Journal articles on the topic 'Entertainment Value'
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Dobni, Dawn. "Entertainment Value: The Concept and Its Dimensions." Journal of Hospitality & Leisure Marketing 15, no. 4 (September 20, 2007): 5–23. http://dx.doi.org/10.1300/j150v15n04_02.
Full textLee, Jae-Hyuck. "Corporate governance and corporate value of Entertainment enterprises." Journal of the Korea Academia-Industrial cooperation Society 10, no. 6 (June 30, 2009): 1329–36. http://dx.doi.org/10.5762/kais.2009.10.6.1329.
Full textClarke-Wilson, Stephen. "The design of virtual environments—value added entertainment." ACM SIGGRAPH Computer Graphics 28, no. 2 (May 1994): 102–4. http://dx.doi.org/10.1145/178951.178957.
Full textBenderson, Bruce. "Surrender to the Spectacle: The Value of Entertainment." Parallax 11, no. 2 (April 2005): 36–43. http://dx.doi.org/10.1080/13534640500058483.
Full textKim, Nam-Gon, and Jee-Hyun Kim. "Cash Retention and Firm Value of Entertainment Enterprises." Journal of the Korea Entertainment Industry Association 15, no. 6 (August 31, 2021): 55–70. http://dx.doi.org/10.21184/jkeia.2021.8.15.6.55.
Full textWeinmann, Carina. "The normative value of political entertainment: Deliberative antecedents and consequences of media users’ entertainment experiences." Studies in Communication and Media 8, no. 2 (2019): 135–70. http://dx.doi.org/10.5771/2192-4007-2019-2-135.
Full textSupriyadi, Edy, and Lies Putriana. "Pengaruh Entertainment, Irritating dan Informativeness Iklan di Website di Kalangan Mahasiswa." Winners 11, no. 2 (September 30, 2010): 179. http://dx.doi.org/10.21512/tw.v11i2.694.
Full textMARUYAMA, Kazuhiko. "CASE STUDY ON KANSEI VALUE OF LIVE-ENTERTAINMENT PRODUCTS." Transactions of Japan Society of Kansei Engineering 8, no. 4 (2009): 1099–104. http://dx.doi.org/10.5057/jjske.8.1099.
Full textGlass, Arnold L., and David Waterman. "Predictions of movie entertainment value and the representativeness heuristic." Applied Cognitive Psychology 2, no. 3 (July 1988): 173–79. http://dx.doi.org/10.1002/acp.2350020303.
Full textJepson, P., S. Jennings, K. E. Jones, and T. Hodgetts. "Entertainment Value: Should the Media Pay for Nature Conservation?" Science 334, no. 6061 (December 8, 2011): 1351–52. http://dx.doi.org/10.1126/science.1213189.
Full textKwon Gee Jung. "The Comparative Value Relevance of Entertainment, Advertising, and Donation Expenditures." Korea International Accounting Review ll, no. 45 (October 2012): 321–46. http://dx.doi.org/10.21073/kiar.2012..45.015.
Full textBozelka, Kevin John. "Incongruous Entertainment: Camp, Cultural Value, and the MGM Musical (review)." Velvet Light Trap 61, no. 1 (2008): 66–68. http://dx.doi.org/10.1353/vlt.2008.0011.
Full textPihlström, Minna, and Gregory J. Brush. "Comparing the perceived value of information and entertainment mobile services." Psychology and Marketing 25, no. 8 (August 2008): 732–55. http://dx.doi.org/10.1002/mar.20236.
Full textNiemann, Philipp, Laura Bittner, Philipp Schrögel, and Christiane Hauser. "Science Slams as Edutainment: A Reception Study." Media and Communication 8, no. 1 (March 18, 2020): 177–90. http://dx.doi.org/10.17645/mac.v8i1.2459.
