Journal articles on the topic 'Fun design'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 journal articles for your research on the topic 'Fun design.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.
俞, 恺怡. "Researches on the Application of Fun in Food Packaging." Design 08, no. 04 (2023): 3029–34. http://dx.doi.org/10.12677/design.2023.84374.
Zhang, Huazi, Kairan Sun, Qiuyuan Huang, Yonggang Wen, and Dapeng Wu. "FUN Coding: Design and Analysis." IEEE/ACM Transactions on Networking 24, no. 6 (December 2016): 3340–53. http://dx.doi.org/10.1109/tnet.2016.2516819.
Sharples, Sue. "Putting fun into bookshop design." Retail and Distribution Management 13, no. 1 (January 1985): 30–32. http://dx.doi.org/10.1108/eb018260.
Karolus, Jakob, Simon Thanheiser, David Peterson, Nicolas Viot, Thomas Kosch, Albrecht Schmidt, and Paweł W. Wozniak. "Imprecise but Fun." Proceedings of the ACM on Human-Computer Interaction 6, MHCI (September 19, 2022): 1–21. http://dx.doi.org/10.1145/3546725.
Dolan, Stephen. "Fun with semirings." ACM SIGPLAN Notices 48, no. 9 (November 12, 2013): 101–10. http://dx.doi.org/10.1145/2544174.2500613.
Xiao, Yuqin. "Research on the Application of Fun Design in Children's Product Packaging Design." Highlights in Art and Design 4, no. 1 (August 28, 2023): 55–60. http://dx.doi.org/10.54097/hiaad.v4i1.11727.
Du, Yi Fan, Zi Qi Liu, Euitay Jung, and Eung Hwa Kim. "A Study of Nudge Design Cases in Chinese Public Design: Focusing On The Fun Theory." korea soc pub des 13 (June 30, 2024): 7–19. http://dx.doi.org/10.54545/kspd.2024.06.07.
Singh, Gary. "Fun with Fractal Art." IEEE Computer Graphics and Applications 29, no. 1 (January 2009): 4–5. http://dx.doi.org/10.1109/mcg.2009.8.
Li, Lu. "Designing Fun Teaching Activities in Guzheng Education." International Journal of Education and Humanities 9, no. 1 (June 15, 2023): 1–4. http://dx.doi.org/10.54097/ijeh.v9i1.9025.
나현신 and 김현주. "‘Fake Fun’ Design in the New Millennium Fashion." Journal of Korea Design Forum ll, no. 34 (February 2012): 47–54. http://dx.doi.org/10.21326/ksdt.2012..34.005.
Temes, Gabor C. "Fifty-Five Fun-Filled Years in Circuit Design." IEEE Solid-State Circuits Magazine 5, no. 2 (2013): 8–21. http://dx.doi.org/10.1109/mssc.2013.2255492.
Lee, Thomas. "Too Much Fun: Contemporary Aesthetic Theory and Design." Design and Culture 9, no. 3 (September 2, 2017): 301–15. http://dx.doi.org/10.1080/17547075.2017.1370669.
Kadarwati, Sri, Woro Sumarni, Atika Wijaya, Mohammad Alauhdin, Cepi Kurniawan, Nuril Huda, Teguh Budiyanto, Rena Aliya Pramestia, and Elvara Siti Azzahra. "Fun and Exciting Research in Competitive Research Design." Jurnal Abdimas 27, no. 2 (December 13, 2023): 167–74. http://dx.doi.org/10.15294/abdimas.v27i2.48396.
Song, Ju. "Analysis of the Fun of Food Packaging Design." Journal of Industry and Engineering Management 1, no. 1 (March 2023): 64–69. http://dx.doi.org/10.62517/jiem.202303109.
Harjanti, Atika Dwi, Ofita Purwani, and Tri Yuni Iswati. "Taman Botani Boyolali Dengan Pendekatan Fun Design Sebagai Pusat Wisata Edukasi Botani." Region: Jurnal Pembangunan Wilayah dan Perencanaan Partisipatif 12, no. 2 (November 30, 2017): 143. http://dx.doi.org/10.20961/region.v12i2.12368.
Guthery, Scott. "Are we still having fun?" ACM SIGPLAN Notices 28, no. 8 (August 1993): 1. http://dx.doi.org/10.1145/163114.163115.
Franzwa, Christopher, Ying Tang, Aaron Johnson, and Talbot Bielefeldt. "Balancing Fun and Learning in a Serious Game Design." International Journal of Game-Based Learning 4, no. 4 (October 2014): 37–57. http://dx.doi.org/10.4018/ijgbl.2014100103.
