Journal articles on the topic 'Educational games'
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Van Horn, Royal. "Educational Games." Phi Delta Kappan 89, no. 1 (September 2007): 73–74. http://dx.doi.org/10.1177/003172170708900114.
Full textEkaputra, Kresna Septyana, Rezki Yuniarti, and Agus Komarudin. "Educational Game Design for Introduction to Immune Systems in Biology Learning at High School." JUMANJI (Jurnal Masyarakat Informatika Unjani) 6, no. 1 (May 31, 2022): 11. http://dx.doi.org/10.26874/jumanji.v6i1.102.
Full textHeintz, Stephanie, and Effie L. C. Law. "Digital Educational Games." ACM Transactions on Computer-Human Interaction 25, no. 2 (April 26, 2018): 1–47. http://dx.doi.org/10.1145/3177881.
Full textSmith, D. R., and E. Munro. "Educational card games." Physics Education 44, no. 5 (August 26, 2009): 479–83. http://dx.doi.org/10.1088/0031-9120/44/5/004.
Full textMill, Daniel, Priscila Andreoni Ribeiro, and Braian Veloso. "WRITING EDUCATIONAL GAMES." Conhecimento & Diversidade 15, no. 37 (June 19, 2023): 310–35. http://dx.doi.org/10.18316/rcd.v15i37.10909.
Full textYaman, Havva, Şeyma Nur Bekar, Hakan Yildiz, Salih Koyun, and Sibel Er Nas. "Secondary School Students’ Cognitive Structures Regarding Educational Games." Science Education International 34, no. 1 (March 1, 2023): 15–24. http://dx.doi.org/10.33828/sei.v34.i1.2.
Full textSillaots, M., and I. Maadvere. "Students designing educational games." EAI Endorsed Transactions on Game-Based Learning 1, no. 1 (March 20, 2013): e7. http://dx.doi.org/10.4108/trans.gbl.01-06.2013.e7.
Full textNoemí, Peña-Miguel, and Sedano Hoyuelos Máximo. "Educational Games for Learning." Universal Journal of Educational Research 2, no. 3 (March 2014): 230–38. http://dx.doi.org/10.13189/ujer.2014.020305.
Full textMünz, Ulrich, Peter Schumm, and Frank Allgöwer. "Educational Games in Control." IFAC Proceedings Volumes 41, no. 2 (2008): 12625–30. http://dx.doi.org/10.3182/20080706-5-kr-1001.02136.
Full textFlowers, Lamont A. "Testing educational digital games." Communications of the ACM 64, no. 9 (September 2021): 38–40. http://dx.doi.org/10.1145/3450758.
Full textSong, Chiann‐Ru. "Educational games with blogs." Online Information Review 32, no. 5 (September 26, 2008): 557–73. http://dx.doi.org/10.1108/14684520810913963.
Full textMozelius, Peter. "Game-construction students experiences of educational games - gaming outcomes and learning outcomes." International Journal of Information and Communication Technologies in Education 7, no. 2 (October 1, 2018): 5–16. http://dx.doi.org/10.1515/ijicte-2018-0005.
Full textJung, Mi-A., and Hyung-Won Jung. "Analysis of Educational Elements of Educational Online Games - Focused on Real Farm Games -." Journal of the Korea Entertainment Industry Association 14, no. 3 (April 30, 2020): 173–80. http://dx.doi.org/10.21184/jkeia.2020.4.14.3.173.
Full textGeorgieva-Tsaneva, Galya. "Application of Serious Educational Games in the Educational Process in Bulgaria." Innovative STEM Education 2, no. 1 (August 10, 2020): 92–97. http://dx.doi.org/10.55630/stem.2020.0212.
Full textMacLean, Graham. "One Way to Create Educational Games." International Journal of Role-Playing, no. 6 (December 2, 2016): 51–54. http://dx.doi.org/10.33063/ijrp.vi6.247.
Full textRankin, John R., Sandra Sampayo Vargas, and Paul F. Taylor. "Testing Metaphorical Educational FPS Games." International Journal of Computer Games Technology 2009 (2009): 1–5. http://dx.doi.org/10.1155/2009/456763.
Full textJukić, Dinko. "Educational Values in Digital Games." Media Literacy and Academic Research 2, no. 6 (2023): 157–76. http://dx.doi.org/10.34135/mlar-23-02-09.
Full textMinovic, Miroslav, Velimir Štavljanin, and Miloš Milovanovic. "Educational Games and IT Professionals." International Journal of Human Capital and Information Technology Professionals 3, no. 4 (October 2012): 25–38. http://dx.doi.org/10.4018/jhcitp.2012100103.
