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Dissertations / Theses on the topic 'Environmental Theatre'

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1

Duke, Wendy S. "Experiencing Ionesco’s Nightmare World: The Preparation and Production of Man with Bags." University of Akron / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=akron1289585453.

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Clancy, Eoin M. "Factors affecting the environmental performance of a naturally ventilated lecture theatre." Thesis, De Montfort University, 2000. http://hdl.handle.net/2086/4206.

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May, Theresa J. "Earth matters : ecology and American theatre /." Thesis, Connect to this title online; UW restricted, 2000. http://hdl.handle.net/1773/10223.

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Gaunce, Rachel. "Seeking Alternative Research and Development Methods Through Theatre: A Case Study on Sanitation Issues Affecting Women in the Mathare Slum." Ohio University Honors Tutorial College / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1524844274577085.

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5

Burt, Jane Caroline. "Dramatic learning : a case study of theatre for development and environmental education." Thesis, Rhodes University, 1999. http://hdl.handle.net/10962/d1003383.

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The aim of my research was to introduce drama, in the form of theatre for development processes, to local Grahamstown Primary School teachers, and to work closely with one teacher to explore theatre for development in the classroom, as a means of introducing both environmental education and learner-centred, constructivist teaching methodologies. I started my research by interviewing Primary School principals as well as sending out questionnaires to teachers, to survey their understanding and practice of drama and environmental education in the school curriculum and to invite them to participate in the research project. In collaboration with Educational Drama and Theatre students, I developed two workshops to introduce theatre for development processes such as image theatre and role-play to the teachers. Nine teachers attended this workshop which was video-taped. After the workshop I gave two lessons at a local school, in partnership with a teacher. Throughout this process I kept a research journal. All action components of the research were followed up with individual interviews, group discussions and a focus group. Although the study gave rise to multiple themes, I chose to highlight two: Firstly, Curriculum 2005 advocates a move towards more learner-centred,constructivist and process-orientated pedagogies. All of the participants in this study, including myself, had intentions of adopting a new approach tq education and teaching but found that we often reverted back to earlier learnt roles of product-orientated, text-based, authoritarian approaches to education which we originally had rejected. Secondly, I reflect on how we set out viewing environmental education, education, drama and research as a process and yet all the participants, including myself, continually tried to 'put on' the perfect performance in the form of a drama, a learning experience and research. This project was a participatory research project. The textwork of the research reflects a post-structural orientation. It has been written in the form of a drama to represent the many voices of the participants, but also to question the role of research in society and make research more accessible to non-academic readers. I also intend to perform the research process at a later stage.
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Soderbery, Celeste Koren. "The use of children's theatre as a tool for teaching environmental education." CSUSB ScholarWorks, 2003. https://scholarworks.lib.csusb.edu/etd-project/2476.

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The play, Madagascar Mayhem, was devised as a means of developing ecological understanding about rain forest preservation and educating and expanding upon the use of drama as it relates to environmental education. By being involved in and learning about issues addressed in the play's content, students learned about how their actions may have a positive impact on rain forest preservation, the biodiversity of Madagascar, its agricultural loss and the movement to protect it.
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Waterman, Ellen Frances Schafer R. Murray. "R. Murray Schafer's environmental music theatre : a documentation and analysis of Patria the epilogue: And wolf shall inherit the moon /." Diss., Connect to a 24 p. preview or request complete full text in PDF format. Access restricted to UC campuses, 1997. http://wwwlib.umi.com/cr/ucsd/fullcit?p9732703.

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Thesis (Ph. D.--Music--University of California, San Diego, 1997.
Vita. "The complete script of And wolf shall inherit the moon and a comprehensive collection of chants written by Wolf Project members are included as appendices."--P. xiv. Includes ninth draft of And wolf shall inherit the moon (leaves 403-446). Includes bibliographical references (leaves 498-501). Includes selected bibliography and works list for R. Murray Schafer (leaves 502-512).
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Quinlan, Joshua Mortimer. "Reduce, Reuse, Recycle – Research: Sustainable Scene Design for a Production of Henrik Ibsen’s An Enemy Of The People." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1461084681.

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9

Richards, Michael John. "Actors, gurus and devotees : participant manipulation and response in the theatre and in charismatic religious events." Thesis, Queensland University of Technology, 2000. https://eprints.qut.edu.au/35830/1/35830_Richards_2000.pdf.

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Sri Lanka is the theatre of a three decade-long armed ethnic conflict between the predominantly Sinhala government and the Liberation Tigers of Tamil Eel am - the militant group fighting for a separate state for the island's Tamil speaking people. This contemporary conflict is rooted in a perceived historical crisis between Tamil and Sinhala ethnic groups which spans more than two millennia. This study examines the perceived historical crisis between the two lingua ethnic nations from a postmodern perspective, to better understand the contemporary interpretation which has led to a militant and at times terrorist conflict. It also focuses on the fusion of contemporary and historical narratives used by the L TTE to further their strategic goals. The study defines the notion of terrorism as a politico-military strategy stripped of its populist pejorative interpretations, to understand the strategy of terrorism as part of a communication process designed to terrorise a target audience and demand its political compliance by harnessing terror as a psychological weapon. The study further discusses the role of traditional mainstream media in this communication process and the result of state imposed media censorships set in place to prevent terrorist news voices from reaching the media consumer. This thesis argues media censorship creates a news media vacuum ideally suited to terrorist-backed alternative cyber media, such as Tamilnet, which are resistant to state imposed media censorship. This results in the alternative media being the only significant source of news from the conflict zone, creating a media monopoly which allows terrorist narratives and politically loaded reports to filter into mainstream media copy. Based on an analysis of Tamilnet, this study outlines the role of terrorist-backed cyber media and its relationship with traditional and contemporary sources of news in the current media landscape.
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Weber, Candice J. "The Process of Writing and Performing in a Live Wildlife Show." University of Akron / OhioLINK, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=akron1145241110.

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Giordano, Michael A. (Michael Anthony). "The impact of out-of-theater supply flow visibility on in-theater logistics." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/73795.

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Thesis (S.M. in Transportation)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering, 2012.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 100-101).
The United States Army's end-to-end logistical network during times of conflict is made up of two separate networks. One network, managed by the Department of Defense, controls the shipment of supplies from the manufacturing facility to the theater of conflict. The other network managed by the Army, receives these supplies and distributes them to the units within the theater of operation. The synchronization between these two networks impacts the ability of Army logistical planners to efficiently manage the in-theater supply chain. Past operations demonstrate that Army planners have minimal visibility into the supplies entering the theater of operation. This causes units to become dangerously low on supplies, compromising their ability to successfully complete missions. This thesis evaluates the impact this lack of visibility has on the performance of the in-theater supply chain. A logistical planner is developed, modeled after current operating procedures, to maximize a unit's satisfaction, by keeping their supply levels within an acceptable range. Using mixed linear programming the planner determines the amount of each supply and the numbers of vehicles required to transport the supplies. Results confirm that increasing the visibility of incoming supplies improves the performance of the planner. The amount of improvement is dependent on the selection of specific parameters. Additionally, the variation in the amount of supplies entering a theater has an effect on the planner's performance. We conclude that there is an operational benefit in having future knowledge of incoming supplies.
by Michael A. Giordano.
S.M.in Transportation
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Lorenz, Lissette. "Rustbelt Theater: Children's Environmental Justice Narratives from South Elyria, OH." Oberlin College Honors Theses / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=oberlin1338855346.

