Academic literature on the topic 'Esports careers'

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Journal articles on the topic "Esports careers"

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Salo, Markus. "Career Transitions of eSports Athletes: A Proposal for a Research Framework." International Journal of Gaming and Computer-Mediated Simulations 9, no. 2 (April 2017): 22–32. http://dx.doi.org/10.4018/ijgcms.2017040102.

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eSports has boomed, the number of eSport athletes has grown rapidly, and many teenagers aspire to a have career in eSports. However, eSports athletes' careers involve many problems, such as career-entry difficulties, straining life habits, burnout, premature retirement, and post-career dilemmas. Despite a growing research interest in eSports, a void of knowledge exists regarding eSports athletes' career aspects. To address the gap in research, this paper aims to take an initial step by proposing a framework for eSports athletes' career transitions. The framework combines two approaches from sport psychology and sport literature. The framework can help eSports athletes, coaches, and other stakeholders have and maintain long-lasting and healthy careers.
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Ramos, Andres, Joar Svensson, and Natalia Stambulova. "Navigating the Unknown." Scandinavian Journal of Sport and Exercise Psychology 6 (July 5, 2024): 33–41. http://dx.doi.org/10.7146/sjsep.v6i.140390.

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The purpose of this study was to explore career development narratives of esport players. Three Swedish professional Counter-Strike: Global Offensive players were interviewed about their careers. Two of the participants had retired and one was still active. Their competition level ranged from top 10 nationally to top-20 internationally. The interview transcripts were analyzed using a holistic-form structural analysis, which resulted in three overarching narratives (i.e. performance, relational and sink or swim complemented by multiple narrative threads (e.g., discovery, relational). Due to the multi-faceted nature of esports, it might be common for esport players to tell dialogical stories. The study highlighted challenges esport players face (e.g., balancing esports, work and social/academic life), which are exacerbated by the unstable structure of esports and a lack of cultural narrative templates helping esport players to make meaning of their careers. Social and professional support facilitating narrative flexibility and dual careers might help esport players cope with challenges and become successful in esports and upon retirement.
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Ward, Michael R., and Alexander D. Harmon. "ESport Superstars." Journal of Sports Economics 20, no. 8 (July 22, 2019): 987–1013. http://dx.doi.org/10.1177/1527002519859417.

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We analyze the careers of Esports professional players. The Esport industry has been able to monetize growing spectator demand to offer tournament prize money amounting to US$113 million in 2017. A few hundred players, out of tens of thousands, earn enough to remain professional gamers exclusively. We examine three aspects of professional Esport player careers. First, a “superstar” effect leads to increases in the top prizes drawing amateurs into the professional ranks. Next, while age and experience affect player performance, player ability remains difficult to assess. Finally, career exits reflect a quick resolution regarding the uncertainty in player ability.
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Dominteanu, Teodora, Neluța Smîdu, Andreea Voinea, Corina-Claudia Dinciu, Maria-Cristiana Porfireanu, and Adrian Iacobini. "Player Exploitation in Esports Esports Organizations Policies and Business Strategies." Proceedings of the International Conference on Business Excellence 17, no. 1 (July 1, 2023): 1413–20. http://dx.doi.org/10.2478/picbe-2023-0127.

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Abstract Player exploitation in esports refers to the practice of exploiting players for financial or other gain without providing fair compensation or benefits. This can include issues such as low wages lack of job security and poor working conditions. Examples of player exploitation in esports include signing players with long-term contracts with low wages and no benefits and the use of non-disclosure agreements. Agreement (NDA) prevents players from discussing their pay or working conditions. This situation makes it difficult for players to negotiate better contracts or speak out against abuse leaving teams if they are unhappy with their situation. Another example is the lack of proper training support and benefits for players such as healthcare and mental health. Many esports teams do not provide enough resources for players to improve their skills and maintain good physical condition. This can lead to fatigue and injuries which can seriously affect a player’s career. Many esports players are young and the lack of access to these resources makes them vulnerable to exploitation. The esports industry is still relatively new and unregulated which can make it easy for companies and teams to exploit players. However, there are many organizations and advocacy groups working to improve working conditions and ensure fair treatment for sports athletes. Athlete exploitation in esports in general is a serious issue that needs to be addressed to ensure that athletes are treated fairly and have the resources they need to succeed in their careers.
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Putra, Muarif Arhas, and Lolia Manurizal. "Pre-service physical education teachers’ perceptions of esports as a potential career pathway." Journal Sport Area 9, no. 2 (August 15, 2024): 329–39. http://dx.doi.org/10.25299/sportarea.2024.vol9(2).13895.

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Background Problems: The world of sports and gaming has witnessed a significant transformation in recent years. Esports, which refers to competitive video gaming, has gained immense popularity among individuals of all ages. This article explores the perception of health and sports education pre-service teachers on esports, specifically focusing on Mobile Legend, PUBG Mobile, Crossfire, and Valorant as potential future professional careers. Research Objectives: The purpose of this research is to know the perception of health and sports education pre-service teachers on eSports as a future professional career. Methods: This study uses a mixed method to collect data through quantitative (questionnaire) and qualitative (focus group interviews) methods. There were 116 people with different backgrounds to fill out the form. The instruments used were a questionnaire and a discussion guide. The first instrument that was used was a questionnaire using a g-form, followed by discussion. The data analysis used Miles dan Huberman technique. Findings and Results: As a result, about the health and sport education pre-service teacher perception through esports, Mobile Legend placed first as the most played esports, followed by PUBG Mobile, Crossfire, and Valorants in the last place. 88.8% said that esports can be a professional career, with some of them already making money from playing the game. 94.82% of players playing esports are only for entertaining or filling free time, but most of them, especially the Mobile Legend players, understand the rules and the strategy to win the game. About 50.9% of online game addiction behaviours may occur among adolescents. Conclusion: As a conclusion, pre-service physical education teachers’ perceptions show that they believe that esports can be a potential career pathway.
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Ahn, Hyoyeon, and Inwoo Kim. "An Exploratory Study on the Conceptualization of Burnout among the Professional Esports Athletes: Focused on League of Legends Champions Korea League." Healthcare 12, no. 11 (May 31, 2024): 1127. http://dx.doi.org/10.3390/healthcare12111127.

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Research on the stress and burnout experienced by athletes in the esports field remains limited, necessitating an approach that considers the unique environment and circumstances of esports athletes. This study aims to explore the conceptualization of burnout experiences among professional esports athletes. The participants included 88 athletes from the League of Legends Championship Korea (LCK). Among these, in-depth interviews were conducted with 7 athletes who had experience in international tournaments (the World Championship), while an open-ended survey was completed by 81 athletes. Data collected through in-depth interviews and an open-ended survey were digitized and utilized for analysis. Through critical review by another author and inductive categorization, the conceptual components of esports athletes’ burnout were derived. Through the analysis of 251 raw datum, it was conceptualized into five conceptual factors: performance, overtraining, interpersonal relationships, physical and psychological exhaustion, and career and motivation. The results of this study confirm that esports athletes, like athletes in other conventional sports, experience burnout during their careers, highlighting issues in their unique environment, particularly in aspects of interpersonal relationships and training and rest conditions. This research can serve as a foundational resource for effective athletes’ psychological health management in the esports field and underscores the need for further research on burnout among esports athletes.
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Kristanto*, Rangga Dwi, and Danang Purwanto. "Rational Choice of Students in Determining Careers to Become Esport Athletes in UNS Esports Community (UNSEC) Athletes." Riwayat: Educational Journal of History and Humanities 7, no. 3 (August 30, 2024): 1442–2453. http://dx.doi.org/10.24815/jr.v7i3.40988.

