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1

Mezaris, Vasileios, Lyndon Nixon, Symeon Papadopoulos, and Denis Teyssou, eds. Video Verification in the Fake News Era. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-26752-0.

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2

National Film Board of Canada, ed. Face to face video guide: Video resources for race relations training and education. Montréal: National Film Board of Canada, 1993.

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3

Ji, Qiang, Thomas B. Moeslund, Gang Hua, and Kamal Nasrollahi, eds. Face and Facial Expression Recognition from Real World Videos. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-13737-7.

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4

Bai, Xiang, Yi Fang, Yangqing Jia, Meina Kan, Shiguang Shan, Chunhua Shen, Jingdong Wang, et al., eds. Video Analytics. Face and Facial Expression Recognition. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-12177-8.

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5

Screening the face. Houndmills, Basingstoke, Hampshire: Palgrave Macmillan, 2012.

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6

Prager, Alex. Face in the crowd. Washington, DC: Corcoran Gallery of Art, 2013.

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7

Nasrollahi, Kamal, Cosimo Distante, Gang Hua, Andrea Cavallaro, Thomas B. Moeslund, Sebastiano Battiato, and Qiang Ji, eds. Video Analytics. Face and Facial Expression Recognition and Audience Measurement. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-56687-0.

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8

Noll, Katherine. Scholastic's Pokémon hall of fame. New York: Scholastic, 2004.

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9

Levy, Frederick. 15 Minutes of Fame. New York: Penguin Group USA, Inc., 2008.

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10

Kurit︠s︡yn, Vi︠a︡cheslav, Naili︠a︡ Allakhverdieva, Marat Gelʹman, and Iulii︠a︡ Sorokina. Lit︠s︡o nevesty: Sovremennoe iskusstvo Kazakhstana = Face of the bride : contemporary art of Kazakhstan. Permʹ: Muzeĭ sovremennogo iskusstva PERMM, 2012.

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11

Inke, Arns, Grothe Nicole, Wettengl Kurt, and Museum am Ostwall (Dortmund, Germany), eds. Mit allem rechnen: Medienkunst aus Estland, Lettland und Litauen = Face the unexpected : [media art from Estonia, Latvia and Lithuania]. Dortmund: Museum am Ostwall, 2006.

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12

Alexandra, Juhasz, and Lerner Jesse, eds. F is for phony: Fake documentary and truth's undoing. Minneapolis: University of Minnesota Press, 2006.

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13

Elisa, Mandelli, and Re Valentina, eds. Fate il vostro gioco: Cinema e videogame nella rete : pratiche di contaminazione : atti della Giornata di studi, Venezia, Università Ca' Foscari, 19 novembre 2010. Crocetta del Montello (Tv) [i.e. Treviso, Italy]: Terra ferma, 2011.

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14

Thomas, Mondémé, ed. Nos visages-flash ultimes. [Romainville?]: Al Dante, 2007.

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15

1988, Berman Robert A., ed. Fade in: The screenwriting process. Westport, CT: M. Wiese Film Productions, 1988.

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16

Berman, Robert A. Fade in: The screenwriting process. 2nd ed. Studio City, CA: M. Wiese Productions, 1997.

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17

S, Pandzic Igor, and Forchheimer Robert, eds. MPEG-4 facial animation: The standard, implementation and applications. Chichester: J. Wiley, 2002.

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18

Gods like us: On movie stardom and modern fame. New York: Pantheon, 2012.

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19

1945-, Haut Woody, and Haut Woody 1945-, eds. Heartbreak and Vine: The fate of hardboiled writers in Hollywood. [London?]: Serpent's Tail, 2002.

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20

Taking fame to market: On the pre-history and post-history of Hollywood stardom. Houndmills, Basingstoke, Hampshire: Palgrave Macmillan, 2015.

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21

Chiesi, Leonardo, ed. Identità sociale e territorio. Florence: Firenze University Press, 2009. http://dx.doi.org/10.36253/978-88-8453-689-1.

