Academic literature on the topic 'Embodied vision'

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Journal articles on the topic "Embodied vision"

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Schroeder, Steven. "George Berkeley’s Embodied Vision." Philosophy in the Contemporary World 9, no. 2 (2002): 87–92. http://dx.doi.org/10.5840/pcw20029223.

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Atıl, İlkay, and Sinan Kalkan. "Towards an Embodied Developing Vision System." KI - Künstliche Intelligenz 29, no. 1 (January 25, 2015): 41–50. http://dx.doi.org/10.1007/s13218-015-0351-6.

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Bugdayci, Irem, Anne-Heloise Dautel, Robert Wuss, and Ruairi Glynn. "Instruments of Vision." Proceedings of the ACM on Computer Graphics and Interactive Techniques 4, no. 2 (July 30, 2021): 1–10. http://dx.doi.org/10.1145/3465618.

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In the age of ubiquitous visual technologies and systems, our perceptive apparatuses are constantly challenged, adapted, and shaped by instruments and machines, rendering the observing body as an active site of knowledge. Your Eye's Motion by Luna is an interactive installation that uses real-time eye-tracking to control a robotic creature named Luna (Figure 1). Materializing eye movements through a wondrous spectacle of light, motion, and color, the observer becomes conscious of her gaze enacted and extended by a robotic counterpart. Building on a diverse set of theories and understandings of vision from the fields of cybernetics, visual studies, embodied mind, and more, the project explores how our perceptual apparatuses and bodies are reconfigured in relation to machines and the environment to afford new ways of seeing. Once we see how observing bodies accommodate feedback from actions to cognition, we can uncover the embodied and affective potential of eye movement as an interface for robotics. The curiosity of Luna invests in this potential, articulating a unity between our embodied percepts and machinic environments to create a "vision machine."
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Francis, Jonathan, Nariaki Kitamura, Felix Labelle, Xiaopeng Lu, Ingrid Navarro, and Jean Oh. "Core Challenges in Embodied Vision-Language Planning." Journal of Artificial Intelligence Research 74 (May 28, 2022): 459–515. http://dx.doi.org/10.1613/jair.1.13646.

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Recent advances in the areas of multimodal machine learning and artificial intelligence (AI) have led to the development of challenging tasks at the intersection of Computer Vision, Natural Language Processing, and Embodied AI. Whereas many approaches and previous survey pursuits have characterised one or two of these dimensions, there has not been a holistic analysis at the center of all three. Moreover, even when combinations of these topics are considered, more focus is placed on describing, e.g., current architectural methods, as opposed to also illustrating high-level challenges and opportunities for the field. In this survey paper, we discuss Embodied Vision-Language Planning (EVLP) tasks, a family of prominent embodied navigation and manipulation problems that jointly use computer vision and natural language. We propose a taxonomy to unify these tasks and provide an in-depth analysis and comparison of the new and current algorithmic approaches, metrics, simulated environments, as well as the datasets used for EVLP tasks. Finally, we present the core challenges that we believe new EVLP works should seek to address, and we advocate for task construction that enables model generalizability and furthers real-world deployment.
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Terada, Kazunori, Takayuki Nakamura, Hideaki Takeda, and Tsukasa Ogasawara. "Embodied Internal Representation for Vision-based Agents." Journal of the Robotics Society of Japan 21, no. 8 (2003): 893–901. http://dx.doi.org/10.7210/jrsj.21.893.

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Barnes, Nick, and Zhi-Qiang Liu. "Embodied categorisation for vision-guided mobile robots." Pattern Recognition 37, no. 2 (February 2004): 299–312. http://dx.doi.org/10.1016/s0031-3203(03)00238-3.

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Vernon, David. "Cognitive vision: The case for embodied perception." Image and Vision Computing 26, no. 1 (January 2008): 127–40. http://dx.doi.org/10.1016/j.imavis.2005.08.009.

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Nishizaka, Aug. "The Perceived Body and Embodied Vision in Interaction." Mind, Culture, and Activity 24, no. 2 (March 21, 2017): 110–28. http://dx.doi.org/10.1080/10749039.2017.1296465.

