Journal articles on the topic 'Fantasy games – design – drawings'
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Yeni, Sabiha, and Kursat Cagiltay. "A heuristic evaluation to support the instructional and enjoyment aspects of a math game." Program 51, no. 4 (November 7, 2017): 406–23. http://dx.doi.org/10.1108/prog-07-2016-0050.
Full textMaj, Krzysztof M. "Otwarty świat i narracja rozproszona w grze Elden Ring studia FromSoftware." Images. The International Journal of European Film, Performing Arts and Audiovisual Communication 33, no. 42 (July 3, 2023): 231–50. http://dx.doi.org/10.14746/i.2023.33.42.15.
Full textZuo, Tengjia, Jixiang Jiang, Erik Van der Spek, Max Birk, and Jun Hu. "Situating Learning in AR Fantasy, Design Considerations for AR Game-Based Learning for Children." Electronics 11, no. 15 (July 27, 2022): 2331. http://dx.doi.org/10.3390/electronics11152331.
Full textMurray, Liam, and John Maher. "The Role of Fantasy in Video Games: A Reappraisal." Eludamos: Journal for Computer Game Culture 5, no. 1 (July 11, 2011): 45–57. http://dx.doi.org/10.7557/23.6126.
Full textGunter, Glenda A., Robert F. Kenny, and Erik H. Vick. "Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games." Educational Technology Research and Development 56, no. 5-6 (October 16, 2007): 511–37. http://dx.doi.org/10.1007/s11423-007-9073-2.
Full textLiu 3, Guangquan, Azhari Md Hashim, and Norman Yusoff. "VISUAL PRESENTATION OF CYBERSPACE: ANALYZING THE PRODUCTION DESIGN OF THE FILM, FREE GUY." Journal of Information System and Technology Management 7, no. 29 (December 31, 2022): 136–43. http://dx.doi.org/10.35631/jistm.729012.
Full textKirichenko, Vladislav V. "Fabula Nova Obscura Est: Possible Worlds in “Final Fantasy XIII-2”." Galactica Media: Journal of Media Studies 3, no. 4 (December 18, 2021): 68–90. http://dx.doi.org/10.46539/gmd.v3i4.201.
Full textAbrudan, Mirela, Andreea Voina, and Andreea Lăpuşte. "Computer role-playing games: player motivations, preferences, and behavior." Studia Universitatis Babeș-Bolyai Ephemerides 66, no. 2 (December 30, 2021): 5–32. http://dx.doi.org/10.24193/subbeph.2021.2.01.
Full textFathi, Bassam Abdel Nafie, and Nsiyf Jassem Mohammad. "Techniques for Designing Puzzle Shapes and their Role in Children’s Learning." International Journal of Religion 5, no. 8 (May 24, 2024): 839–49. http://dx.doi.org/10.61707/yqfmyn20.
Full textNipo, Daniel, David Gadelha, Mirian da Silva, and Andiara Lopes. "Game-Based Learning: Possibilities of an Instrumental Approach to the FEZ Game for the Teaching of the Orthographic Drawings System Concepts." Journal on Interactive Systems 14, no. 1 (July 6, 2023): 231–43. http://dx.doi.org/10.5753/jis.2023.3190.
Full textRossetti, Gregory. "Mandatory Metal Moments." Journal of Sound and Music in Games 4, no. 2 (2023): 24–45. http://dx.doi.org/10.1525/jsmg.2023.4.2.24.
Full textThompson, Meredith, Cigdem Uz-Bilgin, M. Shane Tutwiler, Melat Anteneh, Josephine Camille Meija, Annie Wang, Philip Tan, et al. "Immersion positively affects learning in virtual reality games compared to equally interactive 2d games." Information and Learning Sciences 122, no. 7/8 (July 19, 2021): 442–63. http://dx.doi.org/10.1108/ils-12-2020-0252.
Full textHaris, Darius Andana, Viny Christiani Mawardi, and Davin Pratama. "Developing Multiplayer Online Game “KNIGHT FANTASY ONLINE”." Journal of Games, Game Art, and Gamification 5, no. 1 (October 19, 2021): 1–8. http://dx.doi.org/10.21512/jggag.v5i1.7469.
