Dissertations / Theses on the topic 'Fitness applications'
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Lu, Guanzhou. "Characterising fitness landscapes with fitness-probability cloud and its applications to algorithm configuration." Thesis, University of Birmingham, 2014. http://etheses.bham.ac.uk//id/eprint/4756/.
Full textRegele, Amanda Colleen. "Effects of Online Media Applications on Fitness Compliance." Thesis, The University of Arizona, 2013. http://hdl.handle.net/10150/297732.
Full textINSAURRIAGA, EDUARDO. "THE FUTURE OF MOBILE PERSUASION: A STUDY ABOUT FITNESS APPLICATIONS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2012. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=21771@1.
Full textA dissertação tem como tema principal a captologia, uma área de estudo que trata do encontro entre a tecnologia computacional e a persuasão. A pesquisa propõe uma comparação entre tendências de desenvolvimento da tecnologia persuasiva sugeridas anteriormente e o momento atual. O estudo parte da contextualização da relação entre a sociedade e as tecnologias computacionais. Aborda o design de interação, com foco sobre o usuário, analisando abordagens de projetação para a área, com ênfase primeiramente no design centrado no usuário e em seguida no design de experiência. A ubiquidade é apresentada como fator importante na leitura sociocultural, tecnológica e de uso ao se tratar da aplicação da tecnologia persuasiva. A partir deste contexto, a dissertação apresenta o conceito de captologia, as questões éticas envolvidas na projetação envolvendo persuasão, e as tendências de futuro da área, apontadas por B.J. Fogg, um dos pioneiros no estudo de computadores como agentes persuasivos. Com foco nestas tendências, delimita-se o universo de pesquisa, definindo aplicativos de iPhone para condicionamento físico como objeto de estudo. A dissertação apresenta o processo de pesquisa desde o levantamento e seleção dos aplicativos, até as entrevistas com seus desenvolvedores, questionários com usuários e avaliação preditiva dos aplicativos selecionados, para enfim elaborar uma análise comparativa entre as tendências apontadas e os resultados obtidos no momento atual, que refletem o estado da arte da captologia.
The main subject of this dissertation is captology, an area of study that comprehends the overlap of computer technology and persuasion. The research proposes a comparison between earlier suggested and the current development trends of persuasive technology. The study begins with a contextualization addressing the relation between society and computer technologies. It approaches the interaction design, with focus on the user, analyzing design approaches for the area with emphasis, at first, in user centered design, and then in experience design. In addition, the realm of ubiquity is presented as an important factor, when it comes to social/cultural, technological and usage views, concerning persuasive technology. A captology concept is then presented, with the ethical issues involved in designing with persuasion and the trends for the area, pointed by B.J. Fogg, one of the pioneers in the study of computers as persuasive agents. Focusing these trends, the research scope is delimited, defining iPhone fitness applications as core objects for the study. The dissertation presents the research, from the browsing and selecting process of applications, as well as interviews with developers, questionnaires with users and predictive evaluation of selected applications, to finally elaborate a comparative analysis between the pointed trends and the achieved results in the present moment, which reflect captology s state of the art.
Kajaste, I. (Inna). "Comparative evaluation of instruction methods for mobile fitness assessment applications." Master's thesis, University of Oulu, 2016. http://urn.fi/URN:NBN:fi:oulu-201612073209.
Full textTämä tutkimus tarkastelee standardoitujen kuntotestien ohjeistusta mobiiliympäristössä. Tutkimuksen pääpaino oli selvittää voiko kuntotestit suorittaa oikeilla tekniikoilla mobiilisovelluksen avulla. Eri visuaalisia apukeinoja, ohjeistuksia ja mobiililaitteita arvioitiin ja vertailtiin käytettävyyden ja virheiden esiintymisen suhteen. My Energy Test -kuntotestisovelluksen prototyyppiä käytettiin 2 x 2 x 3 kohteiden välisessä käyttäjätutkimuksessa, jossa oli kokonaisuudessaan 72 osallistujaa. Tietoa kerättiin kyselyllä käyttäjätestauksen jälkeen sekä videokuvaamalla käyttäjätestejä. Kysely mittasi koettua käytettävyyttä, videotallenteet analysoitiin poikkeamien, eli virheiden, testien oikeista suoritustekniikoista varalta. Tutkimuksen päälöydökset osoittavat, että käytetyllä mobiililaitteella ei todettu olevan vaikutusta koettuun käytettävyyteen, mutta se vaikutti tehtyjen virheiden lukumäärään. Lisäksi todettiin, että ääni- ja tekstiohjeistuksen koetussa käytettävyydessä ei ollut eroa. Visuaalisella apukeinolla oli tilastollisesti merkittävä vaikutus koetun käytettävyyden tulokseen; video ja kuvasarja arvioitiin animaatiota paremmiksi. Vähimpien virheiden ja käytettävyyden paras yhdistelmä havaittiin, kun video tai kuvasarja yhdistettiin tekstiohjeistukseen. Tutkimuksen tulosten perusteella pääteltiin, että standardoituja kuntotestejä on mahdollista suorittaa riittävällä moitteettomuudella ilman ammattilaisohjaajaa
Charbonneau, Emiko. "Bridging the Gap Between Fun and Fitness: Instructional Techniques and Real-World Applications for Full-Body Dance Games." Doctoral diss., University of Central Florida, 2013. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/5780.
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Doctorate
Computer Science
Engineering and Computer Science
Computer Science
Bremec, Domen. "Practical applications of an optimized plyometric training – an overview." Thesis, Linnéuniversitetet, Institutionen för idrottsvetenskap (ID), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-67275.
Full textSkripcevska, Kristina. ""I had to become my own hero" : En utvärderande studie av träningsapplikationen RunKeeper." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-23381.
