Academic literature on the topic 'Educational programme (video)'
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Journal articles on the topic "Educational programme (video)"
Lewis, Rebecca, Marilyn Fleer, and Marie Hammer. "Intentional teaching: Can early-childhood educators create the conditions for children’s conceptual development when following a child-centred programme?" Australasian Journal of Early Childhood 44, no. 1 (March 2019): 6–18. http://dx.doi.org/10.1177/1836939119841470.
Full textUreta, M. Antonieta García. "Implementing an education and outreach programme for the Gemini Observatory in Chile." Proceedings of the International Astronomical Union 2, SPS5 (August 2006): 63–66. http://dx.doi.org/10.1017/s1743921307006722.
Full textSakamoto, Takashi. "E-Learning in Japanese Universities." Industry and Higher Education 17, no. 6 (December 2003): 397–404. http://dx.doi.org/10.5367/000000003322776299.
Full textVilppu, Henna, Ilona Södervik, Liisa Postareff, and Mari Murtonen. "The effect of short online pedagogical training on university teachers’ interpretations of teaching–learning situations." Instructional Science 47, no. 6 (October 23, 2019): 679–709. http://dx.doi.org/10.1007/s11251-019-09496-z.
Full textFischer, Tillmann, Paul Stumpf, Gesine Reinhardt, Peter E. H. Schwarz, and Patrick Timpel. "Video-based smartphone app (‘VIDEA bewegt’) for physical activity support in German adults: a study protocol for a single-armed observational study." BMJ Open 10, no. 3 (March 2020): e034027. http://dx.doi.org/10.1136/bmjopen-2019-034027.
Full textLaycock, John, and Piranya Bunnag. "Developing teacher self-awareness: feedback and the use of video." ELT Journal 45, no. 1 (January 1, 1991): 43–53. http://dx.doi.org/10.1093/elt/45.1.43.
Full textGarcia-Mila, Merce, Andrea Miralda-Banda, Jose Luna, Ana Remesal, Núria Castells, and Sandra Gilabert. "Change in Classroom Dialogicity to Promote Cultural Literacy across Educational Levels." Sustainability 13, no. 11 (June 4, 2021): 6410. http://dx.doi.org/10.3390/su13116410.
Full textMikulik, Robert, Lucie Vondráčková, Hana Pokorná, Veronika Svobodová, Andreea Madalina Grecu, Jiří Vítovec, Jiří Neumann, and Ondřej Suchý. "Feasibility and efficacy of an educational programme to increase awareness of stroke and heart attack in children." Health Education Journal 78, no. 7 (May 22, 2019): 812–23. http://dx.doi.org/10.1177/0017896919849080.
Full textMEVARECH, ZEMIRA, NURIT SHIR, and NITSA MOVSHOVITZ-HADAR. "IS MORE ALWAYS BETTER? THE SEPARATE AND COMBINED EFFECTS OF A COMPUTER AND VIDEO PROGRAMME ON MATHEMATICS LEARNING." British Journal of Educational Psychology 62, no. 1 (February 1992): 106–16. http://dx.doi.org/10.1111/j.2044-8279.1992.tb01002.x.
Full textPopova, Nina V., Anna V. Gavrilova, Anna V. Kuzmina, and Elizaveta L. Popova. "Psychological features of listening comprehension of English-language video materials by technical university students in flipped classroom mode." Tambov University Review. Series: Humanities, no. 185 (2020): 41–55. http://dx.doi.org/10.20310/1810-0201-2020-25-185-41-55.
Full textDissertations / Theses on the topic "Educational programme (video)"
Flandin, Simon. "Analyse de l’activité d’enseignants stagiaires du second degré en situation de vidéoformation autonome : contribution à un programme de recherche technologique en formation." Thesis, Clermont-Ferrand 2, 2015. http://www.theses.fr/2015CLF20013/document.