Full textEscudeiro, P. M., N. F. Escudeiro, R. M. Reis, A. Barata, and R. Vieira. "Quality Criteria for Educational Games." EAI Endorsed Transactions on Game-Based Learning 1, no. 1 (March 20, 2013): e3. http://dx.doi.org/10.4108/trans.gbl.01-06.2013.e3.
Full textLinek, Stephanie B., Birgit Marte, and Dietrich Albert. "Background Music in Educational Games." International Journal of Game-Based Learning 1, no. 3 (July 2011): 53–64. http://dx.doi.org/10.4018/ijgbl.2011070104.
Full textDruz, Yu M. "TYPES OF EDUCATIONAL BUSINESS GAMES." Educational Dimension 1 (May 19, 2022): 21–32. http://dx.doi.org/10.31812/educdim.5004.
Full textAllery, Lynne A. "Educational games and structured experiences." Medical Teacher 26, no. 6 (September 2004): 504–5. http://dx.doi.org/10.1080/01421590412331285423.
Full textOzcan, A. "Educational Games for Malaria Diagnosis." Science Translational Medicine 6, no. 233 (April 23, 2014): 233ed9. http://dx.doi.org/10.1126/scitranslmed.3009172.
Full textPaiva, Ana C. R., Nuno H. Flores, André G. Barbosa, and Tânia P. B. Ribeiro. "iLearnTest – Framework for Educational Games." Procedia - Social and Behavioral Sciences 228 (July 2016): 443–48. http://dx.doi.org/10.1016/j.sbspro.2016.07.068.
Full textAllery, Lynne. "Make use of educational games." Education for Primary Care 25, no. 1 (January 2014): 65–66. http://dx.doi.org/10.1080/14739879.2014.11494245.
Full textMinovic, Miroslav, Milos Milovanovic, Dusan Starcevic, and Mladan Jovanovic. "Learning objects in educational games." International Journal of Technology Enhanced Learning 2, no. 4 (2010): 336. http://dx.doi.org/10.1504/ijtel.2010.035736.
Full textManolova, Rositsa, and Veneta Stoyanova. "DIGITAL EDUCATIONAL GAMES IN KINDERGARTEN." Education and Technologies Journal 13, no. 2 (August 1, 2022): 307–10. http://dx.doi.org/10.26883/2010.222.4314.
Full textKwon, Jungmin. "Educational Games and Bloom’s Taxonomy." Journal of Korea Game Society 22, no. 6 (December 31, 2022): 33–42. http://dx.doi.org/10.7583/jkgs.2022.22.6.33.
Full textGLOBA, Angela, and Ala GASNAŞ. "Educational values of digital games." Acta et commentationes: Științe ale Educației 32, no. 2 (June 2023): 7–19. http://dx.doi.org/10.36120/2587-3636.v32i2.7-19.
Full textKickmeier-Rust, Michael D., Elke Mattheiss, Christina Steiner, and Dietrich Albert. "A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games." International Journal of Game-Based Learning 1, no. 1 (January 2011): 45–58. http://dx.doi.org/10.4018/ijgbl.2011010104.
Full textAlshar’e, Marwan, Ali Albadi, Malik Jawarneh, Noman Tahir, and Marya Al Amri. "Usability Evaluation of Educational Games: An Analysis of Culture as a Factor Affecting Children’s Educational Attainment." Advances in Human-Computer Interaction 2022 (August 22, 2022): 1–13. http://dx.doi.org/10.1155/2022/9427405.
Full textLiu, Xiongyi, Patrick Wachira, Selma Koc, and Roland Pourdavood. "An Exploratory Study of Predictors of Pre-Service Teachers’ Intention to Integrate Computer Games in Mathematics Education." International Journal of Education in Mathematics, Science and Technology 10, no. 1 (December 15, 2021): 145–61. http://dx.doi.org/10.46328/ijemst.1827.
Full textGaydos, Matthew. "Co-designing Educational Games for Classrooms." International Journal of Designs for Learning 12, no. 1 (April 12, 2021): 54–63. http://dx.doi.org/10.14434/ijdl.v12i1.31266.
Full textSharipova nodira. "Designing Educational Games and Their Benefits." JOURNAL OF DIGITAL LEARNING AND DISTANCE EDUCATION 1, no. 11 (April 30, 2023): 346–48. http://dx.doi.org/10.56778/jdlde.v1i11.99.
Full textSherry, John L. "Formative Research for STEM Educational Games." Zeitschrift für Psychologie 221, no. 2 (January 2013): 90–97. http://dx.doi.org/10.1027/2151-2604/a000134.
