Journal articles on the topic 'Educational games Juvenile software'
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Ruggiero, Dana, Belen Garcia de Hurtado, and William R. Watson. "Juvenile Offenders." International Journal of Game-Based Learning 3, no. 2 (April 2013): 112–29. http://dx.doi.org/10.4018/ijgbl.2013040107.
Full textŠarčević, Ivan. "Possibilities of application of game-based software in adult education." Metodicka praksa 24, no. 2 (2021): 99–106. http://dx.doi.org/10.5937/metpra2101099q.
Full textAnnetta, Leonard A., Shawn Holmes, Meng-Tzu Cheng, and Elizabeth Folta. "Measuring Student Perceptions." International Journal of Gaming and Computer-Mediated Simulations 2, no. 3 (July 2010): 24–42. http://dx.doi.org/10.4018/jgcms.2010070102.
Full textSklyarenko, Inna, and Julia Kuripchenko. "Play-based methods in training cadets for work with families at risk." Vestnik of the St. Petersburg University of the Ministry of Internal Affairs of Russia 2021, no. 2 (July 8, 2021): 180–88. http://dx.doi.org/10.35750/2071-8284-2021-2-180-188.
Full textAlias, Siti Nursaila, and Faridah Ibrahim. "KEBERKESANAN PERMAINAN PENDIDIKAN TERHADAP PEMBELAJARAN HUKUM NEWTON THE EFFECTIVENESS OF EDUCATIONAL GAMES ON NEWTON’S LAWS LEARNING." Journal of Nusantara Studies (JONUS) 2, no. 1 (June 30, 2017): 71. http://dx.doi.org/10.24200/jonus.vol2iss1pp71-85.
Full textMinovic, Miroslav, Velimir Štavljanin, and Miloš Milovanovic. "Educational Games and IT Professionals." International Journal of Human Capital and Information Technology Professionals 3, no. 4 (October 2012): 25–38. http://dx.doi.org/10.4018/jhcitp.2012100103.
Full textFilho, Carlos Alberto Correia Lessa, and Arturo Hernández Domínguez. "Uma Linha de Produto de Software para Desenvolvimento de Jogos Educativos." Revista Brasileira de Informática na Educação 26, no. 1 (January 1, 2018): 1. http://dx.doi.org/10.5753/rbie.2018.26.01.1.
Full textFilho, Carlos Alberto Correia Lessa, and Arturo Hernández Domínguez. "Uma Linha de Produto de Software para Desenvolvimento de Jogos Educativos." Revista Brasileira de Informática na Educação 26, no. 1 (January 1, 2018): 1. http://dx.doi.org/10.5753/rbie.2018.26.1.1.
Full textChoi, Young-Mee, Moon-Won Choo, and Seong-Ah Chin. "Prototyping a Student Model for Educational Games." Journal of Information Processing Systems 1, no. 1 (December 1, 2005): 107–11. http://dx.doi.org/10.3745/jips.2005.1.1.107.
Full textRankin, John R., Sandra Sampayo Vargas, and Paul F. Taylor. "Testing Metaphorical Educational FPS Games." International Journal of Computer Games Technology 2009 (2009): 1–5. http://dx.doi.org/10.1155/2009/456763.
Full textGarcía-Roca, Anastasio, and José Manuel de Amo. "Juvenile Literary Hypertextual Fanfiction: evolution, analysis and educational possibilities." Psychology, Society, & Education 11, no. 2 (July 19, 2019): 241. http://dx.doi.org/10.25115/psye.v11i2.2187.
Full textSirait, Azrai. "PERANCANGAN DAN PEMBUATAN GAME EDUKASI RIGHT THINKING DENGAN MENTODE GREEDY." JURNAL TEKNOLOGI INFORMASI 1, no. 2 (September 7, 2018): 174. http://dx.doi.org/10.36294/jurti.v1i2.291.
Full textRahmawati, Yulika, Monica Merry Febriyana, Yoga Budi Bhakti, Irnin Agustina Dwi Astuti, and Mamik Suendarti. "Pengembangan Media Pembelajaran Fisika Berbasis Game Edukasi: Analisis Bibliometrik Menggunakan Software VOSViewer (2017-2022)." Jurnal Penelitian Pembelajaran Fisika 13, no. 2 (October 9, 2022): 257–66. http://dx.doi.org/10.26877/jp2f.v13i2.13170.
