Dissertations / Theses on the topic 'Facial expression – Evaluation'
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van, der Heide Ewoud. "Using games as educational tools : An evaluation of a game for children to train facial expression recognition." Thesis, KTH, Medieteknik och interaktionsdesign, MID, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-231478.
Full textAnsiktsuttryck utgör en stor del av den icke-verbala kommunikationen vid sociala interaktioner. Forskning visar lovande resultat för att använda spel för att förbättra förmågan att identifiera ansiktsuttryck för barn med autismspektrumtillstånd. Spel är effektiva utbildningsverktyg och framgångsrika att motivera studenter. Att använda spel för att förbättra denna förmåga skulle kunna vara fördelaktigt för alla barn eftersom det minskar risken för problembeteenden och psykisk ohölsa. Syftet med denna studie var att utveckla och utvärdera ett spel för barn för att träna förmågan att identifiera ansiktsuttryck. Målet med utvärderingen var att avgöra vilka faktorer som påverkar prestation och engagemang i spelet samt huruvida det finns uttryck som ofta identifieras inkorrekt. Ett ytterligare mål var att utvärdera barnens åsikter om spelet. 54 barn i åldrarna 8 och 11 år testade spelet vid två tillfällen. Resultatet visar att prestation påverkas av svårighetsgrad, kontext samt intensitet. De barn som visade högst engagemang presterade även bättre inledningsvis än övriga, dock återfanns inget linjärt samband mellan prestation och engagemang. Tyvärr var det inte möjligt att utvärdera hur belöningarna i spelet påverkade engagemanget, däremot uttryckte barnen sig positivt om dem. Förvirringen kring uttryck var i linje med tidigare forskning, dock mindre symmetrisk. Spelarna uttryckte generellt positiva åsikter om spelet. Vidare forskning behövs för att avgöra spelets långsiktiga inlärningseffekter samt för att undersöka sätt att påverka spelarnas engagemang.
Ferreira, Bárbara Carvalho. "Expressões faciais de emoções de crianças com deficiência visual e videntes : avaliação e intervenção sob a perspectiva das Habilidades Sociais." Universidade Federal de São Carlos, 2012. https://repositorio.ufscar.br/handle/ufscar/5970.
Full textFinanciadora de Estudos e Projetos
The ability of expressing emotions via facial expressions is an indispensable component of some required childhood social skills. Therefore, facial expressions are crucial for successful social relations and the quality of life of both typically developing children and persons with special educational needs, such as visual impaired children. As facial expression of emotions and social skills are profoundly connected, there is the demand of programming interventions directed to maintaining, modulating and enhancing facial expressions topographically and functionally. In order to produce interventions socially valid and effective, planning programs which produce indicators of external and internal validity is of utmost importance. In other words, interventions must be carried out with reliable measures and well-delimited procedures so as the acquired repertoire may be generalized and maintained. In view of social, methodological and empirical issues that underlie those areas (facial expressions and social skills), the present study aimed at evaluating the impact of a program which trained the facial expression of emotions on the social skills repertoire of blind, low vision and sighted children in (1) acquiring, enhancing and maintaining the discrimination of characteristic facial signs of each basic emotion; (2) acquiring, enhancing and maintaining facial expression of basic emotions using photo and video registers; (3) the quality of facial expressions of basic emotions registered by photos; (4) the ability of emotionally express themselves through their face, actions and voice, evaluated by parents and teachers; (5) acquiring, enhancing and maintaining their social skills, according to their self-evaluation, as well as parents and teachers evaluation. A single-case research design with pretest and posttest, multiple probes and replications intra and inter subjects was adopted. Participants were 3 blind children, 3 children with low vision and 3 sighted children. The intervention program was carried out individually and lasted for 21 sessions. Moreover, the evaluation was carried out by 2 judges, the child s parents and teachers and the children themselves. The Social Skills Rating System (SSRS-BR), Checklist for Evaluation and Probe of Emotional Expressiveness, Checklist for Assessing Facial and Emotional Expression, Inventory of Facial Expression of Emotions by Pictures and Films, Protocol for Assessing the Quality of Facial Expression of Emotions, and, Protocol for Emotional Expressiveness Assessment by Facial Expressions and Non-Verbal Components of Emotions were the instruments used for the evaluation. Except for the SSRSBR, all of the instruments were especially created for the present study. Data analysis was carried out as the following: descriptive statistical analysis was performed for each individual (subjects as their own control) and JT Method (clinical significance and reliable change index) was used in order to assess SSRS-BR data. Results indicated that blind, low vision and typically developing children (ordered from the former to the latter) presented more difficulties in discriminating the facial signs characteristic of six basic emotions during the evaluation, which took place prior to the intervention. The percentage of correct answers of all children in the probes after the intervention was between 83,3% and 100%. In addition to that, parents, teachers and judges evaluated the facial expression repertoire of participants as having improved and maintained itself after the intervention, as well as the quality of facial expressiveness. All participants improved their general score in social skills, with some reliable positive changes (improvement) and clinically significant changes, evidencing the enhancement of the participants repertoire observed after the intervention. In summary, the intervention program was effective for improving and maintaining the facial expression of emotions and some classes of social skills, especially those related to emotional expressiveness.