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Brown, Matthew Jay. "Media Meets Science: The Experience of a Media Teacher and Science Teacher as They Implement Media Literacy in a Science Classroom." BYU ScholarsArchive, 2012. https://scholarsarchive.byu.edu/etd/3263.

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This qualitative action research study looked at my collaboration with a science teacher as we combined a Television Production class with an Advanced Placement Environmental Science class. This cross-curricular case study explored the implementation of the principles of media literacy, defined by the National Association for Media Literacy Education, into the science classroom where media literacy has traditionally been a non-factor. The impact of media and technology on everyone's daily lives is making it necessary for us to become media literate. The use of media literacy tools and strategies in a combined media production class and an AP science class created opportunities to explore cross-curricular understandings of media literacy education that would not have existed otherwise.
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Volk, Jason. "Measurement of employee engagement of movie theatre XYZ." Online version, 2009. http://www.uwstout.edu/lib/thesis/2009/2009volkj.pdf.

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Stone, Katherine. "CREATING AN ENVIRONMENTALLY SUSTAINABLE COSTUME SHOP." VCU Scholars Compass, 2009. http://scholarscompass.vcu.edu/etd/1867.

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The goal of my thesis is to provide the reader with a better understanding of how to create an environmentally sustainable costume shop. I chose to focus on certain elements of the costume shop that are imperative to the function of the shop, but desperately need to change for the sake of the environment. The elements I focused on were fabric, energy, and chemicals. Armed with a better understanding of why and what needs to be changed, the reader will be able to take this knowledge and apply it to their costume shop and life. We need to change how we interact with the environment and I hope this information will help bring about this action.
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16

Smith, Alison. "Raising environmental awareness through performance art." Online pdf file accessible through the World Wide Web, 2007. http://archives.evergreen.edu/masterstheses/Accession86-10MES/Smith_A%20MESThesis%202007.pdf.

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Connor, Russya. "The poetics of gravity: Performance experiments from the natural environment to the stage." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2014. https://ro.ecu.edu.au/theses/1561.

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Gravity understood scientifically is normally accepted as a dictate, however when encountered creatively, the possibilities for playing with and learning from gravity in natural environments are plentiful. This practice-led research explores gravity in both artistic and functional contexts. Two nature-specific sports (ocean diving and rock-climbing) and then later, aerial silk work, acted as springboards for explorations of creative expression derived from the states of submersion and suspension. To ‘really feel’ gravity, I decided to explore its effects and impressions, physically and emotionally, in environments that draw attention to its presence. Attempts were made to capture gravity in a series of poetic and performative artefacts, performed in their respective environments; the research culminated in a final performance, Sea Inside in a classical theatre setting. The management of gravity is fundamental in all movement, thus, understanding gravity’s psychophysiological aspects can extend the parameters of performance. Locating physicality underwater and in the air provokes a deep sense of falling and sinking into being and allows both body and mind to access a stiller place of being. Discoveries in natural environment laboratories led to an appreciation of embodied inner verticality and new perceptions about aptitudes for states of flow and “being-in-the-world” (Heidegger, 1976). Submitting to and tuning into kinaesthetic experiences through relations with gravity generated feelings of being enwrapped in the environment, and cultivated a rapport with the myriad landscapes; that are geographical, psychological or metaphorical of Landschaft. Embodied outdoor experimentation led to the realisation of the significance of applying an ecological lens to investigate my affinity to gravity. I explored when the performer’s body learns to incorporate unconventional experiences like being underwater or up in the air, finding therein emergent opportunities for artistic expression. These possibilities have the potential to impact conventions of training/awareness and thus translation to performance/articulation. This thesis contextualises the larger project that is my relationship with gravity which includes the often imperceptible poetic aspects of our environment. Additionally this research wrestles with the tension of theatre and ecology but makes no attempt to solve this problem, rather touches on how the arts, in particular performance modes, may contribute to a dialogue on ecological awareness.
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VanLandeghem, Edward. "An investigation into consumer perceptions of surround sound in a home theatre environment." Instructions for remote access. Click here to access this electronic resource. Access available to Kutztown University faculty, staff, and students only, 2006. http://www.kutztown.edu/library/services/remote_access.asp.

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Thesis (M.S. )--Kutztown University of Pennsylvania, 2006.
Source: Masters Abstracts International, Volume: 45-06, page: 2723. Typescript. Abstract precedes thesis as 1 leaf (iii). Includes bibliographical references (leaf 23).
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19

Sousa, Ana Carolina Braga de. "Environmental education and the theater at history: an experiment in Balbino, Cascavel, Ceara." Universidade Federal do CearÃ, 2011. http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=12946.

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Conselho Nacional de Desenvolvimento CientÃfico e TecnolÃgico
This research project as it finality develop a study about the experience of environmental education, that is find in process of construction, in the community called Balbino, what presents as district of Cascavel, located about 52 km from Fortaleza. Balbino is a coastal community marked by the fight to the possession of the territory and the resistance to the speculation of the territory, the exploration tourism, and to predatory fishing, those factors, that lead the consequent degradation of natural resources and the ecosystem of the community. The pedagogical proposition of this experience is founded in a interdisciplinary perspective, using as guiding elements the environmental education and the environmental history, propounding realize the consequences of exploration tourism in Balbino, using the research about relevant history facts to the community that refers to it social and environmental conflicts and the disordered utilization of their natural resources, and develop with the students reflections about this moment in the community, with the perspective of the implantation of a resort in their space, making questions about the transformations that can be realized in the environmental, and also the kind of development this achievement can bring to the community, reflecting about concepts like development, humans values, dissimilarity and environmental justice. We use the arts education, more specifically the theater as a methodology for enable the understanding of this context, making use of documental sources, interview with the area residents, identification of the representative places for the conservation of the community ecosystem and bibliography resources, providing the perception of the amplitude of the environmental question to the students, analyzing Balbino, and making the possibility, by that experience, the enlargement of their looks to the problem in a global proportion.
Esta dissertaÃÃo tem como principal finalidade desenvolver um estudo a partir da experiÃncia em educaÃÃo ambiental que se encontra em processo de construÃÃo na comunidade denominada Balbino, distrito do municÃpio de Cascavel, localizado acerca de 52 km de Fortaleza. Balbino à uma comunidade litorÃnea marcada pela luta da posse de terras e a resistÃncia à especulaÃÃo imobiliÃria, ao turismo de exploraÃÃo e a pesca predatÃria, fatores que levam à consequente degradaÃÃo dos recursos naturais e do ecossistema da comunidade. A proposta pedagÃgica dessa experiÃncia se fundamenta numa perspectiva interdisciplinar, utilizando como elementos norteadores a educaÃÃo ambiental e a histÃria ambiental. PropÃe perceber as consequÃncias do turismo de exploraÃÃo em Balbino, utilizando a pesquisa sobre fatos histÃricos relevantes para a comunidade e referentes a seus conflitos socioambientais e a utilizaÃÃo desordenada de seus recursos naturais. Como tambÃm desenvolver junto aos estudantes reflexÃes sobre o momento que a comunidade vivencia hoje, com a perspectiva de implantaÃÃo de um resort nos arredores de seu espaÃo, questionar que transformaÃÃes em seu meio ambiente podem ser realizadas e que tipo de desenvolvimento esse empreendimento pode trazer para a mesma, refletindo sobre conceitos como desenvolvimento, valores humanos, sustentabilidade, desigualdade e justiÃa ambiental. Utilizamos a arte-educaÃÃo1, mais especificamente o teatro, como metodologia para possibilitar o entendimento desse contexto, faz-se ainda uso de fontes documentais, entrevistas com os moradores, identificaÃÃo dos lugares representativos para a conservaÃÃo do ecossistema da comunidade e pesquisas bibliogrÃficas, proporcionando a percepÃÃo da amplitude da questÃo ambiental para os estudantes, e, atravÃs da anÃlise de Balbino, possibilitar a ampliaÃÃo de seus olhares para essa problemÃtica em proporÃÃes globais.
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Rogers, Thomas John. "Design models for multimedia learning environments based on interactive drama." Thesis, University of Plymouth, 2000. http://hdl.handle.net/10026.1/341.