Full textFysisk aktivitet är en viktig roll för att kunna säkerställa god hälsa och välmående. Motivation är en nyckel faktor för att upprätthålla en hälsosamlivsstil. Tillsammans med dagens moderna teknik har det utvecklats nya innovativa tillvägagångssätt för att motivera människan till regelbunden fysisk aktivitet. Denna studie undersöker hur en träningsapplikation kan bidra till ökad motivation och hur beteendeförändring förekommer vid användning av en träningsapplikation. Kvalitativa datainsamlingsmetoder såsom intervjuer och observationer har använts i denna studie. Resultatet visar att träningsapplikationens förmåga att motivera varierar beroende på användare. Det finns även ett stort intresse att kunna ta del av slutresultat och ha kontroll över den personliga utvecklingen.
Nörell, Fredrik. "Träningsapplikationer och Deras Inverkan på Användaren, En studie om fysisk aktivitet och dess upplevda motivation, hälsa och generella välbefinnande." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20305.
Full textThis paper contains the information and output from a inquiry done between January and April 2018. The inquiry was done with the purpose to find out whether there was any correlation between a person’s usage of a fitness application and that person´s perceived motivation, health and general well-being. 14 participants answered the inquiry and where divided into two groups, depending on how they answered when asked if they currently used a fitness application. The inquiries were conducted online through Google Survey in order to collect data about the participants, and literature reviews where conducted in order to support the analysis and discussions we made from the results of the collected data. From the results that we gathered we could, amongst others, form the analysis that individually adapted fitness applications and automated updates of the user’s results where what would get more participants to start using fitness applications.
Weston, Matthew. "Physiological demands of elite soccer refereeing : needs analysis and applications to training and monitoring." Thesis, Teesside University, 2009. http://hdl.handle.net/10149/112680.
Full textPires, Fazion Fernanda. "Role of plasmids of Bacillus cereus group in insect larvae." Thesis, Paris, Institut agronomique, vétérinaire et forestier de France, 2017. http://www.theses.fr/2017IAVF0005/document.
Full textBacillus cereus (Bc) and Bacillus thuringiensis (Bt) are two closely related species. Bc is a pathogenic species responsible for gastroenteritis by food-borne. Bt is an entomopathogenic bacterium, which the lifecycle in insect larvae is controlled by quorum sensing systems, such as Rap/Phr, which regulates processes such as sporulation, biofilm formation and conjugation. The presence of these genes in plasmids has been described, furthermore, plasmids have been involved in bacterial adaptation to their ecological niche. In order to understand the role of the plasmids to these species, two complementary works were carried out. First, insect larvae, a privileged ecological niche of Bt strains, were infected with Bc and Bt strains harboring different plasmid contents. Their fitness were evaluated by vegetative cells and spore counts at four time points. Bt and Bc strains were classified into five groups according to the bacterial fitness. In these groups, the plasmid affects positively or negatively the bacterial fitness. The results demonstrated that for B. cereus group strains, getting a pathogenicity plasmid is not enough to effectively increase bacterial population, colonizing insect hosts. The second study characterized the rap/phr system encoded by the cryptic plasmid pHT8_1. The Rap8 protein inhibited the sporulation process in insect larvae. This protein was directly inhibited by the active signaling peptide Phr8. The Rap8/Phr8 system may allow the bacteria to exert a tight control of the sporulation process in the host cadaver for optimizing the multiplication, the survival and the dissemination of the bacteria. Thus, the results of the second study showed that the plasmids can provide advantages for the adaptation and the evolution of B. thuringiensis in its ecological niche, while the results of the first study indicate that B. cereus group strains must have a suitable genetic background to display a high fitness allowing optimal multiplication and dissemination of the bacterial population within insect larvae
Quaresmini, Jimmy. "Location based sports/fitness app : Android app for smartphones." Thesis, KTH, Radio Systems Laboratory (RS Lab), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-160260.
Full textStockholms stads budget för sport är 1,6% av den totala budgeten 2014. Ungefär 60 000 licensierade (15 år och uppåt, 50 %) och yngre aktiva fotbollsspelare fanns i Stockholm år 2005. Det motsvarar ungefär 24 % av dem som utövade sport det året i Stockholms distrikt. Det finns ett behov av en platsbaserad applikation (vanligen förkortat ”app”) som hjälper människor att spontant träffas för att utöva olika sporter man utför tillsammans. Appen som utvecklas och analyseras i detta examensarbete försöker tillgodose detta behov och hjälper potentiella deltagare att organisera sportaktiviteter, besluta att delta i dessa aktiviteter, skaffa nya vänner m.m. Inte bara stora lagsporter, men också sporter man utför i par som tennis och andra sporter man utför tillsammans med andra kommer beaktas. Betänk en person som nyss har flyttat till en ny stad och vill spela fotboll, men inte känner några i denna stad. Denna app kan hjälpa den här personen hitta andra som vill sporta på ett enkelt och snabbt sätt genom att titta på en karta och se var andra vill utöva denna sport, t.ex. på en viss fotbollsplan, med användning av platsinformation om potentiella deltagare och denna specifika plan. Appar som använder platsinformation har blivit väldigt vanliga med det utbredda användandet av smarta mobiltelefoner. En sådan här app erbjuder en platsbaserad tjänst. Denna rapport beskriver designen och implementationen av en Android app med en platsbaserad tjänst och hur man sätter upp en sådan här app, vilka teknologier som behövs för att få den platsinformation som behövs och det programmeringsspråk som används. Därutöver kommer rapporten överväga användares behov och hur appen tillgodoser dessa behov. En analys kommer genomföras av hur denna app kommunicerar med en databas server när antalet användare ökar, när den skalar. Prestanda och belastning av både appen och servern kommer tas med i beräkningen. Prestandan kommer analyseras för att se hur väl det motsvarar användares förväntningar. Appen som utvecklas i detta examensarbete kommer vara för Android och Apples iOS (men fokuset i detta examensarbete kommer vara på Android versionen). Denna app kommer kommunicera med en databas server som kör ett Linux OS, har en Apache http (webb) server, en MySQL databas och som använder en PHP programmerings-infrastrutur (en sådan uppsättning tjänster kallas vanligen LAMP, en akronym). Appen kommer ansluta till Facebook och Twitter för att utbyta information (men det ligger dock utanför ramen för detta examensarbete).
