Journal articles on the topic 'Extreme programming'

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1

S.R, Srividhya, and Pothumani S. "Programming for Deconstructing Extreme." Journal of Advanced Research in Dynamical and Control Systems 11, no. 0009-SPECIAL ISSUE (September 25, 2019): 840–46. http://dx.doi.org/10.5373/jardcs/v11/20192641.

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2

Stott, W. "Going to extremes [extreme programming]." Information Professional 1, no. 3 (August 1, 2004): 40–45. http://dx.doi.org/10.1049/inp:20040309.

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3

Pierce, D. "Extreme Programming." Computer Bulletin 44, no. 3 (May 1, 2002): 28. http://dx.doi.org/10.1093/combul/44.3.28.

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Beck, Kent. "Extreme programming." ACM SIGSOFT Software Engineering Notes 24, no. 6 (November 1999): 1. http://dx.doi.org/10.1145/318774.318778.

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Loftus, Chris, and Mark Ratcliffe. "Extreme programming promotes extreme learning?" ACM SIGCSE Bulletin 37, no. 3 (September 2005): 311–15. http://dx.doi.org/10.1145/1151954.1067531.

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6

Nagalambika, Nagalambika, and L. Manjunath Rao. "Component Reusability in Extreme Programming Using Microservice Architecture." Indian Journal Of Science And Technology 15, no. 36 (September 28, 2022): 1808–14. http://dx.doi.org/10.17485/ijst/v15i36.248.

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Feng, Ya, Dongliang Cui, Hui Li, Ying Zhao, and Jia Liu. "Analysis of extreme programming." MATEC Web of Conferences 309 (2020): 02016. http://dx.doi.org/10.1051/matecconf/202030902016.

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Agents and pasteurization, while intuitive in theory, have not until recently been considered compelling. Given the current status of symbiotic information, biologists daringly desire the understanding of web browsers. In order to overcome this obstacle, we use introspective symmetries to show that multicast frameworks and virtual machines are usually incompatible. Plan to address this in future work and expect to see many cyber in formations move to enabling our application in the very near future.
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8

Mišić, Vojislav B. "Perceptions of extreme programming." ACM SIGSOFT Software Engineering Notes 31, no. 2 (March 2006): 1–8. http://dx.doi.org/10.1145/1118537.1118542.

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9

Caristi, James. "Tutorial on extreme programming." ACM SIGCSE Bulletin 34, no. 1 (March 2002): 100. http://dx.doi.org/10.1145/563517.563378.

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S, Pothumani, and Priya N. "A New Technique for Extreme Programming and Vacuum Tubes." Journal of Advanced Research in Dynamical and Control Systems 11, no. 0009-SPECIAL ISSUE (September 25, 2019): 575–80. http://dx.doi.org/10.5373/jardcs/v11/20192607.

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Bogunovi�, Hrvoje. "Java Tools for Extreme Programming." Journal of Computing and Information Technology 11, no. 2 (2003): 143. http://dx.doi.org/10.2498/cit.2003.02.07.

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12

Martin, R. C. "eXtreme Programming development through dialog." IEEE Software 17, no. 4 (2000): 12–13. http://dx.doi.org/10.1109/52.854062.

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13

Schuh, P. "Recovery, redemption, and extreme programming." IEEE Software 18, no. 6 (2001): 34–41. http://dx.doi.org/10.1109/52.965800.

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Choudhary, Pushpa, Ashish Tripathi, and Akhilesh Kumar Singh. "Improving Interrupts and Extreme Programming." Indian Journal of Science and Technology 11, no. 48 (December 1, 2018): 1–5. http://dx.doi.org/10.17485/ijst/2018/v11i48/140587.

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15

Grisham, Paul S., and Dewayne E. Perry. "Customer relationships and Extreme Programming." ACM SIGSOFT Software Engineering Notes 30, no. 4 (July 2005): 1–6. http://dx.doi.org/10.1145/1082983.1083113.

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16

Sanders, Dean. "Extreme Programming: The Student View." Computer Science Education 12, no. 3 (September 2002): 235–50. http://dx.doi.org/10.1076/csed.12.3.235.8615.

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van Deursen, Arie. "Customer involvement in extreme programming." ACM SIGSOFT Software Engineering Notes 26, no. 6 (November 2001): 70–73. http://dx.doi.org/10.1145/505532.505550.

