Academic literature on the topic 'Exploratory Design Research'

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Journal articles on the topic "Exploratory Design Research"

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Gu, Binli. "Exploratory research on spatial design thinking and spatial design methods." International Journal of Computing and Information Technology 1, no. 1 (May 29, 2022): 8. http://dx.doi.org/10.56028/ijcit.1.1.8.

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In recent years, as people are increasingly demanding of space design, space design staff will be the model of three dimensional space decoration in the space design, both in terms of space construction model, the space image, spatial thinking, and so on ways to reform and innovation of space design, the design thinking, the combination of diverse creative thinking and space In order to design a reasonable, perfect and best space design, the combination of space design thinking mode and green sustainable development mode, which can not only be conducive to the green and sustainable development of the city, but also conducive to the construction of a new space, conducive to the future development direction of the city.
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Zong, F. D., Z. L. Zhang, J. W. Fang, Y. J. Yu, and Q. Chen. "Exploratory research on acoustic design of multimedia classrooms." Journal of the Acoustical Society of America 118, no. 3 (September 2005): 1972. http://dx.doi.org/10.1121/1.4781805.

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Stoffregen, Thomas A., and Bruno Mantel. "Exploratory movement and affordances in design." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 29, no. 3 (July 28, 2015): 257–65. http://dx.doi.org/10.1017/s0890060415000190.

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AbstractThe design community has growing familiarity with the concept of affordances and with the utility of this concept in many areas of design. Less emphasis has been placed on natural processes by which people acquire knowledge about affordances. Consequently, little is known about how design might be optimized to enable users to detect the actions that are available in a given human–machine system. We review scientific research about what people do to obtain information about affordances. We discuss implications of this research for design.
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Hassan, Shahir Akram, and Wan Mohd Khairul Firdaus Wan Khairuldin. "Research Design Based on Fatwa Making Process: An Exploratory Study." International Journal of Higher Education 9, no. 6 (September 30, 2020): 241. http://dx.doi.org/10.5430/ijhe.v9n6p241.

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The Fatwa making process is a process used by an Islamic mufti (A Muslim legal expert) to issue a non-binding opinion or fatwa (judicial pronouncement in Islam) on the point of Islamic sharia law when a question is raised by a mustafti (The person who asks a mufti for a fatwa), the person who has asked for a fatwa. The mufti will issue the fatwa through four fatwa-making stages, which are al-taswir (problem description), al-takyif (adaptation), al-hukm (legal explanation) and al-ifta' (fatwa determination). This process is intended to ensure the fatwa issued is accurate and appropriate. The research design is defined as a logical action plan, and it functions as a planning framework that involves all processes holistically to achieve the objectives of the study. This study explored the appropriateness of the fatwa making process in research design, the purposes, steps, and resources of the research design based on the fatwa-making process and why it is not used to conduct Islamic-related researches. The two main objectives of the study was to identify the fatwa-making process, and to analyse the research design based on the fatwa-making process. In order to achieve these objectives, the qualitative study adopted document analysis and content analysis methods. The research found that the fatwa-making process possessed detailed steps that resembled research design and was more appropriate in conducting Islamic-related research based on the purposes, actions, and resources of research designs based on the fatwa-making process.
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Seo, Won Young, and Kyung Hoon Lee. "An Exploratory Research to Propose Design for Infection-Free School." KIEAE Journal 21, no. 3 (June 30, 2021): 25–34. http://dx.doi.org/10.12813/kieae.2021.21.3.025.

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Sung, Soyoung, Yanghoon Kim, and Hangbae Chang. "An Exploratory Research on Future ICT Convergence Research Design in Smart Sensor Environment." International Journal of Distributed Sensor Networks 11, no. 9 (January 2015): 741616. http://dx.doi.org/10.1155/2015/741616.

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Messina, Laura, Bianca Maria Scotton, and Sara Tabone. "Creating Together: An Exploratory Research on Cartoon Design with Kindergarten Children." Design Principles and Practices: An International Journal—Annual Review 7, no. 1 (2014): 45–54. http://dx.doi.org/10.18848/1833-1874/cgp/v07/38295.

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THOMAS, Olajide Olubayo, and Oloyede Raheem LAWAL. "Exploratory Research Design in Management Sciences: An X-Ray of Literature." Annals of Dunarea de Jos University of Galati. Fascicle I. Economics and Applied Informatics 26, no. 2 (August 31, 2020): 79–84. http://dx.doi.org/10.35219/eai15840409109.

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Kalu, Felicity Agwu. "What makes qualitative research good research? An exploratory analysis of critical elements." International Journal of Social Science Research 5, no. 2 (September 11, 2017): 43. http://dx.doi.org/10.5296/ijssr.v5i2.10711.