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Matheson, Heath, Nicole White, and Patricia McMullen. "Accessing embodied object representations from vision: A review." Psychological Bulletin 141, no. 3 (2015): 511–24. http://dx.doi.org/10.1037/bul0000001.

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Pan, J. S., and G. Bingham. "Embodied Memory Allows Low Vision to Perform Like High Vision When Perceiving Events." Journal of Vision 13, no. 9 (July 25, 2013): 708. http://dx.doi.org/10.1167/13.9.708.

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Dissertations / Theses on the topic "Embodied vision"

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Wallenberg, Marcus. "Embodied Visual Object Recognition." Doctoral thesis, Linköpings universitet, Datorseende, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-132762.

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Object recognition is a skill we as humans often take for granted. Due to our formidable object learning, recognition and generalisation skills, it is sometimes hard to see the multitude of obstacles that need to be overcome in order to replicate this skill in an artificial system. Object recognition is also one of the classical areas of computer vision, and many ways of approaching the problem have been proposed. Recently, visually capable robots and autonomous vehicles have increased the focus on embodied recognition systems and active visual search. These applications demand that systems can learn and adapt to their surroundings, and arrive at decisions in a reasonable amount of time, while maintaining high object recognition performance. This is especially challenging due to the high dimensionality of image data. In cases where end-to-end learning from pixels to output is needed, mechanisms designed to make inputs tractable are often necessary for less computationally capable embodied systems.Active visual search also means that mechanisms for attention and gaze control are integral to the object recognition procedure. Therefore, the way in which attention mechanisms should be introduced into feature extraction and estimation algorithms must be carefully considered when constructing a recognition system.This thesis describes work done on the components necessary for creating an embodied recognition system, specifically in the areas of decision uncertainty estimation, object segmentation from multiple cues, adaptation of stereo vision to a specific platform and setting, problem-specific feature selection, efficient estimator training and attentional modulation in convolutional neural networks. Contributions include the evaluation of methods and measures for predicting the potential uncertainty reduction that can be obtained from additional views of an object, allowing for adaptive target observations. Also, in order to separate a specific object from other parts of a scene, it is often necessary to combine multiple cues such as colour and depth in order to obtain satisfactory results. Therefore, a method for combining these using channel coding has been evaluated. In order to make use of three-dimensional spatial structure in recognition, a novel stereo vision algorithm extension along with a framework for automatic stereo tuning have also been investigated. Feature selection and efficient discriminant sampling for decision tree-based estimators have also been implemented. Finally, attentional multi-layer modulation of convolutional neural networks for recognition in cluttered scenes has been evaluated. Several of these components have been tested and evaluated on a purpose-built embodied recognition platform known as Eddie the Embodied.
Embodied Visual Object Recognition
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Saygın, Ayşe Pınar. "Embodied perception : neuropsychological and neuroimaging studies of language, vision, and attention." Diss., Connect to a 24 p. preview or request complete full text in PDF format. Access restricted to UC campuses, 2005. http://wwwlib.umi.com/cr/ucsd/fullcit?p3181787.

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Thesis (Ph. D.)--University of California, San Diego, 2005.
Title from first page of PDF file (viewed October 21, 2005). Available online via ProQuest Digital Dissertations. Vita. Includes bibliographical references.
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Philippou, Styliane. "Vision and language : the modern Greek world embodied in architectural form." Thesis, University of Edinburgh, 1996. http://hdl.handle.net/1842/21464.