Full textPermatasari, Ghaisani Ayu, Yayat Supriyatna, and Imas Purnamasari. "PENGARUH TINGKAT PENJUALAN ALBUM KEPADA VOLATILITAS HARGA SAHAM PERUSAHAAN S.M. ENTERTAINMENT Co.Ltd." Journal of Business Management Education (JBME) 2, no. 3 (September 15, 2017): 33–39. http://dx.doi.org/10.17509/jbme.v2i3.5978.
Full textTjampan, Kesya Marcella, and Saptono Nugroho. "Persepsi Pengunjung Domestik Terhadap Wisata Entertainment di Daya Tarik Wisata Kawasan Luar Pura Uluwatu." JURNAL DESTINASI PARIWISATA 8, no. 2 (December 20, 2020): 376. http://dx.doi.org/10.24843/jdepar.2020.v08.i02.p28.
Full textNabila, Shifa, and Adrian Achyar. "ANALYSIS OF FACTORS AFFECTING USERS’ ATTITUDE TOWARD THE YOUTUBE ADS AND THEIR EFFECTS ON PURCHASE INTENTION." JURNAL MANAJEMEN DAN BISNIS SRIWIJAYA 17, no. 2 (April 27, 2020): 91–100. http://dx.doi.org/10.29259/jmbs.v17i1.8858.
Full textElpers, Josephine L. C. M. Woltman, Michel Wedel, and Rik G. M. Pieters. "Why Do Consumers Stop Viewing Television Commercials? Two Experiments on the Influence of Moment-to-Moment Entertainment and Information Value." Journal of Marketing Research 40, no. 4 (November 2003): 437–53. http://dx.doi.org/10.1509/jmkr.40.4.437.19393.
Full textHansen, Hal, and Roger Gauthier. "Marketing Objectives of Professional and University Sport Organizations." Journal of Sport Management 6, no. 1 (January 1992): 27–37. http://dx.doi.org/10.1123/jsm.6.1.27.
Full textPantea, Smaranda, and Bertin Martens. "The Value of the Internet as Entertainment in Five European Countries." Journal of Media Economics 29, no. 1 (January 2, 2016): 16–30. http://dx.doi.org/10.1080/08997764.2015.1131701.
Full textSouthwell, Brian G., Vanessa Boudewyns, Yoori Hwang, and Marco Yzer. "Entertainment Tonight? The Value of Informative TV News Among U.S. Viewers." Electronic News 2, no. 3 (July 2008): 123–37. http://dx.doi.org/10.1080/19312430802213043.
Full textPerry, Leah. "Incongruous Entertainment: Camp, Cultural Value, and the MGM Musical. Steven Cohan." Journal of Popular Culture 39, no. 4 (August 2006): 692–94. http://dx.doi.org/10.1111/j.1540-5931.2006.00294.x.
Full textErhardt, Niclas, Carlos Martin-Rios, and Elisa Chan. "Value co-creation in sport entertainment between internal and external stakeholders." International Journal of Contemporary Hospitality Management 31, no. 11 (November 11, 2019): 4192–210. http://dx.doi.org/10.1108/ijchm-03-2018-0244.
Full textValkenburg, Patti M., and Sabine C. Janssen. "What Do Children Value in Entertainment Programs? A Cross-Cultural Investigation." Journal of Communication 49, no. 2 (June 1, 1999): 3–21. http://dx.doi.org/10.1111/j.1460-2466.1999.tb02790.x.
Full textChang, Charlotte H., Sophie J. Williams, Mingxia Zhang, Simon A. Levin, David S. Wilcove, and Rui-Chang Quan. "Perceived entertainment and recreational value motivate illegal hunting in Southwest China." Biological Conservation 234 (June 2019): 100–106. http://dx.doi.org/10.1016/j.biocon.2019.03.004.
Full textJohnson, David O., Raymond H. Cuijpers, Kathrin Pollmann, and Antoine A. J. van de Ven. "Exploring the Entertainment Value of Playing Games with a Humanoid Robot." International Journal of Social Robotics 8, no. 2 (December 8, 2015): 247–69. http://dx.doi.org/10.1007/s12369-015-0331-x.