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When conducting research, it is essential that both the design and the method used are appropriate to fully answer the research questions. The overall aim of the study should determine the choice of the design. it is also crucial that the research is not only relevant but must be of good quality to provide knowledge that can be effectively used in various settings such as practice and education, as well as implementation of policies and projects. Qualitative research is used in various disciplines including behavioral and social sciences to understand human experiences and situations, as well as individuals' cultures, beliefs, and values. Qualitative research is very useful for exploring complex phenomena that are difficult to measure with quantitative studies. Despite the advantages of qualitative research, its trustworthiness is often questioned by some researchers and readers. This article presents an exploratory analysis of the essential elements in qualitative research that when properly and objectively utilised can enable the readers of qualitative work to judge it as a good research.
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Zhang, Qing, Sui Huai Yu, and Ming Jiu Yu. "Research on Persona-Based User Requirement in the Future Exploratory Products Design." Advanced Materials Research 912-914 (April 2014): 1710–13. http://dx.doi.org/10.4028/www.scientific.net/amr.912-914.1710.

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During the design processing of the future exploratory products, requirements from users seems to be a key factor for products availability achievement. As a practical user modeling method, Persona may accomplish the potential needs data mining effectively based on the analyzing of users. This review mainly focused on how to apply the persona in the exploratory products investigation to acquire useful information from the products design. The method to establish persona and the operating rules were also discussed in this article. The concept of the mobile internet device in future was used as an case to demonstrate the persona mentioned above.
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Dissertations / Theses on the topic "Exploratory Design Research"

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Makhoalibe, Puleng. "Towards design principles for project artistry in exploratory sandpit projects: A design-based research perspective." Doctoral thesis, University of Cape Town, 2017. http://hdl.handle.net/11427/26897.

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Organisations are increasingly finding themselves operating in environments that are characterised by higher levels of ambiguity, uncertainty and complexity, as well as environmental and internal changes that are beyond their control (Reeves, 2015). This context is affecting the way in which projects are executed, as project managers are expected to conceive, manage and successfully implement projects within such an environment. An important question to ask is: Are intrinsically unpredictable environments becoming more dominant leading to increase in the complexity of projects? We are now living in a volatile, uncertain, complex and ambiguous (VUCA) world; project management as a field has to overcome significant barriers to change and develop the capacity for more subjective, interactive, and interpretive innovations that appear to be more effective in these settings. The primary question addressed in this study is how the design of exploration projects may be carried out to bring clarity to project objectives and enablers. Design thinking, which is said to embody practices, mind-sets and processes that empower teams to co-create innovative solutions to wicked problems (Rittel and Webber, 1973) has been adopted in this study. Its design principles together with the creative problem-solving principles are combined to create a framework that facilitates design of exploration projects. This study uses design-based research (DBR) to apply the emerging framework to educational sandpit projects. These projects inherit the characteristics of exploration projects which are highly ambiguous toward more innovative, context-relevant, targeted solutions developed by diverse project teams. The study adopted a qualitative, interpretivist approach in order to enhance the design principles emerging from this study through authentic interventions in educational sandpits using DBR as a methodology. The outcome of the study, namely, a project artistry framework, emerged from the iterative process which was undertaken. The framework's value proposition is that it (the framework) had been proven to enable diverse teams to shift the participants' orientation from significant ambiguity and uncertainty to the ability to plan action by co-creating project visions with clear objectives and goals. The project artistry framework reflects the construction of a house and a more holistic framework, which consists of a roof (design process), the pillars required to hold up the roof (design pillars) and the foundational bricks. The design pillars include reflection, creative language, applied imagination, diverging and converging while the foundational bricks include empathy, empowerment, engagement, emergence, experimentation, environment, exploration and exploitation. In addition, an ambiguity acceptance journey is proposed to encourage a tolerance of ambiguity that leads to questioning and inquiry in projects that cultivates fresh insights and innovation in projects. New approaches to project leadership and design are essential to transform the world we live in. Although no panacea, project artistry provides project leaders with a new dimension to understanding the changing conditions that surround their project and envisioning better, innovative solutions to some of the most troublesome challenges facing our projects. It brings together the power of analysis and intuition to synthesize real solutions that not only work but meet the needs of the people. This fresh approach also brings enlightenment and transformation to those engaged in such projects and cultivates creative confidence and fosters collaboration.
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Shahi, Sepideh. "Business sensible design: Exploratory research on the importance of considering cost and profit for undergraduate industrial design students." University of Cincinnati / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1368026398.