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This thesis is concerned with architecture as a creative process which is distinct with respect to the physical appearance of its end products and the manual operation exclusively proper to the architect, yet it can be contextualised within the wider circle of human making with respect to the mental image to which all artists work - when their interest focuses on an inner world of reality - and to the noetic and imaginative operations proper to all makers. First, it embarks on a theoretical inquiry into the nature of architecture as a creative activity or process whereby man is brought into dwelling commensurate with human nature. The purpose of this inquiry is to illuminate the meaning of architecture and the formal principle that finds expression in its products, the kinship between architecture and poetry, and the pivotal role and function of language in the significant act of architectural creation. This theoretical inquiry establishes the perspective within which the architectural making process is examined in the modern Greek socio-cultural context, the distinct historical milieu of Greece after Independence. Viewing architecture as a human poetic projection, as a realisation of the unity of being with word, vision with language, this examination aims at delineating this long poetic journey that through stages of loss and recollection brought about the embodiment of the inner reality of the Greek world in architectural form, made by the hand of Dimitris Pikionis. The stages of this process are traced and paralleled to those of modern Greek poetry, a contemporaneous art process directed towards making intelligible the same reality, and one with a privileged position in the cultural life of modern Greece. Subsequently, the thesis focuses on the making process as a personal creative experience. An account of Pikionis' personal poetic journey is followed by a close reading of his most accomplished work on the Attic hills. This work is viewed as the built product of his self-knowing and world-knowing process, the embodiment of his vision of "the mythical reality of the world", the same vision of the eternal and sacred aspect of visible things that The Axion Esti of Pikionis' contemporary poet, Odysseus Elytis, seeks to evoke. A comparison is ventured between Pikionis' architectural work and The Axion Esti of Elytis, two art-acts which are not simply contemporaneous but also in the same spirit of loyalty - loyalty without servility - to the values and principles of the cultural order in which the two individual creators found themselves embedded and which, for them, conforms to the order of the natural world which they inhabit. Finally, the suggestion is put forward that the architectural act, and the art-act in general, the begetting of a significant form which 'speaks' about and of the created world-order, is essentially a 'world-redeeming' act, an act directed towards a recreation of the world as it was in the beginning.
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Shaw, Rachel. "The ties that bind : an investigation into the effect of action restriction on motor simulations." Thesis, University of Plymouth, 2014. http://hdl.handle.net/10026.1/3206.

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This thesis examines the relationship between physical capabilities and the mental simulation of actions. Behavioural research suggests that the ability to understand of an action is directly related to the ability to perform it, an idea consistent with the Embodied theory of Cognition. The present work aims to further explore the relationship between the body and cognition and investigate whether the restriction of an action or movement disrupts the simulation of movements during motor imagery tasks, which have been shown to elicit motor activations upon performance. This theory was investigated in a series of seven motor simulation experiments during which participants’ movements were restrained. Studies 1-3 investigated simulations that occur unconsciously through the observation of manipulatable objects. Studies 4-6 investigated simulations that occur during performance of mental transformations of manipulatable objects and body part stimuli. The results of these studies found no significant difference in performance when movement was restricted compared to when free to move. Study 7 investigated simulations that occur consciously through the observation of actions performed by another individual and found a significant effect of restriction on performance. The findings of these studies indicate that the ability to perform a movement is required for the accurate simulation of actions when an action is being observed but not when a simulated action is required on a stationary object, which suggests a variable relationship between the body and cognitive processes. This thesis offers an interesting contribution to the Embodied Cognition debate and provides a further insight into the relationship between the motor and visual systems.
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Wallenberg, Marcus. "Components of Embodied Visual Object Recognition : Object Perception and Learning on a Robotic Platform." Licentiate thesis, Linköpings universitet, Datorseende, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-93812.

