Academic literature on the topic 'Fluid inclusions Victoria'

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Journal articles on the topic "Fluid inclusions Victoria"

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Craw, D., and Y. A. Cook. "Retrogressive fluids and vein formation during uplift of the Priestley metamorphic complex, north Victoria Land, Antarctica." Antarctic Science 7, no. 3 (September 1995): 283–91. http://dx.doi.org/10.1017/s0954102095000393.

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The poly-deformed Priestley schist (Wilson Terrane) of north Victoria Land, Antarctica ranges in metamorphic grade from lower greenschist facies to upper amphibolite facies. All grades of schist have been affected by structurally controlled retrogressive H2O-CO2 fluids with 45–70 mole % CO2. The fluids have deposited quartz-carbonate veins with pyrite and chlorite or biotite in late stage structures. Veins typically constitute < 1% of the rock mass, but in one greenschist facies area > 10% of the rock is vein. Veins in higher grade schists have been boudinaged after formation, and many have been annealed. Primary fluid inclusions are preserved in veins in biotite zone schists in two localities. At one locality, entrapment of immiscible fluids (water with c. 8 and 45 mole % CO2) occurred during vein formation, at about 280–300°C and 700 ± 200 bars fluid pressure. The aqueous fluid is slightly saline (4 wt % NaCl equivalent). At the other primary fluid inclusion locality, veins were formed from a single phase fluid (c. 70 mole % CO2) at 200–350°C and 1600 ± 500 bars fluid pressure. Both these vein systems are inferred to have formed between 2 and 8 km depth, near the brittle-ductile transition. Retrogressive fluid mobility and vein formation occurred throughout schist in the Priestly metamorphic complex during uplift in the latter part of the Ross Orogeny (c. 490 Ma), following near-isobaric cooling at metamorphic depths.
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Mathieu, J., D. J. Kontak, and E. C. Turner. "A fluid inclusion study of diagenetic fluids in Proterozoic and Paleozoic carbonate rocks, Victoria Island, NWT." Geofluids 13, no. 4 (September 16, 2013): 559–78. http://dx.doi.org/10.1111/gfl.12063.

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Craw, D., A. D. Morrison, and C. R. Walcott. "Fluid inclusion evidence for widespread shallow hydrothermal activity in South Victoria Land, Antarctica." New Zealand Journal of Geology and Geophysics 35, no. 1 (March 1992): 21–28. http://dx.doi.org/10.1080/00288306.1992.9514496.

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Mernagh, Terrence P. "A fluid inclusion study of the Fosterville Mine: a turbidite-hosted gold field in the Western Lachlan Fold Belt, Victoria, Australia." Chemical Geology 173, no. 1-3 (March 2001): 91–106. http://dx.doi.org/10.1016/s0009-2541(00)00269-2.

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Jia, Y. "A Fluid Inclusion Study of Au-Bearing Quartz Vein Systems in the Central and North Deborah Deposits of the Bendigo Gold Field, Central Victoria, Australia." Economic Geology 95, no. 3 (May 1, 2000): 467–94. http://dx.doi.org/10.2113/95.3.467.

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YASMIN, SHAKILA, NAHEED FATIMA, and SHAZIA SAEED. ""PROM"." Professional Medical Journal 16, no. 03 (September 10, 2009): 438–44. http://dx.doi.org/10.29309/tpmj/2009.16.03.2877.

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Objective: To assess and compare the number of subjects in both groups (Study and comparison), who went into active labourwithin 24 hours and to compare the various complications (maternal & fetal) in both groups. Study Design: Quasi experimental. Sampling Technique: Convenience sampling. Sample Size & Setting: A total of 100 pregnant women presenting with history of leaking amniotic fluid at term (>37 wks) to labour ward of obstetrics and Gynaecology unit, Bahawal Victoria Hospital, Bahawalpur were included in the study. Material & Method: The pregnant women fulfilling the inclusion criteria were enrolled as our study subjects. Rupture of membranes was confirmed by nitrazine test.Thepatients were randomized into two groups (50 women in study and 50 in comparison group). In study group, 50 (Ligm of misoprostol was givenorally after initial assessment of mother and fetus. The dose was repeated 4 hourly, if there was no uterine activity. The number of patients going into active labour and delivering within 24 hours were noted. Different complications (maternal & fetal) faced during all procedure were also recorded and managed. In comparison group, patients were managed were also recorded and managed. In comparison group, patients were managed conservatively for 24 hours. Like in study group, number of patients gong into active labour and delivering with in 24 hours were noted. Different maternal & fetal complications occurring in this group were also recorded and managed. Results: A total of 100 Pregnant women were included in the study. The sample size (100 patients with PROM at term) was completed in 5 months. During that period over all 1105 deliveries were conducted, so the incidence of PROM at term in the study was 9.4%. It was observed in the study group, that all the patients (100%) went into active labour and 96% were delivered within 24 hours of PROM. While in comparison group 72% patients went into active labour and only 62% were delivered within 24 hours of PROM. The results showed that in study group 36 patients went into active labour with only one dose of oral misoprostol, 9 patients required 2 doses and 5 patients required 3 doses of oral misoprostol for going into active labour. When maternal complications were compared in both groups, 92% patients in study group had no complication while only 8% patients had to face different complications. In comparison group 86% had no complication and in 14% patients different complications occurred. Regarding fetal complications 4% fetus/neonates had to face different complications in each group. In current study there was no significant difference in the mode of delivery between the two groups. Conclusion: It was concluded that active management of pre labour rupture of membrances at term with oral misoprostol is a better option than the expectant management. Oral misoprostol in dose of 50 jugm is an effective agent for cervical ripening and induction of labour in PROM at term as significantly high percentage of patients delivered within 24 hours with no increase in maternal and fetal complications.
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Henry, Dermot A., and William D. Birch. "The Wombat Hole Prospect, Benambra, Victoria, Australia: a Cu–Bi–(Te) exoskarn with unusual supergene mineralogy." Mineralogical Magazine, January 28, 2022, 1–13. http://dx.doi.org/10.1180/mgm.2022.11.

