Books on the topic 'Fantasy games – Design'
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Scherberger, Aiken, and Enzo Anile. Video games: Creating virtual fantasy. Princeton, N.J: Films for the Humanities & Sciences, 2005.
Find full textMontola, Markus. Pervasive games: Theory and design. Amsterdam: Elsevier/Morgan Kaufmann, 2009.
Find full textMontola, Markus. Pervasive games: Theory and design. Amsterdam: Elsevier/Morgan Kaufmann, 2009.
Find full textJaakko, Stenros, and Wærn Annika 1960-, eds. Pervasive games: Theory and design. Amsterdam: Elsevier/Morgan Kaufmann, 2009.
Find full text(Firm), Prima Games, ed. The art of Halo 3. Roseville, CA: Prima Games, 2008.
Find full textToth, Margo I. Game designer's manual. Broomfield, CO (P.O. Box 1182, Broomfield 80020): International Fantasy Gaming Society, 1988.
Find full textQuinrose. Alice in the country of diamonds: Wonderful wonder world official visual fan book. [S.l.]: Yen Press, 2014.
Find full textCopyright Paperback Collection (Library of Congress), ed. Fair game. New York: Tom Doherty Associates, LLC, 2012.
Find full textHolleman, Patrick. Reverse Design: Final Fantasy VII. Taylor & Francis Group, 2018.
Find full textHolleman, Patrick. Reverse Design: Final Fantasy VI. Taylor & Francis Group, 2018.
Find full textHolleman, Patrick. Reverse Design: Final Fantasy VII. Taylor & Francis Group, 2018.
Find full textHolleman, Patrick. Reverse Design: Final Fantasy VI. Taylor & Francis Group, 2018.
Find full textReverse Design: Final Fantasy VI. Taylor & Francis Group, 2018.
Find full textReverse Design: Final Fantasy VII. Taylor & Francis Group, 2018.
Find full textHolleman, Patrick. Reverse Design: Final Fantasy VII. Taylor & Francis Group, 2018.
Find full textHolleman, Patrick. Reverse Design: Final Fantasy VI. Taylor & Francis Group, 2018.
Find full textHolleman, Patrick. Reverse Design: Final Fantasy VII. Taylor & Francis Group, 2018.
Find full textHolleman, Patrick. Reverse Design: Final Fantasy VI. Taylor & Francis Group, 2018.
Find full textHolleman, Patrick. Reverse Design: Final Fantasy VII. Taylor & Francis Group, 2018.
Find full textReverse Design: Final Fantasy VI. Taylor & Francis Group, 2018.
Find full textPersona 4 : Official Design Works: Official Design Works. UDON Entertainment Corporation, 2012.
Find full textAtlus and Shigenori Soejima. Persona 3 : Official Design Works: Official Design Works. UDON Entertainment Corporation, 2014.
Find full textSega. Valkyria Chronicles: Design Archive. Udon Entertainment, 2011.
Find full textSky: The Art of Final Fantasy Boxed Set. Dark Horse Comics, 2023.
Find full textThe Sky: The Art of Final Fantasy Slipcased Edition. Dark Horse Books, 2013.
Find full textHolleman, Patrick. Reverse Design: Half-Life. Taylor & Francis Group, 2018.
Find full textHolleman, Patrick. Reverse Design: Half-Life. Taylor & Francis Group, 2018.
Find full textHolleman, Patrick. Reverse Design: Chrono Trigger. Taylor & Francis Group, 2018.
Find full textAtlus. Persona 3: Official Design Works. Udon Entertainment, 2012.
Find full textBaur, Wolfgang. KOBOLD Guide to Game Design. Lulu Press, Inc., 2010.
Find full textEnix, Square. Final Fantasy Ultimania Archive Volume 2. Dark Horse Books, 2018.
Find full textMcComb, Colin, Nicolas Logue, Baker Keith, Ed Greenwood, Michael A. Stackpole, and Wolfgang Baur. Complete Kobold Guide to Game Design. Open Design LLC, 2012.
Find full textGrubb, Jeff, Colin McComb, Baker Keith, Ed Greenwood, Michael A. Stackpole, and Wolfgang Baur. Kobold Guide to Game Design, 2nd Edition. Kobold Press, 2019.
Find full textFinseth, Carly. Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games. McFarland & Company, Incorporated Publishers, 2018.
Find full textHow To Create Fantasy Art For Computer Games. A&C; Black, 2010.
Find full textHow to Create Fantasy Art for Computer Games. Bloomsbury Publishing Plc, 2010.
Find full textHow to Create Fantasy Art for Computer Games. Bloomsbury Publishing Plc, 2011.
Find full textMontola, Markus, Jaakko Stenros, and Annika Waern. Pervasive Games: Theory and Design. Taylor & Francis Group, 2009.
Find full textMontola, Markus, Jaakko Stenros, and Annika Waern. Pervasive Games: Theory and Design. Taylor & Francis Group, 2009.
Find full textHolleman, Patrick. Reverse Design. Taylor & Francis Group, 2018.
Find full textHolleman, Patrick. Reverse Design. Taylor & Francis Group, 2018.
Find full textMontola, Markus, Jaakko Stenros, and Annika Waern. Pervasive Games: Theory and Design. Taylor & Francis Group, 2009.
Find full textKapell, Matthew Wilhelm, and Madelon Hoedt. Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame. McFarland & Company, Incorporated Publishers, 2020.
Find full textReverse Design: Half-Life. Taylor & Francis Group, 2018.
Find full textHolleman, Patrick. Reverse Design: Chrono Trigger. Taylor & Francis Group, 2018.
Find full textHolleman, Patrick. Reverse Design: Diablo II. Taylor & Francis Group, 2018.
Find full textHolleman, Patrick. Reverse Design: Diablo II. Taylor & Francis Group, 2018.
Find full textHolleman, Patrick. Reverse Design: Diablo II. Taylor & Francis Group, 2018.
Find full textHolleman, Patrick. Reverse Design: Chrono Trigger. Taylor & Francis Group, 2018.
Find full textHolleman, Patrick. Reverse Design: Diablo II. Taylor & Francis Group, 2018.
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