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18

Amey, Peter, and Roderick Chapman. "Static verification and extreme programming." ACM SIGAda Ada Letters XXIV, no. 1 (March 2004): 4–9. http://dx.doi.org/10.1145/992211.958422.

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19

Beck, K. "Embracing change with extreme programming." Computer 32, no. 10 (1999): 70–77. http://dx.doi.org/10.1109/2.796139.

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20

Feng, Ya, Dongliang Cui, Hui Li, Ying Zhao, and Jia Liu. "Retraction Note: Analysis of extreme programming." MATEC Web of Conferences 309 (2020): 02018. http://dx.doi.org/10.1051/matecconf/202030902018.

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21

Shrivastava, Anchit, Isha Jaggi, Nandita Katoch, Deepali Gupta, and Sheifali Gupta. "A Systematic Review on Extreme Programming." Journal of Physics: Conference Series 1969, no. 1 (July 1, 2021): 012046. http://dx.doi.org/10.1088/1742-6596/1969/1/012046.

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22

Jameel Qureshi, M. Rizwan, and Jacob S. Ikram. "Proposal of Enhanced Extreme Programming Model." International Journal of Information Engineering and Electronic Business 7, no. 1 (January 8, 2015): 37–42. http://dx.doi.org/10.5815/ijieeb.2015.01.05.

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23

Gupta1and, R., and M. C. Puri. "Extreme point quadratic fractional programming problem." Optimization 30, no. 3 (January 1994): 205–14. http://dx.doi.org/10.1080/02331939408843984.

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24

Frater, K. "Review: Java Tools for eXtreme Programming." Computer Bulletin 45, no. 2 (March 1, 2003): 30. http://dx.doi.org/10.1093/combul/45.2.30.

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25

Paulk, N. C. "Extreme programming from a CMM perspective." IEEE Software 18, no. 6 (2001): 19–26. http://dx.doi.org/10.1109/52.965798.

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26

Mateosian, R. "Extreme programming with Ant [Book Review]." IEEE Micro 23, no. 5 (September 2003): 79. http://dx.doi.org/10.1109/mm.2003.1240203.

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27

Karn, John, Joseph J. Ninan, and Marian Gheorghe. "Team–Client Relationships and Extreme Programming." Human Technology: An Interdisciplinary Journal on Humans in ICT Environments 4, no. 2 (November 30, 2008): 186–208. http://dx.doi.org/10.17011/ht/urn.200810245836.

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28

English, A. "Extreme programming, it's worth a look." IT Professional 4, no. 3 (May 2002): 48–50. http://dx.doi.org/10.1109/mitp.2002.1008537.

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29

Sohaib, Osama, Hiralkumari Solanki, Navkiran Dhaliwa, Walayat Hussain, and Muhammad Asif. "Integrating design thinking into extreme programming." Journal of Ambient Intelligence and Humanized Computing 10, no. 6 (July 9, 2018): 2485–92. http://dx.doi.org/10.1007/s12652-018-0932-y.

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30

van Valkenhoef, Gert, Tommi Tervonen, Bert de Brock, and Douwe Postmus. "Quantitative release planning in extreme programming." Information and Software Technology 53, no. 11 (November 2011): 1227–35. http://dx.doi.org/10.1016/j.infsof.2011.05.007.

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31

Pyritz, Bill. "Extreme programming in the telecommunications domain." Bell Labs Technical Journal 8, no. 3 (December 9, 2003): 97–100. http://dx.doi.org/10.1002/bltj.10078.

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32

Susila, Mochamad Nandi, Sriyadi Sriyadi, Maruloh Maruloh, Ardian Dwi Praba, Raihan Pramuseto, and Agustina Afriani. "Manajemen Donasi Digital Dengan Extreme Programming." Jurnal INSAN: Journal of Information System Management Innovation 1, no. 2 (November 25, 2021): 112–19. http://dx.doi.org/10.31294/jinsan.v1i2.783.

