Academic literature on the topic 'Electronic art'

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Journal articles on the topic "Electronic art"

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Cordeiro, Waldemar. ""Arteonica": Electronic Art." Leonardo 30, no. 1 (1997): 33. http://dx.doi.org/10.2307/1576373.

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Kac, Eduardo. "Electronic Art, Genetic Art: Symbiosis and Contamination." Circa, no. 90 (1999): S02. http://dx.doi.org/10.2307/25563525.

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Tirohl, Blu. "@art electronic gallery http://gertrude.art.uiuc.edu/@art/gallery.html." Convergence: The International Journal of Research into New Media Technologies 1, no. 1 (March 1995): 133–34. http://dx.doi.org/10.1177/135485659500100114.

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Mariátegui, José-Carlos. "Peruvian Video/Electronic Art." Leonardo 35, no. 4 (August 2002): 355–63. http://dx.doi.org/10.1162/002409402760181114.

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SHANES, ERIC. "Window into Electronic Art." Art Book 1, no. 1 (January 1994): 9–10. http://dx.doi.org/10.1111/j.1467-8357.1994.tb00066.x.

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Wilson, Stephen, and Frank Popper. "Art of the Electronic Age." Leonardo 28, no. 1 (1995): 74. http://dx.doi.org/10.2307/1576165.

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Hoyer, Rüdiger. "Problems of electronic art reference." Art Libraries Journal 26, no. 3 (2001): 24–26. http://dx.doi.org/10.1017/s0307472200012293.

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This paper evaluates the access provided to electronic reference material in art libraries in Germany and elsewhere. The extremely heterogenous state of education and knowledge concerning these materials is discussed, both from the point of view of library staff and that of the specialised public. Finally a proposal is formulated for a co-operative way of giving access to at least the metadata of these resources, and for their thematic indexing.
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Loeffler, Carl. "The Art Com Electronic Network." Leonardo 21, no. 3 (1988): 320. http://dx.doi.org/10.2307/1578664.

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Reichardt, Jasia. "Art in an Electronic Age." Interdisciplinary Science Reviews 18, no. 1 (March 1993): 45–57. http://dx.doi.org/10.1179/isr.1993.18.1.45.

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Cass, S. "Electronic realism [art and technology]." IEEE Spectrum 38, no. 3 (March 2001): 68–73. http://dx.doi.org/10.1109/6.908875.

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Dissertations / Theses on the topic "Electronic art"

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Yen, Koon-wai Michael. "Urban channel for electronic media and arts." Hong Kong : University of Hong Kong, 1996. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25951397.

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Carneiro, Carla Margarida da Silva. "Voluntary electronic patient record state of the art." Master's thesis, Universidade da Beira Interior, 2012. http://hdl.handle.net/10400.6/1191.

