Academic literature on the topic 'Emotional Design Process'
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Journal articles on the topic "Emotional Design Process"
Su, L. X., and Zheng Yang. "Analysis of the Emotional Factors in Design Process." Materials Science Forum 697-698 (September 2011): 745–49. http://dx.doi.org/10.4028/www.scientific.net/msf.697-698.745.
Full textCurralo, Ana Filomena. "Emotive Form Design." New Trends and Issues Proceedings on Humanities and Social Sciences 4, no. 11 (December 28, 2017): 205–13. http://dx.doi.org/10.18844/prosoc.v4i11.2876.
Full textWan Ahmad, Wan Nooraishya, Ahmad Rizal Ahmad Rodzuan, and Voon Mei Luan. "Measuring user emotional responses using Geneva Emotion Wheel towards learning management systems." Indonesian Journal of Electrical Engineering and Computer Science 28, no. 1 (October 1, 2022): 315. http://dx.doi.org/10.11591/ijeecs.v28.i1.pp315-327.
Full textSilvennoinen, Johanna M., and Jussi P. P. Jokinen. "Appraisals of Salient Visual Elements in Web Page Design." Advances in Human-Computer Interaction 2016 (2016): 1–14. http://dx.doi.org/10.1155/2016/3676704.
Full textAbella Garcia, Ainoa, Thomas Østergaard, and María José Araya León. "Emotional and Entrepreneurial Didactics for Sustainable Design Educations." Futures of Education, Culture and Nature - Learning to Become 1 (January 21, 2022): 118–33. http://dx.doi.org/10.7146/fecun.v1i.130241.
Full textYang, Chun Qing. "Emotional Design of Modern Products Reflect." Advanced Materials Research 712-715 (June 2013): 2925–28. http://dx.doi.org/10.4028/www.scientific.net/amr.712-715.2925.
Full textKim, Hye Jung, and Hyun-Kyung Lee. "Emotions and Colors in a Design Archiving System: Applying AI Technology for Museums." Applied Sciences 12, no. 5 (February 26, 2022): 2467. http://dx.doi.org/10.3390/app12052467.
Full textvon Koskull, Catharina, Tore Strandvik, and Bård Tronvoll. "Emotional strategizing in service innovation." Management Decision 54, no. 2 (March 21, 2016): 270–87. http://dx.doi.org/10.1108/md-06-2014-0339.
Full textWang, Jianmin, Yujia Liu, Yuxi Wang, Jinjing Mao, Tianyang Yue, and Fang You. "SAET: The Non-Verbal Measurement Tool in User Emotional Experience." Applied Sciences 11, no. 16 (August 17, 2021): 7532. http://dx.doi.org/10.3390/app11167532.
Full textDu, Jiangang, Mengya Yang, and Jianhua Liu. "Flow effect and resonance effect: group emotional contagion in service failure encounters." Journal of Contemporary Marketing Science 2, no. 3 (December 17, 2019): 217–32. http://dx.doi.org/10.1108/jcmars-01-2019-0010.
Full textDissertations / Theses on the topic "Emotional Design Process"
Hedström, Gustavsson Carl Viktor. "OakMood : A Visual Evaluation Method for Emotional Aspects of User Experience." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-249722.
Full textSyftet med denna studie är att utreda huruvida bilder kan användas för att ge emotionell feedback på användarupplevelse. I rapporten beskrivs den iterativa processen av utvecklingen av OakMood, en bildbaserad design-utvärderings-metod som förser designers med användargenererad visuell feedback. OakMood gör det möjligt för användare att förse emotionell feedback på webbaserad användarupplevelse genom att välja bilder som stämmer överens med deras upplevelse av interaktionen. Bilderna har tidigare blivit bedömda utifrån nio känslor, vilket ger varje enskild bild en unik känslomässig karakteristik. Resultaten presenteras i form av mood boards och diagram till designers och intressenter. Utöver emotionell feedback strävar OakMood efter att ge värdefull feedback på hur användarupplevelse kan spegla varumärke. Resultaten av denna studie indikerar att bildbaserad användarfeedback kan ge användbara insikter i designprocessen. Vidare indikerar resultaten att användare finner att bilder är en engagerande och lämplig metod att känslomässigt utvärdera användarupplevelse.