Full textTokadlı, Güliz, Kaitlyn Ouverson, Chase Meusel, Austin Garcia, Stephen B. Gilbert, and Michael C. Dorneich. "An Analysis of Video Games Using the Dimensions of Human-Agent Interaction." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, no. 1 (September 2018): 716–20. http://dx.doi.org/10.1177/1541931218621163.
Full textHaggis, Mata. "Creator’s discussion of the growing focus on, and potential of, storytelling in video game design." Persona Studies 2, no. 1 (May 17, 2016): 20–25. http://dx.doi.org/10.21153/ps2016vol2no1art532.
Full textDedeaux, Timothy, and Taralynn Hartsell. "Comparison Between Two Types of Educational Computer Games." Simulation & Gaming 49, no. 6 (June 1, 2018): 661–74. http://dx.doi.org/10.1177/1046878118778727.
Full textShi, Yen-Ru, and Ju-Ling Shih. "Game Factors and Game-Based Learning Design Model." International Journal of Computer Games Technology 2015 (2015): 1–11. http://dx.doi.org/10.1155/2015/549684.
Full textQuick, John M., Robert K. Atkinson, and Lijia Lin. "The Gameplay Enjoyment Model." International Journal of Gaming and Computer-Mediated Simulations 4, no. 4 (October 2012): 64–80. http://dx.doi.org/10.4018/jgcms.2012100105.
Full textGallardo Vergara, René, and Mónica Monserrat Gallardo. "Serious Games to Improve Attention in Boys and Girls with Attention Deficit Hyperactivity Disorder (ADHD): A Pilot Study." Acta Colombiana de Psicología 26, no. 2 (May 29, 2023): 33–49. http://dx.doi.org/10.14718/acp.2023.26.2.4.
Full textHicyilmaz, Yahya. "Investigation of game perceptions of elementary school students through the pictures they draw in the context of social powers." Cypriot Journal of Educational Sciences 15, no. 2 (April 30, 2020): 369–85. http://dx.doi.org/10.18844/cjes.v15i2.4807.
Full textEasterday, Matthew W., Yanna Krupnikov, Colin Fitzpatrick, Salwa Barhumi, and Alexis Hope. "Political Agenda." International Journal of Gaming and Computer-Mediated Simulations 9, no. 3 (July 2017): 41–66. http://dx.doi.org/10.4018/ijgcms.2017070102.
Full textMehrstam, Christian. "Berättare i trikåer." Tidskrift för litteraturvetenskap 47, no. 1 (January 1, 2017): 78–93. http://dx.doi.org/10.54797/tfl.v47i1.8431.
Full textLaili, Siti Indatul, and Enny Virda Yuniarti. "INFLUENCE OF FREE DRAWINGS TO IMPROVE CREATIVITY IN 5TH GRADER CHILDREN IN MI MU'AWANAH AL-HASYIMIYAH." INTERNATIONAL JOURNAL OF NURSING AND MIDWIFERY SCIENCE (IJNMS) 1, no. 1 (December 14, 2017): 83–88. http://dx.doi.org/10.29082/ijnms/2017/vol1.iss1.44.
Full textLaili, Siti Indatul, and Enny Virda Yuniarti. "INFLUENCE OF FREE DRAWINGS TO IMPROVE CREATIVITY IN 5TH GRADER CHILDREN IN MI MU'AWANAH AL-HASYIMIYAH." INTERNATIONAL JOURNAL OF NURSING AND MIDWIFERY SCIENCE (IJNMS) 1, no. 1 (December 14, 2017): 83–88. http://dx.doi.org/10.29082/ijnms/2017/vol1/iss1/44.
Full textWang, Haolan, Zeliang Zhang, Mohd Nor Akmal Khalid, Hiroyuki Iida, and Keqiu Li. "MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series." Information 12, no. 6 (May 27, 2021): 229. http://dx.doi.org/10.3390/info12060229.
Full textZulkifli, Ahmad Fahim, and Ajau Danis. "Unfolding Exergame Roles to Improve Pre-Service Education Teachers’ Physical Activity Levels Using Drawings Analytics." European Journal of Social and Behavioural Sciences 33, no. 1 (January 31, 2024): 5–20. http://dx.doi.org/10.15405/ejsbs.341.