Full textThis thesis reports on a research included in the empirical and technological program of "course-of-action", a program of cognitive anthropology jointly endorsing (i) an epistemic aim by producing concepts on human activity and (ii ) a transformative aim by designing aids enhancing the improvement of that activity. The thesis is part of a particular strand to video-enhanced teacher development. The research which it reports builds on previous work describing, analyzing and modeling the activity of beginning teachers in order to better understand the challenges they face and help them cope better. It especially follows on those that led to the design of NéoPass@ction (neo.ens-lyon.fr), an online video-enhanced device based on the modeling of the evolution of the typical activity of secondary school beginners in a situation identified as critical : entrying into the classroom and getting students to work. The main aim of the thesis is the systematic study of the activity of trainee teachers of secondary school in a situation of autonomous use of NéoPass@ction. Its secondary aim is the exploratory study of the influence of this autonomous video-enhanced training on teaching activity in the classroom. The thesis thus aims to (i) investigate the modality of autonomous videoenhanced training, an empirically original object; (ii) contribute to the knowledge of activity and of learning conditions for teachers in video-enhanced situations, that are mainly studied from intermediate objects and rarely in a fine-grained and holistic way; (iii) feeding a design-in-use process of NéoPass@ction; and (iv) make technological propositions for the design and implementation of video-enhanced devices and training sessions. Six trainee teachers participated in the study by two autonomous uses of NéoPass@ction, forty-five minutes each, and by hosting the researcher three times in their classroom. Four types of data were collected: observation data (i) of video-enhanced training activity (dynamic screen captures) and (ii) of teaching activity (video recordings); and interview data (iii) of re-situation using digital traces of the video-enhanced training activity and (iv) self-confrontation to classroom recordings. The results (i) identify typical structures of different levels in the organization of the activity in the situations of NéoPass@ction use; (ii) show matches between activity expected by the designers and actual activity performed by the teachers, but also offsets motivating design developments; (iii) model a typical learning process (iv) articulating exploration sequences (device-oriented) and inquiry sequences (work-oriented), (v) involving various levels of mimetic immersion corresponding to various types of inquiry, (vi) opening inquiry sequences consisting in the joint and spontaneous identification and evaluation of significant couplings [issue / action], (vii) resulting in the typification of the couplings perceived and evaluated as viable and “enviable”, and (viii) that can foster vocational growth and generate significant echoes in teaching situations. A first level of overall discussion of the results mobilizes primarily semiotic and narratological concepts and presents completed and possible design arrangements of NéoPass@ction; a second level repositions the results in the state of empirical and technological art and makes propositions for video-enhanced design
Paula, Bruno Henrique de 1987. "Jogos digitais como artefatos pedagógicos : o desenvolvimento de jogos digitais como estratégia educacional." [s.n.], 2015. http://repositorio.unicamp.br/jspui/handle/REPOSIP/285203.
Full textDissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Artes
Made available in DSpace on 2018-08-26T17:13:59Z (GMT). No. of bitstreams: 1 Paula_BrunoHenriquede_M.pdf: 4362042 bytes, checksum: 6f3afbfc8ebe39bb7d3985f8ff4bf5d5 (MD5) Previous issue date: 2015
Resumo: Nos últimos anos, nota-se um grande aumento do interesse quanto ao uso de jogos digitais na Educação. Esta aproximação se dá especialmente como uma tentativa para modificar o processo educacional, de modo a conectá-lo às tecnologias digitais, tão ubíquas na atualidade. Contudo, não se pode imaginar que a integração entre videogames e Educação seja trivial: é preciso conhecer as especificidades destes artefatos para então poder explorar ao máximo seu potencial educacional. Da mesma forma, esta integração pode ser realizada de diferentes maneiras, das mais tradicionais, utilizando jogos educativos ou comerciais em contextos escolares, ou através de uma nova abordagem, que propõe que os educandos criem seus próprios jogos e, com isso, possam construir conhecimento e desenvolverem habilidades importantes para a vida contemporânea nesse processo. Destaca-se ainda como essa última abordagem é ainda pouco explorada no Brasil. Através deste projeto, pretende-se refletir tanto sobre as características específicas de um jogo digital, bem como sobre as maneiras nas quais a integração entre jogos digitais e Educação podem ser realizadas, suas potencialidades e dificuldades, com especial atenção ao uso pedagógico da criação de jogos digitais. Dessa forma, espera-se produzir referencial teórico que seja capaz de auxiliar educadores interessados no uso de jogos digitais, bem como disseminar, através de uma experiência de aplicação, a abordagem pedagógica que defende a criação de jogos digitais por parte dos educandos.
Abstract: In recent years, there has been a great interest in the use of digital games in Education. This could be analysed as an attempt to modify the educational process, in order to connect it to digital technologies, which are becoming even more pervasive nowadays. However, one cannot imagine this integration between games and education as trivial: the specific features of these artefacts must be understood to explore their educational potential. Likewise, this integration can be accomplished in different ways, from the most traditional ones, like those which propose the use of commercial or educational games in schools, to new ones, such as students producing their own games and, through this production, construct knowledge and develop relevant skills and competences. It is important to remark that there has been little exploration of this latter approach (game production by students) in Brazil. Through this project, I intend to reflect both on the specific characteristics of a digital game, as well as the ways in which the integration between digital games and education can be carried out, their strengths and difficulties, with special attention to the pedagogical use of game-making. By doing so, I expect to produce a theoretical framework that would assist educators interested in using digital games, as well as to disseminate, through an applied experience, the pedagogical approach which advocates for the creation of digital games by students
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RENAUT, PASCALE. "Proposition d'un programme d'education des asthmatiques par cassette video : pour une meilleure prise en charge de l'asthme chronique." Nantes, 1993. http://www.theses.fr/1993NANT011M.