Levin, Jakob, and Adam Lindegren. "Spelifiering inom träningsapplikationer och dess inverkan påyttre motivation." Thesis, Mittuniversitetet, Institutionen för data- och systemvetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-43210.
Full textIntroduktion: Spelifiering inom träningsapplikationerhandlar om att stimulera och motivera användare till ett ökatutförande av fysisk aktivitet genom implementeradespelelement inom applikationer. Genom den ökandedigitalisering i samhället hoppas denna studie kunna stärkabilden av spelifiering som en effektiv motivationshöjandestrategi för att motarbeta de effekter som en sedentär livsstilhar på individers hälsa. Syfte och Metod: Syftet med dennastudie är att undersöka hur yttre motivation kan påverkaanvändare av spelifierade träningsapplikationer att utförafysisk aktivitet. Denna studie nyttjade mixade metoder, en kombination av en kvantitativ och en kvalitativ metod meden parallell design som användes för att sammanföraresultaten av den kvantitativa- och den kvalitativadataanalysen. Resultat: Resultatet från denna studie kanförse användare med stöd vid valet av träningsapplikationerutifrån deras individuella träningsvanor och underlätta vidutvecklingen av träningsapplikationer genom att hjälpaskapa förståelse för individuella spelelements påverkan påpotentiella användare. Samt ge en bättre förståelse för hurspelifiering inom träningsapplikationer kan ha en positivinverkan på användares motivation och hur man kanundvika de negativa aspekter spelifiering inomträningsapplikationer kan föra med sig. Slutsats:Spelelement kan bidra till utförandet av fysisk aktivitet tillen varierande grad. Användare som agerar efter externstyrning eller introjektion tenderar att ha en svagareanknytning till den aktivitet som utförs. Medan användaresom agerar efter identifiering eller integration tenderar att haen starkare anknytning till den aktivitet som utförs.
Watanabe, Yoshinobu, Tomohiro Yoshikawa, and Takeshi Furuhashi. "A Study on Application of Fitness Inference Method to PC-IGA." IEEE, 2007. http://hdl.handle.net/2237/9488.
Full textvon, Bahr Jemth Joanna, and Christian Fangel. "Träningsappar och motivation : En kvalitativ undersökning om vilka faktorer som påverkar motivation att använda mobila träningsapplikationer." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-105382.
Full textThe development of digital support tools and applications for physical activity is growing quickly, and today there are thousands of mobile applications on the market aimed to support the user’s physical exercise. At the same time, there is a rising trend of a sedentary lifestyle with a lack of exercise which has had a negative impact on the population’s health and wellbeing over the last years. Fitness applications are broadly used today and have shown to have a potential in solving this problem. However, the actual benefit of these tools from a user’s perspective is yet under-studied. This study aims to identify what affects user’s motivation when using a fitness application and how these types of applications can be designed to increase user’s engagement. As a theoretical foundation, Hedonic-Motivation System Adoption Model and previous research in motivation, social influences, and user experience were explored to formulate relevant interview questions and guide the analysis of the empirical data. Through qualitative interviews insights from users with experience of using fitness applications as support in their physical exercise are gathered. The results show that ease of use and usefulness was important for most of the informants and that the users found a high value in tracking their physical exercise and development over time. The empirical data also indicate that gaining help to maintain stability rather than setting up concrete goals was perceived as more valuable. Social functionality such as following and comparing one's physical activity with others is also shown to have a significant impact on one's use and involvement in the application. However, consistent with previous research, the value of social features seemed to be dependent on the relation the user has with the other users. Based on the empirical findings design guidelines for development of fitness apps are proposed.
Castle, Luke A. "The Civilizing Process of Male Physical Fitness Practices: An Application of Figurational Theory." Ohio : Ohio University, 2009. http://www.ohiolink.edu/etd/view.cgi?ohiou1250881442.
Full textRendel, Mark D. "The evolutionary dynamics of neutral networks : lessons from RNA." Thesis, University of Oxford, 2008. http://ora.ox.ac.uk/objects/uuid:85107ca7-fada-4582-95e7-17b5bbb038cd.
Full textZhong, Tao. "The causality orientations scale for physical activity : development, validation and initial application among Chinese adults." HKBU Institutional Repository, 2018. https://repository.hkbu.edu.hk/etd_oa/597.
Full textTari, Sara. "Stratégies d'exploration de paysages de fitness : application à la résolution approchée de problèmes d'optimisation combinatoire." Thesis, Angers, 2019. http://www.theses.fr/2019ANGE0013.
Full textMany combinatorial optimization problems are hard to solve and in many cases, exact approaches are impracticable. Among partial search algorithms, metaheuristics are generic algorithms, widely studied in the literature. Their ability to find good solutions varies in function of the problems’ nature et data composing problem instances, and studying efficiently the dynamics of such algorithms is challenging, especially for large instances. We restrain our metaheuristic study to local search algorithms. Basic mechanisms are studied to improve their understanding and assess their ability to find good solutions. We abstract optimization problems into fitness landscapes, thanks to a neighborhood relation between solutions, in order to analyze the dynamics of methods in function of several landscapes characteristics.We study the navigation on these landscapes, firstly by constraining moves to be strictly improving. In particular, we propose the expansion criterion to guide the search process and assess its relevance to guide climbers through good solutions. Variants approximating this principle are proposed and studied, leading to many trade-offs between the ability to find good solutions and the computational cost making them integrable into more complex metaheuristics. Last, we study partial neighborhood local searches, which accept deteriorating moves. In this context, experiments show that simple pivoting rules are sufficient to attain good trade-offs between intensification and diversification and thus reaching good solutions
Mavrommatis, Ioannis. "The effects of dietary long chain n-3 polyunsaturated fatty acids on soluble epoxide hydrolase and related markers of cardiovascular health." Thesis, Available from the University of Aberdeen Library and Historic Collections Digital Resources, 2009. http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?application=DIGITOOL-3&owner=resourcediscovery&custom_att_2=simple_viewer&pid=56261.