Full textLesser, Andrew J. "An Investigation of Digital Game-Based Learning Software in the Elementary General Music Classroom." Journal of Sound and Music in Games 1, no. 2 (2020): 1–24. http://dx.doi.org/10.1525/jsmg.2020.1.2.1.
Full textAditama, Tri, Ade Irma Purnamasari, and Tati Suprapti. "GAME EDUKASI MENGENAL KEPULAUAN INDONESIA MENGGUNAKAN UNITY 3D UNTUK MENINGKATKAN MINAT BELAJAR SISWA SEKOLAH DASAR." Jurnal Informasi dan Komputer 10, no. 1 (April 11, 2022): 174–79. http://dx.doi.org/10.35959/jik.v10i1.298.
Full textVersanika, Dayanni Vera, Khoirida Aelani, and Siti Zakiyah. "ENGLISH EDUCATIONAL GAMES FOR STUDENTS BASED ON ANDROID." Jurnal Teknologi Informasi dan Komunikasi 12, no. 2 (December 1, 2022): 26–35. http://dx.doi.org/10.58761/jurtikstmikbandung.v12i2.173.
Full textGocheva, Margarita, Elena Somova, Nikolay Kasakliev, and Vladimira Angelova. "Mobile Math Game Prototype on the Base of Templates for Primary School." Mathematics and Informatics LXIV, no. 2 (April 30, 2021): 141–52. http://dx.doi.org/10.53656/math2021-2-2-mob.
Full textДоброскок, Ірина, Наталія Ржевська, Хамді Айїлдиз, Дарина Заімова, and Георгій Желязков. "GAME DEVELOPMENT SOFTWARE TOOLS IN HIGHER EDUCATIONAL INSTITUTIONS: EXPERIENCE OF UKRAINE, TURKEY AND BULGARIA." Information Technologies and Learning Tools 78, no. 4 (September 11, 2020): 90–104. http://dx.doi.org/10.33407/itlt.v78i4.3370.
Full textBaboshina, A. V., and P. A. Kornilov. "About the system of games in teaching high school students algorithms and mathematical structures." Informatics in school 1, no. 8 (December 3, 2021): 18–24. http://dx.doi.org/10.32517/2221-1993-2021-20-8-18-24.
Full textTokzhigitova, A., and M. Tokzhigitova. "Analysis of gamified software tools and platforms." Bulletin of the Karaganda University. Pedagogy series 102, no. 2 (June 29, 2021): 98–104. http://dx.doi.org/10.31489/2021ped2/98-104.
Full textZheleva, Petya. "PROJECT FORM OF WORK FOR DESIGN AND DEVELOPMENT OF ELECTRONIC GAMES FOR STUDENTS AS A WEB-BASED SERVICE." Education and Technologies Journal 14, no. 2 (August 1, 2023): 408–14. http://dx.doi.org/10.26883/2010.232.5543.
Full textChen, Juan, Shuxia Yang, and Bing Mei. "Towards the Sustainable Development of Digital Educational Games for Primary School Students in China." Sustainability 13, no. 14 (July 15, 2021): 7919. http://dx.doi.org/10.3390/su13147919.
Full textLi, Youling, Di Chen, and Xinxia Deng. "The impact of digital educational games on student’s motivation for learning: The mediating effect of learning engagement and the moderating effect of the digital environment." PLOS ONE 19, no. 1 (January 11, 2024): e0294350. http://dx.doi.org/10.1371/journal.pone.0294350.
Full textSandí Delgado, Juan Carlos, and Patricia Bazán. "Educational Serious Games as a Service: Challenges and Solutions." Journal of Computer Science and Technology 19, no. 01 (April 17, 2019): e07. http://dx.doi.org/10.24215/16666038.19.e07.
Full textHainey, Thomas, and Thomas Connolly. "Evaluating Games-Based Learning." International Journal of Virtual and Personal Learning Environments 1, no. 1 (January 2010): 57–71. http://dx.doi.org/10.4018/jvple.2010091705.
Full textdel Blanco, Ángel, Eugenio J. Marchiori, Javier Torrente, Iván Martínez-Ortiz, and Baltasar Fernández-Manjón. "Using e-learning standards in educational video games." Computer Standards & Interfaces 36, no. 1 (November 2013): 178–87. http://dx.doi.org/10.1016/j.csi.2013.06.002.
