Academic literature on the topic 'Environments'

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Journal articles on the topic "Environments"

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Uchiyama, Seiichi, Kazuyuki Takehira, Toshitada Yoshihara, Seiji Tobita, and Tomohiko Ohwada. "Environment-Sensitive Fluorophore Emitting in Protic Environments." Organic Letters 8, no. 25 (December 2006): 5869–72. http://dx.doi.org/10.1021/ol062490r.

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Klint, P. "A meta-environment for generating programming environments." ACM Transactions on Software Engineering and Methodology 2, no. 2 (April 1993): 176–201. http://dx.doi.org/10.1145/151257.151260.

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Ellis-Evans, J. C., V. Galchenko, J. Laybourn-Parry, A. P. Mylnikov, and W. Petz. "Environmental characteristics and microbial plankton activity of freshwater environments at Kongsfjorden, Spitsbergen (Svalbard)." Fundamental and Applied Limnology 152, no. 4 (January 10, 2001): 609–32. http://dx.doi.org/10.1127/archiv-hydrobiol/152/2001/609.

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Cuba, Lee, Irwin Altman, and Abraham Wandersman. "Neighborhood and Community Environments: Human Behavior and Environment." Contemporary Sociology 18, no. 3 (May 1989): 391. http://dx.doi.org/10.2307/2073854.

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Rolfes, Stefan, and Maria-João Rendas. "Statistical environment representation for navigation in natural environments." Robotics and Autonomous Systems 41, no. 2-3 (November 2002): 129–36. http://dx.doi.org/10.1016/s0921-8890(02)00260-9.

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Aztiria, Asier, Juan Carlos Augusto, Rosa Basagoiti, Alberto Izaguirre, and Diane J. Cook. "Discovering frequent user--environment interactions in intelligent environments." Personal and Ubiquitous Computing 16, no. 1 (October 7, 2011): 91–103. http://dx.doi.org/10.1007/s00779-011-0471-4.

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Champion, Erik, and Andrew Dekker. "Biofeedback and Virtual Environments." International Journal of Architectural Computing 9, no. 4 (December 2011): 377–95. http://dx.doi.org/10.1260/1478-0771.9.4.377.

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This paper explains potential benefits of indirect biofeedback used within interactive virtual environments, and reflects on an earlier study that allowed for the dynamic modification of a virtual environment's graphic shaders, music and artificial intelligence, based on the biofeedback of the player. The aim was to determine which augmented effects aided or discouraged engagement in the game. Conversely, biofeedback can help calm down rather than stress participants, and attune them to different ways of interacting within a virtual environment. Other advantages of indirect biofeedback might include increased personalization, thematic object creation, atmospheric augmentation, filtering of information, and tracking of participants' understanding and engagement. Such features may help designers create more intuitive virtual environments with more thematically appropriate interaction while reducing cognitive loading on the participants. Another benefit would be more engaged clients with a better understanding of the richness and complexity of a digital environment.
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Nga, Nguyen Thi Thanh, Tadashi Shinohara, and Le Thi Hong Lien. "Effects of Environment Factors on Stress Corrosion Cracking of Austenitic Stainless Steels in Atmospheric Environments." Zairyo-to-Kankyo 66, no. 6 (2017): 209–13. http://dx.doi.org/10.3323/jcorr.66.209.

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Gabrys, Jennifer. "Sensors experiencing environments, environments becoming computational." Dialogues in Human Geography 9, no. 1 (March 2019): 121–24. http://dx.doi.org/10.1177/2043820618808668.

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Alexander, Samuel Allen, Michael Castaneda, Kevin Compher, and Oscar Martinez. "Extending Environments to Measure Self-reflection in Reinforcement Learning." Journal of Artificial General Intelligence 13, no. 1 (October 1, 2022): 1–24. http://dx.doi.org/10.2478/jagi-2022-0001.

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Abstract We consider an extended notion of reinforcement learning in which the environment can simulate the agent and base its outputs on the agent’s hypothetical behavior. Since good performance usually requires paying attention to whatever things the environment’s outputs are based on, we argue that for an agent to achieve on-average good performance across many such extended environments, it is necessary for the agent to self-reflect. Thus weighted-average performance over the space of all suitably well-behaved extended environments could be considered a way of measuring how self-reflective an agent is. We give examples of extended environments and introduce a simple transformation which experimentally seems to increase some standard RL agents’ performance in a certain type of extended environment.
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Dissertations / Theses on the topic "Environments"

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Markarian, Naro R. "Environmental control of vegetable storage environments." Thesis, McGill University, 2001. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=31268.