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This study aims to explore the rational choice of UNSEC Athletes to pursue a career as an esports athlete. These conditions are then analyzed using the theory of rational choice by James S. Coleman. This research uses a qualitative method with a descriptive analysis approach. Research informants were selected using purposive sampling technique with certain criteria, including UNSEC students who have been athletes for at least 1 year. Data were collected using interviews, observation, and documentation. The data that has been collected is then analyzed using interactive analysis techniques by Miles and Huberman. The research results indicate that UNSEC students choose to pursue a career as esports athletes based on their high interest in online games from a young age. They are confident that esports will continue to evolve, which makes them interested in pursuing a career in this field. Additionally, they have confidence in their ability to compete with other athletes. This confidence is supported by various resources they possess, such as advanced devices, parental support, and the UNSEC community. According to the theory of rational choice, UNSEC students as actors are able to manage the resources they have, such as devices that meet the needs of athletes in competition, parental support that is beginning to show acceptance of their career choice, and the relational facilities and location provided by the UNSEC community to enhance the athletes' comfort in competing. This rational background serves as the foundation for UNSEC students to choose a career as esports athletes
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Witkowski, Emma, and James Manning. "Player power: Networked careers in esports and high-performance game livestreaming practices." Convergence: The International Journal of Research into New Media Technologies 25, no. 5-6 (November 18, 2018): 953–69. http://dx.doi.org/10.1177/1354856518809667.

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In this article, we explore the ongoing negotiations and tensions involved in creating high-performance play and livestreaming practices, produced through assemblages of creative networked actions between individuals, institutions, infrastructures and communities. From speedrunning communities to esports leagues, expert game cultures offer key cases to explore the conventions of expert gameplay, the politics of digital play itself and the formation of networked careers. These include performances (on/off screen, by players and spectators), ownership/governance (of the game, of third-party organizations and products), and the expressions of player rights. Specifically, via two case studies, we look at how two veteran franchises – Valve Corporation’s Counter-Strike and Nintendo’s Super Mario – have engaged with the moving foundations and expressions of co-creation practices made by those engaged in high-performance networked careers of play.
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Alan Williams, Gavin Baxter, Thomas Hainey, and Elizabeth Boyle. "Design of a Serious Game to Teach Esports Concepts and Career Pathways." European Conference on Games Based Learning 18, no. 1 (October 7, 2024): 855–62. http://dx.doi.org/10.34190/ecgbl.18.1.2705.

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The popularity of esports has gained public interest over the past decade, leading to the industries evolution, providing further avenues for career prospects and educational outreach. Esports, abbreviated from electronic sports, is the nature of playing video games casually or professionally at a competitive capacity, either as an individual, or as a team. Previous research areas in esports have focused on education, psychological factors, health and nutrition, business management, performance review, and commercialisation, factoring in the relevance of esports in sports and supporting terms. The industry has different avenues and perspectives that are advantageous to develop innovative approaches, providing information about the industry, and improving the understanding for the wider general audience. Serious games and games-based learning provides the opportunity to educate and inform about the phenomenon of esports and the potential career industry pathways. This paper presents a conceptual design for an esports serious game to educate players about esports in relation to career pathways and genres. Investigation and adaption of serious game frameworks (e.g. Learning Mechanics-Game Mechanics, Activity Theory Model of Serious Games) will be adhered to through the research. This will lead to the development of a serious game for potential stakeholders to assist in their interests in studying or learning about esports and its multi-faceted career opportunities through simulated scenarios. A mixed methods approach will support the increased frequency of new esports programmes in secondary, further, and higher education, using a serious game to inform prospective students in relation to potential career avenues. The conceptual design idea presented in this paper will support the initial research steps of a serious game to teach about esports.
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Said, Mahiah, Ammar Azfar Azli, and Shahnaz Shafiza Sabri. "Investigating the Factors Influencing Students’ Acceptance of Esports as a Career Choice." Information Management and Business Review 15, no. 2(I)SI (June 11, 2023): 109–15. http://dx.doi.org/10.22610/imbr.v15i2(i)si.3425.

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Esports is a digital entertainment and gained its popularity due to technological advancements, technology accessibility and elite competition. Esports is recognized as a formal industry and a form of occupation and led to higher career opportunities. In 2019, more than 11,000 job vacancies were advertised and are projected to reach more than 22,500 jobs in 2020. This study investigates the relationship between Performance Expectancy (PE), Effort Expectancy (EE), Social Influence (SI) & Facilitating Conditions (FC), towards esports Career Choice Intention (CCI) among 365 private university students. The regression analysis shows that PE, EE, SI and FC have a significant impact on CCI. The independent variables indicate that the five factors significantly predict CCI - F (5, 359) = 40.562, p<0.001. And the R2 result of 0.603 postulated that the model explains 60.3% of the variance in CCI. The research on esports as a career choice intention is few and limits the number of referencing. Possible future research on the key success factors of esports companies could illustrate the industry's career progression. Alternatively, industry players should look at the allocation of budgeting and resources, and its relationship with attitude towards esports.
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Dissertations / Theses on the topic "Esports careers"

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Borkowski, Julien. "Des carrières esportives genrées ? Analyse du parcours des femmes dans l’esport à travers leur socialisation au jeu vidéo et à l’esport." Electronic Thesis or Diss., Rennes 2, 2025. http://www.theses.fr/2025REN20001.

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Méconnu de la grande population avant les années 2010, l’esport s’est déployé en tant que phénomène mondial. Bien que la pratique se démocratise, les femmes restent faiblement représentées dans l’esport en tant que joueuses dans les compétitions. Si des contraintes sociales et psychologiques à la participation des femmes sont identifées dans la littérature internationale, elles renvoient le plus souvent à une temporalité restreinte, sans prendre la mesure globale des obstacles qu’elles rencontrent tout au long de leur parcours. Dans ce contexte, l’objectif de ce travail est de questionner le parcours des joueurs·ses français·es pour identifier les différences hommes-femmes qui peuvent exister, ainsi que l’ensemble des contraintes que les pratiquantes subissent au regard de leur engagement dans une pratique majoritairement masculine. Une méthodologie mixte est déployée pour saisir la construction des carrières esportives et le maintien de l’engagement des joueuses dans l’esport à travers trois orientations : (1) leur socialisation au jeu vidéo et à l’esport tout au long de leur carrière ; (2) le maintien de leur engagement au regard des spécificités des disciplines esportives et de l’état profondément amateur de l’esport en France ; et (3) les contraintes qu’elles subissent sous la forme de comportements problématiques durant l’ensemble de leur carrière. Les résultats révèlent des structures sociales profondément inégalitaires dans l’esport où les joueuses qui parviennent à maintenir leur engagement font preuve de parcours “atypiques”
Unknown to the general population before the 2010s, esports has as a global phenomenon. Although the practice has become more widespread, women remain underrepresented in esports as players in competitions. While social and psychological constraints on women’s participation are identified in international literature, they often refer to a limited timeframe, failing to capture the broader spectrum of obstacles they face throughout their pathway. In this context, the objective of this work is to examine the paths of French esports players to identify any existing gender differences, as well as the various constraints that women players encounter concerning their involvement in a predominantly male environment. A mixed-methodology is employed to understand the construction of esports careers and the sustained engagement of women players in esports through three focal points: (1) their socialization into videogames and esports throughout their careers; (2) the sustaining of their commitment in light of the specificities of esports disciplines and the deeply amateur status of esports in France; and (3) the constraints they endure in the form of problematic behaviors throughout their careers. The results reveal deeply unequal social structures in esports, where women who manage to sustain their engagement demonstrate their “atypical” paths
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Modig, Kristoffer, and Erik Källgren. "Exploring dual career experiences of Swedish student-eSport players." Thesis, Högskolan i Halmstad, Akademin för hälsa och välfärd, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-44316.