Full textSafin, Fyarit, and Alexandr Bazhenov. "The Destructive Impact of Computer Game Content on Juvenile Delinquency." Russian Journal of Criminology 16, no. 1 (March 11, 2022): 39–46. http://dx.doi.org/10.17150/2500-4255.2022.16(1).39-46.
Full textCano, Sandra P., Carina S. González, César A. Collazos, Jaime Muñoz Arteaga, and Sergio Zapata. "Agile Software Development Process Applied to the Serious Games Development for Children from 7 to 10 Years Old." International Journal of Information Technologies and Systems Approach 8, no. 2 (July 2015): 64–79. http://dx.doi.org/10.4018/ijitsa.2015070105.
Full textNunes Marciano, Juvane, Leonardo Cunha de Miranda, and Erica Esteves Cunha de Miranda. "Evaluating Multiple Aspects of Educational Computer Games: Literature Review and Case Study." International Journal of Computer Games Technology 2014 (2014): 1–12. http://dx.doi.org/10.1155/2014/139205.
Full textChung Ang Tay, Ho Hai Inn, Norahima Annuar, Nur Elana Mohd Saferinor, and Fat'hah Noor Prawita. "Evaluating Wick Editor as Open-Source Alternative for Developing Educational Games using Heuristics." Journal of Advanced Research in Applied Sciences and Engineering Technology 48, no. 1 (July 2, 2024): 180–92. http://dx.doi.org/10.37934/araset.48.1.180192.
Full textAhmad, Mifrah, Lukman AB. Rahim, and Noreen Izza Arshad. "AN ANALYSIS OF EDUCATIONAL GAMES DESIGN FRAMEWORKS FROM SOFTWARE ENGINEERING PERSPECTIVE." Journal of Information and Communication Technology 14 (April 2015): 123–51. http://dx.doi.org/10.32890/jict2015.14.8.
Full textRodríguez-Silva, Daniel A., Iria Rodríguez-Cruz, and Francisco J. González-Castaño. "A software architecture for virtualized educational multimedia games in IPTV environments." Software: Practice and Experience 45, no. 2 (August 16, 2013): 143–60. http://dx.doi.org/10.1002/spe.2219.
Full textAdžić, Slobodan, Jarrah Al-Mansour, Hasnain Naqvi, and Slobodan Stambolić. "The impact of video games on Students’ educational outcomes." Entertainment Computing 38 (May 2021): 100412. http://dx.doi.org/10.1016/j.entcom.2021.100412.
Full textSetiawan, Albertus Prana, Bernardinus Harnadi, and Erdhi Widyarto Nugroho. "Game Guesspic Sebagai Media Game Edukasi Mengenal Benda Hidup Dan Benda Mati Bagi Anak." Journal of Business and Technology 1, no. 3 (February 12, 2022): 74–81. http://dx.doi.org/10.24167/jbt.v1i3.4347.
Full textInsani Nurchintyawati, S.Pd.,M.Pd. "Android Based Educational Game in Learning and Teaching English Vocabulary." Journal of Applied Linguistics 2, no. 1 (January 24, 2022): 13–18. http://dx.doi.org/10.52622/joal.v2i1.44.
Full textLi, Xicai. "Design and Application of Children's Entertainment Education Software in Preschool Education." International Journal of Emerging Technologies in Learning (iJET) 13, no. 07 (June 28, 2018): 201. http://dx.doi.org/10.3991/ijet.v13i07.8809.
Full textAbidin, Dindin. "Effectiveness of Educational Games in Improving Students' Cognitive and Social Skills." Al-Hijr: Journal of Adulearn World 2, no. 4 (November 15, 2023): 294–310. http://dx.doi.org/10.55849/alhijr.v2i1.546.
Full textCezarotto, Matheus, Pamela Martinez, and Barbara Chamberlin. "Redesigning for Accessibility: Design Decisions and Compromises in Educational Game Design." International Journal of Serious Games 9, no. 1 (March 18, 2022): 17–33. http://dx.doi.org/10.17083/ijsg.v9i1.469.
Full textSilveira, Aleph Campos, Ronei Ximenes Martins, and Estela Aparecida Oliveira Vieira. "E-Guess: Usability Evaluation for Educational Games." RIED. Revista Iberoamericana de Educación a Distancia 24, no. 1 (September 18, 2020): 245. http://dx.doi.org/10.5944/ried.24.1.27690.