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Introduction: With an ongoing economic crisis, Portugal and many other countries are looking into ways to increase efficiencies in all sectors. With almost 10% of the Gross Domestic Product (GDP) spent in Healthcare, there is a need to improve the use of resources. A Voluntary Electronic Patient Record (VEPR) is an online record of health and healthcare related data provided by the patient himself, available to him, and his authorized health care providers and relatives, in a ubiquitous way anywhere/everywhere. According to some authors through VEPRs, every health institution could have an easier access to a summary of the patient’s most important health data if needed and authorized. Just like Portugal, Australia, for example, is currently preparing a health care reform and the implementation of a Personally Controlled Electronic Health Record (PCEHR) system is also being studied. Surveys to general practitioners and consumers of eHealth are being conducted in order to evaluate the quality and sustainability of Australia’s health care and to develop change and adoption strategies for the PCEHR system. VEPRs can be provided by private companies, hospitals and health organizations or health departments of governments themselves. In Portugal there is at least one VEPR free of charge provided by a private company. This has raised issues of security of data and risks, and has not been approved by the data protection agency, possibly due to considerations on its massive use as well as the ethical issues of linking it to national health data from the NHS. In addition to this private VEPR, Portugal also provides some health online services: eAgenda and eRNU (“Registo Nacional de Utentes”) since 2009. Currently, eAgenda allows patients to schedule for doctor´s appointments and to ask for prescriptions renewal. The online health service, eRNU, allows users to check their general practitioner, the health institution in which they are registered, the health services it provides and its opening schedule. VEPR can be efficient, allowing better sharing of information between health care providers through the online availability of health information. It can be convenient; provide easy access to timely and accurate information no matter where the patient is or when he needs it. It is empowering as it enables the patient to be more active and involved with his own health care. To ensure the privacy of the patient’s health information, a security program is required to allow only the appropriately authorized individuals to access the VEPR and to save the record’s data in case of a technical breakdown occurs. On the other hand, although everyone can have a VEPR, this is normally restricted to younger, more info-included citizens as access to the internet is not universal and there is a natural difficulty in older generations to use IT and Internet. This, however, can be mitigated and will only have a tendency to dissipate in future. Aims: 1. To assess the state of the art about VEPR; 2. To assess the state of the art about VEPR in Portugal; 3. To assess users expectancies towards VEPR in Portugal; 4. To help developing and set in motion a VEPR adjusted to Portuguese population’s health challenges. Methodology: This is a transversal study with a qualitative and quantitative approach. To elaborate this paper, a literature review was made in order to identify sources of information about VEPR and current state of the art on this field. It was established a cooperation with the Portuguese Ministry of Health as it was the only way to indirect and directly collect data about the portuguese VEPR, eAgenda and eRNU. A questionnaire composed of 14 questions, made anonymous, was created using Lime SurveyTM, named “Inquérito para utilizadores dos serviços eAgenda e eRNU”, permission obtained and it was then sent to eAgenda and eRNU users through their e-mail addresses. Data was processed using Microsoft Office Excel 97-2003 and statistically analyzed resorting to Epi Info 7. Because the last question was an open question, the related data was processed manually. Results: Currently, eAgenda and eRNU serve about 4% of the portuguese population. The typical user is female, married, completed high school, has children and age median 38, 5 years old. Own and household appointments scheduling were the more frequently selected as the most useful functionalities as well as those that most contributed to improvement on health care delivery. Waiting time reduction was the most frequent selected advantage of eAgenda and eRNU. Conclusions: It is to be concluded that eAgenda and eRNU are well suited for the portuguese population as only 3,28% of the inquired users pointed eAgenda and eRNU services has not having any advantage. More studies are still required to understand the patterns of use and to promote the online services so that more people, not only 4% of the overall portuguese population, may take advantage of their benefits.
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Henry, Anne L. "Animated electronic painting /." Online version of thesis, 1992. http://hdl.handle.net/1850/12240.

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Seymour, Ronda Lee. "Using electronic media to enhance art instruction by home schoolers." Instructions for remote access. Click here to access this electronic resource. Access available to Kutztown University faculty, staff, and students only, 2001. http://www.kutztown.edu/library/services/remote_access.asp.

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Thesis (M.S.)--Kutztown University of Pennsylvania, 2001.
Source: Masters Abstracts International, Volume: 45-06, page: 2810. Typescript. Abstract appears on leaves 1-2. Includes bibliographical references (leaves 58-60).
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Hahn, Michael Gerard. "Examining the creative process : electronic technology in art and design /." Online version of thesis, 1993. http://hdl.handle.net/1850/11765.

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NASCIMENTO, ELEN CRISTINA CARVALHO. "ELECTRONIC ART: THE MISSING LINK BETWEEN DESIGN, SCIENCE AND TECHNOLOGY." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2017. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=30067@1.

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO
COORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR
PROGRAMA DE SUPORTE À PÓS-GRADUAÇÃO DE INSTS. DE ENSINO
Este trabalho propõe a reflexão sobre a relevância da Arte Eletrônica no processo de formação e produção para o conhecimento contemporâneo, bem como suas afinidades com o campo do Design, desde os princípios históricos até as práticas de produção e experimentação transdisciplinares que ampliam os limites entre Arte, Ciência e Tecnologia. Os capítulos refletem os problemas epistemológicos encontrados e trazem à análise, conceitos e exemplos de obras de Arte Eletrônica, desde estágios iniciais de experimentação até modelos publicamente apresentados. Foram também realizadas entrevistas com professores, alunos, especialistas e pesquisadores de áreas relacionadas para auxiliar em análises comparativas de interpretação.
This work proposes to reflect on the relevance of Electronic Art in the process of formation and production of the contemporary knowledge, as well as its affinities with the field of Design, from historical principles to practices of transdisciplinary production and experimentation that expands the boundaries between Art, Science, and Technology. The chapters reflect the epistemological problems encountered, and bring the analysis, concepts, and examples of works of Electronic Art, from initial stages of experimentation, to publicly presented models. In addition, interviews were conducted with teachers, students, specialists, and researchers from related areas to assist in comparative analysis of interpretation.
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Yen, Koon-wai Michael, and 嚴觀偉. "Urban channel for electronic media and arts." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1996. http://hub.hku.hk/bib/B31983121.

