Dissertations / Theses on the topic 'Embodied experience in architecture'

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1

Dahlin, Åsa. "On architecture, aesthetic experience and the embodied mind." Doctoral thesis, KTH, School of Architecture, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-3414.

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2

Chmelar, Albert P. "Integrating the Senses: An Architecture of Embodied Experience." University of Cincinnati / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1275666649.

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3

Evans, J. Chris (Jon Chris). "Imminence and immanence : embodied meaning in architectural experience." Thesis, Massachusetts Institute of Technology, 1992. http://hdl.handle.net/1721.1/65979.

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Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1992.
Includes bibliographical references (p. 125-129).
This thesis is an investigation of the natural or bodily-based meaning of architecture, understood in terms of the inherent qualities and relationships that arise out of movement within built environment, and based in a contemporary understanding of the relationship between man and world. This work. attempts a fundamental grounding of discussions of architectural meaning, through the rigorous application of our ever expansive knowledge base onto the realities of building and basic human understanding. Taking from environmental and perceptual psychology, and the cognitive sciences, the intent is to evolve a dialectic between science and contemporary theory that can advance our knowledge for architecture. This investigation of embodied experience revolves around two primary focal points. First, the increasing emphasis on vision and abstract objectivity has limited the range of the meaningful, and has led to a focus on abstract, intellectual meaning; this work. Attempts to demonstrate the potential that an interactive and complementary juxtaposition of kinesthetic signification could have. Second, architecture's greatest potency arises when it is considered in terms of the experience of both space and time -- specifically movement and the relationships between spaces that result from this movement. The body may be seen as a "paradigmatic ruler," a measuring tool for spatial experience, which in fact measures the spatially implicit meaning in bodily experience. Thus, this thesis is about trying to resolve the difficult juxtaposition of the transcendent qualities of embodied meaning with issues of time and movement, in order to derive an architecture fundamentally grounded in the body. The thesis surveys a cross-section of research and theory loosely categorized into three realms: embodied understanding, embodied meaning in architecture, and aesthetic issues of time and movement. The intent is to give direction to possible theories of architecture grounded in embodiment. This consideration of embodied meaning does not attempt to suggest an alternative to conscious, culturally-based meaning, nor to perpetuate the mind body split; rather the intent is to offer another frame of emphasis within our consciousness, and indicate the possibilities of the interaction and integral relationship between the intellectual and embodied realms, in designing for the modern world. Thesis Supervisor:
by J. Chris Evans.
M.S.
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4

Moore, Joseph Elliott. "Porous places : imaginative architectures of embodied experience /." view abstract or download text of file, 2007. http://hdl.handle.net/1794/4235.

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5

Konsen, Andrei K. "Shaping Sound | Tuning Architecture in the Soniferous Garden." University of Cincinnati / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1291150270.

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6

Wild, Penny. "Interior design identity as practised." Thesis, Queensland University of Technology, 2019. https://eprints.qut.edu.au/130739/1/Penny_Wild_Thesis.pdf.

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The purpose of this research was to understand the ways that interior designers experience practice through thinking, acting, and being, and as a consequence develop their interior design identities. The findings have supported the development of a new model on interior design identity development through practice. This model will contribute to the discipline by strengthening aspects of interior design identity and practice and will in turn inform education and further research within the discipline.
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7

Ebert, Daniel C. "Embodied Act." University of Cincinnati / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1242921113.

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8

Lindberg, Siri. "Embodied sequences : Sculptural architecture, architecture for sculpture." Thesis, KTH, Arkitektur, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-223745.

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For the last decade many spaces of museums have meet new demands; the spaces are getting less specific to the art it is displaying as the need of flexibility, total control or alteration of light e.g. has increased due to various reasons. For many art forms those conditions can be beneficial. But how one perceive the three-dimensional art of sculpture is something different, than two dimen-sional art such as painting, and there for the demands on the architectural spaces and its qualities are different. A museum exclusively for the art of sculpture does not exist in Stockholm, without it being mixed with other art forms or dedicated to just one artist. Therefor it is of   curtail interest to introduce a museum dedicated to sculpture in the context of Stockholm.
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9

Smith, Joel Alexander. "Self-consciousness and embodied experience." Thesis, University College London (University of London), 2004. http://discovery.ucl.ac.uk/1383232/.

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The Body Claim states that a transcendental condition of self-consciousness is that one experience oneself as embodied. The contention of this thesis is that popular arguments in support of the Body Claim are unconvincing. Understanding the Body Claim requires us to have a clear understanding of both self-consciousness and embodied experience. In the first chapter I lay out two different conceptions of selfconsciousness, arguing that the proponent of the Body Claim should think of selfconsciousness as first-person thought. I point out that since arguments for the Body Claim tend to proceed by stating putative transcendental conditions on self-reference, the proponent of the Body Claim must maintain that there is a conceptual connection between self-consciousness and self-reference. In the second chapter I argue against views, originating from Wittgenstein and Anscombe, which reject this connection between self-consciousness and self-reference. In chapter three I show that a well known principle governing the ascription of content, that which Evans calls `Russell's Principle', occupies an ambiguous position with regards to the Body Claim. I argue that Russell's Principle should be rejected. Chapter four distinguishes between two conceptions of embodied experience: bodily-awareness and bodily self-awareness. I argue that there is no such thing as bodily self-awareness and so it cannot be a transcendental condition of self-consciousness. Chapter five looks at, and finds wanting, arguments for the Body Claim that can be found in the work of Strawson. Chapter six argues that it is a transcendental condition of self-consciousness that one enjoy spatial experience. Chapters seven and eight assess two influential arguments that attempt to complete a defence of the Body Claim: the solidity argument and the action argument. I argue that neither argument is convincing. Although the conclusions are primarily negative, much is learned along the way about the nature of both self-consciousness and embodied experience.
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10

Dawney, Leila Alexandra. "The embodied imagination : affect, bodies, experience." Thesis, University of Exeter, 2011. http://hdl.handle.net/10036/3205.

