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1

Arzy, S. "Feeling of a presence." Epilepsy & Behavior 28, no. 2 (August 2013): 305. http://dx.doi.org/10.1016/j.yebeh.2012.04.009.

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2

Ferretti, Gabriele. "Visual Feeling of Presence." Pacific Philosophical Quarterly 99 (August 5, 2016): 112–36. http://dx.doi.org/10.1111/papq.12170.

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3

Fenelon, G., T. Soulas, L. C. de Langavant, I. Trinkler, and A. C. Bachoud-Levi. "Feeling of presence in Parkinson's disease." Journal of Neurology, Neurosurgery & Psychiatry 82, no. 11 (May 7, 2011): 1219–24. http://dx.doi.org/10.1136/jnnp.2010.234799.

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4

Archard, Sara Jane. "Feeling Connected." International Journal of Cyber Ethics in Education 3, no. 2 (July 2014): 16–28. http://dx.doi.org/10.4018/ijcee.2014040102.

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A sense of belonging is an integral feature of an online community of learners (OCL). This article explores the ways in which digital technologies in an online teacher education programme can facilitate social presence and in turn nurture a sense of belonging in an OCL. A sense of belonging can lower attrition rates in distance programmes that attract learners who are marginalised from on campus education. This can help address issues of social justice by supporting equitable access and participation in higher education. Findings from a qualitative case study indicate the power that digital technologies can have in facilitating social presence and a sense of belonging in an OCL. This study identifies the importance of several factors in this. Firstly, the importance of pedagogical understandings that digital technologies have different affordances in nurturing an OCL, and secondly, that each participant had a different perspective on the affordances of each digital technology in their usefulness for fostering social presence and a sense of belonging.
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5

Rosen, Melanie, and Michael Barkasi. "What makes a mental state feel like a memory: feelings of pastness and presence." Estudios de Filosofía, no. 64 (July 30, 2021): 95–122. http://dx.doi.org/10.17533/udea.ef.n64a05.

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The intuitive view that memories are characterized by a feeling of pastness, perceptions by a feeling of presence, while imagination lacks either faces challenges from two sides. Some researchers complain that the “feeling of pastness” is either unclear, irrelevant or isn’t a real feature. Others point out that there are cases of memory without the feeling of pastness, perception without presence, and other cross-cutting cases. Here we argue that the feeling of pastness is indeed a real, useful feature, and although this feeling does not define memory ontologically, it is a characteristic marker which helps us easily categorise a mental state first-personally. We outline several cognitive features that underlie this experience, including the feeling of past accessibility, ergonomic significance, immersion, objectivity and mental strength. Our account is distinctly phenomenal, rather than doxastic, although our web of beliefs may contribute to this experience.
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6

Ijsselsteijn, Wijnand, Huib de Ridder, Roelof Hamberg, Don Bouwhuis, and Jonathan Freeman. "Perceived depth and the feeling of presence in 3DTV." Displays 18, no. 4 (May 1998): 207–14. http://dx.doi.org/10.1016/s0141-9382(98)00022-5.

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7

Bouchard, Stéphane, Julie St-Jacques, Geneviève Robillard, and Patrice Renaud. "Anxiety Increases the Feeling of Presence in Virtual Reality." Presence: Teleoperators and Virtual Environments 17, no. 4 (August 1, 2008): 376–91. http://dx.doi.org/10.1162/pres.17.4.376.

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Given previous studies indicating a significant correlation between anxiety and presence, the purpose of this investigation was to explore the direction of the causal relationship between them. The sample consisted of 31 adults suffering from snake phobia. The study featured a randomized within-between design with two conditions and three counterbalanced immersions: (a) a baseline control immersion (BASELINE), (b) an immersion in a threatening and anxiety-inducing environment (ANX), and (c) an immersion in a nonthreatening environment that should not induce anxiety (NOANX). In the NOANX environment, participants were immersed for 5 min in a virtual Egyptian desert. They were told that the environment was safe and contained no snakes. The ANX immersion was identical, except that participants were led to believe that a multitude of hidden and dangerous snakes were lurking in the environment. A period of distraction (reading a text on relaxation) separated the ANX and NOANX immersions. Experimenters recorded presence and anxiety in the middle of and after each VR immersion. These brief measures of presence supported our hypothesis and were significantly higher in the anxious immersion than in the baseline or the nonanxious immersion. This finding was not corroborated by the presence questionnaire, where scores varied significantly in the opposite direction. The results from the brief one-item measures of presence support the significant contribution of emotions felt during the immersion on the subjective feeling of presence. The mixed results with the presence questionnaire are discussed, along with psychological factors potentially involved in presence.
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8

Isoyama, Naoya, Tsutomu Terada, and Masahiko Tsukamoto. "Method to Grasp a Feeling of Being There by Turning a Head Forcibly while Watching a Tourism Video using a VR Headset." Electronics 9, no. 9 (September 9, 2020): 1470. http://dx.doi.org/10.3390/electronics9091470.

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In virtual reality (VR) tourism, when watching a video of a tourist location, the feeling of presence improves the experience. Furthermore, it is desirable to be able to give a feeling of having been there before to the users visiting the site afterward. In this study, we aimed to reveal the factors that provide these feelings. We hypothesized that one of the factors is the perception of self-motion. Therefore, we proposed a method wherein the users were induced to turn their heads to the left and right when watching the video of a tourist site via a VR head-mounted display. We conducted two experiments and found that the proposed method conveyed the greatest sense of presence. On the other hand, there was no significant difference in giving the feeling of having been there between the proposed method and watching the video of the site on a PC.
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9

Brugger, Peter. "Are “Presences” Preferentially Felt along the Left Side of One's Body?" Perceptual and Motor Skills 79, no. 3 (December 1994): 1200–1202. http://dx.doi.org/10.2466/pms.1994.79.3.1200.

