Journal articles on the topic 'Eyetracking technology'

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1

Stolińska, Anna. "Eyetracking technology in students’ research projects." Prace Naukowe Akademii im. Jana Długosza w Częstochowie. Pedagogika 25, no. 1 (2016): 347–60. http://dx.doi.org/10.16926/p.2016.25.25.

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2

Zhegallo, A. V. "Eyetracking technology usage in cognitive experience preservation and transferring task." Experimental Psychology (Russia) 11, no. 4 (2018): 135–41. http://dx.doi.org/10.17759/exppsy.2018110412.

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The article discusses the possibility of using eyetracking technology when solving the problem of preserving and transmitting cognitive experience. Video recording of the process for which this task is being solved may contain key elements, the control and management of dynamic properties of which are essential components of cognitive experience. In the example with the “invisible gorilla”, intentionally incorrectly instruction leads to the fact that the essential characteristics of the system are not detected by the observers. Registration of eye movements of an expert, who transmits cognitive experience, performed in addition to the procedure of cooperative debriefing, makes it possible to identify such key elements and their dynamic patterns. In the future, based on the analysis performed, it is possible to create training programs for cognitive experience transfer systems.
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Stickler, Ursula, and Lijing Shi. "Eyetracking methodology in SCMC: A tool for empowering learning and teaching." ReCALL 29, no. 2 (February 23, 2017): 160–77. http://dx.doi.org/10.1017/s0958344017000040.

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AbstractComputer-assisted language learning, or CALL, is an interdisciplinary area of research, positioned between science and social science, computing and education, linguistics and applied linguistics. This paper argues that by appropriating methods originating in some areas of CALL-related research, for example human-computer interaction (HCI) or psycholinguistics, the agenda of “attention-focus” research can be shifted from a cognitive perspective to a learner-centred approach; understanding online language learning and teaching spaces as mediated by technology; second/foreign language learning; and online teaching culture.Taking a method that has traditionally been used within a positivist paradigm, the authors exemplify the potential of eyetracking to advance online language learning research – extending it in ways compatible with a sociocultural paradigm. This is evidenced by two pioneering studies in which an innovative combination of methods allows participants, whose gaze focus was recorded during synchronous computer-mediated communication (SCMC), to reflect back on their involvement. Eyetracking is combined with stimulated recall interviews that trigger deep reflection on learner and teacher strategies by directing participants’ recollections on their attention focus.The rich, multifaceted results shown by this original and innovative use of eyetracking methods in a sociocultural framework suggest a way forward in researching online learning by integrating insider and outside views coherently and systematically.
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Baptista, P. M., M. T. Mercadante, E. C. Macedo, and J. S. Schwartzman. "Cognitive performance in Rett syndrome girls: a pilot study using eyetracking technology." Journal of Intellectual Disability Research 50, no. 9 (September 2006): 662–66. http://dx.doi.org/10.1111/j.1365-2788.2006.00818.x.

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Herawati, Yani, Sandy Halim, and Ceicalia Tesavrita. "Evaluasi Website Rakuten Indonesia dengan Eyetracking Usability Testing." Jurnal Rekayasa Sistem Industri 5, no. 1 (April 29, 2016): 60. http://dx.doi.org/10.26593/jrsi.v5i1.1914.60-68.

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<p><em>The increasing internet users in Indonesia has encourage companies to take advantage of internet technology in its business (e-commerce). Amid the growth of e-commerce, Rakuten Indonesia (RI) as one of the e-commerce company, have to compete in order to retain its existence. For e-commerce companies, website’s usability has an important role in attracting consumers to conduct transactions. RI website’s usability will be evaluated using Eyetracking usability testing. Eyetracking usability testing use the results of the gaze replay, gaze plots, heat maps, and the area of interest (AOI). The evaluation was done for the website features (product categorization, filtering products, sorting products, product description, saving products, as well as ordering the product), and the placement of the advertisement on the homepage RI website. From the evaluation, it was found 10 problems related RI website’s feature and the improvements was made. From the results of the evaluation of advertisement’s placements based AOI, can be determined the cost of advertising and the content of the advertisement on a specific area on the website's homepage.</em></p>
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6

Beard, David V., R. Eugene Johnston, Osamu Toki, and Claire Wilcox. "A study of radiologists viewing multiple computed tomography examinations using an eyetracking device." Journal of Digital Imaging 3, no. 4 (November 1990): 230–37. http://dx.doi.org/10.1007/bf03168120.