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Indonesia sebagai negara dengan mayoritas berpenduduk muslim terbesar di dunia, memiliki banyak lembaga sosial keagamaan, baik yang didirikan pemerintah maupun swasta. Kegiatan penerimaan donasi, menjadi salah satu rutinitas operasional yang ada dalam suatu lembaga sosial keagamaan. Permasalahan yang kerap terjadi adalah lemahnya pengelolaan donasi baik data penerimaan maupun pemakaian dana yang terkumpul, dimana pengumpulan berkas penerimaan dan pembuatan laporan donasi masih dilakukan dengan mengandalkan berkas fisik yang belum terkoneksi kedalam suatu sistem komputer. Tujuan dari penelitian ini adalah untuk merancang dan mengimplementasikan suatu sistem pengelolaan data berbasis digital, khususnya dalam manajemen donasi pada lembaga sosial keagamaan. Metode pengembangan perangkat lunak dalam penelitian ini menggunakan metode extreme programming, dimana dibutuhkan langkah yang cepat mengikuti perubahan-perubahan kebutuhan selama pengembangan perangkat lunak. Extreme programming memiliki struktur aturan yaitu perencanaan, pengelolaan, desain, coding, dan pengujian. Hasil dari penelitian yang berupa implementasi manajemen donasi digital, mampu menjawab kebutuhan solusi dari permalahan yang dihadapi pada pengelolaan donasi lembaga sosial keagamaan
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33

Fernandes Andry, Johannes, Gary Juliawan, Yosua Christian, Jeffry Leonardo, and Nicolas. "Parking System Development Using Extreme Programming Method." Journal of Digital Information Management 16, no. 6 (December 1, 2018): 279. http://dx.doi.org/10.6025/jdim/2018/16/6/279-288.

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34

BITZL, Marcus. "Crafting, Crafting, Crafting - Extreme Programming in Classroom?" Informatics in Education 7, no. 2 (October 15, 2008): 149–58. http://dx.doi.org/10.15388/infedu.2008.09.

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35

Abdulrahim, Basiya K. "On extreme point quadratic fractional programming problem." Applied Mathematical Sciences 8 (2014): 261–77. http://dx.doi.org/10.12988/ams.2014.312700.

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36

Poole, C., and J. W. Huisman. "Using extreme programming in a maintenance environment." IEEE Software 18, no. 6 (2001): 42–50. http://dx.doi.org/10.1109/52.965801.

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37

Novianti, E., E. A. Susilawati, M. F. Sesunan, N. Syamsiyah, and E. Y. Astuty. "Development wedding planner using extreme programming method." IOP Conference Series: Materials Science and Engineering 673 (December 10, 2019): 012049. http://dx.doi.org/10.1088/1757-899x/673/1/012049.

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38

Lindstrom, Lowell, and Ron Jeffries. "Extreme Programming and Agile Software Development Methodologies." Information Systems Management 21, no. 3 (June 2004): 41–52. http://dx.doi.org/10.1201/1078/44432.21.3.20040601/82476.7.

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39

Fojtik, Rostislav. "Extreme Programming in development of specific software." Procedia Computer Science 3 (2011): 1464–68. http://dx.doi.org/10.1016/j.procs.2011.01.032.

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40

Stott, W. "Extreme programming: turning the world upside down." Computing and Control Engineering 14, no. 3 (June 1, 2003): 18–23. http://dx.doi.org/10.1049/cce:20030303.

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41

Sherali, Hanif D., and S. Elizabeth Dickey. "An extreme-point-ranking algorithm for the extreme-point mathematical programming problem." Computers & Operations Research 13, no. 4 (January 1986): 465–75. http://dx.doi.org/10.1016/0305-0548(86)90034-1.

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42

Halim, Zuhri. "PENERAPAN SISTEM INFORMASI AKADEMIK DENGAN METODE EXTREME PROGRAMMING." JSiI (Jurnal Sistem Informasi) 8, no. 1 (March 11, 2021): 66–74. http://dx.doi.org/10.30656/jsii.v8i1.3068.

