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1

Foundation, Atma Vidya Educational, ed. Educational board games. London: Sangam Books, 1997.

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2

Oskretkov, Vladimir, Evgeniy Ceymah, and Svetlana Maslikova. General surgery. Educational games. ru: INFRA-M Academic Publishing LLC., 2023. http://dx.doi.org/10.12737/1898402.

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The textbook is presented in the form of educational games simulating various clinical situations that need to be resolved by a medical university student studying the subject of "General Surgery". Commenting on all the student's actions, both right and wrong, allows a deeper understanding of their consequences for the patient. The result of each chapter is a statement of the principles that must be followed when using theoretical knowledge in medical practice. It is intended for active self-preparation of students for practical classes using the knowledge provided by the federal state educational standards of higher education of the latest generation in general surgery, normal anatomy, normal and pathological physiology, propaedeutics of internal diseases. Meets the requirements of the federal state educational standards of higher education of the latest generation. For students of medical, pediatric, preventive medicine and dental faculties.
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3

Smith, Cynthia. Games: An educational tool. Portsmouth (55 Athena Ave., Crookhorn, Portsmouth, PO7 8AN): C.Smith, 1988.

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4

Goldberg, Sally. Growing with games: Making your own educational games. Ann Arbor: University of Michigan Press, 1985.

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5

Goddard, Sally. Games that work. Edmonton: Reidmore Books, 1995.

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6

Patty, McCloskey, ed. Holiday games. Dana Point, CA: Edupress, 1990.

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7

Frej, Edvardsen, and Kulle Halsten, eds. Educational games: Design, learning, and applications. Hauppauge, N.Y: Nova Science Publishers, 2009.

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8

Miniard, Linda. Games that teach. [Nashville, Tenn.?]: Convention Press, 1993.

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9

Schrier, Karen. Learning, education and games. [Pittsburgh, PA]: ETC Press, 2014.

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10

Gibson, Ray. Learning games. [Tulsa, OK]: [Edc publ.], 1993.

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11

Fevre, Dale N. Le. Best new games. Champaign,IL: Human Kinetics, 2002.

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12

Gallagher, Joyce. Games teachers make. Nashville, Tenn: Incentive Publications, Inc., 1991.

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13

Beer, Martin, Cyril Brom, Frank Dignum, and Von-Wun Soo, eds. Agents for Educational Games and Simulations. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-32326-3.

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14

Frej, Edvardsen, and Kulle Halsten, eds. Educational games: Design, learning, and applications. Hauppauge, N.Y: Nova Science Publishers, 2009.

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15

Tyrell, Jerry. EMU: The games book. Londonderry: Positive Ethos Trust, 1999.

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16

McMillan, Dana. Teacher tips for quiet time. Palo Alto, Calif: Monday Morning Books, 1990.

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17

Albuquerque, Beatriz. Video games + glitch = learning: Video games vs. teachers. Saarbrücken, Germany: LAP Lambert Academic Publishing, 2012.

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18

Fusco, Ann. A parent's guide to children's educational games. [S.l.]: The Authors, 1996.

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19

Ellington, Henry. How to design educational games and simulations. (Dundee): CICED, 1987.

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20

Guerrero, Annette E. C. Quick and fun games for preschoolers. Westminster, CA: Teacher Created Materials, Inc., 1999.

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21

Serious Games on the Move International Conference (2008 Anglia Ruskin University). Serious games on the move. Wien: Springer, 2009.

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22

Kyōikuka, Shiga-ken Kyōiku Iinkai Gakkō. Denshō asobi o ikashita hoiku. Ōtsu-shi: Shiga-ken Kyōiku Iinkai, 1987.

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23

Starz͡hynskai͡a, N. S. Si͡abruem i huli͡aem razam. Minsk: "Nar. asveta", 1994.

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24

Cardoso, Simone Rossi. Memória e jogos tradicionais infantis: Lembrar e brincar é só começar. Londrina, PR: Eduel, 2004.

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25

Nicola, Whitton, ed. Cases on digital game-based learning: Methods, models, and strategies. Hershey, PA: Information Science Reference, 2013.

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26

Ferdig, Richard E. Learning and teaching with electronic games. Chesapeake, VA: Association for the Advancement of Computing in Education, 2009.

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27

Foundation, Atma Vidya Educational. Educational Board Games. Orient Longman Limited, 1997.

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28

Shaenfeld, Karen Schrier. Learning and Education Games : Volume Two: Bringing Games into Educational Contexts. Lulu Press, Inc., 2016.

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29

Educational games and simulations. Washington, D.C: NEA Professional Library, National Education Association, 1987.

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30

Snowball, Lesley, and Kenneth Snowball. Games. Pearson Education, Limited, 2010.

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31

Bond, T. GAMES FOR SOCIAL AND LIFE SKILLS EDUCATIONAL GAMES. HUTCHINSON., 1986.

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32

Educational Potential of Computer Games. Bloomsbury Publishing Plc, 2007.

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33

Grimm, Leslie. Bumble Games (Educational Courseware Package). Addison Wesley Higher Education (a Pearson Education company), 1985.

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34

Fun Educational Games for Kids. Speedy Publishing LLC, 2013.

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35

Educational Potential of Computer Games. Bloomsbury Publishing Plc, 2007.

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36

Burkhalter, Mary L. Educational Games Rules and Regulations for Educational Games: Tens (Card Game), Warfare and Great Sage (Board Games). Jolean Publishing Company, 1998.

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37

100 Learning Games for 3-5 Years (100 Learning Games). Scholastic, 2002.

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38

Chapmann, Helen. Fun and Games. ACER Press, 2007.

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39

(Illustrator), Mark Crips, ed. More Clapping Games. Positive Press Ltd, 2005.

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40

Primary Playground Games. Scholastic, 2003.

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41

Kalmpourtzis, George. Educational Game Design Fundamentals. CRC Press LLC, 2018.

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42

Egenfeldt-nielsen, Simon. Educational Potential of Computer Games (Continuum Studies in Education). Continuum International Publishing Group, 2007.

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43

Parachute Games. Peace Pledge Union, 1998.

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44

Best new games. Champaign, IL: Human Kinetics, 2012.

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45

Lamb, Richard L., and Don D. McMahon. Educational and Learning Games: New Research. Nova Science Publishers, Incorporated, 2015.

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46

Wet Playtime Games. Positive Press Ltd, 2005.

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47

Deft, John. Mathematics Games. Nelson Thornes Ltd, 1991.

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48

O'Neil, Harold F., Ray S. Perez, and Eva Baker. Using Games and Simulations for Teaching and Assessment. Taylor & Francis Group, 2016.

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49

Publishing, School Specialty, and Vincent Douglas. Rhymes, Songs, and Games. American Education Publishing, 2004.

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50

Lopatina, A., and M. Skrebcova. 600 games. A series of "Education and work" Educational and creative games for children. Book on Demand Ltd., 2018.

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