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Orcutt, Jason S. (Jason Scott). "Monolithic electronic-photonic integration in state-of-the-art CMOS processes." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/71279.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2012.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student submitted PDF version of thesis.
Includes bibliographical references (p. 388-407).
As silicon CMOS transistors have scaled, increasing the density and energy efficiency of computation on a single chip, the off-chip communication link to memory has emerged as the major bottleneck within modern processors. Photonic devices promise to break this bottleneck with superior bandwidth-density and energy-efficiency. Initial work by many research groups to adapt photonic device designs to a silicon-based material platform demonstrated suitable independent performance for such links. However, electronic-photonic integration attempts to date have been limited by the high cost and complexity associated with modifying CMOS platforms suitable for modern high-performance computing applications. In this work, we instead utilize existing state-of-the-art electronic CMOS processes to fabricate integrated photonics by: modifying designs to match the existing process; preparing a design-rule compliant layout within industry-standard CAD tools; and locally-removing the handle silicon substrate in the photonic region through post-processing. This effort has resulted in the fabrication of seven test chips from two major foundries in 28, 45, 65 and 90 nm CMOS processes. Of these efforts, a single die fabricated through a widely available 45nm SOI-CMOS mask-share foundry with integrated waveguides with 3.7 dB/cm propagation loss alongside unmodified electronics with less than 5 ps inverter stage delay serves as a proof-of-concept for this approach. Demonstrated photonic devices include high-extinction carrier-injection modulators, 8-channel wavelength division multiplexing filter banks and low-efficiency silicon germanium photodetectors. Simultaneous electronic-photonic functionality is verified by recording a 600 Mb/s eye diagram from a resonant modulator driven by integrated digital circuits. Initial work towards photonic device integration within the peripheral CMOS flow of a memory process that has resulted in polysilicon waveguide propagation losses of 6.4 dB/cm will also be presented.
by Jason S. Orcutt.
Ph.D.
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Nigten, Anne. "Processpatching : defining new methods in aRt&D." Thesis, University of the Arts London, 2006. http://ualresearchonline.arts.ac.uk/5655/.

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In the context of a rapidly changing domain of contemporary electronic art practice- where the speed of technological innovation and the topicality of art 'process as research' methods are both under constant revision- the process of collaboration between art, computer science and engineering is an important addition to existing 'R&D'. Scholarly as well as practical exploration of artistic methods, viewed in relation to the field of new technology, can be seen to enable and foster innovation in both the conceptualisation and practice of the electronic arts. At the same time, citing new media art in the context of technological innovation brings a mix of scientific and engineering issues to the fore and thereby demands an extended functionality that may lead to R&D, as technology attempts to take account of aesthetic and social considerations in its re-development. This new field of new media or electronic art R&D is different from research and development aimed at practical applications of new technologies as we see them in everyday life. A next step for Research and Development in Art (aRt&D) is a formalisation of the associated work methods, as an essential ingredient for interdisciplinary collaboration. This study investigates how electronic art patches together processes and methods from the arts, engineering and computer science environments. It provides a framework describing the electronic art methods to improve collaboration by informing others about one's artistic research and development approach. This investigation is positioned in the electronic art laboratory where new alliances with other disciplines are established. It provides information about the practical and theoretical aspects of the research and development processes of artists. The investigation addresses fundamental questions about the 'research and development methods' (discussed and defined at length in these pages), of artists who are involved in interdisciplinary collaborations amongst and between the fields of Art, Computer Science, and Engineering. The breadth of the fields studied necessarily forced a tight focus on specific issues in the literature, addressed herein through a series of focused case studies which demonstrate the points of synergy and divergence between the fields of artistic research and development, in a wider art&D' context. The artistic methods proposed in this research include references from a broad set of fields (e. g. Technology, Media Arts, Theatre and Performance, Systems Theories, the Humanities, and Design Practice) relevant to and intrinsically intertwined with this project and its placement in an interdisciplinary knowledge domain. The aRt&D Matrix provides a complete overview of the observed research and development methods in electronic arts, including references to related disciplines and methods from other fields. The new Matrix developed and offered in this thesis also provides an instrument for analysing the interdisciplinary collaboration process that exclusively reflects the information we need for the overview of the team constellation. The tool is used to inform the collaborators about the backgrounds of the other participants and thus about the expected methods and approaches. It provides a map of the bodies of knowledge and expertise represented in any given cross-disciplinary team, and thus aims to lay the groundwork for a future aRt&D framework of use to future scholars and practitioners alike.
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English, Alexandria. "Assessing the visual arts [electronic resource] : valid, reliable, and engaging strategies /." Online pdf file accessible through the World Wide Web, 2010. http://archives.evergreen.edu/masterstheses/Accession89-10MIT/English_AMIT2010.pdf.