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The study aimed to explore the experiences of dual career (DC) among Swedish student-eSport players from a holistic perspective, and focused on the challenges faced in DC, the coping strategies used, and how DC influenced the student-eSport players. Interviews were conducted with 7 student-eSport players enrolled in an upper secondary school or university providing DC supportive resources. The participants were all males between 16 and 22 years of age (M= 18, SD= 2.16). The works of Stambulova et al. (2015) and Henriksen (2010) served as foundations in creating the two semi-structured interview guides used by the authors. The authors performed a thematic analysis of the data to identify experiences relevant to the concepts of dual career and athlete talent development. The results showed that the participants’ experienced challenges related to eSports, school, and their private lives. Their private lives were perceived to be the most challenging due to the need of balancing their time between their meaningful relationships and DC demands. Coping strategies claimed to be used were time management, physical activity, and relying on their supportive network. The supportive network encompassing the coach, school environment, friends, partner, and family were identified as a coping resource in congruence with the participants’ individual skills. Positive influence of DC on the student-eSport players was found in both academical and eSport, but negative in private life due to experiencing a lack of time to dedicate to family and friends. The results of the study reveal that Swedish student-eSport players’ DC experiences share similarities with those experienced by student-athletes in traditional sports, and highlights challenges and positive benefits associated with combining eSports with studies.
Studiens syfte var att utforska erfarenheterna av dubbla karriär (DC) bland svenska eSport-spelare ur ett holistiskt perspektiv, och fokuserade på att undersöka utmaningar som uppstod, coping-strategier som användes, och hur DC påverkade student-eSport spelarna. Intervjuer utfördes med 7 student-eSport spelare antagna på gymnasier eller universitet som erbjuder DC stöttande program. Deltagarna var män och var mellan 16 och 22 år gamla (M = 18, SD = 2,16). Arbetena av Stambulova et al. (2015) och Henriksen (2010) agerade grunder i skapandet av de två semi-strukturerade intervjuguiderna som användes av författarna. Författarna genomförde en tematisk analys av materialet för att identifiera erfarenheter relaterade till koncepten av dubbla karriärer och talangutveckling. Resultatet visade att student-eSport spelarna upplevde utmaningar relaterade till eSport, akademiskt och i sitt privatliv. Privatlivet upplevdes som det mest krävande på grund av att svårigheter med att balansera sin tid mellan sina meningsfulla relationer och kravställningar i DC. Copingstrategier som användes av deltagarna var tidshantering, fysisk aktivitet, samt att använda sig av sitt stödjande nätverk. Det stödjande nätverket innehållandes tränare, skolmiljö, vänner och familj fungerade även som en coping-resurs i samverkan med deltagarnas individuella kunskaper. Det inflytande DC hade på student-eSport spelarna var både positivt och negativt på olika områden. Positivt inflytande identifierades i både akademisk och eSport men negativt i privatlivet på grund av brist på tid att ägna till familj och vänner. Studiens resultat visar att svenska student-eSport spelares upplevelser av DC delar likheter med de upplevda av student-atleter i traditionella idrotter, och framhäver de utmaningar och positiva fördelar relaterade till att kombinera eSport med studier.
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Ferreira, Alexandre Ortiz. "Propriedades métricas do inventário de preocupações de carreira de adulto-versão para atletas : validade de construto e consistência interna." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2009. http://hdl.handle.net/10183/17541.

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O objeto deste estudo é a verificação das propriedades métricas (validade de construto e consistência interna) do "Inventário de Preocupações de Carreira de Adulto - versão para Atletas" (IPCAAt 0 - 61) (Balbinotti e Balbinotti, 2008). Trata-se de um inventário de 61 itens (15 itens por dimensão, sendo 5 para cada subdimensão mais um item que avalia os projetos de uma provável mudança de carreira). O inventário analisa quatro dos cinco estados de desenvolvimento de carreira (a primeira foi excluída em razão da idade) conforme a teoria de Super (1957). Estes 4 estados e seus subestados se apresentam, em ordem, como segue: exploração (cristalização, especificação e realização); estabelecimento (estabilização, consolidação e avanço profissional); manutenção (manter posição, atualizar-se e inovar); e desengajamento (desaceleração, planificação da aposentadoria e vida de aposentado). Participaram desta pesquisa 336 atletas, brasileiros, de ambos os sexos (masculino, 255; feminino, 81) com idades variando de 16 a 56 anos, de 16 modalidades esportivas. Cuidados éticos foram tomados de forma que se obteve o consentimento de todos os sujeitos participantes da pesquisa. Primeiramente, foram analisadas as estatísticas de consistência interna do instrumento, de cada dimensão e subdimensão das preocupações de carreira. Os índices de média e de correlações item-item e item-dimensão (e subdimensão) apresentaram-se satisfatórios. O resultado do alpha de Cronbach apresentou índices considerados desejáveis (superiores a 0,80), o menor índice observado entre as dimensões foi de 0,90 e nas subdimensões foi de 0,84. Ao analisar o modelo fatorial exploratório, os valores indicaram que todas as correlações parciais estavam adequadas para proceder à análise fatorial exploratória, de tal modo, os resultados confirmaram a unidimensionalidade de cada dimensão. Posteriormente, com a intenção de verificar se as quatro dimensões são realmente compostas por três subdimensões cada, testou-se a validade confirmatória através dos indicadores Quiquadrado, razão entre Qui-quadrado e graus de liberdade, GFI, AGFI e RMS (que foram estimados para a amostra geral e para sexo). Os resultados indicaram estar de acordo com os critérios padrão para a amostra geral e sexo masculino e parcialmente aceitável para o sexo feminino. Assim, o IPCAAt-61 apresentou, fortemente, precisão em suas medidas e que se trata de dimensões consistentes e que avaliou de forma fidedigna aquilo que elas propõem avaliar. Ainda foram exploradas estatísticas descritivas de tendência central, de dispersão e de distribuição da amostra. Finalmente, comparações de médias, com o propósito de verificar a necessidade de criação de tabelas normativas de acordo com os subgrupos de sexo e idade, foram conduzidas. Os resultados obtidos indicaram ser necessário à criação de tabelas normativas diferentes para os subgrupos da amostra, o que efetivamente se fez.
The object of this study is the verification of metric properties (construct validity and internal consistency of) the "Adult Career Concerns Inventory - version for Athletes" (IPCAAt - 61) (Balbinotti and Balbinotti, 2008). This is a list of 61 items (15 items by dimension, and 5 for each subdimension one more item that assesses the projects of a probable change of career). The survey examines four of the five states of career development (the first was ruled out on grounds of age) as the theory of Super (1957). These 4 states and their states sub are presented in order, as follows: holding (crystallization, specification and implementation), establishment (stabilization, consolidation and professional advancement), maintenance (maintaining position, update it and innovate), and disengagement (deceleration, planning for retirement and retired life). 336 athletes participated in this research, Brazilian, both sexes (male, 255, female, 81) with ages ranging from 16 to 56 years, from 16 sports. Ethics of care was taken so that the consent is obtained from all subjects participating in the research. First, the statistics were examined for internal consistency of the instrument, each dimension and subdimension the concerns of their career. The indices of average correlations and item-item and item-scale (and subscale) were satisfactory. Thus, the results of Cronbach's alpha showed indices considered desirable (above 0.80), the lower rate was observed between the dimensions of 0.90 and subdimensions was 0.84. The figures indicated that all the partial correlations were adequate for the exploratory factor analysis, so the results confirmed the unit dimension in each dimension. Later, with the intention to verify whether the four dimensions are actually composed of three subdimension each, it was tested the validity through confirmatory indicators chi-square, ratio of chi-square and degrees of freedom, GFI, AGFI, and RMS (which were estimated for the overall sample and for sex). The results indicated that in accordance with standard criteria for the overall sample and males and partially acceptable for females. Thus, one can assume the validity of the inventory, since the construct validity was established for the total sample and by gender. The IPCAAt-61 shows, strongly, precisely in its measures and dimensions that it is consistent and reliable way of assessing what they offer value. Descriptive statistics were also used for central tendency, dispersion and distribution of the sample. Finally, comparisons of means in order to verify the need for setting up tables in accordance with the normative subgroups of sex and age were conducted.
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Nakata, Lina Eiko. "A transição de carreira do ex-atleta de alto rendimento." Universidade de São Paulo, 2014. http://www.teses.usp.br/teses/disponiveis/12/12139/tde-23092014-172336/.