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Karlsson, Johan. "What's in the Game? : An Exploratory Design Study about Football Statistics." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166447.

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The interest in football around the world is ever increasing with more than half of the world’s population watching the last World Cup. The amount and the granularity of information available about football is endless. In recent years the advent of new technology has led to possibilities to track and log all aspects of the game, making advanced statistics available to everyone. The focus of the research community of football statistics today is on professionals as the end recipient. The knowledge, requirements and goals of enthusiasts and experts differ which means that the design of statistics targeted at the different groups should differ. This design study took an exploratory mixed methods approach to study how to design football statistics for enthusiasts. A variety of methods were used including, expert interview, survey and interviews with 8 football enthusiasts led to design suggestions of statistics which were evaluated in two phases. The iterative approach led to general guidelines of how to design football statistics, and 12 design suggestions of visualizations of statistics. The visualizations function as instantiations of the knowledge gained throughout the study. The design suggestions communicate information about how the conclusions drawn in the study can be practically implemented in a smartphone application about football statistics. The results of the study can be used to guide the design of football statistics for enthusiasts.
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Feltham, Frank, and frank feltham@rmit edu au. "The Sonic Blocks: Towards an Exploratory and Expressive Tangible Interaction." RMIT University. Architecture and Design, 2009. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20090505.103137.

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Tangible User Interaction (TUI) has gathered much momentum over recent years as a way of physically representing and controlling digital information. Tangible User Interfaces privilege the control and action we, as humans, have with our highly developed motor and spatial skills. This physical mode of interaction with computation contrasts significantly with the visual mode of interaction we have with the Graphical User Interface (GUI) of the personal computer. The context for this research inquiry is the design of a TUI, the Sonic Blocks, to encourage exploratory and expressive soundtrack making activities. This thesis gives an account of the design, development and deployment of the Sonic Blocks, with a small group of children in a primary school, to gain an understanding of their unique capabilities to enable a physical and embodied interaction for exploratory and expressive purposes.
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Shahi, Sepideh. "Business sensible design| Exploratory research on the importance of considering cost and profit for undergraduate industrial design students." Thesis, University of Cincinnati, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=1548557.

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This research aimed to investigate how important it is to embed business education into undergraduate industrial design curriculum and help design students understand the financial aspects of their design ideas, particularly in the areas of cost and profit. To respond to this question, a user-centered design approach was applied to understand design students' perceptions towards business education. Later on, the research findings were synthesized into a list of design requirements for developing a financial assessment tool. After rounds of ideation and looking into other frameworks from business related disciplines, a financial assessment tool was developed. Consequently, this tool was prototyped and piloted in a senior industrial design class in order to test its effectiveness. At last, students who had participated in the experiment evaluated the tool. Their positive feedback proved such methods could be successfully integrated into undergraduate design curriculum and help industrial design students gain a better understanding of the business aspects related to their ideas.

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Ghazi, Ahmad Nauman. "Structuring Exploratory Testing through Test Charter Design and Decision Support." Doctoral thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14121.

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Context: Exploratory testing (ET) is an approach to test software with a strong focus on personal skills and freedom of the tester. ET emphasises the simultaneous design and execution of tests with minimal test documentation. Test practitioners often claim that their choice to use ET as an important alternative to scripted testing is based on several benefits ET exhibits over the scripted testing. However, these claims lack empirical evidence as there is little research done in this area. Moreover, ET is usually considered an ad-hoc way of doing testing as everyone does it differently. There have been some attempts in past to provide structure to ET. Session based test management (SBTM) is an approach that attempts to provide some structure to ET and gives some basic guidelines to structuring the test sessions. However, these guidelines are still very abstract and are very open to individuals' interpretation. Objective: The main objective of this doctoral thesis is to support practitioners in their decisions about choosing exploratory versus scripted testing. Furthermore, it is also aimed to investigate the empirical evidence in support of ET and find ways to structure ET and classify different levels of exploration that drive the choices made by exploratory testers. Another objective of this thesis is to provide a decision support system to select levels of exploration in overall test process. Method: The findings presented in this thesis are obtained through a controlled experiment with participants from industry and academia, exploratory surveys, interviews and focus groups conducted at different companies including Ericsson AB, Sony Mobile Communications, Axis Communications AB and Softhouse Consulting Baltic AB. Results: Using the exploratory survey, we found three test techniques to be most relevant in context of testing software systems and in particular heterogeneous systems. The most frequently used technique mentioned by the practitioners is ET which is not a much researched topic. We also found many interesting claims about ET in grey literature produced by practitioners in the form of informal presentations and blogs but these claims lacked any empirical evidence. Therefore, a controlled experiment was conducted with students and industry practitioners to compare ET with scripted testing. The experiment results show that ET detects significantly more critical defects compared to scripted testing and is more time efficient. However, ET has its own limitations and there is not a single way to use it for testing. In order to provide structure to ET, we conducted a study where we propose checklists to support test charter design in ET. Furthermore, two more industrial focus group studies at four companies were conducted that resulted in a taxonomy of exploration levels in ET and a decision support method for selecting exploration levels in ET. Lastly, we investigated different problems that researchers face when conducting surveys in software engineering and have presented mitigation strategies for these problems. Conclusion: The taxonomy for levels of exploration in ET, proposed in this thesis, provided test practitioners at the companies a better understanding of the underlying concepts of ET and a way to structure their test charters. A number of influence factors elicited as part of this thesis also help them prioritise which level of exploration suits more to their testing in the context of their products. Furthermore, the decision support method provided the practitioners to reconsider their current test focus to test their products in a more effective way.
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McLaughlin, Logan M. "Understanding Road Use and Road User Interaction: An Exploratory Ethnographic Study Toward the Design of Autonomous Vehicles." Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc849632/.