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Interactive multimedia offers a degree of richness that lies outside the scope of conventional design methods for computer based learning. This research seeks to develop an interdisciplinary approach to design, that recognises the ways in which the combination and integration of different media forms can be exploited to stimulate experiential, intuitive, perceptual, and social/communicative aspects of learning. The goal of the project has been to develop a conceptual design model for the development of multimedia learning environments (MLEs), for humanistic learning applications, by using interactive drama. The models and methods developed though a practical design project have been founded upon theory from the realms of psychology, social sciences, learning and education, the arts and media, and software design. They address the cognitive and social aspects of learning, the use and interpretation of interactive media, the creation of learning environments, and the activities involved in design. As a vehicle to test the theoretical perspective, a design project has been undertaken, that has involved: 0 learning needs analysis and subject matter development; 9 development of a structural model for the MLE; 9 information structure, navigation and interface design; scripting, design and development of media materials for the development of interactive drama; formative evaluation. The subject area chosen for the design project is that of pregnancy and childbirth. The primary reasons for this choice was a desire to address the issues of design for informal learning experiences (that do not fit in the remit of institutional curricula) and an interest in finding ways to represent the social and interpersonal dimension to learning. Such learning processes have been described as 'humanistic learning' for the purposes of this research project. To help fulfil these goals, it was decided to work with playwright Simon Turley to develop a number of interactive drama scenes. Not only did this enable some of the more sensitive and personal issues of pregnancy to be addressed, but it also gave an opportunity to explore the world of drama, film and theatre as a means to create interactive learning experiences. The research has shown the benefits of interdisciplinary design practice, produced a framework of the theoretical issues that inform designers, and developed an approach to the design of MLEs for humanistic learning applications. These elements have been brought together to form the conceptual design model.
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Wong, Hoi-yan. "Centre for HK Cantonese Opera Artist's Association." Hong Kong : University of Hong Kong, 1998. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25946687.

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Biggin, Rose May. "Audience immersion : environment, interactivity, narrative in the work of Punchdrunk." Thesis, University of Exeter, 2014. http://hdl.handle.net/10871/15638.

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The phrase immersive theatre has experienced a surge in popularity in recent years, and is often applied loosely. In 2012 (‘theatre roundup: advice for playwrights’) Lyn Gardner noted that ‘immersive is theatre’s new buzzword’ and expressed irritation with its often vague and unspecific application, commenting on ‘marketeers who seem to be applying the term “immersive” to practically anything that isn’t a play by David Hare.’ A specialised vocabulary and set of critical approaches are required. This thesis is about audience immersion in the work of Punchdrunk, a pioneering company working in the form. The thesis proposes that immersive theatre (the theatrical form) and immersive experience (the sensation) have a reciprocal relationship. The thesis begins with an overview of approaches to audience in theatre scholarship and other fields, and establishes a definition of immersive experience that will be applied to case studies in the chapters. The thesis is divided into three sections that consider topics integral to Punchdrunk’s theatre: interactive elements; a fractured and nonlinear approach to narrative; and the creation of scenographically rich environments. The chapters consider the relationship between these topics and immersive experience. The thesis is interested in how immersive experience is created and maintained, and discussed and framed in wider discourse. The first section is about interactivity and immersion. Chapter 1 considers various approaches to interactivity and proposes a multivalent model. Chapter 2 applies this model to a discussion of interactivity and immersive experience in The Drowned Man. Chapter 3 widens the definition of interactivity to consider audience engagement beyond the moment of the theatrical encounter. The second section is about narrative and immersion. Chapter 4 outlines current critical approaches to narrative, and discusses immersion in the interplay of story structure and theatrical structure, using the linear The Crash of the Elysium as a case study. Following on from this, Chapter 5 considers how immersive experience is created and maintained in the context of a Punchdrunk trademark: a nonlinear structure, with scenes in non-chronological order encountered only when a wandering spectator comes across them. Chapter 6 draws on the narrative ‘vs’ ludology debate in the field of gaming; a debate concerned with what a player is actually immersed in – the story or the mechanics of play. The chapter considers immersive experience and story in the Sleep No More project Punchdrunk undertook with MIT Media Lab in 2012, which used gaming mechanics to explore ‘remote and real world interconnected theatrical immersion’. The final section is about environment and immersion. Chapter 7 outlines approaches to environment and draws on methodological approaches from site-specific performance to discuss how immersive experience manifests in the interplay between the original site and the creation of a fictional world in/on that site.
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Motseki, Ellen 'Maliapa. "Student nurses' experience of the operating theatre as a clinical learning environment in Lesotho." Master's thesis, University of Cape Town, 2013. http://hdl.handle.net/11427/2960.

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Hudson, Julie Patricia. "The environment on stage : scenery or shapeshifter?" Thesis, University of Warwick, 2017. http://wrap.warwick.ac.uk/99462/.

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This thesis is about the environment on stage in production and reception, in several guises. Ecocritical theatre speaks for the environment. Theatre ecologies denote the system of feedback loops running through theatrical events. Theatre ecocriticism describes an ecoaware spectatorial lens. The main theoretical innovation is the conception of the theatrical event as a living ecosystem in a literal sense. The vibrant chemistry between production and reception, and the spiralling ideas and emotions this generates in some conditions, are unavoidably driven by flows of matter and energy, thus, by the natural environment, even when human perspectives seem to dominate. Acceptance of this perspective requires a mind-set I describe as ‘ecoanthropocentric’, and theatre that succeeds in inculcating this perspective is ‘ecoeffective’. Both terms contain the idea that nature is culture and culture is nature, running through the work of Gregory Bateson and others. Methodologies applied in the empirical work are shaped in the same spirit: circularity, ambiguity, oscillating feedback loops and runaway warming systems are necessarily characteristic of effective ecotheatre. My thesis question was prompted by suggestions that the environment is occluded on stage, an idea at odds with evidence of an active presence. Archival material suggests that coherent productions of Coriolanus put dearth (thus, the environment) on stage. Waiting for Godot is regularly staged as a response to environmental disasters. The campaigning group BP or Not BP speaks out for the environment through stage invasions. The bicycle reveals the environmental shapeshifter at the core of a cycling theatre company's productions. Critics reviewing a climate-change play in 2015 were more engaged in the play's ecological dimensions than their 1994 counterparts. Overall, the environment on stage is found to be at its most effective when consistently embedded, in the lived experience of production and reception, as an open secret.
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Laflam, David W. "3D visualization of Theater-level Radio Communications using a networked virtual environment." Thesis, Monterey, California. Naval Postgraduate School, 2000. http://hdl.handle.net/10945/42175.

