Academic literature on the topic 'Embedded visualization'

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Journal articles on the topic "Embedded visualization"

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Tang, Tan, Junxiu Tang, Jiewen Lai, Lu Ying, Yingcai Wu, Lingyun Yu, and Peiran Ren. "SmartShots: An Optimization Approach for Generating Videos with Data Visualizations Embedded." ACM Transactions on Interactive Intelligent Systems 12, no. 1 (March 31, 2022): 1–21. http://dx.doi.org/10.1145/3484506.

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Videos are well-received methods for storytellers to communicate various narratives. To further engage viewers, we introduce a novel visual medium where data visualizations are embedded into videos to present data insights. However, creating such data-driven videos requires professional video editing skills, data visualization knowledge, and even design talents. To ease the difficulty, we propose an optimization method and develop SmartShots, which facilitates the automatic integration of in-video visualizations. For its development, we first collaborated with experts from different backgrounds, including information visualization, design, and video production. Our discussions led to a design space that summarizes crucial design considerations along three dimensions: visualization, embedded layout, and rhythm. Based on that, we formulated an optimization problem that aims to address two challenges: (1) embedding visualizations while considering both contextual relevance and aesthetic principles and (2) generating videos by assembling multi-media materials. We show how SmartShots solves this optimization problem and demonstrate its usage in three cases. Finally, we report the results of semi-structured interviews with experts and amateur users on the usability of SmartShots.
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Garth, Christoph, Alexander Wiebel, Xavier Tricoche, Ken Joy, and Gerik Scheuermann. "Lagrangian Visualization of Flow-Embedded Surface Structures." Computer Graphics Forum 27, no. 3 (May 2008): 1007–14. http://dx.doi.org/10.1111/j.1467-8659.2008.01236.x.

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Barral, Oswald, SÉbastien LallÉ, Alireza Iranpour, and Cristina Conati. "Effect of Adaptive Guidance and Visualization Literacy on Gaze Attentive Behaviors and Sequential Patterns on Magazine-Style Narrative Visualizations." ACM Transactions on Interactive Intelligent Systems 11, no. 3-4 (December 31, 2021): 1–46. http://dx.doi.org/10.1145/3447992.

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We study the effectiveness of adaptive interventions at helping users process textual documents with embedded visualizations, a form of multimodal documents known as Magazine-Style Narrative Visualizations (MSNVs). The interventions are meant to dynamically highlight in the visualization the datapoints that are described in the textual sentence currently being read by the user, as captured by eye-tracking. These interventions were previously evaluated in two user studies that involved 98 participants reading excerpts of real-world MSNVs during a 1-hour session. Participants’ outcomes included their subjective feedback about the guidance, and well as their reading time and score on a set of comprehension questions. Results showed that the interventions can increase comprehension of the MSNV excerpts for users with lower levels of a cognitive skill known as visualization literacy. In this article, we aim to further investigate this result by leveraging eye-tracking to analyze in depth how the participants processed the interventions depending on their levels of visualization literacy. We first analyzed summative gaze metrics that capture how users process and integrate the key components of the narrative visualizations. Second, we mined the salient patterns in the users’ scanpaths to contextualize how users sequentially process these components. Results indicate that the interventions succeed in guiding attention to salient components of the narrative visualizations, especially by generating more transitions between key components of the visualization (i.e., datapoints, labels, and legend), as well as between the two modalities (text and visualization). We also show that the interventions help users with lower levels of visualization literacy to better map datapoints to the legend, which likely contributed to their improved comprehension of the documents. These findings shed light on how adaptive interventions help users with different levels of visualization literacy, informing the design of personalized narrative visualizations.
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Wang, Yan, Mingyu Sun, Ning Hu, Sentao Liu, and Juncheng Si. "An Embedded Visualization Method through Temporal Bibliographic Analysis." Journal of Physics: Conference Series 1314 (October 2019): 012174. http://dx.doi.org/10.1088/1742-6596/1314/1/012174.

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Nedjah, Nadia, Felipe Maia Galvão França, and Luiza de Macedo Mourelle. "Editorial Embedded Software Design for 3D Graphics Visualization." Journal of Systems Architecture 59, no. 3 (March 2013): 165. http://dx.doi.org/10.1016/j.sysarc.2013.03.012.

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Weirich, Thomas R., Norbert Tschakert, and Stephen Kozlowski. "Teaching Data Analytics Skills in Auditing Classes Using Tableau." Journal of Emerging Technologies in Accounting 15, no. 2 (September 1, 2018): 137–50. http://dx.doi.org/10.2308/jeta-52264.

