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1

Swastini, Kadek Onny, I. Gede Sudirtha, and Ketut Widiartini. "PENGEMBANGAN BUSANA FANTASI DENGAN SUMBER IDE BUSANA TRADISIONAL DAYAK." Jurnal BOSAPARIS: Pendidikan Kesejahteraan Keluarga 10, no. 2 (November 26, 2019): 116. http://dx.doi.org/10.23887/jjpkk.v10i2.22138.

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Abstrak Penelitian ini bertujuan untuk mendeskripsikan hasil pengembangan busana fantasi dengan sumber ide busana tradisional Dayak. Jenis penelitian yang digunakan adalah penelitian pengembangan (Research and Development) dengan model pengembangan ADDIE yang terdiri dari 5 tahap, yaitu : analisis, (analyze), desain (design), pegembangan (development), implementasi (implementation), dan evaluasi (evaluation). Metode pengumpulan data dalam penelitian ini dilakukan dengan penilaian instrumen pengembangan busana fantasi dengan sumber ide busana tradisional Dayak. Instrumen ini diuji oleh dua ahli isi, yang dihitung dengan rumus Gregory, sehingga validitas instrumen diperoleh sebesar 0,90 dengan kriteria validitas sangat tinggi sehingga dapat digunakan untuk uji produk. Hasil pengembangan busana fantasi terdiri dari 2 busana, yaitu busana fantasi dengan siluet L, dan busana fantasi dengan siluet A yang bersumber ide busana tradisional Dayak. Hasil produk busana fantasi ini memiliki kualifikasi sangat baik dengan presentase 94,54% pada uji produk busana. Kata Kunci : Busana Fantasi, Pengembangan, Sumber Ide Abstract The research aims is to describe the results of fantasy fashion development, which the ideas come from the traditional Dayak fashion. The type of this research is Research and Development and it is used the model of ADDIE development which consists of 5 stages, namely : analyze, design, development, implementation, and evaluation. The method of data collection in this study was carried out by assessing the instruments of fantasy fashion development with sources of Dayak tradisional fashion ideas. This instruments was tested by two content experts, which ware calculated by Gregory‟s formula, so the instruments validity was 0,90 with very high validity criteria so that it could be used for product testing. The results of the development of fantasy fashion consisted of 2 fashions, namely fashion fantasy with L silhouette, and fantasy fashion with A silhouette sourced from traditional Dayak fashion ideas. The results of this fantasy fashion product have very good qualifications with a percentage is 94,54 % in the fashion product test. Key words : fantasy fashion, development, source of ideas.
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Latifi, Yulia Nasrul. "WOMEN’S LIBERTY IN RELIGIOUS DISCOURSE (NAWĀL AL-SA’DĀWĪ’S FANTASY IN ZĪNAH)." Poetika 9, no. 1 (July 26, 2021): 11. http://dx.doi.org/10.22146/poetika.v9i1.61327.

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The objective of this research is to reveal Nawāl al-Sa’dāwī’s fantasy and to find out why she builds a fantasy of women’s autonomy in religious discourse as depicted in her latest novel, Zīnah. This study focuses on the concept of fantasy in Žižek's theory of subjectivity, which sees fantasy as a screen covering the lacks and inconsistencies of the shackling Symbolic. Fantasy is also an estuary of meaning that confirms the existence of a divided and dialectical subject that continues to move in search of self-fulfillment. The research method is hermeneutic, namely by interpreting the actions and fantasies of al-Sa’dāwī' as a subject. The analysis shows that al-Sa’dāwī’s fantasy is her realization of a transcendental humanist religious discourse which gives women full autonomy, internally and externally. Zīnah, the main character in the novel, is a symbol of this autonomy. Internally, Zīnah has been set free from the patriarchal shackles of religious discourses. Externally, Zīnah is able to change the structure and create a new humanist, transcendental, and progressive structure in religious discourse to liberate human beings. Zīnah is al-Sa’dāwī’s fantasy to cover up the lacks of The Symbolic, the estuary of meaning, and confirmation of her existence as a divided and dialectical subject. Tujuan penelitian ini adalah untuk mengungkapkan fantasi Nawāl al-Sa’dāwī dan mengapa Nawāl al-Sa’dāwī membangun fantasi otonomi perempuan dalam wacana agama yang tergambar dalam novel terakhirnya, Zīnah. Penelitian ini memfokuskan pada Fantasi yang ada dalam teori subjektivitas Žižek. Fantasi adalah layar yang menutupi kekurangan dan inkonsistensi dalam the symbolic yang membelenggu. Fantasi juga muara makna yang mengukuhkan eksistensi subjek yang terbelah dan berdialektik yang terus bergerak untuk mencari pemenuhan diri. Metode penelitian adalah hermeneutik dengan cara menafsirkan tindakan dan fantasi Nawāl al-Sa’dāwī sebagai subjek. Hasil analisisnya, fantasi Nawāl al-Sa’dāwī adalah terwujudnya wacana agama humanis transendental yang memberikan otonomi penuh perempuan, internal dan eksternal. Tokoh Zīnah adalah simbolisasi otonomi tersebut. Secara internal, Zīnah telah terbebas dari belenggu patriarki wacana agama. Secara eksternal, Zīnah mampu mengubah struktur dan membuat struktur baru yang humanis, transendental, dan progresif dalam wacana agama untuk membebaskan manusia. Zīnah adalah fantasi Nawāl al-Sa’dāwī untuk menutupi kekurangan the symbolic, muara makna, dan pengukuhan eksistensinya sebagai subjek yang terbelah dan berdialektika.
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3

Oliveira, Gessé Duque Ferreira de, and Paulo Roberto Ceccarelli. "ENTRE A FANTASIA E A ILUSÃO: O DESAMPARO." POLÊM!CA 19, no. 2 (January 9, 2020): 071–83. http://dx.doi.org/10.12957/polemica.2019.47379.

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Resumo: Recordando que o conceito de fantasia em Formulações sobre os dois princípios do acontecer psíquico se equipara ao conceito de ilusão, utilizado em O futuro de uma ilusão, procurou-se realizar uma interlocução entre fantasia e desamparo. Primeiramente, é feita uma digressão sobre o conceito de ilusão, tal como trabalhado na obra freudiana, bem como da condição de desamparo, principalmente, psíquico. Além disso, realizou-se um resgate do conceito de fantasia, para enfim estabelecer as possibilidades de interlocução entre desamparo, ilusão e fantasia. Após essa análise, foi percebido que, embora tanto na fantasia quanto na ilusão o teste de realidade não exerce influência, fantasia e ilusão ocupam lugares diferentes na topologia psíquica.Palavras-chave: Desamparo. Fantasia. Ilusão.Abstract: Reminding that the concept of fantasy in Formulations on the two principles of psychic happening matches the concept of illusion, used in The Future of an Illusion, it was sought to make an interlocution between fantasy and helplessness. Firstly, a digression was made about the concept of illusion, as worked in Freud's work, as well as the condition of helplessness, especially psychic. In addition, the concept of fantasy was rescued to finally establish the possibilities of interlocution between helplessness, illusion and fantasy. After this analysis, it was realized that even though the reality test has no influence in both fantasy and illusion, they occupy different places in psychic topology.Keywords: Helplessness. Fantasy. Illusion.
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Muktiana, Kristin. "PENERAPAN DESAIN RIAS FANTASI MENGGUNAKAN SOFTWARE ANSERIES DENGAN SUMBER IDE BUNGA MATAHARI." Beauty and Beauty Health Education 10, no. 1 (September 15, 2022): 30–36. http://dx.doi.org/10.15294/bbhe.v10i1.45784.