Full textPienaar, Pieter Abraham. "Exploring the impact of narrative arts activities on the self-concept of Grade 9 learners in group context." Thesis, Pretoria : [s.n.], 2008. http://upetd.up.ac.za/thesis/available/etd-10172008-145446.
Full textGoduto, Leonard R. "Capturing the restructuring of an urban high school on video /." Access Digital Full Text version, 1996. http://pocketknowledge.tc.columbia.edu/home.php/bybib/11974801.
Full textTypescript; issued also on microfilm. Sponsor: Frank L. Smith. Dissertation Committee: Jeanette E. Fleischer. Includes bibliographical references (leaves 128-130).
Street, Susan L. "Impact of a participatory ergonomics education programme on work posture and general health status of heavy video display terminal users." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape4/PQDD_0017/MQ58091.pdf.
Full textThull, Jean-Paul. "Management of stock effluent spillage from trucks in New Zealand." Lincoln University, 1999. http://hdl.handle.net/10182/778.
Full textWestmoreland, Lanier A. "The feasibility of Web-enabled digitized video in a learning environment." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03sep%5FWestmoreland.pdf.
Full textThesis advisor(s): Norman F. Schneidswind, Brian Steckler. Includes bibliographical references (p. 35-37). Also available online.
Purcell, Steven L. "Integrating digital images into computer-based instruction : adapting an instructional design model to reflect new media development guidelines and strategies /." Diss., This resource online, 1993. http://scholar.lib.vt.edu/theses/available/etd-06062008-165453/.
Full textFuller, Roger Jason. "Threads in a Tapestry: An Ethnographic Evaluation of Milken Community High School’s Tiferet Fellowship Program." Antioch University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1285863435.
Full textBooks on the topic "Educational programme (video)"
Andrea, Ventura, and Hinterberger Hans, eds. Interactive computer programs for education: Philosophy, techniques, and examples. Reading, Mass: Addison-Wesley, 1986.
Find full textActive video: A teaching tool for every classroom. Glenview, IL: Good Year Books, 1998.
Find full textDeveloping auto-instructional materials: From programmed texts to CAL and interactive video. London: Kogan Page, 1990.
Find full textRomiszowski, A. J. Developing auto-instructional materials: From programmed texts to CAL and interactive video. London: Kogan Page, 1986.
Find full textMcConnell, Terry. Video production for school library media specialists: Communication and production techniques. Worthington, Ohio: Linworth Pub., 2000.
Find full textDeveloping auto-instructional materials: From programmed texts to CAL and interactive video. London: Kogan Page, 1986.
Find full textNievergelt, Jurg. Interactive computer programs for education: Philosophy, techniques, and examples. Reading, Mass: Addison-Wesley, 1986.
Find full textBeyond TV: Activities for using video with children. Santa Barbara, Calif: ABC-CLIO, 1992.
Find full textMinds in play: Computer game design as a context for children's learning. Hillsdale, N.J: L. Erlbaum Associates, 1995.
Find full textLisa, Luciano, ed. Ready-to-use literature activities for grades 7-12: With techniques and ideas for using video in the classroom. West Nyack, N.Y: Center for Applied Research in Education, 1989.
Find full textBook chapters on the topic "Educational programme (video)"
Nolthuis, Joseph. "‘Rights in the Mirror’: An Interactive Video Drama Programme About Human Rights Education." In Multimedia Interface Design in Education, 35–44. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-58126-7_3.
Full textAleksić, Veljko. "Interactive TV." In Advanced Technologies and Standards for Interactive Educational Television, 206–12. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-0253-2.ch010.
Full textVirkus, Sirje. "Blended Learning in a Digital Library Learning Programme." In Advances in Library and Information Science, 238–49. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-3688-0.ch017.
Full textZdenek, Sean. "Personal Reflections on the Educational Potential and Future of Closed Captioning on the Web." In Communication Technology for Students in Special Education and Gifted Programs, 221–29. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-60960-878-1.ch017.
Full textDames, Levette S., and Jennifer Barrow. "Different Enhanced Technology Used in Core Counselor Education Courses." In Handbook of Research on Digital Content, Mobile Learning, and Technology Integration Models in Teacher Education, 149–64. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-2953-8.ch008.
Full textDames, Levette S., and Jennifer Barrow. "Different Enhanced Technology Used in Core Counselor Education Courses." In Research Anthology on Navigating School Counseling in the 21st Century, 560–75. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-8963-2.ch030.
Full textSchnackenberg, Heidi L. "Podcasting and Vodcasting in Education and Training." In Handbook of Research on Technoethics, 668–79. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-022-6.ch043.