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ABSTRACT We present a case for teaching data analytics skills in auditing classes using the data visualization software Tableau. We use the Tableau-embedded data file “US Superstore,” which we edited to include cash receipts and discounts to provide a complete order to cash cycle. Students learn how to create data visualizations and dashboards, and how to apply them to audit-planning considerations. Students then perform substantive testing of the revenue (order to cash) cycle and identify issues in the data that relate to revenue. We propose that this case material can be tailored by instructors to fit their particular needs and course curriculum. This case provides students with hands-on exposure to data analytic and visualization capabilities. Student feedback was very favorable and student comments indicated that the case was practical, realistic, and informative, and provided them a better understanding of data visualization. Data Availability: For data availability, please contact the corresponding author.
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Radecki, Andrzej, and Tomasz Rybicki. "An Accurate State Visualization of Multiplexed and PWM Fed Peripherals in the Virtual Simulators of Embedded Systems." Applied Sciences 12, no. 6 (March 18, 2022): 3137. http://dx.doi.org/10.3390/app12063137.

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A method of precise and real-like embedded systems peripherals visualization in virtual simulations is presented in the article. For high frequency peripheral inputs, blended graphics of real-look representations of peripherals are used, allowing for an accurate visualization with consideration of their input signal nature based on PWM and multiplexing schemes. An accurate simulator of a didactic embedded system called MKD-51 is introduced as a plug in for Keil μVision IDE. A comparison with a real microprocessor system using multiplexing seven-segment LED modules as well as LED bar fed by PWM is shown. The achieved quantity results are included to illustrate compliance with real devices and improvements in visualization accuracy due to applying additional blending mapping function. Brightness estimation differences of LED visualization compared to a real device are at a single percentage level for seven-segment multiplexed modules.
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Keswani, Hrishikesh, Krishit Shah, Hritik Hassani, Moses Gadkar, and Er Manoj Kavedia. "Data Visualization and Analysis of COVID-19 Data." International Journal for Research in Applied Science and Engineering Technology 10, no. 10 (October 31, 2022): 1328–37. http://dx.doi.org/10.22214/ijraset.2022.47179.

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Abstract: During the COVID-19 pandemic, many data visualizations were created to alert the public to the rapidly growing threat. Statistics on the spread of COVID-19 have been displayed on data dashboards, a mechanism for sharing information throughout the pandemic, which has aided in this process. When developing the visuals for COVID-19, the majority of time was spent on the technical aspects of designing and evaluating various visualization methods. Little is understood about the inner workings of visualization production processes due to the complex sociotechnical environments in which they are embedded. However, such ecological data is necessary for identifying the particulars and tendencies of visualization design practices in the wild and generating insights into how artists learn to perceive and approach visualization design on their terms and for their contextual aims. We conducted in-depth interviews with dashboard designers from federal and state health departments, major news media outlets, and other firms that created (often widely used) COVID-19 dashboards to gain insight into the following areas. What kind of problems, disagreements, and conflicts arose during making the COVID-19 dashboard because of the participation of visualization creators? The trajectory of design practices—from genesis to expansion, maintenance, and termination—is determined by the complex interconnections between design goals, design tools and technologies, labour, emerging crisis circumstances, and public participation. We zeroed in on these procedures' tensions between designers and the general public. Conflicts frequently arose due to a chasm between public demands and prevailing policies. They typically centred on the types and amounts of information that should be visualized and how public perceptions shape and are shaped by visualization design. The strategies used to deal with (potential) misinterpretations and misuse of visualizations. Our findings and takeaways offer fresh viewpoints on visualization design by highlighting the bundled activities typically linked with human and nonhuman participation along the entire trajectory of design practice
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MIYAZAKI, Hiroshi. "Visualization of the deformation of fibroblasts embedded in collagen matrices." Journal of the Visualization Society of Japan 28-1, no. 1 (2008): 331. http://dx.doi.org/10.3154/jvs.28.331.

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Setty, Sudarshan, Ricardo Bello, and Jonathan D. Leff. "Intraoperative Epicardial Ultrasound Probe for Visualization of Embedded Coronary Arteries." Seminars in Cardiothoracic and Vascular Anesthesia 18, no. 1 (December 16, 2013): 71–73. http://dx.doi.org/10.1177/1089253213516804.

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Dissertations / Theses on the topic "Embedded visualization"

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Pantovic, Josip. "Automated Data Dependency Visualization for Embedded Systems Programmed in C." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-143228.

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This thesis deals with analysis and visualization of data dependencies in embedded system software. The goal was to create a comprehensive, practical analysis tool that fits the needs at Scania well, while being as general and reusable as possible. Given the complexity of problem area, the goal was to position the outcome of this project as the basis for further development, making future extensibility an important consideration. This type of analysis has previously been performed either manually, or with help of problem-specific and system-specific tools developed by specific users for their own needs. Here, a wider user spectrum was interviewed to collect and analyze their needs in order to delimit the scope of the project and provide fundamentals of a solution that would benefit most users to the largest degree.  Application developed throughout this thesis is of a strongly layered structure, to provide most opportunity for future reuse and extension. In the first layer, XML representation of abstract syntax trees is obtained through source code analysis. This part relies on the work performed as a part of the thesis by Martin Pruscha [23], modifying and extending the tools developed for C code parsing and analysis there.  Intermediate part of the toolchain transforms this into a generalized XML representation of desired data relationships, based on detection of patterns in abstract syntax tree that correspond to code structures that signify global variables and functions within C modules, as well as their mutual dependencies, such as function calls or reading or writing to variables. While actual implementation deals only with inter-functional analysis, issues pertaining to problems necessitating intra-functional analysis of data flow (deeper pointer variable analysis, function pointers, flow of data through non-global variables) are discussed. In the final stage, based on user preferences selected via a GUI, this format is converted to GraphML format which can be graphically represented in yEd application. Finally, results and performance were analyzed to provide guidelines to future work
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Supiratana, Panon. "Graphical visualization and analysis tool of data entities in embedded systems engineering." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-10428.