A expressividade facial de emoções é considerada um dos componentes indispensáveis de algumas classes de habilidades sociais imprescindíveis na infância e, portanto, essenciais para a qualidade de vida e das relações sociais, seja das pessoas com necessidades educacionais especiais, como as crianças com deficiência visual, ou com desenvolvimento típico. Quando se considera esta relação entre a expressão facial de emoções e o repertório de habilidades sociais, torna-se necessário programar intervenções direcionadas para manutenção, modulação e aprimoramento topográfico e funcional da expressividade de emoções pela face, na sua relação com as diferentes classes de habilidades sociais. Para que estas intervenções sejam efetivas e socialmente válidas, é importante planejar programas que produzam indicadores de validade interna e externa, ou seja, com confiabilidade das medidas e com procedimentos bem delimitados para generalização e manutenção do repertório adquirido. Considerando as questões sociais, metodológicas e empíricas que permeiam estas duas áreas do conhecimento (expressões faciais de emoções e habilidades sociais), o presente estudo teve como objetivo avaliar o impacto de um programa de treinamento de expressão facial de emoções, na interface com as habilidades sociais, sobre o repertório de crianças cegas, com baixa visão e videntes na (1) aquisição, aprimoramento e manutenção da discriminação dos sinais faciais característicos de cada emoção básica; (2) aquisição, aprimoramento e manutenção da expressão facial de emoções básicas, registrada por meio de fotografias e filmagens; (3) qualidade das expressões faciais de emoções básicas, registradas por meio de fotografias; (4) expressividade emocional pela face, gestos e voz, avaliado pelos pais e professores; (5) aquisição, aprimoramento e manutenção das habilidades sociais, conforme a autoavaliação e avaliação pelos pais e professores. Adotando-se o delineamento pré e pósteste com sujeito único, com múltiplas sondagens e replicações intra e entre sujeitos com diferentes graus de comprometimento visual, o estudo foi conduzido com três crianças cegas, três com baixa visão e três videntes. O programa de intervenção foi em formato individual, com 21 sessões, que tinham uma estrutura semelhante, mas com flexibilidade para alterações de procedimentos e dos materiais diferenciados e adaptados às características, recursos, dificuldades e especificidades de cada criança. A avaliação foi realizada por dois juízes, além das próprias crianças, seus pais e professores, que avaliaram o repertório da criança por meio do Sistema de Avaliação de Habilidades Sociais (SSRS-BR); Roteiro de Sondagem e Avaliação da Expressividade Emocional; Roteiro de Avaliação das Expressões Faciais de Emoções; Ficha de Avaliação das Expressões Faciais de Emoções por Fotografias e Filmagens; Protocolo de Avaliação da Qualidade das Expressões Faciais de Emoções; e, Protocolo de Avaliação da Expressividade Facial de Emoção e dos demais Componentes Não- Verbais. O tratamento dos dados ocorreu por meio de estatística descritiva, para análises individuais (sujeito como próprio controle), e pelo Método JT (significância clínica e índice de mudança confiável) para os dados do SSRS-BR. Os dados do estudo apontaram que as crianças cegas, seguidas pelas com baixa visão e, depois, pelas videntes, apresentaram mais dificuldades em discriminar os sinais faciais característicos das seis emoções básicas nas avaliações que antecederam a intervenção. Nas sondagens que ocorreram após a intervenção, a porcentagem de acertos de todas as crianças foi entre 83,3% e 100%. Além disso, o repertório de expressão facial de emoções de todos os participantes, avaliado pelos pais, professoras e juízes, foi aprimorado e mantido após o programa de intervenção, assim como a qualidade da expressividade de emoções pela face. No caso do repertório de habilidades sociais, todos os participantes obtiveram ganhos na pontuação geral, com algumas mudanças positivas confiáveis (melhora) e mudanças clinicamente significativas, evidenciando o aprimoramento após a intervenção. Conclui-se, portanto, que o programa de intervenção foi efetivo para o aprimoramento e manutenção da expressão facial de emoções e de algumas classes de habilidades sociais, principalmente aquelas relacionadas a expressividade emocional.