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Abstract The Wombat Hole Prospect is a small copper–bismuth–(tellurium) exoskarn cropping out in the Morass Creek gorge, near Benambra, in eastern Victoria, Australia. Its main primary sulfide constituent is bornite in a grossular‒vesuvianite matrix. The skarn formed in a megaclast of Lower Silurian limestone from metal-bearing fluids accompanying the high-level emplacement of the Late Silurian–Lower Devonian Silver Flat Porphyry. Though the primary bornite mineralisation has been nearly obliterated by weathering, there are small relict patches containing exsolved grains of wittichenite (Cu3BiS3) and chalcopyrite, as well as inclusions of bismuth tellurides in the tetradymite group, namely sulphotsumoite (Bi3Te2S) and hedleyite (Bi7Te3). Joséite-A (Bi4TeS2), a mineral with a formula Bi3(Te,S)4, several unnamed Cu–Bi‒Te phases and minute grains of native bismuth have also been detected. Pervasive veining by chrysocolla throughout the garnet‒vesuvianite host contains a range of unusual secondary bismuth minerals that have crystallised at various times. These include mrázekite, namibite, pucherite, schumacherite and eulytine. Other secondary minerals present include wulfenite, bismutite, azurite, malachite and a poorly-crystalline bismuth oxide containing several weight percent tellurium. Rare grains of gold (electrum) containing up to 23 wt.% Ag are also present. The assemblage of grossular–vesuvianite with minor diopside is indicative of formation in a low- ${\rm X}_{{\rm C}{\rm O}_ 2}$ environment under fluid-buffered conditions. A temperature range between ~650°C and as low as ~150°C can be estimated from the exsolution of wittichenite and chalcopyrite from the bornite. The tetradymite-group inclusions formed first under low values of $f_{{\rm S}_ 2}$ / $f_{{\rm T}{\rm e}_ 2}$ , with bornite crystallising as values increased. The primary Cu‒Bi‒Te mineralogy and the unusual secondary mineral assemblage makes the Wombat Hole skarn unique in southeastern Australia. The deposit provides scope for studying the mobility of elements such as Bi and Te over short distances during weathering of hypogene ore minerals.
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Nahrung, Nollie Joy. "Cooking with Luce: Parler-Femme through Textual Montage." M/C Journal 16, no. 3 (June 23, 2013). http://dx.doi.org/10.5204/mcj.647.

