Academic literature on the topic 'Display technologie'

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Journal articles on the topic "Display technologie"

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Deter, C. "Laser-Display-Technologie - wo stehen wir?" Physik Journal 52, no. 11 (November 1996): 1129–30. http://dx.doi.org/10.1002/phbl.19960521111.

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Lagoutte, Priscillia. "La présentation sur ribosome." médecine/sciences 36, no. 8-9 (August 2020): 717–24. http://dx.doi.org/10.1051/medsci/2020126.

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La présentation sur ribosome (en anglais, ribosome display) est une méthode d’évolution moléculaire et de sélection de banques peptidiques et protéiques. Le ribosome display est réalisé in vitro dans un milieu acellulaire et repose sur la formation d’un complexe ternaire ribonucléoprotéique entre l’ARN, le ribosome et la protéine. Le ribosome display est devenu de nos jours l’une des méthodes de présentation les plus utilisées. Elle a notamment permis le criblage et la sélection de peptides, de protéines, d’échafaudages moléculaires afin d’améliorer leur affinité, leur spécificité, leur activité catalytique ou même leur stabilité. Cette revue présente la mise en œuvre du ribosome display et les applications qui découlent de l’utilisation de cette technologie.
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Bureaud, Annick. "Art et technologie: La Monstration (How to Curate, Display and Exhibit Works of Electronic Art)." Leonardo 33, no. 1 (February 2000): 61. http://dx.doi.org/10.1162/leon.2000.33.1.61.

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UCHIDA, TATSUO. "Recent Display Technologies. 2. Liquid Crystal Displays." Journal of the Institute of Electrical Engineers of Japan 119, no. 6 (1999): 342–45. http://dx.doi.org/10.1541/ieejjournal.119.342.

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Sakai, Shiro. "Display Technologies Supporting Information Ege. Recent Trends of Display Devices. LED Displays." Journal of the Institute of Image Information and Television Engineers 51, no. 4 (1997): 492–94. http://dx.doi.org/10.3169/itej.51.492.

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Hou, Ming, Justin G. Hollands, Andrea Scipione, Lochlan Magee, and Mike Greenley. "Comparative Evaluation of Display Technologies for Collaborative Design Review." Presence: Teleoperators and Virtual Environments 18, no. 2 (April 1, 2009): 125–38. http://dx.doi.org/10.1162/pres.18.2.125.

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The effectiveness of five display technologies for supporting a collaborative workspace design review was compared. Participants searched for design flaws in a model of the front dashboard of a vehicle including an in-vehicle navigation system. The display types were 2D CRT, 3D CRT, 3D via Curved plasma display, a large DataWall display, and a cave automatic virtual environment (CAVE). Detection accuracy, time, and usability measures were obtained. The results indicated that detection accuracy was higher for 3D CRT and Curved displays than the 2D display or more immersive DataWall and CAVE displays. Additionally, a speed-accuracy trade-off was observed such that detection time was longer for 3D CRT and Curved displays than for 2D, or the more immersive displays. Subjective measures revealed that participants' comfort and confidence level was lower with the 2D displays than the 3D displays. Lack of sufficient training time is likely to have affected detection accuracy with the more immersive 3D displays. Overall, the use of the 3D CAD model on a standard CRT or a Curved display was the most cost-effective for collaborative design review.
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Chen, Fuhao, Chengfeng Qiu, and Zhaojun Liu. "Investigation of Autostereoscopic Displays Based on Various Display Technologies." Nanomaterials 12, no. 3 (January 27, 2022): 429. http://dx.doi.org/10.3390/nano12030429.

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The autostereoscopic display is a promising way towards three-dimensional-display technology since it allows humans to perceive stereoscopic images with naked eyes. However, it faces great challenges from low resolution, narrow viewing angle, ghost images, eye strain, and fatigue. Nowadays, the prevalent liquid crystal display (LCD), the organic light-emitting diode (OLED), and the emerging micro light-emitting diode (Micro-LED) offer more powerful tools to tackle these challenges. First, we comprehensively review various implementations of autostereoscopic displays. Second, based on LCD, OLED, and Micro-LED, their pros and cons for the implementation of autostereoscopic displays are compared. Lastly, several novel implementations of autostereoscopic displays with Micro-LED are proposed: a Micro-LED light-stripe backlight with an LCD, a high-resolution Micro-LED display with a micro-lens array or a high-speed scanning barrier/deflector, and a transparent floating display. This work could be a guidance for Micro-LED applications on autostereoscopic displays.
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Tanaka, Shosaku. "Display Technologies Supporting Information Ege. Recent Trends of Display Devices. EL. Inorganic Electroluminescent Displays." Journal of the Institute of Image Information and Television Engineers 51, no. 4 (1997): 484–86. http://dx.doi.org/10.3169/itej.51.484.