Grossard, Charline. "Evaluation et rééducation des expressions faciales émotionnelles chez l’enfant avec TSA : le projet JEMImE Serious games to teach social interactions and emotions to individuals with autism spectrum disorders (ASD) Children facial expression production : influence of age, gender, emotion subtype, elicitation condition and culture." Thesis, Sorbonne université, 2019. http://www.theses.fr/2019SORUS625.
Full textThe autism spectrum disorder (ASD) is characterized by difficulties in socials skills, as emotion recognition and production. Several studies focused on emotional facial expressions (EFE) recognition, but few worked on its production, either in typical children or in children with ASD. Nowadays, information and communication technologies are used to work on social skills in ASD but few studies using these technologies focus on EFE production. After a literature review, we found only 4 games regarding EFE production. Our final goal was to create the serious game JEMImE to work on EFE production with children with ASD using an automatic feedback. We first created a dataset of EFE of typical children and children with ASD to train an EFE recognition algorithm and to study their production skills. Several factors modulate them, such as age, type of emotion or culture. We observed that human judges and the algorithm assess the quality of the EFE of children with ASD as poorer than the EFE of typical children. Also, the EFE recognition algorithm needs more features to classify their EFE. We then integrated the algorithm in JEMImE to give the child a visual feedback in real time to correct his/her productions. A pilot study including 23 children with ASD showed that children are able to adapt their productions thanks to the feedback given by the algorithm and illustrated an overall good subjective experience with JEMImE. The beta version of JEMImE shows promising potential and encourages further development of the game in order to offer longer game exposure to children with ASD and so allow a reliable assessment of the effect of this training on their production of EFE
Johansson, David. "Design and evaluation of an avatar-mediated system for child interview training." Thesis, Linnéuniversitetet, Institutionen för medieteknik (ME), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-40054.
Full textReverdy, Clément. "Annotation et synthèse basée données des expressions faciales de la Langue des Signes Française." Thesis, Lorient, 2019. http://www.theses.fr/2019LORIS550.
Full textFrench Sign Language (LSF) represents part of the identity and culture of the deaf community in France. One way to promote this language is to generate signed content through virtual characters called signing avatars. The system we propose is part of a more general project of gestural synthesis of LSF by concatenation that allows to generate new sentences from a corpus of annotated motion data captured via a marker-based motion capture device (MoCap) by editing existing data. In LSF, facial expressivity is particularly important since it is the vector of numerous information (e.g., affective, clausal or adjectival). This thesis aims to integrate the facial aspect of LSF into the concatenative synthesis system described above. Thus, a processing pipeline is proposed, from data capture via a MoCap device to facial animation of the avatar from these data and to automatic annotation of the corpus thus constituted. The first contribution of this thesis concerns the employed methodology and the representation by blendshapes both for the synthesis of facial animations and for automatic annotation. It enables the analysis/synthesis scheme to be processed at an abstract level, with homogeneous and meaningful descriptors. The second contribution concerns the development of an automatic annotation method based on the recognition of expressive facial expressions using machine learning techniques. The last contribution lies in the synthesis method, which is expressed as a rather classic optimization problem but in which we have included
Leitch, Kristen Allison. "Evaluating Consumer Emotional Response to Beverage Sweeteners through Facial Expression Analysis." Thesis, Virginia Tech, 2015. http://hdl.handle.net/10919/73695.
Full textMaster of Science in Life Sciences
Schiavenato, Martin. "EVALUATING NEONATAL FACIAL PAIN EXPRESSION: IS THERE A PRIMAL FACE OF PAIN?" Doctoral diss., University of Central Florida, 2007. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3010.
Full textPh.D.