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This series of digital cut-ups offers a personal response to my readings of selected works by Luce Irigaray, using words, images, and graphemes from domestic cookery books as ingredients for thinking and writing. Through these textual montage experiments, I engage with parler-femme (speaking (as) woman) as both concept and practice to explore love, fluidity, and desire through multiple mimetic modes. Textual montage is an alternative writing practice that foregrounds embodied ways of knowing (Emberley). By merging and juxtaposing diverse elements in non-linear modes, textual montage encourages the visual to enter the written, exposing the conditions of reading, writing and making meaning (Lupton). This opens a space of dialogue that challenges scholarly conventions surrounding “the essay form and the production of knowledge within its logics, rhetorics, and silences” (Emberley 72). This project uses an eclectic range of mass-produced cookbooks from 1928 to 1962 as source material for textual montage. These texts are intended for domestic use by women, as evidenced by their modes of direct address, and/or illustrations or photographs. This reflects the traditional construction of cooking as a gendered practice undertaken by women in Western societies within the private sphere of the home (Fleitz). While such allegiance to the sexual division of domestic labour mobilises hierarchies of race and sexuality in addition to gender (Hill Collins), domestic cookbooks represent collective social, embodied and textual practices that are constructed as being specific to women (Fleitz). Importantly, such constructions are not static. As evidenced by the revisions and amendments made to popular cookbooks over time, texts about domestic cooking are shaped by broader technological, cultural, social, and economic conditions. This is apparent in several of the source texts I have used, which have been revised or updated to acknowledge changes to ingredient availability or type (Royles Food Products), cooking techniques (Wijey), kitchen equipment (Wijey; Bentley; Howard), or health research (Davy in Royles Food Products) current at the time of their publication. In addition, three of the source texts reflect the historic relationship between women’s magazines and commercially published cookbooks (State Library of Victoria). The Delineator Cook Book (1928, taken from the New Butterick Cook Book), the Australian Women’s Weekly Cookery Book (c.1950), and Good Housekeeping’s Picture Cake Making (c.1955) are all published by popular magazine franchises, positioning domestic cookery within the sphere of consumer culture. Here, the inclusion of a text by the Australian Women’s Weekly (AWW) is particularly significant, as this franchise has achieved “trusted brand status” among many consumers within Australia, and continues to publish cookbooks today (State Library of Victoria). The enduring relationship between the AWW and domestic cooking in Australia indicates the importance of cookbooks in communicating knowledge between different generations of women, as both established and innovative foodmaking practices are circulated by a collectively known and “trusted” source. In constructing this inter-generational body of knowledge, women are of central importance as both authors and readers of cookbooks, in contrast to many other spheres of activity where their knowledge and participation has historically been subjugated or limited (Fleitz). In considering this, my inclusion of textual montage elements from cookbooks produced by, and/or used by, different generations of women acknowledges the maternal genealogy made absent within patriarchal Western thought and institutions (Irigaray). Although cookbooks are a source of instruction, they can also facilitate women’s experimentation and innovation (Supski). When women revise or recast cookbook recipes, they perform an authorship role by editing or rewriting the original text (Fleitz). Similarly, textual montage is a dynamic and performative process that complicates notions of the author (Emberley) while challenging the conventional “recipe” of writing; demonstrating the parallel between cooking and women’s writing as forms of embodied knowledge (Fleitz). In this project, textual montage aligns to the “thoughtful practice” of cooking, which entwines knowledge and practical application (Heldke 203). In writing through my body, I reject the binary opposition between thinking and doing, and advance parler-femme as a practice of enunciation (Irigaray). In cutting and reassembling the language of domestic cookery within an alternative context, I seek to open it to different modes of thought, address, and sensual affect. Here, I endeavour to present a series of playful encounters that embrace the potentiality, plurality, and mutability of language in the feminine. Fig. 1. As she is rendered Fig. 2. Re: generative organs Fig. 3. Fluid measuresReferencesAustralian Woman’s Weekly. The Australian Woman’s Weekly Cookery Book. Compiled by the Food and Cookery Experts of the Australian’s Women’s Weekly under the direction of Leila C Howard. Sydney: Consolidated Press, c.1950. Delineator Home Institute. Delineator Cook Book. Rev. ed. Ed. Mildred Maddocks Bentley. New York: Butterick, 1928. Emberley, Julia. “Body, Interrupted: Textual Montage, Traumatised Bodies, and the De-disciplining of Knowledge.” Resources for Feminist Research. 29 (2002): 69–84. Fleitz, Elizabeth. “Cooking Codes: Cookbook Discourses as Women’s Rhetorical Practices.” Present Tense. 1 (2010): 1–8. Good Housekeeping. Good Housekeeping’s Picture Cake Making. Melbourne:Colorgravure, c.1955.Heldke, Lisa M. “Foodmaking as Thoughtful Practice.” Cooking, Eating, Thinking: Transformative Philosophies of Food. Ed. Deane W. Curtin, and Lisa Maree Heldke. Bloomington: Indiana UP, 1992. 203–29.Hill Collins, Patricia. “It’s all in the Family: Intersections of Gender, Race, and Nation.” Hypatia.13 (1998): 62–82.Irigaray, Luce. The Irigaray Reader. Ed. Margaret Whitford. Oxford: Blackwell, 1991.Lupton, Ellen and Miller, J. Abbott. “Deconstruction and Graphic Design: History Meets Theory.” Visible Language. 28 (1994): 346–66.Royles Food Products. Cardiol Good Health Cook Book. Sydney: Royles Food Products, 1962.State Library of Victoria. “Research Guides: Food in Victoria”. State Library of Victoria. 9 May 2013. 28 May 2013. ‹http://guides.slv.vic.gov.au/content.php?pid=338940&sid=2771583›.Supski, Sian. “‘We Still Mourn that Book’: Cookbooks, Recipes and Foodmaking Knowledge in 1950s Australia.” Journal of Australian Studies. 28 (2005): 85–94.Wijey, Mabel. Ed. Warne’s Everyday Cookery. Revised ed. London: Frederick Warne, 1929.
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Burnham, S. C., P. M. Coloma, Q. X. Li, S. Collins, G. Savage, S. Laws, J. Doecke, et al. "APPLICATION OF THE NIA-AA RESEARCH FRAMEWORK: TOWARDS A BIOLOGICAL DEFINITION OF ALZHEIMER’S DISEASE USING CEREBROSPINAL FLUID BIOMARKERS IN THE AIBL STUDY." Journal of Prevention of Alzheimer's Disease, 2019, 1–8. http://dx.doi.org/10.14283/jpad.2019.25.