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Several decades ago, computer control systems known as Electric Control Units (ECUs) were introduced to the automotive industry. Mechanical hardware units have since then increasingly been replaced by computer controlled systems to manage complex tasks such as airbag, ABS, cruise control and so forth. This has lead to a massive increase of software functions and data which all needs to be managed. There are several tools and techniques for this, however, current tools and techniques for developing real-time embedded system are mostly focusing on software functions, not data. Those tools do not fully support developers to manage run-time data at design time. Furthermore, current tools do not focus on visualization of relationship among data items in the system. This thesis is a part of previous work named the Data Entity approach which prioritizes data management at the top level of development life cycle. Our main contribution is a tool that introduces a new way to intuitively explore run-time data items, which are produced and consumed by software components, utilized in the entire system. As a consequence, developers will achieve a better understanding of utilization of data items in the software system. This approach enables developers and system architects to avoid redundant data as well as finding and removing stale data from the system. The tool also allows us to analyze conflicts regarding run-time data items that might occur between software components at design time.
A Data-Entity Approach for Component-Based Real-Time Embedded Systems Development
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Dalton, Andrew R. "Analysis, instrumentation, and visualization of embedded network systems a testbed-based approach /." Connect to this title online, 2008. http://etd.lib.clemson.edu/documents/1219849076/.

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Yao, Lijie. "Situated Visualization in Motion." Electronic Thesis or Diss., université Paris-Saclay, 2023. http://www.theses.fr/2023UPASG093.