School of Nursing
Other
Nursing PhD
Likowski, Katja U. [Verfasser], and Paul [Akademischer Betreuer] Pauli. "Facial mimicry, valence evaluation or emotional reaction? : mechanisms underlying the modulation of congruent and incongruent facial reactions to emotional facial expressions / Katja U. Likowski. Betreuer: Paul Pauli." Würzburg : Universitätsbibliothek der Universität Würzburg, 2011. http://d-nb.info/1014891884/34.
Full textMerchak, Rachel J. "Recognition of Facial Expressions of Emotion: The Effects of Anxiety, Depression, and Fear of Negative Evaluation." Wittenberg University Honors Theses / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=wuhonors1398956266.
Full textIsabella, Giuliana. "The influence of emotional contagion on products evaluation." reponame:Repositório Institucional do FGV, 2011. http://hdl.handle.net/10438/8195.
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Emotional Contagion is the mechanism that includes mimicking and the automatic synchronization of facial expressions, vocalizations, postures, and movements with another person and, consequently, convergence of emotions between the sender and receiver. Researches of this mechanism conducted usually in the fields of Psychology and Marketing tends to investigate face-to-face interactions. However, the question remains to what extent, if any, emotional contagion may occur with facial expressions in photos, since many purchase situations are brought on by catalogues or websites. This thesis has the goal to verify this gap and, in addition, verify whether emotional contagion is more common in females than in males as stated in previous studies. Emotions have been studied because it is intuitively apparent that emotions affect the dynamics of the interaction between a salesperson and customers (Verbeke, 1997); in other words, emotions may significantly affect consumer behavior. Therefore, this thesis also verified whether the facial expressions that transmit emotions could be associated to product evaluations. To investigate these questions, an experiment was done with 171 participants, which were exposed to either smiling (positive emotion) or neutral advertising. The differences between the individual advertisements were limited to the facial expressions of figures in the advertisements (either smiling or neutral/without smiling). One specialist and two students analyzed videotaped records of the participants’ responses, and found that participants who saw the positive stimulus mimicked the picture (smiling back) confirming the Emotional Contagion in Photos (the first hypothesis). The second hypothesis was to analyze if there is difference based in gender. The results demonstrated that there is not a significant difference between genders; female and male equally suffer Emotional Contagion. The third hypothesis was related to whether the positive emotions vs. neutral emotions acquired from the positive facial expression in the photo are associated to a positive evaluation of the product also displayed in the photo. Evidences show that the ad with a positive expression could change more positively the attitude, the sympathy, the reliability, and the intention of purpose of the participant compared to those who were exposed to the neutral condition. Therefore, the analysis concludes that the facial expressions displayed in photos produce emotional contagion and may interfere on the evaluation product. A discussion of the theoretical and practical implications and limitations for these findings are presented.
Barnsley, Megan Christina. "The social consequences of defensive physiological states." Thesis, University of Exeter, 2012. http://hdl.handle.net/10036/4062.
Full textCiou, Huei-Jhen, and 邱繪真. "Design and Evaluation of Affective Agents Based on Facial Expression Recognition." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/r8mt8e.
Full text元智大學
資訊傳播學系
106
Emotions play an important role in student learning because positive emotions are helpful for thinking and problem solving. Virtual agents are also a significant learning technology because they can promote social interaction. However, most of previous research emphasizes the use of virtual agents as the “provider” of positive emotion feedback, rather than the “facilitator” of self-awareness for generating positive emotions by themselves. For this reason, the purpose of this study is to design two virtual affective agents based on facial expression recognition which can track student affective status in their learning process: One is an avatar that reflects student emotions, and its purpose is to enhance students’ self-awareness of emotion expression so that they can adjust their emotions appropriately. The other is a learning companion that responds to students according to students’ cognitive and affective state, and its purpose is to offer guidelines for student learning. To investigate the influences of two virtual affective agents on student learning achievement and attitude, as well as the impacts of differences human factors (female/male and high-/low-achievement) students, an evaluation was conducted with 40 junior-high-school students were involved. The result indicated that (1) The affective agents significantly improved student’s learning achievement. (2) They significantly enhanced students’ attitudes in terms of motivation, self-efficacy, and interest aspects. (3) Male students feel more anxious than female students while using the system. (4) High-achievement students and low-achievement students had significant differences in both performance and attitude aspects.