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Books on the topic "Electronic art"

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Giers, Walter. Walter Giers electronic art. Berlin: Ernst & Sohn, 1987.

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(2008), SIGGRAPH (Conference). Electronic art and animation catalog. New York, N.Y: Association for Computing Machinery, 2008.

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Art of the electronic age. New York: Harry N. Abrams, 1993.

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Machinery, Association for Computing, ed. Electronic art and animation catalog. New York, N.Y: Association for Computing Machinery, 2008.

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Popper, Frank. Art of the electronic age. London: Thames & Hudson, 1993.

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(2006), SIGGRAPH (Conference). Electronic art and animation catalog. New York, N.Y: Association for Computing Machinery, 2006.

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SIGGRAPH (Conference) (2001 Los Angeles, Calif.). Electronic art and animation catalog. New York, N.Y: Association for Computing Machinery, 2001.

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(2008), SIGGRAPH (Conference). Electronic art and animation catalog. New York, N.Y: Association for Computing Machinery, 2008.

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Art of the electronic age. London: Thames and Hudson, 1993.

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(2008), SIGGRAPH (Conference). Electronic art and animation catalog. New York, N.Y: Association for Computing Machinery, 2008.

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Book chapters on the topic "Electronic art"

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Futschik, Monika. "State of the Art." In Electronic Batch Recording Solutions, 41–109. Wiesbaden: Springer Fachmedien Wiesbaden, 2017. http://dx.doi.org/10.1007/978-3-658-19819-0_2.

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Wrona, Konrad, Marko Schuba, and Guido Zavagli. "Mobile Payments — State of the Art and Open Problems." In Electronic Commerce, 88–100. Berlin, Heidelberg: Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-45598-1_10.

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Sturm, James C., Ken Rim, James S. Harris, and Chung-Chih Wu. "Electronic Materials." In Guide to State-of-the-Art Electron Devices, 69–83. Chichester, UK: John Wiley & Sons, Ltd, 2013. http://dx.doi.org/10.1002/9781118517543.ch6.

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Mazzone, Marian. "Sound and Image in New Media Art." In Teaching Electronic Music, 208–22. New York: Routledge, 2021. http://dx.doi.org/10.4324/9780367815349-16.

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Shaw, Michael J. "Electronic Commerce: State of the Art." In Handbook on Electronic Commerce, 3–24. Berlin, Heidelberg: Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/978-3-642-58327-8_1.

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Cahan, Susan E. "‘Electronic Refractions II’ at the Studio Museum in Harlem." In Curating Art, 35–46. London: Routledge, 2021. http://dx.doi.org/10.4324/9781315686943-10.

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Kato, Toshikazu, and Takio Kurita. "Visual Interaction with Electronic Art Gallery." In Database and Expert Systems Applications, 234–40. Vienna: Springer Vienna, 1990. http://dx.doi.org/10.1007/978-3-7091-7553-8_38.

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Vandenwauver, Mark, and Frank Jorissen. "Securing Internet Electronic Mail." In State of the Art in Applied Cryptography, 209–23. Berlin, Heidelberg: Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/3-540-49248-8_9.

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Sharp, Christopher, and Lindsay Stevens. "The Electronic Health Record." In The Art and Science of Physician Wellbeing, 87–102. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-319-42135-3_6.

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Băjenescu, Titu I., and Marius I. Bâzu. "State of the art in the reliability of electronic components." In Reliability of Electronic Components, 43–92. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/978-3-642-58505-0_2.

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Conference papers on the topic "Electronic art"

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Pitman, Thea. "Earthing Electronic Art." In ARTECH 2019: 9th International Conference on Digital and Interactive Arts. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3359852.3359915.

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Link, John. "Electronic art history." In the 22nd annual ACM SIGUCCS conference. New York, New York, USA: ACM Press, 1994. http://dx.doi.org/10.1145/196355.196503.

