Academic literature on the topic 'Eye design'

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Journal articles on the topic "Eye design"

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Lentz, Leo. "Eye-tracking and Information Design." Information Design Journal 13, no. 3 (November 25, 2005): 255–61. http://dx.doi.org/10.1075/idjdd.13.3.12len.

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JI, Yuan, Yuan-sheng CHEN, Yuan-sheng SONG, Wen-dong CHEN, and Ting-zhou MU. "Human eye gaze point adaptive near-eye display controller design." Optics and Precision Engineering 29, no. 1 (2021): 191–200. http://dx.doi.org/10.37188/ope.20212901.0191.

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Kotani, Kentaro, Yuji Yamaguchi, Takafumi Asao, and Ken Horii. "Design of Eye-Typing Interface Using Saccadic Latency of Eye Movement." International Journal of Human-Computer Interaction 26, no. 4 (March 25, 2010): 361–76. http://dx.doi.org/10.1080/10447310903575499.

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Anacan, Rommel, James Greggory Alcayde, Retchel Antegra, and Leah Luna. "Eye-GUIDE (Eye-Gaze User Interface Design) Messaging for Physically-Impaired People." International Journal of Distributed and Parallel systems 4, no. 1 (January 31, 2013): 41–52. http://dx.doi.org/10.5121/ijdps.2013.4104.

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Peng, Xinyu. "“A Bird’s Eye View” in Jewellery Design." Learning & Education 9, no. 3 (December 29, 2020): 139. http://dx.doi.org/10.18282/l-e.v9i3.1600.

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The article focuses on exploring “bird’s eye view” theme in jewellery design. Writer describes the progress of how to get inspiration from the works of temari ball artist Tatiana Vigdorova and Korean contemporary jewellery artist Mi-sook Hur, and using those ideas to create personal jewellery series with “bird’s eye view” theme.
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Vidal, David. "Eye for an eye." European Journal of Marketing 48, no. 1/2 (February 4, 2014): 47–67. http://dx.doi.org/10.1108/ejm-03-2011-0173.

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Purpose – The purpose of this research is to examine why a buying firm in a marketing channel may retaliate against its supplier. The objective of this paper is thus to understand the individual and organizational variables that may prompt a buying company to retaliate against its supplier following negative critical incidents (NCI). Design/methodology/approach – Data was collected from 171 retailers associated with one focal manufacturer and analyzed through PLS path modeling procedures. Findings – Results demonstrate that retaliation is the outcome of individual factors related to a buyer's cognitive (causal attributions) and emotional (anger) processes triggered by NCI as well as organizational forces (trust and dependence) related to more stable characteristics of the interfirm relationship. Originality/value – Compared with existing contributions, the proposed model adopts a multilevel approach and considers retaliation as the outcome of individual as well as organizational forces. On the individual level, echoing the rapidly growing idea that emotions, not just cognitions, are a relevant object of study within interorganizational relationships, this paper empirically investigates the effect of one negative emotion (anger) and of causal attributions in buyer-seller partnerships. On the organizational level, this research examines the influence of trust and dependence, two central variables in business-to-business marketing theory, which seem closely related to retaliation.
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Park, Jongsoon. "Information Architecture Design Using Eye-tracking Method." Journal of the HCI Society of Korea 2, no. 1 (May 31, 2007): 33. http://dx.doi.org/10.17210/jhsk.2007.05.2.1.33.

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Guozhu Hou, 侯国柱, and 吕丽军 Lijun Lu. "Design of zoom fish-eye lens systems." Infrared and Laser Engineering 49, no. 7 (2020): 20190519. http://dx.doi.org/10.3788/irla.2019-0519.

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Cohen, Elisabeth J., Judith S. Hochman, Andrea B. Troxel, Kathryn A. Colby, and Bennie H. Jeng. "Zoster Eye Disease Study: Rationale and Design." Cornea 41, no. 5 (January 28, 2022): 562–71. http://dx.doi.org/10.1097/ico.0000000000002743.

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Guozhu Hou, 侯国柱, and 吕丽军 Lijun Lu. "Design of zoom fish-eye lens systems." Infrared and Laser Engineering 49, no. 7 (2020): 20190519. http://dx.doi.org/10.3788/irla20190519.

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Dissertations / Theses on the topic "Eye design"

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Sarraipa, Rita Poças. "Green eye." Master's thesis, Universidade de Lisboa, Faculdade de Arquitetura, 2019. http://hdl.handle.net/10400.5/18408.