Solovyova, Irina. "The role of the autobiographical experiences with emotional significance of an architect in design conjecturing." [College Station, Tex. : Texas A&M University, 2008. http://hdl.handle.net/1969.1/ETD-TAMU-3104.
Full textWilson, Jacqueline Anne. "Core design aspects." Thesis, University of Manchester, 2011. https://www.research.manchester.ac.uk/portal/en/theses/core-design-aspects(2b99527b-6153-45c0-895b-3ebb43207557).html.
Full textWoxinger, Sköld Linnea. "Life Forms." Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-17101.
Full textProgram: Modedesignutbildningen
Jacob, Dazarola Rubén Hernán. "Percepción y Emoción en el Diseño de Productos. Análisis y Propuestas para su integración a las MIPYME." Doctoral thesis, Universitat Politècnica de València, 2015. http://hdl.handle.net/10251/48551.
Full textJacob Dazarola, RH. (2015). Percepción y Emoción en el Diseño de Productos. Análisis y Propuestas para su integración a las MIPYME [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/48551
TESIS
Malveiro, Ana Rita Almeida. "As ilustrações do livro infantil como processo criativo participado." Master's thesis, Universidade de Lisboa. Faculdade de Arquitetura, 2013. http://hdl.handle.net/10400.5/6631.
Full textShah, Drishti Rajesh. "LOST FRAGMENTS A Therapy Center to cope with grief in Richmond, Virginia." Thesis, Virginia Tech, 2019. http://hdl.handle.net/10919/90773.
Full textMaster of Architecture
Ely, Cristina. "Processo de seleção de cores no projeto do produto orientado ao bem-estar." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2016. http://hdl.handle.net/10183/143906.
Full textColors are an important part of our lives, as are the products and objects that surround us, and as time went by, they could be offered in a multiple array of colors. Looking at the activities of a product designer, this study sought out understanding how the selection of color in a project of a product can be oriented towards common well-being. To achieve this, an applied research was done, interviewing professors and designers, looking into the process of selection of colors made by local designers, articulated with the emotional potential that emerges by colors on products. This study shows as a result e theoretical model about the influence of color on the emotional relations with the products, that presents itself in two dimensions: color as a stimulus and color as an experience itself. Furthermore, it presents through a map, a suggestion on the process of color selection on the product project. Besides that the differences between professors and designers colors choosing methods will be presented at the end, a process of color selection will be presented through a map.
Santos, Jussana Ramos dos. "Cenários experienciais para redução da ansiedade: uma investigação com futuros mestrandos no processo de busca de informações sobre os cursos." Universidade do Vale do Rio dos Sinos, 2013. http://www.repositorio.jesuita.org.br/handle/UNISINOS/4094.
Full textMade available in DSpace on 2015-06-30T12:35:54Z (GMT). No. of bitstreams: 1 Jussana Ramos dos Santos.pdf: 1977075 bytes, checksum: 72575b0fa2b7b4d66d5d6503caa6ea3e (MD5) Previous issue date: 2013-01-31
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O estudo a seguir tem como objetivo discutir a contribuição do design estratégico, através do uso de cenários, para qualificar a experiência de candidatos interessados em cursar mestrado e que encontram-se no processo de busca de informações e escolha dos mesmos. Para tanto, resgata-se visões de alguns autores que abordam os principais temas, que são, design estratégico e design para experiência, cujo foco é a experiência emocional. Uma das principais abordagens discutidas na área de experiência emocional é a Teoria dos Appraisals (Desmet, 2002), que trata das emoções que resultam de avaliações (appraisals) através da interação das pessoas com produtos ou serviços. É com base nessa teoria que o método proposto neste estudo foi uma adaptação ao desenvolvido por Demir et al. (2009), cujo estudo envolveu emoções resultantes de avaliações (appraisals) na interação de usuários com produtos. Além disso, para a construção dos cenários, foi utilizada como base a metodologia proposta por Reyes (2011). Utilizou-se um roteiro com base na Teoria dos Appraisals para a realização de entrevistas em profundidade com 20 participantes. Resultados indicam que a ansiedade é uma das emoções presentes entre alunos que encontram-se nesse estágio. Por esse motivo é discutido o uso dos cenários experiencais como caminhos projetuais para a redução de tal experiência emocional. Os resultados apontam ainda que as conexões entre o papel da ansiedade e a compreensão das avaliações (appraisals) relacionados a essa emoção servem de base para apresentação de potenciais cenários experienciais como alternativas para qualificar a experiência dos envolvidos nesse processo.
