Academic literature on the topic 'Fantasy fiction'

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Journal articles on the topic "Fantasy fiction"

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Ajdačić, D. "IRONY AND FANTASY." Comparative studies of Slavic languages and literatures. In memory of Academician Leonid Bulakhovsky, no. 36 (2020): 116–26. http://dx.doi.org/10.17721/2075-437x.2020.36.11.

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The absence of a typology of irony in the theory of fiction stems from the fact that irony and fiction differently form and transform reality – fiction is a kind of fictional depiction of amazing worlds or phenomena. On the contrary, irony does not create worlds; in it, the subject comments on reality, adding another vision, a vision with a reassessment and deviation from what is said or presented. Irony can comment on the realities of different ontological status, that is, irony can relate to the real world and the fictional world, whether it is real or amazing. Fantasy transforms the world – it distorts, destroys or completes, or builds new worlds, and irony already adds a different vision to the ideas and views presented, regardless of whether they are real or fictional. The terminological and literary-theoretical aspects of the use of irony in works of literary fiction are discussed in the text. Dragan Stojanović’s book “Irony and Meaning” and the author’s terms “Ironical Focus” and “Meaning Pressure” are used as a theoretical starting point. After highlighting the touchpoints of irony and fiction and their special qualities and roles, is proposed a typology of the use of irony in fiction that separates ironic actions concerning the real world, the marvelous world and problematizing the relationship between the real and the marvelous world.
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Pierce, Erin. "Science Fiction and Fantasy." Voices from the Middle 9, no. 2 (December 1, 2001): 74–77. http://dx.doi.org/10.58680/vm20012388.

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Offers brief annotations of 40 science fiction and fantasy books that middle school readers might enjoy. Notes that readers can confront the realities of this real world as the fictional characters fight good and evil, search for identity, summon courage, and enjoy family and friends.
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Demesinova, А. А., and G. K. Kazhibaeva. "THE PROBLEMS OF HARMONY AND DIFFERENCES BETWEEN FANTASY AND MYTH, FAIRY TALE, FICTION." Keruen 81, no. 4 (December 20, 2023): 161–73. http://dx.doi.org/10.53871/2078-8134.2023.4-13.

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The article scrutinizes the distinctions between myth, fairytale, and fantasy within the studyof the fantasy genre, an increasingly significant aspect of contemporary world and Kazakh literature. Fourpredominant perspectives on fantasy in modern literary studies are discussed. One viewpoint negates fantasy’sindependent literary status, deeming it a subset of fiction, supported by its widespread presence in modernliterature, films, and popular culture. Another perspective equates fantasy with fairytales, illustrated byJ.R.R. Tolkien’s initial classification of his works as “fairytales” before the term “fantasy” gained scholarlyrecognition. Some researchers argue that fantasy’s roots lie in mythology, specifically a “neomyth” born fromauthors’ mythological thinking and ancient myths. This viewpoint is deemed by the author to reveal the genesisand literary essence of fantasy most comprehensively. Lastly, a less supported view ties fantasy’s emergence tothe evolution of “horror” literature, inspired by 90s computer games, notably championed by the Polish futuristS.S. Lem. However, this perspective lacks substantial backing. The author of the article managed to give hisown, author’s definition of fantasy by analyzing the opinions of supporters of these four views on the fantasygenre. The scientific article discusses the problems of interrelation and differences between fantasy works frommythology, fairy tales and science fiction. The analysis of definitions and interpretations of literary scholars onthis issue is carried out. The author’s definition of the fantasy genre based on a comparative analysis of variousliterary genres is proposed. A comparative table of interrelationships and features of mythology, folklore andliterary fairy tales, science fiction, as well as the fantasy genre has been formed. It is concluded that fantasy isa syncretic, dynamic meta-genre that unites literature, philosophy, cultural studies, pedagogy, psychology, thefilm industry, animated films, computer games, entertainment and other areas.
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Attebery, Brian. "Affordances of Fantasy." Genre 57, no. 1 (April 1, 2024): 1–23. http://dx.doi.org/10.1215/00166928-10982852.

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Abstract Each of the functions of fantasy described by J. R. R. Tolkien in his essay “On Fairy-Stories” can be reframed through affordance theory into a kind of re-visioning. Such re-visioning is comparable to the formalist notion of defamiliarization or the science fiction technique that Darko Suvin called “cognitive estrangement.” Whereas science fiction projects alternative futures, fantasy's affordances allow writers to generate alternative worldviews grounded in real or invented mythic pasts. The initial move away from claiming to imitate reality allows fantasy writers to project inner experience onto an outer storyworld (there is no pathetic fallacy in fantasy), to depict multiple contradictory selves (housed within a single body or spread out over several characters), and to invite readers to consider alternatives to commonsense assumptions and seemingly inevitable social orders.
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Filippo, Paul Di. "A science-fiction fantasy." Nature 465, no. 7301 (June 2010): 1110. http://dx.doi.org/10.1038/4651110a.

