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1

Dale, Dougherty, and Koman Richard, eds. 2001 P2P networking overview: The emergent P2P platform of presence, identity, and edge resources. Sebastopol, CA: O'Reilly & Associates, 2001.

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2

Victoria, Rosenborg, ed. Technology edge: A guide to multimedia. Carmel, Ind: New Riders Pub, 1993.

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3

AGHA, Loygue. Edge Networking : Internet des Edges Hb: Edge Networking. ISTE Editions Ltd., 2022.

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4

Loygue, Pauline, Guy Pujolle, and Khaldoun Al Agha. Edge Networking: Internet of Edges. Wiley & Sons, Incorporated, John, 2022.

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Loygue, Pauline, Guy Pujolle, and Khaldoun Al Agha. Edge Networking: Internet of Edges. Wiley & Sons, Incorporated, John, 2022.

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6

Loygue, Pauline, Guy Pujolle, and Khaldoun Al Agha. Edge Networking: Internet of Edges. Wiley & Sons, Incorporated, John, 2022.

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7

Loygue, Pauline, Guy Pujolle, and Khaldoun Al Agha. Edge Networking: Internet of Edges. Wiley & Sons, Incorporated, John, 2022.

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8

Haddadou, Kamel. Cloud and Edge Networking. Wiley & Sons, Incorporated, John, 2023.

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9

Haddadou, Kamel. Cloud and Edge Networking. Wiley & Sons, Incorporated, John, 2023.

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10

Haddadou, Kamel. Cloud and Edge Networking. Wiley & Sons, Incorporated, John, 2023.

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11

Stojmenovic, Ivan, Marco Conti, Stefano Basagni, and Silvia Giordano. Mobile Ad Hoc Networking: Cutting Edge Directions. Wiley & Sons, Incorporated, John, 2013.

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12

Mobile Ad Hoc Networking Cutting Edge Directions. John Wiley & Sons Inc, 2013.

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13

Stojmenovic, Ivan, Marco Conti, Stefano Basagni, and Silvia Giordano. Mobile Ad Hoc Networking: Cutting Edge Directions. Wiley & Sons, Limited, John, 2013.

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14

Stojmenovic, Ivan, Marco Conti, Stefano Basagni, and Silvia Giordano. Mobile Ad Hoc Networking: Cutting Edge Directions. Wiley & Sons, Incorporated, John, 2013.

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15

Stojmenovic, Ivan, Marco Conti, Stefano Basagni, and Silvia Giordano. Mobile Ad Hoc Networking: Cutting Edge Directions. Wiley & Sons, Incorporated, John, 2013.

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16

Stojmenovic, Ivan, Marco Conti, Stefano Basagni, and Silvia Giordano. Mobile Ad Hoc Networking: The Cutting Edge Directions. Wiley & Sons, Incorporated, John, 2013.

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17

Media, Irb. Summary of Matthew Pollard's the Introvert's Edge to Networking. IRB MEDIA, 2022.

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18

Media, Irb. Summary of Matthew Pollard's the Introvert's Edge to Networking. IRB MEDIA, 2023.

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19

Ling, Barbara. Lingstar's The Internet recruiting edge: Finding, attracting and networking quality candidates. 6th ed. Lingstar, 2001.

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20

Sabella, Dario, Alex Reznik, and Rui Frazao. Multi-Access Edge Computing in Action. Taylor & Francis Group, 2019.

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21

Sabella, Dario, Alex Reznik, and Rui Frazao. Multi-Access Edge Computing in Action. Taylor & Francis Group, 2019.

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22

Sabella, Dario, Alex Reznik, and Rui Frazao. Multi-Access Edge Computing in Action. Taylor & Francis Group, 2022.

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23

Multi-Access Edge Computing in Action. Taylor & Francis Group, 2019.

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24

Pollard, Matthew Owen. Introvert's Edge to Networking: A Step-By-Step Process to Creating Authentic Connections. HarperCollins Leadership, 2021.

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25

Pollard, Matthew Owen. Introvert's Edge to Networking: A Step-By-Step Process to Creating Authentic Connections. HarperCollins Leadership, 2021.

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26

Introvert's Edge to Networking: Work the Room. Leverage Social Media. Develop Powerful Connections. HarperCollins Leadership, 2024.

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27

Lewis, Derek, Jeb Blount, Matthew Pollard, and Jamie Jackson. The Introvert's Edge to Networking: Work the Room. Leverage Social Media. Develop Powerful Connections. HarperCollins Leadership on Brilliance Audio, 2021.

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28

Lewis, Derek, Jeb Blount, Matthew Pollard, and Jamie Jackson. The Introvert's Edge to Networking: Work the Room. Leverage Social Media. Develop Powerful Connections. HarperCollins Leadership on Brilliance Audio, 2021.

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29

Dornfest, Rael, Kelly Truelove, Lucas Gonze, Kelly Truelov, Dale Dougherty, and Clay Shirky. 2001 P2P Networking Overview: The Emergent P2P Platform of Presence, Identity, and Edge Resources (O'Reilly Research). O'Reilly, 2001.

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30

Blockchain-Enabled Fog and Edge Computing : Concepts, Architectures and Applications: Concepts, Architectures and Applications. Taylor & Francis Group, 2020.