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Object recognition is a skill we as humans often take for granted. Due to our formidable object learning, recognition and generalisation skills, it is sometimes hard to see the multitude of obstacles that need to be overcome in order to replicate this skill in an artificial system. Object recognition is also one of the classical areas of computer vision, and many ways of approaching the problem have been proposed. Recently, visually capable robots and autonomous vehicles have increased the focus on embodied recognition systems and active visual search. These applications demand that systems can learn and adapt to their surroundings, and arrive at decisions in a reasonable amount of time, while maintaining high object recognition performance. Active visual search also means that mechanisms for attention and gaze control are integral to the object recognition procedure. This thesis describes work done on the components necessary for creating an embodied recognition system, specifically in the areas of decision uncertainty estimation, object segmentation from multiple cues, adaptation of stereo vision to a specific platform and setting, and the implementation of the system itself. Contributions include the evaluation of methods and measures for predicting the potential uncertainty reduction that can be obtained from additional views of an object, allowing for adaptive target observations. Also, in order to separate a specific object from other parts of a scene, it is often necessary to combine multiple cues such as colour and depth in order to obtain satisfactory results. Therefore, a method for combining these using channel coding has been evaluated. Finally, in order to make use of three-dimensional spatial structure in recognition, a novel stereo vision algorithm extension along with a framework for automatic stereo tuning have also been investigated. All of these components have been tested and evaluated on a purpose-built embodied recognition platform known as Eddie the Embodied.
Embodied Visual Object Recognition
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Büscher, Monika. "Ideas in the making : talk, vision, objects and embodied action in multi media art and landscape architecture." Thesis, Lancaster University, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.289004.

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Silverman, David. "The sensorimotor theory of perceptual experience." Thesis, University of St Andrews, 2014. http://hdl.handle.net/10023/5544.

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The sensorimotor theory is an influential, non-mainstream account of perception and perceptual consciousness intended to improve in various ways on orthodox theories. It is often taken to be a variety of enactivism, and in common with enactivist cognitive science more generally, it de-emphasises the theoretical role played by internal representation and other purely neural processes, giving theoretical pride of place instead to interactive engagements between the brain, non-neural body and outside environment. In addition to offering a distinctive account of the processing that underlies perceptual consciousness, the sensorimotor theory aims to offer a new and improved account the logical and phenomenological character of perceptual experience, and the relation between physical and phenomenal states. Since its inception in a 2001 paper by O'Regan and Noë, the theory has prompted a good deal of increasingly prominent theoretical and practical work in cognitive science, as well as a large body of secondary literature in philosophy of cognitive science and philosophy of perception. In spite of its influential character, many of the theory's most basic tenets are incompletely or ambiguously defined, and it has attracted a number of prominent objections. This thesis aims to clarify the conceptual foundations of the sensorimotor theory, including the key theoretical concepts of sensorimotor contingency, sensorimotor mastery, and presence-as-access, and defends a particular understanding of the respective theoretical roles of internal representation and behavioural capacities. In so doing, the thesis aims to highlight the sensorimotor theory's virtues and defend it from some leading criticisms, with particular attention to a response by Clark which claims that perception and perceptual experience plausibly depend on the activation of representations which are not intimately involved in bodily engagements between the agent and environment. A final part of the thesis offers a sensorimotor account of the experience of temporally extended events, and shows how with reference to this we can better understand object experience.
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Jouen, Anne-Lise. "Au-delà des mots et des images, bases neurophysiologiques d'un système sémantique commun à la compréhension des phrases et des scènes visuelles." Thesis, Lyon 1, 2013. http://www.theses.fr/2013LYO10322.