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Dissertação de Mestrado em Design, com a especialização em Comunicação apresentada na Faculdade de Arquitetura da Universidade de Lisboa para obtenção do grau de Mestre.
Atualmente, metade da população mundial (55%) habita em centros urbanos, em 2050 estima-se que aumente para dois terços (68%). Estes espaços ocupam apenas 3% da superfície do planeta, mas consomem 75% dos recursos naturais. Em 2016 entrou em vigor a resolução da Organização das Nações Unidas (onu) intitulada “Transforming our world: the 2030 Agenda for Sustainable Development”, como base para um plano de ação para as pessoas e o planeta prosperarem. A mais recente Conferência das Nações Unidas sobre Mudanças Climáticas (cop 21) explorou soluções para enfrentar as consequências do aquecimento global e traçou objetivos globais de redução de gases de efeito estufa. O turismo, uma atividade em crescimento, é parte deste problema global. Gera riqueza e poluição tendo impacto em fenómenos que ameaçam o futuro do planeta: as alterações climáticas, o consumo excessivo, o desperdício de plástico, a perda de biodiversidade, a sobrecarga das cidades, o uso de combustíveis fósseis, o consumo energético. Daí a importância cada vez maior de um turismo sustentável. O presente projeto de investigação pretende, através do design, contribuir para a criação e promoção de um novo negócio, nesta área com forte potencial de crescimento – o turismo. Materializa-se através da participação numa ideia de negócio, apoiando o seu desenvolvimento desde o início, assumindo a dimensão estratégica que o design pode ter, não só na construção da comunicação mas também no desenvolvimento e concretização da própria ideia e do seu financiamento. Esta investigação surgiu da identificação de uma oportunidade de negócio, numa área que tem apresentado um interesse crescente por parte do público. Estudou-se o mercado e o contexto onde este negócio se pode desenvolver e ainda o interesse das visitas aos espaços verdes pois eles corporizam a estratégia ambiental das cidades modernas e contam grande parte da sua história. Sem árvores as cidades seriam muito diferentes. Partindo de uma metodologia de base qualitativa, efetuou-se uma investigação de carácter teórico, através da revisão da literatura dos campos investigativos: Turismo e Design de Comunicação. Assim, desenvolveu-se um enquadramento teórico capaz de impulsionar e direcionar a componente projetual. Numa segunda fase, procedeu-se à análise de casos de estudo, compreendendo o modo como negócios internacionais, que exploram o mesmo nicho, se apresentam e divulgam a sua oferta. De seguida, foram analisados fatores relacionados com a implementação do projeto: análise swot, caracterização do público-alvo, identificação de potenciais concorrentes. Esta investigação, resulta na materialização de um projeto singular que pretende atuar num nicho de mercado, explorando e valorizando jardins e espaços verdes urbanos. Propondo dar a conhecer a história e a vida das cidades, através dos seus jardins, quer tenham centenas de anos ou menos de uma década. Despertando o interesse para o ‘verde’ – Green Eye.
ABSTRACT: Today, half of the world’s population (55%) live in urban centers, it is estimated to increase to two-thirds (68%) by 2050. Although they consume 75% of natural resources, these areas occupy only 3% of the earth’s surface. In 2016, United Nations Organization’s resolution called “Transforming our world: the 2030 Agenda for Sustainable Development” came into force as a foundation for a plan of action so that the planet and man could prosper. United Nations’ most recent conference about climate changes (cop 21) explored solutions to deal with global warming consequences and set worldwide goals in order to reduce greenhouse gases. Tourism is part of this problem . A growing activity which generates wealth and pollution. Tourism has positive aspects, however, it also has an impact on phenomena that threaten the future of the planet: climate change, excessive consumption, plastic waste, loss of biodiversity, the overburden of cities, use of fossil fuels, energy consumption, discharges. That is why having sustainable tourism is increasingly important. Resorting to design, this research project intends to contribute to the creation and promotion of a new business, in an area with strong growth potential – tourism . It is materialized through participation in a business idea, supporting its development from the beginning. Assuming the strategic dimension that design can have, not only in the construction of communication but also in the development and implementation of the idea itself and its financing. This research emerged from the identification of a business opportunity, in an area that has shown a growing interest by the public. The market and the context, where this business can be developed, were studied. The interest of the visits to the green spaces was also studied because they embody the environmental strategy of modern cities and they tell much of their history (and of their own stories). From a qualitative methodology, a theoretical investigation was carried out, through the literature review of the research fields: Tourism and Communication Design. Thus, a theoretical framework capable of boosting and directing the project component has been developed. In a second phase, case studies were analyzed, including the way in which international businesses, which explore the same niche, present themselves and disseminate their offer. Next, we analyzed factors related to project implementation: swot analysis, characterization of target audience and identification of potential competitors. As a result of this research, we have accomplish a singular project that intends to operate in a market niche, exploring and valuing gardens and green spaces in the city. Proposing to introduce the history and life of cities, through their gardens, whether they have hundreds of years or less than a decade. Awakening interest for the ‘green’ — Green Eye.
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Gu, Jianjun Jason. "Design, sensing and control of a robotic prosthetic eye for natural eye movement." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/NQ60293.pdf.

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Harling, Christine. "Evolution and eye design in stomatopod crustaceans." Thesis, University of Sussex, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.264594.

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The diverse visual specialisations of stomatopods are an important consideration in studies of their radiation and evolution. Most stomatopods in the Superfamilies Gonodactyloidea and Lysiosquilloidea have regionally specialised eyes. A central band composed of six rows of ommatidia contains an array of photoreceptive pigments and filters that allow for finely tuned colour and polarisation vision. In other stomatopods the mid-band is reduced and unspecialised, or is absent. Previously, this has been considered to be the plesiomorphic condition. Phylogenetic analyses of the Stomatopoda show that the extant stomatopod lineages evolved from a gonodactyloid-type ancestor. Characters for phylogenetic analyses have been derived from external morphology, details of eye daslqn and mitochondrial DNA sequences. Although not wholly congruent, the results from these separate analyses indicate that species with a simpler eye design are not more primitive but have lost parts of the mid-band arrangement. This regressive evolutionary event has occurred independently on a number of occasions. Observations on the neuroanatomy of the eyes in the stomatopod Neogonodactylus oerstedii have revealed the existence of an accessory lobe located distally on the medulla externa and connecting with the six mid-band rows. The lobe is involved in processing colour and polarisation information. The discovery of the lobe in species that lack the retinal specialisations for colour vision provides further evidence that they are descended from a more advanced ancestor. Similarities in the arrangement of eye muscles between species with a two or six row mid-band also give support for this conjecture. The ancestors of the modern stomatopods are likely to have evolved in shallow water and coral reef habitats. The development of colour vision was advantageous for prey location and in interspecific encounters. Stomatopods subsequently radiated into a diverse range of habitats. For those in more spectrally limited surroundings the colour vision system has largely been lost but vestiges are still present today in the form of a reduced mid-band and medulla lobe.
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Pålsson, Nicholas. "Guiding the viewer using visual components : Eye-tracking for visual analysis." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74563.