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Muitos indivíduos planejam sua carreira de acordo com os objetivos de vida. Para o atleta de alto rendimento, a carreira esportiva apresenta características particulares por ser mais dinâmica e ter ciclo mais curto que outras mais tradicionais. Teorias de carreira esportiva ainda são pouco estudadas na academia e, por esse motivo, justificam-se estudos que investiguem a carreira do atleta, uma vez que, em geral, há pouca ou nenhuma preparação para que esse profissional continue trabalhando após sua aposentadoria. O foco deste trabalho está nessa transição, já que os desafios enfrentados pelos atletas são complexos quando deixam suas práticas de alto desempenho para ter uma nova atuação. Nesse contexto, o objetivo geral deste trabalho foi identificar e analisar os fatores que influenciam o processo de transição no encerramento da carreira esportiva do atleta de alto rendimento. Buscou-se compreender as características desses fatores e seus consequentes resultados, com a intenção de relacionar os resultados de carreira classificados como positivos com as características da transição para a aposentadoria. Para atender a esse objetivo, foi realizada uma pesquisa qualitativa com base em modelos teóricos de transição de carreira na aposentadoria: modelo adaptado de Feldman e Beehr (2011) e de Hesketh, Griffin e Loh (2011), modelo de transição de Nicholson (1990), e modelo de desenvolvimento de Higgins e Kram (2001). A amostra da pesquisa abrange 13 ex-atletas de modalidades individuais - dez disputaram os Jogos Olímpicos, dos quais seis são medalhistas - que encerraram sua carreira atlética nos últimos dez anos. Foram conduzidas entrevistas em profundidade, com um roteiro de 21 questões abertas e coletados dados secundários disponíveis na internet. A análise dos dados foi feita por meio da análise de conteúdo. Em relação aos resultados, as transições de carreira foram bem realizadas, dando sua continuidade no contexto esportivo, ou não. É importante entender que a carreira de um profissional contemple não apenas a carreira Olímpica (que está contida na carreira atlética), mas também algo mais amplo (chamado de carreira esportiva), quando o atleta passa a ter uma nova atividade de trabalho na sua modalidade. Outra descoberta é em relação às carreiras objetiva e subjetiva bem sucedidas, pois não era esperado que os ex-atletas estivessem com renda financeira maior do que antes, nem que estivessem tão satisfeitos com ambos os momentos das carreiras. Também foi relevante verificar a importância da manutenção de uma rede de desenvolvimento forte, diversa ou não, para que a transição para a aposentadoria seja positiva, e que o processo de transição começa a ocorrer na própria carreira atlética. As contribuições deste trabalho foram direcionadas aos atletas, aos indivíduos que estão nas suas redes, às organizações esportivas, às universidades, aos pesquisadores da área de Administração e aos gestores de políticas públicas.
Many individuals plan their careers according to life goals. The sport career of a higher performance athlete encompasses special features because it is more dynamic and the cycle is shorter when compared to more traditional carrers. Sport career theories are still underresearched in literature. Therefore, studies investigating the career of the athlete are justifiable. It is common for those professionals to have no or little preparation on keep working after the end of the athletic period. This study focused on this transition, as many challenges faced by those athletes when leaving their higher performance activities are complex. In this context, the general goal of this study was to identify and analyze factors that influence the transition process by the end of the higher performance athlete\'s sport carrer. It aimed at understanding the characteristics of such factors and their resulting outputs and at relating the resulting career rated as \'positive\' with the characteristics of transition to retirement. In order to meet this goal, a qualitative research was conducted based on theoretical models of career transition to retirement: adapted models of Feldman and Beehr (2011) and of Hesketh, Griffin and Loh (2011), transition model of Nicholson (1990), and development model of Higgis and Kram (2001). The sample encompassed 13 former individual sport athletes--10 played the Olympic Games and 6 of which received medals--who have ended the athletic careers whitin the last ten years. In-depth interviews with 21 open questions were conducted in addition to secondary data colleted from the Internet. Data analysis was performed through content analysis. Regarding results, career transitions were well performed, as former athletes proceeded to activities both inside and outside the sport context. It is important to highlight that the career of a professional did not embrace only the Olympic career--which is encompassed within the athletic career--but also something more comprehensive--known as sport career--, when the athlete took on a new work activity. Another finding regards the objective and the subjective successful careers, as it was not expected that former athletes had higher earnings after the end of their athletic career. Moreover, it was not expected that they were satisfied both before and after the end of their athletic career. A strong development network--diverse or not--showed to be important for the transition process to be positive and such transition begun during the athletic career itself. Contributions of this study are directed to athletes, individuals belonging to their network, sport organizations, universities, Business researchers, and public policies managers.
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5

Andrade, Danielle Muller de. "Caracterização dos professores de Educação Física que trabalham com esporte extraclasse: motivações, trajetórias, saberes e identidades." Universidade Federal de Pelotas, 2011. http://repositorio.ufpel.edu.br/handle/ri/1853.

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Although the current context of education depicts a scenario of disdain, disbelief and devaluation of the teaching profession, are in schools motivated and committed professionals, professionals who use resources, seek alternatives and engage with the same. These professionals often go unnoticed and appear to non exist in the public schools. To contribute to greater reflection on teacher motivation, a topic widely discussed in education, this study aims to trace the characterization of physical education teachers who work with extracurricular sports in College Hall Pelotense, the from their motivations, their careers, their knowledge and identities. Characterized as a qualitative and descriptive study,like a study case. For the data collection instrument were used a semi-structured interviews which were transcribed later to be analyzed and discussed. The subjects in this study were six teachers involved in extracurricular sports activities at the school. The study results point to a scenario where teachers, mostly men and ex athletes, trained in ESEF / UFPel, are at different stages of professional development, with different expectations about the future. They are motivated to work, though not fully satisfied. The feelings of satisfaction concerning the development of students, since the dissatisfaction is related to work conditions and low wages. The knowledge used in their practices are related to their trajectories, particularly, their experiences with the sport. They point out that professional development is hampered by the lack of professional training policies. The training materials are from the personal commitment of teachers. Recognize themselves and are recognized by the wider community as competent professionals. Such recognition promotes increased self-esteem and influence in the motivation of teachers
Ainda que o contexto atual da educação retrate um cenário de desprezo, descrédito e desvalorização da profissão de educador, nas escolas encontram-se profissionais empenhados e motivados, profissionais que mobilizam recursos, buscam alternativas e envolvem-se com a mesma. Estes profissionais por vezes passam despercebidos e parecem inexistir nas escolas públicas. A fim de contribuir para uma maior reflexão acerca da motivação docente, tema amplamente discutido no campo da educação, este estudo tem como objetivo caracterizar os professores de Educação Física que trabalham com o esporte extraclasse no Colégio Municipal Pelotense, a partir de suas motivações, suas trajetórias, seus saberes e identidades. Caracteriza-se como um estudo qualitativo, descritivo, tipo estudo de caso. Para a coleta dos dados o instrumento utilizado foi a entrevista semi-estruturada, as quais foram transcritas para posteriormente serem analisadas e discutidas. Os sujeitos deste estudo foram seis professores envolvidos com as atividades esportivas extraclasse na referida escola. Os resultados do estudo apontam para um cenário onde os professores, na sua maioria homens e ex-atletas, formados na ESEF/UFPel, encontram-se em diferentes fases de desenvolvimento profissional, apresentando diferentes expectativas com relação ao futuro. Estão motivados para o trabalho, embora não plenamente satisfeitos. Os sentimentos de satisfação dizem respeito ao desenvolvimento dos alunos, já os de insatisfação relacionam-se com as condições de trabalho e os baixos salários. Os saberes empregados nas suas práticas estão relacionados às suas trajetórias, em especial, as suas experiências com o esporte. Salientam que a atualização profissional é comprometida pela falta de políticas de capacitação profissional. Os materiais para treinamento são oriundos do empenho pessoal dos professores. Reconhecem-se e são reconhecidos pela comunidade em geral como profissionais competentes. Tal reconhecimento favorece o aumento da auto-estima, bem como influencia na motivação dos professores
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Souza, Júnior Osmar Moreira de 1969. "Futebol como projeto profissional de mulheres = interpretações da busca pela legitimidade = Football as a career project for women : legitimacy search interpretation." [s.n.], 2013. http://repositorio.unicamp.br/jspui/handle/REPOSIP/275104.