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Certaines théories du fonctionnement cognitif postulent l'existence d'un système cérébral impliqué dans la compréhension sémantique indépendamment de la modalité d'entrée des stimuli. L'objectif de ce travail de thèse était d'étudier le fonctionnement d'un tel réseau, impliqué à la fois dans la compréhension de phrases et de scènes visuelles, en lien avec la théorie de la cognition incarnée. Dans la littérature, un ensemble d'aires frontotemporo- pariétales sensorimotrices et associatives sont décrites comme intervenant dans ces processus sémantiques, mais il existe un manque de consensus concernant la nature amodale de ce système et la plupart des travaux existants se sont concentrés sur l'identification de réseaux corticaux impliqués dans les représentations sémantiques, séparément pour l'une ou l'autre des modalités. De plus, les stimuli utilisés dans les protocoles expérimentaux sont généralement moins complexes que les situations interactives auxquelles nous sommes confrontés dans la vie de tous les jours. Une part importante de l'activité mentale humaine réside dans notre capacité à construire des représentations internes riches : ces modèles mentaux, impliqués dans une grande variété de processus cognitifs, nous permettent d'explorer certains souvenirs du passé, de planifier le futur ou encore de comprendre et de s'adapter à une situation en temps réel. Bien que les progrès des techniques d'Imagerie du Tenseur de Diffusion aient rendu possible la visualisation in vivo de fibres de matière blanche dans le cerveau humain, la connectivité du système sémantique amodal a très peu été étudiée jusque-là. Dans ce travail, nous avons utilisé différentes techniques (principalement de neuro-imagerie IRMf, DTI, EEG) pour mettre en évidence les bases neurophysiologiques d'un système sémantique commun impliqué dans la représentation et la compréhension de stimuli complexes verbaux et non-verbaux. Avec notre premier protocole combinant IRMf et DTI, nous nous sommes intéressés aux activations et à la connectivité cérébrales chez 19 sujets sains en train de lire des phrases ou d'observer des images représentant des événements quotidiens. Une analyse de l'activité cérébrale conjointe associée à la compréhension de ces deux types de stimuli a révélé un réseau fronto-temporo-pariétal commun, impliquant le gyrus frontal inférieur, le gyrus précentral, le cortex rétrosplénial, le gyrus temporal moyen avec une activité s'étendant jusqu'à la jonction temporo-pariétale (TPJ) et au lobe pariétal inférieur. La tractographie DTI a révélé une architecture spécifique de fibres de matière blanche, soutenant ce réseau sémantique et qui fait appel principalement aux faisceaux décrits comme la voie ventrale sémantique (IFOF, UF, ILF, MdLF). Notre seconde expérience (protocole comportemental) nous a permis d'étudier les différences interindividuelles dans la capacité à se représenter des phrases présentées visuellement ou auditivement. Nous avons démontré que les individus ne sont pas égaux quant à cette capacité de représentation et que ces différences se reflètent dans des marqueurs comportementaux tels que la facilité de représentation (évaluée par le COR, coefficient de représentabilité) et la vitesse de réponse (TR) ; mais aussi que ces différences interindividuelles trouvent une correspondance avec le nombre de fibres qui composent le MdLF, laissant supposer une implication de ce faisceau dans ces capacités de représentation. Les résultats de ce protocole comportemental, ainsi que ceux de notre troisième protocole en EEG, ont permis de mettre en évidence un effet contextuel particulièrement important pour la création d'une représentation dans les deux modalités : le contexte induit par la présentation d'un premier stimulus (phrase ou image) influence la représentation d'un second stimulus selon que celui-ci est sémantiquement cohérent ou non avec le premier stimulus présenté... [etc]
Certain theories of cognitive function postulate a neural system for processing meaning, independent of the stimulus input modality. The objective of this thesis work, in line with the embodied cognition domain, was to study functionalities of such a network involved in both sentence and visual scene comprehension. In the literature, a wide network of fronto-temporo-parietal sensorimotor and associative areas are described as being involved in this process, and while there’s a lack of consensus on the amodal nature of this system, extensive research has focused on identifying distributed cortical systems that participate in meaning representations separately in the visual and language modalities. Moreover, the stimuli used are generally less complex than everyday life situations we meet. However, a significant portion of human mental life is built upon the construction of perceptually and socially rich internal scene representations and these mental models are involved in a large variety of processes for exploring specific memories of the past, planning the future, or understanding current situations. Although diffusion-tensor imagery based techniques makes feasible the visualization of white matter tracts in the human brain, the connectivity of the semantic network has been little studied. Through different experimental protocols involving mainly neuroimaging techniques (fMRI, DTI, EEG), we were able to reveal the neurophysiological basis of this common semantic network involved in the building of representation and comprehension of rich verbal and non-verbal stimuli. With our first experiment, we examined brain activation and connectivity in 19 subjects who read sentences and viewed pictures corresponding to everyday events, in a combined fMRI and DTI study. Conjunction of activity in understanding sentences and pictures revealed a common fronto temporo-parietal network that included inferior frontal gyrus, precentral gyrus, the retrosplenial complex, and medial temporal gyrus extending into the temporo-parietal junction (TPJ) and inferior parietal lobe. DTI tractography revealed a specific architecture of white matter fibers supporting this network which involves principally the pathways described as the ventral semantic route (IFOF, UF, ILF, MdLF). Our second experiment, which is a behavioral protocol, explored interindividual differences in the ability to represent sentences presented in auditory or visual modality. We demonstrated that individuals are not equal in this capacity to represent sentences, these differences were reflected in the effects on behavioral markers including scores of ease of representation (COR) and speed of responses (TR); they are also related to the number of fibers of the MdLF which supposes a role for this fasciculus in capacities of representation. Both the results of this behavioral protocol and results from our third EEG experiment also showed that the contextual effect was significant: the context induced by the presentation of a first stimulus has the ability to influence the representation of a second stimulus when is the second is semantically consistent or not with the first presented stimulus. Our EEG results (ERPs) revealed components influenced by the available semantic information: early attentional effects which could be modality-specific and later semantic integration process common for verbal and non-verbal stimuli... [etc]
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Puhakka, Frejvall Nina. "Digital archaeology : The embodied visitor experience." Thesis, Stockholms universitet, Institutionen för arkeologi och antikens kultur, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-164860.