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Are there ways to assess the objective value of the image? By first breaking down visual components and visual structure that are commonly used in image construction, this report will try to predict how a audience chooses to view an image. Through eye-tracking technology using a webcam to track the subjects' eye movement, these visual components validation will be tested. The result is presented as heatmaps; which illustrate the point of attention of the audience. The result is then compared with a hypothesis that was compiled in preparation for the examination. The result of the survey shows that potential off using eye-tracking for analysis, though the technology of using a web camera might not be the most suitable.
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Jan, Muhammad Asghar, and Syed Majid Ali Shah Bukhari. "Eye Tracking Interface Design for Controlling Mobile Robot." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5030.

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This thesis provides a baseline study for eye tracking user interface design for controlling a mobile robot. The baseline study is an experiment involving the use of a radio controller (RC) to drive the robot, while gaze data is collected from each subject monitoring the position of robot on the remote screen that displays the view for the turret-mounted video camera on the robot. Initial data from the experiment provides a foundation for interface design of actual control of the mobile robot by gaze interaction. Such an interface may provide Tele-presence for the disable. Patients with motor disability cannot use their hands and legs but only use their eye motions. Such applications of an eye tracking system can provide patients with much flexibility and freedom for search and identification of objects.
Muhammad Asghar Jan (+46-700183140) syedmaji@hotmail.com (+46-736805771)
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Charman, Helen. "The productive eye : conceptualising learning in the Design Museum." Thesis, University College London (University of London), 2011. http://discovery.ucl.ac.uk/10006501/.

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My thesis explores accounts of learning about design enabled through visits to exhibitions at the Design Museum, London, and drawn from purposive samples of adult visitors and exhibition curators. The research adopts a qualitative, multiple method case study strategy, which takes the Design Museum as its local context and consists of a small-scale museum visitor survey, a visitor research group, and semi-structured interviews with exhibition curators. The literature called upon is from the fields of museum studies and museum education; design history. design culture and design studies; visitor studies and learning theory. Through this review I develop a framework for data analysis which sets out a threefold notion of the museum concept as Active, Distinctive and Engaging. Framed by a critique of generic approaches to, and generalising tendencies about, learning in the museum, my thesis then explores the extent to which learning at the Design Museum is revealed as distinctive to its local context. These characteristics inform a conceptualisation of learning which I coin as the Productive Eye. The Productive Eye has two significant features. It is grounded in the specificity of the discipline of design and its concomitant history of exhibition design. Furthermore, it reveals a complementarity between visitor experiences, learning and curatorial practice. Such findings are atypical within debates concerning intel.Jectual access to the museum and within large-scale visitor studies, which more often reveal disjunctions between visitor and curatorial constituencies. Through providing an integrated, holistic account of theory and practice this study contributes both to professional practice at the Design Museum and to scholarship in the field of museum education. In conclusion, I pose the question as to whether there might be distinctive characteristics to visitor learning in other typologically specific museums, with commensurate implications for traditional understandings of museum professionalism in learning and curating.
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Zhang, Yanxia. "Eye tracking and gaze interface design for pervasive displays." Thesis, Lancaster University, 2015. http://eprints.lancs.ac.uk/76906/.

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Eye tracking for pervasive displays in everyday computing is an emerging area in research. There is an increasing number of pervasive displays in our surroundings, such as large displays in public spaces, digital boards in offices and smart televisions at home. Gaze is an attractive input modality for these displays, as people naturally look at objects of interest and use their eyes to seek information. Existing research has applied eye tracking in a variety of fields, but tends to be in constrained environments for lab applications. This thesis investigates how to enable robust gaze sensing in pervasive contexts and how eye tracking can be applied for pervasive displays that we encounter in our daily life. To answer these questions, we identify the technical and design challenges posed by using gaze for pervasive displays. Firstly, in out-of-lab environments, interactions are usually spontaneous where users and systems are unaware of each other beforehand. This poses the technical problem that gaze sensing should not need prior user training and should be robust in unconstrained environments. We develop novel vision-based systems that require only off-the-shelf RGB cameras to address this issue. Secondly, in pervasive contexts, users are usually unaware of gaze interactivity iii of pervasive displays and the technical restrictions of gaze sensing systems. However, there is little knowledge about how to enable people to use gaze interactive systems in daily life. Thus, we design novel interfaces that allow novice users to interact with contents on pervasive displays, and we study the usage of our systems through field deployments. We demonstrate that people can walk up to a gaze interactive system and start to use it immediately without human assistance. Lastly, pervasive displays could also support multiuser co-located collaborations. We explore the use of gaze for collaborative tasks. Our results show that sharing gaze information on shared displays can ease communications and improve collaboration. Although we demonstrate benefits of using gaze for pervasive displays, open challenges remain in enabling gaze interaction in everyday computing and require further investigations. Our research provides a foundation for the rapidly growing field of eye tracking for pervasive displays.
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Maksimovic, Srdjan. "Unusual eye design: The compound-lens eyes of Strepsiptera and the scanning eyes of Sunburst Diving Beetle larvae." University of Cincinnati / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1285687000.

