Journal articles on the topic 'Digital Urban History'

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1

Seligman, Amanda I. "Urban History Encyclopedias." Public Historian 35, no. 2 (May 1, 2013): 24–35. http://dx.doi.org/10.1525/tph.2013.35.2.24.

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Despite skepticism about the scholarly value of urban history encyclopedias, they represent a convergence of public, digital, and academic history. This essay demonstrates the existence of doubts about their value and then argues that both writing and editing urban history encyclopedias are forms of scholarly activity. The conclusion offers preliminary criteria for assessing urban history encyclopedias as works of scholarship.
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NOBLE, MALCOLM. "Bibliography of urban history 2009." Urban History 36, no. 3 (October 30, 2009): 519–77. http://dx.doi.org/10.1017/s0963926809990216.

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This year has seen the introduction of the digital bibliography online. This is a searchable database of all the bibliographies contained in the Urban History Yearbook and past numbers of this journal. Containing over 33,000 citations, this is an invaluable resource for research.
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Qiu, Dong, Binglin Lv, and Calvin M. L. Chan. "How Digital Platforms Enhance Urban Resilience." Sustainability 14, no. 3 (January 24, 2022): 1285. http://dx.doi.org/10.3390/su14031285.

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Throughout human history, natural and man-made disasters have devastated cities in unpredictable ways. Cities must therefore respond faster and better to minimize the risks posed by disasters. Nowadays, with the rapid development of communication technology, digital platforms are increasingly becoming an indispensable part of people’s lives; hence, they could become a new force for urban resilience. However, there are few studies on how digital platforms enhance urban resilience, so this paper attempts to use the method of CiteSpace (V.5.8.R3, 64 bit) scientometrics analysis and literature analysis to study the dimensions and trends of urban resilience, the role of digital platforms in the dimensions of urban resilience, especially focusing on how digital platforms impact on urban resilience during COVID-19. The results showed that there is considerable literature on natural disasters and infrastructure, but few papers discuss urban governance, knowledge systems, and social media. Furthermore, it is also found that digital platforms contributed to the enhancement of urban resilience in China and Singapore during COVID-19. These suggests that enhancing urban resilience through digital platforms can be a viable approach.
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Fraser, Benjamin. "Madrid’s Gran Vía: An urban cultural history and digital project." Journal of Urban Cultural Studies 2, no. 1 (June 1, 2015): 205–13. http://dx.doi.org/10.1386/jucs.2.1-2.205_1.

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McQuire, Scott. "Urban Digital Infrastructure, Smart Cityism, and Communication." International Journal of E-Planning Research 10, no. 3 (July 2021): 1–18. http://dx.doi.org/10.4018/ijepr.20210701.oa1.

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This article takes stock of the smart city concept by locating it in relation to both a longer history of urban computing, as well as more recent projects exploring the vexed issues of participatory urbanism, data ethics and urban surveillance. The author argues for the need to decouple thinking regarding the potential of urban digital infrastructure from the narrow and often technocentric discourse of ‘smart cityism'. Such a decoupling will require continued experimentation with both practical models and conceptual frameworks, but will offer the best opportunity for the ongoing digitization of cities to deliver on claims of ‘empowering' urban inhabitants.
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Zimmermann, Julian, Julian Happes, and Nadja Bergis. "Transformation and Continuity in Urban Space." Journal of Educational Media, Memory, and Society 11, no. 2 (September 1, 2019): 30–44. http://dx.doi.org/10.3167/jemms.2019.110202.