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Approved for public release, distribution unlimited
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The military is heavily reliant on the transfer of information among various networks in day-to-day operations. Radio-based communications networks that support this volume of information are complex, difficult to manage, and change frequently. Communications network planners need a way to clearly visualize and communicate mobile operational network capabilities, particularly to network users. By using the DJS-Java-VRML simulation and modeling toolkit, visualizations of radio-frequency energy and radio path- profiling data can be quickly generated as 3D models. These animated 3D visualizations can be loaded into a networked virtual environment, so that communications planners can detect a variety of problems such as radio frequency interference and gaps in coverage. Planners can also brief senior staff, plan within their own staff, and collaborate with communications staff planners in distant locations using such virtual environments. DIS-Java-VRML visualization tools can provide a clear picture of the battle space with respect to the deployed communications architecture. The prototypes presented in this thesis demonstrate the ability to generate a shared visualization that can show a radio communications network in 3D. Such dynamic visualizations increase communications planning information bandwidth and yield more intuitive ways of presenting information to users. Higher information density in a more intuitive format enables better understanding with quicker reaction times. This thesis and the visualization tool discussed provide the foundation for fundamental improvements in visualizing radio communications environments.
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Streek, Katy. "Collaborating in No man's land : an enquiry towards creating an environment for 'equal' collaboration between international partners in an applied theatre project." Master's thesis, University of Cape Town, 2009. http://hdl.handle.net/11427/8257.

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Includes bibliographical references (leaves 61-64).
This dissertation is an enquiry towards creating an environment for 'equal' collaboration between international partners in an applied theatre project. As a direct case study, I used my master's fieldwork project, No-man's land, a theatre project involving performers from South Africa and The Netherlands. The problematics of international exchanges in which people, resources and art works are brought together over long distances, generates issues around power, culture and the performing arts which demand attention from project partners. The term 'No Man's Land' isthe metaphor developed throughout this dissertation in order to conceptualise the space of collaboration, as well as the mentality such a collaboration necessitates. The focus here is on international collaboration projects within the field of applied theatre that have the potential to unite artists from different backgrounds to explore issues of mutual interest through theatre processes and performances.
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Spiteri, Michael Richard, and redgreen@bigpond net au. "Theatre of light - living images in shadows and light." RMIT University. Creative Media, 2009. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20090709.140613.

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How the artist deals with death, loss and the spiritual has been a major theme of art throughout history. New media tools provide renewed opportunity to explore these themes while testing the tools against a familiar subject. This research attempts to deal with these themes by examining and reinterpreting them through myths while evaluating the tools of creative media. In so doing, this has the potential to uncover any revealing insights that are relevant to the times. The project uses myth to explore the potential of the interaction between 2D digital images and 3D virtual environments. Elements of particular significance in the 3D virtual environment - such as Lighting and Point of View - are examined from the perspective of an artist who has practised only in 2D. Twelve final works have been generated for this project and presented as large-scale digital prints, along with a short video piece. In particular, the research explores 3D lighting techniques of 2D images by applying theatrical protocols within a virtual, computer-generated environment, and using myth as context and driving principle. The idea of theatre 'flats' has been applied as a device within the virtual realm to provide a conceptual housing and rationale for virtual lighting techniques, virtual camera techniques, digital rendering and digital printing.
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Silva, Pedro. "Exploring Theatre of the Oppressed and Media Synchronicity to Supplement Virtual Learning Environments: Experiences with Mados." Master's thesis, University of Central Florida, 2013. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/5867.

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This thesis explored the application of Media Synchronicity Theory and its potential for translating Critical Pedagogy (specifically Boal's Theatre of the Oppressed) into a computer- supported collaborative work (CSCW) environment. It introduces the Maquina dos Oprimidos (Mados) prototype, a CSCW supplement to traditional asynchronous learning networks. Mados operates as a role-playing debate game, in which students debate a pre-selected prompt while performing assigned character roles. The study explores the prototype's potential to affect student's identification with their assigned character and personal attitude toward the prompt, as well as examining the effect of presence on students' performances. The study was performed with 38 8th grade students. Subjects debated a prompt which proposed a banning cell phones from classrooms. Results show that subjects collaboratively constructed solutions that compromised between both positions, while slightly favoring the anti- ban position. Results also show that subjects experienced gains in character identification after participating in the task regardless of assigned character, hinting at a separation between perceived similarity to characters and affinity for characters' position. The ability of subjects to defend their assigned character's position while inhabiting their own perspective, that of an 8th grade student, also hints at this separation. Additionally, results indicated correlations between subjects' control factors, a subset measure for presence, and total change in prompt agreement. Other positive correlation exist between subject's reprocessing attempts and task performance, as well as total presence and task performance.
M.F.A.
Masters
Visual Arts and Design
Arts and Humanities
Emerging Media; Digital Media
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Phelps, Andrew J. "Play well with others: improvisational theater and collaboration in the homeland security environment." Thesis, Monterey California. Naval Postgraduate School, 2013. http://hdl.handle.net/10945/37692.

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CHDS State/Local
Collaboration, though identified as a critical component to the Homeland Security (HLS) enterprise, can be difficult to achieve when working in complex HLS environments or addressing the wicked problems that permeate the enterprise. Federal doctrine and directives tell us collaboration is important, but we are not told how to collaborate. Improvisational theater, on the other hand, is built on collaboration among performers to invent a narrative, performers who have been trained to collaborate. Based on a distillation of improvisational theater into five key principles, a comparative analysis of established collaborative models, and a case study of collaboration in the homeland security environment, I believe that those working within the homeland security enterprise can apply the same principles used by theatrical improvisers. This thesis proposes a new framework for collaboration, the Improvisational Theater Collaboration Model. Utilizing this framework to develop collaboration training or as a tool to assess the efficacy of collaboration in homeland security environments are two suggestions for further study into the Improvisational Theater Collaboration Model.
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Francoeur, Ariel. "Even in Arcadia: directing a modern masterpiece in an educational environment." Thesis, University of Iowa, 2016. https://ir.uiowa.edu/etd/3087.

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A self-analysis of the work of a theater director on the play Arcadia, by Tom Stoppard. Through a detailed retelling of all aspects of the production—research, design, script work, rehearsals, and performance—artist strengths and weaknesses are identified, and lessons are articulated that can be applied to future productions of Arcadia, and subsequent work of the director.
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Anderson, Kelly King. "Pretend Play at Home: Creating An Educationally Enriched Environment for Emergent Literacy Among Preschool-Aged Children." Diss., CLICK HERE for online access, 2005. http://contentdm.lib.byu.edu/ETD/image/etd962.pdf.