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31

Rehmani, Mubashir Husain, and Muhammad Maaz Rehan. Blockchain-Enabled Fog and Edge Computing : Concepts, Architectures and Applications: Concepts, Architectures and Applications. Taylor & Francis Group, 2020.

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32

Rehmani, Mubashir Husain, and Muhammad Maaz Rehan. Blockchain-Enabled Fog and Edge Computing : Concepts, Architectures and Applications: Concepts, Architectures and Applications. Taylor & Francis Group, 2020.

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33

Rehmani, Mubashir Husain, and Muhammad Maaz Rehan. Blockchain-enabled Fog and Edge Computing : Concepts, Architectures and Applications: Concepts, Architectures and Applications. CRC Press, 2022.

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34

Rosenborg, Victoria, Barbara Green, and Jeff Hester. A Guide to Multimedia/Book and Disk (Technology Edge). New Riders Publishing, 1993.

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35

Internet of Things for Architects: Architecting IoT solutions by implementing sensors, communication infrastructure, edge computing, analytics, and security. Packt Publishing, 2018.

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36

Zappavigna, Michele. Discourse of Twitter and Social Media. Continuum International Publishing Group, 2012. http://dx.doi.org/10.5040/9781472541642.

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Social media such as microblogging services and social networking sites are changing the way people interact online and search for information and opinions. This book investigates linguistic patterns in electronic discourse,looking at online evaluative language, Internet slang, memes and ambient affiliation using a large Twitter corpus (over 100 million tweets) alongside specialized case studies. The author argues that we are currently witnessing a cultural movement from online conversation to what can be termed 'searchable talk' - online talk where people affiliate by making their discourse findable (for example, via metadata such as Twitter hashtags) by others holding similar interests. This cutting edge text will be of interest to all scholars and students dealing with electronically mediated discourse.
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37

Tuten, Tracy L. Advertising 2.0. Greenwood Publishing Group, Inc, 2008. http://dx.doi.org/10.5040/9798400607264.

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Every day, print and online trade magazines and news sources tout developments in online advertising, branding, and marketing. Seismic shifts in the industry―like major advertisers setting up shop in Second Life and other alternate realities―have forced marketers and advertisers, ready or not, to employ new advertising models. But the potholes for advertisers using Web 2.0 are many, and missteps by companies that don't understand the new rules of the game guarantee lost time and money ill spent. Advertising 2.0 ensures that readers understand the advertising options possible in the Web 2.0 environment, provides examples of companies using these options, and offers guidelines for their application. Advertising 2.0 goes way beyond running banner ads on Web sites and explores the rapidly burgeoning world of social media marketing. Among other things, expert Tracy L. Tuten covers viral marketing, doing online research, advertising within online games, and leveraging online opinions to increase sales or grow a brand. She also describes―way out on the leading edge and sure to turn conventional advertising on its head―how smart marketers let consumers generate ad content for products and brands. While the trade press frequently publishes news of companies using innovative communications techniques, there are hardly any books telling people how to take the plunge into the newest forms of advertising. Advertising 2.0 presents the current state of online advertising, and best practices for using techniques like consumer-generated advertising, social networking, online product reviews, viral video, Second Life, alternate reality games, and more. It also includes case studies and examples of successes and mistakes. Companies and brands featured include Nine Inch Nails, Audi, 42 Entertainment, MySpace, YouTube, Dogster, Vodaphone, Leo Burnett, and others. Best, each method described includes guidelines for getting the most out of the technique, thereby letting advertisers cut through the clutter to touch the hearts of customers worldwide.
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38

Funk, Tom. Web 2.0 and Beyond. www.praeger.com, 2008. http://dx.doi.org/10.5040/9798216034278.

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Web 2.0 has taken on buzzword status. It's now shorthand for everything that is new, cutting-edge, and gaining momentum online. Web 2.0 can describe particular Web sites; cultural trends like social networking, blogging, or podcasting; or the underlying technology that makes today's coolest Web applications possible. Many Web 2.0 innovations were pioneered by behemoths like Google, Amazon, Apple, YouTube, and MySpace. But even the smallest, leanest companies can take advantage of the new trends, new and open-source programming tools, and new networks. This book presents a wealth of ideas that will enable any business to quickly and affordably deploy Web 2.0 best practices to gain customers and maximize profits. Web 2.0 is more a series of trends than a basket of things: —More and more, power is in the hands of individual users and their networks. —Web content is distributed, sorted, combined, and displayed across the Web in formats and places not anticipated by the content creators. —New technology now makes rich online experiences and complex software applications possible, and at a low cost. —Integration is breaking down walls between PCs and mobile devices. Web 2.0 is a landscape in which users control their online experience and influence the experiences of others. Business success on the Web, therefore, now comes from harnessing the power of social networks, computing networks, media and opinion networks, and advertising networks. Web 2.0 takes advantage of higher bandwidth and lighter-weight programming tools to create rich, engaging online experiences that compete with television and other offline activities. With examples and case studies from real businesses, this book demonstrates what makes a successful Web 2.0 company, regardless of its size or resources. A non-technical guide, it is aimed squarely at the marketer or business manager who wants to understand recent developments in the online world, and to turn them into practical, competitive advantages.
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