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SUTO, KEN. "Recent Display Technologies. 4. Light Emitting Diodes for Displays Application." Journal of the Institute of Electrical Engineers of Japan 119, no. 6 (1999): 350–53. http://dx.doi.org/10.1541/ieejjournal.119.350.

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M. Irshad Ahamed, Saahira Ahamed, N. Prathap, M. Nuthal Srinivasan, and C. Mathuvanesan. "Quantum dots and their applications in television display technologies." World Journal of Advanced Research and Reviews 16, no. 3 (December 30, 2022): 997–1000. http://dx.doi.org/10.30574/wjarr.2022.16.3.1455.

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Quantum dots (QDs) are the best emissive materials ever made something that may revolutionize the display industry and lead to a new generation of low cost and high-performance displays. Due to the low absorption cross-section, conventional phosphor colour conversion cannot support high-resolution displays. This gap will be filled by QDs materials because of their remarkable photoluminescence, narrow bandwidth emission, color tunability, high quantum yield and nanoscale size providing a powerful full-colour solution for display technology. QDs based display technology to position itself at the forefront of next-generation display technology competition. The purpose of this paper is to present an overview of QDs based display technology's research progress and application prospects in overseas.
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Dissertations / Theses on the topic "Display technologie"

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Hsu, Shu-Ting. "High performance micro scanners for miniature laser projection displays." Dresden TUDpress, 2009. http://d-nb.info/996064125/04.

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Riechert, Falko. "Speckle reduction in projection systems." Karlsruhe Univ.-Verl. Karlsruhe, 2009. http://d-nb.info/997279346/04.

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Farra, Mohamed Bassel. "L'informatique dans l'architecture : l'évolution d'un métier à travers une nouvelle technologie : révolution technique et logique historique /." [S.l.] : [s.n.], 1993. http://library.epfl.ch/theses/?display=detail&nr=1147.

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Cloutier, Sylvain. "Sélection et production de scFv contre la kallicréine humaine hK2 par la technologie du phage display." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ33600.pdf.

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Osei, Awuku Kwabena. "Superantigen-like interaction of IVIG with antibody Fab fragments cloned by phage display technology." Doctoral thesis, [S.l.] : [s.n.], 2002. http://deposit.ddb.de/cgi-bin/dokserv?idn=96462785X.

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Rossner, Anna-Maria Jakobine Elisabeth [Verfasser]. "On-Slide Selektion zur Generierung spezifischer Antikörper gegen akute myeloische Leukämie mit Hilfe der Phage-Display-Technologie / Anna-Maria Jakobine Elisabeth Rossner." Gießen : Universitätsbibliothek, 2018. http://d-nb.info/1172202109/34.

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Rossner, Anna-Maria [Verfasser]. "On-Slide Selektion zur Generierung spezifischer Antikörper gegen akute myeloische Leukämie mit Hilfe der Phage-Display-Technologie / Anna-Maria Jakobine Elisabeth Rossner." Gießen : Universitätsbibliothek, 2018. http://d-nb.info/1172202109/34.

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Ten, Haaf Andre [Verfasser]. "On Slide Selektion auf Formalin-fixiertem und in Paraffin-eingebettetem (FFPE) Patientengewebe zur Generierung spezifischer Antikörper mittels Phage Display Technologie / Andre ten Haaf." Gießen : Universitätsbibliothek, 2015. http://d-nb.info/1075454522/34.

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ten, Haaf Andre [Verfasser]. "On Slide Selektion auf Formalin-fixiertem und in Paraffin-eingebettetem (FFPE) Patientengewebe zur Generierung spezifischer Antikörper mittels Phage Display Technologie / Andre ten Haaf." Gießen : Universitätsbibliothek, 2015. http://d-nb.info/1075454522/34.