Full textAronowitz, Jordan G. "Optimize Your Fitness, Optimize Your Business: The Balanced Scorecard, Analysis and Application for the CrossFit Affiliate." Scholarship @ Claremont, 2018. http://scholarship.claremont.edu/cmc_theses/1973.
Full textHurst, Christopher. "Combined exercise training in older adults : application of a hydraulic resistance machine for multicomponent fitness improvement." Thesis, Teesside University, 2017. http://hdl.handle.net/10149/621728.
Full textPicone, Bastiaan, Jan Mundorf, and Gustav Davidsson. "Gymification - Inducing Intrinsic Motivation through a Gamified Gym Application." Thesis, Högskolan i Jönköping, Internationella Handelshögskolan, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-44068.
Full textTam, Ka Man. "Application of the social cognitive theory to an electronic activity monitor system-based Physical Activity Intervention for working adults." HKBU Institutional Repository, 2020. https://repository.hkbu.edu.hk/etd_oa/750.
Full textOpatowski-Mezrahi, Lulla. "Modélisation mathématique de la dynamique de diffusion de bactéries résistantes aux antibiotiques : application au pneumocoque." Paris 6, 2009. https://tel.archives-ouvertes.fr/tel-00814070.
Full textThe thesis aims at building mathematical models to study the dynamics of pneumococcal strains transmission in the community. The phenomenon of emergence and diffusion of resistant bacteria in populations involve microbial, individual and population scales simultaneously. That makes them complex and difficult to anticipate. In that context, modelling, which allows formalisation and simulation of the different scales, can help in analysing, predicting and understanding better the spread of bacteria. Three main issues are raised. What would be the impact of antibiotic exposure changes on resistances distributions? What would be the effects induced by the pneumococcal conjugate vaccine on the distribution of strains? Do viral respiratory infections and antibiotic consumption play a role in pneumococcal meningitis infections? Four compartmental models are developed to answer these questions. The results of our simulations reinforce the idea that antibiotic exposure is a major factor in the selection of antibiotic resistant bacteria. More precisely, they show that the choices of prescribed drugs and doses at the individual level could have a strong impact on the distributions of resistances in the community. Moreover, our results suggest that respiratory viruses, antibiotic consumption and resistance associated-fitness could explain part of the dynamics of pneumococcal meningitis in the community
Chouinard, Andrew D. "A teacher's interpretation and application of two contemporary models of sport and games education an ecological perspective /." [Kent, Ohio] : Kent State University, 2007. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=kent1176128177.
Full textTitle from PDF t.p. (viewed July 3, 2007). Advisor: Connie S. Collier. Keywords: ecological tasks, tactical games, sport education, physical education. Includes survey instrument. Includes bibliographical references (p. 103-109).
Sargénius, Marcus. "Applying User-Centered Design to a mobile application for fitness: : Increase the motivation to workout by the use of gamification." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-150777.
Full textJohnson, Olivia. "Application of the PRECEDE-PROCEED Model in the evaluation of a community-based youth fitness and nutrition summer camp program." ScholarWorks @ UVM, 2016. http://scholarworks.uvm.edu/graddis/647.
Full textWelin, Anna, and Sandra Melms. "HealthLab: Konceptdriven designforskning om hanteringen av hälsodata : en studie om hur enskilda individer kan använda hälsodata i ett meningsfullare syfte för att optimera sin träning." Thesis, Högskolan Kristianstad, Fakulteten för ekonomi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-20939.
Full textPeople are increasingly using digital health platforms, which means that lots of health data is generated from users' digital activities. The purpose of this paper is to develop a design concept to manage this large amount of health data, with the help of concept-driven design research. The goal of the concept is to create an opportunity for individuals to manage and access their generated health data, in order to use it for something meaningful. With the aid of a methodological guide, the concept has been developed, to create theoretically anchored qualities and to compile them into a concept in the form of a model. To get external criticism of the concept, ten users were involved, which in turn led to revision and contextualisation of HealthLab. In the result, a final concept model is presented of HealthLab. The concept will serve as a multiplatform whose purpose is to collect external health data so that users can get several aspects of their training, which in turn will contribute to a better training experience. The final result of HealthLab is intended to be a vision for the future to guide and awaken new ways of thinking among researchers and designers.
Santos, Raphaël. "Un biomarqueur de génotoxicité chez l'épinoche (Gasterosteus aculeatus) : application au biomonitoring et étude de sa valeur prédictive en écotoxicologie." Thesis, Lyon, INSA, 2013. http://www.theses.fr/2013ISAL0005.
Full textA rule context in the field of environmental impact assessment of anthropogenic chemicals and specifically ecotoxicological risk to the aquatic environment, requires strengthening the assessment tools and refine knowledge of their predictive value. As such, the study of biomarkers of genotoxicity should be choose, given the central role of DNA in living organisms function and trans-generational effects could lead to a genetic load affecting populations exposed to a contaminated environment . In this context, and after defining the problem at the end of a literature review, this thesis has developed a biomarker of genotoxicity in the stickleback (Gasterosteus aculeatus), model species in ecotoxicology, using the measurement primary DNA damage by the comet assay under alkaline conditions. It aimed to: i) provide additional information in a battery of biomarkers used in biomonitoring in this species, 2) provide some understanding of the predictive value of a genotoxic effect on the germinal tissue of aquatic organisms exposed to chemical stress. On the first point, the results underline the importance of this biomarker of genotoxicity developed on blood tissue in the laboratory, its high sensitivity leading to a significant discriminating power under multiparameter approaches taken in a second time on the ground. Regarding the study of the ecotoxicological significance of this biomarker of genotoxicity, the aim was to explore the relationship between DNA integrity in germ cells of the fish and the quality of the offspring. The results of this work show an original way the majority of the paternal genome contribution to the transmission of a deleterious genetic information that result in abnormal survival and development measured on the offspring. They allow you to have a predictive element relevant evaluation of the effect of genotoxic potential contaminants in aquatic ecosystems, in a context of growing interest in understanding the decline of fish populations identified universally
McSweeny, Andrew. "Genome Evolution Model (GEM): Design and Application." University of Toledo Health Science Campus / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=mco1290550446.