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This thesis offers a critical interrogation of the relationship between and co-production of bodies, texts and spaces. It introduces and develops the concept of the embodied imagination through the philosophy of Spinoza and recent Spinozist thinkers as a way of informing a materialist account of the production of experience. The embodied imagination, as material and affective, can supplement a Foucauldian account of subjectivation through its ability to offer an account of experience ‘after the subject’ – of experience as the surface effects of the movement of affect through and across bodies, texts and spaces that are productive of transsubjective social imaginaries. This can contribute to a fuller account of subject production and to a formulation of embodied politics based on a political analytic of feeling. These conceptual arguments are mobilised through exemplars from ethnographic fieldwork based on the geographical concerns of landscape, embodied practice and place imaginaries. In particular, I point to specific outdoor practices, techniques and regimes that, in their imbrication in certain imaginaries, contribute to a sense of place and belonging. Through a ‘thoroughly materialist’ approach to these concerns, bodies’ involvement in material relations with other bodies and with the world are shown to be central to experience-production. I argue too that this approach can expose the relations of power that produce the very materialities of bodies, and as such can shed light on the politics of the nonrepresentational and its centrality to the production of embodied subjectivities. In doing so, a postfoundational sociology of embodied experience is formulated that operates according to a politics of radical contingency. This postfoundational perspective foregrounds an ontology of the encounter over presence: an ontogenetic account of the emergence of bodies, texts and spaces from their material imbrication in a world charged with affective resonance.
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11

Puhakka, Frejvall Nina. "Digital archaeology : The embodied visitor experience." Thesis, Stockholms universitet, Institutionen för arkeologi och antikens kultur, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-164860.

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Archaeology is a field which has been impacted greatly by digital technology; the new technological instruments are developing both academic research and public mediation. Digital archaeology has been available at the museum for some time, but immersive technologies are recent introductions, which offer new experiences for museum visitors. Even though digital archaeology/virtual heritage have been studied for their technological virtues, the learning opportunities presented to the museum visitor has not yet been examined from a visitor’s perspective. In this dissertation, the visitor experience is the basis of analysis for determining how we can critically assess digital exhibitions using immersive technologies. This study examines if and how critical museology can be successfully applied to immersive digital displays; a detailed analysis of two case studies using VR (high immersion) and AR (low immersion) show that digital experiences are fully capable of communicating cultural content and that these multi-sensory technologies can successfully engage users in the creation of knowledge. The extent of sensory stimuli affecting the visitor is not accounted for in current critical museology, therefore the analysis of this study suggests a number of suggestions for future designs of digital displays using immersive technologies.
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12

Harrold, Teresa Lauren. "The Home Embodied." University of Cincinnati / OhioLINK, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1053696590.

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13

Sunvisson, Helena. "The embodied experience of living with Parkinson's disease /." Stockholm, 2003. http://diss.kib.ki.se/2003/91-7349-570-0/.

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14

Altavilla, Alessandro. "Designing from listening : embodied experience and sonic interactions." Thesis, Goldsmiths College (University of London), 2018. http://research.gold.ac.uk/24119/.

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An understanding of the richness of people’s sonic experience can lead to the creation of novel methods for informing design practices. One of the challenges in Sonic Interaction Design (SID) is to deal with the complexity of the “sonic”: its phenomenon, the interactions it creates, its social and cultural contexts. To tackle this challenge, this thesis investigates how we can draw upon people’s everyday sonic experience, particularly listening and remembering sound, to design interactions using body movement, digital sound processing and embodied technologies. Firstly, the research analyses how sound has been studied in its phenomenological, cultural and social aspects in fields such as Sound Studies and Embodied Sound Cognition. Secondly, it involves users in the process of designing sonic interactions, with a user study about gestural-sound relationships during active control of digital sound, and a series of participatory design workshops which draws upon people’s sonic experience for imagining interactions with sound. The thesis provides four main contributions. The first is Retro-Active Listening, a concept which draws attention to sounds heard in the past by remembering listening to them. The second is the Sonic Incident, a technique for SID workshops, which allows designers to explore participants’ past experiences of listening. The third is the Gestural Sound Toolkit, which enables designers to rapidly prototype interactive sound mappings based on human movement. The final contribution is three models for designing embodied sonic interactions. These comprise (1) Substitution, in which users’ movements substitute the cause of the sound, (2) Conduction, where users’ movements have a semantic relationship with the sound, and (3) Manipulation, in which users’ movements manipulate the sound. These contributions help to build a framework for design that addresses lesser-explored matters in SID, such as embodiment and contextual aspects of sound, which are potentially relevant for users.
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15

Merrill, David Jeffrey 1978. "Interaction with embodied media." Thesis, Massachusetts Institute of Technology, 2009. http://hdl.handle.net/1721.1/51662.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2009.
Includes bibliographical references (p. 213-222).
The graphical user interface has become the de facto metaphor for the majority of our diverse activities using computers, yet the desktop environment provides a one size fits all user interface. This dissertation argues that for the computer to fully realize its potential to significantly extend our intellectual abilities, new interaction techniques must call upon our bodily abilities to manipulate objects, enable collaborative work, and be usable in our everyday physical environment. In this dissertation I introduce a new human-computer interaction concept, embodied media. An embodied media system physically represents digital content such as files, variables, or other program constructs with a collection of self-contained, interactive electronic tokens that can display visual feedback and can be manipulated gesturally by users as a single, coordinated interface. Such a system relies minimally on external sensing infrastructure compared to tabletop or augmented reality systems, and is a more general-purpose platform than most tangible user interfaces. I hypothesized that embodied media interfaces provide advantages for activities that require the user to efficiently arrange and adjust multiple digital content items. Siftables is the first instantiation of an embodied media interface. I built 180 Siftable devices in three design iterations, and developed a programming interface and various applications to explore the possibilities of embodied media.
(cont.) In a survey, outside developers reported that Siftables created new user interface possibilities, and that working with Siftables increased their interest in human-computer interaction and expanded their ideas about the field. I evaluated a content organization application with users, finding that Siftables offered an advantage over the mouse+graphical user interface (GUI) for task completion time that was amplified when participants worked in pairs, and a digital image manipulation application in which participants preferred Siftables to the GUI in terms of enjoyability, expressivity, domain learning, and for exploratory/quick arrangement of items.
by David Jeffrey Merrill.
Ph.D.
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16

Wu, Duan. "Embodied tectonics of space and its architectural aesthetics." Thesis, University of Cambridge, 2012. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.610883.