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32

Brumpton, Anthony. "Aural scenography: Towards an environmentally aware sonic arts praxis." Thesis, Queensland University of Technology, 2019. https://eprints.qut.edu.au/127867/1/Anthony_Brumpton_Thesis.pdf.

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The study identifies a distinct lack of environmental consideration within the fields of Theatrical Sound Design practice, necessitating re-direction of those practices towards enhanced 'environmental awareness'. Through applying principles abstracted from Permaculture, an ecologically and ethically aware form of agricultural design, a series of principles for a new praxis of Aural Scenography is developed, that has application for theatrical sound design practitioners similarly wishing to re-direct their own practices.
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Melia, Francine. "The self at play? : a case study of reification and dereification in the play environment of American college theatre." Virtual Press, 2008. http://liblink.bsu.edu/uhtbin/catkey/1397643.

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This case study aims to better understand the process through which a college theatre actor creates and presents a dereified reified "self' (the character(s) they are portraying) in a play environment, and to consider to what extent this process is conscious. In essence, the actor attempts to take nothing for granted, taking apart and examining assumptions and their cultural context. This study posits that the actor is consciously aware of and is able to recognize and manipulate culture to construct a "self' (the character) within a "play universe." This study is unique as it focuses on the actors themselves as the agents of reification as well as dereification as their processes intersect with the director, the script, and eventually the audience. This study also considers the influence of play theory on developing and breaking the "rules" of the created cultural world of the stage play by utilizing the anthropological research methods supplemented with an analysis of the personal journals of cast members. The subject population is a cast of college-age students (18-28 years old), both males (9) and females (8), from Ball State University's Theatre and Dance Department who participated in the fall 2007 production of The Human Faustus Project, directed by Jennifer Blackmer.
Department of Anthropology
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34

Milne, Christina Lucy, University of Western Sydney, and of Performance Fine Arts and Design Faculty. "Group devised performance: the study of a group devised performance piece as a rehearsal method in a high school environment." THESIS_FPFAD_XXX_Milne_C.xml, 1998. http://handle.uws.edu.au:8081/1959.7/264.

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Using the research methods from grounded theory and action research, the study examines a research method used for the development of a Group Devised Performance Piece. It details and analyses the process used in the transactional system of change and action/interaction resulting from the specific conditions that surrounded the Group Devised Performance, and examines the products of that process: the written script and the final performance. The study was conducted with a group of HSC 2 Unit Drama students at a non-government high school in March 1996. The performance formed part of an assessment program for these students and was student devised and student driven. The research methods included the collection of data in questionnaires, the maintaining of detailed daily records, video tapes, photographs and the compilation of the written script. Like any series of rehearsals, the process produced surprising and unplanned consequences (outcomes) and provided an environment that encouraged interaction and involvement, companionship and competition,
Master of Arts (Hons) (Performance)
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Youngleson, Penelope. "Flourishing in fragility: how to build antifragile ecosystems of learning, that nurture healthy vulnerability, in fragile environments in the Western Cape (South Africa) with at-risk learners." Master's thesis, Faculty of Commerce, 2019. http://hdl.handle.net/11427/32352.

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This research is a qualitative, autoethnographic study of antifragility in fragile spaces. It was written using data from Applied Theatre workshops, rehearsals and exercises; as well as questionnaires, semi-structured interviews and open discussions in focus groups with at-risk learners from Quintile 1-3 high schools, their educators, senior management staff, parents, caregivers and peers. Methodologically, social constructionism functioned as the schematic map that positioned the writing/writer between the self and others, and provided the philosophical scaffolding necessary to elucidate data analysis and interpretation. Institutional theory and organisational culture centered the analytical framework once thematic analysis had been conducted across the data sets. This reflexive, feminist paper exhumes and explores fragile spaces in Western Cape Quintile 1-3 schools, using drama and conscious, performed acts of vulnerability (on and off stage) as a means of activating antifragility in the performer and the observer. The data collection took place in the Western Cape in South Africa, and specifically refers to learners and their networks and blended learning ecosystems in that context. Noted conversants include Brown, Taleb and Butler. The findings of this study include a shift in how we define “success” in a fragile environment and an acknowledgment of antifragility as a strategy that is always in motion. Static achievement and a singular definition of learner excellence are shown to be the undesirable opposite of iterative antifragility and adaptive, holistic executive function and socio-cultural competence; and learner wholeness (as experienced and embodied by the learner themselves) is referred to as “flourishing”.
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Filmer, Andrew Robert. "Backstage Space: The Place of the Performer." Arts, 2006. http://hdl.handle.net/2123/1415.

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Doctor of Philosophy
This thesis presents a systematic investigation of the backstage spaces of theatres in the city of Sydney, Australia, combining the documentation of eight specific theatre buildings with ethnographic accounts of performers’ activities within them. As the title of the thesis suggests, my focus throughout is to better understand the ‘place’ of performers, the ways in which performers inhabit certain physical, social, and imaginative realms. Through this thesis I assess the impact of backstage spaces on performers’ work processes, their performances, and their own understandings of what it is to be a performer. To undertake this assessment I conduct a tripartite survey of the backstage spaces afforded performers, taking into consideration ‘perceived’ space (space as it is empirically measured), ‘conceived’ space (space as it is represented), and ‘lived’ space (space as it is experienced). Approaching this survey via Edward Casey’s understanding of ‘place,’ my analysis is informed by a range of theories, notably, spatial syntax analysis, discourse analysis, and phenomenology. Through this thesis I develop two overarching and interconnected arguments. The first is that theatrical performance is profoundly affected by the features of backstage support spaces and by performers’ backstage practices. Building on this, the second is that a study of backstage spaces offers a particularly apposite approach to further understanding the ‘place’ of theatrical performers. I contend that the backstage spaces performers inhabit can be characterised by their very poverty and that these poor conditions testify to a widespread ignorance and ambivalence on the part of society at large towards performers’ needs. Furthermore, noting the way in which performers valorise their own abilities to compromise and adapt, I argue that backstage areas largely inform performers’ dominant discourses of professionalism and worth. Ultimately, I identify the ‘place’ of the performer as one of flux that necessitates the constant negotiation of significant tensions. [Please note: The photographic documentation and building plans referred to in the text of this thesis are not available online. Please contact the Department of Performance Studies at the University of Sydney or the Sydney eScholarship Repository.]
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Saxton, Brian N. "The Media Production Experience: a Phenomenological Study of Student Media Production in a Secondary Education Environment." BYU ScholarsArchive, 2007. https://scholarsarchive.byu.edu/etd/1014.

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Many media education researchers have pointed out the benefits of incorporating a production element into a media literacy program. In fact, the simple use of the word “literacy" alludes to both critical analysis of (“reading") media and creative expression through (“writing") media. However, many of those same researchers have found that there are serious difficulties with student media production from a practical standpoint. The lack of equipment, the lack of class time, poor educator training, and the possibility that students may produce school-inappropriate or offensive texts create doubts about whether or not the effort is worth the reward. This qualitative, phenomenological study seeks to provide an answer to those doubts from the standpoint of secondary education (high school) students who participated in a short film production project. The students were surveyed, interviewed, observed, and asked to keep journals about their experiences. That experiential data was then analyzed for significant themes or patterns that could illuminate the essence of the students' experiences. The relative value and the difficulties of the project from the perspective of the students are then evaluated.
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Michell, Karen. "An assessment of the knowledge and understanding professional nurses have of occupational hazards they are exposed to in the operating theatre environment : a quantitative study." Master's thesis, University of Cape Town, 2000. http://hdl.handle.net/11427/3432.