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The progressive digitization of society is irreversibly changing education. Specialists in teaching methodologies are having to address questions raised by the digital revolution in schools and develop appropriate training for teachers. This article responds to this revolution by proposing that smartphones be used to support digital teaching and learning processes in extracurricular learning settings. Specifically, it presents digital city tours as potential tools designed to help learners to explore the urban space integral to their living environment, recognize its historical dimension, and work on this dimension by developing digital narratives. The smartphone is understood here as a tool that makes it possible for learners to experience history and that encourages them to develop learning skills.
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Dyak, Sofia, and Iryna Sklokina. "DOCUMENTING, RESEARCHING AND PROMOTING URBAN HISTORY IN UKRAINE: EXPERIENCES OF THE CENTER FOR URBAN HISTORY IN LVIV." City History, Culture, Society, no. 1 (November 9, 2019): 49–74. http://dx.doi.org/10.15407/mics2016.01.049.

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The article presents establishing and developing the Center for Urban History in Lviv as a part of the larger trend to promote and institutionalize urban history and urban studies in Ukraine and Eastern Europe. Discussing founding ideas and program, as well as their further implementation gives an insight into academic as well as public landscapes of urban research, both locally and internationally. The Center was founded in 2004 as a private foundation in Vienna and two years later, in 2006, the office was established in Lviv to launch its program activities. Major objectives of the Center are to promote research on the history of cities and towns in Eastern and Central Europe; to advance urban history as an interdisciplinary field and a platform for international cooperation; to enhance critical understanding of urban history and heritage in cooperation with local and international institutions; to engage into contemporary cultural life in the city and thus contribute to public and open engagement with the past. Three major focuses of work of the Center were gradually shaped and now they include research, digital archiving, digital and public history. While initially many projects focused on Lviv, expanding geographical scope was part of the development of the institution.Therefore, presently, the interests include various urban experiences, such as of historical cities, Soviet cities, industrial and mono-industrial, multiethnic cities, as well as the cities surviving conflicts and violent transformations. Over the 10 years of its activities, the Center has become both the institution to conduct research and an instrumental actor to transform symbolic spaces of Lviv, the place for discussions and presentation of results of other studies and initiatives, a platform for informal educational practices and a laboratory to develop new ways of contextualizing, representing and using different archival media and documents. Different formats such as schools, conferences, workshops, seminars, lectures, presentations and round tables, exhibitions, interactive maps, digitalization and promotion of collections of photo and video materials, and educational programs for children and adults constitute our program activities and help engaging broader academic and non-academic audiences into a dialogue to promote participatory historical culture in Ukraine.
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8

Lee, John K., and Peter E. Doolittle. "Social Studies and History Teachers’ Uses of Non-Digital and Digital Historical Resources." Social Studies Research and Practice 1, no. 3 (November 1, 2006): 291–311. http://dx.doi.org/10.1108/ssrp-03-2006-b0002.

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A gap in the literature on digital history was explored through the use of a survey of 104 high school social studies teachers, administered in a large urban/suburban school district in the southeastern United States. The survey examined the extent to which social studies teachers were using non-digital and digital historical resources and the ways in which they were using them. Results indicated that social studies and history teachers were using primary historical sources, but important questions remained regarding the nature of this use. Specifically, it was found that while the teachers in this survey reported using digital and non-digital primary historical sources in their classrooms, they did not report using these resources in a manner consistent with literature-based best practices for social studies and history education.
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9

Lv, Zhihan, Wen-Long Shang, and Mohsen Guizani. "Impact of Digital Twins and Metaverse on Cities: History, Current Situation, and Application Perspectives." Applied Sciences 12, no. 24 (December 14, 2022): 12820. http://dx.doi.org/10.3390/app122412820.