This study discusses the contribution of strategic design, through the use of scenarios, to qualify the experience of subjects interested in master courses that are in the process of looking for information to choose their course. To do so, it is reviewed the perspective of some authors who work in the following areas: strategic design and experiential design, whose main focus is emotional experience. One of the main theoretical approaches discussed in the area of emotional experience is the Appraisal Theory (Desmet, 2002), which deals with emotions that result from appraisals made by an individual when interacting with a product or service. Based on this theory, the methodology proposed in this study is an adaptation of that developed by Demir et al. (2009), whose study evaluated the emotions resulting from appraisals of interaction between individuals and products. In addition, the methodology proposed by Reyes (2011) is employed to help construction of scenarios. Based on Appraisal Theory, a unstructured questionnaire was created to collect data from 20 subjects. Results indicate that anxiety is one emotion existent in subjects analyzed. Then, the experiential scenarios are discussed as potential ways of reducing such emotional experience. Thus, it is possible to confirm that the connections between anxiety and comprehension of appraisals serve as basis for presentation of potential experiential scenarios as alternatives to qualify the experience of people involved in this process.
Mankila, J. (Janne). "Acceptance of personalisable automobile user interface — and how the technology fits in the contemporary design movements:emphasis on emotions." Master's thesis, University of Oulu, 2013. http://urn.fi/URN:NBN:fi:oulu-201304241194.
Full textHenkilöautojen käyttöliittymä laajenee ja monipuolistuu. Tämän ratin ja polkimien lisäksi vähemmän välttämättömien kontrollien, kuten kommunikaatiovälineiden, radion ja navigaattorin muodostaman kokonaisuuden uusien ominaisuuksien ja laitteiden määrä kasvaa jatkuvasti, vaikka ihmisen kyky oppia ja turvallisesti hyödyntää niitä jokapäiväisessä ajossa ei kehity samaa tahtia. Osittain tästä johtuen auton käyttöliittymän perusrakenne on muuttumassa. Koska kojetaulun tila on rajallinen, nämä ominaisuudet mahdutetaan usein keskitettyihin käyttöjärjestelmiin, joita operoidaan yleisimmin kosketusnäytöltä tai pyöriteltävillä ja monipuolisesti liikuteltavilla ohjausnupeilla. Nämä grafiikkaan ja valikoihin perustuvat käyttöjärjestelmät saattavat kuitenkin häiritä kuljettajan keskittymistä turvalliseen ajotapaan ja ympäröivään liikenteeseen. Yhdistettynä jatkuvasti kasvavaan autoilijoiden määrään liikenteessä, ongelma on valmis. Miten varmistaa, että kognitiivisilta kyvyiltään erilaiset ihmiset voivat täysipainoisesti käyttää monipuolistuvia käyttöliittymiä ilman, että liikenneturvallisuus vaarantuu? Yksi mahdollisista vastauksista on personalisoitavat käyttöliittymät, joissa kukin käyttäjä muokkaa itselleen omiin tarpeisiinsa ja mieltymyksiinsä soveltuvan käyttöliittymän. Tämän kirjoitelman päätarkoitus on selvittää, kuinka avoimia ihmiset ovat vastaanottamaan tällaisia käyttöliittymiä niinkin tutussa ympäristössä kuin auton ohjaamossa. Tutkimus suoritettiin kyselylomakkeella ja vastaajina oli kolme