Full textYoshida, Masayuki, Jeffrey D. James, and J. Joseph Cronin. "Value creation: assessing the relationships between quality, consumption value and behavioural intentions at sporting events." International Journal of Sports Marketing and Sponsorship 14, no. 2 (January 1, 2013): 51–73. http://dx.doi.org/10.1108/ijsms-14-02-2013-b005.
Full textMuller, Vivienne. "Virtually Real: Suzanne Collins's The Hunger Games Trilogy." International Research in Children's Literature 5, no. 1 (July 2012): 51–63. http://dx.doi.org/10.3366/ircl.2012.0043.
Full textHalim, Zahid, Abdul Rauf Baig, and Kashif Zafar. "Evolutionary Search in the Space of Rules for Creation of New Two-Player Board Games." International Journal on Artificial Intelligence Tools 23, no. 02 (April 2014): 1350028. http://dx.doi.org/10.1142/s0218213013500280.
Full textAljukhadar, Muhammad, Amélie Bériault Poirier, and Sylvain Senecal. "Imagery makes social media captivating! Aesthetic value in a consumer-as-value-maximizer framework." Journal of Research in Interactive Marketing 14, no. 3 (September 7, 2020): 285–303. http://dx.doi.org/10.1108/jrim-10-2018-0136.
Full textBodolica, Virginia, Martin Spraggon, and Nadia Saleh. "Innovative leadership in leisure and entertainment industry." International Journal of Islamic and Middle Eastern Finance and Management 13, no. 2 (April 4, 2020): 323–37. http://dx.doi.org/10.1108/imefm-12-2019-0521.
Full textLiu, Dawei, Anqi Liu, and Wanying Tu. "The Acceptance Behavior of New Media Entertainment Among Older Adults: Living Arrangement as a Mediator." International Journal of Aging and Human Development 91, no. 3 (August 6, 2019): 274–98. http://dx.doi.org/10.1177/0091415019864602.
Full textFadri, Zainal. "Aesthetic in Puppet Performance." An-Nuha : Jurnal Kajian Islam, Pendidikan, Budaya dan Sosial 8, no. 1 (July 7, 2021): 97–108. http://dx.doi.org/10.36835/annuha.v8i1.348.
Full textYanto, Heri, Mochamad Rizal Yulianto, and Poppy Febriana. "PENGARUH ENTERTAINMENT DAN INFORMATIVENESS TERHADAP KEPUTUSAN WISATAWAN BERKUNJUNG DI DELTA FISHING, PRASUNG, SIDOARJO." KANAL: Jurnal Ilmu Komunikasi 3, no. 2 (October 1, 2016): 205. http://dx.doi.org/10.21070/kanal.v3i2.309.
Full textKudrenko, T. V. "SOCIAL-CULTURAL FEATURES OF THE FORMATION OF VALUE PRIORITIES OF FAMILY ENTERTAINMENT." Tambov University Review. Series: Humanities 20, no. 11 (151) (2015): 73–78. http://dx.doi.org/10.20310/1810-0201-2015-20-11(151)-73-78.
Full text김성민 and 민춘식. "The Influence Analysis of Entertainment Expenses on Firm Value and Corporate Performance." Tax Accounting Research ll, no. 29 (September 2011): 71–92. http://dx.doi.org/10.35349/tar.2011..29.004.
Full textGallarza, Martina G., Francisco Arteaga-Moreno, Giacomo Del Chiappa, and Irene Gil-Saura. "Intrinsic value dimensions and the value-satisfaction-loyalty chain: a causal model for services." Journal of Services Marketing 30, no. 2 (April 11, 2016): 165–85. http://dx.doi.org/10.1108/jsm-07-2014-0241.