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BACKGROUND: The National Institute on Aging and Alzheimer’s Association (NIA-AA) have proposed a new Research Framework: Towards a biological definition of Alzheimer’s disease, which uses a three-biomarker construct: Aß-amyloid, tau and neurodegeneration AT(N), to generate a biomarker based definition of Alzheimer’s disease. OBJECTIVES: To stratify AIBL participants using the new NIA-AA Research Framework using cerebrospinal fluid (CSF) biomarkers. To evaluate the clinical and cognitive profiles of the different groups resultant from the AT(N) stratification. To compare the findings to those that result from stratification using two-biomarker construct criteria (AT and/or A(N)). DESIGN: Individuals were classified as being positive or negative for each of the A, T, and (N) categories and then assigned to the appropriate AT(N) combinatorial group: A-T-(N)-; A+T-(N)-; A+T+(N)-; A+T-(N)+; A+T+(N)+; A-T+(N)-; A-T-(N)+; A-T+(N)+. In line with the NIA-AA research framework, these eight AT(N) groups were then collapsed into four main groups of interest (normal AD biomarkers, AD pathologic change, AD and non-AD pathologic change) and the respective clinical and cognitive trajectories over 4.5 years for each group were assessed. In two sensitivity analyses the methods were replicated after assigning individuals to four groups based on being positive or negative for AT biomarkers as well as A(N) biomarkers. SETTING: Two study centers in Melbourne (Victoria) and Perth (Western Australia), Australia recruited MCI individuals and individuals with AD from primary care physicians or tertiary memory disorder clinics. Cognitively healthy, elderly NCs were recruited through advertisement or via spouses of participants in the study. PARTICIPANTS: One-hundred and forty NC, 33 MCI participants, and 27 participants with AD from the AIBL study who had undergone CSF evaluation using Elecsys® assays. INTERVENTION (if any): Not applicable. MEASUREMENTS: Three CSF biomarkers, namely amyloid β1-42, phosphorylated tau181, and total tau, were measured to provide the AT(N) classifications. Clinical and cognitive trajectories were evaluated using the AIBL Preclinical Alzheimer Cognitive Composite (AIBL-PACC), a verbal episodic memory composite, an executive function composite, California Verbal Learning Test – Second Edition; Long-Delay Free Recall, Mini-Mental State Examination, and Clinical Dementia Rating Sum of Boxes scores. RESULTS: Thirty-eight percent of the elderly NCs had no evidence of abnormal AD biomarkers, whereas 33% had biomarker levels consistent with AD or AD pathologic change, and 29% had evidence of non-AD biomarker change. Among NC participants, those with biomarker evidence of AD pathology tended to perform worse on cognitive outcome assessments than other biomarker groups. Approximately three in four participants with MCI or AD had biomarker levels consistent with the research framework’s definition of AD or AD pathologic change. For MCI participants, a decrease in AIBL-PACC scores was observed with increasing abnormal biomarkers; and increased abnormal biomarkers were also associated with increased rates of decline across some cognitive measures. CONCLUSIONS: Increasing biomarker abnormality appears to be associated with worse cognitive trajectories. The implementation of biomarker classifications could help better characterize prognosis in clinical practice and identify those at-risk individuals more likely to clinically progress, for their inclusion in future therapeutic trials.
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Lupton, Deborah, and Gareth M. Thomas. "Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps." M/C Journal 18, no. 5 (October 1, 2015). http://dx.doi.org/10.5204/mcj.1012.