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Archaeology is a field which has been impacted greatly by digital technology; the new technological instruments are developing both academic research and public mediation. Digital archaeology has been available at the museum for some time, but immersive technologies are recent introductions, which offer new experiences for museum visitors. Even though digital archaeology/virtual heritage have been studied for their technological virtues, the learning opportunities presented to the museum visitor has not yet been examined from a visitor’s perspective. In this dissertation, the visitor experience is the basis of analysis for determining how we can critically assess digital exhibitions using immersive technologies. This study examines if and how critical museology can be successfully applied to immersive digital displays; a detailed analysis of two case studies using VR (high immersion) and AR (low immersion) show that digital experiences are fully capable of communicating cultural content and that these multi-sensory technologies can successfully engage users in the creation of knowledge. The extent of sensory stimuli affecting the visitor is not accounted for in current critical museology, therefore the analysis of this study suggests a number of suggestions for future designs of digital displays using immersive technologies.
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Follin, Frances Marie. "Embodied visions : the op art work of Bridget Riley, 1961-65." Thesis, Birkbeck (University of London), 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.397025.

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Books on the topic "Embodied vision"

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David, Morgan. The embodied eye: Religious visual culture and the social life of feeling. Berkeley: University of California Press, 2012.

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The embodied eye: Religious visual culture and the social life of feeling. Berkeley: University of California Press, 2012.

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Embodied visions: Evolution, emotion, culture, and film. New York: Oxford University Press, 2009.

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Richard, David Evan. Film Phenomenology and Adaptation. NL Amsterdam: Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463722100.

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Film Phenomenology and Adaptation: Sensuous Elaboration argues that in order to make sense of film adaptation, we must first apprehend their sensual form. Across its chapters, this book brings the philosophy and research methodology of phenomenology into contact with adaptation studies, examining how vision, hearing, touch, and the structures of the embodied imagination and memory thicken and make tangible an adaptation’s source. In doing so, this book not only conceives adaptation as an intertextual layering of source material and adaptation, but also an intersubjective and textural experience that includes the materiality of the body.
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Szymanski, Adam. Cinemas of Therapeutic Activism. NL Amsterdam: Amsterdam University Press, 2020. http://dx.doi.org/10.5117/9789463723121.

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The hegemonic meaning of depression as a universal mental illness embodied by an individualized subject is propped up by psychiatry’s clinical gaze. Cinemas of Therapeutic Activism turns to the work of contemporary filmmakers who express a shared concern for mental health under global capitalism to explore how else depression can be perceived. In taking their critical visions as intercessors for thought, Adam Szymanski proposes a thoroughly relational understanding of depression attentive to eventful, collective and contingent qualities of subjectivity. What emerges is a melancholy aesthetics attuned to the existential contours and political stakes of health. Cinemas of Therapeutic Activism adventurously builds affinities across the lines of national, linguistic and cultural difference. The films of Angela Schanelec, Kelly Reichardt, Apichatpong Weerasethakul and Kanakan Balintagos are grouped together for the first time, constituting a polystylistic common front of artist-physicians who live, work, and create on the belief that life can be more liveable.
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Embodied Vision: Interpreting the Architecture of Fatehpur Sikri. Niyogi Books, 2015.