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39

Gunther, Jan-Stefan. "The flexible, low-tech environment : a kit of simple architectural elements." Virtual Press, 2002. http://liblink.bsu.edu/uhtbin/catkey/1231349.

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This creative project focuses on the research, planning, design and field-testing of a kit of basic architectural elements that can be used to build simple spaces and small constructions. These elements are reusable, easy to handle, and allow for a nearly infinite number of configurations.The environment in which the system was developed is a setting of an improvisational outdoor theatre, called 'Live-Action-Role-playing-Games'- (LARP). Therefore the system does not provide a high quality indoor space, but rather focuses on the critical requirements of theatrical stages, such as flexibility, ease of erection and variety. Additionally, the system dealt with the pragmatic issues of affordability and cost-effectiveness.The design process commenced with great attention being paid to the very special requirements of LARP and attempting to test initial assumptions. It included two surveys of LARP participants and use of charrettes to incorporate users input into the design process. Prototype elements were then constructed and field-tested during a full-scale replication of an actual LARP-event over afour-day testing period.Following this an evaluation was made, lessons were learned, and the information gained was incorporated in to the final design.This document then records the entire design process and concludes with extensive documentation of the system.
Department of Architecture
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黃凱茵 and Hoi-yan Wong. "Centre for HK Cantonese Opera Artist's Association." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1998. http://hub.hku.hk/bib/B31984216.

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41

Häggblom, Sofia. "Operationssjuksköterskors upplevelser av att arbeta nattskift : En intervjustudie." Thesis, Karlstads universitet, Institutionen för hälsovetenskaper, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-28505.

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Operationssjukvård krävs under natten för att säkerställa vården och hjälpa patienter inom rimlig tid.  Operationssjuksköterskan i operationsteamet arbetar tillsammans med opererande läkare med det kirurgiska tillvägagångssättet, samt ansvarar för patientens perioperativa vård. Syftet med denna intervjustudie var att belysa operationssjuksköterskornas upplevelser av att arbeta nattskift på en operationsavdelning. Halvstrukturerade intervjuer genomfördes med sex operationssjuksköterskor på ett medelstort sjukhus i Sverige, och efter en kvalitativ innehållsanalys av materialet framkom sex kategorier; Nattens ryggrad – teamarbetet, Natten – vårdandets tid, På Natten – alltid redo, Natten blir till dag, Natten – tidens tand samt Nattens charm. Studiens resultat speglade operationssjuksköterskornas upplevelser av att teamarbetet utgjorde grunden för ett patientsäkert arbete under nattskiftet samt att operationssjuksköterskorna fick en förbättrad möjlighet att fokusera på omvårdnaden och kommunikationen med patienten under natten. Det krävdes även konstant handlingsberedskap inför oväntade situationer, och arbetet under natten var under förändring då fler av dagskiftets operationer sköts över till natten. Operationssjuksköterskorna upplevde även att arbetet under natten blev svårare då de blev äldre, men att arbetet under nattskift ändå upplevdes som roligare än dagskiftet. Således kunde det tolkas att nattskiftet hade en inverkan på operationssjuksköterskornas arbete, då arbetet kunde vara fysiskt och psykiskt ansträngande vilket även kunde ha en inverkan på patientsäkerheten. Nattskiftets speciella karaktär och med ett närmare teamarbete resulterande ändå i att arbetet utfördes med kvalitet samt att operationssjuksköterskorna upplevde arbetet som roligare, vilket fick dem att välja att fortsätta arbeta nattskift.
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42

Wood, Hannah. "Video game 'Underland', and, thesis 'Playable stories : writing and design methods for negotiating narrative and player agency'." Thesis, University of Exeter, 2016. http://hdl.handle.net/10871/29281.

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Creative Project Abstract: The creative project of this thesis is a script prototype for Underland, a crime drama video game and digital playable story that demonstrates writing and design methods for negotiating narrative and player agency. The story is set in October 2006 and players are investigative psychologists given access to a secure police server and tasked with analysing evidence related to two linked murders that have resulted in the arrest of journalist Silvi Moore. The aim is to uncover what happened and why by analysing Silvi’s flat, calendar of events, emails, texts, photos, voicemail, call log, 999 call, a map of the city of Plymouth and a crime scene. It is a combination of story exploration game and digital epistolary fiction that is structured via an authored fabula and dynamic syuzhet and uses the Internal-Exploratory and Internal-Ontological interactive modes to negotiate narrative and player agency. Its use of this structure and these modes shows how playable stories are uniquely positioned to deliver self-directed and empathetic emotional immersion simultaneously. The story is told in a mixture of enacted, embedded, evoked, environmental and epistolary narrative, the combination of which contributes new knowledge on how writers can use mystery, suspense and dramatic irony in playable stories. The interactive script prototype is accessible at underlandgame.com and is a means to represent how the final game is intended to be experienced by players. Thesis Abstract: This thesis considers writing and design methods for playable stories that negotiate narrative and player agency. By approaching the topic through the lens of creative writing practice, it seeks to fill a gap in the literature related to the execution of interactive and narrative devices as a practitioner. Chapter 1 defines the key terms for understanding the field and surveys the academic and theoretical debate to identify the challenges and opportunities for writers and creators. In this it departs from the dominant vision of the future of digital playable stories as the ‘holodeck,’ a simulated reality players can enter and manipulate and that shapes around them as story protagonists. Building on narratological theory it contributes a new term—the dynamic syuzhet—to express an alternate negotiation of narrative and player agency within current technological realities. Three further terms—the authored fabula, fixed syuzhet and improvised fabula—are also contributed as means to compare and contrast the narrative structures and affordances available to writers of live, digital and live-digital hybrid work. Chapter 2 conducts a qualitative analysis of digital, live and live-digital playable stories, released 2010–2016, and combines this with insights gained from primary interviews with their writers and creators to identify the techniques at work and their implications for narrative and player agency. This analysis contributes new knowledge to writing and design approaches in four interactive modes—Internal-Ontological, Internal-Exploratory, External-Ontological and External-Exploratory—that impact on where players are positioned in the work and how the experiential narrative unfolds. Chapter 3 shows how the knowledge developed through academic research informed the creation of a new playable story, Underland; as well as how the creative practice informed the academic research. Underland provides a means to demonstrate how making players protagonists of the experience, rather than of the story, enables the coupling of self-directed and empathetic emotional immersion in a way uniquely available to digital playable stories. It further shows how this negotiation of narrative and player agency can use a combination of enacted, embedded, evoked, environmental and epistolary narrative to employ dramatic irony in a new way. These findings demonstrate ways playable stories can be written and designed to deliver the ‘traditional’ pleasure of narrative and the ‘newer’ pleasure of player agency without sacrificing either.
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Silva, Flávio José Rocha da. "O teatro do oprimido como instrumento para a educação ambiental." Universidade Federal da Paraí­ba, 2010. http://tede.biblioteca.ufpb.br:8080/handle/tede/4583.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior
This research focuses on the Theater of the Oppressed as a tool for Environmental Education. Although the initial motivation of this theater technique was to discuss the oppressive relationships between human beings, our work had the intention to understand how this methodology can be undertaken with a group of students in a public school to talk about the environmental crisis. Our research was made with a group of volunteer students from the Professor Antônio Gomes Middle and High School, located in the neighborhood of Mutirão-Bayuex/PB during the second semester of 2008 and the first semester of 2009. Throughout this time, we coordinated thirty workshops on the Theater of the Oppressed techniques and discussed themes connected to the environment on each acti vity. At the end of each semester , the group presented a play focusing on the garbage on the school grounds and class rooms and on the devastati on the Mata do Xém-xém State Park, located in the same neighborhood. At the beginning of our research and at the end of our workshops, we applied questionnaires with the Eighth, Ninth, Eleventh and Twelfth grade students to discover if there was an increase in the level of understanding of environmental problems and concepts like nature, environment and environmental education. Our research confirms that the Theater of the Oppressed can be a tool to facilitate a critical Environmental Education and promote Environmental Justice in a participatory method.
Este trabalho tem o seu foco na utilização do Teatro do Oprimido como instrumento para a Educação Ambiental. Embora a finalidade inicial desta técnica teatral fosse lidar com as relações de poder opressivas entre os seres humanos, a nossa pesquisa teve a intenção de compreender como esta metodologia pode ser levada aos alunos de uma escola pública para discutir a problemática ambiental. Nossa investigação foi realizada com um grupo de educandos voluntários da Escola Estadual de Ensino Fundamental e Médio Professor Antônio Gomes, localizada no Bairro do Mutirão-Bayeux/PB no segundo semestre de 2008 e no primeiro semestre de 2009. Durante este período, coordenamos trinta oficinas lúdico-pedagógicas e discutimos temas ligados a questão ambiental a cada atividade. Ao final de cada semestre, o grupo apresentou peças teatrais com a temática do lixo na escola e sobre a degradação do Parque Estadual da Mata do Xém-xém, localizado no mesmo bairro. Para averiguar o resultado da pesquisa, foram aplicados questionários com as turmas dos 8° e 9° Anos do Ensino Fundamental e das 1ª e 2ª Séries do Ensino Médio ao início e ao término do nosso trabalho, onde pudemos constatar um crescimento no nível de entendimento da maioria dos educandos das referidas turmas acerca da problemática ambiental e de conceitos como natureza, meio ambiente e educação ambiental, confirmando que o Teatro do Oprimido pode ser utilizado como ferramenta pedagógica para facilitar uma Educação Ambiental crítica e promover a Justiça Ambiental de forma participativa.
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44

