Books on the topic 'Educational games Juvenile software'

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1

Company, School Zone Publishing. Pencil-pal software: Preschool. Grand Haven, MI: School Zone Pub. Co., 2002.

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2

Easley, Ray. Quality educational software: For ages 4-10. [United States: s.n., 1993.

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3

Company, Learning. Star flyers: Royal jewel rescue. [S.l.]: Learning Co., 2002.

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4

(Firm), Humongous Entertainment. Freddi Fish 3: The case of the stolen conch shell. 9th ed. [Woodinville, WA]: Humongous Entertainment, 1998.

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5

Interactive, Inc Legacy. Piggy in numberland. Los Angeles: Legacy Interactive, 1998.

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6

Inc, ebrary, ed. iPad for kids: Using the iPad to play and learn. Boston, MA: Cengage Learning, 2011.

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7

Wonders, Creative. School house rock! [Redwood City, CA?]: Creative Wonders, 1995.

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8

Carstens, Daren. Math arena advanced. Geneva, IL: Sunburst Technology, 2002.

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9

Inc, Mattel, ed. Reader Rabbit's math PreK-3. 4th ed. Novato, CA: The Learning Company, 1999.

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10

(Firm), Firaxis Games, and Take 2 Interactive Software (Firm), eds. Sid Meier's Railroads! [U.S.]: Take-Two Interactive, 2006.

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11

Trueit, Trudi Strain. Video gaming. Ann Arbor, MI: Cherry Lake Pub., 2009.

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12

Hu, Chengjian. IQ tiao zhan zhan. Xianggang: Hai bin tu shu gong si, 2001.

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13

Washington (State). Office of the Secretary of State., ed. Washington Secretary of State activity book. [Olympia, Wash.]: Washington Secretary of State, 2007.

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14

1930-, Matsubara Tatsuya, ed. 4-sai no chie asobi. Tōkyō: Kōdansha, 1992.

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15

1930-, Matsubara Tatsuya, ed. 3-sai no chie asobi. Tōkyō: Kōdansha, 1992.

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16

Patty, Briles, ed. Games, giggles, and giant steps. Jefferson City, MO: Scholastic Professional Books, 1988.

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17

Fleisher, Paul. Brain food: Games that make kids think. Tucson, AZ: Zephyr Press, 1997.

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18

Inc, Sierra On-Line. Empire earth. 9th ed. [Bellevue, WA]: Sierra On-Line, 2001.

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19

Gardner, Martin. Classic brainteasers. New York, N.Y: Sterling Pub. Co., 1994.

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20

Barr, Catherine. Best new media, K-12: A guide to movies, subscription web sites, and educational software and games. Westport, Conn: Libraries Unlimited, 2008.

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21

Nguyễn, Tư. Những câu đố hào hứng dành cho thiếu nhi: Trò chơi động não. Thành phố Hồ Chí Minh: NXB Trẻ, 2007.

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22

Kralina, M. V. Logika: Dli︠a︡ obuchenii︠a︡ deteĭ v semʹe, detskom sadu i dalee--. Ekaterinburg: U-Faktorii︠a︡, 1998.

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23

Mingci, Li, ed. IQ da tiao zhan. Xianggang: Huo yi chu ban shi ye you xian gong si, 1993.

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24

Company, Houghton Mifflin, ed. The American Heritage dic-tion-ary define-a-thon for kids: The new word game sensation. Boston: Houghton Mifflin, 2008.

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25

Michael, Curtis, and O'Leary David, eds. Palm handheld computers: Student software guide. Eugene, OR: International Society for Technology in Education, 2003.

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26

Cyril, Brom, Dignum Frank 1961-, Soo Von-Wun, and SpringerLink (Online service), eds. Agents for Educational Games and Simulations: International Workshop, AEGS 2011, Taipei, Taiwan, May 2, 2011. Revised Papers. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012.

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27

Yuan, Li. IQ tiao zhan. Xianggang: Xing hui tu shu you xian gong si, 1991.

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28

Ruth, Bennett, ed. The official Treehouse activity book. New York: Random House Electronic Pub., 1993.

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29

Schepp, Debra. Computer club! New York: Windcrest/McGraw-Hill, 1994.

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30

(Firm), Fakt Software. Crazy machines 1.5: More gizmos, gadgets & whatchamacallits. [New York, NY]: Viva Media, 2006.

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31

Israel. Miśrad ha-ḥinukh ṿeha-tarbut. Agaf le-tokhniyot limudim., ed. Shoshi ṿe-Shimshon ʻosḳim be-lashon. Yerushalayim: Miśrad ha-ḥinukh ṿeha-tarbut, ha-Minhal ha-Pedagogi, ha-Agaf le-tokhniyot limudim, 1988.

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32

Elliott, Ferne. Pilonu fête Noël: Cahier d'activités. Toronto: Éditions Satobé, 1985.

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33

Kimura, Yūichi. Shanpū daisuki. Tōkyō: Kaiseisha, 1996.

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34

Inc, Scholastic, ed. Quick-and-easy learning games: Science. New York: Scholastic Professional Books, 1996.

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35

Scotland) T2CT (Conference) (2013 Edinburgh. Joint proceedings of the 2013th T2CT and CCGL workshops. Edited by Böck Ronald, CCGL (Conference) (2013 : Edinburgh, Scotland), and IVA (Conference) (13th : 2013 : Edinburgh, Scotland). Magdeburg]: Otto von Guericke University Magdeburg, 2013.

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36

United States. Dept. of Agriculture., ed. USDA honors Dr. George Washington Carver. [Washington, D.C: USDA, 2000.

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37

Mexico. Secretaría de Educación Pública. Guía para madres y padres: Orientaciones para el uso en el ambiente familiar del Material para actividades y juegos educativos : educación preescolar último grado. México, D.F: Secretaría de Educación Pública, 2003.

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38

Krulik, Nancy E. The 50 states: Activity book. New York: Scholastic Inc., 1990.

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39

Wood, John Norris. Survival: Could you be a frog? Nashville, Tenn: Ideals Children's Books, 1990.

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40

Wood, John Norris. Survival: Could you be a mouse? Nashville, Tenn: Ideals Children's Books, 1990.

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41

Derick, Bown, ed. Survival: Could you be a mouse? Toronto: Macmillan of Canada, 1990.

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42

Burton, LeVar. Digging up dinosaurs: Complete Reading Rainbow episode hosted by LeVar Burton : interactive learning experiences : educational resources. 5th ed. Lincoln, NE: Distributed by GPN, 2001.

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43

Sutton, Rich, and Michael Muldoon. Math essentials: Addition and subtraction. Pleasantville, N.Y: Sunburst Communications, 2002.

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44

Branson, Mary Kinney. A carousel of countries: Games, songs, recipes, and customs from around the world. Birmingham, Ala: New Hope, 1986.

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45

1938-, Crawford Jane E., ed. More literature puzzles for elementary and middle schools. Littleton, Colo: Libraries Unlimited, 1986.

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46

Tabor, Roger K. Survival: Could you be a deer? Nashville, Tenn: Ideals Children's Books, 1989.

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47

Gill, Shelley. Iditarod, the last great race to Nome: The official Iditarod curriculum teaching guide. Homer, Alaska: Paws IV Pub., 1993.

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48

Tallarico, Tony. A-maze-ing dinosaurs. New York: Kidsbooks, 2001.

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49

Tallarico, Tony. A-maze-ing airplanes. New York: Kidsbooks, 2002.

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50

DeMaria, Rusel. Nintendo Games Secrets. Rocklin, USA: Prima Publishing, 1990.

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