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Fitting, Jenny [Verfasser]. "Generierung, Charakterisierung und Funktionalisierung rekombinanter Antikörperfragmente gegen leukämische und dendritische Zellen : Entwicklung diagnostischer und immuntherapeutischer Werkzeuge mit Hilfe der „Phage-Display“-Technologie / Jenny Fitting." Aachen : Hochschulbibliothek der Rheinisch-Westfälischen Technischen Hochschule Aachen, 2013. http://d-nb.info/1044493054/34.

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Books on the topic "Display technologie"

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William, Doane J., and World Technology Evaluation Center (Loyola College in Maryland), eds. WTEC panel report on display technologies in Russia, Ukraine, and Belarus: Final report. Baltimore: International Technology Research Institute at Loyola College, 1994.

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Daniel, Wu I.-Wei, Uchiike Heiju, Society of Photo-optical Instrumentation Engineers., Guo jia ke xue wei yuan hui., and Photonics Industry Development Association, eds. Display technologies III: 26-27 July 2000, Taipei, Taiwan. Bellingham, Wash., USA: SPIE, 2000.

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Shu-Hsia, Chen, Wu Shin-Tson, and Society of Photo-optical Instrumentation Engineers., eds. Display technologies: 17-18 December 1992, National Chiao Tung University, Hsinchu, Taiwan China. Bellingham, Wash., USA: SPIE, 1992.

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Fang-Chen, Luo, Wu Shin-Tson, Kobayashi Shunsuke, Society of Photo-optical Instrumentation Engineers., and Semiconductor Equipment and Materials International., eds. Display technologies II: 9-11 July 1998, Taipei, Taiwan. Bellingham, Wash., USA: SPIE, 1998.

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Kenton, O'Hara, ed. Public and situated displays: Social and interactional aspects of shared display technologies. Dordrecht: Kluwer Academic Pub., 2003.

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O'Hara, Kenton. Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies. Dordrecht: Springer Netherlands, 2003.

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Nelson, T. J. Electronic information display technologies. Singapore: World Scientific, 1997.

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D, Bosman, ed. Display engineering: Conditioning, technologies, applications. Amsterdam: North Holland, 1989.

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Moran, Robert. Major display materials: Markets, technologies. Norwalk, CT: Business Communications Co., 2003.

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Douthwaite, Julie A., and Ronald H. Jackson, eds. Ribosome Display and Related Technologies. New York, NY: Springer New York, 2012. http://dx.doi.org/10.1007/978-1-61779-379-0.

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Book chapters on the topic "Display technologie"

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Deter, Christhard. "Laser-Display-Technologie Bilddarstellung der Zukunft." In Informatik aktuell, 265–73. Berlin, Heidelberg: Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/978-3-642-72283-7_26.

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Fischer, Walter. "Display-Technologien." In Digitale Fernseh- und Hörfunktechnik in Theorie und Praxis, 735–51. Berlin, Heidelberg: Springer Berlin Heidelberg, 2016. http://dx.doi.org/10.1007/978-3-642-53896-4_34.

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Fischer, Walter. "Display Technologies." In Digital Video and Audio Broadcasting Technology, 715–31. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-32185-7_34.

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Fischer, Walter. "Display Technologies." In Digital Video and Audio Broadcasting Technology, 643–59. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-11612-4_34.

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Fischer, Walter. "Display-Technologien." In Digitale Fernseh- und Hörfunktechnik in Theorie und Praxis, 671–87. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-15047-0_34.

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Blankenbach, Karlheinz. "What is a Display? An Introduction to Visual Displays and Display Systems." In Handbook of Visual Display Technology, 1–22. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-14346-0_201.

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Blankenbach, Karlheinz. "What is a Display? An Introduction to Visual Displays and Display Systems." In Handbook of Visual Display Technology, 1–22. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-642-35947-7_201-1.

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Colegrove, Jennifer. "Opportunities for Alternative Display Technologies: Touchscreens, E-Paper Displays, and OLED Displays." In Handbook of Visual Display Technology, 3369–77. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-14346-0_155.

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Colegrove, Jennifer. "Opportunities for Alternative Display Technologies: Touchscreens, E-Paper Displays and OLED Displays." In Handbook of Visual Display Technology, 1–9. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-642-35947-7_155-2.

