Academic literature on the topic 'Educational games Juvenile software'
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Journal articles on the topic "Educational games Juvenile software"
Ruggiero, Dana, Belen Garcia de Hurtado, and William R. Watson. "Juvenile Offenders." International Journal of Game-Based Learning 3, no. 2 (April 2013): 112–29. http://dx.doi.org/10.4018/ijgbl.2013040107.
Full textŠarčević, Ivan. "Possibilities of application of game-based software in adult education." Metodicka praksa 24, no. 2 (2021): 99–106. http://dx.doi.org/10.5937/metpra2101099q.
Full textAnnetta, Leonard A., Shawn Holmes, Meng-Tzu Cheng, and Elizabeth Folta. "Measuring Student Perceptions." International Journal of Gaming and Computer-Mediated Simulations 2, no. 3 (July 2010): 24–42. http://dx.doi.org/10.4018/jgcms.2010070102.
Full textSklyarenko, Inna, and Julia Kuripchenko. "Play-based methods in training cadets for work with families at risk." Vestnik of the St. Petersburg University of the Ministry of Internal Affairs of Russia 2021, no. 2 (July 8, 2021): 180–88. http://dx.doi.org/10.35750/2071-8284-2021-2-180-188.
Full textAlias, Siti Nursaila, and Faridah Ibrahim. "KEBERKESANAN PERMAINAN PENDIDIKAN TERHADAP PEMBELAJARAN HUKUM NEWTON THE EFFECTIVENESS OF EDUCATIONAL GAMES ON NEWTON’S LAWS LEARNING." Journal of Nusantara Studies (JONUS) 2, no. 1 (June 30, 2017): 71. http://dx.doi.org/10.24200/jonus.vol2iss1pp71-85.
Full textMinovic, Miroslav, Velimir Štavljanin, and Miloš Milovanovic. "Educational Games and IT Professionals." International Journal of Human Capital and Information Technology Professionals 3, no. 4 (October 2012): 25–38. http://dx.doi.org/10.4018/jhcitp.2012100103.
Full textFilho, Carlos Alberto Correia Lessa, and Arturo Hernández Domínguez. "Uma Linha de Produto de Software para Desenvolvimento de Jogos Educativos." Revista Brasileira de Informática na Educação 26, no. 1 (January 1, 2018): 1. http://dx.doi.org/10.5753/rbie.2018.26.01.1.
Full textFilho, Carlos Alberto Correia Lessa, and Arturo Hernández Domínguez. "Uma Linha de Produto de Software para Desenvolvimento de Jogos Educativos." Revista Brasileira de Informática na Educação 26, no. 1 (January 1, 2018): 1. http://dx.doi.org/10.5753/rbie.2018.26.1.1.
Full textChoi, Young-Mee, Moon-Won Choo, and Seong-Ah Chin. "Prototyping a Student Model for Educational Games." Journal of Information Processing Systems 1, no. 1 (December 1, 2005): 107–11. http://dx.doi.org/10.3745/jips.2005.1.1.107.
Full textRankin, John R., Sandra Sampayo Vargas, and Paul F. Taylor. "Testing Metaphorical Educational FPS Games." International Journal of Computer Games Technology 2009 (2009): 1–5. http://dx.doi.org/10.1155/2009/456763.
Full textDissertations / Theses on the topic "Educational games Juvenile software"
Du, Cloux Kim Elaine. "A guide to motivating students to twist to better spelling." CSUSB ScholarWorks, 2003. https://scholarworks.lib.csusb.edu/etd-project/2431.
Full textAslan, Serdar. "Digital Educational Games: Methodologies for Development and Software Quality." Diss., Virginia Tech, 2016. http://hdl.handle.net/10919/73368.
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Benkar, Rohan Sudhir. "Configurable Persuasive Games." The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1373323538.
Full textChappell, Kelly K. "Factors influencing girls' attitudes toward educational mathematics software /." Thesis, Connect to this title online; UW restricted, 1997. http://hdl.handle.net/1773/7807.
Full textLovelady, Gennetta E. "The All Squirrel Band." [Denver, Colo.] : Regis University, 2006. http://165.236.235.140/lib/glovelady2006.pdf.
Full textSuarez, Caraballo Lisa M. "Using Online Mathematics Skills Games To Promote Automaticity." Cleveland State University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=csu1426793987.
Full textBorror, Kaylynn Nicole. "Creating a Domain-Specific Modeling Language for Educational Card Games." Miami University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=miami1626864894150672.