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COLIC, BJANKA, and Chapel Paola Alonso. "Humanized technology - A study of how to implement human characteristics in eye tracking interactions with Tobii EyeX." Thesis, KTH, Maskinkonstruktion (Inst.), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-196522.

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Detta examensarbete gjordes i samarbete med det svenska eye tracking företaget Tobii AB, på avdelningen Tobii Tech. Syftet med arbetet var att utforska termen mänsklig teknologi och undersöka hur deras produkt EyeX i högre grad kan skapa naturligare och intuitivare interaktioner med datorn. För att åstadkomma detta har ett explorativt tillvägagångssätt, uppdelat i en teoretisk och praktisk del med sekundära, godtagbara källor och kvalitativ datainsamling. Examensarbetet initierades med den teoretiska delen i syfte att erhålla generell kunskap om eye tracking och dess nuvarande tillämpningsområden. Idag används eye tracking främst i forskningssyften och som kommunikations- och interaktionsverktyg för funktionshindrande. Tvärtemot dess nuvarande användningsområden, är målet med EyeX är att nå ut till konsumentoch spelmarknaden och därmed har examensarbete begränsats till icke funktionshindrande. Den teoretiska delen fortsattes med: mänskliga faktorer och mänskligare människa-dator interaktioner. Detta utgjorde en bas för att skapa en förståelse för hur mänskliga relationer skapas och hur mänskliga emotionella faktorer skulle kunna kopplas till datorinteraktion. Vidare i arbetet gjordes den praktiska delen: tre workshops, för att utreda relevansen av resultatet från litteraturstudien och en kvalitativ datainsamling i form av intervjuer och observationer av EyeX användare. Användarstudien visade att emotionella faktorer är viktiga vid design utav gränssnitt och därmed bör användas vid utveckling av människa–datorinteraktioner. Slutligen, för att undersöka till vilken grad mänskliga aspekter skulle kunna användas, gjordes ytterligare en workshop, där fakta från litteraturstudien användes för att koppla till praktiska tillämpningar av eye tracking och datorinteraktioner. Slutsatserna av arbetet resulterade  iutvecklingen av två utvärderingsmetoder för att analysera mänsklig teknologi: en designguide uppbyggd på frågor för att utveckla mänskligare datorinteraktioner.
This thesis has been done in collaboration with the Swedish eye tracking company Tobii AB, at the department Tobii Tech. The purpose has been to investigate what humanized technology means and how Tobii’s product EyeX can enhance a more natural and humanized interaction with the computer. This work has been conducted throughout an explorative approach; using secondary sources from relevant literature and qualitative studies; divided in a theoretical and practical part. Firstly, a theoretical part was conducted to gain general knowledge about the eye tracking and its different areas of implementation. Currently, eye tracking can be found in various fields of research and communication tools for people with neurological disabilities. Contrary to those application areas of eye tracking, EyeX is aimed for the consumer and gaming market and therefore the work is limited to able-bodied users. This was continued by research concerning: human interactions and humanization in human-computer interaction. The theoretical part of this project created a foundation for how relationships are created and how emotional aspects of human characteristics could possibly be related to computer interaction. It also described how a meaningful and lasting relationship could be created with computers and their various features by the means of habits. Furthermore, the work continued with the practical part: three workshops, performed to further understand the relevance of the results from the related work and qualitative data collection through interviews and observations with EyeX users. By the end of the user study it could be assumed that emotional aspects of human characteristics was essential for the development of interfaces and therefore should be implemented in human-computer interactions. Finally, a supplementary workshop was conducted to clarify how emotional and abstract factors could easier be related to practical eye tracking and computer features. Also, two evaluation methods were created for evaluating humanization and emotional aspects in features/products.
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Navarrete, Ortiz de Lanzagorta Ana. "DESIGN OF A HUMANOID NECK MOVEMENTS AND EYE-EXPRESSIONS MECHANISMS." Thesis, Högskolan i Skövde, Institutionen för teknik och samhälle, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-6094.

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This project aims to design and construct a 3D CAD model of a humanoid robot head; this means the mechanisms that simulate the motions of the neck, the eyes and the eyelids. The project was developed in collaboration with Cognition and Interaction Laboratory at the University of Skövde. From the literature review, it was found that most of the humanoid robots at the market are able to perform neck movements. The problem is that the neck motions today are not smooth as human neck and the movements of face details, such as the eyes and the mouth, are less developed. Only robots created for interaction research between human and robots allows for face expressions. However, the rest of the bodies of such robots are not as well developed as the face. The conclusion is that there is no humanoid robot that presents a full expression face and a well-developed body. This project presents new mechanical concepts for how to provide smooth humanoid neck motions as well as how to show expressions of the robots face. Three parts of the humanoid heads: the neck, the eyes and the eyelids were investigated. By examining different mechanical concepts used today two types of mechanisms were found: parallel and serial. In the neck the serial mechanism was chosen because the motion obtained is smoother. The eyes and the eyelids were designed with a serial mechanism due to the limitations of the space in the head. The three parts were built in to a 3D CAD program in order to test the entire head mechanism. This results in a head mechanism that enables smooth motion of the neck and provides enough degrees of freedom to simulate feelings due to eye expressions.
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Books on the topic "Eye design"

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Reilly, Paul. An eye on design: An autobiography. London: Reinhardt, 1987.