Full textAlias, Siti Nursaila, and Faridah Ibrahim. "KEBERKESANAN PERMAINAN PENDIDIKAN TERHADAP PEMBELAJARAN HUKUM NEWTON THE EFFECTIVENESS OF EDUCATIONAL GAMES ON NEWTON’S LAWS LEARNING." Journal of Nusantara Studies (JONUS) 2, no. 1 (June 30, 2017): 71. http://dx.doi.org/10.24200/jonus.vol2iss1pp71-85.
Full textJackson, Luke C., Joanne O'Mara, Julianne Moss, and Alun C. Jackson. "Analysing digital educational games with the Games as Action, Games as Text framework." Computers & Education 183 (July 2022): 104500. http://dx.doi.org/10.1016/j.compedu.2022.104500.
Full textSuryani, Ela, and Kartika Yuni Purwanti. "Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif Anak." Aksiologiya: Jurnal Pengabdian Kepada Masyarakat 3, no. 2 (June 4, 2019): 148. http://dx.doi.org/10.30651/aks.v3i2.1486.
Full textLi, Ming, Qi Zhang, and Zhonggen Yu. "Integrating Educational Games into College English Learning." Education Research International 2021 (December 16, 2021): 1–9. http://dx.doi.org/10.1155/2021/6403034.
Full textAhmad, Mifrah. "Game Designers’ Perspectives: Interception between Games and Educational Games Design." European Conference on Games Based Learning 16, no. 1 (September 29, 2022): 11–20. http://dx.doi.org/10.34190/ecgbl.16.1.895.
Full textMarín-Vega, Humberto, Giner Alor-Hernandez, Ramón Zatarain-Cabada, and M. Lucía Barrón-Estrada. "Analyzing Proprietary Games Engines for Developing Educational and Serious Games." Research in Computing Science 129, no. 1 (December 31, 2016): 27–35. http://dx.doi.org/10.13053/rcs-129-1-3.
Full textDankov, Yavor, and Andjela Dankova. "Educational Video Games as Tools for Raising Awareness of the Protection and Preservation of Cultural Heritage." Digital Presentation and Preservation of Cultural and Scientific Heritage 13 (September 1, 2023): 219–28. http://dx.doi.org/10.55630/dipp.2023.13.21.
Full textRoedavan, Rickman, Yahdi Siradj, and Stella Stefany. "Educational Game Scenario Model Based On Imperative Game Goal Typology." Journal of Games, Game Art, and Gamification 8, no. 1 (June 26, 2023): 18–23. http://dx.doi.org/10.21512/jggag.v8i1.9497.
Full textRamadan, Mariana Panji. "Education Game for Treatment of Bullying Behaviour in Early Childhood." Scientia 2, no. 2 (May 18, 2023): 72–79. http://dx.doi.org/10.51773/sssh.v2i2.232.
Full textShliakhovchuk, Elena. "LEARNING ABOUT REFUGEE LIFE WITH EDUCATIONAL VIDEO GAMES." Information Technologies and Learning Tools 98, no. 6 (December 28, 2023): 94–106. http://dx.doi.org/10.33407/itlt.v98i6.5168.
Full textShmelev, Bogdan A. "Linguodidactic potential of educational computer games." Tambov University Review. Series: Humanities, no. 192 (2021): 58–69. http://dx.doi.org/10.20310/1810-0201-2021-26-192-58-69.
Full textSudyana, Aditya, Atina Putri, and Yusep Rosmansyah. "Feedback System in Educational Games: A Systematic Literature Review." Jurnal Pendidikan Indonesia 5, no. 7 (July 15, 2024): 304–23. http://dx.doi.org/10.59141/japendi.v5i7.3059.
Full textMehm, Florian, Stefan Göbel, and Ralf Steinmetz. "An Authoring Tool for Educational Adventure Games." International Journal of Game-Based Learning 3, no. 1 (January 2013): 63–79. http://dx.doi.org/10.4018/ijgbl.2013010105.
Full textFang, Ying, Tong Li, Linh Huynh, Katerina Christhilf, Rod D. Roscoe, and Danielle S. McNamara. "Stealth Literacy Assessments via Educational Games." Computers 12, no. 7 (June 25, 2023): 130. http://dx.doi.org/10.3390/computers12070130.
Full textLu, Yanglin. "Research of Design and Development of Educational Game." Lecture Notes in Education Psychology and Public Media 50, no. 1 (April 26, 2024): 288–91. http://dx.doi.org/10.54254/2753-7048/50/20240972.
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