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Dans ma thèse, je définis ce qu'est la visualisation en mouvement et j'apporte plusieurs contributions sur la manière de visualiser et de concevoir des visualisations localisées en mouvement. Dans la visualisation localisée de données, les données sont directement visualisées à proximité de l'espace physique, de l'objet ou de la personne auxquels elles se réfèrent. Les visualisations localisées sont souvent utiles dans des contextes où le référent des données et l'observateur sont en mouvement relatif. Imaginez, par exemple, un coureur regardant une visualisation sur un bracelet de fitness qu'il porte ou sur un écran public alors qu'il passe devant. De tels scénarios d'utilisation mobile et dynamique peuvent affecter la lecture de visualisations localisées. Il est donc important de comprendre comment optimiser la conception des visualisations pour ces contextes. En d'autres termes, il est d'abord nécessaire de définir des encodages de données localisées efficaces et visuellement stables; puis de les étudier lorsque des facteurs de mouvement sont impliqués. A ce titre, je définis d'abord la visualisation en mouvement comme des représentations de données visuelles utilisées dans des contextes qui présentent un mouvement relatif entre un observateur et une visualisation entière. Je classe la visualisation en mouvement en trois catégories : (a) observateur en mouvement et visualisation stationnaire, (b) visualisation en mouvement et observateur stationnaire, et (c) observateur et visualisation tous deux en mouvement. Pour analyser les opportunités et les défis de la conception de visualisations en mouvement, je propose un agenda de recherche. Pour commencer, j'explore avec quelle précision les observateurs peuvent lire une visualisation en mouvement. A cette fin, je mène une série d'études empiriques sur la perception de l'estimation de la proportion de la magnitude. Mes résultats montrent que les participants peuvent obtenir des informations fiables à partir de visualisations en mouvement, même s'ils se déplacent à grande vitesse et selon des trajectoires irrégulières. Sur la base de mes résultats de perception, je cherche à répondre à la question de savoir comment concevoir et intégrer la visualisation en mouvement dans des contextes réels. J'utilise la natation comme scénario d'application, car la natation possède des données riches et dynamiques. J'implémente un outil de prospection technologique qui permet à des concepteurs d'intégrer les visualisations en mouvement à une vidéo de natation. Les concepteurs peuvent modifier en direct les encodages visuels, l'état de mouvement ainsi que l'emplacement des visualisations. Les visualisations utilisent des données réelles liées à la course. Mon évaluation montre que la conception de visualisations en mouvement nécessite plus que ce que proposent les outils de conception de visualisations traditionnelles : la visualisation doit être placée dans son contexte (par exemple, son référent de données, son arrière-plan) mais doit également pouvoir être prévisualisée avec son déplacement réel. Le contexte complet avec les effets de mouvement peut affecter les décisions de conception. Ensuite, je continue à travailler pour comprendre l'impact du contexte sur la conception de visualisations en mouvement et son expérience utilisateur. J'utilise les jeux vidéo comme plateforme de test, dans lesquels les visualisations en mouvement sont placées dans un arrière-plan chargé et dynamique mais doivent aider les joueurs à prendre des décisions rapides pour gagner. Mon étude montre qu'il existe des compromis entre la lisibilité de la visualisation en mouvement et son esthétique. Les participants recherchent un équilibre entre la lisibilité de la visualisation, l'adéquation esthétique au contexte, l'expérience d'immersion qu'apporte la visualisation, le support que la visualisation peut fournir pour gagner, et l'harmonie entre la conception des visualisations et leur contexte
In my thesis, I define visualization in motion and make several contributions to how to visualize and design situated visualizations in motion. In situated data visualization, the data is directly visualized near their data referent, i.e., the physical space, object, or person it refers to. Situated visualizations are often useful in contexts where the data referent or the viewer does not remain stationary but is in relative motion. For example, a runner is looking at visualizations from their fitness band while running or from a public display as they are passing it by. Reading visualizations in such scenarios might be impacted by motion factors. As such, understanding how to best design visualizations for dynamic contexts is important. That is, effective and visually stable situated data encodings need to be defined and studied when motion factors are involved. As such, I first define visualization in motion as visual data representations used in contexts that exhibit relative motion between a viewer and an entire visualization. I classify visualization in motion into 3 categories: (a) moving viewer & stationary visualization, (b) moving visualization & stationary viewer, and (c) moving viewer & moving visualization. To analyze the opportunities and challenges of designing visualization in motion, I propose a research agenda. To explore to what extent viewers can accurately read visualization in motion, I conduct a series of empirical perception studies on magnitude proportion estimation. My results show that people can get reliable information from visualization in motion, even if at high speed and under irregular trajectories. Based on my perception results, I move toward answering the question of how to design and embed visualization in motion in real contexts. I pick up swimming as an application scenario because swimming has rich, dynamic data. I implement a technology probe that allows users to embed visualizations in motion in a live swimming video. Users can adjust in real-time visual encoding parameters, the movement status, and the situatedness of visualization. The visualizations encode real swimming race-related data. My evaluation with designers confirms that designing visualizations in motion requires more than what traditional visualization toolkits provide: the visualization needs to be placed in-context (e.g., its data referent, its background) but also needs to be previewed under its real movement. The full context with motion effects can affect design decisions. After that, I continue my work to understand the impact of the context on the design of visualizations in motion and its user experience. I select video games as my test platform, in which visualizations in motion are placed in a busy, dynamic background but need to help players make quick decisions to win. My study shows there are trade-offs between visualization's readability under motion and aesthetics. Participants seek a balance between the readability of visualization, the aesthetic fitting to the context, the immersion experience the visualization brings, the support the visualization can provide for a win, and the harmony between the visualization and its context
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Pernikář, Aleš. "Automatická kontrola kvality software na embedded zařízení." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2019. http://www.nusl.cz/ntk/nusl-400645.

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This thesis concerns automation of software and hardware testing using the robotic testing system called RQA. It aims to design an interface to produce test scenarios using the robotic testing system. Next it elaborates metrics measured during testing used for quality assurance of the system uder test. One of the topics covered is a visualization of test data and measurements for an easy overview of quality.
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Sjödin, Erik. "Pixgis : An Application for Map-centric Management of Photographs with Embedded Spatial Metadata." Thesis, Linköping University, Department of Science and Technology, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-8002.

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This thesis presents Pixgis; a novel application for map-centric management of photographs. In short Pixgis is an interactive environment in which photographs may be discovered, viewed and managed through maps. With Pixgis finding photographs from a specific location or of a particular structure is as easy as finding the location or structure on a map. As Pixgis simultaneously displays maps, photographs and spatial metadata it also enables users to analyze photographs in new manners. This thesis work illustrates the benefits of applications for map-centric management of photographs, exposes the problems one faces when implementing such applications and presents novel solutions to many of these problems. The thesis also elaborates on spatial metadata and methods for acquisition of photographs with embedded spatial metadata.

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Conley, Thomas A. "Effective Programmatic Analysis of Network Flow Data for Security and Visualization using Higher-order Statistics and Domain Specific Embedded Languages." Ohio University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1336482912.

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Feuillet, Rémi. "Embedded and high-order meshes : two alternatives to linear body-fitted meshes." Thesis, Université Paris-Saclay (ComUE), 2019. http://www.theses.fr/2019SACLY010/document.