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17

Bouchard, David S. M. Massachusetts Institute of Technology. "Embodied emergence : distributed computing manipulatives." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/41743.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2007.
Includes bibliographical references (p. 65-67).
Distributed systems and the emergent properties that can arise out of simple localized interactions have fascinated scientists and artists alike for the last century. They challenge the notions of control and creativity, producing outcomes that can be beautiful, engaging and surprising at the same time. While extensive work has been done using computer simulations of such systems in fields like artificial life and generative art, their physically embodied counterparts are still in their infancy, in part due to the complexity of building and deploying such systems. In this thesis, I will discuss how simple tangible nodes can enable playful and creative experimentation with the concept of emergent behavior. Specifically, I will address how embodied interaction scenarios involving parallel systems can be implemented and how a range of sensing and actuating possibilities can be leveraged to generate novel and engaging experiences for the end users. In particular, the use of sound will be explored as a medium for representation. Finally, I will argue that there is value in making the transition from software simulations to a situated and manipulable instantiation of these concepts, both for the designer of a system and its users.
by David Bouchard.
S.M.
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18

Matulaitė, Agnė. "”Your Body Just Goes Bananas”: Embodied Experience of Pregnancy." Doctoral thesis, Lithuanian Academic Libraries Network (LABT), 2013. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2013~D_20130220_161021-57434.

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Psychological research into women’s embodied experience in pregnancy and the first year after birth is contradictory and mainly quantitative in nature. In response to these inconsistencies and the paucity of qualitative research in this area, this study investigated the embodied experience of women during pregnancy and the postpartum year. The study was conducted in Lithuania and the UK, using semi-structured interviews and drawings; the data were analysed using the qualitative methodology of Interpretative Phenomenological Analysis. Six women participated, all primigravidae, aged 26-35. Each woman was seen five times; thrice during pregnancy and twice after her baby was born. A rich description of the women’s embodied experience emerged from the accounts, supporting the notion of bodily experience in pregnancy being dynamic, complex and firmly embedded in their life-world. Due to limitations of size with regard to the PhD thesis, only the results of one consecutive case and four superordinate themes which emerged from the interviews with all of the women in the second trimester of pregnancy viz: the uncontrollable body, the body as my teacher, uncertainty about inner and outer boundaries and embodied identity in the making, were presented and discussed. The study provides insights into this lived experience that may be useful in psychological theory and in practice when working with women at this important transitional life stage.
Psichologijoje įkūnytas moterų patyrimas nėštumo metu ir pirmaisiais metais po gimdymo vis dar retai tyrinėjamas, o esantys tyrimai yra dažniausiai kiekybiniai, atskleidžiantys prieštaraujančius rezultatus. Šiame tyrime buvo siekiama identifikuoti, aprašyti ir struktūruoti tai, kaip savo įkūnytą nėštumo ir pogimdyminio periodo patyrimą supranta ir įprasmina pačios pirmą kartą besilaukiančios moterys. Tyrimas atliktas Lietuvoje ir Didžiojoje Britanijoje, taikant giluminius pusiau struktūruotus interviu ir piešinius. Tekstai analizuoti naudojant kokybinį interpretacinės fenomenologinės analizės metodą. Tyrime dalyvavo šešios 26–35 metų amžiaus moterys. Su kiekviena moterimi buvo susitikta penkis kartus: tris kartus joms besilaukiant ir du kartus jau gimus vaikui. Gautas labai turtingas moterų įkūnyto patyrimo aprašymas, leidžiantis galvoti apie kūno patyrimą nėštumo metu kaip apie dinamišką, sudėtingą ir stipriai jų gyvenime įsišaknijusį fenomeną. Disertacijoje išsamiai pristatomas ir aptariamas vienas nuoseklus motinystės atvejis ir keturios metatemos (besilaukiančio kūno nekontroliuojamumas, kūnas – mano mokytojas, kūno vidinių ir išorinių ribų neaiškumas, besiformuojantis kūniškas identitetas), kurios buvo suformuluotos atlikus visų moterų interviu analizes antrajame jų nėštumo trimestre. Tyrimas suteikia galimybę pamatyti, kaip kasdienybėje yra patiriamas šis fenomenas, praturtindamas teorinę ir praktinę šio reiškinio sampratą.
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19

Holroyd, Rachel A. "Fields of experience : young people's constructions of embodied identities." Thesis, Loughborough University, 2002. https://dspace.lboro.ac.uk/2134/7037.

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This thesis is concerned with issues relating to young people, identity and physical culture, and attempts to highlight how the comelex structure of young people's social experiences can influence their constructions of self. It follows a number of calls by various researchers for a multi-dimensional approach to the study of youth lifestyles (e. g. Hendry et al, 1996), and one that, while acknowledging societal influences on young people's practices, does not deny their potential to act agentically (e. g. Christensen & James, 2000). As such, taking into account the concerns expressed over the increasing pressures facing young people in contemporary society, and the problematisation of various youth behaviours, it examines the extent to which young people shape and are shaped by their experiences in a number of interrelating social contexts. The research upon which this account is based focuses on a notion of identity that is ephemeral, reflexive, and embodied, and examines the experiences of young people in five intersecting social sites that were identified from the literature as important contexts for individuals' constructions of identities: family, peers, school, media, and physical culture. These social arenas are likened to Bourdieu's notion of fields, and are perceived to be structured spaces in which the development of an appropriate habitus and the possession of relevant capital can help to determine an individual's practice and position within them. Data were generated through a series of focus group discussions with four groups of five young people (ten boys and ten girls) from three schools in tile Midlands. The young people were selected from a larger sample that had been surveyed and clustered in relation to their motivation to physical activity, and each group comprised an individual from each cluster. The focus group sessions involved semi-structured conversations in addition to a program of activity-based research tasks, and culminated in the creation of individual identity posters. The taped conversations and material infonnation generated through the focus group sessions were then collated, and a grounded theory approach was employed in the thematic analysis of tile data. A number of analytic strategies such as coding, memos, and conceptual mapping were utilised within this process, and, in association with a consideration of tile conceptual tools of field, habitus, practice, and capital, contributed to the development of theory. Within tile thesis, the five main analysis chapters presented the key themes in relation to each field, and highlighted the identity i work that the participants engaged in within each of these social sites. The chapters. map out the structure and practices of each field, and examine their influences on the young people's attempts to construct understandings of self. The final chapter of the thesis then attempts to summarise the findings of these previous analysis chapters, and examine them in relation to the central research questions that guided and underpinned the study. As such, the repetition of core themes, such as the management and presentation of self, a desire for autonomy and respect, and a tension within a dialect of conforinity and resistance, were identified as significant aspects of young people's social practices. Additionally, the evident overlaps between the different contexts indicated the complex configuration of fields within the experiences of young people. In relation to this issue, the final chapter focuses in particular on how the fields configured for the young people in relation to the field of physical culture, as this was identified in the study as a primary site for the construction of embodied identities. Having presented these key findings, the thesis concludes with a discussion of the implications for those working with and for young people, and for the design and implementation of youth policies, particularly in relation to the area of physical activity.
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20

