Academic literature on the topic 'Free-Hand Sketching'

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Journal articles on the topic "Free-Hand Sketching"

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Hevia, Martín. "Separate Persons Acting Together-Sketching A Theory of Contract Law." Canadian Journal of Law & Jurisprudence 22, no. 2 (July 2009): 291–312. http://dx.doi.org/10.1017/s0841820900004707.

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This paper explores the following question: if, as John Rawls famously suggests, justice is the first virtue of social institutions, how are we to understand the institution of contract law? On the one hand, many writers take the view that the rules of contracts are merely a tool for bringing about distributive justice; on the other hand, some libertarian writers contend that the rules of contract leave no space for any idea of distributive justice. In this paper, I propose an alternative account. I situate contract law in terms of what John Rawls calls “the social division of responsibility”: society as a whole has to provide individuals with an adequate share of opportunities and resources that they need in order to set and pursue their own conception of the good. Once individuals have those fair shares, citizens have to take responsibility for how their own lives go. An important way that people may pursue their plans is by entering into arrangements with others. This requires a system of contract rules. I argue that justice requires that we understand contract rules in terms of the idea of fair terms of interaction – that is, terms that would be accepted by reasonable persons moved by a desire for a social world in which they, as free and equal, can cooperate with others on terms they accept. The underlying idea is that of reciprocity, that is, the idea that individuals should not set the terms of their interactions with others unilaterally. Those fair terms of interaction are reasonable terms. Thus, in this paper, I claim that contractual interactions should be approached from the perspective of the reasonable person. My aim is to explain the formation of a contract, the legal response to a breach, and other issues that come up with contractual interactions from that perspective.
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Wesche, Gerold. "A User Interface for Free-Form Shape Design at the Responsive Workbench." Journal of Computing and Information Science in Engineering 4, no. 3 (September 1, 2004): 178–85. http://dx.doi.org/10.1115/1.1763934.

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This paper presents a virtual environment based user interface for the conceptual design of free form surface models from scratch. The user performs sketching and elaboration directly within a projection-based, table-like environment. He uses head-tracked stereo glasses and simple input devices. We describe user interface components for creation, manipulation, and application control, which were specifically designed for use in a 3D environment. These components are part of a two-handed interaction scheme. In our modeling approach, the user draws curves and constructs a curve network that forms the skeleton of the surface. Automatic surfacing methods generate shapes that correspond to the outlined boundary, thus freeing the designer from specifying all surface parameters by hand. We demonstrate how the use of a virtual environment benefits such creation and manipulation tasks.
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Vieira, Sonia Liliana da Silva, John S. Gero, Jessica Delmoral, Valentin Gattol, Carlos Fernandes, and António A. Fernandes. "Comparing the Design Neurocognition of Mechanical Engineers and Architects: A Study of the Effect of Designer’s Domain." Proceedings of the Design Society: International Conference on Engineering Design 1, no. 1 (July 2019): 1853–62. http://dx.doi.org/10.1017/dsi.2019.191.

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AbstractNew tools from neuroscience allow design researchers to explore design neurocognition. By taking the advantage of EEG's temporal resolution we give up spatial resolution to focus on the performance of time-related design tasks. This paper presents results from an experiment using EEG to measure brain activation to study mechanical engineers and architects to compare their design neurocognition. In this study, we adopted and extended the tasks described in a previous fMRI study of design neurocognition reported in the literature. The block experiment consists of a sequence of 3 tasks: problem solving, basic design and open design using a physical interface. The block is preceded by a familiarizing pre-task using the physical interface and then extended to a fourth task using free-hand sketching. Brainwaves were collected from both mechanical engineers and architects. Results comparing 36 mechanical engineers and architects while designing were produced. These results indicate design cognition differences between the two domains in task-related power between the problem-solving task and the design tasks, in temporal resolution and transformed power.
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"Forum: FREE-HAND SKETCHING: A LOST ART?" Journal of Professional Issues in Engineering Education and Practice 124, no. 3 (July 1998): 60–64. http://dx.doi.org/10.1061/(asce)1052-3928(1998)124:3(60).