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Orientador: Heloisa Helena Baldy dos Reis
Tese (doutorado) - Universidade Estadual de Campinas, Faculdade de Educação Física
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Resumo: A prática do futebol por mulheres historicamente é matizada por episódios de concessões, infiltrações, transgressões e conquistas. Embora as mulheres tenham estado presentes em todas as etapas da sociogênese do futebol, protagonizando inserções tanto como espectadoras quanto na condição de praticantes, o espaço e a visibilidade destinados ao futebol feminino evidenciam a inocuidade dessa prática como campo de atuação profissional. À luz desse cenário, o objetivo desta pesquisa consistiu em analisar os projetos de jogadoras e de "clubes" para a efetivação do futebol como carreira profissional, bem como a normatização legal dos vínculos futebolísticos dessas atletas. Para esse fim, realizou-se um estudo de caso com três equipes que disputaram o Campeonato Paulista de Futebol Feminino de 2011, por meio de um diário de campo, entrevistas semiestruturadas com dirigentes e treinadores (as) e grupos focais com atletas. As equipes analisadas revelam disparidades estruturais permeadas pelas representações dos diferentes sujeitos, que sinalizam para distanciamentos e aproximações de uma atividade profissional. Os projetos das jogadoras pesquisadas evidenciam o reconhecimento do exercício profissional, porém circunscritos pelos impedimentos da falta de estrutura e da formalização dos vínculos empregatícios. Em contrapartida, pela análise da legislação podemos identificar que as jogadoras exercem atividade profissional de fato, explicitando a ilegalidade dos mecanismos de formalização dos vínculos firmados pelos seus clubes, quando estes não cumprem com as garantias às quais as atletas fariam jus por direito. Tendo em vista a legitimação da profissão de futebolista para as mulheres, indicamos a necessidade de a CBF, federações e clubes afiliados garantirem a sustentabilidade do futebol feminino, com a organização de competições e a manutenção de equipes de mulheres nos clubes que mantêm o futebol profissional atualmente
Abstract: Women's football practice is historically marked by concessions, infiltrations, and transgressions and conquers. Although women have been present in every stage of football's sociogenesis, taking part as spectators and also practicing it, the space and visibility given to women's football highlight the innocuousness towards the sport as a career plan. Bearing such scenario, this research aims to analyze the clubs and players projects towards football as a real career plan, as well as the legal regularization of the employment relationship of the athletes. For this purpose, it was done a case study with three teams disputing the women's football Paulista Championship in 2011, by means of field diary, semi-structured interviews with directors and coaches, and focus groups with athletes. The analyzed teams showed structural disparities permeated by different issues that lead to a detachment and closeness of a professional career. The players' project shows the recognition of the sport as a professional career, nevertheless surrounded by barriers, and lack of structure and employment legitimacy. On the other hand, by analyzing the legislation, it is possible to identify that the players act in fact professionals, highlighting the illegality of the clubs employment relationship, once they do not meet the standards and rights granted by the legislation to the players. Considering the legitimacy of women's football as a career, we point to the need of CBF, federations and affiliated clubs, to grant sustainability for women's football by organizing championships and helping towards women's teams in clubs that currently maintain professional teams
Doutorado
Educação Fisica e Sociedade
Doutor em Educação Física
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7

Pérez, Rivasés Andrea. "Dones en l’esport: Factors que influeixen a seguir en la pràctica i la gestió." Doctoral thesis, Universitat Autònoma de Barcelona, 2018. http://hdl.handle.net/10803/663983.