Bell, Alison Forsyth. "Exploring the embodied experience of ageing, through creative practice." Thesis, University of the West of Scotland, 2018. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.751386.

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21

Rivera, José A. (José Alejandro). "Charting the ephemeral : sound installation as embodied, synsonic mapping." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/111270.

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Thesis: S.M. in Art, Culture and Technology, Massachusetts Institute of Technology, Department of Architecture, 2017.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis. "June 2017."
Includes bibliographical references (pages 101-105).
This thesis examines the ways in which sound installations aesthetically provide spatial encounters with a location, emphasizing ephemerality, multiplicity, and relationality. Informed by experimental sound practices, spatial studies, and theories in critical cartography, current conceptions of the sound map are challenged. Though the origins of the sound map date back to the 1970s soundscape movement, modern sound maps are online repositories of location recordings that are geo-referenced and navigated with the use of a digitized, aerial map. A critical analysis of sound maps argues for a more embodied, sociocultural, and dynamic spatio-sonic experience. Through lenses of sound, space, and cartography, this thesis interrogates such topics as: attentive listening, the notion of "sound art", location recording and phonography, acoustic ecology, the soundscape, resonance, the relationship between inscription, vibration, and transmission, site-specificity, map making and map use, bioregionalism, meteorology and the history of weather maps, radar, spaces of representation, proxemics, architecture, and embodiment. Through these different interrogations, the sound installation is understood as an aural cartographic process that suggests a multi-layered way of knowing about a location through sound. The organized, spatio-sonic encounter is an embodied synsonic mapping in practice -- a constant, fleeting, and relational process that engages the shifting circumstances of the world.
by José A. Rivera.
S.M. in Art, Culture and Technology
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22

Welton, Martin. "Sense and self : towards an embodied epistemology of acting." Thesis, University of Surrey, 2002. http://epubs.surrey.ac.uk/1031/.

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23

McVehil, Kaitlin. "Architecture of experience." This title; PDF viewer required. Home page for entire collection, 2008. http://archives.udmercy.edu:8080/dspace/handle/10429/9.

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24

O'Hare, Kathleen. "Modern Yoga Practice and Human Rights as Reflexive, Embodied Experience." Thesis, Curtin University, 2017. http://hdl.handle.net/20.500.11937/68410.

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This is qualitative research that explores the recent, observable intersection of yoga and activism in Australia and the US. I utilise case studies of yoga practitioners and activists to understand the way in which modern yoga, has intersected with contemporary human rights to become an observable example of engaged yoga. The findings establish that engaged yoga is comprised of a number of components which are categorised into two main areas: self-responsibility and meaningful actions.
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Elberfeld, Nathaniel Joseph. "Computing embodied effort in the constructible design space of bobbin lace." Thesis, Massachusetts Institute of Technology, 2020. https://hdl.handle.net/1721.1/127864.

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Thesis: S.M., Massachusetts Institute of Technology, Department of Architecture, May, 2020
Cataloged from the official PDF of thesis.
Includes bibliographical references (pages 115-118).
In recent years, research in design and computation has included processes of making as an expansion of the more established study of shapes with grammar formalism. This interest parallels a rise in craft practices as, perhaps, a counterpoint to the proliferation of digital fabrication in which fidelity to original specifications is considered crucial to the success of a project but whose means and methods are often obfuscated or of secondary importance. Making grammars (Knight and Stiny 2015), by contrast, offer an opportunity to examine one of the most important yet least understood considerations of a design: the effort it takes to physically produce it. This thesis introduces embodied effort as a contribution from human beings or machines that includes the work, steps, routines, applied skill, cognitive processing, or other forms of output that directly contributes to the production of a design.
To compute this effort, effort grammars are introduced to expand the formalism of making grammars to include an effort-cost tabulation that corresponds to moments of making. In these grammars, constructability is embedded in a design through an emergent topology in contrast to topologies that emerge through geometric optimization that may solve form or structural considerations but can be highly effortful and costly, or impossible to make. As a case study for computing embodied effort, an effort grammar is developed for a textile production technique called bobbin lacemaking to show how a limited set of making rules can achieve an infinitely variable, complex, and constructible design space. The grammar is used in conjunction with primary sources to identify the physical and cognitive effort required in each step of making bobbin lace and a mathematical model for calculating this embodied effort is introduced.
A computer program is written to automate the rules and effort computation on-the-fly and an exploration of the design space is discussed. Effort is situated as critical consideration of contemporary design practice.
by Nathaniel Joseph Elberfeld.
S.M.
S.M. Massachusetts Institute of Technology, Department of Architecture
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26

Hsiao, Kai-yuh 1977. "Embodied object schemas for grounding language use." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/39258.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2007.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Includes bibliographical references (p. 139-146).
This thesis presents the Object Schema Model (OSM) for grounded language interaction. Dynamic representations of objects are used as the central point of coordination between actions, sensations, planning, and language use. Objects are modeled as object schemas -- sets of multimodal, object-directed behavior processes -- each of which can make predictions, take actions, and collate sensations, in the modalities of touch, vision, and motor control. This process-centered view allows the system to respond continuously to real-world activity, while still viewing objects as stabilized representations for planning and speech interaction. The model can be described from four perspectives, each organizing and manipulating behavior processes in a different way. The first perspective views behavior processes like thread objects, running concurrently to carry out their respective functions. The second perspective organizes the behavior processes into object schemas. The third perspective organizes the behavior processes into plan hierarchies to coordinate actions. The fourth perspective creates new behavior processes in response to language input.
(cont.) Results from interactions with objects are used to update the object schemas, which then influence subsequent plans and actions. A continuous planning algorithm examines the current object schemas to choose between candidate processes according to a set of primary motivations, such as responding to collisions, exploring objects, and interacting with the human. An instance of the model has been implemented using a physical robotic manipulator. The implemented system is able to interpret basic speech acts that relate to perception of, and actions upon, objects in the robot's physical environment.
by Kai-yuh Hsiao.
Ph.D.
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27

El-Zanfaly, Dina Ezz ElDin. "[I³] imitation, iteration and improvisation : embodied interaction in computational making and learning." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/118695.