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Gabriel, Martha A. "Voice interfaces in electronic art." In Electronic Visualisation and the Arts (EVA 2010). BCS Learning & Development, 2010. http://dx.doi.org/10.14236/ewic/eva2010.34.

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Ruzanka, S. "Virtual art revisited." In IS&T/SPIE Electronic Imaging, edited by Margaret Dolinsky and Ian E. McDowall. SPIE, 2014. http://dx.doi.org/10.1117/12.2042614.

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Wands, Bruce. "The Engagement of Digital Art with Contemporary Art." In Electronic Visualisation and the Arts (EVA 2017). BCS Learning & Development, 2017. http://dx.doi.org/10.14236/ewic/eva2017.69.

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Teipen, Jeremiah. "Electronic cuisine." In ACM SIGGRAPH ASIA 2009 Art Gallery & Emerging Technologies: Adaptation. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1665137.1665174.

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"[Cover art]." In 2008 International Symposium on Electronic Commerce and Security. IEEE, 2008. http://dx.doi.org/10.1109/isecs.2008.231.

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"Cover Art." In 2011 International Symposium on Electronic System Design (ISED). IEEE, 2011. http://dx.doi.org/10.1109/ised.2011.78.

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Truckenbrod, Joan, Heather Elliott, Jessica Westbrook, John Grimes, Ron Hutt, Deanna Morse, Jane Stevens, and Valerie Sullivan-Fuchs. "Art gallery." In ACM SIGGRAPH 98 Electronic art and animation catalog. New York, New York, USA: ACM Press, 1998. http://dx.doi.org/10.1145/281388.281397.

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Bureaud, Annick, Stephen A. Benton, Deanna Morse, and Jane Stevens. "Art gallery." In ACM SIGGRAPH 98 Electronic art and animation catalog. New York, New York, USA: ACM Press, 1998. http://dx.doi.org/10.1145/281388.281398.

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Reports on the topic "Electronic art"

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Baruah, Tunna. Theoretical and Computational Modeling of Magnetically Ordered Molecules & Electronic Nano-Transport of Spins: State of Art and Unanswered Questions : Workshop. Office of Scientific and Technical Information (OSTI), February 2015. http://dx.doi.org/10.2172/1169423.

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Enríquez-Enríquez, Diego, Carlos Mecina-Zapata, Hernán Riveros-Cárcamo, Daniel Jerez-Mayorga, and Francisco Guede-Rojas. Warm-up strategies and performance in competitive swimmers. A systematized narrative review. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, September 2021. http://dx.doi.org/10.37766/inplasy2021.9.0038.

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Review question / Objective: In competitive swimmers, are warm-up strategies effective in improving time trial performance? The aim of this systematized narrative review is to analyze the state of the art regarding the effectiveness of warm-up strategies on time trial performance in competitive swimmers. Condition being studied: Effects of active, passive or mixed warm-up strategies on performance in time trials equal to or less than 200 meters applied in healthy competitive swimmers over 15 years of age. Information sources: An electronic search of the MEDLINE database was performed through PubMed.
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Dong, Yi, LiJia Liu, Jianing Liu, Tianqi Liao, Jieru Zhou, and Huaien Bu. Incidences of Adverse Reactions in BNT162b2: A Meta-analysis. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, January 2022. http://dx.doi.org/10.37766/inplasy2022.1.0043.

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Review question / Objective: This study searched PubMed, Cochrane Library, Web of Science, Embase Electronics, and other databases to collect healthy adults aged 16 and older, subjects with no previous history of COVID-19 infection, A randomized controlled trial of Pfizer's vaccine BNT162b2 versus placebo. Using RevMan5.4 software, meta-analysis was conducted to compare the effects of injection of BNT162b2 and placebo on the incidence of adverse reactions in healthy adults over 16 years of age. Main indexes include total incidence of adverse reactions, the incidence of local adverse reactions at the injection site (including red hot accessories), the incidence of systemic adverse reactions, including fever, headache, rash, urticaria, joint pain, muscle pain, gastrointestinal tract reaction, fatigue, cough, etc.), death rate, so as to provide a reference for clinical practice. Information sources: The following electronic databases will be searched from January 2020 to November 2021: PubMed, the Cochrane Library, Web of Science, Embase Electronics. In addition, reference lists of the included studies were manually searched to identify additional relevant studies.
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Schutt, Timothy C., and Manoj K. Shukla. Computational Investigation on Interactions Between Some Munitions Compounds and Humic Substances. Engineer Research and Development Center (U.S.), February 2021. http://dx.doi.org/10.21079/11681/39703.