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This thesis contributes to research that informs the design of autonomous vehicles (AVs). It examines interactions among various types of road users, such as pedestrians and drivers, and describes how findings can contribute to the design of AVs. The work was undertaken as part of a research internship at Nissan Research Center-Silicon Valley on the Human Understanding in Design team. Methods included video ethnography “travel-alongs” which captured the experience of travel from the point of view of drivers and pedestrians, analysis of interaction patterns taken from video of intersections, and analysis of road laws. Findings address the implications of what it will mean for AVs to exist as social entities in a world of varied road contexts, and how AVs might navigate the social act of driving on roads they share with a variety of human users. This thesis contributes to an emerging body of research and application on the subject of the AV in the world.
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Bahari, Aireen Aina Binti. "The implementation of dialogue-based pedagogy to improve written argumentation amongst secondary school students in Malaysia." Thesis, University of Exeter, 2018. http://hdl.handle.net/10871/34992.

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The purpose of this study is to find solutions on how to improve secondary school students’ persuasive argumentative English essay writing. The participants of this study are groups of ESL students aged 13 and 17 who live and study in a sub-urban area in Malaysia. All students and teachers converse amongst themselves using the Malay language on a daily basis while English language is merely used during classroom interaction time. Not only do they have very little opportunity to communicate using English language in their daily lives and for academic purposes, they also have limited opportunity to learn how to argue persuasively in their English classroom. Thus, they have difficulties in writing two-sided argumentative essays in English. The teaching-to-the-test culture has taken its toll on students’ writing performance when writing argumentative essays. In order to help students to score well in examination, teachers often overlook the need to teach critical thinking skills for the English subject. They focus solely on writing narrative essays as these essays require less critical thinking skill from the students. The Design-Based Research is employed to solve this problem of writing persuasive argumentative essays. Based on the pre-intervention essays written by the participants, it is believed that their difficulties are because of two major factors; insufficient English language skills and no exposure to persuasive argumentation skills. The initial design framework asserts that students should improve their persuasive argumentative essay writing if they are initially exposed to face-to-face group argumentation. However, the findings from the exploratory study revealed that face-to-face group argumentation is unmanageable in the context studied. Hence, an online learning intervention was considered to support secondary school students to improve their written argument. It was developed underpinned by design principles based on Exploratory Talk to achieve persuasive argumentation. The prototype online intervention was tested and developed through a series of iterations. Findings from Iteration 1 show that only a small number of students manage to write two-sided essays because most of them have an extreme attitude when writing about an issue and display a lack of positive transfer from group to individual argumentation. Prior to Iteration 2, the prototype intervention was adapted to tackle the extreme attitude and negative transfer issues by highlighting five elements: face-to-face classroom practice, focus more on three main ground rules, argument game, role of teachers during group argumentation and the use of argument map during the post-intervention essay writing. The findings demonstrate that all students in the second iteration wrote argumentative essays which are more persuasive. The final design framework developed in this study suggests a design framework that could be used by future researchers and ESL teachers at secondary school level who are interested in improving students’ persuasive argumentative essays.
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Othman, Zulkeplee. "Privacy, modesty, hospitality and the design of Muslim homes in Australia." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/92619/1/Zulkeplee_Othman_Thesis.pdf.