Full textCan, Gulfidan. "Perceptions Of Prospective Computer Teachers Toward The Use Of Computer Games With Educational Features In Education." Master's thesis, METU, 2003. http://etd.lib.metu.edu.tr/upload/1117845/index.pdf.
Full textcomputer game playing characteristics as well. The subjects of this study were 116 students from the Computer Education and Instructional Technology departments of four universities: Ankara, Gazi, Hacettepe and the Middle East Technical University. The data were collected through a questionnaire and interviews. The data were analyzed by using descriptive statistics and qualitative analysis methods. This study reveals that the prospective computer teachers who participated in this study have positive perceptions toward the use of computer games with educational features in education. Moreover, most of the participants plan to use such games in their future professions according to their responses. However, it is revealed that participants also have doubts about some issues regarding the use of such games in education, although this is a rare case.
Armeliato, Edgar. "Jogos computacionais na educação : uma aplicação ao ensino de música." [s.n.], 2011. http://repositorio.unicamp.br/jspui/handle/REPOSIP/259468.
Full textDissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Engenharia Elétrica e de Computação
Made available in DSpace on 2018-08-20T15:11:24Z (GMT). No. of bitstreams: 1 Armeliato_Edgar_M.pdf: 3809846 bytes, checksum: 7cc8d3ad06e2eba23b82b31b918412a5 (MD5) Previous issue date: 2011
Resumo: Esta pesquisa pretende discutir o processo de desenvolvimento de jogos digitais educacionais direcionados, principalmente para a rede pública de ensino. Tal trabalho deu-se por meio da investigação do histórico, teorias e processos de produção desses aplicativos, bem como da elaboração de uma proposta de design de jogos consonante às características do Projeto Conexão do Saber (Laboratório de Redes de Comunicação/Unicamp). O resultado foi a criação do jogo digital Tititá - uma aventura musical, cuja aplicação mostrou-se eficaz para a Educação Musical
Abstract: This research aims to discuss the process of developing directed digital educational games, mainly for the public school system. This work was made through the investigation of the history, theories and production processes of these applications, as well as drawing up a proposal for a game design project characteristics called Conexão do Saber (LaRCom /Unicamp). The result was the creation of a digital game, Titita - a musical adventure, whose application was effective for Music Education
Mestrado
Telecomunicações e Telemática
Mestre em Engenharia Elétrica
Ozercan, Sertac. "Adapting Feature-Driven Software Development Methodology to Design and Develop Educational Games in 3-D Virtual Worlds." Ohio University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1271449120.
Full textBooks on the topic "Educational games Juvenile software"
Company, School Zone Publishing. Pencil-pal software: Preschool. Grand Haven, MI: School Zone Pub. Co., 2002.
Find full textEasley, Ray. Quality educational software: For ages 4-10. [United States: s.n., 1993.
Find full textCompany, Learning. Star flyers: Royal jewel rescue. [S.l.]: Learning Co., 2002.
Find full text(Firm), Humongous Entertainment. Freddi Fish 3: The case of the stolen conch shell. 9th ed. [Woodinville, WA]: Humongous Entertainment, 1998.
Find full textInteractive, Inc Legacy. Piggy in numberland. Los Angeles: Legacy Interactive, 1998.
Find full textInc, ebrary, ed. iPad for kids: Using the iPad to play and learn. Boston, MA: Cengage Learning, 2011.
Find full textWonders, Creative. School house rock! [Redwood City, CA?]: Creative Wonders, 1995.
Find full textCarstens, Daren. Math arena advanced. Geneva, IL: Sunburst Technology, 2002.
Find full textInc, Mattel, ed. Reader Rabbit's math PreK-3. 4th ed. Novato, CA: The Learning Company, 1999.
Find full text(Firm), Firaxis Games, and Take 2 Interactive Software (Firm), eds. Sid Meier's Railroads! [U.S.]: Take-Two Interactive, 2006.
Find full textBook chapters on the topic "Educational games Juvenile software"
Hu, Wenfeng. "A Common Software Architecture for Educational Games." In Entertainment for Education. Digital Techniques and Systems, 405–16. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14533-9_42.
Full textVerma, Vipin, Ashish Amresh, Tyler Baron, and Ajay Bansal. "Software Engineering for Dynamic Game Adaptation in Educational Games." In Software Engineering for Games in Serious Contexts, 43–62. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-33338-5_3.
Full textCubero, Samuel N., and John Billingsley. "The Use of Games Software to Enhance Educational Material." In Mechatronics and Machine Vision in Practice 3, 171–80. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-76947-9_12.