Appelbaum, Peter, and Stella Clark. "Science! Fun? A critical analysis of design/content/evaluation." Journal of Curriculum Studies 33, no. 5 (September 2001): 583–600. http://dx.doi.org/10.1080/00220270010023812.
Yanson, Regina, and Melissa J. Mann. "Wrapping Blocks: A Fun Way to Teach Job Design." Management Teaching Review 5, no. 2 (March 21, 2019): 144–62. http://dx.doi.org/10.1177/2379298119836418.
Ghelli, Giorgio. "Complexity of kernel Fun subtype checking." ACM SIGPLAN Notices 31, no. 6 (June 15, 1996): 134–45. http://dx.doi.org/10.1145/232629.232643.
Plester, Barbara, Helena Cooper-Thomas, and Joanne Winquist. "The fun paradox." Employee Relations 37, no. 3 (April 7, 2015): 380–98. http://dx.doi.org/10.1108/er-04-2013-0037.
Chan, Simon C. H., and Wai-ming Mak. "Have you experienced fun in the workplace?" Journal of Chinese Human Resource Management 7, no. 1 (May 9, 2016): 27–38. http://dx.doi.org/10.1108/jchrm-03-2016-0002.
Silva, Frutuoso G. M. "Practical Methodology for the Design of Educational Serious Games." Information 11, no. 1 (December 24, 2019): 14. http://dx.doi.org/10.3390/info11010014.
Yang, Yi, and Eun Kil Cho. "A Convergence Study on the Characteristics of Fun Design Expression in Kindergarten Space." Korean Society of Science & Art 40, no. 3 (June 30, 2022): 293–308. http://dx.doi.org/10.17548/ksaf.2022.06.30.293.
Simon, Victoria. "Guided by Delight: Music Apps and the Politics of User Interface Design in the iOS Platform." Television & New Media 21, no. 1 (August 23, 2018): 60–74. http://dx.doi.org/10.1177/1527476418794634.
Plester, Barbara, and Ann Hutchison. "Fun times: the relationship between fun and workplace engagement." Employee Relations 38, no. 3 (April 4, 2016): 332–50. http://dx.doi.org/10.1108/er-03-2014-0027.
Murrie, Katie, and Kim Anderson. "Furnishing Fun: Revamping a Retailer’s Employee Experience through Service Design." Touchpoint 14, no. 1 (August 18, 2023): 109–12. http://dx.doi.org/10.30819/touchpoint.14-1.22.
Aziz, George. "Impact of Gamification in Human Behavior Modification Through Fun Design." International Design Journal 5, no. 1 (January 1, 2015): 173–80. http://dx.doi.org/10.21608/idj.2015.101968.
Wei, XiaoRan, and Chi-Gyu Oh. "Analysis of Design Factors Affecting the Fun of Virtual Reality Cultural Property Games." JOURNAL OF THE KOREA CONTENTS ASSOCIATION 24, no. 3 (March 31, 2024): 108–21. http://dx.doi.org/10.5392/jkca.2024.24.03.108.
Bai, Kun, and Sung Won Lee. "A Study on the Effect of Fun Design on the Emotional Response of Young People in Home Interior Design." JOURNAL OF THE KOREAN SOCIETY DESIGN CULTURE 29, no. 2 (June 30, 2023): 121–34. http://dx.doi.org/10.18208/ksdc.2023.29.2.121.
Savira, Savira, Siti Khosiah, and Ratih Kusumawardhani. "Geometry fun circuit play for children's geometric shapes recognition." Journal of Early Childhood Care and Education 4, no. 2 (July 8, 2022): 92–99. http://dx.doi.org/10.26555/jecce.v4i2.5369.
Wang, Haiying, and Muhamad Abdul Aziz Ab. Gani. "Research on Emotional Design for Children Food Packaging." Idealogy Journal 7, no. 2 (September 1, 2022): 8–24. http://dx.doi.org/10.24191/idealogy.v7i2.342.
Stefanie, Stefanie, Hartini Laswandi, and Silvia Meliana. "The Application of Fun Learning Concept in Playgroup Classroom Interior Design." International Journal of Application on Social Science and Humanities 1, no. 1 (February 20, 2023): 1200–1209. http://dx.doi.org/10.24912/ijassh.v1i1.25737.
Anci, Anthony, and Trianggoro Wiradinata. "Design and Development of RunForFun Mobile Application." MATEC Web of Conferences 164 (2018): 01005. http://dx.doi.org/10.1051/matecconf/201816401005.