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This cross-disciplinary, exploratory case study architectural research adopts a social science methodological approach to investigate the influence of cultural traditions and religious teachings on domestic behaviours and utilisation of interior spaces of six Muslim families' homes in Brisbane. Based on the tripartite principles of privacy, modesty and hospitality (PMH), this study acknowledges the contributions of Australian homes in providing a safe and private domain for these families to undertake daily activities while continuing their cultural and religious traditions. This research further acknowledges the significance of Australian homes to these families in the promotion of social inclusion to the wider society.
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Mullane, Aaron. "SUSTAINABLE MATERIALISM: Exploratory research on designing for reflection on materialistic behaviours in the domain of Interaction Design." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23527.

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To have sustainable lifestyles, individuals need to have support from physical and social infrastructures, as well as institutions, however the major decisions about a sustainable lifestyle are being made at individual and social levels. This research is an exploration into understanding the social influences that drive an individual’s materialistic behaviour, and using that understanding to develop interaction design solutions that reflect on materialism and promote sustainable behaviour and life- styles.An extensive literature review is conducted on various aspects of materialism from the product design, interaction design - that have focused on the material and performative nature of artefacts - and social innovation perspectives. Here, existing work, such as simplicity movements, have promoted the idea that an individual’s life can be more fulfilling if they engage in activities that are purposive and materially light. How- ever, since it has been difficult to convince large populations of the society about the benefits of sustainable living, sociology research provides a platform to understand how our perception of self and social surroundings impacts our lifestyles in materialistic ways. From this understanding , two stages of empirical studies were conducted for design material, firstly exploring the concept of materialism from a sharing and ownership perspective, and then, intervention based studies that gathered insight on the use of techniques that promote reflection on these behaviours. A set of rich insights were identified on methods for design that promote the reflection on materialistic behaviour; focusing predominantly on experiences and identity management. These in- sights are applied and presented in three service design concepts that were explored in a participatory workshop.
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Books on the topic "Exploratory Design Research"

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Mohanakumar, S. Poverty estimates and sampling design of NSSO: An exploratory analysis. Jaipur: Institute of Development Studies, 2013.

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United States. National Aeronautics and Space Administration., ed. Exploratory research for the development of a computer aided software design environment with the software technology program: Progress report and summary report, 5/18 - 4/91. [Houston, Tex.]: Research Institute for Computing and Information Systems, University of Houston-Clear Lake, 1991.

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An alternative strategy to leisure related data analysis: An exploratory study of the E-R approach. 1991.

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An alternative strategy to leisure related data analysis: An exploratory study of the E-R approach. 1998.

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An alternative strategy to leisure related data analysis: An exploratory study of the E-R approach. 1988.

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Exploratory research for the development of a computer aided software design environment with the software technology program: Progress report and summary report, 5/18 - 4/91. [Houston, Tex.]: Research Institute for Computing and Information Systems, University of Houston-Clear Lake, 1991.

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Kukkonen, Karin. Probability Designs. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780190050955.001.0001.

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Probability Designs develops a comprehensive account of the predictions and probabilities at play in literature, in particular novels. Novels, it is argued, provide readers with a designed sensory flow in their plots, style, and relation to other texts. The model traces, based on research in predictive processing, how this designed sensory flow revises readers’ expectations and leads them to engage in exploratory thinking. The model is then embedded in a co-evolutionary account of how language, writing, and fictionality enable literary designer environments in which thought can be extended beyond the everyday. Literary form, as traced in probability designs, performs particular cognitive work in these designer environments.
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Hinshaw, Stephen P., and Katherine Ellison. ADHD. Oxford University Press, 2015. http://dx.doi.org/10.1093/wentk/9780190223809.001.0001.

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Rates of diagnosis of attention-deficit/hyperactivity disorder (ADHD) are skyrocketing, throughout America and the rest of the world. U.S. rates of youth diagnosis have increased 40% from just a decade ago. Adults with ADHD are now the fastest-growing segment of the population receiving diagnosis and medication. The disorder is painful and sometimes disabling for individuals and tremendously costly for society; yet, widespread misinformation, skepticism, and unanswered questions have jeopardized effective diagnosis and treatment. Researched and written by Stephen Hinshaw, an international expert on ADHD, and Katherine Ellison, a Pulitzer-Prize winning journalist and author, ADHD: What Everyone Needs to Know is the go-to book for authoritative, current, accurate, and compelling information about the global ADHD epidemic. This book addresses questions such as: • Is ADHD a genuine medical condition or a means of pathologizing active and exploratory behavior? • Do medications for ADHD serve as needed treatments, or are they attempts at social control, designed to bolster profits of pharmaceutical firms? • Has the ADHD label become a ruse by which parents can game the educational system for accommodations? • How do symptoms and impairments related to ADHD differ between girls and women and boys and men? • Why are ADHD medications often used as performance enhancers by college and high-school students? ADHD: What Everyone Needs to Know® clears the air of the most polarizing and misleading information that abounds, providing straight talk and sound guidelines for educators, policymakers, health professionals, parents, and the general public. It shows the reality of ADHD but does not ignore the forces that have pushed up rates of diagnosis to alarmingly high levels.
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Book chapters on the topic "Exploratory Design Research"