Full textWhitson, Jennifer, and Martin French. "Productive play: The shift from responsible consumption to responsible production." Journal of Consumer Culture 21, no. 1 (February 2021): 14–33. http://dx.doi.org/10.1177/1469540521993922.
Full textChaudhury, Arkabrata, and Arunoday Chaudhuri. "How Not to Play an Indian Mythic: Raji: A Modern Fantasy." CyberOrient 17, no. 1 (June 2023): 38–69. http://dx.doi.org/10.1002/cyo2.36.
Full textHarrer, Sabine. "From Losing to Loss: Exploring the Expressive Capacities of Videogames Beyond Death as Failure." Culture Unbound 5, no. 4 (December 12, 2013): 607–20. http://dx.doi.org/10.3384/cu.2000.1525.135607.
Full textTorner, Evan, Sarah Lynne Bowman, William J. White, Sarah Albom, Diana J. Leonard, Jovo Janjetovic, Maximilian Usman, et al. "International Journal of Role-playing 11 -- Full Issue -- IJRP." International Journal of Role-Playing, no. 11 (December 20, 2021): 1–131. http://dx.doi.org/10.33063/ijrp.vi11.279.
Full textHsu, Tien-Yu. "Constructing a gamed-based learning website for children." International Journal of Humanities and Arts Computing 6, no. 1-2 (March 2012): 184–203. http://dx.doi.org/10.3366/ijhac.2012.0048.
Full textWhite, William J., Evan Torner, Sarah Lynne Bowman, Tadeu Rodrigues Iuama, Luiz Falcão, Marissa Baker, Pascal Martinolli, Hanne Grasmo, Jaakko Stenros, and Christian Mehrstam. "International Journal of Role-playing 12 -- Full Issue -- IJRP." International Journal of Role-Playing, no. 12 (October 5, 2022): 1–128. http://dx.doi.org/10.33063/ijrp.vi12.287.
Full textJondya, Aisha Gemala, Hisyam Izuddin Anwar, Muhammad Rifky Hermawan, and Tobia Azaria Deru. "Developing "EMBER": A Fantasy Puzzle Adventure Game with An Approach to Agile by Applying Game-Scrum Methodology." Engineering, MAthematics and Computer Science (EMACS) Journal 4, no. 2 (June 9, 2022): 39–43. http://dx.doi.org/10.21512/emacsjournal.v4i2.8428.
Full textFalkenbach, Atos, and Betina Stampe. "EDUCAÇÃO FÍSICA E ARTES: UMA EXPERIÊNCIA INTERDISCIPLINAR ATRAVÉS DO LÚDICO." Movimento (ESEFID/UFRGS) 6, no. 13 (December 30, 2000): 32–40. http://dx.doi.org/10.22456/1982-8918.11781.
Full textBoehm, Robert, Brackley Frayer, and Joe Aldridge. "Engineering for the Spectacle." Mechanical Engineering 127, no. 01 (January 1, 2005): 42–44. http://dx.doi.org/10.1115/1.2005-jan-5.
Full textBianconi, F., M. Filippucci, and C. Mommi. "THE SEDUCTION OF THE SIMULATION. 3D MODELLING AND STORYTELLING OF UNREALIZED PERUGIA RAIL STATION." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B2-2022 (May 30, 2022): 1145–52. http://dx.doi.org/10.5194/isprs-archives-xliii-b2-2022-1145-2022.
Full textНикиенко, Ирина Владимировна. "Ethical foundations, social modeling potential and creative aspects of literary game for younger schoolchildren “Cities on the Asphalt...”." Pedagogical Review, no. 2(48) (April 30, 2023): 24–36. http://dx.doi.org/10.23951/2307-6127-2023-2-24-36.
Full textLassen, Aske Juul, Kenneth Mertz, Lars Holm, and Astrid Pernille Jespersen. "Retirement Rhythms: Retirees’ Management of Time and Activities in Denmark." Societies 10, no. 3 (September 16, 2020): 68. http://dx.doi.org/10.3390/soc10030068.