Full textBerry, Sharla. "The Role of Video and Text Chat in a Virtual Classroom." In Educational Technology and Resources for Synchronous Learning in Higher Education, 173–87. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7567-2.ch009.
Full textTschida, Christina M., Jennifer L. Gallagher, Kimberly L. Anderson, Caitlin L. Ryan, Joy N. Stapleton, and Karen D. Jones. "Using Video Capture and Annotation Technology to Strengthen Reflective Practices and Feedback in Educator Preparation." In Advances in Early Childhood and K-12 Education, 314–32. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-8009-6.ch015.
Full textHodge, Ashley, and David D. Carbonara. "Video Use in Teacher Education." In Handbook of Research on Enhancing Teacher Education with Advanced Instructional Technologies, 1–19. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8162-0.ch001.
Full textConference papers on the topic "Educational programme (video)"
Arrambide-Leal, Eduardo J., Vianney Lara-Prieto, and Rebeca M. García-García. "Short Videos to Communicate Effectively to Engineering Students." In Seventh International Conference on Higher Education Advances. Valencia: Universitat Politècnica de València, 2021. http://dx.doi.org/10.4995/head21.2021.13002.
Full textWall, J. Gerard, and Katrina Lacey. "Lights, camera, action: Microbiology laboratory teaching in the spotlight." In Fifth International Conference on Higher Education Advances. Valencia: Universitat Politècnica València, 2019. http://dx.doi.org/10.4995/head19.2019.9429.
Full textШимбарева, Нина, and Nina Shimbareva. "Multilevel law education: losses and gaining." In St. Petersburg international Legal forum RD forum video — Rostov-na-Donu. Москва: INFRA-M Academic Publishing LLC., 2017. http://dx.doi.org/10.12737/conferencearticle_5a3a6fa5d87463.62079337.
Full textPereira, Marcus Vinicius, and Agnaldo Arroio. "ANALYSIS OF SCIENCE VIDEOS PRODUCED BY BRAZILIAN MINISTRY OF EDUCATION." In Proceedings of the 2nd International Baltic Symposium on Science and Technology Education (BalticSTE2017). Scientia Socialis Ltd., 2017. http://dx.doi.org/10.33225/balticste/2017.92.
Full textMartínez-Victoria, MCarmen, María del Carmen Valls-Martínez, and Isabel María Parra-Oller. "Video tutorials as a support to the face-to-face teaching." In Fifth International Conference on Higher Education Advances. Valencia: Universitat Politècnica València, 2019. http://dx.doi.org/10.4995/head19.2019.9068.
Full textSenn, Gary. "Comparison of Face-To-Face and Hybrid Delivery of a Course that Requires Technology Skills Development." In InSITE 2009: Informing Science + IT Education Conference. Informing Science Institute, 2009. http://dx.doi.org/10.28945/3358.
Full textKoppelman, Herman. "Experiences with Using Videos in Distance Education. A Pilot Study: A Course on Human-Computer Interaction." In InSITE 2016: Informing Science + IT Education Conferences: Lithuania. Informing Science Institute, 2016. http://dx.doi.org/10.28945/3438.
Full textFaludi, Jeremy, and Adam Menter. "Sustainable Design Education Through a Self-Directed Online System." In ASME 2013 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/detc2013-12077.
Full textAlegre-Martínez, Antoni, Maria Isabel Martínez-Martínez, and Jose Luis Alfonso-Sánchez. "Transforming YouTube into a valid source of knowledge for Anatomy students." In Sixth International Conference on Higher Education Advances. Valencia: Universitat Politècnica de València, 2020. http://dx.doi.org/10.4995/head20.2020.11044.
Full textArroio, Agnaldo. "MEDIA LITERACY SUPPORTING TEACHER´S EMPOWER DEVELOPMENT BY VIDEO PRODUCTION IN THE REPUBLIC OF MOZAMBIQUE." In 1st International Baltic Symposium on Science and Technology Education. Scientia Socialis Ltd., 2015. http://dx.doi.org/10.33225/balticste/2015.11.
Full textReports on the topic "Educational programme (video)"
Frantseva, Anastasiya. The video lectures course "Elements of Mathematical Logic" for students enrolled in the Pedagogical education direction, profile Primary education. Frantseva Anastasiya Sergeevna, April 2021. http://dx.doi.org/10.12731/frantseva.0411.14042021.
Full textScoular, Claire, and Ian Teo. Developing strategic plans for an aligned approach to 21st century skills integration. Australian Council for Educational Research, March 2021. http://dx.doi.org/10.37517/978-1-74286-626-0.
Full textThe role of incentives in encouraging workplace HIV/AIDS policies and programs. Population Council, 2004. http://dx.doi.org/10.31899/hiv15.1007.
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