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Cole, Mandy. Building a caring kindergarten?: The moral vision embodied in classroom practice. 1996.

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Krieger, Nancy. Ecosocial Theory, Embodied Truths, and the People's Health. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780197510728.001.0001.

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This book employs the ecosocial theory of disease distribution to combine critical political and economic analysis with a deep engagement with biology, in societal, ecological, and historical context. It illuminates what embodying (in)justice entails and the embodied truths revealed by population patterns of health. Chapter 1 explains ecosocial theory and its focus on multilevel spatiotemporal processes of embodying (in)justice, across the lifecourse and historical generations, as shaped by the political economy and political ecology of the societies in which people live. The counter is to dominant narratives that attribute primary causal agency to people’s allegedly innate biology and their allegedly individual (and decontextualized) health behaviors. Chapter 2 discusses application of ecosocial theory to analyze: the health impacts of Jim Crow and its legal abolition; racialized and economic breast cancer inequities; the joint health impacts of physical and social hazards at work (including racism, sexism, and heterosexism) and relationship hazards (involving unsafe sex and violence); and measures of structural injustice. Chapter 3 explores embodied truths and health justice, in relation to: police violence; climate change; fossil fuel extraction and sexually transmitted infectious disease: health benefits of organic food—for whom? ; public monuments, symbols, and the people’s health; and light, vision, and the health of people and other species. The objective is to inform critical and practical research, actions, and alliances to advance health equity—and to strengthen the people’s health—in a deeply troubled world on a threatened planet.
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Embodied Visions. Thames & Hudson Ltd, 2004.

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Gesture In Embodied Communication And Humancomputer Interaction 8th International Gesture Workshop Gw 2009 Bielefeld Germany February 2527 2009 Revised Selected Papers. Springer, 2010.

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Book chapters on the topic "Embodied vision"

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de Oliveira, Glauce Rocha. "Literacies of Embodied Vision." In New Realities: Being Syncretic, 248–52. Vienna: Springer Vienna, 2009. http://dx.doi.org/10.1007/978-3-211-78891-2_58.

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Dymoke, Katy. "Supervision or Co-vision?" In Embodied Approaches to Supervision, 146–60. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003034940-11.

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Barnes, Nick, Zhi-Qiang Liu, and Edwin Coleman. "Embodied Vision For Mobile Robots." In Knowledge-Based Vision-Guided Robots, 45–62. Heidelberg: Physica-Verlag HD, 2002. http://dx.doi.org/10.1007/978-3-7908-1780-5_3.

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Liu, Aishan, Tairan Huang, Xianglong Liu, Yitao Xu, Yuqing Ma, Xinyun Chen, Stephen J. Maybank, and Dacheng Tao. "Spatiotemporal Attacks for Embodied Agents." In Computer Vision – ECCV 2020, 122–38. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58520-4_8.

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Tan, Sinan, Weilai Xiang, Huaping Liu, Di Guo, and Fuchun Sun. "Multi-agent Embodied Question Answering in Interactive Environments." In Computer Vision – ECCV 2020, 663–78. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58601-0_39.

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Yu, Chen. "Embodied Active Vision in Language Learning and Grounding." In Attention in Cognitive Systems. Theories and Systems from an Interdisciplinary Viewpoint, 75–90. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-77343-6_5.

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Jain, Unnat, Luca Weihs, Eric Kolve, Ali Farhadi, Svetlana Lazebnik, Aniruddha Kembhavi, and Alexander Schwing. "A Cordial Sync: Going Beyond Marginal Policies for Multi-agent Embodied Tasks." In Computer Vision – ECCV 2020, 471–90. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58558-7_28.