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PENERAPAN DESAIN RIAS FANTASI MENGGUNAKAN SOFTWARE ANSERIES DENGAN SUMBER IDE BUNGA MATAHARI Kristin Muktiana1,a) dan Erna Setyowati2,b) Mahasiswa Jurusan Pendidikan Kesejahteraan Keluarga, Fakultas Teknik, Universitas Negeri Semarang, Gedung E10 Lt 2 Kampus Sekaran, Gunungpati, Semarang 50229 Correspondingauthor:a)kristinmuktiana28@gmail.comb)ernasetyowati@mail.unnes.ac.id Abstract. The application of fantasy makeup design using Anseries software in this study was to facilitate the process of making fantasy makeup design. Research objectives: (1) To determine the validity of fantasy makeup design with sunflower sources using Anseries software. (2) To find out the results of fantasy makeup design with sunflower sources. This study used an experimental method with one-group pretest-posttest design. The research object was Anseries software. The research subjects consisted of three expert validators and 15 moderate-trained panelists from two different study programs in Universitas Negeri Semarang. The data collection techniques were using interviews, observation, and documentation. The data analysis was using descriptive percentage. The fantasy makeup design was using Anseries software which has 4 designs, namely the design of the face, chest, arms and legs. The results of the descriptive analysis showed that the product of fantasy makeup design was declared very valid by three validators based on the assessment indicators of form, color, ease of application, and final result. The products of fantasy makeup design using Anseries software have been declared "very favorable" ratings based on favorite test results by 15 panelists and received "very favorable" ratings based on the assessment indicators of form, color, ease of application, and final result. The suggestion in this research is that making a fantasy makeup design using Anseries software requires skill and accuracy. So, the design that is formed gets good results. Keywords: fantasy makeup design, Anseries software, sunflowers. Abstrak. Penerapan desain rias fantasi menggunakan software Anseries dalam penelitian ini adalah untuk memudahkan proses pembuatan desain rias fantasi. Tujuan penelitian: (1) Untuk mengetahui validitas desain rias fantasi dengan sumber ide bunga matahari menggunakan software Anseries (2) Untuk mengetahui hasil karya desain rias fantasi dengan sumber ide bunga matahari. Penelitian ini menggunakan metode eksperimen dengan desain eksperimen One-Group Pretest-Posttest Design. Objek penelitian berupa software Anseries. Subjek penelitian yaitu terdiri dari tiga validator ahli dan 15 panelis agak terlatih yang terdiri dari 2 prodi mahasiswa UNNES. Teknik pengumpulan data menggunakan wawancara, observasi dan dokumentasi. Analisis data menggunakan deskriptif persentase. Desain rias fantasi menggunakan software Anseries mempunyai 4 desain yaitu desain bagian wajah, dada, lengan dan kaki. Hasil analisis deskriptif menunjukkan bahwa produk desain rias fantasi dinyatakan sangat valid oleh 3 validator berdasarkan indikator penilaian bentuk desain, warna desain, kemudahan aplikasi, dan hasil akhir desain rias. Produk desain rias fantasi menggunakan software Anseries telah dinyatakan sangat suka pada hasil uji kesukaan oleh 15 panelis dan memperoleh penilaian sangat suka berdasarkan indikator penilaian bentuk desain, warna desain, kemudahan aplikasi, dan hasil akhir. Saran dalam penelitian ini adalah Pembuatan desain rias fantasi menggunakan software Anseries diperlukan kemampuan dan ketelitian dalam mendesainya agar desain yang terbentuk memperoleh hasil yang baik. Kata Kunci: desain rias fantasi, software Anseries, bunga matahari.
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Ashrafi, Ali. "INVESTIGATION OF CHILDREN FANTASY LITERATURE IN ENGLISH LANGUAGE: THE CASE OF BEATRIX POTTER’S WORK/INVESTIGASI SASTRA FANTASI ANAK-ANAK DALAM BAHASA INGGRIS: CASE OF BEATRIX POTTER’S WORK." Aksara 32, no. 2 (January 3, 2021): 247–57. http://dx.doi.org/10.29255/aksara.v32i2.472.247-257.

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Abstract In this research, we chose the series of Beatrix Potter in English languages. Then the obtained data studied in three parts of the style of writing, the semiotics of fantasy characters, and in terms of social concepts such as power, gender, and collaboration. This research is descriptive research based on the library method. Fantasy is a ction about a topic in the past or an event in the future that is now untrue, but relying on individual knowledge and imagination. Fantasy literature, as it stands today, was created in Europe in the eighteenth century, although its elements exist in myths and ancient myths. Beatrix Potter (1866-1943) grew up in London is the most acclaimed Baby Writer. She was an English writer, illustrator, natural scientist, and conservationist best known for her children’s books featuring animals. She is well-known as the author of children’s books such as The Tale of Peter Rabbit. She wrote 23 books altogether, the most famous of which was “the Tale of Peter Rabbit “, which translated into 35 languages and printed 151 million copies in the world. Keywords: characterization, fantasy literature, story, Beatrix Potter, phantom fantasy, realistic fantasy, writing style Abstrak Dalam penelitian ini, dipilih seri Beatrix Potter dalam bahasa Inggris. Kemudian data yang diperoleh dianalisis dalam tiga bagian: gaya penulisan, semiotika karakter fantasi, dan ditinjau dari konsep sosial, seperti kekuasaan, jenis kelamin, dan kolaborasi. Penelitian ini merupakan penelitian deskriptif berdasarkan metode kepustakaan. Fantasi adalah ksi tentang suatu topik di masa lalu atau peristiwa di masa depan yang sekarang tidak benar, tetapi mengandalkan pengetahuan dan imajinasi individu. Sastra fantasi, seperti yang ada saat ini, diciptakan di Eropa pada abad kedelapan belas, meskipun unsur-unsurnya ada dalam mitos dan mitos kuno. Beatrix Potter (1866-1943) besar di London adalah Penulis Bayi, ilustrator, ilmuwan alam, dan konservasionis yang terkenal karena buku anak-anaknya yang menampilkan hewan. Karyanya yang terkenal adalah buku anak-anak, seperti The Tale of Peter Rabbit. Kata kunci: penokohan, sastra fantasi, cerita, Beatrix Potter, fantasi hantu, fantasi realistik, gaya menulis
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Carroll, Siobhan Maria, and Edward Larkin. "Anthropocene Fantasy and Infrastructures of Exploitation." PMLA/Publications of the Modern Language Association of America 139, no. 2 (March 2024): 238–51. http://dx.doi.org/10.1632/s0030812924000142.

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AbstractThis essay traces the emergence of Anthropocene fantasy through an analysis of three multivolume series—George R. R. Martin's A Song of Ice and Fire, Robin Hobb's Realm of the Elderlings, and N. K. Jemisin's The Broken Earth. Each of these series repurposes the conventions of epic fantasy to analyze the ideological underpinnings of anthropogenic crisis. Among the most important tropes revised are fantasy infrastructures, which, in Anthropocene fantasy, frequently manifest a problematic division between the human and the nonhuman. Consequently, characters’ responses to these infrastructures often reflect these novels’ ecological politics. The surrender of agency associated with the abandonment of ancient infrastructures further indicates Anthropocene fantasy's interest in reimagining the individualistic mode of human agency that drives so many novel plotlines, fantasy and realist alike. Anthropocene fantasy's revision of its own problematic genre infrastructures thus has implications not only for the epic fantasy but for the novel form more broadly.
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Saharani, Alya Bunga, Fachrisa Alma Tiara Putri, and Aditya Eka Putra. "Penggunaan Fantasy Themes Tentang Pemberdayaan Perempuan Generasi Muda Melalui Media Digital di Komunitas ‘Puan Bisa’." Jurnal Komunikasi Nusantara 5, no. 1 (June 2, 2023): 158–65. http://dx.doi.org/10.33366/jkn.v5i1.304.

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The online community 'Puan Bisa' is a women-specific community that has the goal of empowering women, especially young women by utilizing symbolic fantasy in digital communication. The fantasy theme is the contents of messages in communication that have been dramatized, either through the choice of words, phrases, slogans and so on. The purpose of this research is to find out what kind of fantasy themes and messages the founder of the 'Puan Bisa' community uses to members of the 'Puan Bisa' online community board in building group awareness. The goal of this research is to find out what kind of message is used by founder of the 'Puan Bisa' community. The method used in this research is descriptive qualitative with data collection in the form of interviews with informants, pattern matching, literature studies, and internet research. The results of this study show that the fantasy created by the Founder of the 'Puan Bisa' community for members of the online community 'Puan Bisa' has built a group awareness in carrying out and describing women's empowerment. This causes a fantasy chain to occur which gives rise to certain types of fantasy that have specific meanings when used within the women's empowerment community. Abstrak Komunitas online ‘Puan Bisa’ merupakan komunitas khusus perempuan yang mempunyai tujuan untuk memberdayakan perempuan khususnya perempuan muda dengan memanfaatkan fantasi simbolik dalam komunikasi digital. Tema fantasi merupakan isi pesan dalam komunikasi yang sudah didramatisasi, baik melalui pemilihan kata, frasa, slogan dan lain sebagainya. Tujuan dari penelitian ini untuk mengetahui tema fantasi dan pesan seperti apa yang digunakan pendiri komunitas ‘Puan Bisa’ kepada anggota pengurus komunitas online ‘Puan Bisa’ dalam membangun kesadaran kelompok. Metode yang digunakan pada penelitian ini adalah kualitatif deskriptif dengan pengumpulan data berupa wawancara terhadap informan, pola pencocokan, studi pustaka, dan riset internet. Hasil dari penelitian ini fantasi yang diciptakan oleh Pendiri dari komunitas ‘Puan Bisa’ kepada anggota pengurus komunitas online ‘Puan Bisa’ telah membangun sebuah kesadaran kelompok dalam melakukan dan menggambarkan pemberdayaan perempuan. Hal ini menyebabkan terjadinya rantai fantasi yang memunculkan tipe fantasi tertentu yang bermakna spesifik ketika digunakan di dalam komunitas pemberdayaan perempuan.
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Demesinova, А. А., and G. K. Kazhibaeva. "THE PROBLEMS OF HARMONY AND DIFFERENCES BETWEEN FANTASY AND MYTH, FAIRY TALE, FICTION." Keruen 81, no. 4 (December 20, 2023): 161–73. http://dx.doi.org/10.53871/2078-8134.2023.4-13.