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An eye on design: An autobiography. London: M. Reinhardt, 1987.

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Noga, Arihka, ed. Allegra Hicks: An eye for design. New York: Abrams, 2010.

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MacCarthy, Fiona. Eye for industry: Royal designers for industry, 1936-1986. London: Lund Humphries in association with the Royal Society of Arts, 1986.

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MacSweeney, Eve, editor of compilation, ed. Vogue: The editor's eye. New York: Abrams, 2012.

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Persuasive packaging: An eye-tracking approach to design. Ann Arbor, MI: Proquest, Umi Dissertation Publishing, 2011.

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Wirkkala, Tapio. Tapio Wirkkala: Eye, hand and thought. Edited by Aav Marianne and Taideteollisuusmuseo (Helsinki Finland). Helsinki: WSOY, 2000.

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Fresh styles for Web designers: Eye candy from the underground. Berkeley, CA: New Riders, 2009.

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Rykwert, Joseph. The judicious eye: Architecture against the other arts. Chicago: University of Chicago Press, 2008.

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Thorgerson, Storm. Eye of the storm: The album graphics of Storm Thorgerson. London: Storm Publishing, 1999.

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Book chapters on the topic "Eye design"

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Duchowski, Andrew T. "Experimental Design." In Eye Tracking Methodology, 201–14. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-57883-5_17.

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Clark, Jediah R., Neville A. Stanton, and Kirsten M. A. Revell. "Directability and Eye-Gaze." In Human–Automation Interaction Design, 79–95. Boca Raton: CRC Press, 2021. http://dx.doi.org/10.1201/9781003213963-8.

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Suurenbroek, Frank, and Gideon Spanjar. "Exploring Eye-Tracking Technology." In Urban Experience and Design, 91–103. New York, NY : Routledge, 2021.: Routledge, 2020. http://dx.doi.org/10.4324/9780367435585-9.

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Rodríguez-Vázquez, Ángel, Rafael Domínguez-Castro, Francisco Jiménez-Garrido, Sergio Morillas, Juan Listán, Luis Alba, Cayetana Utrera, Servando Espejo, and Rafael Romay. "The Eye-RIS CMOS Vision System." In Analog Circuit Design, 15–32. Dordrecht: Springer Netherlands, 2008. http://dx.doi.org/10.1007/978-1-4020-8263-4_2.

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Mackay, Alan L. "In the Mind’s Eye." In Computers in Art, Design and Animation, 3–11. New York, NY: Springer New York, 1989. http://dx.doi.org/10.1007/978-1-4612-4538-4_1.

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Gokhale, Sheetal, Ravi Mokashi-Punekar, and Debapriya Basu. "Mind’s Eye and the Cinematic Lens." In Ergonomics for Design and Innovation, 1543–55. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-94277-9_132.

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Kumar, Prakash. "Design of Pineapple Eye-Removing Device." In Lecture Notes in Mechanical Engineering, 142–48. Singapore: Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-16-9523-0_17.

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Falkowska, Julia, Janusz Sobecki, and Martyna Pietrzak. "Eye Tracking Usability Testing Enhanced with EEG Analysis." In Design, User Experience, and Usability: Design Thinking and Methods, 399–411. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40409-7_38.

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Wei, Lai, and Kenny K. N. Chow. "Interface, Pedagogical Agents and Chatbox in Virtual Learning Environments: An Eye Tracking Experiment." In [ ] With Design: Reinventing Design Modes, 413–27. Singapore: Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-4472-7_28.

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Pal, Subrata. "The Eye and Its Artificial Replacement." In Design of Artificial Human Joints & Organs, 219–49. Boston, MA: Springer US, 2013. http://dx.doi.org/10.1007/978-1-4614-6255-2_14.

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Conference papers on the topic "Eye design"

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Abdul Jalil, Safurah, Beryl Plimmer, Ian Warren, and Andrew Luxton-Reilly. "Design eye." In the 18th ACM conference. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2462476.2462509.

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Ruhala, Laura, David Malitz, Brad Elpers, Aaron Megal, and Megan Perry. "Design of an Eye Speculum With Vibrational Anesthesia for Pain Management." In 2017 Design of Medical Devices Conference. American Society of Mechanical Engineers, 2017. http://dx.doi.org/10.1115/dmd2017-3532.

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An eye speculum is a device that holds the eyelids and lashes out of the way during ophthalmologic procedures. As described by Lam, et. al, ophthalmological surgical pain is usually controlled using eye drops [1]. However, in many cases the major source of pain or discomfort for the patients is not due to the surgery itself, but rather due to the eye speculum forcing the eye lids open [1]. Eyeball and eyelid physiological variation from patient to patient can cause variations in patient pain, and make it difficult for one speculum design to universally work for most patients [1]. Some eye specula include tubes for aspiration that is used to remove excess tear production on the eyeball surface. As aspirating speculum may aggravate dry eyes after surgery, the aspirating capabilities are ideally optional and at the discretion of the surgeon [2]. Fayers, et. al., found that vibration-assisted anesthesia during upper eyelid surgery had a beneficial pain reduction effect [3]. Additionally, vibrational anesthesia has been used in cosmetic and dental facial procedures [4, 5], but the inclusion of a vibrational anesthetic component to an eye speculum is novel. A new eye speculum was design to minimize eye speculum patient pain, and be more universal with respect to patient eye shapes. It allows single-handed use by the surgeon, and optional eyeball aspiration. Most uniquely, it also incorporates an optional vibrational anesthesia component. The educational pedagogical aspects of this project were previously described by one of the authors. [6]
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Regenbrecht, H., L. Müller, S. Hoermann, T. Langlotz, M. Wagner, and M. Billinghurst. "Eye-to-eye contact for life-sized videoconferencing." In OzCHI '14: the Future of Design. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2686612.2686632.