Full textYaşar, Hüseyin, and Mübin Kıyıcı. "A Descriptive Analysis of the Literature on Educational Games Published Between 1965 and 2019." International Journal of Technology in Education and Science 5, no. 2 (March 17, 2021): 258–76. http://dx.doi.org/10.46328/ijtes.229.
Full textSumandal, Allan H. "Development and Evaluation of Educational Games Using Lumi Education in General Biology 1 for STEM Students: Basis for Recommended Supplementary Teaching Materials." American Journal of Education and Technology 1, no. 4 (January 3, 2023): 13–23. http://dx.doi.org/10.54536/ajet.v1i4.1089.
Full textMyers, Christina, Lara Piccolo, and Trevor Collins. "Democratising Digital Educational Game Design for Social Change." Journal of Learning for Development 10, no. 1 (March 20, 2023): 55–74. http://dx.doi.org/10.56059/jl4d.v10i1.714.
Full textCastro, Maria Helena de. "ANALOG GAMES AND EDUCATIONAL SOFTWARE TO BETTER TEACH CHILDREN’S LITERACY: BIBLIOGRAPHIC CLIPPINGS." Revista Ibero-Americana de Humanidades, Ciências e Educação 10, no. 5 (May 20, 2024): 3583–94. http://dx.doi.org/10.51891/rease.v10i5.14061.
Full textRuiz, Muel Fred L., Rica I. Esclada, Jannica H. Balderama, Anzel Anne I. Aguirre, Ma Nancy I. Cutin, and Raymund M. Lozada. "WISE game: wireless interactive software educational game." Indonesian Journal of Electrical Engineering and Computer Science 23, no. 3 (September 1, 2021): 1357. http://dx.doi.org/10.11591/ijeecs.v23.i3.pp1357-1365.
Full textQueiros, Leandro Marques, Alex Sandro Gomes, José Aires de Castro Filho, Carlos Jose Pereira da Silva, Jose Wilson Pereira, Joao Victor Gabriel, and Ernani Martins Santos. "Percepção da Efetividade do Jogo Educativo Móvel Trevo S.A. para Aprendizagem de Combinatória por Professores e Estudantes." Jornal Internacional de Estudos em Educação Matemática 17, no. 1 (June 26, 2024): 49–57. http://dx.doi.org/10.17921/2176-5634.2024v17n1p49-57.
Full textGuo, Jong-Long, Hsiao-Pei Hsu, Mei-Hsun Lin, Cheng-Yu Lin, and Chiu-Mieh Huang. "Testing the Usability of Digital Educational Games for Encouraging Smoking Cessation." International Journal of Environmental Research and Public Health 17, no. 8 (April 14, 2020): 2695. http://dx.doi.org/10.3390/ijerph17082695.
Full textFatima Khaled Al-Nawaisah. "The Impact of Using Computer Games and Educational Programs on the Achievement and Growth of Creative Thinking among First-Grade Students in Arabic Language Course in Al-Karak." Britain International of Humanities and Social Sciences (BIoHS) Journal 4, no. 3 (October 12, 2022): 490–502. http://dx.doi.org/10.33258/biohs.v4i3.769.
Full textFlores, Nuno, Ana C. R. Paiva, and Nuno Cruz. "Teaching Software Engineering Topics Through Pedagogical Game Design Patterns: An Empirical Study." Information 11, no. 3 (March 12, 2020): 153. http://dx.doi.org/10.3390/info11030153.
Full textPratama, Bayu Indra, Rachmat Kriyantono, and Dessanti Putri Sekti Ari. "Gim Berbasis Open Source Software sebagai Media Pembelajaran Guru PAUD." Jurnal Pengabdian Masyarakat (abdira) 2, no. 2 (April 1, 2022): 1–7. http://dx.doi.org/10.31004/abdira.v2i2.117.
Full textP. De Lope, Rafael, Nuria Medina-Medina, Matías Urbieta, Alejandra B. Lliteras, and Antonio Mora García. "A novel UML-based methodology for modeling adventure-based educational games." Entertainment Computing 38 (May 2021): 100429. http://dx.doi.org/10.1016/j.entcom.2021.100429.
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