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KREITMAN, NORMAN. "FANTASY, FICTION, AND FEELINGS." Metaphilosophy 37, no. 5 (October 2006): 605–22. http://dx.doi.org/10.1111/j.1467-9973.2006.00459.x.

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Blumson, Ben. "Fact, Fiction, and Fantasy." Midwest Studies In Philosophy 39, no. 1 (September 2015): 46–57. http://dx.doi.org/10.1111/misp.12036.

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Pavlik, Anthony. "Being There: The Spatiality of ‘Other World’ Fantasy Fiction." International Research in Children's Literature 4, no. 2 (December 2011): 238–51. http://dx.doi.org/10.3366/ircl.2011.0029.

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Fantasy other worlds are often seen as alternative, wholly ‘other’ locations that operate as critiques of the ‘real’ world, or provide spaces where child protagonists can take advantage of the otherness they encounter in their own process of growth. Rather than consider fantasy fiction's presentations of ‘other’ worlds in this way, this article proposes reading them as potential thirdspaces of performance and activity that are neutral rather than confrontational such that, in fantasy other world fiction for children and young adults, the putative ‘other’ world may not, in fact, be ‘other’ at all.
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Kovtun, Elena. "The Sociology of Science Fiction and Fantasy: Monitoring Within Science Fiction and Fantasy Studies Classes at Lomonosov Moscow State University." Stephanos Peer reviewed multilanguage scientific journal 51, no. 1 (January 31, 2022): 95–119. http://dx.doi.org/10.24249/2309-9917-2022-51-1-95-119.

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The publication is the final part of the research dedicated to the analysis of the results of written works made by the students of inter-faculty courses of science fiction and fantasy studies undertaken at Lomonosov Moscow State University during 2013–2020. In the previous articles we provided statistical data on the students’ composition, summarized information about their favorite writers and books of science fiction and fantasy as well as about preferred types of such a literature; summarized students’ remarks about under what circumstances their interest to science fiction and fantasy has been emerged. In this publication we introduce the students’ considerations on future and also on books of science fiction and fantasy the students are planning, may be, to write themselves.
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Nasriddinov, Dilshod. "Fantasy genre and its scientific interpretation in theoretical views." Зарубежная лингвистика и лингводидактика 1, no. 2 (March 6, 2023): 56–62. http://dx.doi.org/10.47689/2181-3701-vol1-iss2-pp56-62.

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The aim of this study is to provide an academic analysis of the fantasy genre emerging in literature as a new literary term. Each country introduces new terms and literary genres into its own literature, recognizes its essence, and then tries to reconcile it with its own culture. Fantasy as a literary genre cannot be compared with its status in world literature today. This study identifies fantasy as the most important fictional genre in literature and analyzes its importance with several scientific approaches. It also examines the characteristics of the ongoing fiction and fantasy genres. Then, determine their relationship based on scientific evidence.
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Dissertations / Theses on the topic "Fantasy fiction"

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Hirst, Miriam Laufey. "Fantasy and feminism : an intersectional approach to modern children's fantasy fiction." Thesis, University of Bolton, 2018. http://ubir.bolton.ac.uk/1968/.

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This thesis compares modern children’s fantasy literature with older texts, particularly Grimms’ fairy tales. The focus is on tropes from fairy tales and myths that devalue women and femininity. In looking at these tropes, this thesis examines how they are used in modern fiction; whether they are subverted to show a more empowering vision of femininity or simply replicated in a more modern guise. Whereas other approaches in this area have addressed the representation of gender in an isolated fashion, this study adopts an intersectional approach, examining the way that different axes of oppression work together to maintain the patriarchal hegemony of powerful, white, heterosexual men. As intersectional theory has pointed out, mainstream feminism has tended to focus only on the needs and rights of more privileged women, who are themselves complicit in the oppression of their more marginalised “sisters”. Intersectional feminism, in contrast, seeks to dismantle the entire system of interlinked oppressions, rather than allowing some women to benefit from it to the detriment of others. The intersectional issues around feminism that this thesis addresses include race, disability, class, and sexuality. There is also an emphasis on female solidarity, which is championed as an effective strategy to weaken the hold of patriarchy and subvert it in its aim to “divide and conquer”. It is this intersectional approach to children’s fantasy literature that is seen as the thesis’s main contribution to knowledge. The primary texts under examination are mainly from the United Kingdom, but also include works from the United States, Australia, and Germany. All of them were originally published between 1980 and 2013. The thesis explores heroism, beauty, magic, and gender performance in these works, showing how such themes can be dealt with in ways that are either reactionary and detrimental or progressive and empowering.
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Drolet, Cynthia L. (Cynthia Lea). "Four Stories of Fantasy and Science Fiction." Thesis, North Texas State University, 1988. https://digital.library.unt.edu/ark:/67531/metadc500548/.