Miller, Ryan J. "Implementing Green Roofs on Movie Theaters and Shopping Centers: Business Cases in Profitable Sustainability." Scholarship @ Claremont, 2014. http://scholarship.claremont.edu/pomona_theses/99.

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This thesis presents the business case for installing green roofs on movie theaters and shopping centers. These businesses can then derive increased profits from the environmental benefits of reduced energy use and increased stormwater retention. After presenting the basic design and benefits of a green roof, the thesis develops stand-alone business plans for a movie theater and shopping center. The author finds that green roofs are a profitable sustainability solution for the commercial enterprise.
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45

Milne, Christina Lucy. "Group devised performance : the study of a group devised performance piece as a rehearsal method in a high school environment /." View thesis, 1998. http://library.uws.edu.au/adt-NUWS/public/adt-NUWS20030902.114718/index.html.

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46

Mustard, Jonathan A. "The integrated sound, space and movement environment : The uses of analogue and digital technologies to correlate topographical and gestural movement with sound." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2006. https://ro.ecu.edu.au/theses/84.

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This thesis investigates correlations between auditory parameters and parameters associated with movement in a sensitised space. The research examines those aspects of sound that form correspondences with movement, force or position of a body or bodies in a space sensitised by devices for acquiring gestural or topographical data. A wide range of digital technologies are scrutinised to establish what the most effective technologies are in order to achieve detailed and accurate information about movement in a given space, and the methods and procedures for analysis, transposition and synthesis into sound. The thesis describes pertinent work in the field from the last 20 years, the issues that have been raised in those works and issues raised by my work in the area. The thesis draws conclusions that point to further development of an integrated model of a space that is sensitised to movement, and responds in sound in such a way that it can be appreciated by performers and audiences. The artistic and research practices that are cited, are principally from the areas of danceand- technology, sound installation and alternative gestural controllers for musical applications.
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Marinho, Isabel Cristina Alves. "Educação ambiental na escola pública: teatro em práxis peripatética como uma estratégia de desenvolvimento." Universidade Catolica de Salvador, 2013. http://ri.ucsal.br:8080/jspui/handle/prefix/425.

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Diante da crescente ocorrência de problemas ambientais, faz-se necessário e urgente um novo comportamento baseado em comprometimento e protagonismo, visando minimizar os impactos negativos à vida cotidiana na circunjacência e na qualidade de vida no planeta. Nesta vivência busca-se a sistematização e análise de uma experiência empírica de Arte-Educação, que desencadeou uma curiosa mudança positiva, no lócus da Escola Municipal Professora Alexandrina dos Santos Pita, em bairro periférico de Salvador, na Bahia: contexto de dificuldades materiais, de relacionamento social e elevada degradação/depredação ambiental. Destarte, emerge o guarda chuva com o principal questionamento: quais as ferramentas para colocar em prática ações relevantes para o desenvolvimento da consciência ecológica? Embaixo deste abrigo, surgem outras demandas vinculadas à realidade local, que precisam ser analisadas para melhor compreensão e produção do diagnóstico do quadro em análise: O Case Parede Mágica, gerado a partir das artes cênicas como ação educativa, apresenta um conjunto cognitivo validado pelos estudantes envolvendo os espaços dentro da escola; Considera algumas características relacionadas ao despertar do cuidado com a edificação; Informa experiências que revelam a construção de uma identidade de lugar; verifica aspectos físicos que refletem negativamente no ambiente escolar e; propõe algumas possibilidades para o exercício de práticas baseadas na afetividade e no cuidado, com reflexos na qualidade das relações sociais e na conservação de suas edificações, mobiliários e equipamentos. Os principais resultados alcançados referem-se à reconstrução da paisagem escolar e a mudança na percepção ambiental da comunidade estudantil. Constata-se que o teatro, aliado à educação, possibilita a construção de um canal natural de expressão e sensibilidade, necessário à compreensão da realidade ambiental.Este trabalho de intervenção tem sua importância reforçada para aplicação em escolas públicas brasileiras, porque propõe soluções criativas e viáveis ao apontar alguns caminhos percorridos na perspectiva da Educação Ambiental.
Upon the constant growth of environmental problems, it is necessary and imperative a new behavior based on ownership and active role in order to minimize the negative impacts on the community daily life and life quality of the planet. At this experience it was researched a systematization and analysis of an empirical experiment of Art-Education in which it triggered a curious positive change at Municipal School teacher Alexandrina dos Santos Pita on the outskirts of Salvador at Bahia State (Brazil). A place in which is found in financial difficulties, several social relationship challenges and a high level of environmental degradation/local depredation. Thus it emerges a main question “What are the tools to put in practice relevant actions for the development of ecological awareness?” under this umbrella appears another demand related to the local reality that must be analyzed for the better understanding and diagnosis of the current scenario, the case ParedeMágica. This case was generated from the use of performing arts as a tool for educative action: It presents a cognitive set validated by the students at that school surroundings; It considers some peculiarities related to the awakening of caring about the buildings; It shows experiences that reveals the construction of a local identity; It verifies physical aspects that reflects negatively in the school environment; It offers some possibilities to exercise practices based on the affectionateness and the caring, that reflects on the quality of the social relationship and also on the conservation of the buildings, furniture and equipment. The main results reached are related to the reconstruction of the school landscape and the change in environmental perception of the student´s community. It is noticed that performing arts (theater) together with education allows the construction of a natural channel of expression and feeling, which are required for the comprehension of the environmental reality. This intervention based work has its importance highlighted for users in Brazilian public schools because it suggests creative and viable solutions by pointing out some roads we have travelled in the Environmental Education perspective.
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Martin, Domecq. "Para um teatro de interzonas: explorando relações entre artes cênicas e meio ambiente." Escola de Teatro, 2015. http://repositorio.ufba.br/ri/handle/ri/27479.