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The “feeling of a presence” is the distinct awareness of the physical presence of somebody in the near extracorporeal space. Although fairly frequently confined to one side of the body, systematic documentation of the lateralization of the phenomenon has not yet been attempted. A brief tabular summary of 11 cases of the unilateral feeling of a presence in association with focal brain pathology (seven left-hemisphere lesions, four right-hemisphere lesions) shows lateralization to the left in five, to the right in six cases. The data, together with the scattered reports of unilaterally felt presences in patients with nonfocal brain pathology and in healthy individuals, do not support claims that the left hemispace is the preferred location. Any models of hemispheric specialization in the sense of self which are derived from observations of felt presences remain speculative. Nevertheless, clinicians are encouraged to document carefully all the unilateral aspects of the feeling of a presence as well as of other reduplicative phenomena involving the self.
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10

Scult, Matthew A., Annchen R. Knodt, Johnna R. Swartz, Bartholomew D. Brigidi, and Ahmad R. Hariri. "Thinking and Feeling." Clinical Psychological Science 5, no. 1 (October 7, 2016): 150–57. http://dx.doi.org/10.1177/2167702616654688.

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Calculating math problems from memory may seem unrelated to everyday processing of emotions, but they have more in common than one might think. Prior research highlights the importance of the dorsolateral prefrontal cortex (dlPFC) in executive control, intentional emotion regulation, and experience of dysfunctional mood and anxiety. Although it has been hypothesized that emotion regulation may be related to “cold” (i.e., not emotion-related) executive control, this assertion has not been tested. We address this gap by providing evidence that greater dlPFC activity during cold executive control is associated with increased use of cognitive reappraisal to regulate emotions in everyday life. We then demonstrate that in the presence of increased life stress, increased dlPFC activity is associated with lower mood and anxiety symptoms and clinical diagnoses. Collectively, our results encourage ongoing efforts to understand prefrontal executive control as a possible intervention target for improving emotion regulation in mood and anxiety disorders.
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11

Abdian, Tahere, Naser Hatami, Mozhdeh Rahmanian, Seyed Ebrahim Sadeghi, Navid Kalani, and Mehrdad Malekshoar. "Patients’ Attitude and Feeling Toward the Presence of Medical Students in Educational Clinics." International Electronic Journal of Medicine 8, no. 2 (December 15, 2019): 107–12. http://dx.doi.org/10.34172/iejm.2019.06.

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Background: Clinical education calls for the interaction between the patient and the medical learner and considering the significance of the patients’ satisfaction and its role in clinical education to learners. Accordingly, the present study aimed to investigate patients’ attitudes and feelings toward the presence of medical students in educational clinics. Materials and Methods: This cross-sectional descriptive study was conducted on 274 patients visiting the clinics in 2018, who were selected by the convenience sampling method. The data were collected using the questionnaire of Izadi et al in two parts and then analyzed by SPSS 16. Results: The results showed that the total score of patients’ attitudes toward the presence of the students was 66.3, which was above the expected average score (i.e., 3). In addition, the total score of patients’ feelings toward the presence of the students was 67.3, which was above the expected average score (i.e., 3). Moreover, the average score of female patients’ feelings toward the presence of the students was significantly lower than that of male patients (P<0.05). Eventually, individuals with education levels below diploma and above bachelors were the most and least comfortable about the presence of the students (P<0.05). Conclusion: Therefore, patients had a positive feeling and attitude toward the presence of the students in the clinics. These factors need to receive more attention to increase the satisfaction and quality of clinical education.
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12

Schubert, Thomas W. "A New Conception of Spatial Presence: Once Again, with Feeling." Communication Theory 19, no. 2 (May 2009): 161–87. http://dx.doi.org/10.1111/j.1468-2885.2009.01340.x.

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13

Roballo, Francisco, and Ana R. Delgado. "Analysis of the empirical research on the feeling of presence." Dreaming 29, no. 4 (December 2019): 358–69. http://dx.doi.org/10.1037/drm0000113.

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14

Geller, Shari M., and Stephen W. Porges. "Therapeutic presence: Neurophysiological mechanisms mediating feeling safe in therapeutic relationships." Journal of Psychotherapy Integration 24, no. 3 (2014): 178–92. http://dx.doi.org/10.1037/a0037511.

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15

Böcker, Martin, and Lothar Mühlbach. "Communicative Presence in Videocommunications." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 37, no. 3 (October 1993): 249–53. http://dx.doi.org/10.1177/154193129303700308.

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This paper deals with factors affecting Communicative Presence in videocommunications. Communicative Presence is defined as the capacity of a system to transfer mutual communicative signals of interlocutors. The experiment the paper reports on examined the effects of various features of videoconferencing systems in terms of several aspects, such as the conferees' feeling of being individually addressed by non-verbal signals (e.g. eye-contact), the flow of conversation, user satisfaction, and the willingness to use videoconferencing systems. One system feature that was systematically varied was the degree of vertical and horizontal eye-contact angles. In order to reduce the horizontal eye-contact angles for the two test subjects acting as conferees at one site of the experimental set-up, two different images (one per conferee) which were in accordance with the perspectives the conferees would have in a similar face-to-face meeting were displayed (“view-per-person” principle). Another feature that was examined was the spatial resolution of the displayed images. The results showed that large eye-contact angles as well as a low resolution decrease the feeling of Communicative Presence. Within the framework of the experiment, the hypothesis concerning the benefits of a view-per-person representation could not be verified.
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16

Falk, Barrie. "Feeling and Cognition." Royal Institute of Philosophy Supplement 41 (September 1996): 211–22. http://dx.doi.org/10.1017/s1358246100006123.