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This thesis contains four stories of fantasy and science fiction. Four story lengths are represented: the short short ("Dragon Lovers"), the shorter short story ("Homecoming"), the longer short story ("Shadow Mistress"), and the novel ("Sword of Albruch," excerpted here).
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Knez, Dora. ""The Release" : a creative writing thesis." Thesis, McGill University, 1991. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=60609.

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The genre of fantasy contains texts which are unlike, or distance from, the real or empirical world--the world of the reader's experience. Nevertheless, fantasy texts can reveal truths which are relevant to the empirical world, and thus fantasy texts can be said to have cognitive value. The notion of possible worlds, the semiotic theory of metaphor, and a discussion of ambiguity are the three critical approaches used to investigate the cognitive value of fantasy texts. The stories in this collection provide a sampler of fantasy figures--such as mermaids, ghosts and living mummies--and make use of the emotional power of ambiguity.
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Flegal, Kathleen M. "Magic words the phonology of fantasy neologisms /." Fairfax, VA : George Mason University, 2008. http://hdl.handle.net/1920/3283.

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Thesis (M.A,)--George Mason University, 2008.
Vita: p. 78. Thesis director: Steven Weinberger. Submitted in partial fulfillment of the requirements for the degree of Master of Arts in English. Title from PDF t.p. (viewed Jan. 11, 2009). Includes bibliographical references (p. 73-77). Also issued in print.
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Vaisarova, Julie. "Witches, Warlocks, and...Fulgurites?: Learning Information from Fantasy Fiction." Scholarship @ Claremont, 2014. http://scholarship.claremont.edu/scripps_theses/470.

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Although fictional stories are not always an accurate source of information about the world, research has suggested that readers encode information from such stories in a manner that allows it to be freely retrieved and used in later situations. The present study compared readers’ use of novel information from realistic and fantasy fiction to examine whether this apparent lack of compartmentalization stems from readers’ assumption that fictional stories accurately portray reality. In an adaptation of Marsh, Meade, and Roediger’s (2003) paradigm, 259 adult United States residents read a realistic or fantasy story containing a series of obscure facts and then answered a purportedly unrelated set of questions that asked about these facts. Participants’ processing of novel story information differed by genre, such that participants who read a fantasy story were less likely to use information from the story on the subsequent test than participants who read a realistic story. Although this effect was not explained by participants’ trust in the source genre’s veracity, participants’ confidence in answers attributed solely to the experimental story suggested that there was a component of post-retrieval evaluation based on perceptions of the source genre. Together, these results suggest that readers’ processing of information from realistic and fantasy fiction differs, such that readers may be partly protected from using potentially inaccurate information from fantasy stories in later situations. However, the precise point in the process of encoding, retrieval, and application where these differences arise, and their implications for readers’ acquisition of misinformation, remains to be specified.
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Notaro, Anna. "Fluctuations of fantasy : postmodernist contamination in Angela Carter's fiction." Thesis, University of Sheffield, 1996. http://etheses.whiterose.ac.uk/2969/.

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What I am offering in this thesis is a kind "contaminated" reading, that is a reading deeply involved in the stylistic and ideological dissonances of Carter's fiction, to the point that they are assimilated within different and, in some cases, contrastive interpretative paths. But the contamination works also on another level: to read Carter is to tackle some very complex questions, including the possible articulations of Marxism and deconstruction/postmodernism or, more generally, the role played by ideology with reference to the tendencies and movements deriving from poststructuralism; my argument is that Carter's writing itself is heavily "contaminated" by postmodernist aesthetics despite her implicit denial and negative attitude towards it. In the thesis I have discussed three collections of short-stones (The Bloody Chamber in Chapter 1, Black Venus and Fireworks in Chapter II) and four novels (The Infernal Desire Machines of Dr. Hoffman, The Passion of New Eve. Nights at Circus and Wise Children from Chapter HI to VI). I have also quoted extensively from the numerous interviews given by Carter in different stages of her career and from her critical works, in particular from The Sadeian Woman, a sort of aesthetic manifesto for a literary corpus in which the worlds of Eros and sexuality play a crucial role in transgressing and subverting the habitual dichotomies of gender. In the final Chapter (VII) Carter's work is located in the framework of the debate between feminist and postmodernist thought.
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Gomez, Melissa Anne. "Influences of Science Fiction and Fantasy Fandom on Bias." W&M ScholarWorks, 2015. https://scholarworks.wm.edu/etd/1539626814.