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To promote the expansion and adoption of Digital Twins (DTs) in Smart Cities (SCs), a detailed review of the impact of DTs and digitalization on cities is made to assess the progression of cities and standardization of their management mode. Combined with the technical elements of DTs, the coupling effect of DTs technology and urban construction and the internal logic of DTs technology embedded in urban construction are discussed. Relevant literature covering the full range of DTs technologies and their applications is collected, evaluated, and collated, relevant studies are concatenated, and relevant accepted conclusions are summarized by modules. First, the historical process and construction content of a Digital City (DC) under modern demand are analyzed, and the main ideas of a DC design and construction are discussed in combination with the key technology of DTs. Then, the metaverse is the product of the combination of various technologies in different scenes. It is a key component to promote the integration of the real world and the digital world and can provide more advanced technical support in the construction of the DC. DTs urban technology architecture is composed of an infrastructure terminal information center terminal and application server end. Urban intelligent management is realized through physical urban data collection, transmission, processing, and digital urban visualization. The construction of DTs urban platform can improve the city’s perception and decision-making ability and bring a broader vision for future planning and progression. The interactive experience of the virtual world covered by the metaverse can effectively support and promote the integration of the virtual and real, and will also greatly promote the construction of SCs. In summary, this work is of important reference value for the overall development and practical adoption of DTs cities, which improves the overall operation efficiency and the governance level of cities.
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Romney, Charles W. "New City Guides and Anachronic Public History." Public Historian 37, no. 3 (August 1, 2015): 29–44. http://dx.doi.org/10.1525/tph.2015.37.3.29.

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A new group of urban field guides highlight novel strategies for interpreting cities with multiple scales of time. While these new city guides—printed and digital—reveal the range of options for understanding an urban space, they also let public historians reflect on the larger intellectual problem of selecting a historic context for a place. A single historical timeframe remains a simple and accessible way to connect places to history, but the new city guides demonstrate the complexities and opportunities of representing chronology.
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Anderson, Donald Nathan. "Digital Platforms, Porosity, and Panorama." Surveillance & Society 17, no. 1/2 (March 31, 2019): 14–20. http://dx.doi.org/10.24908/ss.v17i1/2.12937.

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The concept of porosity, developed by Walter Benjamin and Asja Lacis, is proposed as a useful concept for examining the political, social, and economic impacts of digital platform surveillance on social space. As a means of characterizing and comparing how interconnected spaces are shaped through a diversity of interfaces, porosity bypasses a simplistic distinction between analog and digital technologies without losing sight of the actual material affordances, social and surveillance practices, and politics that these differing and interacting technologies enable. As part of Benjamin’s project of uncovering the tension between the present and the utopian visions that capitalism repeatedly invokes through new technologies, an attention to the politics of porosity can situate the effects of digital platforms within the ongoing history of struggle over the production and experience of urban space.
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Hoyer, Cacee. "Remembering Durban’s “Grey Street Casbah and surrounding”: Creating Urban History through Digital Spaces." History in Africa 48 (June 2021): 133–64. http://dx.doi.org/10.1017/hia.2021.16.

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AbstractThe “Grey Street Casbah and surrounding” is a closed Facebook group about the historically “Indian” neighborhood in downtown Durban, South Africa. It creates an informal archival repository and provides a new space to reify contemporary understandings of historical places within the Durban Central Business District. The informal nature of this space allows the layperson the ability to participate in historical inquiry and exhibits the diverse ways places in Durban are remembered and memorialized. In this paper, I argue the wealth of knowledge generated on informal online platforms, such as this Facebook group, should influence and inform historical interpretations of our urban pasts.
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13

Guma, Prince K. "Nairobi’s Rise as a Digital Platform Hub." Current History 121, no. 835 (May 1, 2022): 184–89. http://dx.doi.org/10.1525/curh.2022.121.835.184.

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The Kenyan capital of Nairobi has become a host of thriving industries and innovations based on the production, consumption, and domestication of digital payments platforms such as M-Pesa. Adapting these mobile phone–based applications to its informal economies and urban culture, Nairobi has developed into a seedbed for information technology advances and constellations of new services. These platforms have played an especially prominent role in filling infrastructure gaps in the provision of water and electricity. The author argues that these processes should provoke us to extend our outlooks and dialogues toward such modes of smart urbanism and trajectories of technological development that may exceed the modernity of Western models.
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Spanò, Antonia, Filiberto Chiabrando, Livio Dezzani, and Antonio Prencipe. "Digital Segusio: from models generation to urban reconstruction." Virtual Archaeology Review 7, no. 15 (November 15, 2016): 87. http://dx.doi.org/10.4995/var.2016.5874.