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There is a common view that as well as being conscious of the world in virtue of having thoughts about it, forming representations of its various states and processes, we are also conscious of it in virtue of feeling it. What I have in mind is not the fact that we have feelings about the world—indignation at this, pleasure at that—but that we sensorily feel its colours, sounds, textures and so on. And this feeling form of consciousness, it's often thought, constitutes a peculiarly intimate and intense focus upon things. The feel of the first drops of rain on one's face and the sounds of the gull's cry will quickly be recognized for what they are; and the fact that events of this sort are occurring will thereafter hold one's attention just insofar as they are relevant to some current business. But what can also happen is that such experiences cut through any current concerns and cause a state in which, for a time, one does nothing except feel the soft coolness of the rain and the particular quality of the bird's cry. We can become absorbed, it seems, in the mere presence of these phenomena and this is an experience to which we attach great value.
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Cesari, Valentina, Benedetta Galgani, Angelo Gemignani, and Danilo Menicucci. "Enhancing Qualities of Consciousness during Online Learning via Multisensory Interactions." Behavioral Sciences 11, no. 5 (April 21, 2021): 57. http://dx.doi.org/10.3390/bs11050057.

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Online-learning is a feasible alternative to in-person attendance during COVID-19 pandemic. In this period, information technologies have allowed sharing experiences, but have also highlighted some limitations compared to traditional learning. Learning is strongly supported by some qualities of consciousness such as flow (intended as the optimal state of absorption and engagement activity) and sense of presence (feeling of exerting control, interacting with and getting immersed into real/virtual environments), behavioral, emotional, and cognitive engagement, together with the need for social interaction. During online learning, feelings of disconnection, social isolation, distractions, boredom, and lack of control exert a detrimental effect on the ability to reach the state of flow, the feeling of presence, the feeling of social involvement. Since online environments could prevent the rising of these learning–supporting variables, this article aims at describing the role of flow, presence, engagement, and social interactions during online sessions and at characterizing multisensory stimulations as a driver to cope with these issues. We argue that the use of augmented, mixed, or virtual reality can support the above-mentioned domains, and thus counteract the detrimental effects of physical distance. Such support could be further increased by enhancing multisensory stimulation modalities within augmented and virtual environments.
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18

Huzum, Otilia. "From Intellect to Feeling." Theatrical Colloquia 8, no. 1 (May 1, 2018): 269–75. http://dx.doi.org/10.2478/tco-2018-0007.

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Abstract The basis of the progressive functioning of the human beings lays in these two fundamental components: the intellect and the affective part. They cannot be separated, but they converge towards the same goal, although they are not in absolute mutual subordination. Extrapolating on the idea of the actor, we can say that the starting point for the artistic creation is represented by thought, imagination and improvisation; all of them accomplished in a systematically designed organization, with the aim of alterity appearing. The character is brought to life through the body of the actor, without being able to tell exactly how much of this is the artist’s emotion and how much the character’s. Also, the character’s emotions cannot guarantee purity, unless we consider the representation of the presence a moment of scenic, but not life-like truth. If we think of Peter Brook’s words, “a play is play”, the comments will remain open to many possible responses.
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19

Zalla, Tiziana, and Adriano P. Palma. "Feeling of knowing and phenomenal consciousness." Behavioral and Brain Sciences 18, no. 2 (June 1995): 271–72. http://dx.doi.org/10.1017/s0140525x00038462.

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AbstractIn Feeling of Knowing cases, subjects have a form of consciousness about the presence of a content (such as an item of information) without having access to it. If this phenomenon can be correctly interpreted as having to do with consciousness, then there would be a P-conscious mental experience which is dissociated from access.
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20

Kim, Jihyun, Kelly Merrill, and Hayeon Song. "Probing with Pokémon: Feeling of presence and sense of community belonging." Social Science Journal 57, no. 1 (January 2, 2020): 72–84. http://dx.doi.org/10.1016/j.soscij.2018.11.005.

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21

Sakaniwa, Hidenori. "Evaluation of Vital Data by Presenting Feeling of Presence Using Modulated Infrared Rays." Journal of Advanced Computational Intelligence and Intelligent Informatics 23, no. 1 (January 20, 2019): 18–24. http://dx.doi.org/10.20965/jaciii.2019.p0018.

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A new method of vital stimulation apart from the visual and auditory senses using modulated far-infrared rays is proposed. The somatic sense is stimulated to provide the feeling of presence of a human being. Fundamental experiments are performed, and the specifications of the stimulating device are defined. The heartbeat, breathing, and temperature change of parts of the face are observed during the irradiation of the modulated far-infrared rays. The change in the vital data of the human reaction towards the stimulation is < 3.5% and no remarkable characteristics are observed. When three subjects are questioned, a somatic sensation is reported; thus, the possibility of detecting the feeling of presence using other vital data is suggested. Further development of detection techniques using the vital data is planned in order to confirm the effectiveness of the detection of the feeling of presence.
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Littman-Ovadia, Hadassah, Aryeh Lazar, and Tamar Ovadia. "GENDER DIFFERENCES IN THE PERCEPTION OF PRESENCE OF, AND SEARCH FOR, CALLING DURING MEDICAL SCHOOL." Problems of Education in the 21st Century 67, no. 1 (October 25, 2015): 52–60. http://dx.doi.org/10.33225/pec/15.67.52.