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Identità sociale e territorio. Il Montalbano presenta un lavoro di ricerca sul rapporto tra abitanti e paesaggio nella campagna toscana. Il materiale raccolto si articola in testo, immagini e video in una rappresentazione polifonica delle basi territoriali dell'identità sociale del complesso collinare del Montalbano, che si estende tra Firenze, Empoli, Prato e Pistoia. Il tema dell'identità locale territoriale è trattato nelle sue varie articolazioni. Si analizza come è organizzata la relazione tra abitanti e loro territorio, prendendo in considerazione, in particolare, la memoria storica sedimentata nei documenti e nei ricordi degli anziani, e poi analizzando la percezione dei confini e dei luoghi di riferimento che contribuiscono a formare un'immagine mentale chiara e strutturata dell'area vasta del Montalbano. Si prendono inoltre in esame gli attori sociali che contribuiscono a fare il paesaggio: coloro che a vario grado, con azioni e micro-azioni quotidiane, continuamente riproducono quella complessa figura territoriale che tanto interesse suscita in chi vive o semplicemente attraversa il Montalbano. Abbinamento editoriale: volumetto introduttivo e CD-rom
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22

*. Video/53 Min-Face to Face. Elsevier, 1995.

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23

Healthy Sexuality, Resource Update (with Face to Face Videos). Brooks Cole, 2005.

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24

Thomas, M. D. Baker, M. D. Stuzin James, M. D. Baker Tracy, and Thomas J. Baker. Facial Skin Resurfacing (Book with Video). Quality Medical Publishing, 1998.

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25

Papadopoulos, Symeon, Vasileios Mezaris, Lyndon Nixon, and Denis Teyssou. Video Verification in the Fake News Era. Springer International Publishing AG, 2020.

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26

Papadopoulos, Symeon, Vasileios Mezaris, Lyndon Nixon, and Denis Teyssou. Video Verification in the Fake News Era. Springer, 2019.

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27

Face Painting Book and Video (Booktivity). Golden Books, 2000.

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28

Bavelas, Janet Beavin. Face-to-Face Dialogue. Oxford University Press, 2022. http://dx.doi.org/10.1093/oso/9780190913366.001.0001.

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Face-to-face dialogue is the basic and universal form of language use, from everyday life to professional interactions. This book, written for a range of readers from researchers to practitioners, presents a program of research into the key features that make face-to-face dialogue unique: First, interacting in dialogue is highly reciprocal, with constant moment-by-moment interchanges. Dialogues that are face-to-face are also multimodal, combining speech with hand and facial gestures (including gaze) that contribute to both the content and the coordination of a dialogue. The book starts with two essential changes of focus, from individuals to interactions and from nonverbal communication to co-speech gestures. These lead to a wide variety of video-based experiments into how dialogue works, always from an interactional rather than an individual perspective. Results include the influence of the listener on the speaker, the importance of co-speech gestures in the coordination and management of dialogue, and an empirically supported model of mutual understanding as a constant, three-step micro-process of co-construction. Finally, there are applications to dialogues in a variety of practical settings, including psychotherapy, computer-mediated communication, infant autism, and medical consultations. Because microanalysis of even the most ordinary face-to-face dialogue reveals precision and skill on a second-by-second level, virtually every study includes examples from actual dialogues, and a supplementary website provides video analysis of these examples, which brings the details of face-to-face dialogue to life.
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29

King, Shepherd. Video Poker: The Face of Pain. Silver Dollar Press, 1992.

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30

Video-to-Video Face Recognition for Low-Quality Surveillance Data. KIT Scientific Publishing, 2018.

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31

Tonnard, Patrick, and Alexis Verpaele. Centrofacial Rejuvenation Video Collection: Putting It All Together. Thieme Medical Publishers, Incorporated, 2018.

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32

Cosmetic Injection Techniques: A Text and Video Guide to Neurotoxins and Fillers. Thieme, 2019.

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33

Korn, Bobby S., and Don O. Kikkawa. Video Atlas of Oculofacial Plastic and Reconstructive Surgery. Elsevier - Health Sciences Division, 2016.