Full textLogan, Joshua Warren-Louis Britnell Richard E. "Guidelines for the proper application of color and light in the health and fitness industry for the purpose of improving user experience and performance." Auburn, Ala., 2005. http://repo.lib.auburn.edu/2005%20Summer/master's/LOGAN_JOSHUA_19.pdf.
Full textAdams, Warren Grant. "The effects of two versions of the games for understanding approach on the application of tactics, motor skills and physical fitness of grade four children." University of the Western Cape, 2014. http://hdl.handle.net/11394/4198.
Full textThe aim of this study was to determine the effects of participation in a single sport small-sided games (SSG) programme compared to a multi-sport SSG programme on the physical fitness, gross motor coordination, soccer skills and application of tactics during soccer games of grade four children from a disadvantaged community. Two intact classes of boys and girls (n= 39 and n=40) participated in a six-week, 2x per week intervention programme. One class specialized in soccer and the other engaged in a diversified programme where they sampled hockey and team handball along with soccer. In terms of pedagogy, both classes followed a deliberate play model with its focus on intrinsic learning and non-intervention by a coach. Data were collected during pre-, post- and retention test periods. Both boys’ groups achieved significant improvements in their muscle endurance-push-ups, power and aerobic endurance on the retention test. Only the boys who participated in the multi-sport SSG programme achieved a significant improvement on their muscle endurance-sit-ups. The girls from both groups showed significant improvements in all physical fitness variables, with the exception of the girls in the muti-sport programme who did not achieve a significant improvement in their speed. Significant improvements were experienced by all groups for gross motor coordination and soccer skills. The boys in the soccer SSG programme demonstrated improvements in both offensive and defensive tactics while the boys in the multi-sport SSG programme improved in the application of their defensive tactics only. The girls who participated in the soccer SSG programme also improved in their defensive tactics while the girls who participated in the multi-sport SSG programme achieved improvements in their application of both offensive and defensive tactics. The results of this study support proponents of the Developmental Model of Sport Participation as presented in current sport pedagogy literature, who claim that the physical and tactical benefits pre-pubescent children derive from participation in a diversified games programme will be similar to those benefits derived from participation in a specialized sport-specific game programme, providing the sports involved are late specialization sports. These results support the conclusion that it is not necessary for pre-pubescent children to specialize in a late specialization sport such as soccer in order to progress in their ability to play soccer. They can make similar progress if they participate in a diversified games programme that provides them with a broader experience with sports that have similar physical and tactical requirements.
Becker, Jochen [Verfasser], Jochen H. E. [Akademischer Betreuer] Koop, Jochen H. E. [Gutachter] Koop, and Carola [Gutachter] Winkelmann. "Physiological indicators of fitness in freshwater ecological studies: fundamentals and application examples / Jochen Becker ; Gutachter: Jochen H. E. Koop, Carola Winkelmann ; Betreuer: Jochen H. E. Koop." Koblenz, 2017. http://d-nb.info/1149051299/34.
Full textLowther, Matthew P. "The effects of a fitness assessment and exercise consultation on physical activity intention and behaviour in a socially and economically deprived community : an application of the transtheoretical model of behaviour." Thesis, University of Glasgow, 2000. http://theses.gla.ac.uk/2768/.
Full textOpatowski, Lulla. "Modélisation mathématique de la dynamique de diffusion de bactéries résistantes aux antibiotiques : application au pneumocoque." Phd thesis, Université Pierre et Marie Curie - Paris VI, 2009. http://tel.archives-ouvertes.fr/tel-00814070.
Full textMuntaner, Mas Adrià. "La prescripción del ejercicio físico a través de las aplicaciones móviles y su impacto sobre la salud en personas de edad avanzada." Doctoral thesis, Universitat de les Illes Balears, 2016. http://hdl.handle.net/10803/369035.
Full textHealthy aging has become a priority in the agenda of public health. Physical activity plays a crucial role in improving health. In the last decade, the technical capabilities of the mobile phone have evolved showing their ability to prescribe exercise. Previous research in this field shows the need to confirm this potential with well-designed controlled trials. The aim of this Thesis is to study whether the prescription of physical exercise through mobile phones is feasible and effective in producing positive changes in physical condition, cardiovascular disease risk factors and adiposity in people ≥55 years. The components of physical fitness, cardiovascular disease risk factors and adiposity levels were assessed. The main results and conclusions were: I) Mostly of the publish studies based on the prescription of physical exercise through mobile phone are pilots of feasibility studies in which are shown proof methods and preliminary results. II) The prescription of physical exercise through mobile phone is feasible. III) A clinical controlled study based in physical exercises program and prescribed through mobile application increases no significantly strength levels, aerobic capacity and balance in adult’s ≥55 years. IV) The effects of a physical exercise program on physical fitness and cardiovascular disease risk factors have better impact on health than if the same program is prescribed by mobile application in adult’s ≥55 years. The prescription of physical exercise by mobile phone could be effective as part of a multicomponent intervention but not in isolation.
Chiu, Te-Ming, and 邱德明. "Vision Skeleton Tracks Fitness Applications at Somatosensory Game." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/mc8axv.
Full text中原大學
機械工程研究所
106
In recent years, having body skeleton resolution is a hot area of research because of the usefulness of human-computer interaction applications. Basically, the existing depth-of-body camera detects human skeleton and posture quite mature, but the introduction of Microsoft game consoles used for somatosensory depth sensor, Kinect V2 with RGB camera and infrared depth sensor, so that the development The user can get the body information and images, and the basic functions include human identification, tracking, skeleton tracking, 3D Model establishment, and so on. All these are based on the Depth Map obtained by the infrared depth sensor. In this study, using the Kinect V2 skeleton tracking technology developed by Microsoft and the C # code compiled by Microsoft Visual Studio 2017, the best identification and accuracy are found under different distance and angle experiments. Again with the above experimental results at a distance of 2 meters lifting the dumbbell at a positive angle, while the pushup and sit-ups at the side angle looking for the best recognition success rate. Know the dumbbells at a 2-meter distance from the front of the angle, while the push-ups and sit-ups in the side angle to find the best recognition success rate. Then to the game engine Scratch to lift dumbbells, pushups and sit-ups, three common fitness mode experiments, making simple bodybuilding fitness games. According to the information of the National Health Council, to implement a simple but standard fitness applications.