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IntroductionLike other forms of embodiment, pregnancy has increasingly become subject to representation and interpretation via digital technologies. Pregnancy and the unborn entity were largely private, and few people beyond the pregnant women herself had access to the foetus growing within her (Duden). Now pregnant and foetal bodies have become open to public portrayal and display (Lupton The Social Worlds of the Unborn). A plethora of online materials – websites depicting the unborn entity from the moment of conception, amateur YouTube videos of births, social media postings of ultrasounds and self-taken photos (‘selfies’) showing changes in pregnant bellies, and so on – now ensure the documentation of pregnant and unborn bodies in extensive detail, rendering them open to other people’s scrutiny. Other recent digital technologies directed at pregnancy include mobile software applications, or ‘apps’. In this article, we draw on our study involving a critical discourse analysis of a corpus of pregnancy-related apps offered in the two major app stores. In so doing, we discuss the ways in which pregnancy-related apps portray pregnant and unborn bodies. We place a particular focus on the ludification and gamification strategies employed to position pregnancy as a playful, creative and fulfilling experience that is frequently focused on consumption. As we will demonstrate, these strategies have wider implications for concepts of pregnant and foetal embodiment and subjectivity.It is important here to make a distinction between ludification and gamification. Ludification is a broader term than gamification. It is used in the academic literature on gaming (sometimes referred to as ‘ludology’) to refer to elements of games reaching into other aspects of life beyond leisure pursuits (Frissen et al. Playful Identities: The Ludification of Digital Media Cultures; Raessens). Frissen et al. (Frissen et al. "Homo Ludens 2.0: Play, Media and Identity") for example, claim that even serious pursuits such as work, politics, education and warfare have been subjected to ludification. They note that digital technologies in general tend to incorporate ludic dimensions. Gamification has been described as ‘the use of game design elements in non-game contexts’ (Deterding et al. 9). The term originated in the digital media industry to describe the incorporation of features into digital technologies that not explicitly designed as games, such as competition, badges, rewards and fun that engaged and motivated users to make them more enjoyable to use. Gamification is now often used in literatures on marketing strategies, persuasive computing or behaviour modification. It is an important element of ‘nudge’, an approach to behaviour change that involves persuasion over coercion (Jones, Pykett and Whitehead). Gamification thus differs from ludification in that the former involves applying ludic principles for reasons other than the pleasures of enjoying the game for their own sake, often to achieve objectives set by actors and agencies other than the gamer. Indeed, this is why gamification software has been described by Bogost (Bogost) as ‘exploitationware’. Analysing Pregnancy AppsMobile apps have become an important medium in contemporary digital technology use. As of May 2015, 1.5 million apps were available to download on Google Play while 1.4 million were available in the Apple App Store (Statista). Apps related to pregnancy are a popular item in app stores, frequently appearing on the Apple App Store’s list of most-downloaded apps. Google Play’s figures show that many apps directed at pregnant women have been downloaded hundreds of thousands, or even millions, of times. For example, ‘Pregnancy +’, ‘I’m Expecting - Pregnancy App’ and ‘What to Expect - Pregnancy Tracker’ have each been downloaded between one and five million times, while ‘My Pregnancy Today’ has received between five and ten million downloads. Pregnancy games for young girls are also popular. Google Play figures show that the ‘Pregnant Emergency Doctor’ game, for example, has received between one and five million downloads. Research has found that pregnant women commonly download pregnancy-related apps and find them useful sources of information and support (Hearn, Miller and Fletcher; Rodger et al.; Kraschnewski et al.; Declercq et al.; Derbyshire and Dancey; O'Higgins et al.). We conducted a comprehensive analysis of all pregnancy-related smartphone apps in the two major app stores, Apple App Store and Google Play, in late June 2015. Android and Apple’s iOS have a combined market share of 91 percent of apps installed on mobile phones (Seneviratne et al.). A search for all pregnancy-related apps offered in these stores used key terms such as pregnancy, childbirth, conception, foetus/fetus and baby. After eliminating apps listed in these searches that were clearly not human pregnancy-related, 665 apps on Google Play and 1,141 on the Apple App Store remained for inclusion in our study. (Many of these apps were shared across the stores.)We carried out a critical discourse analysis of these apps, looking closely at the app descriptions offered in the two stores. We adopted the perspective that sees apps, like any other form of media, as sociocultural artefacts that both draw on and reproduce shared norms, ideals, knowledges and beliefs (Lupton "Quantified Sex: A Critical Analysis of Sexual and Reproductive Self-Tracking Using Apps"; Millington "Smartphone Apps and the Mobile Privatization of Health and Fitness"; Lupton "Apps as Artefacts: Towards a Critical Perspective on Mobile Health and Medical Apps"). In undertaking our analysis of the app descriptions in our corpus, attention was paid to the title of each app, the textual accounts of its content and use and the images that were employed, such as the logo of the app and the screenshots that were used to illustrate its content and style. Our focus in this article is on the apps that we considered as including elements of entertainment. Pregnancy-related game apps were by far the largest category of the apps in our corpus. These included games for young girls and expectant fathers as well as apps for ultrasound manipulation, pregnancy pranks, foetal sex prediction, choosing baby names, and quizzes. Less obviously, many other apps included in our analysis offered some elements of gamification and ludification, and these were considered in our analysis. ‘Pregnant Adventures’: App Games for GirlsOne of the major genres of apps that we identified was games directed at young girls. These apps invited users to shop for clothes, dress up, give a new hair style, ‘make-over’ and otherwise beautify a pregnant woman. These activities were directed at the goal of improving the physical attractiveness and therefore (it was suggested) the confidence of the woman, who was presented as struggling with coming to terms with changes in her body during pregnancy. Other apps for this target group involved the player assuming the role of a doctor in conducting medical treatments for injured pregnant women or assisting the birth of her baby.Many of these games represented the pregnant woman visually as looking like an archetypal Barbie doll, with a wardrobe to match. One app (‘Barbara Pregnancy Shopping’) even uses the name ‘Barbara’ and the screenshots show a woman similar in appearance to the doll. Its description urges players to use the game to ‘cheer up’ an ‘unconfident’ Barbara by taking her on a ‘shopping spree’ for new, glamorous clothes ‘to make Barbara feel beautiful throughout her pregnancy’. Players may find ‘sparkly accessories’ as well for Barbara and help her find a new hairstyle so that she ‘can be her fashionable self again’ and ‘feel prepared to welcome her baby!’. Likewise, the game ‘Pregnant Mommy Makeover Spa’ involves players selecting clothes, applying beauty treatments and makeup and adding accessories to give a makeover to ‘Pregnant Princess’ Leila. The ‘Celebrity Mommy’s Newborn Baby Doctor’ game combines the drawcard of ‘celebrity’ with ‘mommy’. Players are invited to ‘join the celebrities in their pregnancy adventure!’ and ‘take care of Celebrity Mom during her pregnancy!’.An app by the same developer of ‘Barbara Pregnancy Shopping’ also offers ‘Barbara’s Caesarean Birth’. The app description claims that: ‘Of course her poor health doesn’t allow Barbara to give birth to her baby herself.’ It is up to players to ‘make everything perfect’ for Barbara’s caesarean birth. The screenshots show Barbara’s pregnant abdomen being slit open, retracted and a rosy, totally clean infant extracted from the incision, complete with blonde hair. Players then sew up the wound. A final screenshot displays an image of a smiling Barbara standing holding her sleeping, swaddled baby, with the words ‘You win’.Similar games involve princesses, mermaids, fairies and even monster and vampire pregnant women giving birth either vaginally or by caesarean. Despite their preternatural status, the monster and vampire women conform to the same aesthetic as the other pregnant women in these games: usually with long hair and pretty, made-up faces, wearing fashionable clothing even on the operating table. Their newborn infants are similarly uniform in their appearance as they emerge from the uterus. They are white-skinned, clean and cherubic (described in ‘Mommy’s Newborn Baby Princess’ as ‘the cutest baby you probably want’), a far cry from the squalling, squashed-faced infants smeared in birth fluids produced by the real birth process.In these pregnancy games for girls, the pain and intense bodily effort of birthing and the messiness produced by the blood and other body fluids inherent to the process of labour and birth are completely missing. The fact that caesarean birth is a major abdominal surgery requiring weeks of recovery is obviated in these games. Apart from the monsters and vampires, who may have green- or blue-hued skin, nearly all other pregnant women are portrayed as white-skinned, young, wearing makeup and slim, conforming to conventional stereotypical notions of female beauty. In these apps, the labouring women remain glamorous, usually smiling, calm and unsullied by the visceral nature of birth.‘Track Your Pregnancy Day by Day’: Self-Monitoring and Gamified PregnancyElements of gamification were evident in a large number of the apps in our corpus, including many apps that invite pregnant users to engage in self-tracking of their bodies and that of their foetuses. Users are asked to customise the apps to document their changing bodies and track their foetus’ development as part of reproducing the discourse of the miraculous nature of pregnancy and promoting the pleasures of self-tracking and self-transformation from pregnant woman to mother. When using the ‘Pregnancy+’ app, for example, users can choose to construct a ‘Personal Dashboard’ that includes details of their pregnancy. They can input their photograph, first name and their expected date of delivery so that that each daily update begins with ‘Hello [name of user], you are [ ] weeks and [ ] days pregnant’ with the users’ photograph attached to the message. The woman’s weight gain over time and a foetal kick counter are also included in this app. It provides various ways for users to mark the passage of time, observe the ways in which their foetuses change and move week by week and monitor changes in their bodies. According to the app description for ‘My Pregnancy Today’, using such features allows a pregnant woman to: ‘Track your pregnancy day by day.’ Other apps encourage women to track such aspects of physical activity, vitamin and fluid intake, diet, mood and symptoms. The capacity to visually document the pregnant user’s body is also a feature of several apps. The ‘Baby Bump Pregnancy’, ‘WebMD Pregnancy’, ‘I’m Expecting’,’iPregnant’ and ‘My Pregnancy Today’ apps, for example, all offer an album feature for pregnant bump photos taken by the user of herself (described as a ‘bumpie’ in the blurb for ‘My Pregnancy Today’). ‘Baby Buddy’ encourages women to create a pregnant avatar of themselves (looking glamorous, well-dressed and happy). Some apps even advise users on how they should feel. As a screenshot from ‘Pregnancy Tracker Week by Week’ claims: ‘Victoria, your baby is growing in your body. You should be the happiest woman in the world.’Just as pregnancy games for little girls portrayal pregnancy as a commodified and asetheticised experience, the apps directed at pregnant women themselves tend to shy away from discomforting fleshly realities of pregnant and birthing embodiment. Pregnancy is represented as an enjoyable and fashionable state of embodiment: albeit one that requires constant self-surveillance and vigilance.‘Hello Mommy!’: The Personalisation and Aestheticisation of the FoetusA dominant feature of pregnancy-related apps is the representation of the foetus as already a communicative person in its own right. For example, the ‘Pregnancy Tickers – Widget’ app features the image of a foetus (looking far more like an infant, with a full head of wavy hair and open eyes) holding a pencil and marking a tally on the walls of the uterus. The app is designed to provide various icons showing the progress of the user’s pregnancy each day on her mobile device. The ‘Hi Mommy’ app features a cartoon-like pink and cuddly foetus looking very baby-like addressing its mother from the womb, as in the following message that appears on the user’s smartphone: ‘Hi Mommy! When will I see you for the first time?’ Several pregnancy-tracking apps also allow women to input the name that they have chosen for their expected baby, to receive customised notifications of its progress (‘Justin is nine weeks and two days old today’).Many apps also incorporate images of foetuses that represent them as wondrous entities, adopting the visual style of 1960s foetal photography pioneer Lennart Nilsson, or what Stormer (Stormer) has referred to as ‘prenatal sublimity’. The ‘Pregnancy+’ app features such images. Users can choose to view foetal development week-by-week as a colourful computerised animation or 2D and 3D ultrasound scans that have been digitally manipulated to render them aesthetically appealing. These images replicate the softly pink, glowing portrayals of miraculous unborn life typical of Nilsson’s style.Other apps adopt a more contemporary aesthetic and allow parents to store and manipulate images of their foetal ultrasounds and then share them via social media. The ‘Pimp My Ultrasound’ app, for example, invites prospective parents to manipulate images of their foetal ultrasounds by adding in novelty features to the foetal image such as baseball caps, jewellery, credit cards and musical instruments. The ‘Hello Mom’ app creates a ‘fetal album’ of ultrasounds taken of the user’s foetus, while the ‘Ultrasound Viewer’ app lets users manipulate their 3/4 D foetal ultrasound images: ‘Have fun viewing it from every angle, rotating, panning and zooming to see your babies [sic] features and share with your family and friends via Facebook and Twitter! … Once uploaded, you can customise your scan with a background colour and skin colour of your choice’.DiscussionPregnancy, like any other form of embodiment, is performative. Pregnant women are expected to conform to norms and assumptions about their physical appearance and deportment of their bodies that expect them to remain well-groomed, fit and physically attractive without appearing overly sexual (Longhurst "(Ad)Dressing Pregnant Bodies in New Zealand: Clothing, Fashion, Subjectivities and Spatialities"; Longhurst "'Corporeographies’ of Pregnancy: ‘Bikini Babes'"; Nash; Littler). Simultaneously they must negotiate the burden of bodily management in the interests of risk regulation. They are expected to protect their vulnerable unborn from potential dangers by stringently disciplining their bodies and policing to what substances they allow entry (Lupton The Social Worlds of the Unborn; Lupton "'Precious Cargo': Risk and Reproductive Citizenship"). Pregnancy self-tracking apps enact the soft politics of algorithmic authority, encouraging people to conform to expectations of self-responsibility and self-management by devoting attention to monitoring their bodies and acting on the data that they generate (Whitson; Millington "Amusing Ourselves to Life: Fitness Consumerism and the Birth of Bio-Games"; Lupton The Quantified Self: A Sociology of Self-Tracking).Many commentators have remarked on the sexism inherent in digital games (e.g. Dickerman, Christensen and Kerl-McClain; Thornham). Very little research has been conducted specifically on the gendered nature of app games. However our analysis suggests that, at least in relation to the pregnant woman, reductionist heteronormative, cisgendered, patronising and paternalistic stereotypes abound. In the games for girls, pregnant women are ideally young, heterosexual, partnered, attractive, slim and well-groomed, before, during and after birth. In self-tracking apps, pregnant women are portrayed as ideally self-responsible, enthused about their pregnancy and foetus to the point that they are counting the days until the birth and enthusiastic about collecting and sharing details about themselves and their unborn (often via social media).Ambivalence about pregnancy, the foetus or impending motherhood, and lack of interest in monitoring the pregnancy or sharing details of it with others are not accommodated, acknowledged or expected by these apps. Acknowledgement of the possibility of pregnant women who are not