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A large-scale experimental, state of the art storage facility was constructed on the Macdonald Campus of McGill University. This storage facility will serve as a tool to further investigate many of the laboratory experiments performed in agricultural and food science topics, by providing a representation of actual storage facilities in use in the industry today. The storage facility was fully instrumented to provide valuable data of the stored commodity and it's environment. A custom control software was developed with a user friendly graphical interface. This fully automated software allows data acquisition and control of temperature and relative humidity of the experimental storage facility.
Experiments were performed and the control software provided an adequate temperature and relative humidity control. The controller was based on a conventional PID or proportional, integral and derivative controller. To further improve the control of the storage facility, a novel multivariable PID controller was developed using enthalpy as the process variable, which encompasses both temperature and relative humidity. The novel controller was tested using a mathematical model developed. Simulations were performed comparing the performance of the novel multivariable controller to two other conventional controllers. The results demonstrate that the novel multivariable PID controller is capable of controlling temperature and relative humidity better than the other two conventional control techniques.
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Banker, William P. "Virtual environments and wayfinding in the natural environment." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1997. http://handle.dtic.mil/100.2/ADA341166.

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Thesis (M.S. in Computer Science) Naval Postgraduate School, September 1997.
"September 1997." Thesis advisor(s): Rudolph Darken. Includes bibliography references (p. 149-150). Also available online.
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Coe, Michelle Autumn. "Influential Environments: School Gardens Impacting Arizona Children's Environmental Perspectives." Thesis, The University of Arizona, 2015. http://hdl.handle.net/10150/595817.

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Manzo Elementary is located in Barrio Hollywood, a low-income neighborhood of Tucson, Arizona. Despite the school's low testing scores and small enrollment, Manzo was recognized as the Best Green School in the nation for 2012 by the U.S. Green Building Council and continues to receive positive media attention. This is because Manzo is thriving in areas of experiential learning and ecological initiatives through the use of its school garden. The school has built sustainability into the core of its curriculum and physical environment, integrating chickens, composting piles, rainwater cisterns, and desert biomes within its courtyards, classrooms and playgrounds. Literature on school gardens suggests that gardens heighten children's sense of place, time spent in the environment, and perceptions of natural areas. However, there is a large gap in the literature which focuses on the use of school gardens as an environmental learning tool, and the ways in which it can appeal and connect children and community partnerships from the perspective of those children involved. The research presented here is an attempt to close that gap by bringing Manzo students into the conversation on school gardens and experiential learning. This study looks at how students perceive their environment, how they are learning and acquiring new environmental knowledge, how they share that knowledge, and the actions and behaviors—both individually and collaboratively—that ensue.
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Foster, Alec. "EVERYDAY IDENTITIES, EVERYDAY ENVIRONMENTS: URBAN ENVIRONMENTAL GEOGRAPHIES OF PHILADELPHIA." Diss., Temple University Libraries, 2016. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/396150.

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Geography
Ph.D.
This study examines the environmental identity processes of Philadelphians involved in volunteer local everyday urban environmental stewardship through tree plantings and prunings, urban gardening, and neighborhood cleanups. A hybrid theoretical framework for environmental identities that simultaneously incorporates structural, discursive, and material concerns through the ground of everyday life was adapted from the political ecology of the body developed by Hayes-Conroy and Hayes-Conroy (2013). Three qualitative methodological techniques were performed: in depth interviews, participatory observation, and neighborhood walking tours. Results highlight the emotional and affective connections that participants held with their neighborhoods, neighbors and other participants, and trees and other nonhuman others.
Temple University--Theses
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Sepponen, J. (Jussi). "Improved user experience with realistic virtual environments and environmental states." Bachelor's thesis, University of Oulu, 2019. http://jultika.oulu.fi/Record/nbnfioulu-201903211349.