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Sanchez-Taylor, Joy Ann. "Science Fiction/Fantasy and the Representation of Ethnic Futurity." Scholar Commons, 2014. https://scholarcommons.usf.edu/etd/5302.

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Science Fiction/Fantasy and the Representation of Ethnic Futurity examines the influence of science fiction/fantasy (SFF) as applied to twentieth century and contemporary African American, Native American and Latina/o texts. Bringing together theories of racial identity, hybridity, and postcolonialism, this project demonstrates how twentieth century and contemporary ethnic American SFF authors are currently utilizing tropes of SFF to blur racial distinctions and challenge white/other or colonizer/colonized binaries. Ethnic American SFF authors are able to employ SFF landscapes that address narratives of victimization or colonization while still imagining worlds where alternate representations of racial and ethnic identity are possible. My multicultural approach pairs authors of different ethnicities in order to examine common themes that occur in ethnic American SFF texts. The first chapter examines SFF post-apocalyptic depictions of racial and ethnic identity in Samuel Delany's Dhalgren and Gerald Vizenor's Bearheart: The Heirship Chronicles. Chapter two explores depictions of ethnic undead figures in Octavia Butler's Fledgling and Daniel José Older's "Phantom Overload." Chapter three addresses themes of indigenous and migrant colonization in Celu Amberstone's "Refugees" and Rosura Sánchez and Beatrice Pita's Lunar Braceros: 2125-2148.
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Melano, Anne. "On divergence in fantasy." Master's thesis, Australia : Macquarie University, 2006. http://hdl.handle.net/1959.14/17998.

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The original thesis contains the novel "Stranger, I" as an integral part of the thesis. However this novel has been omitted in this digital copy.
Thesis (MA (Hons))--Macquarie University, Division of Humanities, Department of English, 2006.
Bibliography: p. 93-97.
On divergence in fantasy -- Introduction -- Preliminary -- The thousand and one definitional nights -- Characteristic works: inclusions and exclusions -- Critical objections to fantasy -- Conclusion.
On Divergence in Fantasy explores the ways in which fantasy criticism continually redefines its boundaries, without arriving at agreement. The paper draws on Foucault to suggest that these disputes and dispersions are characteristic of the operation of fantasy critisim as a discursive formation.
Mode of access: World Wide Web.
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Westlake, David Michael. "Fantasy and Imagination: Discovering the Threshold of Meaning." Fogler Library, University of Maine, 2005. http://www.library.umaine.edu/theses/pdf/WestlakeDM2005.pdf.

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Books on the topic "Fantasy fiction"

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Gelder, Gordon Van. Fantasy & science fiction. Edited by Rusch Kristine Kathryn, Resnick Michael D, Geston Mark S, Sterling Bruce, Lee Mary Soon, Wilson Robin Scott, and Reed Kit. West Cornwall, Conn: Mercury Press, 1998.

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M, Miller David, ed. Science and fantasy fiction. West Lafayette, Ind: Department of English, Purdue University, 1986.

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Chester, Deborah. The fantasy fiction formula. Manchester: Manchester University Press, 2016.

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Michael, Ashley, ed. Science fiction, fantasy, and weird fiction magazines. Westport, Conn: Greenwood Press, 1985.

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Filmer-Davies, Kath. Fantasy Fiction and Welsh Myth. London: Palgrave Macmillan UK, 1996. http://dx.doi.org/10.1007/978-1-349-24991-6.

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Erikson, Andrew, ed. Science Fiction & Fantasy Short Stories. London, UK: Arcturus Publishing, 2018.

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Leslie, Stratyner, and Keller James R. 1960-, eds. Fantasy fiction into film: Essays. Jefferson, N.C: McFarland & Co, 2007.

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McGinlay, Paul. The Trossachs: Facts, fiction, fantasy. [S.l.]: Trossachs Publications, 2000.

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Edgar, Slusser George, Rabkin Eric S, University of California Riverside, and Eaton Conference on Science Fiction and Fantasy Literature (7th : 1985 : University of California, Riverside), eds. Intersections: Fantasy and science fiction. Carbondale: Southern Illinois University Press, 1987.

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Lewis, David C. Healing: Fiction, fantasy of fact? London: Hodder & Stoughton, 1989.

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Book chapters on the topic "Fantasy fiction"

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Mendlesohn, Farah. "Fantasy in Children’s Fiction." In Modern Children’s Literature, 24–37. London: Macmillan Education UK, 2014. http://dx.doi.org/10.1007/978-1-137-36501-9_3.

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Mathews, Rheanna. "Populism and Fantasy Fiction." In Encyclopedia of New Populism and Responses in the 21st Century, 1–3. Singapore: Springer Nature Singapore, 2024. http://dx.doi.org/10.1007/978-981-16-9859-0_379-1.