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Meyer, Patrick. "Research Design: Exploratory Interview Study." In Markt- und Unternehmensentwicklung Markets and Organisations, 191–96. Wiesbaden: Springer Fachmedien Wiesbaden, 2022. http://dx.doi.org/10.1007/978-3-658-37500-3_32.

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Sreejesh, S., Sanjay Mohapatra, and M. R. Anusree. "Business Research Design: Exploratory, Descriptive and Causal Designs." In Business Research Methods, 25–103. Cham: Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-00539-3_3.

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Nguyen, Long, Daniel Lang, Nico van Gessel, Anna K. Beike, Achim Menges, Ralf Reski, and Anita Roth-Nebelsick. "Evolutionary Processes as Models for Exploratory Design." In Biomimetic Research for Architecture and Building Construction, 295–318. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-46374-2_15.

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Sciberras, Marvic, and Alexiei Dingli. "Research Purpose, Question and Design—Exploratory Sequential Approach." In Investigating AI Readiness in the Maltese Public Administration, 23–24. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-19900-4_6.

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Donndelinger, Joseph A., John A. Cafeo, and Robert L. Nagel. "An Exploratory Study of Simulated Decision-Making in Preliminary Vehicle Design." In Product Research, 113–33. Dordrecht: Springer Netherlands, 2009. http://dx.doi.org/10.1007/978-90-481-2860-0_6.

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Auer, Lukas, Eugene Belov, Natalia Kryvinska, and Christine Strauss. "Exploratory Case Study Research on SOA Investment Decision Processes in Austria." In Notes on Numerical Fluid Mechanics and Multidisciplinary Design, 329–36. Cham: Springer International Publishing, 2011. http://dx.doi.org/10.1007/978-3-642-21640-4_25.

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Elsen, Catherine, Lara Vigneron, Alessandro Acconcia, and Pierre Leclercq. "Sustainability of Users’ Commitment to Collaborative Design Tasks: An Exploratory Research." In Lecture Notes in Computer Science, 29–38. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-66805-5_4.

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Lee, Shu-Shing, Yin-Leng Theng, Dion Hoe-Lian Goh, and Schubert Shou-Boon Foo. "An Exploratory Factor Analytic Approach to Understand Design Features for Academic Learning Environments." In Research and Advanced Technology for Digital Libraries, 315–28. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11863878_27.

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Joshi, Purba, and Sharmila Sinha. "The Effect of Idea Representation Techniques on Design Decisions During Idea Exploration Phase: An Exploratory Study of New Product Design." In Research into Design for Communities, Volume 2, 567–76. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-3521-0_49.

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Providência, Bernardo, and Rute Silva. "An Exploratory Approach with EEG – Electroencephalography in Design as a Research and Development Tool." In Lecture Notes in Mechanical Engineering, 245–56. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-79168-1_23.

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Conference papers on the topic "Exploratory Design Research"

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Eren, Gizem, and Fatma Korkut. "Repurposing Online Videos for Exploratory Design Research." In Design Research Society LearnXDesign 2019. Design Research Society, 2019. http://dx.doi.org/10.21606/learnxdesign.2019.18123.

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Tuna, Nagihan, and Emre Caglar. "An Exploratory Study for Provocative Prototypes: Creating Personas." In Design Research Society LearnXDesign 2019. Design Research Society, 2019. http://dx.doi.org/10.21606/learnxdesign.2019.01115.

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Tuna, Nagihan, and Emre Caglar. "An Exploratory Study for Provocative Prototypes: Creating Personas." In Design Research Society LearnXDesign 2019. Design Research Society, 2019. http://dx.doi.org/10.21606/learnxdesign.2019.14115.

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Ullmark, Peter. "Research and Design Practice: An exploratory update of Donald Schön." In Nordes 2011: Making Design Matter. Nordes, 2011. http://dx.doi.org/10.21606/nordes.2011.004.

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Maudet, Nolwenn, Sion Asada, and Miles Pennington. "Treasure Hunting: an exploratory study of how designers and scientists identify potential collaborative projects." In Design Research Society Conference 2020. Design Research Society, 2020. http://dx.doi.org/10.21606/drs.2020.126.