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7

Johnson, Cheryl I., Daphne E. Whitmer, Jacob Entinger, Eric K. Peterson, and Briana M. Sobel. "Interacting with Virtual Reality with a Controller Instead of the Body Benefits Performance and Perceptions." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 66, no. 1 (September 2022): 1294–98. http://dx.doi.org/10.1177/1071181322661371.

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Methods of interaction within virtual environments, such as virtual reality (VR), typically include hand-held controllers, but recent advances in technology are making body-based interactions possible, such as eye and hand tracking. These modern interaction methods may prove to be more natural and intuitive for users and improve their experience by reducing the mental effort associated with learning a new interaction. In this within-subjects experiment, we compared users’ performance on a speeded button selection task and ratings of their experience in five different interaction methods: controller-based (Trigger, Push, and Raycasting) and body-based (Eyetracking and Handtracking). We found that participants performed best with controller-based interactions and rated their experiences more favorably than the body-based interactions. Participants reported higher mental and physical effort in the body-based conditions than the controller-based conditions. Implications for VR system design and future research are discussed.
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8

Dahmen, Nicole Smith. "From the Walls to the Web: Media Aesthetics, Technological Innovation, and Audience Attention to Artwork Representations." International Journal of Art, Culture and Design Technologies 5, no. 2 (July 2016): 30–48. http://dx.doi.org/10.4018/ijacdt.2016070103.

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Aesthetic theory considers the reciprocal relationship between the creator, the object, and the viewer of an artwork. When viewing artworks on a museum website, a new element is added to the aesthetic model: the mass-mediated representation of the art object. This research brings together art and media theory, as well as technological understanding, to study mass-mediated presentations of artworks and to gauge audiences' visual attention to artworks based on differences in media presentations. Study findings indicate that art museums are generally showing rigor for visual displays of their artworks on their websites, thereby providing a legitimate visiting experience for their virtual patrons. However, regarding technology, art museum websites are not fully embracing web capabilities. Eyetracking data provide empirical evidence of the effects of certain changed aesthetic variables in the viewing experience. From a theoretical perspective, the research showed how aesthetic theory can be placed within a media aesthetic theory model to study the mass mediated viewing experience.
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Havelková, Lenka, and Martin Hanus. "Research into map-analysis strategies: theory- and data-driven approaches." Geografie 124, no. 2 (2019): 187–216. http://dx.doi.org/10.37040/geografie2019124020187.

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This study focuses on the strategies used during an analysis of four types of thematic maps (line symbols, area-shading, choropleths, and diagram maps) on the basis of the use of eyetracking technology. Moreover, it discusses the use of data-driven (spatial and spatiotemporal) and theory-driven (spatiotemporal) methodological approaches to research on the topic and aims to verify their applicability experimentally. The results of the experiment assist in identifying the main merits and limits of these approaches and serve to supplement and expand the results of prior studies. It is apparent that the strategies selected by users, when analyzing maps, are highly individualized and are distinguished by the frequent flitting of the eyes between the individual parts of the task. Among other things, it was discovered that most attention was paid to the task instructions and the map, and that the most frequently utilized sequence of eye movement was: task, map, (scale/north arrow, legend), answers.
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10

Long, Michael M. "Instructed second language acquisition (ISLA)." Instructed Second Language Acquisition 1, no. 1 (July 4, 2017): 7–44. http://dx.doi.org/10.1558/isla.33314.

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Definitions are proposed for instructed second language acquisition (ISLA) and ISLA research. The quantity of research is partly driven by external geopolitical forces, its quality improved by such methodological developments as the growing deployment of statistical meta-analyses, new technology, especially eyetracking, and new instrumentation, e.g. Hi-Lab, a measure of aptitudes for both explicit and implicit language learning. Three major constraints on the design of L2 instruction are that: (1) the learning task is too large for either explicit or implicit learning alone; (2) direct effects of instruction are limited to manipulations of the linguistic environment, with intended cognitive processes ultimately under learner control; and (3) development of implicit knowledge is the priority. Three learning conditions that speak to what can best be achieved through incidental and intentional language learning are illustrated by recent studies of (1) resetting L1 parameters and dealing with blocking, and (2) instance learning of lexical items and collocations. Comparisons of L2 learning under the three conditions can help resolve long-standing disagreements over the merits of codefocused and meaning-focused instructional approaches.
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11

Grachev, Vladimir I., Vladimir V. Kolesov, Galina Ya Menshikova, and Viktor I. Ryabenkov. "Physiological aspects of visual information perception of the oculomotor apparatus." Radioelectronics. Nanosystems. Information Technologies. 13, no. 3 (September 27, 2021): 389–402. http://dx.doi.org/10.17725/rensit.2021.13.389.