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Thesis: Ph. D. in Architecture: Design and Computation, Massachusetts Institute of Technology, Department of Architecture, 2018.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 122-127).
Despite advances in digital design and fabrication technologies, creative design practices still follow Alberti's separation of the design phase from the construction phase. This separation causes a reliance on digital fabrication machines that pushes human agency to the periphery of the making process. The interfaces of these technologies and their linear process of production create cognitive and perceptual obstacles, making it difficult for non-experts to create and improvise independently. Design and the ability to make are often thought to be intuitive, yet significant research has suggested that intuition is developed through skilled practice, interaction with materials, tools, and machines. Existing pedagogical approaches to design focus on outcomes and instructors' feedback to the students, neglecting the importance of the tools and the process itself. How, then, do we learn to make something? What are the potential roles of computational tools, theories, and practices in understanding, describing, and enriching the making and learning process? What can we learn from machines, and what can machines learn from us? Finally, what do we learn from making? Here, I introduce l³, a computational making methodology that enables emerging designers and makers to improvise and create on their own. I call this method F for its three-layer operation of Imitation, Iteration and Improvisation. Drawing upon research from other fields, this methodology for human-machine making and learning is based on a recursive process of embodied, situated interaction between learners, machines, materials, and the things-in-the-making. I describe the continuous process of developing and testing 1³ through experiments I conducted during the teaching of three courses for graduate and undergraduate students. The qualitative research I conducted shows that through using the 1³ methodology, students develop their spatial reasoning and decision-making skills while at the same time learning to use digital technologies as design companions.
by Dina Ezz ElDin El-Zanfaly.
Ph. D. in Architecture: Design and Computation
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Andresen, Jannicke von Essen. "Embodied knowledge in high-school dance students; communicating the bodily experience." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for musikk, 2011. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-17103.

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Zucca, Giulia. "Exploring the complexity of the refugee experience : towards an embodied narration." Thesis, University of Essex, 2015. http://repository.essex.ac.uk/15526/.

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The refugee predicament can be regarded as a complex phenomenon where aspects from the individual level and the socio-political context are closely connected. Despite the various outcomes that may derive from this experience, most specialized literature seems to focus only on the negative side. Also the dimension of the body, in connection with refugee issues, seems to be mostly regarded negatively, being mostly presented in the form of somatic symptoms and epidemiological ratings. Having found these trends in the refugee literature, this thesis investigated (a) the issue of complexity in refugees' verbal narratives, and (b) the impact of the body, as a story-telling resource for increasing narrative articulation. With a sample of 20 refugees, 2 semi-structured interviews were administered to each participant, 7-10 days apart. 14 individuals were located to the main group (MG), and 6 to the comparison group (CG). The first interview was identical for both groups and focused on verbal complexity. The second interview (MG) included a specific focus on the body, in the form of "nonverbal expressive/communicative behaviours" (i.e., movements, hand gestures, positions in space and facial expressions). The second interview for the CG was uniquely verbal. The collected data was analysed using a hybrid thematic analysis, that combined an inductive approach with a deductive one. The results seem to suggest that when refugees can 'speak with their own voice' (Temple and Morain 2011), they can narrate complex stories of their experience of forced migration. Resilient and positive elements can be acknowledged, alongside negative ones. Moreover, the body can be truly regarded as a resource for narration, especially when concrete/tangible events are reconstructed.
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Ankeny, Samuel Robert. "Absolute architecture scaled experience /." Thesis, Montana State University, 2007. http://etd.lib.montana.edu/etd/2007/ankeny/AnkenyS0507.pdf.

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Ađalgeirsson, Sigurđur Örn. "MeBot : A robotic platform for socially embodied telepresence." Thesis, Massachusetts Institute of Technology, 2009. http://hdl.handle.net/1721.1/55186.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2009.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 151-156).
Telepresence refers to a set of technologies that allow users to feel present at a distant location, telerobotics is a subfield of telepresence. Much work has been done in telerobotics through the years to provide safer working environments for people or to reach locations that would otherwise be inaccessible. More recently telerobots have been developed for communication purposes but as of yet they have not accommodated for other channels of communication than audio or video. The design and evaluation of a telepresence robot that allows for social expression is the content of this thesis. Our claim is that a telerobot that communicates more than simply audio or video but also expressive gestures, body language or pose and proxemics will allow for a more engaging and enjoyable interaction. An iterative design process of the MeBot platform is described in detail as well as the design of supporting systems and various control interfaces. A human subject study was conducted where the effects of expressivity were measured. Our results show that a socially expressive robot was found to be more engaging and likable than a static one. It was also found that expressiveness contributes to more psychological involvement and better cooperation.
by Sigurđur Örn Ađalgeirsson.
S.M.
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Torres, Obed E. "Producing semantically appropriate gestures in embodied language generation." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/62627.

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33

De, Wolf Catherine (Catherine Elvire Lieve). "Low carbon pathways for structural design : embodied life cycle impacts of building structures." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/111491.