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Vogel, Uwe, Philipp Wartenberg, Bernd Richter, Stephan Brenner, Judith Baumgarten, Michael Thomschke, Karsten Fehse, and Olaf Hild. "Near-to-eye displays with embedded eye-tracking by bi-directional OLED microdisplay." In SPIE Optical Systems Design, edited by Laurent Mazuray, Rolf Wartmann, and Andrew P. Wood. SPIE, 2015. http://dx.doi.org/10.1117/12.2206168.

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D'Angelo, Sarah, and Darren Gergle. "An Eye For Design." In CHI '18: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3173574.3173923.

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Tang, Lei, Yunfei Chen(), Ziyue Huang, and Qian Chen. "The Interface Design of Chinese Input Keyboard Applied to Eye Movement Control System." In Intelligent Human Systems Integration (IHSI 2022) Integrating People and Intelligent Systems. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001062.

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The typing system of eye movement control mainly adopts the layout of QWERTY keyboard, the design of which increases the bimanual alternate operation based on the frequency of letters to relieve fatigue and improve efficiency. Nevertheless, with regard to the eye control operation, such design significantly increases the movement path of the eyes, which in turn hinders the typing efficiency. In view of this, this research firstly makes statistics on the selected Chinese word set and the transition frequency between letters according to Pinyin input method. In an attempt to ensure that users can minimize eye movement while typing, a greedy algorithm is used to generate an irregular letter layout. On the basis of this layout, a new eye-controlled keyboard layout is designed in this research in combination with the principles of interface interaction design and the physiological characteristics of eye movement control. Finally, by virtue of setting the contrasted eye-controlled typing experiment, this research demonstrates that the new eye-controlled keyboard layout presents a certain degree of advantages in input efficiency and relieving user fatigue.
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Oskina, Maria, Zoltan Rusak, and Peter Boom. "Eye on HMI - Assessment of Human-Machine Interface with wearable eye-tracking glasses." In Design Computation Input/Output 2022. Design Computation, 2022. http://dx.doi.org/10.47330/dcio.2022.gpqp2161.

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More and more modern transport modalities are equipped with complex human-machine interfaces (HMI). HMI aim to narrow the information gap between the complex automation system and their human operator to ensure fast, effective interaction and decision making. We see HMI in the traffic controllers' rooms, the ADAS-equipped vehicles, the public transport drivers' rooms, and many other modern transport modes. Designers create HMIs to effectively draw the operator’s attention to the most necessary and critical information and to facilitate accurate and fast decision making. Whether these systems adequately support human operators and achieve the intention of their designer is difficult to test objectively. [Hamilton and Grabowki 2013] showed that visual, manual and cognitive distractions of ADAS-equipped vehicles tend to distract drivers, who in turn behave less safe on the roads. There is, however, no comprehensive overview about the typical cognitive challenges operators facing in different domains of HMI applications and how these challenges can be objectively assessed. We conducted a series of interviews on difficulties of operators’ Human-Machine interface experience with human factors experts working with in railway and ADAS systems and investigated Endsley's situation awareness theory in dynamic systems [Endsley 1995]. Our interviewees reported several typical issues from their HMI studies, including missing events on the HMI displays, information overload of operators, lack of contextual and situational awareness and, as a resulting mismatch in expected and performed operator actions. We aim to develop and objective approach based on mobile eye tracking technology that can be used to characterize operator situation awareness, decision making and task performance and validate HMI designs in specific mobility and industry applications. The first step of our method is HAZOP analysis of the Human-Machine events and operator tasks, which results in a set of use cases for the eye-tracking experiments. In the experiments, we use wearable eye-tracking glasses combined with AI based computer vision algorithms. Wearable eyetracking enables us to conduct studies in real world scenarios, while AI based computer vision helps use to automatically identify relevant events and streamline the eye tracking data analysis workflow. With the use of glasses, we collect hotspot analysis, sequence of eye movement analysis, time to capture alarms and other parameters. Finally, we use an AI (and open AI) component in the glasses to mark the event of interest and track when the eye interacts with an area or an event of interest. We process gained data to conclude the events engagement, mistakes in responses, and missed out information and explain the root causes. In the past period, we conducted a pilot study to validate the quality of data collected with the openeye eye-tracking equipment (https://kexxu.com/ ). In the next step, we will use validate our method in a full-size experiment. We are convinced that our insights will help to bring significant improvements in current research approaches for human factor studies about comfort, safety and effectiveness of the human-machine interaction. We also aim to apply our method in training and upskilling operators."
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Nsaef, Asama Kuder, Azizah Jaafar, Layth Sliman, Riza Sulaiman, and Rahmita Wirza Rahmat. "Model of Bayesian Tangent Eye Shape for eye capture." In 2014 14th International Conference on Intelligent Systems Design and Applications (ISDA). IEEE, 2014. http://dx.doi.org/10.1109/isda.2014.7066277.