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Ward, Thomas B., Ronald A. Finke, and Steven M. Smith. "Science Fiction and Fantasy Writing." In Creativity and the Mind, 175–202. Boston, MA: Springer US, 1995. http://dx.doi.org/10.1007/978-1-4899-3330-0_7.

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Huang, Yonglin. "Science Fiction and Fantasy Stories." In Narrative of Chinese and Western Popular Fiction, 163–93. Berlin, Heidelberg: Springer Berlin Heidelberg, 2018. http://dx.doi.org/10.1007/978-3-662-57575-8_7.

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Sadaf, Shazia. "Islam in Pakistani Fantasy Fiction." In Contemporary Pakistani Speculative Fiction and the Global Imaginary, 10–44. New York: Routledge, 2023. http://dx.doi.org/10.4324/9781003256427-2.

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Davidsen, Markus Altena. "Religious Uses of Fantasy Fiction." In The Routledge Handbook of Fiction and Belief, 454–66. New York: Routledge, 2023. http://dx.doi.org/10.4324/9781003119456-39.

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Trommer, Ralph. "Phantastische Comics — Science-Fiction, Fantasy, Horror." In Comics und Graphic Novels, 212–32. Stuttgart: J.B. Metzler, 2016. http://dx.doi.org/10.1007/978-3-476-05443-2_12.

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New, Peter. "Women in Love: Fiction as Fantasy." In Fiction and Purpose in Utopia, Rasselas, The Mill on the Floss and Women in Love, 267–84. London: Palgrave Macmillan UK, 1985. http://dx.doi.org/10.1007/978-1-349-07704-5_15.

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Wenskus, Otta. "“Soft” Science Fiction and Technical Fantasy." In A Companion to Ancient Greece and Rome on Screen, 449–66. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2017. http://dx.doi.org/10.1002/9781118741382.ch20.

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Knight, Stephen. "Fantasy History, Historical Fiction, International Narratives." In G. W. M. Reynolds and His Fiction, 172–95. New York, NY: Taylor and Francis, 2019. | Series: Routledge studies in nineteenth-century literature: Routledge, 2018. http://dx.doi.org/10.4324/9780429507748-6.

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Conference papers on the topic "Fantasy fiction"

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Bebić, Domagoj. "Data storage devices in science fiction and fantasy movies." In INFuture2017: Integrating ICT in Society. Department of Information and Communication Sciences, Faculty of Humanities and Social Sciences, University of Zagreb, Croatia, 2017. http://dx.doi.org/10.17234/infuture.2017.7.

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ZAHARIA, Viorica. "Murakami’s eclectic style." In Ştiință și educație: noi abordări și perspective. "Ion Creanga" State Pedagogical University, 2023. http://dx.doi.org/10.46727/c.v3.24-25-03-2023.p71-75.

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This article analyzes some of the features of Murakami’s writing that are characterized by an eclectic style. One of the most read contemporary prose writer is Haruki Murakami who managed to suspend the border between „high” and „pure” by his works that characterized Japanese literature by tradition and, from „common” and „ordinary”, it made possible thematic „pretexts” for Romanian text. And the international success of the books is due to the specific rhythm of his prose that have broken the barriers between East and West. The fiction word of Murakami’s work is an eclectic and postmodern one and it harmoniously amalgamates elements of surrealism, realism, fantasy, science fiction and pop culture.
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Wu, Shuang, and Shangxian Piao. "Science Fiction Movie: An Extension of Technology Fantasy—Discrimination Research on the Development of Modern Science and Technology by Science Fiction Movies." In International Conference on Arts, Humanity and Economics, Management (ICAHEM 2019). Paris, France: Atlantis Press, 2020. http://dx.doi.org/10.2991/assehr.k.200328.043.

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Vasilateanu, Andrei, Sebastian Wyrazic, and Bujor ionel Pavaloiu. "A SCIENCE FICTION SERIOUS GAME FOR LEARNING PROGRAMMING LANGUAGES." In eLSE 2016. Carol I National Defence University Publishing House, 2016. http://dx.doi.org/10.12753/2066-026x-16-082.