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Thesis: Ph. D. in Building Technology, Massachusetts Institute of Technology, Department of Architecture, 2017.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 151-174).
Whole life cycle emissions of buildings include not only operational carbon due to their use phase, but also embodied carbon due to the rest of their life cycle: material extraction, transport to the site, construction, and demolition. With ongoing population growth and increasing urbanization, decreasing immediate and irreversible embodied carbon emissions is imperative. With feedback from a wide range of stakeholders - architects, structural engineers, policy makers, rating-scheme developers, this research presents an integrated assessment approach to compare embodied life cycle impacts of building structures. Existing literature indicates that there is an urgent need for benchmarking the embodied carbon of building structures. To remediate this, a rigorous and transparent methodology is presented on multiple scales. On the material scale, a comparative analysis defines reliable Embodied Carbon Coefficients (ECC, expressed in kgCO2e/kg) for the structural materials concrete, steel, and timber. On the structural scale, data analysis evaluates the Structural Material Quantities (SMQ, expressed in kg/m²) and the embodied carbon for existing building structures (expressed in kgCO2e/m²). An interactive database of building projects is created in close collaboration with leading structural design firms worldwide. Results show that typical buildings range between 200 and 550 kgCO2e/m² on average, but these results can vary widely dependent on structural systems, height, size, etc. On the urban scale, an urban modeling method to simulate the embodied carbon of neighborhoods is proposed and applied to a Middle Eastern case study. A series of extreme low carbon case studies are analyzed. Results demonstrate that a novel design approach can lead to buildings with an embodied carbon as low as 30 kgCO2e/m² which is an order of magnitude lower than conventional building structures today. Two pathways are implemented to lower the embodied carbon of structures: choosing low carbon materials (low ECC) and optimizing the structural efficiency of buildings (low SMQ). This research recommends new pathways for low carbon structural design, crucial for lowering carbon emissions in the built environment.
by Catherine De Wolf.
Ph. D. in Building Technology
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Bitton, Joelle. "Measure of Abstraction: Embodied Fabrication and the Materiality of Intimacy." Thesis, Harvard University, 2016. http://nrs.harvard.edu/urn-3:HUL.InstRepos:30499026.

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This thesis presents a theoretical and practical research conducted for the last 4 years on interactive fabrication. Interactive fabrication is an emerging field and takes as a starting point with the numerical control of digital fabrication machines, modulated with parameters of interactivity. 

I approach digital fabrication as an ambiguous technology in the ways it articulates the digital with the material, the shapeless with the finite, the abstract with the concrete. As the realm of digital fabrication expands into mainstream culture and maverick machines rise again, there is an opportunity to tamper with expectations of precision and proficiency. Interactivity is the modus operandi for such experimentation: embracing time, latency, distance and the “decor of everyday life” as conditions. Personal data such as emails, text messages or sleeping data can turn into parameters of control of a CNC-machine, supplanting the typical predetermined file. This is the premise for a human-machine companionship or ‘embodied fabrication’. 3 art projects, Twipology, Rabota and Streamline have been prototyped to enact these possibilities. The fabricated outcomes move beyond functional or ornamental categories, inspiring a mutating and odd materiality, one of intimacy. These objects are objects of a third kind, “born witness” of a moment of interaction with the material world. This thesis is an ‘undisciplinary’ endeavor, proposing a research method involving art, design, ontology and HCI considerations.
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Molino, Luisa. "Global health and policy translation: women's embodied experience of breastfeeding in Quebec." Thesis, McGill University, 2013. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=114531.

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Over the last few decades breastfeeding (BF) has become a World Health Organization (WHO) sanctioned public health priority due to its positive health outcomes, both for the mother and her child. In 2001, the province of Quebec issued a BF policy L'Allaitement maternel au Québec: Lignes directrices, (thereafter LD), aimed at implementing global health recommendations on infant feeding (WHO/UNICEF). Although this policy action has resulted in tremendous increase of BF initiation rate, BF duration remains below WHO standards, particularly among specific sociodemographic groups. Drawing on data from a large, multi-site qualitative study in Quebec, this study analyzes women's experience of BF, and seeks to investigate the gap between policy and its implementation, and in turn how women interpret, negotiate and/or resist current recommendations in their infant feeding practices. The focus of the study is the comparison of women's narratives (52 women participated in 11 Focus Groups) and lived experience of varying health care settings with differing degrees of compliance to LD (high and low implementation of the Baby-Friendly Initiative). This work examines BF beyond its biological dimension, and it tackles how public health policies and quality of delivery services influence women's choices and practices of infant feeding, and concur to women's experience and self-perception of motherhood and womanhood.Given that this policy evaluation study draws from women's narratives from various life contexts (rural and urban settings), my findings will contribute significantly to future BF policies in Québec as well as to give valuable insight on a global level.
Depuis plusieurs décennies, l'allaitement est une question de santé publique prioritaire pour l'Organisation mondiale de la Santé (OMS) en raison de ses effets positifs pour la mère et pour son enfant. En 2001, la province de Québec a émis une politique d'allaitement, L'allaitement maternel au Québec : lignes directrices, (ci-après LD) qui visait à mettre en œuvre les recommandations internationales en matière d'alimentation du nourrisson (OMS/UNICEF). Bien que l'introduction de cette politique ait entraîné une forte augmentation du nombre de mères amorçant l'allaitement, la durée de l'allaitement reste en-deçà des standards préconisés par l'OMS, et particulièrement parmi certains groupes sociodémographiques. S'appuyant sur des données recueillies dans le cadre d'une large étude qualitative multicentrique réalisée au Québec, la présente analyse examine l'expérience de mères au regard de l'allaitement et cherche à appréhender le décalage existant entre la politique promue et sa mise en œuvre effective. Elle tente en même temps de mettre au jour la façon dont les mères interprètent et négocient les recommandations en matière d'alimentation infantile, voire comment elles y résistent. Le point central de cette analyse se situe dans la comparaison de témoignages de femmes (52 femmes ont pris part à 11 groupes de discussion focale) et de leur expérience à l'égard des services offerts par des établissements de santé ayant différents degrés de conformité aux LD (mise en œuvre de l'Initiative des amis des bébés [IAB] faible ou élevée). Ce travail examine la question de l'allaitement au-delà de sa dimension biologique et s'attache à apprécier dans quelle mesure les politiques de santé publique et la qualité des services influencent les choix des femmes et leurs pratiques d'alimentation infantile, et comment, au final, cela agit sur leur expérience et sur leur perception propre de la maternité et de la féminité.Étant donné que l'évaluation de cette politique publique repose sur des témoignages de femmes aux contextes de vie variés (milieux urbains et ruraux), mes conclusions contribueront d'une manière significative à la mise en place de futures politiques d'allaitement au Québec tout en apportant un éclairage précieux à un niveau plus global.
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36

Cater, Carl Iain. "Beyond the gaze : the reflexive tourist and the search for embodied experience." Thesis, University of Bristol, 2001. http://hdl.handle.net/1983/180a6371-8b5a-4704-9a64-d642a5bedd44.