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La simulation numérique de phénomènes physiques complexes requiert généralement l’utilisation d’un maillage. En mécanique des fluides numérique, cela consisteà représenter un objet dans un gros volume de contrôle. Cet objet étant celui dont l’on souhaite simuler le comportement. Usuellement, l’objet et la boîte englobante sont représentés par des maillage de surface linéaires et la zone intermédiaire est remplie par un maillage volumique. L’objectif de cette thèse est de s’intéresser à deux manières différentes de représenter cet objet. La première approche dite immergée consiste à mailler intégralement le volume de contrôle et ensuite à simuler le comportement autour de l’objet sans avoir à mailler explicitement dans le volume ladite géometrie. L’objet étant implicitement pris en compte par le schéma numérique. Le couplage de cette méthode avec de l’adaptation de maillage linéaire est notamment étudié. La deuxième approche dite d’ordre élevé consiste quant à elle consiste à augmenter le degré polynomial du maillage de surface de l’objet. La première étape consiste donc à générer le maillage de surface de degré élevé et ensuite àpropager l’information de degré élevé dans les éléments volumiques environnants si nécessaire. Dans ce cadre-là, il s’agit de s’assurer de la validité de telles modifications et à considérer l’extension des méthodes classiques de modification de maillages linéaires
The numerical simulation of complex physical phenomenons usually requires a mesh. In Computational Fluid Dynamics, it consists in representing an object inside a huge control volume. This object is then the subject of some physical study. In general, this object and its bounding box are represented by linear surface meshes and the intermediary zone is filled by a volume mesh. The aim of this thesis is to have a look on two different approaches for representing the object. The first approach called embedded method consist in integrally meshing the bounding box volume without explicitly meshing the object in it. In this case, the presence of the object is implicitly simulated by the CFD solver. The coupling of this method with linear mesh adaptation is in particular discussed.The second approach called high-order method consist on the contrary by increasing the polynomial order of the surface mesh of the object. The first step is therefore to generate a suitable high-order mesh and then to propagate the high-order information in the neighboring volume if necessary. In this context, it is mandatory to make sure that such modifications are valid and then the extension of classic mesh modification techniques has to be considered
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Szalay, Patrik. "Realizace terminálu pro vzdálenou vizualizaci a ovládání obytného domu." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2017. http://www.nusl.cz/ntk/nusl-316380.

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This diploma thesis deals with the modification of an existing device for controlling the heating system of the house. The original proposal builds on my bachelor thesis Terminal for visualization and control conditions in a house. Adjustments are based on the findings of the test operation and the deficiencies found in everyday operations. Here, the emphasis is on simple design, low acquisition cost and durability of the resulting device. Newly designed wireless units will replace the original wired sensors, as well as the control unit of the existing device based on the prototype system will be replaced with a new wireless central unit. The alphanumeric display with control buttons will remain as the control panel of this unit. The wireless central unit is connected via a serial communication interface to the visualization and control unit, which extends the offered options of the heating control system.
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Dosimont, Damien. "Agrégation spatiotemporelle pour la visualisation de traces d'exécution." Thesis, Université Grenoble Alpes (ComUE), 2015. http://www.theses.fr/2015GREAM075/document.

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Les techniques de visualisation de traces sont fréquemment employées par les développeurs pour comprendre, déboguer, et optimiser leurs applications.La plupart des outils d'analyse font appel à des représentations spatiotemporelles, qui impliquent un axe du temps et une représentation des ressources, et lient la dynamique de l'application avec sa structure ou sa topologie.Toutefois, ces dernières ne répondent pas au problème de passage à l'échelle de manière satisfaisante. Face à un volume de trace de l'ordre du Gigaoctet et une quantité d'évènements supérieure au million, elles s'avèrent incapables de représenter une vue d'ensemble de la trace, à cause des limitations imposées par la taille de l'écran, des performances nécessaires pour une bonne interaction, mais aussi des limites cognitives et perceptives de l'analyste qui ne peut pas faire face à une représentation trop complexe. Cette vue d'ensemble est nécessaire puisqu'elle constitue un point d'entrée à l'analyse~; elle constitue la première étape du mantra de Shneiderman - Overview first, zoom and filter, then details-on-demand -, un principe aidant à concevoir une méthode d'analyse visuelle.Face à ce constat, nous élaborons dans cette thèse deux méthodes d'analyse, l'une temporelle, l'autre spatiotemporelle, fondées sur la visualisation. Elles intègrent chacune des étapes du mantra de Shneiderman - dont la vue d'ensemble -, tout en assurant le passage à l'échelle.Ces méthodes sont fondées sur une méthode d'agrégation qui s'attache à réduire la complexité de la représentation tout en préservant le maximum d'information. Pour ce faire, nous associons à ces deux concepts des mesures issues de la théorie de l'information. Les parties du système sont agrégées de manière à satisfaire un compromis entre ces deux mesures, dont le poids de chacune est ajusté par l'analyste afin de choisir un niveau de détail. L'effet de la résolution de ce compromis est la discrimination de l'hétérogénéité du comportement des entités composant le système à analyser. Cela nous permet de détecter des anomalies dans des traces d'applications multimédia embarquées, ou d'applications de calcul parallèle s'exécutant sur une grille.Nous avons implémenté ces techniques au sein d'un logiciel, Ocelotl, dont les choix de conception assurent le passage à l'échelle pour des traces de plusieurs milliards d'évènements. Nous proposons également une interaction efficace, notamment en synchronisant notre méthode de visualisation avec des représentations plus détaillées, afin de permettre une analyse descendante jusqu'à la source des anomalies
Trace visualization techniques are commonly used by developers to understand, debug, and optimize their applications.Most of the analysis tools contain spatiotemporal representations, which is composed of a time line and the resources involved in the application execution. These techniques enable to link the dynamic of the application to its structure or its topology.However, they suffer from scalability issues and are incapable of providing overviews for the analysis of huge traces that have at least several Gigabytes and contain over a million of events. This is caused by screen size constraints, performance that is required for a efficient interaction, and analyst perceptive and cognitive limitations. Indeed, overviews are necessary to provide an entry point to the analysis, as recommended by Shneiderman's emph{mantra} - Overview first, zoom and filter, then details-on-demand -, a guideline that helps to design a visual analysis method.To face this situation, we elaborate in this thesis several scalable analysis methods based on visualization. They represent the application behavior both over the temporal and spatiotemporal dimensions, and integrate all the steps of Shneiderman's mantra, in particular by providing the analyst with a synthetic view of the trace.These methods are based on an aggregation method that reduces the representation complexity while keeping the maximum amount of information. Both measures are expressed using information theory measures. We determine which parts of the system to aggregate by satisfying a trade-off between these measures; their respective weights are adjusted by the user in order to choose a level of details. Solving this trade off enables to show the behavioral heterogeneity of the entities that compose the analyzed system. This helps to find anomalies in embedded multimedia applications and in parallel applications running on a computing grid.We have implemented these techniques into Ocelotl, an analysis tool developed during this thesis. We designed it to be capable to analyze traces containing up to several billions of events. Ocelotl also proposes effective interactions to fit with a top-down analysis strategy, like synchronizing our aggregated view with more detailed representations, in order to find the sources of the anomalies
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Books on the topic "Embedded visualization"