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Abstract. Virtual reality has been a topic of keen research for last three decades. Recent advances on display technology and wireless network systems combined with easily maintainable and expandable social networks allow more pervasive experiences and better collaboration than ever before. Still the virtual reality remains as rarely used resource and a niche form of entertainment. Virtual Reality is still far from its Science Fiction epitome. Sci-fi presents virtual reality as a ubiquitous technology that generally provides an immersive experience that transforms the concept of communication and collaboration by taking the user into completely another reality. Thanks to leaps in technology, users can experience previously unseen levels of resolution with minimal network lag on consumer priced products. Despite of this VR technology has not caught on. From users’ perspective, this is affected by user experience. This thesis sets out to discover use cases for realistic virtual environments and states and issues in user experience affecting adoption. It will also take a look on different hindrances and difficulties concerning the mass adaption of virtual reality tools and applications.Realististen virtuaaliympäristöjen ja tilojen käyttö käyttäjäkokemuksen parantamiseen. Tiivistelmä. Virtuaalitodellisuutta on tutkittu vilkkaasti 80-luvulta saakka. Näyttöteknologian ja langattomien verkkojärjestelmien viimeaikainen kehitys yhdessä helposti ylläpidettävien ja laajennettavien sosiaalisten verkostojen kanssa mahdollistavat aiempaa kokonaisvaltaisempia kokemuksia ja yhteistyömahdollisuuksia. Tästä huolimatta virtuaalitodellisuus pysyy edelleen harvoin käytettynä resurssina ja viihteen erikoismuotona. Virtuaalitodellisuus on edelleen kaukana sci-fi visualistien haaveesta: kaikkialla läsnäolevana, ubiikkina teknologiana, joka tarjoaa mukaansatempaavia ja ainutlaatuisia kokemuksia, sekä muuttaa käsitystämme sosiaalisesta kanssakäynnistä. Uusimmat teknologiat tarjoavat käyttäjälle ennennäkemättömän korkearesoluutioista kuvaa ja minimaalista verkkoviivettä kuluttajahintaisilla laitteilla. Tästäkään huolimatta suuri yleisö ei ole lämminnyt VR-teknologialle. Käyttäjän näkökulmasta tähän vaikuttaa suuresti käyttökokemus. Tämä tutkimus käsittelee realististen virtuaaliympäristöjen ja -tilojen vaikutusta käyttäjäkokemukseen, sekä ottaa kantaa erilaisiin esteisiin ja hankaluuksiin virtuaaliteknologian leviämisessä suuren yleisön suosioon.
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Acevedo, Michelle. "An environmental-behavior evaluation of pediatric clinic waiting room environments." Thesis, This resource online, 1995. http://scholar.lib.vt.edu/theses/available/etd-07112009-040524/.

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Cilingiroglu, Idil. "Exploring Environments." VCU Scholars Compass, 2014. http://scholarscompass.vcu.edu/etd/3369.

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My search for creative inspiration often leads to explorations in natural and built environments. Being physically immersed in an environment offers endless vantage points, as well as points of focus; allowing all senses to function as receptors of surrounding data. Observations stimulate thoughts and ideas, which inspire experiments. Projects are born, sometimes out of the smallest details. In a series of projects I explore the possibilities of using physical environments as primary source of inspiration and input in the creation of tools that function in design contexts.
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Zanger, Maggy. "Urban Environments." College of Agriculture, University of Arizona (Tucson, AZ), 1992. http://hdl.handle.net/10150/295727.

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Rau, Andreas. "Interactive Play Environments : Digitally Augmenting the Built Environment to Mediate Play." Thesis, KTH, Medieteknik och interaktionsdesign, MID, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-173935.

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This master’s thesis expands the field of research in interactive playgrounds by examining the role of the built environment that is augmented with digital technology for richer interaction possibilities in such playgrounds. Based on a literature study, this thesis distinguishes interactive play environments from interactive playgrounds, since these often do not reflect the impact of the environment on play very well. The research question being raised is then as follows: “How do children use the digitally augmented built environment in their play?” The thesis describes the process of designing and prototyping an interactive play environment that features communication and a tube to throw objects through as play concepts. Six different prototypes shape the interactive environment in close interplay with landscape and existing built environment. The prototyped environment is then evaluated in a 4-day study at a Swedish school with approximately 240 children during their recess times. This study uses observation as the predominant data gathering method. The gathered data are analyzed based on content analysis. As an answer to the research question, this thesis describes the play that happens in an interactive play environment and draws conclusions on the influence of such an environment on play. The results of the study indicate, that the digitally augmented built environment has an impact on play in stimulating certain new play patterns. It shows its potential mainly as a mediator between the children and the environment, thus stimulating children to explore their environment through play and discover dormant values of the environment. Although we found that the digitally augmented built environment influences play, this study can not confirm that the digital components embedded in the built environment actually improve the play. However, the increasing presence of digital technology in society in general makes it inevitable to think about how this presence should be reflected in children’s playgrounds in the future and this work can give some directions for that.
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Bryant, Molly E. "Physical Environments Conducive To Creativity and Collaboration Within the Work Environment." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1338474660.