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Humic acid substances (HAs) in natural soil and sediment environments effect the retention and degradation of insensitive munitions compounds and legacy high explosives (MCs): DNAN, DNi- NH4+, nMNA, NQ, NTO (neutral and anionic forms), TNT, and RDX.A humic acid model compound has been considered using molecular dynamics, thermodynamic integration, and density functional theory to characterize the munition binding ability, ionization potential, and electron affinity compared to that in the water solution. Humic acids bind most compounds and act as both a sink and source for electrons. Ionization potentials suggest HAs are more susceptible to oxidation than the MCs studied. The electron affinity of HAs are very conformation-dependent and spans the same range as the munition compounds. When HAs and MCs are complexed the HAs tend to radicalize first thus buffering MCs against reductive as well as oxidative attacks.
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Solovyanenko, N. I. LEGAL REGULATION OF THE USE OF ELECTRONIC SIGNATURES IN ELECTRONIC COMMERCE. DOI CODE, 2021. http://dx.doi.org/10.18411/0131-5226-2021-70002.

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The article is devoted to the legal problems of using documents signed with electronic signatures in electronic commerce. The article considers the different legal regime of electronic documents depending on the type of electronic signature. Legal features of a qualified electronic signature are analyzed. The legal status of a certification service provider and its legal functions in e-commerce are examined. The conclusion is made about the recognition of electronic documents as a priority method of legal interaction in the field of electronic commerce and the complication of the legal construction of an electronic signature.
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SOLOVYANENKO, N. I. CROSS-BORDER BUSINESS OPERATIONS IN DIGITAL ECOSYSTEMS OF THE EAEU: LEGAL ISSUES. DOI CODE, 2021. http://dx.doi.org/10.18411/0131-5226-2021-70003.

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Cross-border business operations in the digital ecosystems of the EAEU are carried out using electronic document management and the legal structure of the cross-border space of trust. Within the framework of the cross-border trust space, the legal structure of a trusted third party is used, which identifies participants in the electronic document flow; signs an electronic document with an electronic signature and verifies it; registers the date and time of sending and receiving an electronic document; and stores electronic documents. Special legal constructions are used to ensure the reliability of electronic document management.
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Crittenden, Scott R. FPR: Are the Pili Produced by Electrogenic Bacteria Bionanowires? Fort Belvoir, VA: Defense Technical Information Center, October 2012. http://dx.doi.org/10.21236/ada575721.

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Staunton, R. H. Review of the State-of-the-Art in Power Electronics Suitable for 10-KW Military Power Systems. Office of Scientific and Technical Information (OSTI), December 2003. http://dx.doi.org/10.2172/885857.

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Avis, William. Responsible E-Waste Value Chains in Africa. Institute of Development Studies (IDS), January 2022. http://dx.doi.org/10.19088/k4d.2022.015.

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Abstract:
Population growth, increasing prosperity and changing consumer habits globally are increasing demand for consumer electronics. Further to this, rapid changes in technology, falling prices, increased affordability and consumer appetite for new products have exacerbated e-waste management challenges and seen millions of tons of electronic devices become obsolete. This rapid literature review collates evidence from academic, policy focussed and grey literature on e-waste value chains. The report should be read I conjunction with an earlier report on e-waste management. E-waste is any electrical or electronic equipment, including all components, subassemblies and consumables, which are part of the equipment at the time the equipment becomes waste. When e-waste is collected and treated formally, it normally includes the following steps: Collection, Sorting and disassembly, Size reduction, Separation. The following five pillars of a sustainable e-waste management system have been identified: • Business and finance • Policy and regulation • Technology and skills • Monitoring and control • Marketing and awareness As such, to support the development of a responsible e-waste value chain, the following elements must be addressed. • Understanding how e-waste is currently managed • There is no one-size-fits all solution to building a robust e-waste management system based on extended producer responsibility. • An e-waste system built without a participatory approach is likely to be hampered by a series of issues. • An overarching policy is necessary • The choices made for the sector should be founded on two crucial elements – data from on the ground, and inputs from stakeholders. • Enforcement is incumbent on the government mandate The push towards a circular economy has provided stakeholders across the value chain with an impetus to initiate systemic improvements and invest in infrastructure and awareness raising.
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Mignano, Jim. Follow the (Electronic) Money: How Bitcoin and Blockchain Technology Are "Shaking the System". Portland State University Library, January 2000. http://dx.doi.org/10.15760/etd.7465.

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