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Sanders, John K., and Steven B. Shooter. "The Design and Development of an Animatronic Eye." In ASME 1998 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1998. http://dx.doi.org/10.1115/detc98/mech-5991.

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Abstract Animatronics creatively applies the skills of mechanical, electrical, and software engineering in order to recreate the movements of the creatures they replace. This paper discusses the design and development of an animatronic eye actuation and control system that reproduces realistic eye movements and expressions by drawing from the biomechanics of the human eye. Three modular, yet well integrated, eye components were developed to reproduce the movements of the eyeballs, the eyelids, and the eyebrows. The mechanical eyeballs mimic a human’s saccadic, convergence, and tracking movements. The eyelids can be programmed to move both slowly and rapidly to adjust for the proper range of expressions. The eyebrows can convey a variety of emotions by wrinkling the forehead in a fashion similar to the human eyebrows. A widely adaptable PC software interface controls the system’s servo motors to recreate human-like facial expressions ranging from sleepy and slow moving to rapid, alert behaviors. Discussed is the design process that brought the extremely complex roles of the eye muscles, tissues, and tendons to a cleverly adapted and easily constructed mechanical eye system. Careful analysis of the biomechanical function of the human eye structure was conducted, and a model that could most effectively recreate similar movements was developed.
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Wagner, Hunter, and Galiana. "A Fast Robotic Eye/head System: Eye Design And Performance." In Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE, 1992. http://dx.doi.org/10.1109/iembs.1992.589818.

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Reports on the topic "Eye design"

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Claudet, Andre A., William C. Sweatt, V. Carter Hodges, David Price Adams, David Dennis Gill, and Michael J. Vasile. Design and manufacturing of complex optics: the dragonfly eye optic. Office of Scientific and Technical Information (OSTI), January 2006. http://dx.doi.org/10.2172/902204.

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Edwards, Harvey M., and Rachel Markwald. Design and Integration of a Driving Simulator With Eye-Tracking Capabilities in the Computer Assisted Rehabilitation Environment (CAREN). Fort Belvoir, VA: Defense Technical Information Center, July 2014. http://dx.doi.org/10.21236/ada612243.

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Bernard, Gary D. Insect Compound Eyes: Design of Photoreceptor Arrays for Image Pre-processing. Fort Belvoir, VA: Defense Technical Information Center, February 1989. http://dx.doi.org/10.21236/ada205626.

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Balyk, Nadiia, Yaroslav Vasylenko, Vasyl Oleksiuk, and Galina Shmyger. Designing of Virtual Cloud Labs for the Learning Cisco CyberSecurity Operations Course. [б. в.], June 2019. http://dx.doi.org/10.31812/123456789/3177.

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The article is devoted to the study of the problem of the cybersecurity basics teaching. The training of the ICT-specialties students using the course “CCNA Cyber Operations” of the network academy Cisco is considered. At present, many universities have similar academies, while others can open them. On the basis of free software platforms Apache CloudStack and EVE-NG Community authors designed and implemented a virtual cloud laboratory. It operates according to the “IaaS” model. Thanks to the technology of embedded virtualization, the work of many virtual machines, storing of their status, traffic analysis and visualization of network topologies are maintained. The article describes the experience of teaching students of the specialty “Pedagogical education. ICT” in the course “CCNA Cyber Operations” with the use of virtual cloud laboratories. The authors have been conducted a survey of students who studied at the course. Its purpose was to determine how much they satisfied were with the course. Statistical processing of the results was performed on the basis of the Rasch model using the software MiniSteps.
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Kulhandjian, Hovannes. Detecting Driver Drowsiness with Multi-Sensor Data Fusion Combined with Machine Learning. Mineta Transportation Institute, September 2021. http://dx.doi.org/10.31979/mti.2021.2015.

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In this research work, we develop a drowsy driver detection system through the application of visual and radar sensors combined with machine learning. The system concept was derived from the desire to achieve a high level of driver safety through the prevention of potentially fatal accidents involving drowsy drivers. According to the National Highway Traffic Safety Administration, drowsy driving resulted in 50,000 injuries across 91,000 police-reported accidents, and a death toll of nearly 800 in 2017. The objective of this research work is to provide a working prototype of Advanced Driver Assistance Systems that can be installed in present-day vehicles. By integrating two modes of visual surveillance to examine a biometric expression of drowsiness, a camera and a micro-Doppler radar sensor, our system offers high reliability over 95% in the accuracy of its drowsy driver detection capabilities. The camera is used to monitor the driver’s eyes, mouth and head movement and recognize when a discrepancy occurs in the driver's blinking pattern, yawning incidence, and/or head drop, thereby signaling that the driver may be experiencing fatigue or drowsiness. The micro-Doppler sensor allows the driver's head movement to be captured both during the day and at night. Through data fusion and deep learning, the ability to quickly analyze and classify a driver's behavior under various conditions such as lighting, pose-variation, and facial expression in a real-time monitoring system is achieved.
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Smit, Amelia, Kate Dunlop, Nehal Singh, Diona Damian, Kylie Vuong, and Anne Cust. Primary prevention of skin cancer in primary care settings. The Sax Institute, August 2022. http://dx.doi.org/10.57022/qpsm1481.