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Books on the topic "Environments"

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Bowden, Rob. Environments. San Diego: Kidhaven Press, 2004.

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Flint, David. Environments. Oxford: Heinemann Library, 1993.

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F, Lowery Lawrence, Lawrence Hall of Science, and Encyclopaedia Britannica Educational Corporation, eds. Environments. Chicago, Ill: Encyclopaedia Britannica Educational Corp., 1993.

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Hoe, Susan. Environments. Pleasantville, N.Y: Gareth Stevens Pub., 2009.

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Drude de Lacerda, Luiz, Ricardo Erthal Santelli, Egbert K. Duursma, and Jorge João Abrão, eds. Environmental Geochemistry in Tropical and Subtropical Environments. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-662-07060-4.

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S, Vinithan, ed. Environmental impact of industries on suburban environments. New Delhi: Discovery Pub. House, 1997.

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Marie, Dixon Anne, ed. Environmental monitoring for cleanrooms and controlled environments. New York: Informa Healthcare, 2007.

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Bennett, Susan, and Mary Polito. Performing Environments. London: Palgrave Macmillan UK, 2014. http://dx.doi.org/10.1057/9781137320179.

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Durbin, Chris. People & environments. Oxford: Heinemann, 1992.

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Wierzbicki, Andrzej P., and Yoshiteru Nakamori, eds. Creative Environments. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-71562-7.

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Book chapters on the topic "Environments"

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Schmidt, Jeremy J., and Nathanial Matthews. "Environments." In Global Challenges in Water Governance, 21–51. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-61503-5_2.

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Marker, Brian R. "Environments." In Selective Neck Dissection for Oral Cancer, 1–3. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-12127-7_112-1.

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Namkoong, Gene, Hyun Chung Kang, and Jean Sébastien Brouard. "Environments." In Monographs on Theoretical and Applied Genetics, 103–19. New York, NY: Springer New York, 1988. http://dx.doi.org/10.1007/978-1-4612-3892-8_6.

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Cox, Peter. "Environments." In Cycling, 81–99. Abingdon, Oxon ; New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9781315533698-5.

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Morgan, John. "Environments." In The European World 1500–1800, 29–38. 4th ed. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003140801-5.

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Marker, Brian R. "Environments." In Encyclopedia of Earth Sciences Series, 299–301. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-73568-9_112.

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Weik, Martin H. "environments." In Computer Science and Communications Dictionary, 530. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_6326.

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Grosser, Malte, Henning Bumann, and Hadley Wickham. "Environments." In Advanced R Solutions, 61–72. Boca Raton: Chapman and Hall/CRC, 2021. http://dx.doi.org/10.1201/9781003175414-7.

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Rubeis, Giovanni. "Environments." In Ethics of Medical AI, 213–45. Cham: Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-55744-6_7.

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Fagnani, Martino Lorenzo. "Environments." In Tourism in Natural and Agricultural Ecosystems in the Eighteenth and Nineteenth Centuries, 69–117. New York: Routledge, 2023. http://dx.doi.org/10.4324/9781003230519-3.

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Conference papers on the topic "Environments"

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Preethichandra, D. M. G. "Environmental gas sensing in complex environments." In 2014 IEEE International Instrumentation and Measurement Technology Conference (I2MTC). IEEE, 2014. http://dx.doi.org/10.1109/i2mtc.2014.6860991.

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Angélico, Maria José, Ana Paula Camarinha, António José Abreu, and M. Inês Braga. "VIRTUAL LEARNING ENVIRONMENTS: FORMAL ENVIRONMENTS VS INFORMAL ENVIRONMENTS." In 13th International Technology, Education and Development Conference. IATED, 2019. http://dx.doi.org/10.21125/inted.2019.2096.

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Albers, Casper, Jan Hoendervanger, Nico Van Yperen, and Mark Mobach. "Towards Needs-Based Work Environments; Optimising Person-Environment Fit and Task-Environment Fit in Activity-Based Work Environments." In 24th Annual European Real Estate Society Conference. European Real Estate Society, 2017. http://dx.doi.org/10.15396/eres2017_93.

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Levihn, Martin, and Henrik Christensen. "Using environment objects as tools in unknown environments." In 2015 IEEE-RAS 15th International Conference on Humanoid Robots (Humanoids). IEEE, 2015. http://dx.doi.org/10.1109/humanoids.2015.7363530.

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Song, Dong Hun, Yongjin Seo, and Hyeon Soo Kim. "Test Environment Construction Method Using Parameterized Test Environments." In 2017 24th Asia-Pacific Software Engineering Conference (APSEC). IEEE, 2017. http://dx.doi.org/10.1109/apsec.2017.84.