Ho, Shih-Hsun, and 何是勳. "The Study of Fitness Applications based on Competence Set Analysis." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/28507684133449802343.
Full text國立中興大學
運動與健康管理研究所
105
As the rising awareness of national health, the number of people who do exercises and work out increases year after year. The rapid development of sports and fitness industries leads to competition among them. To enhance their competitiveness, the industries must continuously expand, transform and promote their Competence Set, to effectively solve the problems and encounter the challenges. Mobile applications are extensively used nowadays; If they could have combinations with sports and fitness industries, perhaps this innovative change could catch consumers’ attention and even meet their needs. By Competence Set Analysis, this research aims to investigate what consumers’ needs for fitness applications are and the relationship between the applications and Technology Acceptance Model (TAM). This research adopts the way of online questionnaire. The respondents are people who keep a habit of exercise and gym trainers. Except for invalid responses, there are 282 adoptable responses, from all 314 responses in total. The result of the questionnaires indicates that consumers reckon that fitness applications should have 7 functions. Particularly, they think that the function of sports and health record is the most significant. According to related analysis, the correlation coefficient between “convenience” and “perceived usefulness” is 0.846; the correlation coefficient between “attitude” and “intentions” is 0.826. That is, both statistics illustrate high-positive correlation. Also, regression analysis reveals that “entertainment” and “sense of identity” have influence on fitness applications. Through Competence Set Analysis, we can know what functions fitness applications should have; besides, by the analysis of TAM, we can know more clearly what consumers’ needs are. To satisfy fitness trainers and the public demand for fitness apps, it’s possible to develop a fitness app in the future which presents different function pages by creating a function of targeting at different identity login. The result of this research could be taken as reference not only for developing fitness applications also another new product. When research and development has encountered difficulties in the future, they can make good use of Competence Set,thorough intopotential domains to promote their Competence Set, to effectively solve the problems and encounter the challenges,and created more economic value of better and more effective.
Zhao, Chang-chen, and 趙昶辰. "Non-contact Heart Rate Estimation and Its Applications to Fitness Training." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/hu9474.
Full text國立中興大學
電機工程學系所
106
Remote photoplethysmography (rPPG) means to detect human pulse waveform and to estimate the heart rate in a non-contact way by means of a digital camera. Human cardiac activity causes periodic physiological signals in the human body, e.g., the blood volume fluctuation in the micro vessels beneath the skin, leading to the absorbance changes of the incident light. rPPG then extracts this physiological signal by analyzing the pixel intensity variations within the skin region. The major challenges of this technique so far include illumination changes and motion interference. In the past two decades, researchers have proposed numerous approaches to deal with these challenges and have found significant success in various applications such as telemedicine, face detection, sleep monitoring, etc. This thesis first addresses the relationship between pulse extraction and video compression, and then deals with its application to the fitness exercise. First, an algorithm is proposed to extract pulse waveform on the compressed video. Based on the analysis of the impact of popular video compression methods on the rPPG measurements, a single-channel pulse extraction approach is proposed to compensate for the quality loss of rPPG signal induced by the video compression methods. Second, a physiological signal preserving compression method is proposed such that existing rPPG extraction algorithms can be applied directly on the compressed video without modification and equivalent results can be achieved. Finally, we address the problem of extracting heart rate when the subject is performing fitness training. Furthermore, a novel concept of heart rate feedback control is proposed to promote the efficiency of the training. The proposed algorithms have been validated on several self-established dataset. A prototype hardware system based on modified treadmill is established to support the concept of heart rate feedback control. This thesis exploits the knowledge of rPPG technique with respect to video compression and contributes to the application of extracting heart rate during fitness exercise. The author hopes to provide some insights to the subsequent researchers in this field.
Shpak, Max, Peter F. Stadler, Gunter P. Wagner, and Joachim Hermisson. "Aggregation of variables and system decomposition: Applications to fitness landscape analysis." 2004. https://ul.qucosa.de/id/qucosa%3A31929.
Full textRomero, Philip Anthony. "Statistical Models of the Protein Fitness Landscape: Applications to Protein Evolution and Engineering." Thesis, 2012. https://thesis.library.caltech.edu/6852/1/Romero_dissertation.pdf.
Full textUnderstanding the protein fitness landscape is important for describing how natural proteins evolve and for engineering new proteins with useful properties. This mapping from protein sequence to protein function involves an extraordinarily complex balance of numerous physical interactions, many of which are still not well understood. Directed evolution circumvents our ignorance of how a protein’s sequence encodes its function by using iterative rounds of random mutation and artificial selection. The selection criteria is based on experimental measurements, which permits the optimization of protein sequence properties that are not understood. While directed evolution has been useful for exploring protein fitness landscapes, these searches have been relatively local in comparison to the vast space of possible protein sequences. Here, we present several classes of statistical models that map protein sequence space on a larger scale. We use these simple models to interpret data from SCHEMA recombination libraries, understand the evolutionary benefit of intragenic recombination, and design optimized protein sequences. By training on directly on experimental data, these models implicitly capture the numerous and possibly unknown factors that shape the protein fitness landscape. This provides an unrivaled quantitative accuracy across a massive number of protein sequences.
Semmer, Mollie Elizabeth. "Mobile applications for weight loss: a guide for use in the primary care setting." Thesis, 2017. https://hdl.handle.net/2144/26941.
Full textTung-ta, Hsieh, and 謝東達. "ASSURE model applications of information technology into the effectiveness of teaching physical fitness : Action Research." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/03043463242968265031.