erilaista ryhmää, opiskelijaryhmät Luulajan teknillisestä yliopistosta ja Oulun yliopistosta sekä ryhmä kemian alan tehtaiden työntekijöitä. Kyselylomakkeessa esitettiin kolme erilaista konseptia personalisoitaville auton käyttöliittymille, joiden avulla vastaajille havainnollistettiin mahdollisia kontrolleja ja uusia ominaisuuksia. Lomakkeen kysymykset laadittiin osaksi ja analyysi suoritettiin Technology Acceptance Model 3 -mallin (l. TAM3) pohjalta. Toinen päätarkoitus kirjoitelmalla on perustella, miksi personalisoitavat käyttöliittymät ovat pätevä kehityssuunta auton ohjaamossa. Teoriaosuudessa esitetään perspektiivejä suunnittelun trendeihin tarkastelemalla teollisen suunnittelun pääsuuntia viimeisen vuosisadan aikana ja tulevaisuuden ennusteissa. Niin teoriaosuudessa kuin kyselytutkimuksessa ja sen analyyseissäkin on keskitytty ihmisten kokemiin tunteisiin ja mielihyvään, sillä ne vaikuttavat suuresti uusien asioiden, tässä tapauksessa uuden teknologian, hyväksymiseen. Tähän liittyen on teoriaosuudessa myös tuotu esiin ekologisen kestävyyden näkökulma, sillä auton käyttöliittymän muokattavuudella on suuri potentiaalinen vaikutus käsitykseen auton arvosta ajan suhteen ja tätä kautta auton kestävyyteen ja autoilijoiden ostokäyttäytymiseen. Tutkimuksen päätulos on, että tutkimusryhmien henkilöt suhtautuvat ajatukseen personalisoitavasta auton käyttöliittymästä varovaisen myönteisesti. Asteikolla yhdestä kuuteen, jossa keskiarvo on näin ollen 3,5, halukkuus omaksua personalisoitava auton käyttöliittymä sai keskiarvon 4,12. Suurta eroa vastauksissa ryhmien välillä ei havaittu, eikä esimerkiksi vastaajien sukupuolella, iällä tai ajokokemuksella ollut merkittävää yhteyttä tulokseen. Toinen pääkysymyksistä yritti selvittää, mitkä tuoteominaisuudet tai vaikuttimet olivat tärkeimpiä personalisoitavien käyttöjärjestelmien hyväksymisen kannalta. ’Kiintymyksestä tuotteeseen’ tehtiin oma vaikuttimensa TAM3-malliin, jotta mahdolliset emotionaaliset vaikuttimet voitaisiin selvittää. Yllättävästi tuloksista havaittiin, että se oli kaikki vastaukset huomioiden vaikuttimista selkeästi tärkein. ’Kiintymys tuotteeseen’ oli lähes kaksi kertaa tärkeämpi kuin seuraavaksi tärkeimmät vaikuttimet, ’vaikutelma käytön helppoudesta’ ja ’subjektiivinen normi’. Tulos osoitti, että tunnepohjaiset ja kiintymykseen kannustavat tekijät vaikuttavat suuresti mielikuvaan auton käyttöliittymästä ja sen lähestyttävyydestä. Siinä, mitkä vaikuttimet olivat tärkeimpiä halukkuudelle omaksua personalisoitava käyttöliittymä, oli suuria eroja eri ryhmien välillä. Koska noin 88 % kyselyyn vastanneista oli 30-vuotiaita tai alle, voi tuloksia parhaiten yleistää nuoriin aikuisiin. Koska on jokseenkin odotettavaa, että muualla maailmassa vastaukset voisivat poiketa nyt saaduista, on turvallisinta yleistää tutkimuksen tuloksia lähinnä taloudellisesti suhteellisen hyvin menestyviin nuoriin aikuisiin, joilla on jo kokemusta autolla ajamisesta
Books on the topic "Emotional Design Process"
Bustin, Alison Jane. The development of a structure and process by which to design, implement and monitor individual education plans for pupils with emotional and behavioural difficulties within two local education authority secondary schools. Birmingham: University of Birmingham, 1997.