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The individual characteristics of the human visual apparatus are associated with the anatomical and psychophysiological parameters of his body. Based on the EyeTracking technology, the physiological aspects of the perception of visual information by the oculomotor apparatus, which are not associated with active cognitive activity, have been investigated. The individual features in the size of fixation when reading text and examining halftone graphic objects in various people have been investigated. The time durations of fixations in different people, associated with the process of accommodation, as well as the internal structure of fixations, were investigated. It is shown that the trajectory of the gaze shift in fixation has an internal heterogeneous structure. The total trajectory of eye movement in the fixation area is determined by a set of successive clusters. This fixation structure is apparently associated with the processes of restoration of the photosensitivity of rhodopsin in the photoreceptors of the retina. All the above studies of the fixations of various subjects on the basis of various images showed that the oculomotor system, taking into account the physiological characteristics of the visual apparatus, is equally controlled by the "video processor" of the brain when the eye is accommodated to the image elements. And the only objective individual feature of human vision, which uniquely characterizes the perception of graphic information, is the value of the average displacement in fixation. It is she who is the "visiting card" of the subject and remains practically unchanged both when reading and when examining halftone images and in test validation with forced fixation of the gaze.
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12

Грушко, Ю. В. "HARDWARE AND SOFTWARE COMPLEX OF AUGMENTATION COMMUNICATION SYSTEM ON THE BASIS OF EYETRACKING TECHNOLOGYS." Вестник КРАУНЦ. Физико-математические науки, no. 2 (July 20, 2019): 55–73. http://dx.doi.org/10.26117/2079-6641-2019-27-2-55-73.

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В работе представлено описание разработанного АПК и реализованного алгоритма айтрекинга (с использованием сверточных нейронных сетей и методов математической морфологии), позволяющего людям, страдающим нарушениями двигательных функций и нервнопаралитическими синдромами, осуществлять процесс коммуникации с внешним миром, посредством управления компьютером и печати текста движением глаз. The paper presents a description of the developed APC and implemented the algorithm of EyeTracking (based on convolutional neural networks and morphological analysis), which allows people suffering from motor dysfunction and neuroparalytic syndromes to carry out the process of communication with the outside world through computer control and text printing by eye movement
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13

Kożdoń-Dębecka, Monika, and Sebastian Strzelecki. "Eksperymentalne badania pilotów dronów telewizyjnych: metody gromadzenia, wizualizacji i analizy danych dotyczących ruchu oka i głowy pilota w czasie lotu z widocznością drona." Studia Medioznawcze 21, no. 4 (November 11, 2020): 777–95. http://dx.doi.org/10.33077/uw.24511617.ms.2020.4.255.

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Obraz rejestrowany przez drony telewizyjne, włączany do materiałów reporterskich i relacji live, rozszerza możliwości informacyjne współczesnych telewizji. Ponieważ technologia ta wykorzystywana jest w przemyśle telewizyjnym od niedawna, badania dotyczące pilotów telewizyjnych dronów są jeszcze stosunkowo skromne. Kwerenda literatury wskazuje, że naukowcy stale poszukują najbardziej efektywnych metod badań pracy pilotów dronów telewizyjnych, m.in. w celu poprawy parametrów używanych przez tych pilotów kontrolerów lotu dronów. Cel: stworzenie i przetestowanie eksperymentalnej metody badawczej wykorzystującej techniki realizacji obrazu wideo, która, w zestawieniu z innymi metodami stosowanymi w badaniach medioznawczych (eyetracking i badania deklaratywne), pozwoli na uzyskanie komplementarnych danych dotyczących ruchów głowy i oka pilota drona umożliwiających obserwację drona i ekranu kontrolera drona. Metody badań: pomiary biometryczne: eyetracking, eksperymentalna metoda technik realizacji i analizy obrazu wideo, metoda sędziów kompetentnych, badanie ankietowe. Wyniki i wnioski: potwierdzono przydatność przyjętych metod w prowadzeniu badań dotyczących obserwacji drona i jego kontrolera w czasie lotu z widocznością drona. Wartość poznawcza: zastosowanie przyjętej metody eksperymentalnej pozwoliło na wyodrębnienie współczynnika lotu VLOS (lot z widocznością drona), którego wartość może wskazywać na poziom bezpieczeństwa i efektywności filmowania dronem. W wymiarze praktycznym współczynnik ten może być przydatny m.in. przy projektowaniu szkoleń dla pilotów dronów telewizyjnych oraz w ocenie ryzyka lotu w danej przestrzeni powietrznej.
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14