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Aquesta tesi tracta sobre les dones en l’esport en el context espanyol. L’esport ha estat i segueix sent un context masculinitzat i l’estudi de les dones en l’esport ha estat limitat. Es tracta d’una tesi doctoral constituïda per un compendi de tres publicacions i el seu objectiu és identificar i descriure factors que influeixen les dones a seguir en l’esport, tant en la pràctica (com a esportistes d’elit) com en la gestió (directives d’organitzacions esportives). Aquesta tesi s’organitza en tres estudis diferents i complementaris: (a) La carrera dual de les esportistes durant la transició a la universitat, (b) Competències per la carrera dual de les Esportistes i (c) Dones en organitzacions esportives. Els dos primers ajuden a identificar quins factors poden influir les esportistes perquè segueixin en l’esport durant la seva carrera dual, és a dir, mentre compaginen la seva carrera esportiva amb l’acadèmica. En el tercer estudi, s’identifiquen factors que poden influir a què les dones segueixin ocupant càrrecs de direcció en organitzacions esportives. La metodologia emprada en aquesta tesi és mixta i compta amb 83 participants, de les quals 75 són esportistes d’alt rendiment en actiu que estaven realitzant una carrera dual en el moment de la investigació i vuit directives d’organitzacions esportives d’alt nivell, essent ex esportistes d’elit cinc d’elles. En l’estudi “La carrera dual de les esportistes durant la transició a la universitat” de metodologia qualitativa longitudinal, es proposen quatre fases des de la transició del batxillerat a la universitat (i.e., preparació, immersió, aprenentatge i adaptació) i s’expliquen les principals característiques de cada fase. Es va trobar que les fases més estressants i complicades per les esportistes van ser les de preparació (final de batxillerat) i immersió (entrada a la universitat). Es proposa que es treballin competències per la carrera dual de forma preventiva. En l’estudi de “Competències per la carrera dual de les esportistes”, de metodologia quantitativa cros-seccional, s’identifiquen sis competències clau per treballar amb les esportistes perquè puguin fer la transició a la universitat més preparades. Aquestes són: (a) Capacitat per gestionar el temps de manera eficient, (b) Assertivitat (tenir seguretat i autoconfiança), (c) Capacitat per afrontar l’estrès de l’esport i els estudis, (d) Creure en la teva capacitat per superar els desafiaments en l’esport i els estudis, (e) Dedicació per tenir èxit tant en l’esport com en els estudis, i (f) Predisposició a fer sacrificis per tenir èxit en l’esport i els estudis. Per últim, en l’estudi “Dones en Organitzacions esportives”, que és qualitatiu cros-seccional, s’exploren factors que influeixen a què les dones es mantinguin en càrrecs directius en organitzacions esportives. Es proposen factors que poden promoure la seva continuació a través de la satisfacció de les necessitats psicològiques bàsiques d’autonomia, competència i relació (e.g., Juntes democràtiques on es respectin totes les opinions), així com factors que poden dificultar-la (e.g., les faltes de respecte, sovint manifestades a través de comentaris sexistes) a través de la frustració de les necessitats. També s’exploren quines són les seves motivacions. Com a conclusió, aquesta tesi aporta una visió holística de les dones en l’esport, discutint sobre factors que poden influir a què les dones segueixen en l’esport tant en la pràctica com en la gestió i fent propostes perquè es puguin prendre mesures per tenir en compte les especificitats de gènere i promoure que les necessitats de les dones en l’esport siguin contemplades i considerades des de les organitzacions esportives en tots els nivells i estructures, des de les practicants a les directives prenent els valors de la igualtat i la diversitat com a eixos vertebradors.
This thesis is about women in sport in the Spanish context. Sport has been and remains a masculine context. And the study of women in sport has been limited. This is a doctoral thesis consisting of a compendium of three publications. Its objective is to identify and describe factors that influence women to continue in sport, both in practice (as elite sportswomen) and in management (sports organization managers). This thesis is organized in three different and complementary studies: (a) The dual career of female athletes during the transition to the university, (b) Competences for dual career of female athletes, and (c) Women in sports organizations. The first two studies help identify what factors may influence female athletes to continue in sport during their dual career, that is, while combining their sports career with academics. In the third study, we identify factors that can influence women's continuing to hold positions in sports organizations. A mixed method approach was used in this thesis. It has 83 participants, of which 75 are active high performance female athletes who were performing a dual career at the time of the investigation and eight were women managers of high level sports organizations, being former elite athletes five of them. The study " The dual career of female athletes during the transition to the university " is a qualitative and longitudinal study. Four phases are proposed from the transition from the baccalaureate to the university (i.e., preparation, immersion, learning and adaptation) and we explain the main characteristics of each phase. It was found that the most stressful and complicated phases for female athletes were those of preparation (final baccalaureate) and immersion (entrance to the university). It is proposed that competences for the dual career be carried out preventively. The study of " Competences for dual career of female athletes " is a cross-sectional and quantitative study. We identify six key competencies to develop with the female athletes in order to help them to be more prepared during the transition to the university. These competences are: Ability to use your time efficiently", "Assertiveness (being self-assured and acting with confidence)", "Belief in your own ability to overcome the challenges in sport and study”, "Ability to cope with stress in sport and study", “Dedication to succeed in both sport and study” and "Willingness to make sacrifices and choices to succeed in sport and study". Finally, in the study "Women in Sports Organizations", which is a qualitative and crosssectional study, we explore factors influencing women to remain in managerial positions in sports organizations. It proposes factors that can promote women managers continuation through the satisfaction of the basic psychological needs of autonomy, competence and relation (e.g., democratic meetings where all opinions are respected), as well as factors that can hinder it (e.g., lack of respect, often manifested through sexist comments) through frustration of needs. They also explore what their motivations are. In conclusion, this thesis provides a holistic vision of women in sport, discussing factors that may influence women's continuation both in practice and in management. In this thesis we make proposals so that measures can be taken to take into account gender specificities and promote that the needs of women in sport are considered by sports organizations at all levels and structures, from practitioners to directives taking the values of equality and diversity as a vertebral axis of the organization.
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8

Filho, Luís Armando Leonardo. "A carreira de jogadores de voleibol de alto rendimento: relatos sobre a própria formação esportiva." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/59/59140/tde-15072016-182754/.

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A iniciação esportiva caracteriza-se por componentes socioculturais que envolvem o jovem participante e todos os agentes sociais que o circundam, exercendo influência sobre sua formação. Independentemente dos ambientes de prática e de suas abordagens educacionais, tem-se que a formação esportiva é complexa, envolvendo etapas de iniciação, especialização e alto rendimento, além de possibilidades de formação para o lazer e de especialização precoce. O objetivo do presente estudo foi investigar a formação esportiva de atletas de voleibol de alto rendimento, a partir de seus relatos, identificando aspectos socioculturais e pedagógicos que possam ter contribuído para a manutenção de sua condição de praticantes até a idade adulta. Participaram do estudo 5 jogadores de voleibol masculino de alto rendimento, com participações nas seleções brasileiras de base e finalistas da Superliga de Voleibol. Os dados foram produzidos através de entrevistas semiestruturadas, sendo organizados, analisados e classificados pelo método Discurso do sujeito coletivo. Os atletas vivenciaram uma formação esportiva repleta de jogos deliberados e participação esportiva variada com especialização em idades recomendadas pela literatura. Identificou se que o voleibol atrapalhou a trajetória escolar, devido à rotina, viagens e perda de aulas. Emergiram elementos associados ao Efeito do Local de Nascimento, onde as cidades pequenas ofereceram mais espaços de prática de jogos deliberados e maior segurança para os participantes. Aspectos dos Efeitos Mateus, Pigmalião e Galatéa também foram encontrados, através do início na infância e do incentivo em atividades esportivas pela cultura familiar, depósito de expectativas do treinador e correspondência de expectativas pelos atletas, possivelmente ocasionando vantagens para a continuidade e desenvolvimento no voleibol para os participantes. Sugere-se a influência de um denominado capital esportivo/cultural nos destinos da participação esportiva dos participantes, sendo passível de produção e reprodução pelos agentes e instituições esportivas de forma semelhante ao capital cultural na educação escolar.
The sport initiation is characterized by socio-cultural components involving the young participant and all social agents that surround it, exerting influence on their formation. Regardless of the practice and its educational approaches, the sports formation is complex, involving initiation, specialization and high performance, in addition to recreational participation and early specialization possibilities. The aim of this study was to investigate the sports formation of high performance men volleyball athletes, from their reports, identifying socio-cultural and educational aspects that may have contributed to the maintenance of their practice in adulthood. The study included 5 men, high performance volleyball players with stakes in Brazilian´s team and finalists of Superliga de Voleibol. The data collected through semi structured interviews were organized, analyzed and classified by the method of \"Collective Subject Discourse\". Athletes experienced a sports training full of deliberate play and variety of sports participation with a specialization in recommended ages. It was identified that the volleyball damages the school trajectory, due to routine, travel and loss classes. Emerged elements associated with the birthplace effect, where small towns offered more practical spaces of deliberate play and increased safety for the subjects. Aspects of Matthew, Pygmalion and Galatea Effects were also found, by early encouragement in sports activities by the family culture, coach expectations deposit and matching expectations by athletes, possibly resulting advantages for the continuity and development in volleyball for the subjects. It is suggested the influence of a so-called sport / cultural capital in the participants sports trajectories, liable to production and reproduction by sports agents and institutions, in similar way to cultural capital in school education.
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9

Salomão, Rodrigo Lourenço. "A experiência vivida por atletas de categorias de base: a cultura esportiva sob a ótica fenomenológica." Universidade de São Paulo, 2018. http://www.teses.usp.br/teses/disponiveis/59/59142/tde-15062018-143111/.