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Yan, Hao 1973. "Paired speech and gesture generation in embodied conversational agents." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/70733.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2000.
Includes bibliographical references (p. 68-71).
Using face-to-face conversation as an interface metaphor, an embodied conversational agent is likely to be easier to use and learn than traditional graphical user interfaces. To make a believable agent that to some extent has the same social and conversational skills as humans do, the embodied conversational agent system must be able to deal with input of the user from different communication modalities such as speech and gesture, as well as generate appropriate behaviors for those communication modalities. In this thesis, I address the problem of paired speech and gesture generation in embodied conversational agents. I propose a real-time generation framework that is capable of generating a comprehensive description of communicative actions, including speech, gesture, and intonation, in the real-estate domain. The generation of speech, gesture, and intonation are based on the same underlying representation of real-estate properties, discourse information structure, intentional and attentional structures, and a mechanism to update the common ground between the user and the agent. Algorithms have been implemented to analyze the discourse information structure, contrast, and surprising semantic features, which together decide the intonation contour of the speech utterances and where gestures occur. I also investigate through a correlational study the role of communicative goals in determining the distribution of semantic features across speech and gesture modalities.
by Hao Yan.
S.M.
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38

Nakano, Yukiko I. 1963. "Non-verbal signals for grounding in embodied conversational agent." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/62369.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2002.
Includes bibliographical references (leaves 79-82).
In face-to-face conversation, speakers present non-verbal signals collateral with verbal information. Nodding and gazing at a speaker are known to provide positive feedback from listeners, which contributes to establishing common ground (a process called grounding). However, previous theories and computational models of grounding were mainly concerned with verbal grounding acts, and there have not been enough discussion about how nonverbal behaviors are used in the process of grounding. This thesis first compares face-to-face conversation to conversation without co-presence, revealing how nonverbal behaviors are used in the process of grounding in human communication. Results of the analysis show that, in face-to-face communication, non-verbal behaviors are changing during an utterance and a typical transition pattern of non-verbal behaviors is also different depending on the type of verbal act. Then, the implementation of grounding functionality onto an Embodied Conversational Agent is presented. The dialogue state updating mechanism in the Dialogue Manager accesses non-verbal information conveyed by a user and judges the groundedness of presented materials based on the results of empirical study.
by Yukiko I. Nakano.
S.M.
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39

Crabtree, Benjamin S. "Corporeal narratives architecture of experience /." Cincinnati, Ohio : University of Cincinnati, 2006. http://www.ohiolink.edu/etd/view.cgi?acc%5Fnum=ucin1147897305.

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Thesis (Master of Architecture)--University of Cincinnati, 2006.
Title from electronic thesis title page (viewed July 24, 2006). Includes abstract. Keywords: tactility; architecture; sensory; sensorial; sensuous; vision; senses. Includes bibliographical references.
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40

Smirnis, Jane. "Space, the experience of architecture." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ31640.pdf.

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41

Penndorf, Christopher. "Architecture and the Transitory Experience." Thesis, Virginia Tech, 2006. http://hdl.handle.net/10919/34617.

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This thesis is a study of the act of traveling in its pure form: as a journey between two points; it is an act that requires both a point of origin and a point of destination. Yet, this study is not concerned with the logistics of either. Rather, it depends only upon the existence of these two locations as limits of both space and time between which exists a transient environment. Complimentary to the constant movement embodied in the act of travel, the act of pausing and resting is fundamental to fulfilling a biological need that arises from the exhaustion that accompanies continuous movement. The modern highway rest area was selected as this thesis project because of its nature as neither a permanent origin nor destination of transit. It currently exists as an oft forgotten building type in architectural design, despite its significant role in the commonplace activity of transit. This project seeks to provide the programmatic functions that satisfy these fundamental needs while engaging the nature of the building typology as a threshold through which the traveler passes. The architectural and structural expression and detailing are based upon the inherently rhythmic nature of the act of vehicular travel and are intended to reflect the changes in rates of movement that aid in the transition from moving to pausing. Thus, the average rates of movement embodied in various modes of mobility throughout the building inform the architectural decisions that aid in the choreographed movement into, through, and out of the design.
Master of Architecture
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CRABTREE, BENJAMIN S. "CORPOREAL NARRATIVES: ARCHITECTURE OF EXPERIENCE." University of Cincinnati / OhioLINK, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1147897305.

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43

Toth, Madeline J. "Branding and Experience in Architecture." University of Cincinnati / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1427899094.

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44

Goetz, Benoît. "La dislocation - architecture et experience." Université Marc Bloch (Strasbourg) (1971-2008), 1996. http://www.theses.fr/1996STR20017.

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Cette these est une tentative pour faire de la philosophie a partir de l'architecture. Il s'agit, d'abord, d'envisager l'architecture comme pensee de l'espace et de tirer les consequences ethiques et politiques d'une telle definition. On montre de la sorte que l'architecture ne se limite pas a ce melange de technique et d'art (ou quelquefois un sens parvient a poindre) en quoi la tradition esthetique la maintenait enfermee depuis le xviiieme siecle. L'architecture construit des moments de monde. Dans la mesure ou l'existence est spatiale, l'architecture doit etre envisagee comme une condition d'existence. Ce "mode d'action de l'architecture" passe generalement inapercu. La singularite architecturale, que perdent de vue les "plasticiens" et les " esthetes", c'est d'etre une "construction ethique", c'est-a-dire une "installation" dont le mode d'action concerne directement l'existence humaine. L'architecture est un constructivisme existentiel. Il s'agit d'autre part d'entreprendre une critique du concept de lieu, en denoncant le caractere vain des discours nostalgiques qui tentent de le reactiver. La dislocation, c'est-a-dire la ruine du principe de localisation, ne doit pas etre pensee comme un evenement destructeur. Habiter, en effet, n'a jamais lieu de maniere simple et univoque. . L'architecture nous apprend a distinguer des espaces sans commune mesure dont aucun ne peut pretendre au monopole de la verite ou de l'authenticite. Il faut toujours aujourd'hui se demander ce qu'habiter veut dire.
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Damm, Lisa Marie. "The architecture of emotion experience." Diss., [La Jolla] : University of California, San Diego, 2009. http://wwwlib.umi.com/cr/ucsd/fullcit?p3352255.