overtly positive about their pregnancy or lack interest in it or who identify as transgender or lesbian or who are sole mothers is distinctly absent.Common practices we noted in apps – such as giving foetuses names before birth and representing them as verbally communicating with their mothers from inside the womb – underpin a growing intensification around the notion of the unborn entity as already an infant and social actor in its own right. These practices have significant implications for political agendas around the treatment of pregnant women in terms of their protection or otherwise of their unborn, and for debates about women’s reproductive rights and access to abortion (Lupton The Social Worlds of the Unborn; Taylor The Public Life of the Fetal Sonogram: Technology, Consumption and the Politics of Reproduction). Further, the gamification and ludification of pregnancy serve to further commodify the experience of pregnancy and childbirth, contributing to an already highly commercialised environment in which expectant parents, and particularly mothers, are invited to purchase many goods and services related to pregnancy and early parenthood (Taylor "Of Sonograms and Baby Prams: Prenatal Diagnosis, Pregnancy, and Consumption"; Kroløkke; Thomson et al.; Taylor The Public Life of the Fetal Sonogram: Technology, Consumption and the Politics of Reproduction; Thomas).In the games for girls we examined, the pregnant woman herself was a commodity, a selling point for the app. The foetus was also frequently commodified in its representation as an aestheticised entity and the employment of its image (either as an ultrasound or other visual representations) or identity to market apps such as the girls’ games, apps for manipulating ultrasound images, games for predicting the foetus’ sex and choosing its name, and prank apps using fake ultrasounds purporting to reveal a foetus inside a person’s body. As the pregnant user engages in apps, she becomes a commodity in yet another way: the generator of personal data that are marketable in themselves. In this era of the digital data knowledge economy, the personal information about people gathered from their online interactions and content creation has become highly profitable for third parties (Andrejevic; van Dijck). Given that pregnant women are usually in the market for many new goods and services, their personal data is a key target for data mining companies, who harvest it to sell to advertisers (Marwick).To conclude, our analysis suggests that gamification and ludification strategies directed at pregnancy and childbirth can serve to obfuscate the societal pressures that expect and seek to motivate pregnant women to maintain physical fitness and attractiveness, simultaneously ensuring that they protect their foetuses from all possible risks. In achieving both ends, women are encouraged to engage in intense self-monitoring and regulation of their bodies. These apps also reproduce concepts of the unborn entity as a precious and beautiful already-human. These types of portrayals have important implications for how young girls learn about pregnancy and childbirth, for pregnant women’s experiences and for concepts of foetal personhood that in turn may influence women’s reproductive rights and abortion politics.ReferencesAndrejevic, Mark. Infoglut: How Too Much Information Is Changing the Way We Think and Know. New York: Routledge, 2013. Print.Bogost, Ian. "Why Gamification Is Bullshit." The Gameful World: Approaches, Issues, Applications. Eds. Steffen Walz and Sebastian Deterding. Boston, MA: MIT Press, 2015. 65-80. Print.Declercq, E.R., et al. Listening to Mothers III: Pregnancy and Birth. New York: Childbirth Connection, 2013. Print.Derbyshire, Emma, and Darren Dancey. "Smartphone Medical Applications for Women's Health: What Is the Evidence-Base and Feedback?" International Journal of Telemedicine and Applications (2013).Deterding, Sebastian, et al. "From Game Design Elements to Gamefulness: Defining Gamification." Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. ACM, 2011. Dickerman, Charles, Jeff Christensen, and Stella Beatríz Kerl-McClain. "Big Breasts and Bad Guys: Depictions of Gender and Race in Video Games." Journal of Creativity in Mental Health 3.1 (2008): 20-29. Duden, Barbara. Disembodying Women: Perspectives on Pregnancy and the Unborn. Trans. Lee Hoinacki. Cambridge, MA: Harvard University Press, 1993. Frissen, Valerie, et al. "Homo Ludens 2.0: Play, Media and Identity." Playful Identities: The Ludification of Digital Media Cultures. Eds. Valerie Frissen et al. Amsterdam: University of Amsterdam Press, 2015. 9-50. ———, eds. Playful Identities: The Ludification of Digital Media Cultures. Amsterdam: Amsterdam University Press, 2015. Hearn, Lydia, Margaret Miller, and Anna Fletcher. "Online Healthy Lifestyle Support in the Perinatal Period: What Do Women Want and Do They Use It?" Australian Journal of Primary Health 19.4 (2013): 313-18. Jones, Rhys, Jessica Pykett, and Mark Whitehead. "Big Society's Little Nudges: The Changing Politics of Health Care in an Age of Austerity." Political Insight 1.3 (2010): 85-87. Kraschnewski, L. Jennifer, et al. "Paging “Dr. Google”: Does Technology Fill the Gap Created by the Prenatal Care Visit Structure? Qualitative Focus Group Study with Pregnant Women." Journal of Medical Internet Research. 16.6 (2014): e147. Kroløkke, Charlotte. "On a Trip to the Womb: Biotourist Metaphors in Fetal Ultrasound Imaging." Women's Studies in Communication 33.2 (2010): 138-53. Littler, Jo. "The Rise of the 'Yummy Mummy': Popular Conservatism and the Neoliberal Maternal in Contemporary British Culture." Communication, Culture & Critique 6.2 (2013): 227-43. Longhurst, Robyn. "(Ad)Dressing Pregnant Bodies in New Zealand: Clothing, Fashion, Subjectivities and Spatialities." Gender, Place & Culture 12.4 (2005): 433-46. ———. "'Corporeographies’ of Pregnancy: ‘Bikini Babes'." Environment and Planning D: Society and Space 18.4 (2000): 453-72. Lupton, Deborah. "Apps as Artefacts: Towards a Critical Perspective on Mobile Health and Medical Apps." Societies 4.4 (2014): 606-22. ———. "'Precious Cargo': Risk and Reproductive Citizenship." Critical Public Health 22.3 (2012): 329-40. ———. The Quantified Self: A Sociology of Self-Tracking. Cambridge: Polity Press, 2016. ———. "Quantified Sex: A Critical Analysis of Sexual and Reproductive Self-Tracking Using Apps." Culture, Health & Sexuality 17.4 (2015): 440-53. ———. The Social Worlds of the Unborn. Houndmills: Palgrave Macmillan, 2013. Marwick, Alice. "How Your Data Are Being Deeply Mined." The New York Review of Books (2014). Millington, Brad. "Amusing Ourselves to Life: Fitness Consumerism and the Birth of Bio-Games." Journal of Sport & Social Issues 38.6 (2014): 491-508. ———. "Smartphone Apps and the Mobile Privatization of Health and Fitness." Critical Studies in Media Communication 31.5 (2014): 479-93. Nash, Meredith. Making 'Postmodern' Mothers: Pregnant Embodiment, Baby Bumps and Body Image. Houndmills: Palgrave Macmillan, 2013. O'Higgins, A., et al. "The Use of Digital Media by Women Using the Maternity Services in a Developed Country." Irish Medical Journal 108.5 (2015). Raessens, Joost. "Playful Identities, or the Ludification of Culture." Games and Culture 1.1 (2006): 52-57. Rodger, D., et al. "Pregnant Women’s Use of Information and Communications Technologies to Access Pregnancy-Related Health Information in South Australia." Australian Journal of Primary Health 19.4 (2013): 308-12. Seneviratne, Suranga, et al. "Your Installed Apps Reveal Your Gender and More!" Mobile Computing and Communications Review 18.3 (2015): 55-61. Statista. "Number of Apps Available in Leading App Stores as of May 2015." 2015. Stormer, Nathan. "Looking in Wonder: Prenatal Sublimity and the Commonplace 'Life'." Signs 33.3 (2008): 647-73. Taylor, Janelle. "Of Sonograms and Baby Prams: Prenatal Diagnosis, Pregnancy, and Consumption." Feminist Studies 26.2 (2000): 391-418. ———. The Public Life of the Fetal Sonogram: Technology, Consumption and the Politics of Reproduction. New Brunswick, NJ: Rutgers University Press, 2008. Thomas, Gareth M. "Picture Perfect: ‘4d’ Ultrasound and the Commoditisation of the Private Prenatal Clinic." Journal of Consumer Culture. Online first, 2015. Thomson, Rachel, et al. Making Modern Mothers. Bristol: Policy Press, 2011. Thornham, Helen. “'It's a Boy Thing'.” Feminist Media Studies 8.2 (2008): 127-42. Van Dijck, José. "Datafication, Dataism and Dataveillance: Big Data between Scientific Paradigm and Ideology." Surveillance & Society 12.2 (2014): 197-208. Whitson, Jennifer. "Gaming the Quantified Self." Surveillance & Society 11.1/2 (2013): 163-76.
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Dissertations / Theses on the topic "Fluid inclusions Victoria"