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G, Heiden Charles, Holden William T, and U.S. Army Research Institute for the Behavioral and Social Sciences., eds. Battle Command Visualization 101: Prototype embedded training on networked sensors. Alexandria, Va: U.S. Army Research Institute for the Behavioral and Social Sciences, 2004.

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Kim, Moon S. Defense and security 2008: Special sessions on food safety, visual analytics, resource restricted embedded and sensor networks, and 3D imaging and display : 17-18 March 2008, Orlando, Florida, USA. Edited by Society of Photo-optical Instrumentation Engineers. Bellingham, Wash: SPIE, 2008.

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A Framework for Effective Algorithm Visualization Using Animation- Embedded Hypermedia. Storming Media, 1999.

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Battle Command Visualization 101: Prototype Embedded Training on Networked Sensors. Storming Media, 2004.

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A near term approach to embedded training: Battle command visualization 101. Arlington, Va: U.S. Army Research Institute for the Behavioral and Social Sciences, 2006.

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Beeston, Alix. Black Flesh Is White Ash. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190690168.003.0003.

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This chapter argues that Jean Toomer’s tactics of poetic and narrative visualization of the series of black female bodies in Cane (1923) correspond to the strategic reappropriation of lynching photographs by African American political activists in the early twentieth century. Configured in line with the ontological multivalence of photography and bearing witness to the deep antinomy embedded in the photographic archive of white supremacy, Cane disassembles the ritualized scene of lynching by reframing and restaging it. Through the confluence of its ruptured, gap-ridden female figures and its ruptured, gap-ridden form, it images the contiguity between “black ash” and “white flesh”: black flesh as burned by, and for, white flesh.
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Bi, Xiaojun, Andrew Howes, Per Ola Kristensson, Antti Oulasvirta, and John Williamson. Introduction. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198799603.003.0001.

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This chapter introduces the field of computational interaction, and explains its long tradition of research on human interaction with technology that applies to human factors engineering, cognitive modelling, artificial intelligence and machine learning, design optimization, formal methods, and control theory. It discusses how the book as a whole is part of an argument that, embedded in an iterative design process, computational interaction design has the potential to complement human strengths and provide a means to generate inspiring and elegant designs without refuting the part played by the complicated, and uncertain behaviour of humans. The chapters in this book manifest intellectual progress in the study of computational principles of interaction, demonstrated in diverse and challenging applications areas such as input methods, interaction techniques, graphical user interfaces, information retrieval, information visualization, and graphic design.
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Vernallis, Carol, Amy Herzog, and John Richardson, eds. The Oxford Handbook of Sound and Image in Digital Media. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199757640.001.0001.