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LI, Qiang, Chang-Hai YANG, Zhao ZHANG, Yong-Jian GONG, and Cui-Xian XUAN. "Establishment of Reference Coordinates for Free-hand Sketching." DEStech Transactions on Engineering and Technology Research, ssme-ist (November 30, 2016). http://dx.doi.org/10.12783/dtetr/ssme-ist2016/4013.

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Colonnese, Fabio. "Methodological Notes on Modelling Reconstructions After Literary Architecture." Nexus Network Journal, June 10, 2021. http://dx.doi.org/10.1007/s00004-021-00558-9.

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AbstractThe manifold relationships between text and image are investigated by analysing attempts at a three-dimensional reconstruction of the Palace of Love and Venus described in Giovan Battista Marino’s Adonis. From text analysis and iconographical precedents to free-hand sketching and three-dimensional modelling, the article describes the progressive translation of some verses of the poem into a consistent system of drawings and models, which, besides revealing some hidden features of text, addresses the implicit limits of the ineffable quality of Marino’s literary space.
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Vieira, Sonia, John S. Gero, Jessica Delmoral, Valentin Gattol, Carlos Fernandes, Marco Parente, and António A. Fernandes. "The neurophysiological activations of mechanical engineers and industrial designers while designing and problem-solving." Design Science 6 (2020). http://dx.doi.org/10.1017/dsj.2020.26.

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Abstract This paper presents results from an experiment using electroencephalography to measure neurophysiological activations of mechanical engineers and industrial designers when designing and problem-solving. In this study, we adopted and then extended the tasks described in a previous functional magnetic resonance imaging study reported in the literature. The block experiment consists of a sequence of three tasks: problem-solving, basic design and open design using a physical interface. The block is preceded by a familiarizing pre-task and then extended to a fourth open design task using free-hand sketching. This paper presents the neurophysiological results from 36 experimental sessions of mechanical engineers and industrial designers. Results indicate significant differences in activations between the problem-solving and the open design tasks. The paper focuses on the two prototypical tasks of problem-solving layout and open design sketching and presents results for both aggregate and temporal activations across participants within each domain and across domains.
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Safin, Stéphane, Roland Juchmes, and Pierre Leclercq. "Du crayon au stylo numérique : influences des IHM à stylo et des interprétations numériques sur l'activité graphique en tâches de conception." Journal d'Interaction Personne-Système Volume 2 (October 6, 2014). http://dx.doi.org/10.46298/jips.62.

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Our research is embedded in the framework of the development of free-hand drawing-based computer assisted architectural design environment. In this paper, we study the activity of drawings duplication, observed during the paper changes in the phase of preliminary sketching. We aim at identifying the impacts of two digital sketches environments, with or without drawings interpretation, on this activity and on the graphical productions. We observe six activities, two with paper-pencil and four distributed on our two prototypes, and draw some operational conclusions for the development of software designed to support the architectural sketches in the preliminary design stage.
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Nokleby, Scott B., and Remon Pop-Iliev. "A DESIGN CHALLENGE - INCORPORATING DESIGN INTO THE FIRST YEAR ENGINEERING CURRICULUM." Proceedings of the Canadian Engineering Education Association (CEEA), August 15, 2011. http://dx.doi.org/10.24908/pceea.v0i0.3930.

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This paper outlines a novel engineering graphics and design course at the University of Ontario Institute of Technology (UOIT). The course is designed to enable first year engineering students to learn the engineering design process while at the same time developing strong free-hand sketching and 3-D solid modelling skills. The dual nature of the graphics-design course enables students to learn engineering graphics in a non-isolated manner. The results after two years of offering the course show that first-year team-based projects are feasible and manageable and that first-year engineering students are capable of completing rather complex and innovative solid modelling design projects.
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Sarti, Raffaella. "From Slaves and Servants to Citizens? Regulating Dependency, Race, and Gender in Revolutionary France and the French West Indies." International Review of Social History, August 13, 2021, 1–31. http://dx.doi.org/10.1017/s0020859021000432.