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Mathieu, Jordan-Paul. "CHARACTERISTICS OF DIAGENETIC FLUIDS AFFECTING TWO MAJOR CAR-BONATE UNITS ON VICTORIA ISLAND, NORTHWEST TERRITORIES." Thesis, Laurentian University of Sudbury, 2014. https://zone.biblio.laurentian.ca/dspace/handle/10219/2134.

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Diagenetic histories of Proterozoic and Paleozoic carbonate strata on Victoria Island, in the Canadian arctic, are poorly understood, and their potential to be associated with base metals or petroleum is unknown. Using fluid inclusion and geochemical techniques, it was determined that the diagenetic fluid compositions of two major carbonate units, the Wynniatt Formation and the “Victoria Island formation”, were largely controlled by fluid-rock reactions in reservoirs and by mixing of multiple fluids. Diagenesis of the Wynniatt Formation resulted from the progression from a shale-dominant fluid mixture to a meteoric-dominant mixture. Fluid composition of “Victoria Island formation” was a shale-dominant mixture. A change in fluid:rock from low to high was recorded during diagenesis of both units. Metals and hydrocarbons transported to the study sites were ac-quired by the fluids during interaction with the respective source reservoirs. Mixing of diagenetic fluids follows the established ‘mixing model’ used to explain many other min-eralised locations. The diagenetic fluids that affected the strata in this study were compa-rable to those that produced the Polaris Zn-Pb deposit. This similarity suggests that there is potential for mineralisation on Victoria Island.
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Conference papers on the topic "Fluid inclusions Victoria"

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Casetta, Federico, Andrea Luca Rizzo, Barbara Faccini, Theodoros Ntaflos, Pier Paolo Giacomoni, Gabriele Lanzafame, Lucia Mancini, and Massimo Coltorti. "CO2 storage in the northern Victoria Land (Antarctica) SCLM: clues from fluid inclusions, mineral chemistry and X-ray microtomography." In Goldschmidt2021. France: European Association of Geochemistry, 2021. http://dx.doi.org/10.7185/gold2021.7291.

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