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Vial, Stéphane, and Sana Boudhraâ. "Improving access to psychotherapy in a digital age: an exploratory design study based on five studio classes." In Design Research Society Conference 2020. Design Research Society, 2020. http://dx.doi.org/10.21606/drs.2020.376.

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Zhao, Weijun, and Tian Wang. "Exploratory Analysis on Core Competence Measures of Design Discipline." In 3rd International Conference on Science and Social Research (ICSSR 2014). Paris, France: Atlantis Press, 2014. http://dx.doi.org/10.2991/icssr-14.2014.23.

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Bayor, Andrew A., Laurianne Sitbon, Bernd Ploderer, Filip Bircanin, and Margot Brereton. ""TechShops" Engaging Young Adults with Intellectual Disability in Exploratory Design Research." In CHI '19: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3290607.3299056.

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Gayler, Tom, Corina Sas, and Vaiva Kalnikaitė. "Sensory Probes: An Exploratory Design Research Method for Human-Food Interaction." In DIS '21: Designing Interactive Systems Conference 2021. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3461778.3462013.

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El-Hammali, Haithem, and Cherif Amor. "BIM IN INTERIOR DESIGN EDUCATION IN ADDRESSING THE NEEDS OF CONTEMPORARY DESIGN PRACTICE- AN EXPLORATORY STUDY." In 10th annual International Conference of Education, Research and Innovation. IATED, 2017. http://dx.doi.org/10.21125/iceri.2017.2333.

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Reports on the topic "Exploratory Design Research"

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Imms, Wesley, and Marian Mahat. Innovative Learning Environments and Teacher Change: Final Research Findings. University of Melbourne, November 2022. http://dx.doi.org/10.46580/124366.

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At the beginning of ILETC a clear mandate existed in government and academic conversations for these ‘innovative learning environments (ILEs) to have a primary aim of fostering students creative and critical thinking, and communicative and collaborative practices; this often was embedded in ‘21st Century Learning’ ambitions. There existed, however, a worrying paucity of quality research to act as a baseline for understanding this phenomenon. For this reason, ILETC adopted an exploratory design in seeking to document correlation between ‘good’ teacher use of ILEs and high levels of student deep learning.
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Roschelle, Jeremy, Britte Haugan Cheng, Nicola Hodkowski, Lina Haldar, and Julie Neisler. Transfer for Future Learning of Fractions within Cignition’s Microtutoring Approach. Digital Promise, April 2020. http://dx.doi.org/10.51388/20.500.12265/95.

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In this exploratory research project, our team’s goal was to design and begin validation of a measurement approach that could provide indication of a student’s ability to transfer their mathematics understanding to future, more advanced mathematical topics. Assessing transfer of learning in mathematics and other topics is an enduring challenge. We sought to invent and validate an approach to transfer that would be relevant to improving Cignition’s product, would leverage Cignition’s use of online 1:1 tutoring, and would pioneer an approach that would contribute more broadly to assessment research.
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Nchare, Karim. On the Importance of Functioning School Based Management Committees (SBMCs): Evidence from Nigeria. Research on Improving Systems of Education (RISE), November 2021. http://dx.doi.org/10.35489/bsg-rise-ri_2021/033.

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This note examines the effects of School-Based Management Committees (SBMC) on the quality of education in Nigeria based on existing studies and completed programmes. We will investigate whether actions implemented by SBMCs improve learning outcomes and teachers’ performance. In the first section, we will discuss the findings from data collected by the Education Sector Programme in Nigeria (ESSPIN). In the second section, we will discuss findings from an exploratory analysis using survey data collected for the Service Delivery Education Indicators (SDI) in Nigeria. In the conclusion, we will discuss some lessons learned and the implications for the RISE Nigeria SBMC research design.
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Marsden, Nick, and Niranjan Singh. Preparing Vocational Students for Future Workplaces: Towards a course evaluation of the Unitec Bachelor of Applied Engineering. Unitec ePress, September 2017. http://dx.doi.org/10.34074/ocds.42017.