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Abstract A crucial aspect of the regulation of domestic service is the regulation of people's status. Because of its emphasis on freedom and equality, the French Revolution is particularly interesting. “Men are born and remain free and equal in rights. Social distinctions may be based only on considerations of the common good.” These principles of the Declaration of the Rights of Man and Citizen (26 August 1789) did not seem to leave room for slavery and master/servant hierarchies. Yet, their impact on slaves and servants was ambivalent, as I shall show by focusing on France and its Caribbean colonies. Dependency, race, and gender are crucial in my analysis. After sketching the features of servants, serfs, slaves, and indentured servants at the end of the Ancien Régime, I will analyse how the Revolution affected them, focusing on serfs and servants in metropolitan France, on black colonial slaves, and on female slaves and servants. While I investigate the “French imperial nation-State”, I will also provide some comparison with the American case. The Revolution led to a feminization of dependence both in metropolitan France and in the French Caribbean, making dependence more gendered. It abolished serfdom and slavery, and enfranchised male domestiques. Thus, on the one hand, it was really revolutionary; on the other, colonial slavery was first replaced by bonded labour and then reintroduced. Male domestiques were enfranchised briefly and only on paper; they would be enfranchised when slavery in the French colonies was abolished (1848). Women were excluded: mistresses and maids had to wait until 1944 to become full citizens. This makes it impossible to establish clear-cut distinctions between pre-revolutionary and post-revolutionary times, and in part challenges the difference between metropole and colonies.
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Dissertations / Theses on the topic "Free-Hand Sketching"

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PALAI, MATTEO. "TECNICHE E METODI PER L’AUTOMAZIONE DEL PROCESSO DI TRADUZIONE DEI DISEGNI TECNICI DI STILE IN GEOMETRIE TRIDIMENSIONALI DI TIPO “FREE-FORM”." Doctoral thesis, 2013. http://hdl.handle.net/2158/806703.

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Books on the topic "Free-Hand Sketching"

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Notes On Technical Sketching And Free Hand Lettering For Engineering Students. Sagwan Press, 2015.

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Smith, Alton Lincoln 1867. Notes on Technical Sketching and Free Hand Lettering for Engineering Students. Creative Media Partners, LLC, 2022.

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O'Chariss, Wila. Architecture: Project Drafting Book in Minimal Design. Good of Architectural Drawing, Creative Ideas, Free-Hand Sketching. Gifts for Architecture Professionals, Students or Engineers. Independently Published, 2019.

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Book chapters on the topic "Free-Hand Sketching"

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Ding, Zhan, Sanyuan Zhang, Wei Peng, Xiuzi Ye, and Huaqiang Hu. "PENCIL: A Framework for Expressing Free-Hand Sketching in 3D." In Lecture Notes in Computer Science, 835–38. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11539087_112.

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Kwon, Jung-hoon, Han-wool Choi, Jeong-in Lee, and Young-Ho Chai. "Free-Hand Stroke Based NURBS Surface for Sketching and Deforming 3D Contents." In Advances in Multimedia Information Processing - PCM 2005, 315–26. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11581772_28.

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Galil, Omar M., Kirill Martusevich, and Chiradeep Sen. "A Protocol Study of Cognitive Chunking in Free-Hand Sketching During Design Ideation by Novice Designers." In Design Computing and Cognition '16, 115–34. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-44989-0_7.

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Dawson, C. Bryan. "Applications of the Derivative." In Calculus Set Free, 383–526. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780192895592.003.0004.

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“Applications of the Derivative” includes the usual topics of absolute extrema, the mean value theorem, local extrema, concavity, curve sketching, optimization, and Newton’s method. Infinitesimals make only a few appearances in this chapter, but feature prominently in the section on limits at infinity. Curve sketching is split into two sections, the first for polynomials and the second for more general functions. Hand-drawn graphs are presented in various stages of completion so that tips for a good sketch are easier to comprehend. Use of technology for curve sketching and for Newton’s method is also included.
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Conference papers on the topic "Free-Hand Sketching"

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Hilton, Ethan, Wayne Li, Sunni H. Newton, Meltem Alemdar, Raghuram Pucha, and Julie Linsey. "The Development and Effects of Teaching Perspective Free-Hand Sketching in Engineering Design." In ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/detc2016-60250.