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Nesta pesquisa o esporte é abordado como prática cultural capaz de mobilizar a subjetivação dos seus praticantes. Desta forma, jovens atletas considerando suas experiências vividas, principalmente no esporte, se orientam existencialmente, ou seja, eles se valem das experiências no esporte para tomar decisões que nortearão o decorrer de sua vida. A partir disso, o presente estudo almeja explorar o horizonte de experiências vivenciadas por esportistas adolescentes buscando a compreensão de como eles passam por momentos decisivos, sendo inteira e publicamente envolvidos por suas atividades esportivas. Ou seja, o propósito deste estudo é identificar e compreender o horizonte de experiências vividas contextualizadas na prática esportiva de jovens atletas pertencentes a categorias de base de quatro modalidades esportivas (futebol, basquete, atletismo e tênis). Adota-se, para isso, uma atitude investigativa que contemple essa temática enquanto processo cultural, buscando ir além dos conceitos e fatores já pré-estabelecidos. Com efeito, o método fenomenológico na perspectiva clássica atinge, como resultado, um caráter descritivo-estrutural, em decorrência de um processo rigoroso de coleta e análise dos dados. Esse processo perpassa por procedimentos conhecidos como Entrevista Fenomenológica e Cruzamento Intencional. Estes consistem em um percurso que tem, em um primeiro momento, a intenção de apreender a experiência singular de cada sujeito, por relato guiado, em primeira pessoa; em seguida, contrastar estes relatos experienciais numa análise que explicite os elementos intencionais que estruturem a experiência vivida em questão. Por conseguinte, foram efetuadas e transcritas 24 entrevistas, com atletas pertencentes a categorias de base das modalidades citadas. Os resultados apontam para alguns aspectos predominantes entre os praticantes destas modalidades, como a constante tensão eminente da negociação que circunscreve o cotidiano destes jovens atletas por trafegar entre compromissos, treinamentos e lazer.
This research treats sports as a cultural practice that mobilizes the subjectivation of its practitioners. In this way, young athletes considering their experiences, mainly in sports, are existentially oriented, which means that they use sports experiences to make decisions that will guide the course of their life. From this, the present study aims to explore experiences experienced by adolescent athletes, with the view to understand how they go through decisive moments, being fully and publicly involved by their sports activities. In other words, the purpose of this study is to identify and understand lived experiences contextualized in the sports practice of young athletes from youth academy of four modalities (soccer, basketball, athletics and tennis). For this, an investigative attitude that contemplates this theme as a cultural process is adopted, seeking to go beyond pre-established concepts and factors. The phenomenological method in its classical perspective reaches, as a result, a descriptive-structural character, due to a rigorous process of data collection and analysis. This process is structured by procedures known as Phenomenological Interview and Intentional Crossing. The course has, at first, the intention to apprehend the unique experience of each subject, by guided report; then, in a second moment, it intends to contrast these experiential accounts in an analysis that explains the intentional elements that structure the lived experience in question. Therefore, 24 interviews were conducted with athletes belonging to the youth academy of the mentioned modalities. The results show some predominant aspects, such as the constant eminent tension of the negotiation that circumscribes the daily life of these young athletes by traveling between commitments, training and leisure.
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Costa, Vitor Ricci. "O encerramento da carreira esportiva na Ginástica Artística Feminina do Brasil." Universidade de São Paulo, 2018. http://www.teses.usp.br/teses/disponiveis/109/109131/tde-25062018-152948/.

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A formação de um atleta de alto rendimento exige anos de trabalho. O caminho para o sucesso é longo e os atletas dedicam parte de suas vidas integralmente ao esporte. Esse é um dos motivos do encerramento da carreira esportiva ser permeado de incertezas e com sentimentos positivos e negativos aflorados. Na Ginástica Artística Feminina (GAF) esse contexto pode ser acentuado, pois a formação esportiva leva em média 10 anos. E, para chegar ao ápice inicia-se o treinamento especializado cedo e a carreira esportiva costuma terminar na adolescência. Compreender esse processo é essencial para repensar fatores que contribuiriam no desenvolvimento das ginastas. Assim, este estudo analisou a carreira esportiva de 7 Ex-ginastas brasileiras, que encerraram a trajetória atlética antes dos 20 anos de idade, com intuito de identificar potencias fatores que contribuíram para sua aposentadoria. Para obtenção dos dados realizamos entrevistas semiestruturadas. E, para o tratamento dos dados recorremos à técnica de Análise de Conteúdo (BARDIN, 2010). Identificamos três temas e suas respectivas categorias que representam etapas importantes da carreira esportiva das ginastas: Motivação para o início da prática de Ginástica Artística (GA); Motivação para permanência na GAF; Encerramento da carreira esportiva. Na iniciação esportiva das atletas encontramos indícios tanto da motivação intrínseca, quanto da motivação extrínseca. Entretanto, identificamos que as ginastas apresentaram maior influência extrínseca, principalmente, advinda dos pais. Na ascensão ao alto rendimento da GAF a influência extrínseca do treinador e da família e a meta de participar dos Jogos Olímpicos (JO) foram fatores preponderantes para permanência na modalidade. Por outro lado, não desconsideramos a importância dos fatores intrínsecos, como o \"amor\" pela modalidade, que é fundamental para as ginastas se manterem engajadas na GAF. Analisamos o comportamento da motivação ao longo da carreira das ginastas e encontramos as implicações desse processo no encerramento da trajetória atlética. Identificamos que não há aspectos isolados que determinam a aposentadoria das ginastas, mas sim a interação de fatores. Ainda, analisamos as adaptações e dificuldades nesse momento de transição e evidenciamos a falta de planejamento no encerramento da carreira esportiva. Nossos resultados evidenciam que não há momento ideal para o encerramento da carreira esportiva na GAF, pois as circunstâncias definem esse momento. Mas, as ginastas devem ser orientadas que a carreira esportiva é efêmera e que qualquer fato pode por fim inesperado na vida esportiva. Ressaltamos que as atletas devem ser preparadas e estarem prontas para esse momento.
The high performance athlete\'s development requires intense work. The road to success is long and athletes integrally dedicate part of their lives to the sport. That is why sport retirement can be traumatic in some cases. This frame can be acute in Women\'s Artistic Gymnastics (WAG), because athlete\'s development takes in average 10 years, the specialized training starts early to reach the top and the sport career usually end in adolescence. Understanding this process is essential to rethink the athlete\'s development. Therefore, this study analyzed 7 Brazilians ex-gymnasts\' sport career, who retired from WAG before 20 years old, and it identified factors that contributed to their retirement. We apply a semi-structured interview to collect the data and the technique of \"Content Analysis\" (BARDIN, 2010) to treat it. We identified three themes and their respective categories that represent important stages of gymnasts\' sport career: motivation for the beginning in Artistic Gymnastics\' (AG) practice; Motivation to remain in WAG; Retirement in WAG. We find intrinsic and extrinsic motivation evidences in athletic initiation. However, we identified more extrinsic influence, mainly by the parents. In the rise of high performance WAG the extrinsic influence by the coaches and the family and the goal to participate of the Olympic Games (OG) were preponderant factors. On the other hand, intrinsic factors, such as \"love\" for WAG, are fundamental to the gymnasts\' engagement in the sport. We analyzed the motivation\'s behavior throughout the gymnasts\' career and we found this process implication in sport career\'s end. We found out that there is no isolated aspect in the gymnasts\' retirement, but the interaction of factors. Furthermore, we analyzed the adaptations and the difficulties in this transition moment and we observed that the lack of planning in the gymnasts\' sport career\'s end. Our results show that there is no perfect moment for the retirement in WAG, because the circumstances define this moment. However, gymnasts should be advised that the sports career is not eternal and that any fact can unexpectedly end the sport life. More importantly, they must be prepared and ready for this moment.
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Books on the topic "Esports careers"

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Hochschild, Arlie Russell. The second shift. New York: Avon Books, 1990.

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Esports Careers. Lerner Publishing Group, 2023.