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The article scrutinizes the distinctions between myth, fairytale, and fantasy within the studyof the fantasy genre, an increasingly significant aspect of contemporary world and Kazakh literature. Fourpredominant perspectives on fantasy in modern literary studies are discussed. One viewpoint negates fantasy’sindependent literary status, deeming it a subset of fiction, supported by its widespread presence in modernliterature, films, and popular culture. Another perspective equates fantasy with fairytales, illustrated byJ.R.R. Tolkien’s initial classification of his works as “fairytales” before the term “fantasy” gained scholarlyrecognition. Some researchers argue that fantasy’s roots lie in mythology, specifically a “neomyth” born fromauthors’ mythological thinking and ancient myths. This viewpoint is deemed by the author to reveal the genesisand literary essence of fantasy most comprehensively. Lastly, a less supported view ties fantasy’s emergence tothe evolution of “horror” literature, inspired by 90s computer games, notably championed by the Polish futuristS.S. Lem. However, this perspective lacks substantial backing. The author of the article managed to give hisown, author’s definition of fantasy by analyzing the opinions of supporters of these four views on the fantasygenre. The scientific article discusses the problems of interrelation and differences between fantasy works frommythology, fairy tales and science fiction. The analysis of definitions and interpretations of literary scholars onthis issue is carried out. The author’s definition of the fantasy genre based on a comparative analysis of variousliterary genres is proposed. A comparative table of interrelationships and features of mythology, folklore andliterary fairy tales, science fiction, as well as the fantasy genre has been formed. It is concluded that fantasy isa syncretic, dynamic meta-genre that unites literature, philosophy, cultural studies, pedagogy, psychology, thefilm industry, animated films, computer games, entertainment and other areas.
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Haryawati, I. Luh Ade, I. Gede Sudirtha, and Made Diah Angendari. "PEMBUATAN BUSANA FANTASI DENGAN SUMBER IDE DRAMATARI CALONARANG." Jurnal BOSAPARIS: Pendidikan Kesejahteraan Keluarga 10, no. 3 (November 26, 2019): 167. http://dx.doi.org/10.23887/jjpkk.v10i3.22151.

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Abstrak Penelitian ini bertujuan untuk (1) mendeskripsikan proses pembuatan busana fantasi dengan sumber ide Dramatari Calonarang; (2) mendeskripsikan hasil dari pembuatan busana fantasi dengan sumber ide Dramatari Calonarang. Penelitian ini merupakan penelitian pengembangan (Research and Development), menggunakan model pengembangan PPE. Proses penelitian pengembangan busana ini dilakukan melalui beberapa tahap, yaitu yang terdiri dari 3 tahap yaitu: Perencanaan (planning), produksi (production), evaluasi (evaluation). (1) Pengumpulan data yang digunakan dalam pengembangan ini adalah angket. Proses dari pembuatan buasana fantasi melalui beberapa tahap yakni tahap perencanaan hal pertama yang dilakukan adalah menganalisis terhadap sumber ide yang dikembangkan menjadi busana. Kemudian dilanjutkan dengan proses perancangan atau desain. Pada proses ini peneliti membuat desain busana berdasarkan analisis. Setelah proses perencanaan, kemudian tahap selanjutnya yaitu produksi. Pada proses pengembangan terdiri dari dua langkah yaitu, persiapan dan pelaksanaan. Tahap evaluasi dilakukan uji produk terhadap hasil dari pengembangan busana. (2) Hasil pembuatan busana fantasi dengan sumber ide Dramatari Calonarang terdiri dari dua busana dengan siluet A dan I yang bersumber ide dari tokoh busana penari Matah Gede. Berdasarkan hasil uji produk busana fantasi dari ahli busana I dan ahli II mendapatkan hasil 98,5%. Hal menunjukan bahwa pembuatan busana fantasi dengan sumber ide Dramatari Calonarang memiliki tingkat pencapaian sangat baik. Kata Kunci: Busana Fantasi, Dramatari Calonarang, Sumber Ide. Abstract This study aims to (1) describe the process of making fantasy fashion with the source of Dramatari Calonarang's ideas; (2) describe the results of making a fantasy outfit with the source of Dramatari Calonarang's ideas. This research is a research and development, using PPE development model. The clothing development research process is carried out through several stages, consisting of 3 stages: planning, production, evaluation. (1) Data collection used in this development is a questionnaire. The process of making fantasy atmosphere through several stages namely the planning stage the first thing to do is to analyze the source of ideas developed into clothing. Then proceed with the design process. In this process the researcher makes a fashion design based on analysis. After the planning process, then the next stage is production. In the development process consists of two steps, namely, preparation and implementation. The product evaluation phase is tested on the results of clothing development. (2) The results of making a fantasy outfit with the source of ideas Dramatari Calonarang consists of two outfits with silhouettes A and I sourced from the fashion figure of the dancer Matah Gede. Based on the test results of fantasy fashion products from fashion experts I and experts II get 98.5% results. This shows that the making of fantasy fashion with the source of ideas from Dramatari Calonarang has a very good level of achievement. Keywords: Fantasy Clothing, Development, Idea Source.
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Rohma, Naafi Nur, and Matius Ali. "MONTASE MEWUJUDKAN FANTASI DALAM FILM POHON PENGHUJAN." Capture : Jurnal Seni Media Rekam 8, no. 1 (August 9, 2017): 63–74. http://dx.doi.org/10.33153/capture.v8i1.1903.

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The research titled Montage Realizing Fantasy in the Rain Tree Film (MontaseMewujudkan Fantasi dalam Film Pohon Penghujan)uses qualitative research methods with a formalist esthetic approach and Eisenstein's montage theory. The problem in this research is how the montage manifests the fantasy in the RainTree film?The study in this study focuses on the montage, thus giving meaning in the fantasy film of the Rainbows. The analysis used to dissect the problems used Eisenstein montage theory, namely metric,rhythmic,tonal,overtonal,and intellectual.The results obtained in the research shows a way of fantasy creation,that is,there are some Lacan fantasy scenes,the way the subject is eagerly read through the Eisenstein montage. Through the montage of Eisenstein can be seen the essence of each shot is displayed and the formation of how the characters in the film RainTree knows his passion and shapes his desire through a series of montage.Keywords: Fantasy,Montage,RainTree.
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Nurhafika, Nurhafika, and Mohd Hafrison. "KONTRIBUSI KETERAMPILAN MEMBACA PEMAHAMAN TEKS CERITA FANTASI TERHADAP KETERAMPILAN MENULIS TEKS CERITA FANTASI SISWA KELAS VII SMP PEMBANGUNAN LABORATORIUM UNP." Pendidikan Bahasa Indonesia 8, no. 1 (March 17, 2019): 153. http://dx.doi.org/10.24036/103930-019883.

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ABSTRACT The purpose of this research there are three. First, it describes the skills of reading comprehension text story fantasy grade VII SMP Pembangunan Laboratorium UNP. Second, describing a fantasy story text writing skills grade VII SMP Pembangunan Laboratorium UNP. Third, describe the contribution of the reading comprehension skills of fantasy with story text write text stories fantasy grade VII SMP Pembangunan Laboratorium UNP. This research type is quantitative descriptive method. The design used in this research is the design contribution. This research population is grade VII SMP Pembangunan Laboratorium UNP are registered on the 2018/2019 school year, that is, 85 students. The sample in this research is determined using the purposive sampling of the population, i.e., 59 students. Research data is a score test results intermediate reading comprehension text story fantasy and score the writing skills test result text story fantasy. Research instrument is an objective test to measure the skills of reading comprehension text story fantasy and performance tests to measure the writing skills text story fantasy. The results of the research there are three. First, the skills of writing fantasy stories text grade VII SMP Pembangunan Laboratorium UNP are on more than enough qualifications (LdC). Second, the skills of reading comprehension text story fantasy grade VII SMP Pembangunan Laboratorium UNP are on more than enough qualifications (LdC). Third, intermediate reading comprehension text story fantasy contributions amounting to 21.25% against writing skills text story fantasy grade VII SMP Pembangunan Laboratorium UNP. Kata kunci: Kontribusi, Keterampilan, Membaca Pemahaman, Menulis, Teks Cerita Fantasi
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NIKOLAIEVSKA, YULIIA, IRYNA PALIY, VOLODYMYR CHERNENKO, IRYNA TSURKANENKO, KATERYNA LOZENKO, OLGA YURCHENKO, and SERHII DIKARIEV. "INSTRUMENTAL FANTASY IN THE 20TH CENTURY: VARIATIONS ON THE GENRE-STYLE GENOTYPE." AD ALTA: 12/02-XXIX. 12, no. 2 (August 31, 2022): 193–98. http://dx.doi.org/10.33543/120229193198.

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The article is devoted to the problem of the transformation of the genre gene survey of instrumental fantasy in musical creativity of the 20th century. The research methodology is based on cultural and systemic approaches, which allows to present fantasy in several dimensions: ontological (philosophical meaning), pragmatic (genre structure) and interpretive (play with an invariant, original work, etc.), which is proven on individual examples. The scientific novelty of the study consists in presenting fantasy as a system that combines the ontological, communicative and interpretive nature of the genre. It was revealed that the ontological nature is revealed through structural, linguistic and dramaturgical signs of improvisation and freedom; genre (genre composition) through the basic indicator that combines freedom of presentation and development of the main musical material (theme, thematic complex, etc.); the communicative meaning appears to direct the attention of both the performer and the listener to the principle of creative freedom, or a certain “game”, which becomes the main idea in the work. Finally, the interpretive meaning is emphasized due to the presence of the type of “fantasy on themes”, re-intonation, combination of the fantasy genre with other genres, which is often noted by the author himself - sonata-fantasia, waltz-fantasia, quasi fantasia, etc., which is evidence of the work of fantasy as a principle of special “world perception” and “world creation” both by itself and based on established linguistic and dramaturgical norms of another genre.
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13

Maryani, Maryani, Nani Solihati, and Imam Syafii. "HUBUNGAN MOTIVASI BERPRESTASI DAN KEMAMPUAN BERPIKIR KREATIF DENGAN KETERAMPILAN MENULIS TEKS CERITA FANTASI PADA SISWA KELAS VII MTSN 13 JAKARTA." Wawasan: Jurnal Kediklatan Balai Diklat Keagamaan Jakarta 3, no. 2 (December 31, 2022): 163–79. http://dx.doi.org/10.53800/wawasan.v3i2.154.