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Rigoli, Lillian, and Michael J. Spivey. "Real-Time Language Processing as Embodied and Embedded in Joint Action." In Attention and Vision in Language Processing, 3–22. New Delhi: Springer India, 2015. http://dx.doi.org/10.1007/978-81-322-2443-3_1.

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Clausberg, Karl. "Feeling embodied in vision: The imagery of self-perception without mirrors." In Embodiment in Cognition and Culture, 77–103. Amsterdam: John Benjamins Publishing Company, 2007. http://dx.doi.org/10.1075/aicr.71.08cla.

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Cope, Alex, Jon Chambers, and Kevin Gurney. "A Systems Integration Approach to Creating Embodied Biomimetic Models of Active Vision." In Towards Autonomous Robotic Systems, 372–73. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23232-9_33.

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Conference papers on the topic "Embodied vision"

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Das, Abhishek, Samyak Datta, Georgia Gkioxari, Stefan Lee, Devi Parikh, and Dhruv Batra. "Embodied Question Answering." In 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2018. http://dx.doi.org/10.1109/cvpr.2018.00008.

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Das, Abhishek, Samyak Datta, Georgia Gkioxari, Stefan Lee, Devi Parikh, and Dhruv Batra. "Embodied Question Answering." In 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW). IEEE, 2018. http://dx.doi.org/10.1109/cvprw.2018.00279.

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Kaiser, Jacques, Alexander Friedrich, J. Camilo Vasquez Tieck, Daniel Reichard, Arne Roennau, Emre Neftci, and Rudiger Dillmann. "Embodied Neuromorphic Vision with Continuous Random Backpropagation." In 2020 8th IEEE RAS/EMBS International Conference for Biomedical Robotics and Biomechatronics (BioRob). IEEE, 2020. http://dx.doi.org/10.1109/biorob49111.2020.9224330.

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Aubret, Arthur, Celine Teulier, and Jochen Triesch. "Toddler-inspired embodied vision for learning object representations." In 2022 IEEE International Conference on Development and Learning (ICDL). IEEE, 2022. http://dx.doi.org/10.1109/icdl53763.2022.9962190.

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Pilat, Marcin L., and Christian Jacob. "Evolution of vision capabilities in embodied virtual creatures." In the 12th annual conference. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1830483.1830502.

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Yu, Licheng, Xinlei Chen, Georgia Gkioxari, Mohit Bansal, Tamara L. Berg, and Dhruv Batra. "Multi-Target Embodied Question Answering." In 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2019. http://dx.doi.org/10.1109/cvpr.2019.00647.

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Mills, Steven, David Green, Nancy Longnecker, James Brundell, Craig J. Rodger, and Peter Brook. "Embodied Earth: Experiencing natural phenomena." In 2016 International Conference on Image and Vision Computing New Zealand (IVCNZ). IEEE, 2016. http://dx.doi.org/10.1109/ivcnz.2016.7804425.

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Kotar, Klemen, and Roozbeh Mottaghi. "Interactron: Embodied Adaptive Object Detection." In 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2022. http://dx.doi.org/10.1109/cvpr52688.2022.01444.

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Du, Yilun, Chuang Gan, and Phillip Isola. "Curious Representation Learning for Embodied Intelligence." In 2021 IEEE/CVF International Conference on Computer Vision (ICCV). IEEE, 2021. http://dx.doi.org/10.1109/iccv48922.2021.01024.

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Chen, Mon-Chu, Bong-Keum Jeong, and Victor Rivera. "Relationship Tunnel Vision." In TEI '15: Ninth International Conference on Tangible, Embedded, and Embodied Interaction. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2677199.2690868.

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Reports on the topic "Embodied vision"

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Siskind, Jeffrey M. Emergent Intelligent Behavior through Integrated Investigation of Embodied Natural Language, Reasoning, Learning, Computer Vision, and Robotic Manipulation. Fort Belvoir, VA: Defense Technical Information Center, October 2011. http://dx.doi.org/10.21236/ada551162.

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