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As Computer-Aided Design software has become more advanced, the use of hand-drawn engineering drawings has greatly diminished. This reduction has led to free-hand sketching becoming less emphasized in engineering education. While many engineering curriculums formerly included courses dedicated entirely to sketching and hand drafting, these topics are no longer addressed by most current curriculums. However, it has been observed that sketching has many benefits including improved communication in the design process, idea generation exercises, and visualizing design ideas in three-dimensional space. While isometric sketching has long been the preferred method in engineering curriculums, there are benefits of teaching perspective sketching including the creation of more realistic sketches for communication and idea generation. This paper presents the development of a perspective-based sketching curriculum and the study of how this method compares to more traditional methods of teaching sketching to students in a freshman level engineering graphics course. The results show that the perspective-based sketching method leads to equivalent gains in spatial visualization skills and final design self-efficacy as the traditional method of teaching hand sketching. While maintaining these skills, the new method also taught students additional skills. Through surveys and interviews, the students expressed that these skills would be useful to them in their future coursework and careers.
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Jenkins, D. L., and R. R. Martin. "The Importance of Free-Hand Sketching in Conceptual Design: Automatic Sketch Input." In ASME 1993 Design Technical Conferences. American Society of Mechanical Engineers, 1993. http://dx.doi.org/10.1115/detc1993-0013.

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Abstract Free-hand drawing (sketching) is important in the conceptual design stage. Current CAD tools are not well suited to sketching. This statement is supported by an examination of free-hand drawing, a brief overview of some commercially available drawing packages and a discussion of other authors’ work in this area. Finally we present objectives for automatic sketch input and their partial realisation in our drawing system called Easel.
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Tang, Hsien-Hui, Yu-Ying Lee, and Wen-Ko Chiou. "Is An On-Virtu Digital Sketching Encironment Cognitively Identical To In-Situ Free-Hand Sketching?" In CAADRIA 2009: Between Man and Machine? Integration, Intuition, Intelligence. CAADRIA, 2009. http://dx.doi.org/10.52842/conf.caadria.2009.473.

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Choi, Han-wool, Hee-joon Kim, Jeong-in Lee, and Young-Ho Chai. "Free hand stroke based virtual sketching, deformation and sculpting of NURBS surface." In the 2005 international conference. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1152399.1152401.

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Hilton, Ethan C., Taylor Gamble, Wayne Li, Tracy Hammond, and Julie S. Linsey. "Back to Basics: Sketching, Not CAD, Is the Key to Improving Essential Engineering Design Skills." In ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/detc2018-86325.

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The ability to visually communicate ideas and the willingness to generate free-hand sketches are critical skills for engineers. With the advent of CAD, schools no longer teach drafting, prompting a concern over the lost art of free-hand sketching. Recent empirical data from senior design indicates they do not sketch until forced to do so and this agrees with much anecdotal data. This paper describes a novel approach to teaching sketching in a freshman CAD course using an industrial design methodology during the first six weeks of the semester. As expected, sketching skills improved, but there was concern that this may be at the expense of spatial visualization skills typically taught through isometric drawing. Spatial visualization skills are critical for engineers and have been linked to success in engineering programs. The current study measured spatial visualization skills at three points during the freshman CAD course. The industrial design approach to perspective sketching led to significant improvements in spatial visualization scores that were not statistically different from the more traditional approach within engineering. Overall, it was the sketching portion, not the CAD, that significantly improved the students’ spatial visualization scores. Including free-hand sketching in engineering not only improves sketching ability, but also improves the spatial visualization skills crucial for success in engineering in a way that CAD alone does not.
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Babu, Sree Shankar Satheesh, Prakhar Jaiswal, Ehsan T. Esfahani, and Rahul Rai. "Sketching in Air: A Single Stroke Classification Framework." In ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/detc2014-34065.