Full text國立高雄師範大學
體育學系
101
This study was based on qualitative and quantitative methods to explore the effectiveness of information technology integrating physical fitness teaching by applying ASSURE Model. First, to explore the differences between cognition of physical fitness and effectiveness of performance after the participants, 14 seventh grade boy students and 11 seventh girl ones, had a 12-week physical fitness teaching program; and then, to understand students' viewpoints of information technology integrating physical fitness teaching by applying ASSURE Model; further, to investigate the feasibility of establishing teaching materials for information technology integrating physical fitness teaching by applying ASSURE Model by researchers; finally, to know the researcher how to resolve the challenges then gradually increased the professional knowledge of self. Research Methods in the amount part for the physical fitness test performance and physical fitness knowledge test scores, were adopted t-test; in qualitative part, in order to understand the students' viewpoints of implementing physical fitness teaching programs, 13 students were sampled to be one-on-one interview and answered the open-ended questionnaires. Data were collected, analyzed, organized, and summarized. The results showed: first, about the effectiveness of learning, each physical fitness performance score was much better than before and met the standard (p <.05); the scores of physical fitness knowledge test did not meet the standard (p> .05) by t-test. Second, most of the students’ opinions for information technology integrating physical fitness teaching by applying ASSURE Model were positive. Students' interest in learning have increased, the abilities to interpret the meaning of physical fitness and the completeness of statement have significantly improved, after school independent practice or dynamic time have increased after information technology integrating physical fitness teaching. Third, the information technology integrating physical fitness teaching by applying ASSURE Model to design instructional materials was feasible and also could be corrected. Integrating existing teaching resources and teaching materials systematically physical fitness to build up a teaching website, “Pamdar “ exercise classroom, via the cloud technology, and then teachers could use them for practice teaching needs. Fourth, the study encountered students’ participating and teaching evaluation difficulties, and those were gradually resolved through researchers and consulting scholars. During the study teaching period, the professional competence of teachers has been improved by constant practice and reflection. The above findings could be resources for junior high school physical education teachers and future researchers. Keywords: Information Technology Integrating Teaching, ASSURE Model, Fitness Teaching, Learning Effects,Action Research
Gonçalves, Afonso Rodrigues. "Fitness applications for healthy older adults using large projection displays: methodology, design, assessment, and field validation." Doctoral thesis, 2021. http://hdl.handle.net/10400.13/4095.
Full textDevido às baixas taxas de natalidade e ao aumento da esperança média de vida a população dos países desenvolvidos está a tornar-se envelhecida. Ao mesmo tempo, a falta de atividade física está identificada como um importante fator de risco para a saúde, com grande prevalência em idosos, que também experienciam as suas consequências com maior frequência. Os exergames para idosos são uma opção económica para a prevenção de sedentarismo e complemento do treino físico tradicional, que pode sofrer de baixa aderência e personalização. Estes jogos promovem níveis moderados de intensidade da atividade física e benefícios ao nível do fitness, saúde, equilíbrio, postura, mobilidade e motivação. No entanto, devido ao desconhecimento sobre as preferências de jogos e literacia tecnológica dos idosos, há desafios no desenho de exergames que se adequem às suas necessidades e motivações. Apesar de haver extensa investigação nesta área, existem lacunas críticas: a maior parte da investigação é feita em ambiente laboratorial, foca-se no equilíbrio e ignora os outros domínios motores, usa jogos comerciais que não foram desenhados para esta população e não explora os efeitos longitudinais dos exergames. Nesta tese, fazemos três contribuições, apresentadas de forma sequencial: 1) Desenvolvimento de tecnologia para a prática de exergaming pela população idosa, integrando interação corporal fácil de usar com projeções de grandes dimensões. Resultando num software para uso em sistemas de realidade virtual através de projeção de baixo custo, validado através de estudos com utilizadores e comparado com alternativas convencionais. 2) Uso da tecnologia e design de exergames feitos à medida para a promoção do fitness em idosos: a) Apreciação da capacidade de automação da avaliação do fitness através do uso de detetores de gestos, testando o seu desempenho no terreno com 22 utilizadores idosos. Resultando num sistema de elevada exatidão, consistente com os métodos tradicionais. b) Estudo das preferências de idosos na interação com projeções no solo, através do desenvolvimento e teste de dois interfaces naturais com 19 participantes idosos. Identificada uma preferência pelo interface controlado pelos pés através da avaliação de usabilidade, carga de trabalho sentida e indicadores de desempenho. c) Aplicação de metodologias de desenho centrado em humanos à gamificação de rotinas de treino físico através do foco na compreensão de inquéritos, baseados em sessões de jogo, aplicados para a melhoria e iteração dos mesmos. Resultando num conjunto de quatro exergames criados para treinar áreas críticas de fitness funcional em idosos. 3) Medição do desempenho motor, qualidade de vida e intensidade da atividade física de idosos durante treino longitudinal multidimensional combinando exergames feitos à medida com exercício tradicional de forma complementar. Alcançada através de um estudo randomizado controlado de 12 semanas, com sessões de exercício físico bissemanais por parte de 31 participantes idosos. Com medições de fitness, equilíbrio e qualidade de vida relacionada com a saúde medidas no início, durante e após a intervenção, e níveis de atividade física medidos em todas as sessões. Resultando num aumento significativo de força nos jogadores de exergames relativamente ao controlo e numa melhoria em ambos os grupos no equilíbrio e na componente mental da qualidade de vida, com uma melhoria maior por parte dos jogadores nesta última. Adicionalmente, registado um menor dispêndio energético, mas uma manutenção mais prolongada da intensidade da atividade física recomendada nas sessões de exergames. Os nossos resultados mostram que a integração de exergames personalizados, desenhados para o treino multidimensional de fitness, em ambientes tradicionais de treino podem efetivamente melhorar os ganhos de desempenho motor e bem-estar mental. Assim, esta tecnologia é uma opção económica viável para ser usada no contexto de programas de fitness para idosos.
CHUANG, YEN-ZU, and 莊雁如. "The research for the applications of Integrated Marketing Communications in the leisure industry-a case study for A fitness center." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/33348545614563899616.