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The paper presents a serious game, implemented as a software application, aimed towards beginner programmers with the purpose of teaching programming languages fundamentals. The application is a top-down 2D game combining elements from the shooter and strategy (particularly tower defense) genres, with high-level visual programming elements, giving it an educational component. The user creates the scripts in a visual manner, creating the flow of scripting elements then programming each element. Serious games are games which are designed and developed without having entertainment as their main purpose. Instead, their primary purpose is to educate, train, or inform their audience. The meaning of the term has evolved in the last few years and currently it is usually assumed that serious games are video games, rather than physical, non-digital games. Digital game-based learning is a subset of serious games having as a main purpose to educate the player through the use of video games. Video games manage to keep the players interested, even if they find themselves in challenging situations, and this is on account of the intrinsic motivation they achieve to maintain on the players. What makes learning an intrinsically motivating process is similar to what makes a video game intrinsically motivating, this being challenge, curiosity, fantasy and control. Contextualization, personalization, and choice improve the intrinsic motivation of a learner, thus increasing their degree of engagement in the learning process and ameliorating their learning performance. These three properties are often present in most video games. This compatibility between video games and learning makes integrating the one to the other an easier accomplishment. While some other serious games aimed at programming exist, such as RoboCode, CodeCombat, Kernel Panic, CoLoBoT, CeeBot, CodeSpells, there is still much room for innovation, and our application explores new features and modes of play, focusing more on the program structure and logic than on the syntax.
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Kvetanová, Zuzana, and Jana Radošinská. "AQUAMAN THE MOVIE AS A LATE MODERN FAIRY TALE." In NORDSCI Conference Proceedings. Saima Consult Ltd, 2021. http://dx.doi.org/10.32008/nordsci2021/b1/v4/24.

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The feature film Aquaman (2018, directed by James Wan) is the most commercially successful superhero movie belonging to the DC Extended Universe. Produced by DC Films and Warner Bros. Pictures, the motion picture portrays a rebellious superhero with an extraordinary physical presence. The paper aims to reflect on the movie Aquaman and its ability to function as a late modern fairy tale. Aquaman’s genre structure includes elements of fantasy, science-fiction and action film. However, the authors work with the assumption that the story is, in its nature, a fairy tale involving late modern means of expression. The first part of the text is largely theoretical, outlining the movie’s importance and defining the genre of a fairy tale in the context of late modern culture. Following the given line of thought, the second part of the paper presents a narrative analysis of the film in question, which is based on Propp’s morphology of fairy tales.
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Kergoat, Marie. "Palimpseste de la fiction de fantasy : créer, interpréter et incarner les combats d’un univers de papier. Réflexions autour des Rois du monde (Jean-Philippe Jaworski)." In Variantes. La déclinaison des possibles comme objet de la recherche. Fabula, 2024. http://dx.doi.org/10.58282/colloques.12090.

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Kowalski, Stewart, Eduard Von Seth, and Erjon Zoto. "C.S. Technopoly: A Megagame for Teaching and Learning Cybersecurity." In 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003724.

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In this paper we present our ongoing research where we are attempting to integrate sustainable development issues into a megagame designed to teach cybersecurity. There are several serious games that have been developed to teach and inform individuals about sustainability issues but none that deal specifically with both cybersecurity and sustainability issues. A Megagame is a multiplayer game with between 30-40 players who play in teams of 3-5 players that take on specific roles in dealing with complex problems that cover subject matters ranging from science fiction and heroic fantasy to political, economic, historical, and even cyber conflicts. We have built and tested a megagame entitled CS -Technopoly using the socio-technical framework of sustainability proposed by Geels and integrated it further with the Security by Consensus Model proposed by Kowalski. The intended learning objectives of the game, such as teaching adversarial and sustainable systems thinking by exposing the students to cyber threat intelligence reports and cyber security investments decision making, were tested by performing semi-structured interviews of a stratified sample of the participants. Preliminary results from 11 interviews from the two first trials of CS Technopoly indicate that the participating security experts found that C.S. Technopoly would be a useful tool for team building and improving collaboration between security departments and upper strategic management
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8

Rodríguez González, Sylvia Cristina. "Megadesarrollos turísticos de sol y playa enclaves del imaginario." In International Conference Virtual City and Territory. Barcelona: Centre de Política de Sòl i Valoracions, 2009. http://dx.doi.org/10.5821/ctv.7522.