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Abstract This research aims to explain the relationship between achievement motivation and creative thinking ability with the skills of writing fantasy story texts for seventh-grade students of MTSN 13 Jakarta. The researcher conducted the research with research subjects, namely class VII I MTSN 13 Jakarta, with a total of 32 students. This research is a quantitative research using the correlation method. The research problems are 1) is there a positive relationship between students' achievement motivation (X1) and writing fantasy story text skills (Y); 2) is there a positive relationship between creative thinking ability (X2) and fantasy story writing skills (Y); 3) is there a positive relationship between students' achievement motivation (X1) and creative thinking ability (X2) together with writing fantasy story text skills (Y). The results of the study can be described as follows: 1) there is a positive relationship between students' achievement motivation (X1) and writing text fantasy story skills (Y). This statement can be seen from the significance level of 0.05; it is obtained that the t count is 5.122 > t table is 1.697. 2) There is a positive relationship between creative thinking ability (X2) and writing fantasy story text skills (Y). This statement can be seen from the significance level of 0.05; it is obtained that count is 4.911 > t table is 1.697. 3) There is a positive relationship between students' achievement motivation (X1) and creative thinking ability (X2), together with writing fantasy story text skills (Y). This statement can be seen from the significant level of 0.05 obtained from F count 18.373 > F table 3.32. Abstrak Permasalahan yang diteliti yaitu hubungan motivasi berprestasi dan kemampuan berpikir kreatif terhadap kemampuan menulis teks cerita fantasi. Penelitian ini bertujuan untuk mengetahui hubungan antaramotivasi berprestasi dan kemampuan berpikir kreatif dengan keterampilan menulis teks cerita fantasi siswa kelas VII MTSN 13 Jakarta. Penelitian dilakukan dengan subjek penelitian yaitu kelas VII I MTSN 13 Jakarta dengan jumlah 32 siswa. Penelitian ini merupakan penelitian kuantitatif dengan menggunakan metode korelasi. Hasil penelitian dapat dijabarkan sebagai berikut: 1) terdapat hubungan yang positifantara motivasi berprestasi siswa (X1) dengan keterampilan menulis teks cerita fantasi (Y). Pernyataan ini dapat dilihat dari taraf sifnifikan 0,05 diperoleh t hitung 5.122 > t tabel 1.697. 2) Ada hubungan yangpositif antara kemampuan berpikir kreatif (X2) dengan keterampilan menulis teks cerita fantasi (Y). Pernyataan ini dapat dilihat dari taraf sifnifikan 0,05 diperoleh t hitung 4.911 > t tabel 1.697. 3) Ada hubungan yang positif antara motivasi berprestasi siswa (X1) dan kemampuan berpikir kreatif (X2) secara bersama-sama dengan keterampilan menulis teks cerita fantasi (Y). Pernyataan ini dapat dilihat daritaraf sifnifikan 0,05 diperoleh F hitung 18.373 > F tabel 3.32. Penelitian menunjukkan bahwa kemampuan menulis teks cerita fantasi dipengaruhi oleh motivasi berprestasi dan kemampuan berpikir kreatif.
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Novita, Erina, and Nursaid Nursaid. "STRUKTUR, UNSUR, DAN TIPE TEKS DALAM TEKS CERITA FANTASI KARYA SISWA KELAS VII SMP NEGERI 7 PADANG." Pendidikan Bahasa Indonesia 9, no. 3 (November 29, 2020): 55. http://dx.doi.org/10.24036/110720-019883.

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AbstractThis study aims to describe the structure of the text (orientation, complications, resolution), elements, and types of text contained in the fantasy text stories written by students of class VII of SMP Negeri 7 Padang. The data to be analyzed in the form of structure, elements, and type of text contained in the text of a fantasy story. Data collection techniques in this study were carried out through three stages. First, researchers read and understand the text of fantasy stories. Second, researchers mark the sections related to the structure of the text, elements, and types of text of fantasy stories. Third, inventorying findings related to the structure, elements, and type of text into the data inventory format Based on the results of the study, it can be concluded three things as follows. First, in general students of class VII SMP 7 Padang have used the three text structures of fantasy stories. This is evident from the 48 fantasy story texts analyzed there are 2 fantasy story texts that do not have a complete structure. Second, students generally use six elements of fantasy story text. This is evident from the 48 fantasy texts analyzed which all have complete elements, namely themes, plot, characters and characterizations, settings, points of view, and mandates. Third, the type of fantasy story text is divided into two, namely (1) based on conformity with the real world, students are more likely to write slices of fantasy stories and (2) based on story settings, students tend to write stories over time, from the present to the past. Kata Kunci: Struktur, Teks Cerita Fantasi Tipe, Unsur
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15

Chick, David, and Steven R. Gold. "A Review of Influences on Sexual Fantasy: Attitudes, Experience, Guilt, and Gender." Imagination, Cognition and Personality 7, no. 1 (September 1987): 61–76. http://dx.doi.org/10.2190/lgke-g1wg-jabj-wxyh.

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The important role of sexual fantasy in human sexuality has received wide support in the past decade and a half. The initial interest in establishing fantasy's normality has shifted to examining the functional aspects of fantasy and the variables that influence it. The following article reviews variables that affect sexual fantasies including the role of an individual's personality/sexual attitude, sexual experience, sex guilt, and gender. Also, a hypothesized link between parental sexual attitudes and their children's fantasy production is explored. A variety of methods have been implemented to investigate fantasy and a number of these methods are critiqued and some possible methodological improvements are suggested. Finally, the similarity of findings across studies and methods seem to warrant expanding fantasy investigation to other areas and some future directions are suggested.
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Azizah, Hikmah Nur, Hilda Hilaliyah, and Memmy Dwi Jayanti. "PRONOMINA PADA KARANGAN CERITA FANTASI SISWA." Jurnal Sasindo UNPAM 9, no. 1 (June 1, 2021): 11. http://dx.doi.org/10.32493/sasindo.v9i1.11-23.

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Abstract This study aims to analyze the use of types of pronouns in fantasy story compositions of seventh grade students of SMP Harjamukti Depok. This type of research is descriptive qualitative. The data collection technique used was note reading technique. Analysis of the data used the split and match methods. The results of this study indicate that the use of personal prounouns is more dominant than other pronouns. This is because the personal pronouns has the potential and plays a role in developing essays that tell humans as characters, especially in fantasy stories. Keywords: Pronouns, fantasy stories, student essays. Abstrak Penelitian ini bertujuan untuk mengetahui dan menganalisis penggunaan pronomina pada karangan cerita fantasi siswa kelas VII SMP Harjamukti Depok. Metode yang digunakan adalah metode kualitatif sehingga bersifat deskriptif dan cenderung menggunakan analisis. Sumber data yang digunakan adalah karangan cerita fantasi siswa kelas VII SMP Harjamukti Depok sebagai acuan analisis serta berbagai buku dan artikel sebagai sumber data sekunder. Hasil penelitian ini menunjukkan bahwa penggunaan pronomina persona lebih dominan dibanding pronomina lainnya sebab pronomina ini berperan dalam mengembangkan karangan yang menarasikan manusia sebagai tokohnya. Kata Kunci: Pronomina, cerita fantasi, karangan siswa.
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Sulistyani, Hapsari Dwiningtyas. "Pemaknaan Lokal terhadap Teks Global Melalui Analisis Tema Fantasi." Jurnal ILMU KOMUNIKASI 13, no. 2 (January 20, 2017): 201. http://dx.doi.org/10.24002/jik.v13i2.721.

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Abstract: This study focuses on exploring the use of Fantasy Theme Analysis for examining local interpretation on global media texts, particularly the way in which Indonesian girls interpret Disney princesses. The main theory used in this research is Symbolic Convergence Theory in which the theory is used as a tool to analyze the chain of meanings. This research uses fantasy themes analysis as the method of analysis. The results indicate that the girls perceive the beauty images constructed by Disney as ideal. Consequently, they have negative perception to the dominant physical characteristics of Indonesian women.Keywords: beauty codes, fantasy themes analysis, feminine codes, local meaningsAbstrak: Penelitian ini fokus pada eksplorasi penggunaan analisis tema fantasi untuk melihat pemaknaan lokal terhadap produk global melalui interpretasi anak perempuan di Indonesia terhadap film putri Disney. Teori utama yang digunakan dalam penelitian ini adalah Teori Konvergensi Simbollik dengan analisis tema fantasi sebagai metode. Hasil penelitian menunjukkan bahwa anak-anak perempuan menempatkan konstruksi kecantikan oleh Disney sebagai kecantikan yang ideal, sehingga mereka cenderung memiliki persepsi negatif terhadap karakteristik fisik dominan yang dimiliki oleh sebagian besar perempuan Indonesia.Kata Kunci: analisis tema fantasi, kode feminin, pemaknaan kecantikan, pemaknaan lokal
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Nurrokhma, Dwi Sastra, Wahyudi Siswanto, and Yuni Pratiwi. "Respons Psikologis terhadap Pandemi Covid-19 dalam Cerita Fantasi." Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan 6, no. 6 (June 30, 2021): 969. http://dx.doi.org/10.17977/jptpp.v6i6.14899.