Full textLin, Chwen-Yea, Wei-Hsi Hung, Kwoting Fang, and Chien-Chung Tu. "Understanding players’ achievement values from MMORPGs: an exploratory study." Internet Research 25, no. 5 (October 5, 2015): 829–51. http://dx.doi.org/10.1108/intr-12-2013-0268.
Full textPonce-Delgado, Abel, Rasa Pocevičienė, and Rainer Rubira-García. "Developing Creative Potential in School Children through Museums as Cultural Institutions: A Case Study in Madrid, Spain." Education Sciences 14, no. 3 (March 1, 2024): 261. http://dx.doi.org/10.3390/educsci14030261.
Full textArdiansyah, Fitra, and M. Syaichul Muchyidin. "Teaching Narrative Text Using RPG (Role Playing Game) in SMPN 2 Purwoasri for the Second Year Students." EDULINK EDUCATION AND LINGUISTICS KNOWLEDGE JOURNAL 3, no. 2 (September 30, 2021): 172. http://dx.doi.org/10.32503/edulink.v3i2.2043.
Full textSpang, Robert C., Daniel B. Haber, Brendin R. Beaulieu-Jones, Kristen L. Stupay, George Sanchez, Anthony Sanchez, Colin P. Murphy, et al. "Jones Fractures Identified at the National Football League Scouting Combine: Assessment of Prognostic Factors, Computed Tomography Findings, and Initial Career Performance." Orthopaedic Journal of Sports Medicine 6, no. 8 (August 1, 2018): 232596711879074. http://dx.doi.org/10.1177/2325967118790740.
Full textOctavianti, Riri, and Mulia Marita Lasutri Tama. "Improving Fine Motor Skills with Finger Painting in Early Childhood." Psikostudia : Jurnal Psikologi 12, no. 1 (March 13, 2023): 105. http://dx.doi.org/10.30872/psikostudia.v12i1.9399.
Full textIngadottir, Brynja, Elina Laitonen, Adalheidur Stefansdottir, Anna Olafia Sigurdardottir, Berglind Brynjolfsdottir, Heidi Parisod, Johanna Nyman, et al. "Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach." JMIR Serious Games 10, no. 1 (January 20, 2022): e31471. http://dx.doi.org/10.2196/31471.
Full textSulpat, Emuliana, Amellia Mardhika, Lailatul Fadliyah, Anestasia Pangestu Mei Tyas, Susilo Harianto, and Yusrina Ika Ilhami. "THE EFFECT OF PUPPET SHOW ON HOSPITALIZATION IN PRESCHOOL CHILDREN (3-6 YEARS)." Journal of Vocational Nursing 3, no. 1 (May 30, 2022): 59–64. http://dx.doi.org/10.20473/jovin.v3i1.34824.
Full textde Witt Huberts, Jessie, Val Curtis, Connie Celum, Jennifer Morton, Linda-Gail Bekker, Katherine Gill, and Robert Aunger. "Theory-driven formative research to support development of a pre-exposure prophylaxis (PrEP) demand creation campaign among young women in a South-African township." Gates Open Research 6 (July 27, 2022): 83. http://dx.doi.org/10.12688/gatesopenres.13645.1.
Full textHabel, Chad Sean. "Doom Guy Comes of Age: Mediating Masculinities in Power Fantasy Video Games." M/C Journal 21, no. 2 (April 25, 2018). http://dx.doi.org/10.5204/mcj.1383.
Full textGarthoff, Jon. "Playability as Realism." Journal of the Philosophy of Games 1, no. 1 (December 30, 2018). http://dx.doi.org/10.5617/jpg.2705.
Full textHarrer, Sabine. "We Are the Champions? Performing whiteness in ASCENSION: DAWN OF CHAMPIONS." Simulation & Gaming, December 23, 2020, 104687812098201. http://dx.doi.org/10.1177/1046878120982014.
Full textLowder, James. "Moving Through Ruins and Encountering Entropy in the Horizon Video Games." Mapping the Impossible: Journal for Fantasy Research 2, no. 1 (May 28, 2024). http://dx.doi.org/10.36399/mti.2.1.2.
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