Full textHan, Seokho, Ji-Hwan Yoon, and Jookyung Kwon. "Impact of Experiential Value of Augmented Reality: The Context of Heritage Tourism." Sustainability 13, no. 8 (April 8, 2021): 4147. http://dx.doi.org/10.3390/su13084147.
Full textArya, Sunil. "The Value of Standardized Technology to Connected Cars." GRUR International 69, no. 4 (April 1, 2020): 365–79. http://dx.doi.org/10.1093/grurint/ikaa042.
Full textElmashhara, Maher Georges, and Ana Maria Soares. "Entertain me, I’ll stay longer! The influence of types of entertainment on mall shoppers' emotions and behavior." Journal of Consumer Marketing 37, no. 1 (November 16, 2019): 87–98. http://dx.doi.org/10.1108/jcm-03-2019-3129.
Full textProdanova, Jana, Anita Ciunova-Shuleska, and Nikolina Palamidovska-Sterjadovska. "Enriching m-banking perceived value to achieve reuse intention." Marketing Intelligence & Planning 37, no. 6 (September 2, 2019): 617–30. http://dx.doi.org/10.1108/mip-11-2018-0508.
Full textDeli-Gray, Zsuzsa, Tamás Matura, and Lászlo Árva. "Children entertainment in retail stores." International Journal of Retail & Distribution Management 42, no. 11/12 (December 1, 2014): 1004–7. http://dx.doi.org/10.1108/ijrdm-10-2013-0184.
Full textDIXON, GORDON, and PETER KARBOULONIS. "DEVELOPMENT AND MARKETING OF INTERACTIVE ENTERTAINMENT SOFTWARE." Journal of Enterprising Culture 08, no. 04 (December 2000): 411–36. http://dx.doi.org/10.1142/s0218495800000218.
Full textSun, Francis. "Determinants of effective client entertainment in China: a transaction governance approach." Journal of Asia Business Studies 12, no. 4 (December 10, 2018): 613–32. http://dx.doi.org/10.1108/jabs-02-2017-0026.
Full textGangneux, Justine. "Diverting and diverted glances at cameras: playful and tactical approaches to surveillance studies." Surveillance & Society 12, no. 3 (June 17, 2014): 443–47. http://dx.doi.org/10.24908/ss.v12i3.4959.
Full textBan, Hyun-Jeong, and Hak-Seon Kim. "Understanding Customer Experience and Satisfaction through Airline Passengers’ Online Review." Sustainability 11, no. 15 (July 27, 2019): 4066. http://dx.doi.org/10.3390/su11154066.
Full textVasileva, D. S. "FEATURES OF PRESENTING VALUE-EVALUATIVE MEANINGS IN THE ENTERTAINMENT FORMAT OF TALK SHOWS." Review of Omsk State Pedagogical University. Humanitarian research, no. 26 (2020): 63–67. http://dx.doi.org/10.36809/2309-9380-2020-26-63-67.
Full textLee, Bong-Gyou, Ki-Youn Kim, and Hye-Sun Lee. "Effects of Entertainment and Economical Efficiency on the Mobile Advertising Value and Intention." KIPS Transactions:PartD 16D, no. 1 (February 28, 2009): 43–54. http://dx.doi.org/10.3745/kipstd.2009.16-d.1.43.
Full textJUDKINS, JENNIFER. "Incongruous Entertainment: Camp, Cultural Value, and the MGM Musical edited by cohan, steven." Journal of Aesthetics and Art Criticism 64, no. 4 (September 2006): 491–93. http://dx.doi.org/10.1111/j.1540-594x.2006.00226_8.x.
Full textBissell, Blake, Mo Morris, Emily Shaffer, Michael Tetzlaff, and Seth Berrier. "Vessel: A Cultural Heritage Game for Entertainment." Archiving Conference 2021, no. 1 (June 18, 2021): 1–6. http://dx.doi.org/10.2352/issn.2168-3204.2021.1.0.2.
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