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<div align="center"><table width="645" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="439"><p class="Abstrak"><strong>Abstract:</strong> This study examines the psychological response to the Covid-19 pandemic in fantasy stories. This psychological response is reflected in the characterization of the characters in the fantasy story. The data of this research are narrative quotes, dialogue quotes, and fantasy story paragraphs that contain direct and indirect psychological responses. The data source of this research is a fantasy story with the theme of the Covid-19 pandemic written by grade VII students of MTsN Gresik. The theme of the fantasy story that was used as the data source was also determined, namely the Covid-19 pandemic. This theme is adapted to the circumstances experienced by students at this time. Data collection in this study was carried out in several steps. <em>First</em>, convey material related to understanding, structure, linguistic elements, and steps to writing fantasy stories to students. <em>Second</em>, assigning students to write fantasy stories according to predetermined themes. <em>Third</em>, observe and carefully read the fantasy stories written by students. <em>Fourth</em>, identify data and adjust it to the research focus<em>. Fifth</em>, code the data. <em>Sixth</em>, classify and describe the data. From the data analysis that has been done, several psychological responses were found. <em>First</em>, a cognitive response in the form of a character's knowledge of the Covid-19 pandemic. <em>Second</em>, affective responses related to the emotions of characters in the face of the Covid-19 pandemic. <em>Third</em>, a conative response in the form of actions taken by figures in the face of the Covid-19 pandemic.</p><p class="Abstrak"><strong>Abstrak:</strong> Penelitian ini bertujuan untuk mendeskripsikan bentuk respons psikologis terhadap bencana pandemi Covid-19 dalam cerita fantasi. Respons psikologis ini tercermin pada penokohan tokoh dalam cerita fantasi tersebut. Data penelitian ini berupa kutipan narasi, kutipan dialog, dan paragraf cerita fantasi yang mengandung respons psikologis secara verbal. Sumber data penelitian ini adalah cerita fantasi bertema pandemi Covid-19 yang ditulis siswa kelas VII MTsN Gresik. Tema dari cerita fantasi yang dijadikan sumber data juga ditentukan yaitu pandemi Covid-19. Tema ini disesuaikan dengan keadaan yang dialami siswa pada masa ini. Pengumpulan data dalam penelitian ini dilakukan dengan beberapa langkah. <em>Pertama</em>, menyampaikan materi terkait pengertian, struktur, unsur kebahasaan, dan langkah-langkah penulisan cerita fantasi kepada siswa. <em>Kedua</em>, memberikan penugasan ke siswa untuk menulis cerita fantasi sesuai tema yang sudah ditentukan. <em>Ketiga</em>, mengamati dan membaca secara saksama cerita fantasi yang ditulis siswa. <em>Keempat</em>, mengidentifikasi data dan menyesuaikan dengan fokus penelitian. <em>Kelima</em>, memberi kode pada data. <em>Keenam</em>, mengklasifikasikan dan mendeskripsikan data. Dari analisis data yang telah dilakukan, ditemukan beberapa respons psikologis. <em>Pertama</em>, respons kognitif berupa pengetahuan tokoh terhadap pandemi Covid-19. <em>Kedua</em>, respons afektif yang berkaitan dengan emosi tokoh dalam menghadapi pandemi Covid-19. <em>Ketiga</em>, respons konatif berupa tindakan yang diambil tokoh dalam menghadapi pandemi Covid-19.<strong></strong></p></td></tr></tbody></table></div>
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Lampton, David M. "The China Fantasy, Fantasy." China Quarterly 191 (September 2007): 745–49. http://dx.doi.org/10.1017/s0305741007001786.

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Chappell, Shelley. "Fantasy Motif Metaphors: Magical Powers as Exceptionality in Disney’s The Incredibles and Zizou Corder’s Lion Boy trilogy." Papers: Explorations into Children's Literature 18, no. 2 (December 1, 2008): 22–27. http://dx.doi.org/10.21153/pecl2008vol18no2art1164.

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While works of the fantasy genre convey literal stories which make sense according to the laws of their fictional worlds, the very impossibilities of these narratives invite further readings of their ‘secondary or tertiary levels of meaning’ (Bleiler 1983, p.vii; also see McGillis 1996a, p.72; Walsh 1981, p.38). Such readings have been generated through the analytical lenses of allegory, parable, fable, symbol and metaphor. A specific focus upon the operation of metaphor in recurrent fantasy motifs enables a precise analysis of fantasy’s secondary levels of meaning. Such a methodology scrutinises fantasy’s engagement with cultural assumptions and ideas, highlighting the ideological implications of fantasy and thus verifying fantasy’s inherent relevance to reality. This article aims to illustrate the value of this methodology by analysing the motif of magical powers as exceptionality in Disney’s The Incredibles (2003) and Zizou Corder’s Lion Boy trilogy (2003-2005).
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Maraya, Priskilia Ratu, Ramly Ramly, and Sulastriningsih Djumingin. "PENGARUH MEDIA ANIMASI DAN VIDEO DALAM PEMBELAJARAN MENULIS CERITA FANTASI PADA SISWA KELAS VII SMP KATOLIK RAJAWALI MAKASSAR." Fon: Jurnal Pendidikan Bahasa dan Sastra Indonesia 18, no. 2 (October 29, 2022): 331–46. http://dx.doi.org/10.25134/fon.v18i2.5838.

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ABSTRAK: Penelitian ini bertujuan (1) Mendeskripsikan hasil belajar menulis teks cerita fantasi siswa kelas VII SMP Katolik Rajawali dengan memanfaatkan media animasi. (2) Mendeskripsikan hasil pembelajaran menulis teks cerita fantasi siswa kelas VII SMP Katolik Rajawali dengan memanfaatkan media video. (3) Membuktikan ada atau tidaknya pengaruh media animasi atau video terhadap pembelajaran menulis teks cerita fantasi siswa kelas VII SMP Katolik Rajawali. Populasi penelitian ini adalah keseluruhan siswa kelas VII SMP Katolik Rajawali yang berjumlah 246 siswa yang tersebar ke dalam enam kelas. Mulai dari kelas VII S, VII T, VII U, VII V, VII W, VII X. Sampel dalam penelitian ini yaitu kelas eksperimen pada kelas VII V dan kelas kontrol pada VII U yang dipilih secara random atau acak. Instrumen yang digunakan yaitu instrument tes. Data penelitian dianalisis dengan menggunakan statistik deskriptif dan statistik inferensial. Hasil penelitian menunjukkan bahwa: (1) pembelajaran menulis cerita fantasi kelas VII V SMP Katolik Rajawali dengan menggunakan media animasi termasuk kategori sangat tinggi pengaruhnya dengan nilai rata-rata 87; (2) pembelajaran menulis cerita fantasi kelas VII U SMP Katolik Rajawali dengan menggunakan media video termasuk kategori sangat berpengaruh dengan nilai rata-rata 87; (3) media animasi dan video sangat berpengaruh dalam pembelajaran menulis cerita fantasi kelas VII SMP Katolik Rajawali. Hal ini dibuktikan dengan uji-t pada kelas eksperimen nilai signifikansi adalah 14,678 ttabel = 1,99. Jadi, H1 diterima dan H0 ditolak, ada perbedaan yang signifikan posttest pada kelas eksperimen. Pada kelas kontrol diperoleh thitung = 14,238 ttabel = 1,99. Jadi, H1 diterima dan H0 ditolak. KATA KUNCI: Media animasi, menulis cerita fantasi, pengaruh, video THE EFFECT OF ANIMATION AND VIDEO MEDIA IN WRITING FANTASY STORIES AT THE 7TH GRADE STUDENTS OF SMP KATOLIK RAJAWALI MAKASSARABSTRACT: This study aims to (1) describe the results of learning to write fantasy story texts for the seventh grade students of Rajawali Catholic Junior High School by using animation media. (2) Describe the learning outcomes of writing fantasy story texts for the seventh grade students of Rajawali Catholic Junior High School by using video media. (3) prove whether or not there is an influence of animation or video media on learning to write fantasy story texts for the seventh grade students of Rajawali Catholic Junior High School. The population of this research is the entire seventh grade students of Rajawali Catholic Junior High School, totaling 246 students which are divided into six classes. Starting from class VII S, VII T, VII U, VII V, VII W, VII X. The samples in this study were the experimental class in class VII V and the control class in VII U which were chosen randomly. The instrument used is a test instrument. The research data were analyzed using descriptive statistics and inferential statistics. The results showed that: (1) learning to write fantasy stories for class VII V of Rajawali Catholic Junior High School by using animation media was in the category of very high influence with an average score of 87; (2) learning to write fantasy stories for class VII U of Rajawali Catholic Junior High School by using video media is categorized as very influential with an average score of 87; (3) animation and video media are very influential in learning to write fantasy stories for class VII Rajawali Catholic Junior High School. This is evidenced by the t-test in the experimental class, the significance value is 14.678 ttable = 1.99. So, H1 is accepted and H0 is rejected, there is a significant difference in the posttest in the experimental class. In the control class obtained tcount = 14,238 ttable = 1,99. So, H1 is accepted and H0 is rejected. KEYWORDS: Animated media, influences, videos, writing fantasy stories
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Attebery, Brian. "Affordances of Fantasy." Genre 57, no. 1 (April 1, 2024): 1–23. http://dx.doi.org/10.1215/00166928-10982852.