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We describe a trainable, hand drawn, single stroke 3D sketch–based classification system, using a motion detecting depth sense camera. Our system captures data from a user, who is free to sketch any desired shape in a 3D environment. The overall system is based on a set of previously defined and well developed classifiers, which are, the Rubine Classifier, $1 recognizer and the Image based classifier. The novelty of this paper comes from 1) the classification of sketches drawn in a 3D environment; 2) extending the pixel based image representation to a voxel–based scheme; and 3) combining the results from individual classifiers using a sensitivity matrix. To evaluate the performance of the system, user studies were performed. To validate the significance of results obtained from the user studies, we performed a t–test. Our system outperforms the individual classifiers and is able to achieve an average overall accuracy of 93+%.
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Qian, Chunhao, Michael Fior, and Myoung Joo Chun. "BRIDGING TRADITION AND THE NEW IN DESIGN SKETCHING THROUGH DIGITAL FREE-HAND DRAWING AND ITS IMPACT ON STUDENT LEARNING." In 12th International Technology, Education and Development Conference. IATED, 2018. http://dx.doi.org/10.21125/inted.2018.0465.

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Taborda, Elkin, Senthil K. Chandrasegaran, Lorraine Kisselburgh, Tahira Reid, and Karthik Ramani. "Enhancing Visual Thinking in a Toy Design Course Using Freehand Sketching." In ASME 2012 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/detc2012-71454.

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Engineering graduates in advancing economies are not only expected to have engineering knowledge, but also use them in creative and innovative ways. The importance of visual thinking has been critical for creativity and innovation in design. However, today’s engineering students are proficient in detailed design tools but lacking in conceptual design and ideation, and engineering curricula needs to develop a more effective framework for teaching visual thinking. In this paper, we report our efforts to embed principles of design thinking and visual thinking practices, like McKim’s “seeing, imagining and drawing” cycle [1]. We use a toy design course in mechanical engineering for our pilot study as a scaffold for introducing these principles in an engaging, creative, and fun environment. We introduced free-hand sketching as a tool for visual thinking during the design and communication of concepts. We also report the impact of these changes through information gleaned from student feedback surveys and analysis of design notebooks. We use our findings to propose ways to provide the students with a set of balanced techniques that help them in visual thinking, communication, and design. An improved implementation of this experience is discussed and future work is proposed to overcome barriers to thinking and communication.
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Burnap, Alexander, Ye Liu, Yanxin Pan, Honglak Lee, Richard Gonzalez, and Panos Y. Papalambros. "Estimating and Exploring the Product Form Design Space Using Deep Generative Models." In ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/detc2016-60091.

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Product forms in quantitative design methods are typically expressed with a mathematical representation such as vectors, trees, graphs, and grammars. Such formal representations are restrictive in terms of realism or flexibility, and this limits their utility for human designers who typically create product forms in a design space that is restricted by the medium (e.g., free-hand sketching) and by their cognitive skills (e.g., creativity and experience). To increase the value of formal representations to human designers, this paper proposes to represent the design space as designs sampled from a statistical distribution of form and estimate a generative model of this distribution using a large set of images and design attributes of previous designs. This statistical representation approach is both flexible and realistic, and is estimated using a deep (multi-layer) generative model. The value of the representation is demonstrated in a study of two-dimensional automobile body forms. Using 180,000 form data of automobile designs over the past decade, we can morph a vehicle form into different body types and brands, thus offering human designers potential insights on realistic new design possibilities.
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Zhang, Zijian, and Yan Jin. "An Unsupervised Deep Learning Model to Discover Visual Similarity Between Sketches for Visual Analogy Support." In ASME 2020 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/detc2020-22394.

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Abstract Visual analogy has been recognized as an important cognitive process in engineering design. Human free-hand sketches provide a useful data source for facilitating visual analogy. Although there has been research on the roles of sketching and the impact of visual analogy in design, little work has been done aiming to develop computational tools and methods to support visual analogy from sketches. In this paper, we propose a computational method to discover visual similarity between sketches, considering the following practical application: Given a sketch drawn by a designer that reflects the designer’s rough idea in mind, our goal is to identify the shape similar sketches that can stimulate the designer to make more and better visual analogies. The first challenge in doing so is how to discover the similar shape features embedded in sketches from various categories. To address this challenge, we propose a deep clustering model to learn a latent space which can reveal underlying shape features for multiple categories of sketches and cluster sketches simultaneously. An extensive evaluation of the clustering performance of our proposed method has been carried out in different configurations. The results have shown that the proposed method can discover sketches that have similar appearance, provide useful explanations of the visual relationship between different sketch categories, and has the potential to generate visual stimuli to enhance designers’ visual imageries.
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