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"Environments." In 2006 ACS/IEEE International Conference on Pervasive Services. IEEE, 2006. http://dx.doi.org/10.1109/perser.2006.1652203.

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Jiaqi, Liu, Jiaxu Cui, Jiayi Yang, and Bo Yang. "Stochastic Neural Simulator for Generalizing Dynamical Systems across Environments." In Thirty-Third International Joint Conference on Artificial Intelligence {IJCAI-24}. California: International Joint Conferences on Artificial Intelligence Organization, 2024. http://dx.doi.org/10.24963/ijcai.2024/653.

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Neural simulators for modeling complex dynamical systems have been extensively studied for various real-world applications, such as weather forecasting, ocean current prediction, and computational fluid dynamics simulation. Although they have demonstrated powerful fitting and predicting, most existing models are only built to learn single-system dynamics. Several advanced researches have considered learning dynamics across environments, which can exploit the potential commonalities among the dynamics across environments and adapt to new environments. However, these methods still are prone to scarcity problems where per-environment data is sparse or limited. Therefore, we propose a novel CoNDP (Context-Informed Neural ODE Processes) to achieve learning system dynamics from sparse observations across environments. It can fully use contextual information of each environment to better capture the intrinsic commonalities across environments and distinguishable differences among environments while modeling uncertainty of system evolution, producing more accurate predictions. Intensive experiments are conducted on five complex dynamical systems in various fields. Results show that the proposed CoNDP can achieve optimal results compared with common neural simulators and state-of-the-art cross-environmental models.
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Butters, Daniel, Emil T. Jonasson, Robert Stuart-Smith, and Vijay M. Pawar. "Efficient Environment Guided Approach for Exploration of Complex Environments." In 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). IEEE, 2019. http://dx.doi.org/10.1109/iros40897.2019.8968563.

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Kempf, James, Ajay Chander, and Manhee Jo. "Optimizing avatar environmental update in shared virtual reality environments." In 1st Intenational ICST Conference on Immersive Telecommunications. ICST, 2007. http://dx.doi.org/10.4108/icst.immerscom2007.2243.

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Hass, Derek. "Environmental Barrier Coatings for Use in Particle Laden Environments." In 2018 Joint Propulsion Conference. Reston, Virginia: American Institute of Aeronautics and Astronautics, 2018. http://dx.doi.org/10.2514/6.2018-4832.

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Reports on the topic "Environments"

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Armstrong, Lawrence E. Environmental Factors: Acclimatization: Transporting Athletes into Unique Environments. Fort Belvoir, VA: Defense Technical Information Center, July 1988. http://dx.doi.org/10.21236/ada199198.

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Gelinas, R. J. ,. LLNL. Enhancing environmental restoration predictive modeling in undersampled environments. Office of Scientific and Technical Information (OSTI), March 1998. http://dx.doi.org/10.2172/289882.

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K V, Sharath. Urban Environments. Indian Institute for Human Settlements, 2023. http://dx.doi.org/10.24943/ui06.2023.

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Such concerns reflect the growing real-world limitations of traditional concepts of a simple rural-urban dichotomy. Moreover, recent archaeological research suggests that these phenomena may have ancient antecedents.
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Kieft, T. L. Environmental parameters controlling microbial activities in terrestrial subsurface environments. Office of Scientific and Technical Information (OSTI), January 1990. http://dx.doi.org/10.2172/7288819.

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Stucky, Susan U., Ben Shaw, and Wendy Ark. Virtual Environments Overview. Fort Belvoir, VA: Defense Technical Information Center, April 2009. http://dx.doi.org/10.21236/ada496980.

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McNeely, R. N. Quaternary Environments Subdivision. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1990. http://dx.doi.org/10.4095/305386.

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Randles, Timothy C. Flexible HPC Environments. Office of Scientific and Technical Information (OSTI), July 2015. http://dx.doi.org/10.2172/1193628.

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Ellison, Robert J. Software Development Environments. Fort Belvoir, VA: Defense Technical Information Center, July 1986. http://dx.doi.org/10.21236/ada181742.

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Kahan, W. Scientific Computing Environments. Fort Belvoir, VA: Defense Technical Information Center, August 1987. http://dx.doi.org/10.21236/ada191239.

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Braudaway, D. W. Standards Laboratory environments. Office of Scientific and Technical Information (OSTI), September 1990. http://dx.doi.org/10.2172/6490562.

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