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Abstract Each of the functions of fantasy described by J. R. R. Tolkien in his essay “On Fairy-Stories” can be reframed through affordance theory into a kind of re-visioning. Such re-visioning is comparable to the formalist notion of defamiliarization or the science fiction technique that Darko Suvin called “cognitive estrangement.” Whereas science fiction projects alternative futures, fantasy's affordances allow writers to generate alternative worldviews grounded in real or invented mythic pasts. The initial move away from claiming to imitate reality allows fantasy writers to project inner experience onto an outer storyworld (there is no pathetic fallacy in fantasy), to depict multiple contradictory selves (housed within a single body or spread out over several characters), and to invite readers to consider alternatives to commonsense assumptions and seemingly inevitable social orders.
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Febrianti, Velia, and Harris Effendi Thahar. "Komparasi Keterampilan Menulis Teks Deskripsi dengan Keterampilan Menulis Teks Cerita Fantasi Siswa Kelas VII SMP Negeri 7 Padang." Pendidikan Bahasa Indonesia 9, no. 2 (June 14, 2020): 72. http://dx.doi.org/10.24036/108993-019883.

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ABSTRACT This article reveals the comparison of writing description text skills with fantasy stories of seventh grade students of SMP Negeri 7 Padang. The objectives of the study are four. First, it describes students' writing text description skills. Second, describe the writing skills of students' fantasy text. Third, analyze the comparison of writing description text skills with students' fantasy stories. Fourth, analyze the factors that cause differences in writing description text skills with fantasy stories. The design of this study is comparative. The study population was students of class VII SMP 7 Padang who registered in the 2019/2020 school year as many as 255 students. The research sample of 48 students, determined through simple random sampling technique (20% of the population). The research data were the score of writing skills as well as the results of interviews with students about the skills of writing description texts and fantasy stories. Data obtained through performance tests and interviews. There are four research results. First, the students' writing description text skills are more than adequate (LdC) qualifications with an average of 75.26. Second, the students' ability to write fantasy text is in good qualifications (B) with an average of 80.86. Third, there are differences in writing description text skills with students' fantasy stories. Fourth, there are four factors that cause differences in the two writing skills of the text, namely elements of facts and opinions, the use of a variety of standard and non-standard languages, talents/interests, and educators in the teaching and learning process.Kata kunci: Keterampilan, Teks Deskripsi, Teks Cerita Fantasi, Menulis, Komparasi
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Putra, Doni Putra, Bakkareng Bakkareng, and Hosra Afrizoni. "Pengaruh Kompetensi SDM, Motivasi Kerja, dan Semangat Analisis Pengaruh Kepercayaan dan Kualitas Layanan Terhadap Loyalitas Pelanggan Pada Toko Fantasi Cellular Pondok Padang." EKASAKTI MATUA JURNAL MANAJEMEN 1, no. 4 (October 3, 2023): 292–301. http://dx.doi.org/10.31933/emjm.v1i4.946.

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Tujuan dari penelitian ini adalah: (1) Untuk mengetahui pengaruh kepercayaan terhadap loyalitas pelanggan pada Toko Fantasy Cellular di Pondok Padang. (2) Mengetahui pengaruh kualitas pelayanan terhadap loyalitas pelanggan pada toko Fantasy Cellular Pondok Padang. (3) Mengetahui pengaruh kepercayaan & kualitas pelayanan terhadap loyalitas pelanggan pada toko Fantasi Cellular Pondok Padang. Metode pemilihan sampel yang digunakan dalam penelitian ini adalah jumlah sampel sebanyak 76 responden. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah dengan menyebarkan kuesioner. Metode analisis data dalam penelitian ini menggunakan analisis regresi linier berganda, koefisien determinasi, dan uji hipotesis T dan F. Hasil penelitian antara lain (1) Variabel Kepercayaan secara parsial berpengaruh positif & signifikan terhadap loyalitas pelanggan Toko Fantasi Seluler Pondok Padang. (2) Variabel Kualitas Pelayanan secara parsial berpengaruh positif & signifikan terhadap Loyalitas Pelanggan di Toko Fantasi Seluler Pondok Padang. (3) Kepercayaan (X1) dan Kualitas Pelayanan (X2) secara simultan berpengaruh signifikan terhadap Loyalitas Pelanggan pada Toko Fantasi Seluler Pondok Padang. Kontribusi Kepercayaan (X1) dan Kualitas Pelayanan (X2) terhadap Loyalitas Pelanggan pada Toko Seluler Fantasi di Pondok Padang adalah sebesar 60%, sedangkan sisanya sebesar 40% dijelaskan oleh variabel lain yang tidak digunakan dalam penelitian ini seperti kepuasan pelanggan dan toko. suasana.
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Ningsih, Cahyu, and Zulfikarni Zulfikarni. "TOKOH DAN PENOKOHAN DALAM TEKS CERITA FANTASI KARYA SISWA KELAS VII SMP NEGERI 21 PADANG DAN IMPLIKASINYA TERHADAP PEMBELAJARAN TEKS CERITA FANTASI DI SMP." Pendidikan Bahasa Indonesia 9, no. 3 (November 29, 2020): 10. http://dx.doi.org/10.24036/110715-019883.

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ABSTRACT This article reveals the types of characters and characterizations in the text of fantasy stories for Grade VII students of SMP Negeri 21 Padang. There are two objectives of this research. First, describe the types of characters that the seventh grade students of SMP Negeri 21 Padang appear in in the text of the fantasy stories they write. Second, to describe the character presence techniques used by SMP Negeri 21 Padang students to bring out the character of the characters in the fantasy stories they write. This type of research is qualitative research with descriptive methods. The main instrument of this research is the researcher himself. Data were collected using documentation techniques, which are still archived by Indonesian language subject teachers. There are two findings in this study, namely (1) the types of figures that students tend to appear in the text of the fantasy stories they write are fictional characters, additional characters, protagonists, white characters, flat characters, and static characters, but other types of characters. students still use them in the text of their fantasy stories, and (2) the techniques for the presence of figures that are often used by students are analytical techniques, action techniques, and word techniques. However, the students still use the technique of the presence of other figures. Kata kunci : tokoh, penokohan, teks cerita fantasi
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Aldrina, Inayyah, and Abdurrahman Abdurrahman. "PENGARUH PENGGUNAAN MODEL PICTURE AND PICTURE TERHADAP KETERAMPILAN MENULIS TEKS CERITA FANTASI SISWA KELAS VII SMP NEGERI 7 PARIAMAN." Pendidikan Bahasa Indonesia 9, no. 2 (June 14, 2020): 29. http://dx.doi.org/10.24036/108987-019883.

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ABSTRACT The purpose of this study consists of three. First, it describes the writing skills of fantasy text for grade VII Junior High School 7 Pariaman before using the picture and picture models. Secondly, it describes the writing skills of fantasy text of grade VII Junior High School 7 Pariaman using a picture and picture models. Third, describe the effect of using picture and picture models against writing fantasy text skills grade VII Junior High School 7 Pariaman. This type of research is quantitative research with experimental methods. The design of this research is one group pretest-posttest design. The results of this study are three. First, the fantasy text writing skills of grade VII Junior High School 7 Pariaman before using the picture and picture model are in the Almost Enough qualification with an average score of 52.99. Secondly, the skill of writing fantasy text for grade VII Junior High School 7 Pariaman after using the picture and picture model is in the qualification More Than Enough with an average count of 69.53. Third, based on the t-test, the alternative hypothesis (H1) is at a significant level of 95% and the degree of freedom (dk) = n-1 because tcount > t table, which is 4.59 > 1.70. Kata Kunci: pengaruh, model picture and picture, menulis teks cerita fantasi
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Rauschenberger, Sharon, and Steven Jay Lynn. "Fantasy-Proneness, Negative Affect, and Psychopathology." Imagination, Cognition and Personality 22, no. 3 (March 2003): 239–55. http://dx.doi.org/10.2190/aexb-y3jr-y7t2-0a7r.

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More than three quarters (76%) of the fantasty-prone college students (total N = 21) who scored in the upper 4% of the population on the Inventory of Childhood Memories and Imaginings (ICMI) [1] and who were administered a diagnostic interview met the criteria for either a past or present Axis I diagnosis according to the Diagnostic and Statistical Manual of Mental Disorders [2] compared with 30% of medium fantasy prone students (total N = 20) who scored within 1/2 a standard deviation of the mean on the ICMI. Negative affectivity, as measured by the General Temperament Survey [3], was found to mediate the relation between fantasy and current Axis-I disorder, but not past Axis-I disorder. Whereas 5% of the medium fantasy prones received a dissociative disorder diagnosis, 33% of the fantasizers did so, with dissociative disorder not otherwise specified (DDNOS) constituting three quarters of the total dissociative diagnoses. Fantasizers also reported more dissociative experiences and more tenuous cognitive, affective, and attentional control than their non fantasy-prone counterparts. In general, the results provide confirmation of the findings of Rauschenberger and Lynn [4].
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Borroff, Edith, and Ross Lee Finney. "Fantasy." American Music 8, no. 3 (1990): 380. http://dx.doi.org/10.2307/3052109.

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Bhrugubanda, Uma Maheshwari. "Fantasy." BioScope: South Asian Screen Studies 12, no. 1-2 (June 2021): 87–90. http://dx.doi.org/10.1177/09749276211026413.

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Garcia, Daniel. "Fantasy." Ploughshares 47, no. 4 (2021): 49. http://dx.doi.org/10.1353/plo.2021.0097.

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Postel-Vinay, Olivier. "Fantasy." Books N° 113, no. 1 (January 8, 2021): 4. http://dx.doi.org/10.3917/books.113.0004.