Hauf, Petra. "Neue methodische Ansätze zur Erfassung der Beziehung zwischen Wahrnehmung und Handlung in früher Kindheit." Zeitschrift für Entwicklungspsychologie und Pädagogische Psychologie 41, no. 4 (October 2009): 214–24. http://dx.doi.org/10.1026/0049-8637.41.4.214.

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Zusammenfassung. Die vorliegende Untersuchung zum Zusammenhang von Wahrnehmung und Handlung in früher Kindheit konnte unter Verwendung innovativer Eyetracking Technologie belegen, dass die aktive Handlungsausführung einen direkten Einfluss auf die nachfolgende Wahrnehmung von Handlungen anderer hat. Neun- und Elfmonatige betrachteten länger den Handlungsbereich in einem Video, wenn die Handlung mit einem Objekt ausgeführt wurde, mit dem sie bereits eigene Erfahrung gesammelt hatten (Experiment 1). Umgekehrt zeigte sich ein Einfluss von wahrgenommenen Handlungen auf die Ausführung eigener Handlungen. Beide Altersgruppen fokussierten bei der Betrachtung eines Videos länger auf das Handlungsobjekt als auf ein statisches Objekt und wählten in der nachfolgenden Handlungsphase das gleiche Objekt aus und spielten länger damit (Experiment 2). Die Befunde untermauern einen angenommenen direkten Zusammenhang von Wahrnehmung und Handlung bereits im ersten Lebensjahr.
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15

M. Stracke, Christian, and Irene T. Skuballa. "Using, Analyzing and Evaluating Eye-tracking at Different Educational Levels: Towards an Evaluation Framework for Impact Assessment." TEM Journal, May 27, 2021, 483–87. http://dx.doi.org/10.18421/tem102-01.

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This article presents general components of an evaluation framework for impact assessment based on former research and analysis of research publications. We collected data from three online databases (Google scholar, EBSCO host and Web of Science) using several combinations of search terms. It turned out that there is currently no evaluation framework for impact assessment that covers instructional design, competence development and educational policies. Thus, our long-term objective is the establishment of such an evaluation framework for impact assessment and its continuous validation and improvement. It should be applicable and beneficial for learning designers, providers, researchers and further stakeholders. In addition, it should be adaptable for different educational levels, such as school and higher education as well as lifelong learning. In this article we present first ideas, measures and indicators for the selected research example of eyetracking at different educational levels. They will build a first basis and structure of our planned evaluation framework for impact assessment with an outlook of our future research plans.
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16

Holvoet, Sanne, Liselot Hudders, and Laura Herrewijn. "Een experimenteel onderzoek met het gebruik van eyetracking-technologie naar de rol van aandacht in de verwerking van sociale advertenties door jongeren." Tijdschrift voor Communicatiewetenschap 49, no. 3 (January 1, 2021). http://dx.doi.org/10.5117/tcw2021.3.004.holv.

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Samenvatting Dit experiment bij 171 Vlaamse jongeren (11-15 jaar) onderzoekt door middel van eyetracking-technologie hoeveel aandacht zij besteden aan sociale advertenties die worden aanbevolen door hun beste vrienden. Daarnaast wordt onderzocht in welke mate dit hun reclameverwerking en merkattitudes beïnvloedt, rekening houdend met de rol van positieve en negatieve reacties op de advertenties in het proces van attitudevorming.
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