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<p>The reconstructive study of the urban arrangement of Susa in the 4th century arose from the intention to exploit some resources derived from local studies, and survey activities, fulfilled by innovative methods from which the modelling of architectural heritage (AH) and virtual reconstructions are derived. The digital Segusio presented in this paper is the result of intensive discussion and exchange of data and information during the urban landscape documentation activities, and due to the technology of virtual model generation, making it possible to recreate the charm of an ancient landscape. The land survey has been accomplished using aerial and terrestrial acquisition systems, mainly through digital photogrammetry from UAV (Unmanned Aerial Vehicle) and terrestrial laser scanning. Results obtained from both the methods have been integrated into the medium scale geographical data from the regional map repository, and some processing and visualization supported by GIS (Geographical Information System) has been achieved. Subsequently, with the help of accurate and detailed DEM (Digital Elevation Model) and other architectural scale models related to the ancient heritage, this ancient landscape was modelled. The integration of the history of this city with digital and multimedia resources will be offered to the public in the city museum housed in the restored castle of Maria Adelaide (Savoy dynasty, 11th century), which stands in the place where the acropolis of the city of Susa lay in ancient times.</p>
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15

Balshaw, Maria. "Digital Cities." Journal of Urban History 29, no. 4 (May 2003): 421–36. http://dx.doi.org/10.1177/0096144203029004003.

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16

Murray, Lisa, and Emma Grahame. "Sydney's Past, History's Future: The Dictionary of Sydney." Public History Review 17 (December 22, 2010): 89–111. http://dx.doi.org/10.5130/phrj.v17i0.1839.

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The Dictionary of Sydney www.dictionaryofsydney.org is a ground breaking, multimedia city biography that can present the history of metropolitan Sydney on the web, in your hand and on the street. Through its historical model the digital repository allows historical elements to be classified, connected, geo-referenced and mapped through space and time. By combining the fine-grained with the global, the histories in the Dictionary mirror the experience of the metropolis – the intimate and the personal interact with the impersonal and indeed often random nature of city life. A purely digital history redefines the possibilities for urban history and public history. This paper will introduce the Dictionary of Sydney, share some of the challenges and joys of building a digital history, and reflect upon the ways digital history as a publication form is shaping and changing the practice of public history.
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17

Sullivan, Elaine A., and Lisa M. Snyder. "Digital Karnak:." Journal of the Society of Architectural Historians 76, no. 4 (December 1, 2017): 464–82. http://dx.doi.org/10.1525/jsah.2017.76.4.464.

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Archaeologists, historians, and art historians are increasingly turning to three-dimensional computer modeling to create dynamic visualizations of ancient monuments and urban spaces, but the resulting 3-D content is not always accepted as scholarship and integrated into discipline-specific dialogue. In Digital Karnak: An Experiment in Publication and Peer Review of Interactive, Three-Dimensional Content, Elaine A. Sullivan and Lisa M. Snyder propose a reconceptualization of computer modeling as a new means and form of knowledge production, offer a framework for peer review and publication of 3-D content, and describe an experiment to develop an innovative publication with an interactive computer model at its core. The Digital Karnak model, a geotemporal model of an ancient Egyptian temple, is their case study, a 3-D publication package of which they posted for peer review. This article describes the model's creation, the software interface used for the publication prototype (VSim), and the ways in which this project addresses the challenges of publishing 3-D scholarly content.
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18

Heppler, Jason A. "Green Dreams, Toxic Legacies: Toward a Digital Political Ecology of Silicon Valley." International Journal of Humanities and Arts Computing 11, no. 1 (March 2017): 68–85. http://dx.doi.org/10.3366/ijhac.2017.0179.