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This study focused on the manner in which a sense of calling - presence and search - is perceived by first- and final-year male and female medical students. Differences in level of calling between first-year students and last-year students were predicted, more so for women than for men due to gender bias and family-work integration challenges. A total of 192 medical first and sixth (last) year students at the five Israeli medical schools filled-out a short self-report measure of calling and recorded demographic factors. Discriminate function analysis resulted in one significant discriminate function weighted positively on presence of calling and negatively on search for calling. Group centroids indicate that male medical students perceived presence of calling and search for calling as two poles of a bipolar continuum, whereas first-year students had a distinct feeling of the presence of calling coupled with a low need to search for calling and final-year students had a low feeling of presence of calling coupled with a distinct need to search for calling. In contrast, female medical students - both first-year and final-year - perceived presence and search as two independent dimensions that can coexist. Understanding these differences may be important in helping medical educators find gender-specific ways to maintain and enhance feelings of calling among tomorrow’s male and female physicians. Key words: gender, medical students, presence of calling, search for calling.
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23

Petukhova, Elena N. "Concept of “Shame”: Chekhov’s Characters." Proceedings of Southern Federal University. Philology 2020, no. 2 (June 22, 2020): 36–42. http://dx.doi.org/10.18522/1995-0640-2020-2-36-42.

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The feeling of «shame» of Chekhov’s characters does not always coincide with the one which author means. Characters in Chekhov’s stories have different reasons for the feeling. They also experience it with different intensity levels. Lexis for the concept of «shame» is rarely verbalized in the text, this emotional state is conveyed by external evidence, behaviour, perception of an environment. Besides, the author distinguishes shame from awkwardness and a state of confusion, that is why lexis which denotes the concept of «shame» is not a synonymic one, as it is always broadly interpreted. In a number of Chekhov’s characters painful feeling of shame awakes conscience, leads to the insight and broader views on a situation and himself. In Chekhov’s stories, as in ones of his classic forerunners, only a person gifted with a moral feeling can experience shame. However, before Chekhov’s works the concept of shame was not such a characteristic feature, but in his stories presence of this feeling as well as its absence is of a great importance for the character. In Chekhov’s stories the concept of «shame» correlates not with the idea of «recovery of a lost person», original sin, or idea of one’s duty, but with the idea of right or wrong overviews, feelings and acts of a character and a society.
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WANG, Sujuan, and Yaming ZHANG. "Spatial presence: How to induce an immersive feeling in a virtual environment?" Advances in Psychological Science 26, no. 8 (2018): 1383. http://dx.doi.org/10.3724/sp.j.1042.2018.01383.

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Aquino, Camila Catherine, Pollyana Celso de Castro, Flávia Doná, Leonardo Medeiros, Sonia Maria César Azevedo Silva, Vanderci Borges, and Henriques Ballalai Ferraz. "Reduction in Parkinson’s Disease Therapy Improved Punding But Not Feeling of Presence." Journal of Neuropsychiatry and Clinical Neurosciences 25, no. 3 (July 2013): E43—E44. http://dx.doi.org/10.1176/appi.neuropsych.12070173.

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Kırcaburun, Kagan, and Mark D. Griffiths. "Problematic Instagram Use: The Role of Perceived Feeling of Presence and Escapism." International Journal of Mental Health and Addiction 17, no. 4 (June 4, 2018): 909–21. http://dx.doi.org/10.1007/s11469-018-9895-7.

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27

Berthiaume, Maxine, Giulia Corno, Kevin Nolet, and Stéphane Bouchard. "A Novel Integrated Information Processing Model of Presence." PRESENCE: Virtual and Augmented Reality 27, no. 4 (2018): 378–99. http://dx.doi.org/10.1162/pres_a_00336.

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Abstract The objective of this article is to conduct a narrative literature review on multisensory integration and propose a novel information processing model of presence in virtual reality (VR). The first half of the article introduces basic multisensory integration (implicit information processing) and the integration of coherent stimuli (explicit information processing) in the physical environment, offering an explanation for people's reactions during VR immersions and is an important component of our model. To help clarify these concepts, examples are provided. The second half of the article addresses multisensory integration in VR. Three models in the literature examine the role that multisensory integration plays in inducing various perceptual illusions and the relationship between embodiment and presence in VR. However, they do not relate specifically to presence and multisensory integration. We propose a novel model of presence using elements of these models and suggest that implicit and explicit information processing lead to presence. We refer to presence as a perceptual illusion that includes a plausibility illusion (the feeling that the scenario in the virtual environment is actually occurring) and a place illusion (the feeling of being in the place depicted in the virtual environment), based on efficient and congruent multisensory integration.
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McConaghy, Nathaniel, and Derrick Silove. "Opposite Sex Behaviours Correlate with Degree of Homosexual Feelings in the Predominantly Heterosexual." Australian & New Zealand Journal of Psychiatry 25, no. 1 (March 1991): 77–83. http://dx.doi.org/10.3109/00048679109077721.