Mariani, Ilaria, and Judith Ackermann. "Fun by design: The game design activity and its iterative process as (playful) learning practices." Conjunctions. Transdisciplinary Journal of Cultural Participation 3, no. 1 (June 6, 2016): 1. http://dx.doi.org/10.7146/tjcp.v3i1.23643.
Kim, Jieun, and Jae-Eun Kim. "Making customer engagement fun." Journal of Fashion Marketing and Management 18, no. 2 (May 6, 2014): 133–44. http://dx.doi.org/10.1108/jfmm-04-2013-0050.
Georganta, Katerina, and Anthony Montgomery. "Workplace fun: a matter of context and not content." Qualitative Research in Organizations and Management: An International Journal 14, no. 3 (August 29, 2019): 317–36. http://dx.doi.org/10.1108/qrom-06-2017-1541.
Tondorf, Diego Fellipe, and Marcelo da Silva Hounsell. "Constructs and Outcomes of Fun in Digital Serious Games: The State of the Art." Journal on Interactive Systems 13, no. 1 (December 13, 2022): 386–99. http://dx.doi.org/10.5753/jis.2022.2605.
Dinata, Hendra. "Gamification in Education Context: The Intention, The Design and The Result." Inform : Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi 6, no. 2 (July 28, 2021): 75–80. http://dx.doi.org/10.25139/inform.v6i2.4035.
Tews, Michael J., John Michel, Shi Xu, and Alex J. Drost. "Workplace fun matters … but what else?" Employee Relations 37, no. 2 (February 9, 2015): 248–67. http://dx.doi.org/10.1108/er-10-2013-0152.
Prihadi, Singgih. "DESIGN OF MODEL-BASED GEOGRAPHY LEARNING ENVIRONMENT TO CREATE SCHOOL FUN." GeoEco 4, no. 2 (December 5, 2018): 115. http://dx.doi.org/10.20961/ge.v4i2.22420.
Park, Hee Myoung, and Cheol Lee. "A Study on Fun’s Visual Expression appeared in Snack Package Design." Journal of The Korean Society of Illustration Research 71 (June 30, 2022): 17–28. http://dx.doi.org/10.37379/jksir.2022.71.02.
Lee, Kyonghee, Younghee Kim, Hong-In Cheng, and Hyunhee Jung. "Design Elements for the Fun Emotion on Movie Publicizing Web Site." Journal of Digital Design 10, no. 1 (January 2010): 31–38. http://dx.doi.org/10.17280/jdd.2010.10.1.004.
Wakes, Sarah, and Amanda Beukes. "Height, fun and safety in the design of children's playground equipment." International Journal of Injury Control and Safety Promotion 19, no. 2 (June 2012): 101–8. http://dx.doi.org/10.1080/17457300.2011.603148.
Grosshandler, D. J., and E. Niswander Grosshandler. "Constructing fun: self-determination and learning at an afterschool design lab." Computers in Human Behavior 16, no. 3 (May 2000): 227–40. http://dx.doi.org/10.1016/s0747-5632(00)00003-0.
Popov, Lubomir, and Gary David. "Unveiling Hidden Social Design: New Roles for Sociologists." European Review Of Applied Sociology 10, no. 14 (June 1, 2017): 6–19. http://dx.doi.org/10.1515/eras-2017-0001.
Wu, Qiang. "Abstinence Design." Journal of Educational Theory and Management 4, no. 1 (May 20, 2020): 56. http://dx.doi.org/10.26549/jetm.v4i1.2575.
Rachmawati, Meida, Suzana Widjajanti, Ahmad Ahmad, and Aslan Aslan. "The English Camps as Method of Promoting Fun English at Elementary School Level in Indonesia." Tapis : Jurnal Penelitian Ilmiah 4, no. 2 (December 2, 2020): 174. http://dx.doi.org/10.32332/tapis.v4i2.2563.
R. Fluegge-Woolf, Erin. "Play hard, work hard." Management Research Review 37, no. 8 (July 15, 2014): 682–705. http://dx.doi.org/10.1108/mrr-11-2012-0252.
Saputro, Zanuar Bagus, Tjitra Wardani, and Purwo Sri Rejeki. "The Effect of Moderate Intensity Fun Aerobic Gym on HDL-C and LDL- C on Overweight Women." Folia Medica Indonesiana 55, no. 2 (January 14, 2021): 89. http://dx.doi.org/10.20473/fmi.v55i2.24511.