Books on the topic 'Educational programme (video)'

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1

Andrea, Ventura, and Hinterberger Hans, eds. Interactive computer programs for education: Philosophy, techniques, and examples. Reading, Mass: Addison-Wesley, 1986.

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2

Active video: A teaching tool for every classroom. Glenview, IL: Good Year Books, 1998.

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3

Developing auto-instructional materials: From programmed texts to CAL and interactive video. London: Kogan Page, 1990.

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4

Romiszowski, A. J. Developing auto-instructional materials: From programmed texts to CAL and interactive video. London: Kogan Page, 1986.

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5

McConnell, Terry. Video production for school library media specialists: Communication and production techniques. Worthington, Ohio: Linworth Pub., 2000.

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6

Developing auto-instructional materials: From programmed texts to CAL and interactive video. London: Kogan Page, 1986.

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7

Nievergelt, Jurg. Interactive computer programs for education: Philosophy, techniques, and examples. Reading, Mass: Addison-Wesley, 1986.

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8

Beyond TV: Activities for using video with children. Santa Barbara, Calif: ABC-CLIO, 1992.

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9

Minds in play: Computer game design as a context for children's learning. Hillsdale, N.J: L. Erlbaum Associates, 1995.

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10

Lisa, Luciano, ed. Ready-to-use literature activities for grades 7-12: With techniques and ideas for using video in the classroom. West Nyack, N.Y: Center for Applied Research in Education, 1989.

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11

Hart, Thomas L. The school library media facilities planner: A multimedia guide with specifications, color diagrams, and short videos. New York: Neal-Schuman Publishers, 2004.

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12

Tyukavin, Aleksandr. Fundamentals of pathology. ru: INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1242551.

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The textbook reveals the concepts of health and disease, presents modern ideas about the causes and conditions of the occurrence of actual types of pathology. The importance of molecular genetic factors of heredity and reactivity in the formation of typical pathological processes is shown. The main regularities and features of manifestations of organ and system dysfunction in various types of pathology are described. Special attention is paid to the causes and mechanisms of development of socially significant diseases of the heart and blood vessels, brain, respiratory organs and other vital systems of the body. A separate section of the textbook provides up-to-date information on first aid. The criteria of safe conditions for first aid are described; the main clinical manifestations of emergency conditions in accidents, injuries, poisoning and diseases are described. A list of first aid measures for life-threatening conditions is presented. The cloud service contains a video of the basic algorithm for conducting cardiopulmonary resuscitation in a pharmacy or office. It is written in accordance with the program of the academic discipline "Fundamentals of Pathology" in the specialty 33.02.01 "Pharmacy" and refers to the educational and methodological publications of the cycle of general professional disciplines for students of pharmaceutical technical schools.
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13

Lehman, Martha, and Marvin Williams. The IEP process for secondary transition. [Helena, Mont.]: Montana Office of Public Instruction, Mountain Plains Regional Resource Center, 2002.

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14

Larson, Randy. To kill a mockingbird and 24 more videos: Language arts activities for middle school. Portland, ME: J. Weston Walch, 1993.

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15

Hunt, Marguerite J. Copyright and audio/visual materials: A bibliography of legal ramifications. Monticello, Ill., USA: Vance Bibliographies, 1989.

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16

Wendelin, Karla Hawkins. Reading rainbow teacher's guide: Programs 1-50. Lincoln, NB: Great Plains Network, 1998.

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17

Wendelin, Karla Hawkins. Reading rainbow teacher's guide: Programs 1-50. Lincoln, NB: Great Plains Network, 1998.

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18

Turner, Constance A. Reading rainbow: A guide for teachers : programs 1-50. Lincoln, Neb: Great Plains National Instructional Television Library, 1988.

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19

1944-, Petersen Jörg, and Reinert Gerd-Bodo, eds. Lehren und lernen im Umfeld neuer Technologien: Reflexionen vor Ort. Frankfurt am Main: P. Lang, 1994.

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20

1965-, Stiller Ben, Haines Tim, Lynch John, James Jasper, Carlesimo Cheryl, McCally John, Rogers Craig W, et al., eds. Prehistoric planet. [London]: BBC Video, 2002.