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There is extensive evidence that subjects who identify as homosexual show opposite sex-linked behaviours. However no attempt has been made to investigate whether a similar association exists between such behaviours and the presence of homosexual feelings in the predominantly heterosexual. Eighty medical students completed an anonymous questionnaire reporting the ratio of their heterosexual to homosexual feelings and the presence of sex-linked behaviours in their earlier life and currently. As in previous studies correlations between opposite sex behaviours and subjects' degree of homosexual feelings were found in the male subjects. Correlations remained present, though mainly at a weaker level, in the predominantly heterosexual students. It is suggested this evidence of a dimensional relationship between opposite sex-linked behaviours in childhood and degree of homosexual feeling in adulthood renders irrational the classification of such behaviours as a gender identity disorder of childhood when homosexuality in adults is not regarded as a disorder.
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Jerome, Christian J., and Bob Witmer. "Immersive Tendency, Feeling of Presence, and Simulator Sickness: Formulation of a Causal Model." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 46, no. 26 (September 2002): 2197–201. http://dx.doi.org/10.1177/154193120204602620.

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Three virtual environment (VE) constructs were studied and a model was generated to explain the relations among them. Data were gathered using the Immersive Tendency Questionnaire (ITQ), the Presence Questionnaire (PQ), and the Simulator Sickness Questionnaire (SSQ). The model was tested and modified using structural equation modeling (SEM) techniques. The results showed that the original hypothesized model did not fit the data very well (which is typical), but after respecification the model showed good fit to the data. These results suggest that immersive tendency may have an effect upon simulator sickness and presence, and simulator sickness may have an effect upon presence.
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Kataoka, Hiroshi, and Satoshi Ueno. "Predictable Risk Factors for the Feeling of Presence in Patients with Parkinson's Disease." Movement Disorders Clinical Practice 2, no. 4 (September 16, 2015): 407–12. http://dx.doi.org/10.1002/mdc3.12233.

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31

Schubert, Thomas W. "The sense of presence in virtual environments:." Zeitschrift für Medienpsychologie 15, no. 2 (April 2003): 69–71. http://dx.doi.org/10.1026//1617-6383.15.2.69.

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Abstract. The sense of presence is the feeling of being there in a virtual environment. A three-component self report scale to measure sense of presence is described, the components being sense of spatial presence, involvement, and realness. This three-component structure was developed in a survey study with players of 3D games (N = 246) and replicated in a second survey study (N = 296); studies using the scale for measuring the effects of interaction on presence provide evidence for validity. The findings are explained by the Potential Action Coding Theory of presence, which assumes that presence develops from mental model building and suppression of the real environment.
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32

De la Iglesia, Martin. "I'M ALWAYS TOUCHED BY YOUR PRESENCE, DEAR: BLONDIE ALBUM COVERS AND THE CONCEPT OF PRESENCE." Revista Europeia de Estudos Artisticos 4, no. 2 (June 30, 2013): 59–95. http://dx.doi.org/10.37334/eras.v4i2.58.

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Often, works of art are praised for their “presence”. What exactly this term means, however, is less frequently specified. In this article, presence is defined as a trait of an artwork to cause the vague and possibly subconscious feeling in a viewer that a depicted figure is a living being that is really there, although the viewer is aware that this is not actually the case. By means of an extensive literature review, this article provides criteria for the assessment of presence in any work of art. A methodology for applying these criteria is presented, which is put to the test by assessing the degree of presence in the cover art of the New Wave band Blondie's first six albums (1976-1982). The results of this analysis are then compared to two test samples: other New Wave album covers, and Heavy Metal covers
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Milleville-Pennel, Isabelle, and Camilo Charron. "Driving for Real or on a Fixed-Base Simulator: Is It so Different? An Explorative Study." Presence: Teleoperators and Virtual Environments 24, no. 1 (February 1, 2015): 74–91. http://dx.doi.org/10.1162/pres_a_00216.

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The use of driving simulators to assess driving abilities is often controversial because of their artificiality. Our aim is thus to tackle this question by estimating and comparing new indicators such as the mental workload, the psychological feeling (e.g., stress, anxiety, pleasure, and mastery), and feeling of presence when driving a simulator and a real vehicle (either one's own or one that belongs to a driving school). We are most interested in a particular sort of real-world driving: the driving school. This situation has two advantages: It matches our own particular interest in the evaluation of driving abilities and, to some extent, it is as artificial as driving in a simulator. Fourteen expert drivers participated in this study. Each driver was invited to complete two questionnaires (i.e., the NASA-TLX and Questionnaire of Psychological Feeling) that relate to the various driving conditions (i.e., simulator, driving school vehicle, and personal vehicle). The heart rate of drivers was also recorded at rest and during some of the driving conditions. Our results indicate that the feeling of presence was, for some of its component parts, identical in both the simulator and in a real car. Moreover, in both the simulator and real car, none of the assessments of presence revealed values that were close to 100%; indeed, sometimes they were considerably lower. This result leads us to believe that presence may often be underestimated in virtual environments because of the lack of an objective value of reference in the real world. Moreover, results obtained for mental workload and affective feeling indicate that a simulator can be a useful tool for the initial resumption of driving after a period off the road. In particular, a simulator can help to avoid the sort of stress that can lead to task failure or a deterioration in performance.
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Harvey, Michael A., and Maria V. Sanchez-Vives. "The Binding Problem in Presence Research." Presence: Teleoperators and Virtual Environments 14, no. 5 (October 2005): 616–21. http://dx.doi.org/10.1162/105474605774918714.