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This article examines the ways that geohumanities approaches historical research aids in the study of environmental and urban history in one of the twentieth century's fastest growing American urban centers. It explores how San Jose typified the challenges of Silicon Valley's rapid urbanization and desire to chart a new form of industrialisation predicated on the ‘greenness’ of high-tech manufacturing and development. These issues are examined through a variety of mapping and GIS projects that seek to understand areas of cities threatened by natural hazards, to unveil the growth of cities over time, and how polluted areas introduced environmental hazards to social inequality. The article concludes that studies of urban areas cannot be separated from questions about the environment and its role in social justice, urban planning, and politics.
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Cruz, Tiago Trindade. "O desenho digital e as paisagens patrimoniais. Convento da Madre Deus de Monchique, no Porto." Cem, no. 11 (2020): 57–74. http://dx.doi.org/10.21747/2182109711/cema3.

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This article is part of a broader reflection on the digital drawing and new research metho‑ dologies in the History of Architecture. Aiming to reflect on the concept of Heritage Landscape, it starts from the old monastic structure of Monchique, in the city of Porto, as an experimental labora‑ tory for architectural and urban research. It is known that digital technology makes it possible to reconstruct elements from other eras, whose time has transformed or disappeared. In this context, and using digital drawing, the recognition of the built heritage and urban structures is sought through a synchronic and diachronic interpretation, attentive to the different historical periods and their specificities.
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Robertson, Stephen. "Searching for Anglo-American Digital Legal History." Law and History Review 34, no. 4 (September 8, 2016): 1047–69. http://dx.doi.org/10.1017/s0738248016000389.

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As the fields of digital humanities and digital history have grown in scale and visibility since the 1990s, legal history has largely remained on the margins of those fields. The move to make material available online in the first decade of the web featured only a small number of legal history projects: Famous Trials; Anglo-American Legal Tradition; The Proceedings of the Old Bailey Online, 1674–1913. Early efforts to construct hypertext narratives and scholarship also included some works of legal history: “Hearsay of the Sun: Photography, Identity and the Law of Evidence in Nineteenth-Century Courts,” in Hypertext Scholarship in American Studies; Who Killed William Robinson? and Gilded Age Plains City: The Great Sheedy Murder Trial and the Booster Ethos of Lincoln, Nebraska. In the second decade of the web, the focus shifted from distributing material to exploring it using digital tools. The presence of digital history grew at the meetings of organizations of historians ranging from the American Historical Association to the Urban History Association, but not at the American Society for Legal History conferences, the annual meetings of the Law and Society Association, or the British Legal History Conference. Only a few Anglo-American legal historians took up computational tools for sorting and visualizing sources such as data mining, text mining, and topic modeling; network analysis; and mapping. Paul Craven and Douglas Hay's Master and Servant project text mined a comprehensive database of 2,000 statutes and 1,200,000 words to explore similarities and influence among statutes. Data Mining with Criminal Intent mined and visualized the words in trial records using structured data from The Proceedings of the Old Bailey Online, 1674–1913. Locating London's Past, a project that mapped resources relating to the early modern and eighteenth century city, and also made use of the Old Bailey records. Digital Harlem mapped crime in the context of everyday life in the 1920s. Only in the past few years has more digital legal history using computational tools begun to appear, and like many of the projects discussed in this special issue, most remain at a preliminary stage. This article seeks to bring into focus the constraints, possibilities, and choices that shape digital legal history, in order to create a context for the work in this special issue, and to promote discussion of what it means to do legal history in the digital age.
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Stokes, Benjamin, François Bar, Karl Baumann, Ben Caldwell, and Andrew Schrock. "Urban furniture in digital placemaking: Adapting a storytelling payphone across Los Angeles." Convergence: The International Journal of Research into New Media Technologies 27, no. 3 (March 17, 2021): 711–26. http://dx.doi.org/10.1177/1354856521999181.