Find full textNorman, Donald A. Emotional design: Why we love (or hate) everyday things. New York: Basic Books, 2004.
Find full textSolinas, Marco. Via Platonica zum Unbewussten: Platon und Freud. Vienna, Austria: Turia + Kant, 2012.
Find full text1969-, Lee-Treweek Geraldine, and Linkogle Stephanie, eds. Danger in the field: Risk and ethics in social research. London: Routledge, 2000.
Find full textPsiche: Platone e Freud : desiderio, sogno, mania, eros. Firenze: Firenze University Press, 2008.
Find full textTakao, Kumazawa, Kruger Lawrence, and Mizumura Kazue, eds. The polymodal receptor: A gateway to pathological pain. Amsterdam: Elsevier, 1996.
Find full textRoth, Mareike, and Oliver Saiz. Designing Emotions: Strategies and Methods for the Design Process. de Gruyter GmbH, Walter, 2022.
Find full textRoth, Mareike, and Oliver Saiz. Designing Emotions: Strategies and Methods for the Design Process. de Gruyter GmbH, Walter, 2022.
Find full textNorman, Donald A. Emotional Design: Why We Love (Or Hate) Everyday Things. Basic Books, 2004.
Find full textNorman, Donald A. Emotional Design: Why We Love (or Hate) Everyday Things. Basic Books, 2005.
Find full textBook chapters on the topic "Emotional Design Process"
Lim, Chor-Kheng. "An Emotional Tactile Interaction Design Process." In Human-Computer Interaction. Theory, Methods and Tools, 384–95. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78462-1_30.
Full textMatsumae, Akane, and Mitsuki Miyahara. "Process Design for Evoking Emotional Response Focusing on Empathy." In Human Systems Engineering and Design III, 96–101. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58282-1_16.
Full textGennari, Rosella, Alessandra Melonio, and Mehdi Rizvi. "The Participatory Design Process of Tangibles for Children’s Socio-Emotional Learning." In End-User Development, 167–82. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58735-6_12.
Full textGarcia-Hernadez, Mariel, Fabiola Cortes-Chavez, Marco Marin-Alvarez, Alberto Rossa-Sierra, and Elvia Luz Gonzalez. "Emotional Design and Human Factors Design as Tool for Understanding Efficiency in Information Design Process at Medical Documents." In Advances in Industrial Design, 157–63. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-51194-4_21.
Full textPicado, Mariana, Cristina Pereira, and Luísa Correia Castilho. "Emotional Intelligence and Self-regulation in the Teaching and Learning Process of Music Ensemble with Singing." In Springer Series in Design and Innovation, 712–32. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-09659-4_50.
Full textMiao, Yingying, Tong Cui, and Bin Jiang. "Research on Service Process Design of Mobile Medical Platform Based on Patient’s Emotional Demand." In Design, User Experience, and Usability: Users, Contexts and Case Studies, 41–51. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91806-8_4.
Full textHo, Amic G. "Explore the Categories on Different Emotional Branding Experience for Optimising the Brand Design Process." In Lecture Notes in Computer Science, 18–34. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58637-3_2.
Full textIto, Kyoko, Yoshiki Sakamoto, Rieko Yamamoto, Mizuki Yamawaki, Daisuke Miyazaki, Kimi Ueda, Hirotake Ishii, and Hiroshi Shimoda. "An Experimental Study on “Consensus to Match” Game for Analyzing Emotional Interaction in Consensus Building Process." In HCI International 2021 - Late Breaking Papers: Design and User Experience, 54–62. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-90238-4_5.
Full textMacruz, Andrea, Ernesto Bueno, Gustavo G. Palma, Jaime Vega, Ricardo A. Palmieri, and Tan Chen Wu. "Measuring Human Perception of Biophilically-Driven Design with Facial Micro-expressions Analysis and EEG Biosensor." In Proceedings of the 2021 DigitalFUTURES, 231–41. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-5983-6_22.