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Apresenta-se a noção de interzona por meio de cinco artigos. A noção se constitui como objeto desta investigação e, portanto, eixo dos cinco artigos, a partir de contribuições de diferentes campos de conhecimento: geografia, história do teatro, estética e educação. Os artigos são independentes, mas complementares. O conjunto deles pode ser apreendido como base interdisciplinar de uma noção que consideramos como recurso ou ferramenta heurística para o desenvolvimento de uma atividade artística nesses contextos geográficos e históricos específicos que são as interzonas. O primeiro artigo aborda a noção segundo uma perspectiva geográfica e oferece os traços característicos desses espaços de interzona. No segundo artigo, exploramos a filosofia da arte de John Dewey com o intuito de analisar as relações que o filósofo estabelece entre arte e meio ambiente. A interpretação dessas relações configura uma base para desenvolver uma estética de interzonas. A análise de uma filosofia da arte fundada na noção de experiência entendida como interação com o meio ambiente forneceu bases conceituais para desenvolver as pistas para uma estética de interzonas exposta no artigo três. A proposta dessa estética organiza-se em quatro tópicos: a questão política e social, a questão dos materiais, a questão do veículo e a questão da forma. O quarto artigo é uma revisão de certos momentos da tradição teatral ocidental do século XX que contribuem para uma reflexão no campo das artes cênicas sobre a relação entre teatro e meio ambiente. No quinto artigo, apresenta-se uma proposta de ensino, pesquisa e extensão, visando desenvolver uma linha de trabalho sobre teatro em interzonas no contexto geográfico do Extremo Sul da Bahia e no contexto institucional da Universidade Federal do Sul da Bahia (UFSB). Neste artigo, a vila de Corumbau é identificada como uma interzona no Extremo Sul da Bahia. A investigação quis explorar se e como o empreendimento artístico denominado interzona pode contribuir para a sustentabilidade e novas formas de vida e arte; por fim, propõe um possível enfoque epistemológico para práticas artísticas de interzonas.
We present the notion of interzone through five articles. This notion is the object of this investigation and axis of these articles by bringing contributions from different fields of knowledge: Geography, Theater History, Aesthetics and Education. These articles are independent but complementary. They can be seized as an interdisciplinary basis of a notion that we consider as a resource or heuristic tool for the development of an artistic activity in these specific geographical and historical contexts: interzones. The first article approaches the features of such spaces that we propose to call interzone and discusses them in a geographical perspective. In the second article, we explore John Dewey’s philosophy of art in order to analyze the relationships between art and environment. The interpretation of these relations constitutes a basis for developing an interzone aesthetic. The analysis of a philosophy of art based on the notion of experience as a form of interaction with the environment provided us with the conceptual foundations to develop the field for an interzone aesthetic. The goal of this aesthetic is organized into four issues: social and political, of materials, of vehicles and of form. The fourth article is a review of certain moments from the twentieth century western theatre tradition that contribute to the discussion regarding relationship between theater and environment. In the fifth article, we present an educational research and outreach proposal in order to develop a line of work on interzone theatre within the geographical context of southern Bahia as well as the institutional context of Federal University of Southern Bahia (UFSB). In this article, we identify the village of Corumbau as an interzone in southern Bahia. This investigation was intended to explore the question of if and how an artistic venture called interzone can cpontribute to sustainability and new forms of life and art; lastly, we propose a possible epistemological approach to artistic practices in interzones.
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49

Godoy, Marcio Esdras de. "O teatro como instrumento de sensibilização ambiental: uma experiência de produção teatral da peça "Na floresta"." Universidade Presbiteriana Mackenzie, 2015. http://tede.mackenzie.br/jspui/handle/tede/1929.

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This interdisciplinary research that unifies art and environmental education, sought, through the art of theater, analyze how it developed the piece entitled In the Forest , which began in 2010. He sought also address the development of theater production, from choosing team, actors and producers. Also explored a pedagogical aspect in the way of doing and teaching theater, from playwriting, screenwriting and preparation of actors. In the scenic development process highlights the use of recyclable materials and solid waste in the construction of scenery. Similarly, we investigated the perceptions of members committed to the solidarity project with environmental issues. Presents new opportunities for interaction design of interactive resources, and the importance played by the team involved in play with regard to the environmental situation in the Amazon. The results show the importance of theater as an educational resource, environmental awareness, vocational training and sharing group in experiments; mainly in the development process of children and adults, enabling the social inclusion of marginalized communities through reflection on the environmental problems of their daily lives.
Essa pesquisa de caráter interdisciplinar que unifica arte e educação ambiental, buscou, por meio da arte teatral, analisar como se desenvolveu a peça intitulada Na Floresta , iniciada no ano de 2010. Buscou ainda abordar o desenvolvimento da produção teatral, desde a escolha da equipe, atores e produtores. Também explorou um aspecto pedagógico na maneira de fazer e ensinar teatro, desde a dramaturgia, roteirização e preparação de atores. No processo de desenvolvimento cenográfico destaca-se a utilização de materiais e resíduos sólidos recicláveis na construção dos cenários. Da mesma forma, investigou-se as percepções dos integrantes comprometidos com o projeto solidário com relação às questões ambientais. São apresentados novos recursos de interatividade do design de interação de espaços, bem como a importância desempenhada pela equipe de envolvidos na peça teatral no que diz respeito à realidade ambiental na Amazônia. Os resultados mostram a importância do teatro como recurso educativo, na sensibilização ambiental, na formação profissional e no compartilhamento de experiências em grupo; principalmente no processo de desenvolvimento das crianças e adultos, possibilitando a inclusão social de comunidades marginalizadas por meio da reflexão sobre os problemas ambientais do seu cotidiano.
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50

Cowin, Gibbs Michelle Renee. "Detroit Brand Blackness: Race, Gender, Class, and Performances of Black Identities in Post Recession Detroit." Bowling Green State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1573836782749038.

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