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Sneyers, Brigitte. "Fantasy." EPE Journal 5, no. 1 (March 1995): 3. http://dx.doi.org/10.1080/09398368.1995.11463355.

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Richard T. Rodríguez. "Fantasy." Critical Ethnic Studies 1, no. 1 (2015): 95. http://dx.doi.org/10.5749/jcritethnstud.1.1.0095.

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Babbitt, Natalie. "Fantasy." Language Arts 62, no. 8 (December 1, 1985): 824–25. http://dx.doi.org/10.58680/la198525894.

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Hunt, Caroline. "Form as Fantasy—Fantasy as Form." Children's Literature Association Quarterly 12, no. 1 (1987): 7–10. http://dx.doi.org/10.1353/chq.0.0400.

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Azzahra, Yustia Riska. "Penggunaan Bahasa dalam Cerita Fantasi Siswa Kelas VII di SMP Negeri 6 Malang." JoLLA: Journal of Language, Literature, and Arts 2, no. 7 (August 11, 2022): 1039–53. http://dx.doi.org/10.17977/um064v2i72022p1039-1053.

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Abstract: Writing skill is one of the benchmarks of students' ability and proficiency in Indonesian. This study aimed to analyze the use of language in students' fantasy stories consisting of: details of ideas from the developed theme, characteristics of word choice, and language style. This study used a descriptive qualitative approach with the type of text analysis research. The method used in this research is the document study method. Data analysis was carried out through three stages, namely data reduction, data presentation, and data verification. Based on the results of the study, fantasy stories written by students contain different ideas, including magic themes, supernatural themes, and futuristic themes. In terms of the use of word choice, there are three large groups that include other types, namely groups of words based on its meaning, groups of words based on the breadth of meaning coverage, and groups of words based on perception. Furthermore, the language style in fantasy stories students can be distinguished in two types, namely the variety of language and stylistics, each of which is categorized again into a more special form. Keywords: student fantasy story, language style, language use, word choice, theme Abstrak: Keterampilan menulis merupakan salah satu tolok ukur kemampuan dan kemahiran siswa dalam berbahasa Indonesia. Penelitian ini bertujuan menganalisis penggunaan bahasa dalam cerita fantasi siswa yang terdiri atas: rincian gagasan dari tema yang dikembangkan, karakteristik pilihan kata, dan gaya bahasa. Penelitian ini menggunakan pendekatan kualitatif deskriptif dengan jenis penelitian analisis teks. Metode yang digunakan dalam penelitian ini adalah metode studi dokumen. Analisis data dilakukan dengan melalui tiga tahap, yaitu reduksi data, penyajian data, dan verifikasi data. Berdasarkan hasil penelitian, cerita fantasi yang ditulis oleh siswa memuat gagasan yang berbeda-beda, meliputi tema magic atau sihir, tema supernatural, dan tema futuristik. Dari segi penggunaan pilihan kata ada tiga kelompok besar yang menaungi jenis-jenis yang lain, yaitu kelompok kata berdasarkan makna, kelompok kata berdasarkan luasnya cakupan makna, dan kelompok kata berdasarkan persepsi. Selanjutnya gaya bahasa yang terdapat dalam cerita fantasi siswa dapat dibedakan dalam dua jenis yaitu ragam bahasa dan stilistika yang masing-masing dikategorikan lagi ke dalam bentuk yang lebih khusus. Kata kunci: cerita fantasi siswa, gaya bahasa, penggunaan bahasa, pilihan kata, tema
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García Villar, Marta. "Los recursos cinematográficos de Final Fantasy y la narrativa transmediática de Final Fantasy XV." Con A de animación, no. 9 (March 14, 2019): 28. http://dx.doi.org/10.4995/caa.2019.11328.

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<p>Final Fantasy (Fainaru Fantajī, 1987) es una serie de videojuegos desarrollada por la compañía japonesa Square Enix, de amplio reconocimiento internacional, cuya historia va ligada a la configuración de los juegos de rol japonés. Tras quince títulos oficiales, treinta años de trayectoria y más de trescientos millones de unidades vendidas, Final Fantasy logra parte de su éxito gracias al afán de complejidad narrativa que le caracteriza desde su primera entrega. En la actualidad, se trata de todo un fenómeno asociado a una franquicia que asentó unas bases creativas inigualables desde sus inicios. En este reportaje, Marta García Villar, investigadora en relaciones transmedia y narrativa de videojuegos, así como colaboradora habitual en medios como Games Tribune y Manual, indaga en la declarada influencia cinematográfica de los títulos de Final Fantasy, que han llegado incluso a la cristalización de su propio universo ampliado.</p>
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Rafzanjani Bintang, Muhammad Arizafa. "Penciptaan Karya Film Animasi “Sky Land” Dengan Teknik Dua Dimensi." Journal of Animation & Games Studies 3, no. 2 (February 14, 2018): 151. http://dx.doi.org/10.24821/jags.v3i2.1857.

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Animasi bertemakan fantasi tidak hanya dalam bentuk cerita, namun dari segi karakter visual dan environment. Dari segi karakter ada yang berupa sesosok anak kecil hingga dewasa sampai dengan berbagai jenis monster, serta tak jarang terdapat karakter dan environment yang tidak dijumpai dimuka bumi.Animasi pendek “Sky Land” menceritakan Sena seorang gadis kecil pengumpul kayu yang menemukan sebuah kayu ajaib di sebuah hutan yang mampu mengeluarkan benda-benda ajaib, hingga membawanya ke negeri fantasi di atas awan dan membawanya berpetualang.Animasi pendek “Sky Land” ingin lebih memperlihatkan sense of art didalamnya, maka animasi ini diproduksi menggunakan teknik animasi dua dimensi (2D) digital hand drawing, yaitu menggambar frame by frame secara langsung dengan komputer baik karakter maupun background. Kata kunci: Fantasi, Animasi 2D, Sky Land Abstract Fantasy-themed animations are not only in story form, but in terms of visual and environmental characters. In terms of character there is a form of a small child to adult up to various types of monsters, and not infrequently there are characters and environments that are not encountered in the earth.The short animation of "Sky Land" tells Sena a small girl who collects a magical wood in a forest capable of removing magical objects, bringing her to a fantasy land on a cloud and taking her on an adventure.Short animation "Sky Land" wants to show more sense of art in it, then this animation is produced using two dimensional animation technique (2D) digital hand drawing, that is drawing frame by frame directly with computer both character and background. Keywords: Fantasy, 2D Animation, Sky Land
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Williams, Annabel. "Fantasias on National Themes: Fantasy, Space, and Imperialism in Rebecca West." Twentieth-Century Literature 66, no. 4 (December 1, 2020): 405–30. http://dx.doi.org/10.1215/0041462x-8770673.

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This article argues that Rebecca West’s sustained scrutiny of imperialism tends to coincide with her theoretical and formalist approaches to fantasy, and from this arises literary innovation significant both to modernist and late modernist contexts. It demonstrates that West’s creative achievement in Harriet Hume (1929), which partially adapts the conventions of other middlebrow and modernist fantasy literature of her day, is usefully read in conjunction with her assessment of interwar geopolitics, and especially her interest in the collective, sociopolitical fantasies that gather around contested national spaces. Furthermore, in Harriet Hume West elaborates a rhetoric of fantasy—stylistically whimsical, and ideologically what might be called a fantasia on national themes—that was elevated to new importance a decade later in her archetypal attack on imperialism, the Balkans travelogue Black Lamb and Grey Falcon (1941).
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Ain, Zamratul, and Utami Dewi Pramesti. "KORELASI PENGUASAAN KOSAKATA DENGAN KETERAMPILAN MENULIS TEKS CERITA FANTASI SISWA KELAS VII SMP NEGERI 16 PADANG." Pendidikan Bahasa Indonesia 8, no. 1 (March 18, 2019): 252. http://dx.doi.org/10.24036/103943-019883.

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ABSTRACT The purpose of this research there are three. First, describe vocabulary mastery Class VII students of SMP Negeri Padang 16. Second, it describes the text of the story of fantasy writing skills grade VII JUNIOR Country 16. Third, vocabulary mastery with correlation describes writing skills text story fantasy grade VII SMP Negeri Padang. 16. This research type is quantitative descriptive method. The design used in this research is the design korelasional. This research population is grade VII SMP Negeri Padang 16. listed on the 2018/2019 school year, that is 284 students. The sample in this research are determined by proportional random sampling of 20% of the population, i.e. 50 students. Research data is a score test results and score vocabulary mastery test results writing skills text story fantasy. Research instrument is an objective test to measure mastery of vocabulary news and performance tests to measure the writing skills text story fantasy. Based on the results of such research, it can be inferred that the skills of listening text news is correlated with writing skills text news. The better mastery of the vocabulary the better news will also enhance the story text writing skills. Kata kunci: Korelasi, Kosakata, Menulis Teks Cerita Fantasi
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Hasibuan, Rosita, and Mhd Hafrison. "KOMPARASI KETERAMPILAN MENULIS TEKS LAPORAN HASIL OBSERVASI DENGAN KETERAMPILAN MENULIS TEKS CERITA FANTASI SISWA KELAS VII SMP NEGERI 22 PADANG." Pendidikan Bahasa Indonesia 9, no. 1 (February 20, 2020): 182. http://dx.doi.org/10.24036/108280-019883.