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An important contributor to the feeling of being present is the unity of one's perceptual experience. That is, the constellation of sensorial cues in a virtual environment must be in accord with some basic rules which, in the real world, govern the relationship between sensory events. A similar and long standing problem in neuroscience is how is it that the temporally and spatially segregated activity in neuronal ensembles is reassembled in order to generate a seamless conscious experience. This issue, which was first addressed by the Gestalt psychologists, is commonly referred to as the binding problem. In this paper we will discuss how the problem of binding is related to the problem of presence, and how the study of the neurophysiological substrates subserving this process may lead to an understanding of contextual relationships critical to generating presence in virtual environments.
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Maria, Franco Di. "The `Mafia Feeling': A Transcultural Theme of Sicily." Group Analysis 30, no. 3 (September 1997): 361–67. http://dx.doi.org/10.1177/0533316497303005.

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In this article, the Mafia feeling is analysed as an anthropological and cultural theme which through the family establishes personal and individual identity (in the sense of identicalness) which needs set certainties. The presence of a code of certainties suggests the hypothesis that the Mafia feeling is structured on a specific cultural transpersonal level which guarantees the survival, the cohesion and the sense of belonging to the members of a subculture. It is argued that, from the Group-analytic standpoint the Mafia feeling can be considered as a pre-thoughtful and dogmatic thinking which, beginning from a normal degree of dogmatism (adaptive dogmatism), flows through a matrix entirely saturated with meaning into a pathological dogmatism.
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Apperley, Thomas, and Kyle Moore. "Haptic ambience: Ambient play, the haptic effect and co-presence in Pokémon GO." Convergence: The International Journal of Research into New Media Technologies 25, no. 1 (November 25, 2018): 6–17. http://dx.doi.org/10.1177/1354856518811017.

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Haptic media studies emphasize the centrality of touch in the experience of digital media. This article considers how the haptic effect created by relationship between touch, gesture and spatial practice in Pokémon GO cements new possibilities for ambient play and co-presence. The app effectively draws on the genealogies of Nintendo’s handheld Pokémon games, but through the shift to smartphone devices the app creates new forms of ambient play, co-presence and communication that are realized through the publicness of the touch, gesture and comportment which make up the haptic effect of the app. By making the smartphones camera an integral part the game, Pokémon GO suggests the wider relevance of the communicability of feeling and gesture by extending ambient play and co-presence into social media, allowing players to (re)-experience the feeling and touch of Pokémon GO through affective resonance. This suggests that the tactility and touch of the haptic affect are embedded in a matrix of embodied experiences that are revealed through how photography and social media become sites for extending and ambient play.
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Paxman, Katharina. "Imperceptible Impressions and Disorder in the Soul: A Characterization of the Distinction between Calm and Violent Passions in Hume." Journal of Scottish Philosophy 13, no. 3 (September 2015): 265–78. http://dx.doi.org/10.3366/jsp.2015.0108.

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Hume's explanation of our tendency to confuse calm passions with reason due to lack of feeling appears to present a tension with his claim that we cannot be mistaken about our own impressions. I argue that the calm/violent distinction cannot be understood in terms of presence/absence of feeling. Rather, for Hume the presence or absence of disruption and disordering of natural and/or customary modes of thought is the key distinction between the calm and violent passions. This reading provides new explanations of our confusion of (felt) calm passions with reason, and the potential for calm passions to prevail over violent.
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Meshot, Christopher M., and Larry M. Leitner. "Adolescent Mourning and Parental Death." OMEGA - Journal of Death and Dying 26, no. 4 (June 1993): 287–99. http://dx.doi.org/10.2190/che4-f4nd-qy8c-j2y5.

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Ten male and ten female young adults, who had lost a parent by death as an adolescent, were given the Expanded Texas Grief Inventory (ETGI) in order to explore the bereavement process for this group as compared to an adult group previously studied [1, 2]. The ETGI included both “Past Behaviors and Feelings” and “Present Feelings” items. The young adults reported more intense shock, disbelief, and a sense of loss than the adult group at or around the time of the loss of the parent (i.e., as an adolescent). Further, greater anger at the deceased, sleep disturbance, increased dream activity, and irritability was reported by the young adult group as compared to the adult norm group. “Present feelings” items that were significant indicate issues of fairness around the death of the parent, identification with the deceased, an intense sense of loss that is very personal, feelings that the parent who died is irreplaceable, and a strong presence of the deceased in dreams and other people. Somatic concerns and identifications with the lost parent were less of a concern for the adolescent group than the adult group. Lastly, gender differences were explored within the young adult group. Women reported a higher degree of mourning accompanied by crying as well as feeling the need to cry more than men. Women tended to identify more with the deceased than men; this led to acquiring the habits and interests of the deceased as well as feeling the deceased was still with them.
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Gage, Sue-Je. "Ashwiwo Hada-Feeling the Want of Something More." Practicing Anthropology 34, no. 2 (March 29, 2012): 35–38. http://dx.doi.org/10.17730/praa.34.2.h227q83011888641.

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As a fledgling anthropologist, I went into the "field" in 2002 with guidebooks, hopes, and memories of coursework that I hoped would help me along my path to doing fieldwork with Amerasians in South Korea. The conception of "Amerasian" as a politically termed and charged identity was coined by Pearl S. Buck, the famous novelist who won both a Pulitzer Prize and a Nobel Prize in Literature. In the 1980s it became a legal definition with the passage of Public Law 97-359,1 also known as the Amerasian Act of 1982, which gave certain mixed Asians born in Asia of "American" paternal descent the ability to immigrate to the United States. With the substantial size of the United States military presence in Asia, which can be dated back as far as the late 1880s with the annexation of the Philippines, there are a large number of "Amerasian" populations throughout Asia, but only a few have the ability to be "almost" American, let alone "almost" Korean or otherwise.
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Nicastro, Nicolas, Antoine F. Eger, Frederic Assal, and Valentina Garibotto. "Feeling of presence in dementia with Lewy bodies is related to reduced left frontoparietal metabolism." Brain Imaging and Behavior 14, no. 4 (December 4, 2018): 1199–207. http://dx.doi.org/10.1007/s11682-018-9997-7.