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Colegrove, Jennifer. "Opportunities for Alternative Display Technologies: Touchscreens, E-Paper Displays and OLED Displays." In Handbook of Visual Display Technology, 2499–507. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-540-79567-4_155.

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Conference papers on the topic "Display technologie"

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Zhu, Yuhua, and Tong Zhen. "3D Multi-view Autostereoscopic Display and Its Key Technologie." In 2009 Asia-Pacific Conference on Information Processing, APCIP. IEEE, 2009. http://dx.doi.org/10.1109/apcip.2009.144.

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Nordin, G. P., M. W. Jones, R. G. Lindquist, J. H. Kulick, and S. T. Kowel. "Diffractive Optical Elements for 3-D Displays Based on the Partial Pixel 3-D Display Architecture." In Diffractive Optics and Micro-Optics. Washington, D.C.: Optica Publishing Group, 1996. http://dx.doi.org/10.1364/domo.1996.jtuc.3.

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Real-time holographic display architectures are currently of significant interest,1-2 in part due to intense international competition to develop advanced displays for high definition television, three-dimensional (3-D) workstations, and virtual reality systems. We have recently invented an alternate approach to holographic displays for such applications. Our 3-D display architecture (referred to as the “partial pixel architecture”) is functionally equivalent to a holographic stereogram, yet lends itself to real-time implementation using flat panel liquid crystal technology in conjunction with diffractive optical elements.3 A key innovation of the architecture is the encoding of very high space-bandwidth product components typical of holographic displays into a fixed diffractive optical element (DOE), while the lower space-bandwidth product components of actual images are displayed in real-time on a conventional liquid crystal display (LCD). In this paper we discuss diffractive optical element design considerations and implementation issues for real-time 3-D displays based on the partial pixel architecture.
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Silverstein, Louis D., Frank E. Gomer, Yei-Yu Yeh, and John H. Krantz. "Empirical Studies of Color Matrix Display Image Quality." In Applied Vision. Washington, D.C.: Optica Publishing Group, 1989. http://dx.doi.org/10.1364/av.1989.fa6.

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Color matrix display (CMD) technology has evolved to the point of viability for many information display applications. The matrix-addressed color liquid crystal display (LCD) currently appears to be the most suitable CMD technology for producing full-color images. Relative to color displays based on the shadow-mask cathode ray tube (CRT), the benchmark technology against which all other color display technologies must be evaluated, CMD panels offer potential improvements in design flexibility from the standpoint of relatively low power requirements, smaller volume, increased reliability, and better image visibility under high-ambient lighting conditions. These attributes make the CMD particularly attractive for vehicular and field-based display applications.
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Opiyo, Eliab Z., Imre Horva´th, and Zolta´n Rusa´k. "Strategies for Model Simplification and Data Reduction in Holographic Virtual Prototyping and Product Visualization Through Application Dependent Model Pre-Processing." In ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2009. http://dx.doi.org/10.1115/detc2009-86126.

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Three-dimensional (3D) displays are increasingly becoming common output devices for design support systems. They are widely used in applications such as virtual prototyping e.g. for visualization of product data and for concepts demonstration. Holographic displays are among the visualization devices that are capable of generating suitable 3D virtual models for these kinds of applications. However, these displays typically require powerful computers for processing and rendering large amount of volumetric data. Large amount of data in holographic displays and in volumetric displays in general often causes rendering delay, i.e. slow response to users’ actions and slow interaction speed. These problems, along with the problem of insufficient display resolution, have historically prevented 3D volumetric visualization technologies like holographic displays from becoming the mainstream product visualization means. In general terms, visualization of volumetric data requires sophisticated and efficient rendering methods that take the amount of data into account. In this paper, we introduce and discuss rigorous strategies for model simplification and data reduction in holographic display based virtual prototyping processes. Data reduction is achieved through model simplification; which involves identification of visualization demands for the application at hand and tailoring the model to meet these demands. We first briefly review the methods traditionally used in reducing computing resource requirements and then we propose strategies for lowering the amount of data in holographic virtual prototyping while keeping the displayed virtual model relevant to the visualization demands at hand. We also demonstrate by using practical examples the significance of the proposed strategies and how they can be used in practical settings. The proposed approach is configurable and scalable. It has been demonstrated in this work that its underlying algorithms can reduce computation burden in holographic displays and instigate swift computing by letting the display process information tailored specifically for particular visualization demands.
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Opiyo, Eliab Z., and Imre Horva´th. "A Study on the Practicalities of Using Volumetric Three-Dimensional Imaging Devices in Design." In ASME 2006 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2006. http://dx.doi.org/10.1115/detc2006-99135.