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ABSTRACTThe purpose of this research was to describe things as follow. First, it describes the writing skills of the report text of observations of grade VII junior high school 22 Padang. Secondly, it describes the writing skills of fantasy text for VII grade students of junior high school 22 Padang. Third, analyze the comparasion between the writing skills of the observation report text and the fantasy story writing skills of the seventh grade student. This type of research is quantitative research with descriptive analysis. Based on the result of the study, the following three things were concluded. First, the writing skills of the report text of observations of grade VII students of junior high school are in good qualifications (82,82). Secondly, the skills to write fantasy text for seventh grade student of junior high school 22 Padang are in good qualifications (80,66). Third, there is a significant difference between the writing skills of observations report text and the fantasy story writing skills of grade VII students of junior high school 22 Padang, so it can be concluded that H0 is rejected and H1 is accepted because the test results prove that the count is greater then the table 11,25>1,68. Kata Kunci: Komparasi, Menulis Teks LHO,Menulis Teks Cerita Fantasi
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AGUIRRE, BASILIA, and FABIANA DA CUNHA SADDI. "A fantasia política ou a política da fantasia?" Brazilian Journal of Political Economy 18, no. 2 (June 1998): 362–65. http://dx.doi.org/10.1590/0101-31571998-1275.

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RESUMO Este artigo é uma resposta ao comentário de Velloso ao nosso artigo publicado anteriormente sobre o II PND. Discordamos de Velloso em seu contra-argumento às nossas conclusões, pois o comentário não melhorou a discussão nem trouxe novos dados que desmentem nossas descobertas.
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Lynn, Steven Jay, and Victor A. Neufeld. "Fantasy styles, hypnotic dreaming and fantasy proneness." Contemporary Hypnosis 13, no. 1 (February 1996): 4–12. http://dx.doi.org/10.1002/ch.37.

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Hegedűs, Norbert. "Clichés in urban fantasy." Partitúra 10, no. 1 (2015): 93–102. http://dx.doi.org/10.17846/pa.2015.5.1.93-102.

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Griffith, James. "Fantasy, Counter-fantasy, and Meta-fantasy in Hobbes’s and Butler’s Accounts of Vulnerability." Philosophy Today 64, no. 3 (2020): 617–36. http://dx.doi.org/10.5840/philtoday2020810345.

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Hobbes and Butler both conjure images of an abandoned infant in their respective discussions of vulnerability. Leviathan uses this image to discuss original dominion, or natural maternal right over the child, while for Butler rights discourse produces fantasies of invulnerability that derealize other lives. However, Hobbes’s infant in nature has no rights and can only consent to being nourished. Only when able to nourish itself can it claim rights to transfer through the covenant producing a fantasy of individual invulnerability. Vulnerability in the state of nature and the commonwealth’s fantasy of invulnerability are together a counter-fantasy to the fantasies of invulnerability of Hobbes’s time, through heaven or eternal glory. In question is whether Butler, in her reimagining of community, is, like Hobbes, producing a fantasy, but a meta-fantasy that community can be taken as fantasy without derealizing the fantastic or that fantasizes an honesty about its being fantasy.
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Billings, Andrew, Brody James Ruihley, and Yiyi Yang. "Fantasy Gaming on Steroids? Contrasting Fantasy Sport Participation by Daily Fantasy Sport Participation." Communication & Sport 5, no. 6 (April 18, 2016): 732–50. http://dx.doi.org/10.1177/2167479516644445.

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The fantasy sport industry has grown rapidly in the past decade, now boasting 56 million participants in North America alone. More recently, the ascent of fantasy sport appears directly attributable to the rise of new websites offering daily/weekly fantasy games. This study surveys 438 fantasy participants—some who play traditional fantasy sports and others who participate in daily fantasy sports along with traditional forms of fantasy offerings. Results reveal that motivations for play do not differ between traditional and daily participants, yet the two sets of respondents differed in terms of media consumption, economic commitment, and perceptions of games being skill versus chance based. Ramifications are offered not only based on the differences in financial investment but also regarding the seeming downturn in motivations for traditional fantasy sport participation.
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Quevedo da Rocha, Fabian. "Theoretical and critical tendencies in Fantasy Literature: from Tolkien to Mendlesohn." Jangada: crítica | literatura | artes 2, no. 18 (December 30, 2021): 8–24. http://dx.doi.org/10.35921/jangada.v1i18.383.

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Esta pesquisa discute os postulados acerca da literatura de fantasia propostos pelos teóricos J. R. R. Tolkien, Brian Attebery e Farah Mendlesohn. Aborda-se o ensaio “Sobre Histórias de Fadas”, de Tolkien, e as obras Strategies of Fantasy, de Attebery, e Rhetorics of Fantasy, de Mendlesohn. Partindo da discussão dos elementos centrais destas produções, propõe-se que as mudanças na forma com a qual a fantasia como gênero literário se apresenta, em diferentes momentos histórico-geográficos, estão relacionadas com as demandas sociais do contexto das obras. Argumenta-se que novas teorias tendem a surgir para acompanhar tais mudanças e oferecer ferramentas teórico-críticas que abranjam o gênero em suas variadas vertentes e que possibilitem abordagens mais plurais da fantasia. O estudo inicia com uma discussão acerca de como o ensaio de Tolkien e seu romance O Senhor dos Aneis, tiveram um papel central na popularização da fantasia e no estabelecimento de um modelo para o gênero. Então, discute-se a teoria de Attebery, que propõe que o gênero fantasia pode ser visto como um conjunto difuso. Conclui-se com uma análise da teoria de Mendlesohn, que propõe que diferentes textos de fantasia podem ser estudados a partir do modo com o qual o fantástico surge na narrativa.
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Wilujeng, Biyan Yesi, Imami Arum Tri Rahayu, and Nia Kusstianti. "PENGEMBANGAN ALAT PENILAIAN BERBASIS KOMPETENSI PADA MATA KULIAH DESAIN TATA RIAS." Journal of Vocational and Technical Education (JVTE) 1, no. 1 (March 11, 2019): 21–27. http://dx.doi.org/10.26740/jvte.v1n1.p21-27.

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ABSTRAKPenelitian tentang Pengembangan Alat Penilaian Berbasis Kompetensi pada mata kuliah Desain Tata Rias pada kompetensi Pembuatan Tata Rias Fantasi berdasarkan sumber ide/ tema menggunakan alat penilaian portofolio dilaksanakan dengan tujuan (1) untuk mengetahui kelayakan alat penilaian berbasis portofolio dan (2) untuk mengetahui hasil belajar mahasiswa terhadap model pembelajaran berbasis portofolio pada mata kuliah desain tata rias. Penelitian ini dilaksanakan pada mahasiswa program studi S1 Pendidikan Tata Rias Jurusan Pendidikan kesejahteraan Keluarga Fakultas Teknik yang memprogram mata kuliah Desain Tata Rias pada semester genap 2015/2016. Rancangan penelitian menggunakan 4-D model, yaitu (1) Define, (2) Design, (3) Develope, dan (4) Determinate. Instrumen yang digunakan dalam penelitian ini adalah lembar validasi perangkat pembelajaran mata kuliah Desain Tata Rias pada kompetensi Pembuatan Tata Rias Fantasi Berdasarkan Sumber Ide/ Tema dan lembar penilaian portofolio. Data dalam penelitian ini dianalisis dengan menggunakan statistik deskriptif. Hasil penelitian menunjukkan bahwa; (1) Alat penilaian portofolio pada mata kuliah desain Tata Rias Layak untuk digunakan pada proses pembelajaran Desain Tata Rias kompetensipembuatan desain tata rias fantasi berdasar sumber ide; (2) Hasil belajar mahasiswa pada mata kuliah Desain Tata Rias kompetensipembuatan desain tata rias fantasi berdasar sumber ide yang dinilai melalui portofolio yang telah dibuat oleh mahasiswa menunjukkan hasil yang baik. Kata Kunci: alat penilaian, hasil belajar, portofolio. ABSTRACTResearch on Development Tool Based Assessment of Competence in the subject of Design Makeup on competence Making Makeup Fantasy based sources of ideas / themes using a portfolio assessment carried out with the purpose of (1) to determine the feasibility of an assessment tool based on the portfolio and (2) to assess learning outcomes students' learning model portfolio based on the design of cosmetology courses. The research was conducted on students of S1 Makeup Education Department of Special Education Faculty of Engineering Family welfare program Makeup Design courses in the second semester 2015/2016. The study design using 4-D models, namely (1) Define, (2) Design, (3) Develope, and (4) Determinate.The instrument used in this study is a validation sheet learning tools Makeup Design courses on competence Making Based Sources Fantasy Makeup Idea / Theme and portfolio assessment sheet. The data were analyzed using descriptive statistics. The results showed that; (1) Tools portfolio assessment in the course design Makeup Deserves to be used in the learning process competence Makeup Design cosmetology design making fantasy-based sources of ideas; (2) The results of student learning in the subject of competencies Makeup Design cosmetology design making fantasy-based sources of ideas are assessed through a portfolio that was created by the students showed good results. Keywords:assessment tools, learning outcomes, portfolio.
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Zhang, Shunyuan. "Evolutionary Fantasy." GLQ: A Journal of Lesbian and Gay Studies 27, no. 2 (April 1, 2021): 315–17. http://dx.doi.org/10.1215/10642684-8871747.

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Citron, Jo Ann, John Halperin, and John Hardy. "Fantasy Life." Women's Review of Books 2, no. 11 (August 1985): 15. http://dx.doi.org/10.2307/4019684.

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