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Overview Skin cancer prevention is a component of the new Cancer Plan 2022–27, which guides the work of the Cancer Institute NSW. To lessen the impact of skin cancer on the community, the Cancer Institute NSW works closely with the NSW Skin Cancer Prevention Advisory Committee, comprising governmental and non-governmental organisation representatives, to develop and implement the NSW Skin Cancer Prevention Strategy. Primary Health Networks and primary care providers are seen as important stakeholders in this work. To guide improvements in skin cancer prevention and inform the development of the next NSW Skin Cancer Prevention Strategy, an up-to-date review of the evidence on the effectiveness and feasibility of skin cancer prevention activities in primary care is required. A research team led by the Daffodil Centre, a joint venture between the University of Sydney and Cancer Council NSW, was contracted to undertake an Evidence Check review to address the questions below. Evidence Check questions This Evidence Check aimed to address the following questions: Question 1: What skin cancer primary prevention activities can be effectively administered in primary care settings? As part of this, identify the key components of such messages, strategies, programs or initiatives that have been effectively implemented and their feasibility in the NSW/Australian context. Question 2: What are the main barriers and enablers for primary care providers in delivering skin cancer primary prevention activities within their setting? Summary of methods The research team conducted a detailed analysis of the published and grey literature, based on a comprehensive search. We developed the search strategy in consultation with a medical librarian at the University of Sydney and the Cancer Institute NSW team, and implemented it across the databases Embase, MEDLINE, PsycInfo, Scopus, Cochrane Central and CINAHL. Results were exported and uploaded to Covidence for screening and further selection. The search strategy was designed according to the SPIDER tool for Qualitative and Mixed-Methods Evidence Synthesis, which is a systematic strategy for searching qualitative and mixed-methods research studies. The SPIDER tool facilitates rigour in research by defining key elements of non-quantitative research questions. We included peer-reviewed and grey literature that included skin cancer primary prevention strategies/ interventions/ techniques/ programs within primary care settings, e.g. involving general practitioners and primary care nurses. The literature was limited to publications since 2014, and for studies or programs conducted in Australia, the UK, New Zealand, Canada, Ireland, Western Europe and Scandinavia. We also included relevant systematic reviews and evidence syntheses based on a range of international evidence where also relevant to the Australian context. To address Question 1, about the effectiveness of skin cancer prevention activities in primary care settings, we summarised findings from the Evidence Check according to different skin cancer prevention activities. To address Question 2, about the barriers and enablers of skin cancer prevention activities in primary care settings, we summarised findings according to the Consolidated Framework for Implementation Research (CFIR). The CFIR is a framework for identifying important implementation considerations for novel interventions in healthcare settings and provides a practical guide for systematically assessing potential barriers and facilitators in preparation for implementing a new activity or program. We assessed study quality using the National Health and Medical Research Council (NHMRC) levels of evidence. Key findings We identified 25 peer-reviewed journal articles that met the eligibility criteria and we included these in the Evidence Check. Eight of the studies were conducted in Australia, six in the UK, and the others elsewhere (mainly other European countries). In addition, the grey literature search identified four relevant guidelines, 12 education/training resources, two Cancer Care pathways, two position statements, three reports and five other resources that we included in the Evidence Check. Question 1 (related to effectiveness) We categorised the studies into different types of skin cancer prevention activities: behavioural counselling (n=3); risk assessment and delivering risk-tailored information (n=10); new technologies for early detection and accompanying prevention advice (n=4); and education and training programs for general practitioners (GPs) and primary care nurses regarding skin cancer prevention (n=3). There was good evidence that behavioural counselling interventions can result in a small improvement in sun protection behaviours among adults with fair skin types (defined as ivory or pale skin, light hair and eye colour, freckles, or those who sunburn easily), which would include the majority of Australians. It was found that clinicians play an important role in counselling patients about sun-protective behaviours, and recommended tailoring messages to the age and demographics of target groups (e.g. high-risk groups) to have maximal influence on behaviours. Several web-based melanoma risk prediction tools are now available in Australia, mainly designed for health professionals to identify patients’ risk of a new or subsequent primary melanoma and guide discussions with patients about primary prevention and early detection. Intervention studies have demonstrated that use of these melanoma risk prediction tools is feasible and acceptable to participants in primary care settings, and there is some evidence, including from Australian studies, that using these risk prediction tools to tailor primary prevention and early detection messages can improve sun-related behaviours. Some studies examined novel technologies, such as apps, to support early detection through skin examinations, including a very limited focus on the provision of preventive advice. These novel technologies are still largely in the research domain rather than recommended for routine use but provide a potential future opportunity to incorporate more primary prevention tailored advice. There are a number of online short courses available for primary healthcare professionals specifically focusing on skin cancer prevention. Most education and training programs for GPs and primary care nurses in the field of skin cancer focus on treatment and early detection, though some programs have specifically incorporated primary prevention education and training. A notable example is the Dermoscopy for Victorian General Practice Program, in which 93% of participating GPs reported that they had increased preventive information provided to high-risk patients and during skin examinations. Question 2 (related to barriers and enablers) Key enablers of performing skin cancer prevention activities in primary care settings included: • Easy access and availability of guidelines and point-of-care tools and resources • A fit with existing workflows and systems, so there is minimal disruption to flow of care • Easy-to-understand patient information • Using the waiting room for collection of risk assessment information on an electronic device such as an iPad/tablet where possible • Pairing with early detection activities • Sharing of successful programs across jurisdictions. Key barriers to performing skin cancer prevention activities in primary care settings included: • Unclear requirements and lack of confidence (self-efficacy) about prevention counselling • Limited availability of GP services especially in regional and remote areas • Competing demands, low priority, lack of time • Lack of incentives.
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