Full text長榮大學
經營管理研究所
93
These days, in order to upgrade the industry, raise the competitive ability, maintain the labor rights and improve the quality of lives; the government is strongly promoting the weekly two-day-off policy, which make the citizens’ recreational time double. Besides, the structure of Taiwanese population is aging, which leads to the recognitions of keeping in good health. The industrial structure of Taiwan is deeply changed as well due to the above two reasons and the leisure and tourism industries are obtaining the biggest benefits. The leisure industry grows more surprising of the two. Therefore, nowadays, the health and leisure industries are getting into a rush competition. Thus, the administrative strategy of the health and leisure industries must think highly of the application of IMC. Because of this, the purpose of this research emphases on a complete model of innovative IMC. This research is analyzing deeply on the individual case related to the IMC model as well as applied with the consume scenario and the customer relation management. The purpose of this research lies in the innovative construct which benefits the administrative model and the continuing operations of Taiwanese leisure industry. This research discovers consume scenario and customer relationship management influence on IMC so deeply that become a sectional and circulating model. In addition, this research also discovers the completion of the databases applied on IMC will affect the numbers of members which will reflect the profit, market share and the popularity in the industry.
LIU, ANG-LI, and 劉昂里. "Monitor Movements of Fitness Training by Flexiforce Sensors Application." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/zt95u3.
Full text東海大學
數位創新碩士學位學程
107
Nowadays, the concern of personal physical function and health is getting higher and higher, which driving the nation sport industry simultaneously. Beside some of well-known outdoor sports like jogging, cycling… etc. Weight training has become one of the main exercise selections for some people. To achieve the goals of body shaping, physical fitness and healthy improvement, training continuously is necessary. However, interior factors and exterior factors may lead to expectation unachieved, or even lead to physical damage. Interior factors could be lack of weight training knowledges, improper information received;Exterior factors could be that it’s hard for trainer to monitor their posture during training correctly, and other exterior factor like improper coaching. All that factors could cause mistakes, or even unexpected accidents while training. One of the most common mistakes is weight distribution asymmetry. This will cause the balance of bilateral growth and strength be damaged. To minimize the percentage of accidents happened, self-monitoring is essential in training routine. Therefore, this study committed to apply several digital components to develop a self-monitoring prototype for trainer to monitor posture by themselves. This prototype will detect force value, which trainer presses on fitness equipment, or the force pressed on human body by equipment, then analyze bilateral pressure difference and show out the final result to trainer by LED as an adjustment indication.
Lin, Huei-Yueh, and 林暉岳. "Application of Health-related Fitness to Life Insurance Underwriting." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/pa93zw.
Full textZavičák, Ondřej. "Využití fitness centra pro ovlivnění síly dolních končetin fotbalistů." Master's thesis, 2014. http://www.nusl.cz/ntk/nusl-339660.
Full textLu, Wei-Jyun, and 盧蔚駿. "Development and Application of Methodology using fitness analysis in ERP." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/52065688878731969819.
Full text國立中央大學
企業管理研究所
97
Enterprises are in response to changes in today''s business environment, real-time response to customer requirement and they improve overall operating efficiency, one after another into ERP systems. However, the design of large-scale ERP systems are extremely complex, often need to implement these ERP time-consuming and expensive. Therefore, the implementation of ERP systems must be the long-term strategy for consideration, and must be a planned and proper ways to implement. Among the many large-scale ERP developers, SAP software is one of well-known. Most of these software emphasize on modular approach, and built the so-called business best processes. The processes build enterprise reference model of operating activities. Enterprises can implement the best of these so-called processes in accordance with the demand. However, according to past studies have shown that there have a number of reasons can’t improve business performance after implementing the ERP system, and even fail to final project to implement. The important reason is that the operational activities of the enterprises can’t fit functions provided by ERP systems. Some scholars address methodologies to assess fitness between ERP system and target enterprise, and to implement the SAP for the case Note. Past study also mentioned, in addition to systems and functions can’t match, the organization issue is an important factor in the success of the information project. This research is based on past research that developed a methodology of SAP solution with appropriate analysis methods. In addition to the objectives, processes and data outputs and the degree of fitness of the past study take into account, the Organization issues will also be included in the considerations. In the factors of organization, we consider employees’ management concepts, information capacity and the degree of resistance to assess the future resistance that may arise. Finally, this article operates a real case from hospital that can provide the feasibility of the study.
CHEN, WEIAN, and 陳韋安. "Application of Flying Puly on Elderly Outdoor Resistance Fitness Equipment." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/v5dd82.
Full text南臺科技大學
機械工程系
107
The research design was to investigate the “Application of Flying Puly on Elderly Outdoor Resistance Fitness Equipment”, targeting the senior population, where such fitness equipment is placed in public places, such as parks. To effectively exercise the muscles and bones in human body to prevent deterioration in skeletal muscles and bone density due to aging, a continuous variable transmission system was used, since there was no speed limit ratio and it could allow user to manually adjust accordingly to need. The resistance came from non-contact magnetic force, which was mainly considering the cost of frictional wear. In the experiment, the combination of parameters of the continuous variable transmission system for elderly exercise was: Ply-disc with long bullet-shaped pulley balls of pure lead weight and the variable spring with the minimum spring coefficient of 0.12 kg/cm at a wheelbase of 25 cm, measuring the minimum speed of output shaft of the CVT system at 413 rpm. The speed of the bicycle when stepped upon by human is generally between 33 rpm and 80 rpm. Considering the low speed upon stepping that the CVT system may even lose its momentum, a combination of increasing speed gear at ratio 1:12 was added in the system. The experimental result of system with and without magnetic force as resistance showed that the output shaft speed of CVT without resistance was 460 rpm, while it was 706 rpm for CVT with magnetic force as resistance, yielding a difference of 246 rpm. In the fixed-speed test, the operational balance point speed without additional magnetic resistance was 1133 rpm and 1223 rpm for system with magnetic force as resistance. The Ply-disc exercise system in this study was matched with various parameters and applied with magnetic force as the source of resistance to test and present the trend graphs of its action at each operational point, at each operational point in balance and at the highest rotational speed. By adding an incremental mechanism for treading at low speed by the user, the magnetic force would increase to produce more resistance as speed increased to allow a progressive increase in exercise.