Full textWallace, Tracey D., and John T. Morris. "SwapMyMood: User-Centered Design and Development of a Mobile App to Support Executive Function." In Lecture Notes in Computer Science, 259–65. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58805-2_31.
Full textConference papers on the topic "Emotional Design Process"
Ueda, Kazutaka, and Ayami Nagai. "Expectation Design Based on User’s Cognitive Process." In ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/detc2015-46973.
Full textG. Ho, Amic. "Exploring the Role of Emotion in the Design Cycle." In Applied Human Factors and Ergonomics Conference. AHFE International, 2021. http://dx.doi.org/10.54941/ahfe100583.
Full textLu, Weihua, and Jean-François Petiot. "Toward an Affective Design of Products." In ASME 2012 11th Biennial Conference on Engineering Systems Design and Analysis. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/esda2012-82486.
Full textIacono, Ester, Claudia Becchimanzi, and Alessia Brischetto. "Emotional design: Affective evaluation methods to assess the emotional response of 6-11 years children." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001785.
Full textMoreira Da Silva, Ana. "Creativity and Emotion in Design." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001996.
Full textBaharom, Shahrel Nizar, Wee Hoe Tan, and Muhammad Zaffwan Idris. "Emotional Design for Games: The Roles of Emotion and Perception in Game Design Process." In Proceedings of the Serious Games Conference 2014. Singapore: Research Publishing Services, 2014. http://dx.doi.org/10.3850/978-981-09-0463-0_015.
Full textGao, Xun, Fuyong Liu (), Yong Li, and Wanying Cheng. "Packaging Design Strategy of Female Medical Injector Under Emotional Demand." In Human Interaction and Emerging Technologies (IHIET-AI 2022) Artificial Intelligence and Future Applications. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe100873.
Full textFukuda, Shuichi. "Emotion and Process Quality." In ASME 2011 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2011. http://dx.doi.org/10.1115/detc2011-48663.
Full textBordegoni, Monica, and Umberto Cugini. "Bringing User Experience (UX) Upstream to Design: A Sensing Based Approach." In ASME 2013 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/detc2013-12542.
Full textLiao, Ting, and Bei Yan. "Are You Feeling Happy? the Effect of Emotions on People’s Interaction Experience Toward Empathetic Chatbots." In ASME 2022 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2022. http://dx.doi.org/10.1115/detc2022-91059.
Full textReports on the topic "Emotional Design Process"
Tare, Medha, Susanne Nobles, and Wendy Xiao. Partnerships that Work: Tapping Research to Address Learner Variability in Young Readers. Digital Promise, March 2018. http://dx.doi.org/10.51388/20.500.12265/67.
Full textKnight, Ruth, and Kylie Kingston. Gaining feedback from children in The Love of Learning Program. Queensland University of Technology, November 2020. http://dx.doi.org/10.5204/rep.eprints.206154.
Full textOsadchyi, Viacheslav V., Hanna B. Varina, Kateryna P. Osadcha, Olha V. Kovalova, Valentyna V. Voloshyna, Oleksii V. Sysoiev, and Mariya P. Shyshkina. The use of augmented reality technologies in the development of emotional intelligence of future specialists of socionomic professions under the conditions of adaptive learning. CEUR Workshop Proceedings, July 2020. http://dx.doi.org/10.31812/123456789/4633.
Full textOsadchyi, Viacheslav, Hanna Varina, Evgeniy Prokofiev, Iryna Serdiuk, and Svetlana Shevchenko. Use of AR/VR Technologies in the Development of Future Specialists' Stress Resistance: Experience of STEAM-Laboratory and Laboratory of Psychophysiological Research Cooperation. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4455.
Full textFang, Chen. Unsettled Issues in Vehicle Autonomy, Artificial Intelligence, and Human-Machine Interaction. SAE International, April 2021. http://dx.doi.org/10.4271/epr2021010.
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