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Standard two-dimensional (2D) computer displays are traditionally used in engineering design to display the three-dimensional (3D) images generated by computer-aided design and engineering (CAD/CAE) systems. These displays serve primarily as passive visualization tools. The interaction with the displayed images on these devices is only possible through archaic 2D peripheral input devices such as keyboards and mice; via the Windows, Icons, Menus and Pointing (WIMP) style graphical user interfaces. It is widely acknowledged in the design community that such visualization and interaction methods do not match the way the designers think and work. Overall, the emerging volumetric 3D displays are seen as the obvious replacement of flat displays in future. This paper explores the possibility of stepping beyond the present 2D desktop computer monitors, and investigate the practicalities of using the emerging volumetric 3D displays, coupled with non encumbering natural interaction means such as gestures, hand motions and haptics for designing in 3D space. We first explore the need for spatial visualization and interaction in design, and outline how the volumetric 3D imaging devices could be used in design. We then review the existing volumetric 3D display configurations, and investigate how they would assist designing in 3D space. Next, we present the study we conducted to seek views of the designers on what kind of volumetric 3D display configuration would more likely match their needs. We finally highlight what would be the consequences and benefits of using volumetric 3D displays instead of the canonical flat screen displays and 2D input devices in design. It has been established that the designers who participated as subjects in the above-mentioned preliminary field study feel that dome-shaped and aerial volumetric 3D imaging devices, which allow for both visualization and interaction with virtual objects, are the imaging options that would not only better suit their visualization and interaction needs, but would also satisfy most of the usability requirements. However, apart from dealing with the remaining basic technological gaps, the challenge is also on how to combine the prevailing proven CAD/CAE technologies and the emerging interaction technologies with the emerging volumetric 3D imaging technologies. As a result of turning to volumetric 3D imaging devices, there is also the challenge of putting in place a formal methodology for designing in 3D space by using these devices.
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R. Elliott, Linda, Bruce Mortimer, and Anna Skinner. "Tactile Displays for Soldier Systems: Progress and Issues." In Applied Human Factors and Ergonomics Conference. AHFE International, 2019. http://dx.doi.org/10.54941/ahfe100211.

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Multisensory tactile displays have enabled Soldiers to communicate covertly during strenuous movements and to navigate in low visibility conditions, while allowing Soldiers to keep their hands on their weapons and their eyes on their surroundings. The full potential of these multisensory systems to reduce Soldier cognitive load and enhance performance has yet to be determined, but shows great promise, particularly in situations where there is degraded visual acuity, high noise, and/or need for audio silence. Improvements in tactor technology include more distinctive and varied tactile sensations that are expected to allow recognition of a greater range of tactile cues and simultaneous presentation of two types of signals (e.g., navigation and alerts). The current study assessed the operational effectiveness of a tactile display integrated with a gesture recognition glove for automated detection of Soldier hand and arm signals, which were transmitted and displayed as tactile patterns on a haptic feedback vest. This study indicated that the integration of glove-based gesture recognition and a tactile display resulted in faster and more accurately perceived communications than traditional Army hand and arm signals. Given these recent technology developments and their potential, there is a corresponding opportunity for basic and applied research to address issues arising from these multisensory displays.
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Walker, Anthony S., and Shraddha Sangelkar. "Design Exploration of Affordable Refreshable Braille Display Technology for Low-Income Visually Impaired Users." In ASME 2017 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2017. http://dx.doi.org/10.1115/detc2017-67247.