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This collection of essays explores the relations between sound and image in a rapidly shifting landscape of audiovisual media in the digital age. Featuring contributions from scholars who bring with them an impressive array of disciplinary expertise, from film studies and philosophy to musicology, pornography, digital gaming, and media studies, the book charts new territory by analyzing what it calls the “media swirl” and the “audiovisual turn.” It draws on a range of media texts including blockbuster cinema, video art, music videos, video games, amateur video compilations, visualization technologies, documentaries, and immersive theater to address myriad subjects such as the transition of cinematic discourses to digital production and distribution, the relations between screens and public space, and the shifting nature of noise within digital ecosystems. It also examines noise, droning, and silence as recurring themes in New Extremist films of Europe, along with temporal and generic anomalies by citing examples such as the Silent Hill videogame series, the performance/installation Sleep No More, and the poetics of David Lynch’s Inland Empire. In addition, the book discusses the translation of information into digital media, how music has both shaped and become embedded within the aesthetic culture of political conflict, the nature of “realism” in relation to new audiovisual media networks, and the accelerated aesthetics of networked mediascape and the ways in which they may be connected to contemporary labor and global capitalism.
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Book chapters on the topic "Embedded visualization"

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Evstiougov-Babaev, exander A. "Call Graph and Control Flow Graph Visualization for Developers of Embedded Applications." In Software Visualization, 337–46. Berlin, Heidelberg: Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-45875-1_26.

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Vijayakumar, Thurupathan. "Data Visualization with Power BI Embedded." In Practical Azure Application Development, 175–90. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2817-3_8.

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Zhang, Li, Ming Jing, and Yongli Zhou. "Embedded Temporal Visualization of Collaboration Networks." In Advances in Multimedia Information Processing – PCM 2018, 89–98. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-00764-5_9.

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Sahoo, Pracheta, Ujwal Gadiraju, Ran Yu, Sriparna Saha, and Stefan Dietze. "Analysing Structured Scholarly Data Embedded in Web Pages." In Semantics, Analytics, Visualization. Enhancing Scholarly Data, 90–100. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-53637-8_10.

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Nishino, Yosuke, and Eiichi Hayakawa. "Minato: Integrated Visualization Environment for Embedded Systems Learning." In Lecture Notes in Computer Science, 325–33. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02559-4_36.

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Vijh, Surbhi, Shilpi Sharma, and Prashant Gaurav. "Brain Tumor Segmentation Using OTSU Embedded Adaptive Particle Swarm Optimization Method and Convolutional Neural Network." In Data Visualization and Knowledge Engineering, 171–94. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-25797-2_8.

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Dandachy, Nancy, Dimitri Plemenos, Safwan Chendeb, and Bachar El Hassan. "A Cutaway Visualization Technique for Understanding Scenes with Embedded Objects." In Intelligent Computer Graphics 2010, 25–46. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-15690-8_2.

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Chou, Pai H., Chong-Jing Chen, Stephen F. Jenks, and Sung-Jin Kim. "HiperSense: An Integrated System for Dense Wireless Sensing and Massively Scalable Data Visualization." In Software Technologies for Embedded and Ubiquitous Systems, 252–63. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-10265-3_23.

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Bravo, J., R. Hervás, G. Chavira, and S. Nava. "Mosaics of Visualization: An Approach to Embedded Interaction Through Identification Process." In Lecture Notes in Computer Science, 41–48. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11863649_6.

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Duke, D. J., R. Borgo, M. Wallace, and C. Runciman. "Huge Data But Small Programs: Visualization Design via Multiple Embedded DSLs." In Practical Aspects of Declarative Languages, 31–45. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-92995-6_3.

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Conference papers on the topic "Embedded visualization"

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Whitaker, Ross T., and David Chen. "Embedded active surfaces for volume visualization." In Medical Imaging 1994, edited by Murray H. Loew. SPIE, 1994. http://dx.doi.org/10.1117/12.175068.

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Beniani, Manuel, Mariagiovanna Sami, and Danilo Pietro Pau. "MRI parallel processing for embedded visualization." In 2013 IEEE Third International Conference on Consumer Electronics ¿ Berlin (ICCE-Berlin). IEEE, 2013. http://dx.doi.org/10.1109/icce-berlin.2013.6697962.

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Raji, Mohammad, Alok Hota, and Jian Huang. "Scalable web-embedded volume rendering." In 2017 IEEE 7th Symposium on Large Data Analysis and Visualization (LDAV). IEEE, 2017. http://dx.doi.org/10.1109/ldav.2017.8231850.

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Yang, Yalong, and Sarah Goodwin. "What-Why Analysis of Expert Interviews: Analysing Geographically-Embedded Flow Data." In 2019 IEEE Pacific Visualization Symposium (PacificVis). IEEE, 2019. http://dx.doi.org/10.1109/pacificvis.2019.00022.

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Teuho, Mikko, Esko Pekkarinen, and Timo Hamalainen. "Visualization of Memory Map Information in Embedded System Design." In 2018 21st Euromicro Conference on Digital System Design (DSD). IEEE, 2018. http://dx.doi.org/10.1109/dsd.2018.00040.

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Zhibin, Yu, Gi-Beom Kil, Yong-do Choi, and Sung-ho Kim. "Traffic classification based on visualization." In 2011 IEEE 2nd International Conference on Networked Embedded Systems for Enterprise Applications (NESEA). IEEE, 2011. http://dx.doi.org/10.1109/nesea.2011.6144947.