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Sumioka, Hidenobu, Shuichi Nishio, Takashi Minato, Ryuji Yamazaki, and Hiroshi Ishiguro. "Minimal Human Design Approach for sonzai-kan Media: Investigation of a Feeling of Human Presence." Cognitive Computation 6, no. 4 (May 7, 2014): 760–74. http://dx.doi.org/10.1007/s12559-014-9270-3.

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Irving, Dan. "Presence, Kinesic Description, and Literary Reading." CounterText 2, no. 3 (December 2016): 322–37. http://dx.doi.org/10.3366/count.2016.0063.

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In light of the oft-cited critique of a ‘mimetic bias’ in narrative theory, and especially in cognitive narratology, I propose that insights from embodied (or ‘second-generation’) cognitive science, particularly those dealing with kinesic and proprioceptive intelligence – that is, experience-derived knowledge of how movement and body position affect perception – can help shed light on a range of ‘weak’ narratives ( McHale 2001 ). Taking as a case study two short pieces by the contemporary American author Lydia Davis, I extend arguments made by Abbott (2013) and Pettersson (2012) regarding hermeneutical and experiential modes of thinking about reading. The presence-based mode of reading I outline here embraces the inherently embodied, multisensory aspects of both multimodal (The Cows) and ostensibly monomodal (or text-only) narratives (‘Oral History [With Hiccups]’). In what follows, I discuss the possibility of kinesic and proprioceptive description – sentences that describe and subsequently tap into innate knowledge of bodily movement and position as it relates to perception – being understood as affordances for feeling ‘present’ in a storyworld.
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Hanada, Mitsuhiko. "Effects of Peripheral Gradient of Color Saturation on the Feeling of Being Dazzled." Perception 48, no. 5 (April 13, 2019): 412–27. http://dx.doi.org/10.1177/0301006619842496.

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The feeling of being dazzled that is evoked by images consisting of an achromatic uniform center surrounded by regions with a luminance gradient was investigated. The effects of type of color saturation gradient in the peripheral region on the feeling of being dazzled were examined. Stimulus configuration was also varied. For the stimulus configuration of a disk-annulus, the feeling of being dazzled was lower for an increasing saturation gradient from the center to the periphery than for decreasing and no-saturation gradients when the center and the periphery maximum luminances were the same. This suggests that the presence of a chromaticity difference between the disk and the surrounding annulus strengthens the feeling of being dazzled. Similar results were obtained for the stimulus configuration of a star shape. For the stimulus configuration of a cross shape, quite different results were obtained; the chromaticity discontinuity had little or opposite effect. These results suggest that chromaticity border and stimulus configurations are factors in the feeling of being dazzled that is evoked by images with luminance gradient.
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Zhang, Michael Jijin. "The impacts of trust and feelings on knowledge sharing among chinese employees." New England Journal of Entrepreneurship 17, no. 1 (March 1, 2014): 21–28. http://dx.doi.org/10.1108/neje-17-01-2014-b003.

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This article examines the differential effects of two types of trust (affect based and cognition based) and two types of feelings (ganqing and jiaoqing) on different knowledge-sharing processes (seeking, transfer, and adoption) among Chinese employees. The influences of these different types of trust and feelings on Chinese employeesʼ propensities to seek, transfer, and adopt explicit and tacit knowledge are also analyzed and discussed. The analysis shows affect-based trust increases knowledge transfer, while cognition-based trust is more important to knowledge seeking and adoption. Affect-based trust alone can facilitate the different processes of sharing explicit knowledge. Effective sharing of tacit knowledge, on the other hand, requires the simul-taneous support from affect-based trust and cognition-based trust. Ganqing and jiaoqing are also important in knowledge transfer and adoption. Either feeling may increase the likelihood to seek, transfer, and adopt explicit knowledge by itself. The influences of both feelings on tacit knowledge seeking, transfer, and adoption hinge on the presence of cognition-based trust.
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45

Lee, Wendy Anne. "The Scandal of Insensibility; or, The Bartleby Problem." Publications of the Modern Language Association of America 130, no. 5 (October 2015): 1405–19. http://dx.doi.org/10.1632/pmla.2015.130.5.1405.

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Reviving Thomas Hobbes's definition of the passions as interior motions that originate action, this essay considers the case of insensibility: an absence of feeling that results in immobility. Embodying this lack of feeling is the figure of the insensible, whose signature nonresponsiveness provokes the most vehement emotions in others. Through readings of Hobbes's theories of resistance and contempt, Adam Smith's condemnation of impassivity, and Herman Melville's tale of an “unmoving” scrivener, I examine how insensibility challenges the model of emotions as causes, as accounts of how a moved body moves. Insensibility confuses distinctions between bad feeling and no feeling, agents and patients, living and dead. Finally, I argue for narrative's surprising dependence on the nonnarrative presence of the insensible, a subject that reaches back through the history of philosophy to Aristotle's unmoved mover, the first cause of the universe that makes all motion possible by not being subject to motion itself.
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Stupart, Richard. "Feeling responsible: Emotion and practical ethics in conflict journalism." Media, War & Conflict 14, no. 3 (May 3, 2021): 268–81. http://dx.doi.org/10.1177/17506352211013461.