Tsai, Chih-Pu, and 蔡知圃. "A normative study of Taiwanese Version of Apathy Evaluation Scale, International Affective Pictures System, Japanese and Caucasian Facial Expression of Emotion, and Chinese Version of International Reactivity Index in chronic schizophrenic patients in Taiwan." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/81762710736541280916.
Full text國立東華大學
諮商與臨床心理學系
103
In the past domestic research, we lack of social cognitive impairment tools in schizophrenia. This study attempted to establish large sample normative data for social cognitive impairment of schizophrenia in Taiwan. Social cognition in this research include: motivation, emotion recognition, valence and arousal in social situation of emotional stimuli, empathy. There are 147 patients with schizophrenia in total, including 91 males and 56 females in one eastern and one southern Taiwan hospitals. The psychological assessment tools including: Taiwanese Version of Apathy Evaluation Scale (TAES), International Affective Pictures System (IAPS), Japanese and Caucasian Facial Expression of Emotion (JACFEE), and Chinese Version of International Reactivity Index (C-IRI). The data were examined by descriptive statistics, correlation and regression. The main results were: (1) No significant relationship between participants’ education and TAES. Apathy of observable activity was significantly with participants’ sex and age. (2) The participants had pleasure to positive emotional stimuli in IAPS, but unlike normal people, participants didn’t have positive correlated with pleasure and arousal to positive emotional stimuli. (3) Fear emotion was least well recognized in JACFEE. (4) In T-IRI, significant differences between males and females were found in half of the subscales, which women display significantly higher scores in fantasy, empathic, concern, emotional empathy, and full-scale than men.
Delmas, Hugues. "Expressions faciales et mensonges factuels : Evaluation des croyances et identification des expressions produites lors d’un mensonge à forte charge cognitive." Thesis, 2018. http://www.theses.fr/2018PA080036.
Full textTwo factors increase the lie detection performance: (a) identify and decrease false beliefsand (b) increase behavioral differences between liars and truth-tellers. These factors were studiedin relation to facial expressions of deception in this doctoral dissertation.The present work questioned (a) The most important beliefs about facial expressions ofdeception throught the use of a photographic questionnaire (b) The influence of professionalexperience, stakes of lie (serious or trivial) and the lying behavior evaluated (his own or that ofothers) (c) The relevance of facial expressions’ intensity to detect lies in an reverse orderinstruction which was used to magnify behavioral differences (cognitive load approach).Our results highlighted many new beliefs. Seven of them were very shared by people andconsistent with the stereotypical view of the liar. Beliefs were little infuenced by professionalexperience, the stakes of lie and the evaluated behavior. The reverse order instruction amplifieddifferences between liars and truth-tellers; and the intensity of facial movements was a relevantmeasure for detecting deception. Application of our research is discussed
Likowski, Katja U. "Facial mimicry, valence evaluation or emotional reaction? Mechanisms underlying the modulation of congruent and incongruent facial reactions to emotional facial expressions." Doctoral thesis, 2011. https://nbn-resolving.org/urn:nbn:de:bvb:20-opus-65013.