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21

Theda, Kluth, Ferling Ursula, Thier Michaela, and Deutsches Bibliotheksinstitut, eds. Medienpädagogik in öffentlichen Bibliotheken: Beispiel Video. Berlin: Deutsches Bibliotheksinstitut, 1990.

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22

Peterson, Andrew John. The Clarifying Environments Program: An application to interactive videodisc courseware. 1987.

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23

Bullard, Julie. Creating Environments for Learning: Birth to Age Eight, Video-Enhanced Pearson eText -- Access Card. Pearson, 2013.

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24

Avid Technology Inc. Avid Xpress DV 3.5 Editing (Avid Educational). Peachpit Press, 2002.

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25

Hy, Resnick, ed. Electronic tools for social work practice and education. New York: Haworth Press, 1994.

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26

Romiszowski, A. J. Developing Auto-Instructional Materials: From Programmed Texts to Cal and Interactive Video (Instructional Development, No 2). Nichols Pub Co, 1987.

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27

Rosebery, Ann S., and Beth Warren. Boats, Balloons, and Classroom Video: Science Teaching as Inquiry. Heinemann, 1998.

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28

Hobbs, Renee, Liz Deslauriers, and Pam Steager. The Library Screen Scene. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780190854317.001.0001.

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Throughout life, people use film, videos, and media for entertainment and learning. In an increasing number of school, public, and academic libraries, people get opportunities to screen and discuss movies, make short animations, learn to edit videos, and develop a sense of community and civic engagement through shared media experiences. Through innovative programs, services, and collections, libraries are helping people acquire film and media literacy competencies. This book reveals five core practices used by librarians who care about film and media: viewing, creating, learning, collecting, and connecting. With examples from more than 170 school, public, and academic libraries in 15 states, the book shows how film and media literacy education programs and services in libraries advance the lifelong learning competencies of patrons and learners from all walks of life. How does it happen? Film screening and discussion programs deepen people’s appreciation for the art of film. Creating media in libraries advances literacy competencies, builds collaboration skills, and promotes community empowerment. In schools and universities, librarians help people critically analyze moving image media as they learn from it. Librarians make important choices in how they select and access film and media now that streaming media, social media, and other digital technologies are transforming access. Through partnerships, librarians help bring film and media education into communities, aware that opportunities for people to both consume and create moving image media help connect generations, cultures, and communities with important issues and ideas.
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29

Danielson, Christopher. Common Core Math for Parents for Dummies with Videos Online. Wiley & Sons, Incorporated, John, 2015.

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30

Danielson, Christopher. Common Core Math for Parents for Dummies with Videos Online. Wiley & Sons, Incorporated, John, 2015.

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31

Common Core Math For Parents For Dummies with Videos Online. For Dummies, 2015.

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32

Kafai, Yasmin B. Minds in Play: Computer Game Design As A Context for Children's Learning. Lawrence Erlbaum, 1994.

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33

Kafai, Yasmin B. Minds in Play: Computer Game Design As A Context for Children's Learning. Lawrence Erlbaum, 1994.

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34

Canada. Multiculturalism and Citizenship Canada., ed. Film, video, and audio productions supported by multiculturalism programs 1973-1992 =: Productions cinématographiques, vidéoset sonores subventionnées par les programmes du multiculturalisme 1973-1992. Ottawa: Multiculturalism and Citizenship Canada, 1992.

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35

Luciano, Lisa, and Patricia Altmann. Ready-To-Use Literature Activities for Grades 7-12: With Techniques and Ideas for Using Video in the Classroom. Prentice Hall Trade, 1988.

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36

Fred, Johnson, and National Alliance for Media Arts and Culture (U.S.), eds. Digital directions: Conversion planning for the media arts : reports from Austin, Benton Foundation Open Studio Program, Boston ... San Francisco (346 9th St., San Francisco CA 94103): National Alliance for Media Arts and Culture, 2000.

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37

Shakespeare, William. BBC Shakespeare on CD-ROM: A Midsummer Night's Dream - Educational Version. Prentice-Hall, 1997.

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38

Into the Minds of Babes: How Screen Time Affects Children from Birth to Age Five. Basic Books, 2007.

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