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This article examines the role of emotion in the practices of journalists reporting on conflict and its effects in South Sudan, based on a thematic analysis of semi-structured interviews and ethnographic observations of the working routines of journalists from Nairobi, Kampala and Juba. Contrary to perceptions of emotion as an akratic failure to reason in a rational, detached manner, obligations felt to people and situations can be understood as rational, information-bearing guides to action, directing journalists to consider personal ethical norms that may sit in tension with the norms of their professional roles as they understand them. The presence of such feelings in the case of journalists committed to a norm of emotional detachment in their work points to the moral incoherence of norms of detachment in (at least) journalism of this type.
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Yu, Lingzhi, Tingting Zhao, and Xiucheng Fan. "Reason versus feeling: relational norms influence gift choices." Asia Pacific Journal of Marketing and Logistics 33, no. 8 (January 22, 2021): 1723–42. http://dx.doi.org/10.1108/apjml-02-2020-0122.

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PurposeRelational norms, referring to shared values about behavioral rules, distinguish communal and exchange relationships based on different reciprocal expectations between actors. This research explains how reciprocal expectations behind the two relationships trigger gift givers' disparate behavioral goals and further determine their gift choices.Design/methodology/approachThe current work uses three lab experiments (N = 482) and one consumer survey (N = 422) to collect Chinese gifting data. Multiple data-analysis methods – crosstab analysis, ANOVA, linear regression and bootstrapping procedures – confirm the hypotheses.FindingsGift givers distinguish communal and exchange recipients. When selecting gifts for communal (exchange) recipients, people depended more strongly on rational analyses (intuition), preferring products superior on cognitive (affective) attributions. Further, givers primed to be rational decision-makers by anticipating that recipients would evaluate the gifts immediately in their presence, regardless of the communal or exchange context, preferred cognitively superior products.Practical implicationsFrom a managerial perspective, marketers can make targeted recommendations by highlighting the appropriate attribute dimension (cognitive or affective) after learning givers' reciprocal expectations.Originality/valueThis work contributes to the gift-giving literature by revealing the direct link between gifting goals and gift choices, extending the understanding of consumers' gift-selection strategies.
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Gomez-Temesio, Veronica. "Feeling like a caiman: Bodily experiences of corruption." Critique of Anthropology 39, no. 2 (April 23, 2019): 172–87. http://dx.doi.org/10.1177/0308275x19842912.

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When I started exploring water access in Senegal, the goal of my research was to test the legal-rational Weberian paradigm through an ethnography of the everyday experience of the State. In the central region of the country, a team of servants attached to the Water Supervisory Ministry were charged with the maintenance of water access. Citizens mostly depicted these agents as “caimans”: Greedy predators who were always asking for money. Witnessing illegal transactions on the field, yet they did not seem to all belong to the same moral world. Asking the protagonists to explain themselves always led to a dead end. Another type of ethnographic engagement was required. To access the inner life of the corporation, I came to work as an apprentice. Or, more accurately, to make sense of my presence I was offered the role of the apprentice by my informants. When it all began as a way of witnessing illegal transactions, my apprenticeship led me to build trust and feelings. As an apprentice, I became part of the moral economy of a particular group of street-level bureaucrats. Being an apprentice gave me a position where I could not only become a good observer or listener but a decent feeler. Accordingly, this article addresses ethnography not only as a method but as a positionality.
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DeBono, Amber, Dennis Poepsel, and Natarshia Corley. "Thank God for My Successes (Not My Failures): Feeling God’s Presence Explains a God Attribution Bias." Psychological Reports 123, no. 5 (November 4, 2019): 1663–87. http://dx.doi.org/10.1177/0033294119885842.

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Little research has investigated attributional biases to God for positive and negative personal events. Consistent with past work, we predicted that people who believe in God will attribute successes more to God than failures, particularly for highly religious people. We also predicted that believing that God is a part of the self would increase how much people felt God’s presence which would result in giving God more credit for successes. Our study ( N = 133) was a two-factor, between-subject experimental design in which participants either won or lost a game and were asked to attribute the cause of this outcome to themselves, God, or other factors. Furthermore, participants either completed the game before or after responding to questions about their religious beliefs. Overall, there was support for our predictions. Our results have important implications for attribution research and the practical psychological experiences for religious people making attributions for their successes and failures.
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Shivers, Carolyn M. "Self-Reported Guilt Among Adult Siblings of People With Intellectual and Developmental Disabilities." American Journal on Intellectual and Developmental Disabilities 124, no. 5 (September 1, 2019): 470–77. http://dx.doi.org/10.1352/1944-7558-124.5.470.

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Abstract As more siblings become responsible for their aging brothers and sisters with intellectual and developmental disabilities, it becomes increasingly important to understand these siblings' emotional needs, including potential negative emotions such as guilt. This study examined the presence and correlates of self-reported guilt among 1,021 adult siblings of people with intellectual and developmental disabilities. Respondents completed the Adult Sibling Questionnaire, a national survey examining characteristics of adult health, depression, and feelings of guilt. Over 50% of siblings reported feeling increased guilt. Siblings who experienced increased guilt (versus those who did not) experienced less close sibling relationships, more depressive symptoms, and lower levels of well-being. Siblings experiencing more guilt also had brothers/sisters with more severe emotional/behavioral problems.
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