Academic literature on the topic 'Exer-game'
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Journal articles on the topic "Exer-game"
Izountar, Yousra, Samir Benbelkacem, Samir Otmane, Abdallah Khababa, Mostefa Masmoudi, and Nadia Zenati. "VR-PEER: A Personalized Exer-Game Platform Based on Emotion Recognition." Electronics 11, no. 3 (February 3, 2022): 455. http://dx.doi.org/10.3390/electronics11030455.
Full textBronner, Shaw, Russell Pinsker, Rutika Naik, and J. Adam Noah. "Physiological and psychophysiological responses to an exer-game training protocol." Journal of Science and Medicine in Sport 19, no. 3 (March 2016): 267–71. http://dx.doi.org/10.1016/j.jsams.2015.03.003.
Full textBronner, Shaw, Russell Pinsker, and J. Adam Noah. "Energy Cost and Game Flow of 5 Exer-games in Trained Players." American Journal of Health Behavior 37, no. 3 (May 1, 2013): 369–80. http://dx.doi.org/10.5993/ajhb.37.3.10.
Full textDi Tore, Stefano, Paola Aiello, Diana Carmela Di Gennaro, and Maurizio Sibilio. "“Il Gioco delle Forme”." International Journal of Digital Literacy and Digital Competence 4, no. 1 (January 2013): 19–35. http://dx.doi.org/10.4018/jdldc.2013010103.
Full textLucht, Martina, and Steffi Heidig. "Applying HOPSCOTCH as an exer-learning game in English lessons: two exploratory studies." Educational Technology Research and Development 61, no. 5 (September 13, 2013): 767–92. http://dx.doi.org/10.1007/s11423-013-9308-3.
Full textRico-Olarte, Carolina, Nathalia Narváez-Muñoz, Diego M. López, Linda Becker, and Luz Ángela Tovar-Ruiz. "Assessing HapHop-Physio: An Exer-Learning Game to Support Therapies for Children with Specific Learning Disorders." Applied Sciences 12, no. 16 (August 19, 2022): 8281. http://dx.doi.org/10.3390/app12168281.
Full textCone, Brian L., Susan S. Levy, and Daniel J. Goble. "Wii Fit exer-game training improves sensory weighting and dynamic balance in healthy young adults." Gait & Posture 41, no. 2 (February 2015): 711–15. http://dx.doi.org/10.1016/j.gaitpost.2015.01.030.
Full textGuggenberger, Bernhard, Andreas J. Jocham, Birgit Jocham, Alexander Nischelwitzer, and Helmut Ritschl. "Instrumental Validity of the Motion Detection Accuracy of a Smartphone-Based Training Game." International Journal of Environmental Research and Public Health 18, no. 16 (August 9, 2021): 8410. http://dx.doi.org/10.3390/ijerph18168410.
Full textDissertations / Theses on the topic "Exer-game"
PEZZERA, MANUEL. "DESIGN AND DEVELOPMENT OF AN ADVANCED EXER-GAME BASED AUTONOMOUS HOME REHABILITATION PLATFORM." Doctoral thesis, Università degli Studi di Milano, 2021. http://hdl.handle.net/2434/816958.
Full textAs life expectancy increases, we are witnessing continuous aging of the population and consequently an increase in age-related diseases. Also for this reason, the costs of health care and rehabilitation continue to rise, forcing hospital facilities to reduce the period of hospitalization, preventing patients from receiving proper treatment and potentially losing the motor skills acquired so far. To try to mitigate this problem, autonomous home rehabilitation has recently begun to spread, allowing patients to practice independently, reducing the workload and costs for hospitals and clinics. However, due to the absence of the therapist, several issues arise regarding the effectiveness of rehabilitation and patient safety. The aim of this research is to explore the critical aspects related to autonomous home rehabilitation and the recently proposed state-of-the-art platforms, and to develop a comprehensive system that allows patients to perform rehabilitation safely and effectively in full autonomy. In the project presented here, particular attention has been paid to the long-term motivation of the patient, with the implementation of exer-games, i.e., exercise through video-games, and other game design techniques, such as the dynamic adjustment of the difficulty. A platform dedicated to therapists is available, giving them all the tools they need to manage their patients, such as the possibility to schedule customized exercises and review the exercises performed. In addition, we have also explored how new mixed reality technologies could be used in rehabilitation and integrated into home rehabilitation platforms. We conclude with the preliminary results of two pilot studies in which 13 patients affected by multiple sclerosis and 24 healthy elderly participated. These tests have demonstrated the goodness and usability of the platform developed, but also the need for further trials with a larger number of patients to validate the proposed solutions and their long-term effectiveness.
Conference papers on the topic "Exer-game"
Tironi, Alessandro, Renato Mainetti, Manuel Pezzera, and N. Alberto Borghese. "An Empathic Virtual Caregiver for assistance in exer-game-based rehabilitation therapies." In 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH). IEEE, 2019. http://dx.doi.org/10.1109/segah.2019.8882477.
Full textValdivia-Trujillo, Sergio, Eliana Prada-Dominguez, Alvaro Uribe-Quevedo, and Byron Perez-Gutierrez. "Prototype of a lower member exer-game using smartphone's capabilities as a health-care training and monitoring portable tool." In 2014 IEEE Games, Media, Entertainment (GEM) Conference. IEEE, 2014. http://dx.doi.org/10.1109/gem.2014.7048103.
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