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Los megadesarrollos turísticos de sol y playa han sido impulsados por el Banco Interamericano de Desarrollo (BID) como proyectos de estrategia de desarrollo turístico, en México nacen los Centros Integralmente Planeados (CIP´s) para dar orden urbano, descentralizando grandes inversiones turísticas principalmente de origen extranjeros. Son identificados ante la promoción turística por la inversión de insumos y tecnología. Los emplazamientos turísticos de sol y playa han crecido y destinan espacios para el hospedaje turístico temporal y permanente. Este tipo de emplazamientos destacan por ser representaciones de exclusividad, privacidad y seguridad, manifestando enclavamiento en la serie de conjuntos turísticos construidos para integrar el megadesarrollo turístico, demarcando un acceso que indica el inicio del montaje realidad-ficción, conformando el montaje de ficción, que llevan a construir una realidad a partir del imaginario. Lo sucedido fuera del montaje será considerado como realidad, al establecerse una serie de compaginaciones que fabricarán la nueva realidad, la realidad-ficción, entre representaciones de fantasía visuales, de sonidos y sobretodo de ideas por transmitir, como es lo motivante que resultan para los turistas las guías turísticas. Las representaciones son basadas en imágenes de paisajes, personas, ciudades, entre otros emblemas simbólicos. Cada espacio por destacar será retomado para enfocar el montaje en dibujos, pinturas, danzas, arquitectura, entre otras dinámicas de conquista turística, igual sucede con la reproducción de sonidos relacionados con la exclusividad, privacidad y seguridad para el turista al interior del conjunto. Toda construcción de la realidad se realiza en un espacio y un tiempo definido a partir del imaginario, ya que existe el objetivo de cautivar al visitante, dentro de una serie de montajes continuos donde será eliminada la línea de corte entre montajes, convirtiendo la ficción en realidad para el turista, el montaje correcto y el escenario indicado, señalan el orden constante de los montajes. Del trozo de imágenes fabricadas y rescatadas del ambiente natural o real, se conformara una relación argumental a través de la compaginación con la secuencia adecuada de cada una de las escenas plasmadas por el imaginario, unir y encauzar los montajes para el cumplimiento de la representación en un filme. De los ejemplos más destacados son las creaciones a partir del imaginario en los Emiratos Árabes Unidos, representados en los hoteles como torre hilton baynunah, jumeirah Beach burj al-arab, hotel w, hotel apearon island y hotel eta, los cuales exponen servicios como compras de lujo, centros spa con instalaciones exclusivas para el deporte y el tiempo libre, habitaciones equipadas, climatizadas y con lo último de la tecnología. Se distinguen los colores y las formas por resaltar ante la cultura árabe, pero es importante señalar que cada uno de esos megadesarrollos turísticos marcará su filme con esta serie de montajes, que permitirán compaginar la serie de trozos de imágenes fabricadas ante la fantasía imaginada. Los megadesarrollos turísticos se distinguen por crear escenarios turísticos a partir del imaginario, destacando el enclavamiento a través de la búsqueda del concepto de seguridad, con un marcado interés para conformar comunidades nuevas, asimismo elementos como los acceso se encuentran custodiados por personal de seguridad que indicara la bienvenida al turista, sin conocer que será guiado y vigilado por cámaras de video ocultas en la masa de la edificación, también se distinguen elementos de seguridad para la movilidad y accesibilidad al conjunto, destacando vía aérea, naval ó terrestre, el recorrido al interior marcándose bajo un escalonamiento de cota descendente a nivel de playa, mostrara cada uno de los escenarios turísticos montados para indicar el recorrido al turista al interior del conjunto turístico. The sun and beach tourist megadevelopments have been stimulated by the Inter-American Bank of Development (BID) as projects of strategy of tourist development, in Mexico there are born the Integrally planned Centers (CIP's) to give urban order, decentralizing big tourist investments principally of origin foreigners. They are identified before the tourist promotion by the investment of inputs and technology. The emplacements have grown and destine spaces for the tourist temporary and permanent. This type stand out for being representations of exclusivity, privacy and safety, demonstrating interlock in the series of tourist sets constructed to integrate the tourist megadevelopment, limiting an access that indicates the beginning of the montage reality - fiction, shaping the montage of fiction, that they lead to constructing a reality from the imaginary one. The happened out of the montage will be considered to be a reality, on there having be established a series of page lay-outs that will make the new reality, the reality - fiction, between visual representations of fantasy, of sounds and overcoat of ideas for transmitting, since motivation is that the tourist guides prove for the tourists. The representations are based on images of landscapes, persons, cities and symbolic emblems. Chaque espace pour se faire remarquer sera repris pour mettre au point le montage dans des dessins, des peintures, des danses, une architecture, entre d'autres dynamiques de conquête touristique, égale il succède avec la reproduction de sons relatifs à l'exclusivité, confidentialité et sécurité pour le touriste à l'intérieur de l'ensemble. Toute construction de la réalité est réalisée dans un espace et le temps défini à partir de l'imaginaire, puisqu'il existe l'objectif de captiver le visiteur, à l'intérieur d'une série de montages continuels où la ligne de coupure sera éliminée entre des montages, en changeant la fiction en réalité pour le touriste, le montage correct et la scène indiquée, ils marquent l'ordre constant des montages. Of the chunk of images made and rescued of the natural or real environment, a plot relation was conforming across the page lay-out to the suitable sequence of each one of the scenes formed by the imaginary one, to join and to channel the montages for the fulfillment of the representation in a movie. Of the most out-standing examples they are the creations from the imaginary one in the United Arab Emirates represented in the hotels as tower hilton baynunah, jumeirah Beach burj al-arab, hotel w, hotel apearon island y hotel eta, which expose services as purchases of luxury, centers spa with exclusive facilities for the sport and the free time, equipped rooms with the last technology. The colors and the forms are distinguished for standing out before the Arabic culture, but it is important to indicate that each of these megadevelopments will mark with this series of montages, which will allow to arrange the series of chunks of images made before the imagined fantasy. The megadevelopments differ for creating tourist scenes from the imaginary one, emphasizing the interlock across the search of the safety concept, with a marked interest to shape new communities, likewise elements like them I access they are guarded by safety personnel that was indicating the welcome to the tourist, Without knowing that it will be guided and monitored by secret video cameras in the mass of the building, also safety elements are distinguished for the mobility and accessibility to the set, emphasizing airway, navally ó terrestrial, the tour to the interior being marked under an stairs of descending level to beach level, there was showing each of the tourist scenes mounted to indicate the tour to the tourist to the interior of the set.
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9