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This exploratory study set out to evaluate how well a particular course in automotive engineering is set up to enable students to develop skills necessary to enter the workplace. The research set out to identify trends in student expectations and in the needs of employers at a time when this field of work is characterised by disruptive technological developments such as computerisation and automation. The intended outcome of the research is that the findings will assist the critical thinking of course designers as they reflect on modifications that might be necessary for Unitec Bachelor of Applied Technology (BAT) graduate attributes to fully meet future workplace demands. It is also an aim that this exploratory evaluation of a small cohort of students can, despite its limitations, identify trends for future pedagogical research in the ITP (Institutes of Technology and Polytechnics) sector. Although not a full course evaluation, this study invited feedback from students and recent graduates in relevant employment regarding the alignment of the Unitec Bachelor of Applied Technology (BAT) course design with their perceptions of skills necessary in the workplace. Another intention was to highlight any misalignments between the realities of the automotive engineering sector and student expectations of the course: To what degree are work capability expectations in agreement between the student stakeholders and the institution? Are the course goals realistic and in line with actual industry needs? How is the definition of work readiness changing? The paper also samples current speculative thinking about skills that are becoming progressively more important in the workplace, namely the so-called ‘soft skills’ in communication, problem solving, management and collaboration, and in dialogic and creative attributes relevant to increasingly automated and globalised workplaces.
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Gutierrez-Arias, Ruvistay, Ximena Neculhueque-Zapata, Raul Valenzuela-Suazo, and Pamela Seron. Assessing people's functioning through rehabilitation registries systems. A rapid scoping review protocol. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, February 2022. http://dx.doi.org/10.37766/inplasy2022.2.0006.

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Review question / Objective: 1.- To systematize the available scientific evidence on rehabilitation models and rehabilitation registries systems, which allow for the assessment of people's functioning; 2.- To describe rehabilitation data registries systems used internationally and the "minimum data set" that relate to the functioning of persons. Eligibility criteria: - Population: Studies that have enrolled adult or paediatric patients, with any condition or pathology that could potentially result in low functioning or disability, related to impairments, activity limitation or restriction in participation, according to the International Classification of Functioning, Disability and Health (ICF) framework will be included. - Concept: Studies that submitted data from a rehabilitation registry, bank, or database containing a minimum data set will be included. These registries may include clinical and administrative information that can be used to improve the quality of care, monitor or answer research questions. - Context: Studies that have been conducted in a context of rehabilitation programs and assessment of function or disability, at any level of care, and that have directly or indirectly addressed aspects or variables that can account for functioning, capacity, or participation according to the ICF framework will be included. The inclusion of studies will not be limited by their methodological design, since they will be used to identify rehabilitation registries or databases, so primary studies (cohort studies, case-control studies, among others) and secondary studies (systematic reviews, exploratory reviews, among others) will be considered.
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Kumar, Anil R., and Hannah Bowman. Understanding the Safety and Usability of Personal Vehicles for Non-Driving Individuals with Disabilities and their Families/Care Providers. Mineta Transportation Institute, October 2022. http://dx.doi.org/10.31979/mti.2022.2110.

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The connections between shared personal vehicles of individuals with disabilities (IWDs) and their household family members play an important role in the mobility, overall health, and well-being of all involved actors, yet this topic remains mostly overlooked within publicly available research. Families that include a non-driving IWD are more likely to be low-income, and often struggle with the costs of operating a family car but, due to insufficient public transportation options, they own vehicles despite their prohibitive cost. This exploratory study utilized the Systems Engineering Initiative for Patient Safety (SEIPS) model, a framework focused on assessing the interplaying sociotechnical factors that contribute toward work-systems to gain a holistic understanding of the factors that influence household vehicles, safety, and a sense of well-being for non-driving IWDs and their household family members. A combined effort of surveys, interviews, qualitative coding, and statistical analysis (including one-way ANOVA) revealed a series of influential factors, including: (1) slow bureaucratic processes for vehicle funding; (2) error-prone modifications including lift and tie-downs; (3) miscommunications between IWDs and family members; and (4) residential area development and subsequent social support. Findings highlight the need for improved access to government funding, more reliable modification equipment, and interior vehicle designs that consider better social integration for IWDs.
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Emergency contraception in Zambia: Setting a new agenda for research and action. Population Council, 1998. http://dx.doi.org/10.31899/rh1998.1019.

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This report summarizes the activities and findings of the first phase of the operations research study, “Enhancing Access to Family Planning Services through the Introduction of Emergency Contraception.” Launched in September 1997, the study was designed to explore a broad range of issues relating to emergency contraception within a developing country context. With financial and technical support from the United States Agency for International Development, the World Health Organization, the Canadian Public Health Association, and the British Department for International Development (DFID), the study consists of an initial exploratory exercise and a subsequent research phase. The report is divided into four sections. The first recounts the events and circumstances leading to development of the study and describes the roles of participating organizations. The second follows with a summary of the outputs and principal data collection activities during Phase One. The third details the research findings of Phase One and outlines implications for future programmatic activities. The fourth describes results of a national workshop held on March 10, 1998, to disseminate the results of Phase One data collection activities and identify areas for future research and action.
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