Full textMenschen haben die automatische Tendenz, auf emotionale Gesichtsausdrücke anderer kongruente muskuläre Reaktionen zu zeigen. Solche Reaktionen werden allerdings durch eine Vielzahl situativer Faktoren moduliert. Die dieser Modulation zugrunde liegenden Prozesse sind bisher jedoch kaum erforscht. Die Modulation kongruenter und inkongruenter fazialer Reaktionen wird in der Literatur zu fazialer Mimikry bisher nahezu ausschließlich mit motorischen Resonanzprozessen erklärt. Faziale Reaktionen haben jedoch noch weitere Determinanten. So belegen Studien, dass faziale muskuläre Reaktionen Valenzindikatoren bei der Beurteilung positiver und negativer Stimuli sind. Weiterhin zeigt der Gesichtsausdruck den momentanen emotionalen Zustand an. Dies legt nahe, dass die in der Literatur zu fazialer Mimikry beobachteten Modulationen fazialer Reaktionen auf Gesichtsausdrücke eventuell nicht nur auf rein motorischen Prozessen beruht haben. Vielmehr könnten affektive Prozesse diese Reaktionen beeinflusst haben. Tatsächlich gibt es bisher keine Studie, die das Zusammenspiel motorischer und affektiver Mechanismen bei der Modulation fazialer Reaktionen auf Gesichtsausdrücke näher aufklären konnte. Dies sollte in dieser Arbeit geleistet werden. Genauer gesagt wurde folgende zentrale Fragestellung untersucht: Welche spezifischen psychologischen Mediatoren und neuronalen Korrelate liegen der sozialen Modulation kongruenter und inkongruenter fazialer Reaktionen auf emotionale Gesichtsausdrücke zugrunde? Zur Beantwortung dieser Frage wurde ein Arbeitsmodell aufgestellt und mit einer systematischen Reihe an Experimenten auf Gültigkeit getestet. In Experiment 1 und 2 wurden mittels spezifischer sozialer Kontextinformationen motorische und affektive Mechanismen experimentell manipuliert, um Aussagen über deren Beteiligung an der Modulation kongruenter und inkongruenter fazialer Reaktionen auf emotionale Gesichtsausdrücke machen zu können. Motorische und affektive Prozessmodelle sagten hier jeweils unterschiedliche faziale Reaktionen vorher. Die Ergebnisse von Experiment 1 lieferten keinen Beleg für die Beteiligung affektiver Mechanismen der Valenzevaluation an der Modulation kongruenter und inkongruenter fazialer Reaktionen. Das Ergebnismuster der Experimente 2a und 2b lässt sich einzig mit emotionalen Reaktionen in Form von Mitleid und Mitgefühl erklären. In Experiment 3 wurden motorische und affektive Mechanismen mittels psychischer Variablen gemessen und deren Beteiligung an der Modulation fazialer Reaktionen durch Mediatorenanalysen festgestellt. Die Stärke motorischer Prozesse wurde mittels zweier Empathie-Maße indiziert. Affektive Prozesse wurden mittels subjektiver Angaben über die eigene emotionale Reaktion erfasst. Die Ergebnisse von Experiment 3 zeigen eine Beteiligung motorischer Prozesse an der Modulation kongruenter Reaktionen. Es zeigte sich zudem, dass affektive Prozesse in der Modulation und dem Zustandekommen inkongruenter Reaktionen involviert sind. Hingegen zeigte sich keine Beteiligung affektiver Prozesse an der Modulation kongruenter Reaktionen. Zusätzlich wurde die Beteiligung von strategischen Prozessen gefunden. In Experiment 4 wurden motorische Prozesse mittels EEG direkt auf neuronaler Ebene erfasst. Aus motorischen Prozessmodellen ließ sich die Annahme ableiten, dass die Aufmerksamkeitsstärke, mit der Stärke der Aktivierung der zugehörigen Repräsentationen einhergeht und folglich eine verringerte oder erhöhte Mimikry zur Folge haben sollte. Die Ergebnisse unterstützen die Annahme, dass motorische Mechanismen an der Modulation kongruenter fazialer Reaktionen beteiligt sind. Solch eine Beteiligung konnte jedoch wiederum nicht für die Modulation inkongruenter Reaktionen gezeigt werden. In Experiment 5 erfolgte mittels fMRT die Untersuchung der neuronalen Korrelate der Modulation fazialer Reaktionen. Zur Aufklärung der Beteiligung motorischer Mechanismen sollte der Zusammenhang des Spiegelneuronensystems sowie von Zentren der emotionalen Verarbeitung mit der Modulation fazialer Reaktionen betrachtet werden. Es konnte gezeigt werden, dass Modulationen des Spiegelneuronensytems mit Modulationen kongruenter, aber inkongruenter Reaktionen in Zusammenhang stehen. Dies spricht dafür, dass motorische Prozesse bei der Modulation kongruenter Reaktionen involviert sind. Weiterhin unterstützen die Ergebnisse die Annahme der Beteiligung affektiver Prozesse an der Modulation inkongruenter Reaktionen. Zusammengefasst führen die Ergebnisse zu einer revidierten Form des Arbeitsmodells. Die Experimente unterstützen die Annahme, dass bei der Modulation kongruenter fazialer Reaktionen vorwiegend motorische Prozesse involviert sind. Weiterhin zeigte sich kein Beleg für eine Beteiligung von Prozessen der Valenzevaluation an der Modulation fazialer Reaktionen. Stattdessen wurden zahlreiche Belege dafür gefunden, dass emotionale Reaktionen für das Zustandekommen und die Modulation inkongruenter Reaktionen verantwortlich sind
Schmidt, Sara. "Evaluating Conditions in Which Negatively-biased Interpretations of Facial Expressions Emerge in Sub-clinical Social Anxiety." 2014. http://scholarworks.gsu.edu/psych_theses/120.