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34

Fang, Yi, Chunhua Shen, Shuicheng Yan, Xiang Bai, Yangqing Jia, Meina Kan, Shiguang Shan, Jingdong Wang, and Gui-Song Xia. Video Analytics. Face and Facial Expression Recognition. Springer, 2019.

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35

Video Girl AI, Vol. 13: Fade Out. VIZ Media LLC, 2005.

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36

Kikkawa, Don, and Bobby S. Korn. Video Atlas of Oculofacial Plastic and Reconstructive Surgery E-Book. Elsevier, 2016.

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37

Resonance Of Fate Official Strategy Guide. Bradygames, 2010.

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38

Anthony Mccall: Face to Face. NAi Uitgevers / Publishers Stichting, 2015.

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39

Face to face: A video guide on clear communication for health professionals [videorecording]. Lebec, ME: The Acadia Health Coalition, 1993.

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40

Video Atlas Of Oculofacial Plastic And Reconstructive Surgery. W.B. Saunders Company, 2010.

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41

Knight, David, and Prima Games Staff. Wanted : Weapons of Fate: Prima Official Game Guide. Random House Information Group, 2009.

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42

Reades, Jonathan, and Martin Crookston. Why Face-to-Face Still Matters. Policy Press, 2021. http://dx.doi.org/10.1332/policypress/9781529215991.001.0001.

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Face-to-Face: The Persistent Power of Cities In a Post-Pandemic Era, is about the way that people and firms are adapting to the world of always-on and everywhere digital access, and what that means for cities and regions. Twenty years after The Death of Distance—and in the midst of a pandemic that has led some to question the future of cities—many people still think that we are on track for ‘business anywhere’. The book shows why that's not the case, and provides a structure for thinking about the next twenty years of social and economic upheaval. It shows how the changing fortunes of cities are tied to the ongoing importance of face-to-face contact to our most valuable industries, and thus why the ‘human touch’ will continue to be crucial in the cities of tomorrow. Drawing on interviews with artists and advertisers, bankers and bakers, software devs and property developers, across some forty interviews we home in on what people actually do and why. ‘Contact’, in all its forms, is shown to still matter hugely to companies and individuals, even in a world with high-quality video conferencing and free online calling. And when the pandemic hit, a further digital survey explored interviewees’ experiences of an ‘e-only’ world, gaining ‘front-line’ insights into the short- and long-terms. The book seeks to provide guidance for city leaders, businesses, policymakers and students of urban and regional planning on how to think about 21st Century urban change.
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43

Publishing, Dimension. Terminator: Dawn of Fate (Prima's Official Strategy Guide). Prima Games, 2002.

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44

Ji, Qiang, Thomas B. Moeslund, Kamal Nasrollahi, and Gang Hua. Face and Facial Expression Recognition from Real World Videos: International Workshop, Stockholm, Sweden, August 24, 2014, Revised Selected Papers. Springer International Publishing AG, 2015.

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45

Gaming Masculinity: Trolls, Fake Geeks, and the Gendered Battle for Online Culture. University of Iowa Press, 2018.

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46

Abbs, Brian, Anita Bronson, and Ingrid Freebairn. Face the Music Secam Betamax Video Cassette, Part 2 (STRA). Longman ELT, 1989.

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47

Chellappa, Rama, Amit K. Roy-chowdhury, Al Bovik, and S. Kevin Zhou. Recognition of Humans and Their Activities Using Video (Synthesis Lectures in Image, Video, & Multimedia Processing). Morgan & Claypool Publishers, 2005.

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48

Pokemon Hall of Fame-PR. Scholastic, 2005.

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49

King, D. W., D. G. Drumright, and J. A. Seikel. Video Anatomy and Physiology Labs for Speech and Language. Video 7 Bones of the Skull & Face. Delmar Thomson Learning, 1996.

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50

Cosmetic Injection Techniques: A Text and Video Guide to Neurotoxins and Fillers. Thieme Medical Publishers, Incorporated, 2013.

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