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Wnuk, Krzysztof, Björn Regnell, and Lena Karlsson. "Visualization of Feature Survival in Platform-Based Embedded Systems Development for Improved Understanding of Scope Dynamics." In 2008 Requirements Engineering Visualization (REV). IEEE, 2008. http://dx.doi.org/10.1109/rev.2008.6.

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Filipovic, Nemanja, Radovan Stojanovic, Matjaz Debevc, and Goran Devedzic. "On line ECG processing and visualization using android SmartPhone." In 2013 2nd Mediterranean Conference on Embedded Computing (MECO). IEEE, 2013. http://dx.doi.org/10.1109/meco.2013.6601326.

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Park, Joonho, Jaeho Jang, Sandeok Park, and Sungjin Park. "Training System for Embedded Wireless Communications." In Visualization, Imaging and Image Processing / 783: Modelling and Simulation / 784: Wireless Communications. Calgary,AB,Canada: ACTAPRESS, 2012. http://dx.doi.org/10.2316/p.2012.784-032.

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Beck, Fabian, Fabrice Hollerich, Stephan Diehl, and Daniel Weiskopf. "Visual monitoring of numeric variables embedded in source code." In 2013 First IEEE Working Conference on Software Visualization (VISSOFT). IEEE, 2013. http://dx.doi.org/10.1109/vissoft.2013.6650545.

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Reports on the topic "Embedded visualization"

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Lickteig, Carl W., Charles G. Heiden, William T. Holden, and Jr. Battle Command Visualization 101: Prototype Embedded Training on Networked Sensors. Fort Belvoir, VA: Defense Technical Information Center, December 2004. http://dx.doi.org/10.21236/ada429188.

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Snellman, Abigail, David Hull, Brandon Parks, and Kevin Claytor. DEVCOM Army Research Laboratory Visualization and Processing for Embedded Research Systems (ARL-ViPERS) User Manual. DEVCOM Army Research Laboratory, August 2023. http://dx.doi.org/10.21236/ad1208212.

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Ritter, John J., Zachary Wingard, Tony Canami, and Andrew McBain. Visualization and Measurement of the Burning Surface of Wire-Embedded Energetic Materials, Part 1: JA2 and Pentolite. Fort Belvoir, VA: Defense Technical Information Center, June 2014. http://dx.doi.org/10.21236/ada606477.

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Murphy, Joe J., Michael A. Duprey, Robert F. Chew, Paul P. Biemer, Kathleen Mullan Harris, and Carolyn Tucker Halpern. Interactive Visualization to Facilitate Monitoring Longitudinal Survey Data and Paradata. RTI Press, May 2019. http://dx.doi.org/10.3768/rtipress.2019.op.0061.1905.

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Surveys often require monitoring during data collection to ensure progress in meeting goals or to evaluate the interim results of an embedded experiment. Under complex designs, the amount of data available to monitor may be overwhelming and the production of reports and charts can be costly and time consuming. This is especially true in the case of longitudinal surveys, where data may originate from multiple waves. Other such complex scenarios include adaptive and responsive designs, which were developed to act on the results of such monitoring to implement prespecified options or alternatives in protocols. This paper discusses the development of an interactive web-based data visualization tool, the Adaptive Total Design (ATD) Dashboard, which we designed to provide a wide array of survey staff with the information needed to monitor data collection daily. The dashboard was built using the R programming language and Shiny framework and provides users with a wide range of functionality to quickly assess trends. We present the structure of the data used to populate the dashboard, its design, and the process for hosting it on the web. Furthermore, we provide guidance on graphic design, data taxonomy, and software decisions that can help guide others in the process of developing their own data collection monitoring systems. To illustrate the benefits of the dashboard, we present examples from the National Longitudinal Study of Adolescent to Adult Health (Add Health). We also discuss features of the dashboard to be developed for future waves of Add Health.
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Balyk, Nadiia, Yaroslav Vasylenko, Vasyl Oleksiuk, and Galina Shmyger. Designing of Virtual Cloud Labs for the Learning Cisco CyberSecurity Operations Course. [б. в.], June 2019. http://dx.doi.org/10.31812/123456789/3177.

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The article is devoted to the study of the problem of the cybersecurity basics teaching. The training of the ICT-specialties students using the course “CCNA Cyber Operations” of the network academy Cisco is considered. At present, many universities have similar academies, while others can open them. On the basis of free software platforms Apache CloudStack and EVE-NG Community authors designed and implemented a virtual cloud laboratory. It operates according to the “IaaS” model. Thanks to the technology of embedded virtualization, the work of many virtual machines, storing of their status, traffic analysis and visualization of network topologies are maintained. The article describes the experience of teaching students of the specialty “Pedagogical education. ICT” in the course “CCNA Cyber Operations” with the use of virtual cloud laboratories. The authors have been conducted a survey of students who studied at the course. Its purpose was to determine how much they satisfied were with the course. Statistical processing of the results was performed on the basis of the Rasch model using the software MiniSteps.
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