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Esports Careers. Lerner Publishing Group, 2023.

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Careers in Esports. Cherry Lake Publishing, 2020.

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Gregory, Josh. Careers in Esports. Cherry Lake Publishing, 2020.

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Gregory, Josh. Careers in Esports. Cherry Lake Publishing, 2020.

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Gregory, Josh. Careers in Esports. Cherry Lake Publishing, 2020.

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Gregory, Josh. Careers in Esports. Cherry Lake Publishing, 2020.

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Gregory, Josh. Careers in Esports. Cherry Lake Publishing, 2020.

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Hudd, Emily. Gaming Careers in Esports. ABDO Publishing Company, 2020.

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Book chapters on the topic "Esports careers"

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Bobrovich, Ignat. "Business Opportunities and Career." In esports, 249–76. Cham: Springer Nature Switzerland, 2024. https://doi.org/10.1007/978-3-031-57265-4_15.

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Camputaro, Justin, Trevor Whiton, Jason Hansen, and Adam Serafin. "Community, Career, and Competition." In Understanding Collegiate Esports, 121–38. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003271772-8.

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Fisackerly, Wil. "Esports Professional Player Career Process." In Routledge Handbook of Esports, 267–77. London: Routledge, 2024. http://dx.doi.org/10.4324/9781003410591-27.

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Caetano, Mayara. "A Region of Contenders: Overwatch in Brazil." In Modes of Esports Engagement in Overwatch, 113–33. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-82767-0_7.

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AbstractThis chapter discusses the perceptions of Overwatch (Blizzard 2016) in the context of fragile Brazilian esports structures. Applying content and sentiment analysis to media materials published on Brazilian competitive Overwatch, this chapter provides insight into the scene’s working conditions, infrastructural issues, and the community. In conclusion, the argument is that the infrastructural particularities of the country combined with careless decisions and neglectful organizational attitudes compromised the potential of the game’s local esports scene, transforming competitive Overwatch into an unpleasant experience for the majority of Brazilian players. This culminated in the shutdown of the official Contenders competition in 2021.
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Salo, Markus. "Career Transitions of eSports Athletes: A Proposal for a Research Framework." In Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports, 478–90. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-7707-3.ch027.

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eSports has boomed, the number of eSport athletes has grown rapidly, and many teenagers aspire to a have career in eSports. However, eSports athletes' careers involve many problems, such as career-entry difficulties, straining life habits, burnout, premature retirement, and post-career dilemmas. Despite a growing research interest in eSports, a void of knowledge exists regarding eSports athletes' career aspects. To address the gap in research, this paper aims to take an initial step by proposing a framework for eSports athletes' career transitions. The framework combines two approaches from sport psychology and sport literature. The framework can help eSports athletes, coaches, and other stakeholders have and maintain long-lasting and healthy careers.
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Fraser-Murison, James. "Esports and Education." In Advances in Game-Based Learning, 244–60. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-7069-2.ch014.

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This chapter is about the importance of establishing a brand new esports BTEC and its relevance in education moving forward. The author will share the successes and failures of a new esports BTEC course, whilst also considering how it lends itself to other subjects at both school and sixth-form level and also routes into university and new careers. Having helped write parts of the first-ever BTEC for esports, the author will share the progress made with its inception and subsequent journey from its launch during a pandemic and touching upon its future as a career for students in an ever-changing world.
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Chung, Peichi. "South Korea’s Esports Industry in Northeast Asia: History, Ecosystem and Digital Labour." In Media Technologies for Work and Play in East Asia, 229–48. Policy Press, 2021. http://dx.doi.org/10.1332/policypress/9781529213362.003.0012.

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This chapter analyses South Korean esports industry by shifting a corporation-centred approach to an alternative approach that centres around players and policy model of innovation. The chapter explores how the voices of various esports players can be contextualised in a larger societal structure. The chapter includes a fieldwork report based upon more than 20 in-depth interviews of esports professionals. The chapter shows the dilemmas that esports players face in developing their careers. South Korea has the world’s most dominant esports scene in Northeast Asia. The country’s leadership in esports is not only because of two public organisations that built national and global infrastructure. South Korea’s success benefits from a bottom-up industry innovation model that is player-driven. Many esports professionals dreamed of becoming professional players at the beginning of their career. The vibrant ecosystem appears in the professionalisation process when these passionate players stopped to pursue career in competitive gaming, they stayed with the industry and developed value chains in game publishing, athletics, education, media, and regulations.
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O'Neill, Veronica E. "Esports in Education." In Handbook of Research on Current Trends in Cybersecurity and Educational Technology, 298–328. IGI Global, 2023. http://dx.doi.org/10.4018/978-1-6684-6092-4.ch017.

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This chapter provides an overview of a relative newcomer to education at all levels, esports. Esports has become very popular in recent years, and it is important for educators to understand the issues surrounding this activity, as well as the benefits to student participants with respect to the experience itself and to potential careers in the field. A brief history is provided and the issues surrounding esports in education are examined. Resources are provided relevant to starting an esports program at all levels: collegiate, secondary school, and middle school.
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Engerman, Jason Alphonso, Richard F. Otto, and Mark VanAuken. "ESportsU Digital Warrior Camp." In Advances in E-Business Research, 239–68. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-7300-6.ch012.

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The authors share two case studies that provide preliminary data for a National Science Foundation Innovative Technology Experiences for Students and Teachers award at the intersection of interactive media for STEM career development. The chapter explores the potential of culturally relevant Esports gaming activities to enhance students' motivation, attitudes, and awareness towards careers in the digital media aspects of traditional video gaming and Esports. Towards designing authentic learning environments, the findings from the two case studies revealed that play ecosystems help identify social, cultural, and historical attributes of gaming communities; students need opportunities to take on leadership roles in the design and development of the environment by trusting that they are capable of technological innovations; and that social and cultural nuance of tools, rules, and language define gaming communities.
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Hoang, Nhung, Rafael A. Villagomez, Zachary Clay, Mark K. Ford, and Bubba Gaeddert. "Esports Involvement and Its Effect on Student College and Career Readiness Factors." In Advances in Game-Based Learning, 14–29. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-7069-2.ch002.

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This research explores how esports involvement affects college and career readiness factors of students aged 14-24. These factors include student academic performance, attendance, individual view of future outlook, observation of student learned soft skills as a result of esports, as well as the sense of involvement on campus. According to the National Federation of State High School Associations, esports helps build a sense of community, aids in character development, and helps increase participation and engagement for students; furthermore, esports also allows for opportunities to explore STEM-related fields (NFHS Parent's Guide). As this is a major cause for the support of esports in education, the research aims to explore these concepts and its validity through individual students.
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Conference papers on the topic "Esports careers"

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Balakina, Daria, Alesha Serada, and Gareth Schott. "From the Cradle to Battle: What Shapes the Careers of Female CS:GO Esports Players." In Academic Mindtrek 2022: 25th International Academic Mindtrek conference. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3569219.3569393.

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Rahman, Md Rifat, Md Showrav Zaman, Aditto Baidya Alok, and Jannatun Noor. "From Hobby to Career: Exploring Professional eSports in Bangladesh." In ICTD 2024: The 13th International Conference on Information & Communication Technologies and Development, 325–36. New York, NY, USA: ACM, 2024. https://doi.org/10.1145/3700794.3700814.

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Anderson, Craig G., A. M. Tsaasan, Jason Reitman, Je Seok Lee, Minnie Wu, Holly Steel, Tom Turner, and Constance Steinkuehler. "Understanding Esports as a STEM Career Ready Curriculum in the Wild." In 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). IEEE, 2018. http://dx.doi.org/10.1109/vs-games.2018.8493445.

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