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Thesis (Ph. D.)--University of California, San Diego, 2009.
Title from first page of PDF file (viewed May 8, 2009). Available via ProQuest Digital Dissertations. Vita. Includes bibliographical references.
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Podder, Ankur. "Embodied energetics : a digital design-production system for passive solar walls in Vinalhaven Island, Maine." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/123560.

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This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Thesis: S.M., Massachusetts Institute of Technology, Department of Architecture, 2019
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 102-105).
I propose a digital design-production system to easily assemble, selectively disassemble, and reassemble novel passive solar walls. The problem statement I tackle is that all houses in Vinalhaven Island, Maine have high home-heating energy burden due to their thermally weak thin walls. Substituting thin walls with typical passive solar walls is a known solution, however such walls would be inundated with (i) high embodied energy in non-recoverable materials, (ii) high complexity of construction, and (iii) high cost of construction and renovation. Facilitated by a CAD-CAM interface, I develop a methodological framework called Design for Assembly, Disassembly, and Reassembly to lower all three parameters efficiently. I demonstrate both the framework and its outcomes by rapidly prototyping a few study models of passive solar walls. I speculate on the urban implications of a widespread integration of walls with reduced and recoverable material embodied energy. In order to effectively visualize this, the system boundary of urbanism scales up from a wall to a house, to two adjacent houses, and finally to five houses in Vinalhaven's downtown. I claim that successful on-site substitution of today's standard walls with Digital Passive Solar Walls will accelerate Vinalhaven's island homes toward a holistic energy transition. Broadly, I encourage professionals in the building industry to embrace such digital systems to recover material embodied energy locked in their designed artifacts.
by Ankur Podder.
S.M.
S.M. Massachusetts Institute of Technology, Department of Architecture
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Berlin, Matthew Roberts 1980. "Understanding the embodied teacher : nonverbal cues for sociable robot learning." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/42406.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2008.
Includes bibliographical references (p. 103-107).
As robots enter the social environments of our workplaces and homes, it will be important for them to be able to learn from natural human teaching behavior. My research seeks to identify simple, non-verbal cues that human teachers naturally provide that are useful for directing the attention of robot learners. I conducted two novel studies that examined the use of embodied cues in human task learning and teaching behavior. These studies motivated the creation of a novel data-gathering system for capturing teaching and learning interactions at very high spatial and temporal resolutions. Through the studies, I observed a number of salient attention-direction cues, the most promising of which were visual perspective, action timing, and spatial scaffolding. In particular, this thesis argues that spatial scaffolding, in which teachers use their bodies to spatially structure the learning environment to direct the attention of the learner, is a highly valuable cue for robotic learning systems. I constructed a number of learning algorithms to evaluate the utility of the identified cues. I situated these learning algorithms within a large architecture for robot cognition, augmented with novel mechanisms for social attention and visual perspective taking. Finally, I evaluated the performance of these learning algorithms in comparison to human learning data, providing quantitative evidence for the utility of the identified cues. As a secondary contribution, this evaluation process supported the construction of a number of demonstrations of the humanoid robot Leonardo learning in novel ways from natural human teaching behavior.
by Matthew Roberts Berlin.
Ph.D.
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48

Tavormina, Enza Maria Patrizia. "The embodied client/lead : an investigation of the somatic experience in therapeutic enactment." Thesis, University of British Columbia, 2007. http://hdl.handle.net/2429/32272.

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Therapeutic enactment is an action oriented therapy that has its roots in psychodrama. In therapeutic enactment, as in psychodrama, the embodied experience is pivotal to healing and transformation. Both psychodrama and therapeutic enactment employ movement and engage the client in an interpersonal, experiential and action oriented process that emphasize the embodied experience. Personal integration is facilitated by assisting the client to move from thinking, reasoning and talking to embodied experiences such as action, doing and awareness of bodily sensations. Despite the importance assigned to embodiment in the theoretical and conceptual frameworks of psychodrama and therapeutic enactment, there is a striking absence of research examining the client's experience of his/her body in the therapeutic contexts of psychodrama and therapeutic enactment. This study explored the question: What is the somatic experience of the client/lead in therapeutic enactment? Employing a phenomenological research approach, this study investigated the embodied experiences of three participants as leads within therapeutic enactment. Essential themes that emerged from the interviews about the somatic experiences of the lead in therapeutic enactment included sensorimotor responses (tension, the quality of one's breathing, the quality of one's pace, gazing, voice, and shifting the weight in one's body posture), the act of seeing and being seen, preparatory movements of defence, congruency and dissonance, processes of containment and self-regulation, the touch, position, presence and proximity of the facilitator, and memory as rooted in the body. The findings in this study along with the current theory in neuroscience research and sensorimotor therapy suggest that the bodily experience of the client in therapeutic enactment is jointly connected to and inseparable from the cognitive and affective experiences of the client and that the language of the body needs to be understood and engaged, not peripherally, but alongside cognition and affect within therapy.
Education, Faculty of
Educational and Counselling Psychology, and Special Education (ECPS), Department of
Graduate
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Behan, Mary Kate. "Pilgrimage, Eucharist, and the Embodied Experience: Explorations Toward a Catholic Theology of Pilgrimage." University of Dayton / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=dayton1438088184.

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50

Shelton, Beth Anne. "Embodied experience in pregnancy and post-birth body image and body-directed attending /." Swinburne Research Bank, 2007. http://hdl.handle.net/1959.3/37150.

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Thesis (DPsych) -- School of Life and Social Sciences, Swinburne University of Technology, 2007.
Submitted in partial requirement fulfillment of the requirements for the award of the Professional Doctorate in Counselling Psychology, Swinburne University of Technology, 2007". "February 2007". Includes bibliographical references (p. 247-256).
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