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1

(Firm), Prima Games, ed. The art of Halo 3. Roseville, CA: Prima Games, 2008.

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2

Scherberger, Aiken, and Enzo Anile. Video games: Creating virtual fantasy. Princeton, N.J: Films for the Humanities & Sciences, 2005.

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3

Montola, Markus. Pervasive games: Theory and design. Amsterdam: Elsevier/Morgan Kaufmann, 2009.

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4

Montola, Markus. Pervasive games: Theory and design. Amsterdam: Elsevier/Morgan Kaufmann, 2009.

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5

Jaakko, Stenros, and Wærn Annika 1960-, eds. Pervasive games: Theory and design. Amsterdam: Elsevier/Morgan Kaufmann, 2009.

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6

Toth, Margo I. Game designer's manual. Broomfield, CO (P.O. Box 1182, Broomfield 80020): International Fantasy Gaming Society, 1988.

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7

Quinrose. Alice in the country of diamonds: Wonderful wonder world official visual fan book. [S.l.]: Yen Press, 2014.

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8

Tenniel, John. Tenniel's Alice: Drawings by Sir John Tenniel for 'Alice's adventures in Wonderland' and 'Through the looking glass.'. Cambridge, Mass: Department of Printing and Graphic Arts, Harvard College Library, in association with the Metropolitan Museum of Art, 2005.

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9

Copyright Paperback Collection (Library of Congress), ed. Fair game. New York: Tom Doherty Associates, LLC, 2012.

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10

Burns, Charles. Facetasm: A creepy mix & match book of gross face mutations! New York, N.Y: Gates of Heck, 1998.

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11

Sky: The Art of Final Fantasy Boxed Set. Dark Horse Comics, 2023.

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12

The Sky: The Art of Final Fantasy Slipcased Edition. Dark Horse Books, 2013.

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13

How to draw and paint fantasy architecture / Rob Alexander. Hauppauge, N.Y: Barron's Educational, 2011.

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14

Holleman, Patrick. Reverse Design: Final Fantasy VII. Taylor & Francis Group, 2018.

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15

Holleman, Patrick. Reverse Design: Final Fantasy VI. Taylor & Francis Group, 2018.

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16

Holleman, Patrick. Reverse Design: Final Fantasy VII. Taylor & Francis Group, 2018.

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17

Holleman, Patrick. Reverse Design: Final Fantasy VI. Taylor & Francis Group, 2018.

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18

Persona 4 : Official Design Works: Official Design Works. UDON Entertainment Corporation, 2012.

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19

Atlus and Shigenori Soejima. Persona 3 : Official Design Works: Official Design Works. UDON Entertainment Corporation, 2014.

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20

Sega. Valkyria Chronicles: Design Archive. Udon Entertainment, 2011.

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21

Holleman, Patrick. Reverse Design: Half-Life. Taylor & Francis Group, 2018.

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22

Holleman, Patrick. Reverse Design: Half-Life. Taylor & Francis Group, 2018.

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23

Holleman, Patrick. Reverse Design: Chrono Trigger. Taylor & Francis Group, 2018.

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24

Atlus. Persona 3: Official Design Works. Udon Entertainment, 2012.

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25

Baur, Wolfgang. KOBOLD Guide to Game Design. Lulu Press, Inc., 2010.

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26

Reverse Design: Final Fantasy VI. Taylor & Francis Group, 2018.

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27

Reverse Design: Final Fantasy VII. Taylor & Francis Group, 2018.

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28

Holleman, Patrick. Reverse Design: Final Fantasy VII. Taylor & Francis Group, 2018.

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29

Holleman, Patrick. Reverse Design: Final Fantasy VI. Taylor & Francis Group, 2018.

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30

Holleman, Patrick. Reverse Design: Final Fantasy VII. Taylor & Francis Group, 2018.

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31

Holleman, Patrick. Reverse Design: Final Fantasy VI. Taylor & Francis Group, 2018.

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32

Holleman, Patrick. Reverse Design: Final Fantasy VII. Taylor & Francis Group, 2018.

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33

Reverse Design: Final Fantasy VI. Taylor & Francis Group, 2018.

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34

McComb, Colin, Nicolas Logue, Baker Keith, Ed Greenwood, Michael A. Stackpole, and Wolfgang Baur. Complete Kobold Guide to Game Design. Open Design LLC, 2012.

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35

Grubb, Jeff, Colin McComb, Baker Keith, Ed Greenwood, Michael A. Stackpole, and Wolfgang Baur. Kobold Guide to Game Design, 2nd Edition. Kobold Press, 2019.

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36

Montola, Markus, Jaakko Stenros, and Annika Waern. Pervasive Games: Theory and Design. Taylor & Francis Group, 2009.

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37

Montola, Markus, Jaakko Stenros, and Annika Waern. Pervasive Games: Theory and Design. Taylor & Francis Group, 2009.

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38

Montola, Markus, Jaakko Stenros, and Annika Waern. Pervasive Games: Theory and Design. Taylor & Francis Group, 2009.

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39

Enix, Square. Final Fantasy Ultimania Archive Volume 2. Dark Horse Books, 2018.

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40

How To Create Fantasy Art For Computer Games. A&C; Black, 2010.

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41

How to Create Fantasy Art for Computer Games. Bloomsbury Publishing Plc, 2010.

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42

How to Create Fantasy Art for Computer Games. Bloomsbury Publishing Plc, 2011.

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43

Finseth, Carly. Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games. McFarland & Company, Incorporated Publishers, 2018.

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44

Kapell, Matthew Wilhelm, and Madelon Hoedt. Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame. McFarland & Company, Incorporated Publishers, 2020.

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45

Pervasive Games: Theory and Design. Taylor & Francis Group, 2017.

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46

Bartle, Richard A. A. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-multiplayer Online Role-playing Games. Apress, 2015.

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47

Perez, Darrin. Beginning RPG Maker MV. Apress, 2016.

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48

Holleman, Patrick. Reverse Design. Taylor & Francis Group, 2018.

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49

Holleman, Patrick. Reverse Design. Taylor & Francis Group, 2018.

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50

Simkins, David. The Arts of Larp: Design, Literacy, Learning and Community in Live-Action Role Play. McFarland & Company, 2015.

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