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Abstrak - Teknologi informasi sudah menjadi hal yang sering kita jumpai dalam kehidupan sehari-hari. Kehadiran teknologi informasi sangat membatu seseorang dalam menyebarkan dan menerima informasi. Karena perkembangannya yang begitu pesat saat ini teknologi informasi tidak hanya menjadi media untuk memperoleh informasi, tetapi dapat juga digunakan sebagai alat bantu di dunia akademis. Taman kanak-kanak Almadani adalah sebuah lembaga pendidikan yang berada di Desa Bojong Kecamatan Klapanunggal, Kota Bogor. Taman kanak-kanak ini berada bawah naungan yayasan Ihya Almadani. Yang berdiri sejak tahun 2014. TK ini terdiri dari kelompok bermain TK A dan TK B. Berdasarkan wawancara yang dilakukan oleh peneliti, pengelolaan data yang dilakukan oleh pengelola TK Almadani saat ini masih dilakukan dengan cara manual, yaitu masih dicatat dalam buku sehingga sering terjadi masalah pencatatan maupun kehilangan data karena setiap tahun data-data semakin bertambah banyak. Sulitnya melaporkan hasil belajar siswa kepada orang tua menjadi salah satu permasalahan juga karena kebanyakan orang tua dari siswa mereka sibuk untuk bekerja. Metode penelitian yang digunakan dalam perancangan sistem informasi akademik ini menggunakan Extreme Programming. Diharapkan dengan adanya sistem informasi akademik ini dapat membantu pengelola TK almadani untuk mengelola data serta melaporkan hasil belajar dan perkembangan siswa kepada orangtuanya. Kata kunci : Sistem, Laporan, TK, XP
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43

Suryantara, I. Gusti Ngurah, and Johanes Fernandes Andry. "Development of Medical Record With Extreme Programming SDLC." International Journal of New Media Technology 5, no. 1 (July 5, 2018): 47–53. http://dx.doi.org/10.31937/ijnmt.v5i1.706.

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The XP (eXtreme Programming) model is best suited for the development of information systems projects that require rapid adaptation to changes that occur during application development compared to the SDLC Waterfall model. XP is also suitable for fewer team members and is in the same location in software development of medical record. Software development should be well planned, so that the software obtained quality and in accordance with the needs of users. The selection of the right framework will determine the success of software development, thus avoiding patchwork in application development. Step by step of research methods for medical record software are Planning, design, coding, testing and software increment. Studies conducted in this study include: library study, interviews, observation, document examination. Next do an analysis of the aplications made, and check the document to get a picture of the system created. This is done as an analysis and system design conducted by researchers. Selection of the right framework at the time of application development to bridge between the developer side and the user side, so that the developed application can be completed on time. In this research use eXtreme Prorgamming framework which focused on development of medical record, because eXtreme Programming more emphasis on software development and system design with CRC (Class Responsibility Collaborator). XP framework that every step always involves users, programmers, and parts of testing so that the applications created can be completed in a timely manner and in accordance with the needs of users
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44

Andriansyah, Doni, and Lukman Nulhakim. "Extreme Programming Dalam Perancangan Sistem Informasi Jasa Fotografi." ICIT Journal 7, no. 1 (February 15, 2021): 10–19. http://dx.doi.org/10.33050/icit.v7i1.1442.

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Jasa termasuk kedalam sektor perdagangan yang cukup banyak pelaku usahanya. Tak jarang banyak pelaku usaha yang saling adu strategi untuk memenangkan persaingan bisnis. Salah satunya adalah dengan memanfaatkan teknologi informasi. Website merupakan media yang paling banyak mereka gunakan dalam mempromosikan jasa yang mereka tawarkan. Hal ini tentu saja untuk menjawab permasalahan klasik yang timbul, yaitu pelanggan diharuskan datang langsung ke workshop untuk melakukan pemesanan jasa. Pencatatan transaksi masih dilakukan secara manual sehingga sangat rentan rusak, tercecer, atau bahkan hilang. Tujuan penelitian ini adalah untuk membangun sebuah website yang mampu melayani pemesanan jasa oleh pelanggan dan melakukan pencatatan secara otomatis. Metode yang digunakan dalam pengembangan sistem adalah Extreme Programming yang terdiri dari tahapan perencanaan,perancangan, pengkodean, dan pengujian. Kata Kunci : extreme programming, jasa, sistem informasi, fotografi
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45

Lin, Yong-Feng, Ming-Wei Huang, and Jason Jen-Yen Chen. "Agent-based unit testing environment for extreme programming." Journal of Computational Methods in Sciences and Engineering 6, s1 (April 6, 2007): S1—S8. http://dx.doi.org/10.3233/jcm-2006-6s101.