Full textHua, Tran Nguyen Khoi. "Évaluation des jeux Kinect à l’aide du suivi physiologique, du suivi oculaire et des réactions faciales du joueur." Thèse, 2012. http://hdl.handle.net/1866/8915.
Full textThe gesture-based video games offers interesting new ways of interacting between the player and the game. In order to evaluate this new type of games, current subjective methods of evaluating games isn't sufficiently robust. Our research tries to combine the objective and subjective methods for measuring the qualities of immersion of video games played with Kinect - an accessory for Xbox console from Microsoft, to play without the controller. Our corpus consists of 18 subjects (intensive and casual players) and 3 Kinect games. Our goal is to develop a method for assessing the quality of gesture-based video games. We relied in part on a questionnaire developed from the criteria for player enjoyment in games (Sweetser and Wyeth, 2005) and the usability questionnaire (Nielsen, 1994a, b; Bastien et Scapin, 1993; Johnson et Wiles, 2003), designed by the researchers of DESS Design de jeux, University of Montreal. And secondly, we integrated the measures of physiological responses (the galvanic skin response, the blood volume pulse, the respiration), the ocular reactions (the pupil’s diameter, fixation time) and facial expressions (joy, sadness, anger, fear, surprise and disgust) of the player. We relied on theoretical assumptions from the field of human-computer interaction and games design. We studied in particular physiological responses, eye movements, facial expressions and the notions of presence and immersion in video games. The analysis shows correlations between the physiological reactions, the eye movements and the player's subjective responses. For example, we observed negative correlation between blood volume pulse (BVP) and the concentration of the player, positive correlations between respiration and pupil diameter and the sense of immersion the player, etc. These results would confirm the feasibility of our evaluation method. Then, we compared these three games in terms of five components of immersion to find the most immersive game. The result showed that the game Body and Brain Connection was most appreciated by the participants and that the level of challenge properly calibrated and the ease of control were the two main factors of success of the game Body and Brain. iii We also compared intensive gamers and casual players according to the components of immersion to see the difference between their attitudes toward the Kinect. The result showed that there was no difference between the two types of players.
Les données sont analysées par le logiciel conçu par François Courtemanche et Féthi Guerdelli. L'expérimentation des jeux a eu lieu au Laboratoire de recherche en communication multimédia de l'Université de Montréal.
Wang, Yi-Yang, and 王義養. "A Study of the Influences on An Interviewer''s Evaluation of An Interviewee''s Facial Expressions And Clothes As An Insurance Salesperson – discussing the result of the disturbance connected an insurance salesperson’s experience and an interviewer’s chara." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/e76gay.
Full text國立高雄第一科技大學
風險管理與保險所
96
ABSTRACT This research is to discuss how an interviewee’s nonverbal communications (facial expressions, clothes) make effects on an interviewer’s approval during the interview. In the meantime, it is also concerned about whether an interviewee had some experience in the past or not and an interviewer’s character (gender, official rank) disturbs the above result. The study adopts the experiemental design in which the examinees are asked to watch one of the four films about an interview process directed before and complete a questionaire after watching it. The films are about an interviewee who is “dressed up and having a smile on the face,” “dressed up but having no facial expressions,” “dressed casually but having a smile on the face,” and “dressed casually and having no facial expressions,” whether the interviewee has practical insurance experience or not has been told to the examinees before watching the films. The study has been tested on the supervisors of sales departments in one national insurance company, analyzing 369 effective questionaires and obtains the following answers.First, the interviewers will give an interviewee with a smile on the face higher evaluation than the one without facial expressions. Second, a smiling interviewee, having no practical insurance experience, gets higher scores than the one having experience. Third, the one who is dressed up and has sales experience is more valuable than the one without experience. Fourth, females interviewers appreciate an interviewee with a smile more than males. Fifth, mid-rank chiefs give more appraisal to an interviewee who is dressed up than senior and junior executives. By discussing with the interviewers and the interviewees individually, the research is aimed at applying the outcome to help the interviewees and the interviewers in the future to make their judgements.