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People with visual disability need assistance in reading and writing by converting text to braille. Braille allows tactile display of the information for the visually impaired. Refreshable braille displays are commonly available in developed countries for a high price with the number of cells the display contains being the most influential factor on that price. Low-income blind individuals from developing countries cannot afford an expensive refreshable braille display, which in turn limits their access to digital information. The purpose to this paper is to explore design options for reducing the cost of refreshable braille displays. The paper begins with a summary of currently available refreshable braille displays on the market and their features. Next, the design requirements are explored for developing a low-cost device for visually impaired users in the developing countries. The paper also explains the state-of-the-art technologies for actuating the braille dots that may reduce the cost of the device. Finally, the recommendations for reducing the cost of these displays are presented.
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Worboys, Michael R., Suzanne C. Day, Stephen J. Foster, Sharon N. Radcliffe, Keith Mitchell, David G. Vass, and Ian Underwood. "Miniature display technologies for helmet- and head-mounted displays." In SPIE's International Symposium on Optical Engineering and Photonics in Aerospace Sensing, edited by Ronald J. Lewandowski, Wendell Stephens, and Loran A. Haworth. SPIE, 1994. http://dx.doi.org/10.1117/12.177370.

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Venner, Robert, Richard D. Lee, Reginald Daniels, and Darrel G. Hopper. "Insertion of advanced display technology into head-up displays." In AeroSense '97, edited by Darrel G. Hopper. SPIE, 1997. http://dx.doi.org/10.1117/12.276997.

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Choi, Jungbeom, Jongha Park, Soobin Kim, and Hwi Kim. "Numerical modeling and diffraction efficiency analysis of diffractive augmented reality system." In JSAP-OSA Joint Symposia. Washington, D.C.: Optica Publishing Group, 2017. http://dx.doi.org/10.1364/jsap.2017.5p_a413_17.

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Augmented reality (AR) technology is one of the next-generation displays, head-mounted-display (HMD) technology, and has received great attention in recent years [1]. Accordingly, Microsoft's Hololens is at the forefront of augmented reality technologies that are commonly used with diffractive optical elements. It is necessary to study the holographic lens because the high performance is achieved through the thin combiner even though the lens is not used. In this paper, we show the numerical model based on the accurate structural design through the electromagnetic analysis of the combiner of the diffractive optical element implemented in the diffractive AR system.
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Reports on the topic "Display technologie"

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Downs, Greg. Vetronics Technology Demonstrator Display Technology. Fort Belvoir, VA: Defense Technical Information Center, May 2001. http://dx.doi.org/10.21236/ada385946.

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Blaha, Richard J. Emerging Large-Screen Display Technology. Fort Belvoir, VA: Defense Technical Information Center, November 1992. http://dx.doi.org/10.21236/ada261066.

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Hatalis, Miltiadis K. Polysilicon TFT's in Advanced Display Technologies. Fort Belvoir, VA: Defense Technical Information Center, March 2000. http://dx.doi.org/10.21236/ada392124.

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Tucker, A., and H. J. Kindl. Display Projector Technology via Single Crystal Faceplate Technology. Fort Belvoir, VA: Defense Technical Information Center, September 1993. http://dx.doi.org/10.21236/ada277800.

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Wourms, David F., Lori Mansfield, and Paul H. Cunningham. Status Update of Alternative Control and Display Technologies, Volume 1. Fort Belvoir, VA: Defense Technical Information Center, May 2001. http://dx.doi.org/10.21236/ada397002.

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Hatalis, Miliadis K. Low Temperature Polysilicon Thin Film Transistors in Advanced Display Technologies. Fort Belvoir, VA: Defense Technical Information Center, September 2000. http://dx.doi.org/10.21236/ada388339.

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Huffman, David, Keith Tognoni, and Robert Anderson. Flexible Display and Integrated Communication Devices (FDICD) Technology. Volume 2. Fort Belvoir, VA: Defense Technical Information Center, June 2008. http://dx.doi.org/10.21236/ada485544.

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8

Sindelar, Charles J., III Prazak, and Charles. Unique Interchangeable Shadow Mask Technology for Advanced High Definition Display. Fort Belvoir, VA: Defense Technical Information Center, April 1993. http://dx.doi.org/10.21236/ada263744.

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Lipa, Jerry F. Application of Advanced Displays and Intelligent Interfaces Technology. Fort Belvoir, VA: Defense Technical Information Center, October 1999. http://dx.doi.org/10.21236/ada370375.

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10

Watson, Dave, and Tim Flegal. Chip on Glass Technology for Flat Panel Displays. Fort Belvoir, VA: Defense Technical Information Center, November 1995. http://dx.doi.org/10.21236/ada302802.

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