Huang, Jiayang, Yiran Chen, and David Yip. "Crossing of the Dream Fantasy: AI Technique Application for Visualizing a Fictional Character's Dream." In 2023 IEEE International Conference on Multimedia and Expo Workshops (ICMEW). IEEE, 2023. http://dx.doi.org/10.1109/icmew59549.2023.00064.

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Manuel Figueiredo, Carlos, and Sofia Machado Santos. "Virtual models of architectural spaces: methods for exploration, representation and interaction through narratives and visual grammars." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001935.

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In this paper we aim to present a conceptual framework for virtual creation, exploration, and representation of architectural space. This framework will allow us to establish a method that will drive the viewer along a path, intended by the researcher, to experience, interact and get feedback of spaces in study, through linear or interactive narratives.Space virtual computational representation tools have evolved over the last decades and are now providing advanced new tools from gaming, AI and VR real-time complex fictional environments creation, depiction and interaction. From interior spaces to planetary systems, replicated or fictional, sets for all kinds of computer simulation models with immersive possibilities can be created and explored.In a linear visual narrative of a 3D animation the viewer is carried, without choice, by the flow of visual narrative storytelling, through several spaces, events, conclusions, expectations, premonitions, anticipations, empathy and characters and environments, fictional readings in dreamlike narratives, where reality and fantasy can be blended. In an interactive tale storytelling and script, the linearity would become in theoretically infinite lines of possible events and plots, with diverse endings, in which a narrative story line diverges in multiple plots.Having a set of formal parameterized elements within a grammatical lexicon that constitute and methodological approach to an architectural object in a study, it is intended to look at methods to experience, interact and get feedback of spaces in study, through visual multiple narratives, linear or interactive, being immersed or not. All these narrative approaches imply a script and visual grammars, storyline, and plot, where the player looks or travels through a fictional space, in a lived and experiential way.For conception and planning as for studying or research in the architectural field, this is an area of expertise to explore, as these new graphic computing tools can pursue new approaches, using several methods available to apply in each research, to provide analysis breakthroughs.
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Reports on the topic "Fantasy fiction"

1

Smith, Dina Cherise. Exploring the Recognizability and Nature of Media References in Female Science Fiction and Fantasy Fandom Dress. Ames: Iowa State University, Digital Repository, 2017. http://dx.doi.org/10.31274/itaa_proceedings-180814-1814.

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2

Poussart, Denis. Le métavers : autopsie d’un fantasme Réflexion sur les limites techniques d’une réalité synthétisée, virtualisée et socialisée. Observatoire international sur les impacts sociétaux de l’intelligence artificielle et du numérique, February 2024. http://dx.doi.org/10.61737/sgkp7833.

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Lorsque Neal Stephenson a introduit le terme « métavers » dans son roman de science-fiction Snow Crash, en 1992, il était loin de se douter que le mot allait susciter autant de discussions. La notion d’une réalité d’un type nouveau, qui serait synthétisée, puis virtualisée et librement socialisée, est fascinante par ce qu’elle exigerait aux plans scientifique et technique. Fascinante surtout par ses retombées éventuelles aux niveaux culturel et social, y compris de nature éthique (qui ne sont pas abordées ici). Ce texte rappelle brièvement l’origine du concept avant de se consacrer à ses requis et défis techniques, abordés en l’examinant comme un système avancé d’information et communication. Le métavers revêt une complexité inédite alors que les capacités cognitives de l’humain et de la machine sont appelées à se fusionner avec synergie. L’analyse – qui demeure succincte compte tenu du format d’un article court – permettra de comprendre comment et pourquoi le métavers, dans la mouture originale proposée par Stephenson, demeure une utopie. Mais aussi comment l’élimination de certains requis peut permettre d’en retenir une saveur intéressante, laquelle apparait déjà dans une multitude d’applications.
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