Full textPellegrini, Rafaella Marchi, Carlos Eduardo Sanches da Silva, and Adler Diniz de Souza. "Teaching Communication Management in Software Projects Through Serious Educational Games." In Advances in Intelligent Systems and Computing, 201–5. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-77028-4_29.
Full textDankov, Yavor. "DIZU-EVG – An Instrument for Visualization of Data from Educational Video Games." In Software Engineering Research in System Science, 769–78. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-35311-6_73.
Full textHaendler, Thorsten, and Gustaf Neumann. "Ontology-Based Analysis and Design of Educational Games for Software Refactoring." In Communications in Computer and Information Science, 602–28. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58459-7_29.
Full textDankov, Yavor, Boyan Bontchev, and Valentina Terzieva. "Design and Creation of Educational Video Games Using Assistive Software Instruments." In Lecture Notes in Networks and Systems, 341–49. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-80624-8_42.
Full textDankov, Yavor, and Boyan Bontchev. "Software Instruments for Management of the Design of Educational Video Games." In Advances in Intelligent Systems and Computing, 414–21. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74009-2_53.
Full textRusu, Adrian, Robert Russell, Edward Burns, and Andrew Fabian. "Employing Software Maintenance Techniques via a Tower-Defense Serious Computer Game." In Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 176–84. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23456-9_32.
Full textCooper, Kendra M. L., Eman S. Nasr, and C. Shaun Longstreet. "Towards Model-Driven Requirements Engineering for Serious Educational Games: Informal, Semi-formal, and Formal Models." In Requirements Engineering: Foundation for Software Quality, 17–22. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-05843-6_2.
Full textConference papers on the topic "Educational games Juvenile software"
Borror, Kaylynn, and Eric J. Rapos. "MOLEGA: modeling language for educational card games." In SPLASH '21: Software for Humanity. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3486603.3486777.
Full textXie, Tao, Nikolai Tillmann, and Jonathan de Halleux. "Educational software engineering: Where software engineering, education, and gaming meet." In 2013 3rd International Workshop on Games and Software Engineering - Engineering Computer Games to Enable Positive, Progressive Change (GAS). IEEE, 2013. http://dx.doi.org/10.1109/gas.2013.6632588.
Full textKetola, Tom. "Quantifying software development: Applying mobile monetization techniques to your software development process." In 2014 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES). IEEE, 2014. http://dx.doi.org/10.1109/cgames.2014.6934143.
Full textHenrique Dias Valle, Pedro, Armando Maciel Toda, Ellen Francine Barbosa, and Jose Carlos Maldonado. "Educational games: A contribution to software testing education." In 2017 IEEE Frontiers in Education Conference (FIE). IEEE, 2017. http://dx.doi.org/10.1109/fie.2017.8190470.
Full textElfotouh, Ahmed M. Abou, Eman S. Nasr, and Mervat H. Gheith. "Towards A Comprehensive Serious Educational Games' Ontology." In AMECSE '17: 3rd Africa and Middle East Conference on Software Engineering. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3178298.3178304.
Full textKohwalter, Troy C., Esteban W. G. Clua, and Leonardo G. P. Murta. "SDM - An Educational Game for Software Engineering." In 2011 Brazilian Symposium on Games and Digital Entertainment (SBGAMES). IEEE, 2011. http://dx.doi.org/10.1109/sbgames.2011.10.
Full textJimenez-Hernandez, Erendira M., Hanna Oktaba, Mario Piattini, Frida Diaz-Barriga Arceo, Alan M. Revillagigedo-Tulais, and Sergio V. Flores-Zarco. "Methodology to Construct Educational Video Games in Software Engineering." In 2016 4th International Conference in Software Engineering Research and Innovation (CONISOFT). IEEE, 2016. http://dx.doi.org/10.1109/conisoft.2016.25.
Full textEpurescu, Elena oliviana. "EDUCATIONAL SOFTWARE." In eLSE 2016. Carol I National Defence University Publishing House, 2016. http://dx.doi.org/10.12753/2066-026x-16-140.
Full textFahrbach, Matthew, Jerzy W. Jaromczyk, Roy David Mobley, and Neil Moore. "Video game bots as a theme for student software competitions." In 2014 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES). IEEE, 2014. http://dx.doi.org/10.1109/cgames.2014.6934158.
Full textAhmad, Mifrah. "COMPREHENDING EDUCATIONAL GAMES AS EDUCATIONAL SOFTWARE TO ENHANCE QUALITY LEARNING THROUGH SOFTWARE QUALITY ASSURANCE: A CRITICAL REVIEW." In 13th International Technology, Education and Development Conference. IATED, 2019. http://dx.doi.org/10.21125/inted.2019.1170.
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