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46

Erickson, John, Kalle Lyytinen, and Keng Siau. "Agile Modeling, Agile Software Development, and Extreme Programming." Journal of Database Management 16, no. 4 (October 2005): 88–100. http://dx.doi.org/10.4018/jdm.2005100105.

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47

Darwish, N. "ENHANCEMENTS IN SCUM FRAMEWORK USING EXTREME PROGRAMMING PRACTICES." International Journal of Intelligent Computing and Information Sciences 14, no. 2 (April 1, 2014): 53–67. http://dx.doi.org/10.21608/ijicis.2014.15773.

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48

Susila, Mochamad Nandi, Kiki Salam Ruzki, Ardian Dwi Praba, Sriyadi, Mulyadi, and Eka Wulansari Fridayanthie. "E-Absensi Berbasis QR-Code Dengan Extreme Programming." Jurnal Sistem Informasi 11, no. 2 (August 18, 2022): 58–64. http://dx.doi.org/10.51998/jsi.v11i2.494.

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Abstract-Employee attendance is one of the important aspects in managing human resources in a company. Also has a role in terms of condition or assessment of employee work discipline and payroll calculations that are carried out every month. The research problem found in the object of research is that attendance recording is done by using printed sheets of paper written with stationery by employees. It has an impact on the monthly attendance recapitulation process, or even prone to damage and loss of physical attendance files. The purpose of this study is to design an attendance application that can record attendance data through a QR-Code scan and the data is stored automatically in the database. This research method uses extreme programming software development methods, and the results obtained are the benefits of data storage automation in the prepared database, so that the attendance process becomes transparent and report recapitulation is better because data retrieval can be done faster. Keywords— Employee Attendance, QR-Code, Extreme Programming, Database Intisari - Absensi karyawan merupakan salah satu aspek penting dalam pengelolaan sumber daya manusia dalam suatu perusahaan. Memiliki peranan pula dalam hal kondite atau penilaian terhadap kedisiplinan kerja karayawan dan perhitungan penggajian yang dilakukan setiap bulan. Permasalahan penelitian yang ditemukan pada objek penelitian yaitu perekaman absensi dilakukan dengan menggunakan cetakan lembar kertas yang ditulis dengan alat tulis oleh karyawan. Berdampak kepada proses rekapitulasi absensi setiap bulan, atau bahkan rawan terjadinya kerusakan dan kehilangan berkas fisik absensi. Tujuan dari penelitian ini adalah merancang bangun suatu aplikasi absensi yang dapat melakukan perekaman data absensi melalui scan QR-Code dan data tersimpan secara otomatis pada basis data. Metode penelitian ini menggunakan metode pengembangan perangkat lunak extreme programming, dan didapatkan hasil penelitian yaitu kemanfaatan otomatisasi penyimpanan data pada basis data yang disiapkan, sehingga proses absensi menjadi transparan dan rekapitulasi laporan lebih baik karena pencarian data dapat lebih cepat dilakukan. Kata Kunci— Absensi Karyawan, QR-Code, Extreme Programming, Basis Data
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49

Hariguna, Taqwa, and Mirra Tsamara. "E-Government Asset Management Using the Extreme Programming." IJIIS: International Journal of Informatics and Information Systems 2, no. 1 (March 1, 2019): 24–32. http://dx.doi.org/10.47738/ijiis.v2i1.1.

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Village Asset Management is a village property derived from the original property of the village, purchased or acquired for the expense of the village's income and expenditure budget (APBDes) or other legitimate acquisition of rights. In this study is the management of the village assets Kebumen Baturraden subdistrict and The problems acquired are the recording of village assets and the realization of the budget of the village assets that are still written so it takes A long time, Therefore the purpose in This research is to help and facilitate management performance in village Asset listing. Methods of collecting data using observations, interviews and Library studies. System development method using the Extreme programming method consisting of four phases of system development, namely planning, design, coding and test. The result of this research is a Village Asset Management E-Government using the Extreme Programming method of the Kebumen Village case study. The conclusion of this research is that it can simplify the management and realization of village assets budget due to the two interconnected reporting are reports of budget realization and village Asset report.
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50

Sari, Purma. "Development of Information Systems Using Extreme Programming Method." Jurnal INFORM 3, no. 2 (October 3, 2018): 95. http://dx.doi.org/10.25139/inform.v3i2.968.

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