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A growing number of urban practitioners and scholars are interested in using digital storytelling to strengthen neighborhood connections to shared culture and build a coherent sense of place. This article contributes to this discussion by investigating how ‘urban furniture’ can sustain social capacity for digital placemaking. While traditional ‘urban furniture’ in public space is purely physical, digital-physical hybrids are emerging, from benches that tell stories to bus stops that play videos. This extended case follows the travels of an Afrofuturist piece of urban furniture: a community-hacked payphone called Sankofa Red. Our analysis triangulates findings across three installations to show how placemaking can be sustained as a social process: as part of a successful makeover of a community plaza, featured in a neighborhood history game, and in an art exhibition on race and ethnicity. We identify promising practices to adapt urban furniture and retain design collectives beyond a single placemaking installation. As a way for cities to build capacity, we propose that rotating one kind urban furniture (e.g., payphones) across neighborhoods can build the social capacity for placemaking around a shared technical foundation, while still prioritizing local needs and culture.
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Dinler, Mesut. "Counter-Mapping through Digital Tools as an Approach to Urban History: Investigating the Spatial Condition of Activism." Sustainability 13, no. 16 (August 9, 2021): 8904. http://dx.doi.org/10.3390/su13168904.

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Cultural heritage has a central role in sustainable development, and it has the potential to re-imagine more democratic cities. Yet, critical theory has framed cultural heritage not only as the material remains of the past, but also as a dynamic interaction of humans with their past that encompasses tangible and intangible entities. Thus, it is necessary to research these dynamics to understand the role of cultural heritage as a resource for sustainable development. In this context, the main research question of this article is: “How does heritage is shaped and managed by the ‘present’? Can we understand this process through the opportunities of digital humanities?”. To confront this question, the research adapts the counter-mapping methodology with the digital humanities perspective focusing on the urban protest movements that took place in the historic areas of Istanbul throughout the 1960s. It is seen that the spatial pattern of these movements was the result of the urban operations of the 1950s. In the 1950s, an autocratic government shaped the urban space and redefined the urban heritage to concentrate more power. However, in the 1960s, workers and students used the very same spaces and again redefined the urban heritage by exercising their social rights. Based on these results, the main conclusion is that for revealing the full potential of cultural heritage in sustainable development, it is necessary to deepen our knowledge on how heritage operates in a society, considering that heritage changes meaning depending on the socio-political context of the period.
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Sarnowsky, Jürgen. "Mittelalterliche Stadtbücher aus Preußen." Hansische Geschichtsblätter 137 (June 29, 2021): 43–63. http://dx.doi.org/10.21248/hgbll.2019.192.

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Medieval urban registers constitute a historical source of great importance, particularly since they have survived comparatively often. This article provides a schedule of the surviving Prussia urban registers, structured according to the categories employed by the Index Librorum Civitatum, a continuing project of the University of Halle. Listing both the urban registers already published and those yet unpublished is intended to illustrate the problems involved in producing a modern edition and to suggest possible solutions. In view of how multifarious the Prussian registers can be, it makes good sense to schedule them separately, while structuring the list to concord with the categories employed by the researchers in Halle. Indeed, it would be sensible to flank the calender with scans or digital photographs. However, decisions on the editorial standards to be employed – indeed, the fundamental decision to publish the entire text or merely calender the entries – must be made on a case-by-case basis. Particularly in those cases in which urban registers comprehend a wide variety of entries, individual solutions will have to be found in order to allow scholars to access the various categories of material readily and directly. Publication in the form of pdf files or simple digital editions makes good sense, even if collecting all materials in one central data bank would be ideal. Editions of the resolutions of quasi-legislative bodies should be structured according to the
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Vitorino, João, Eliseu Ribeiro, Rúben Silva, Cyril Santos, Pedro Carreira, Geoffrey R. Mitchell, and Artur Mateus. "Industry 4.0 - Digital Twin Applied to Direct Digital Manufacturing." Applied Mechanics and Materials 890 (April 2019): 54–60. http://dx.doi.org/10.4028/www.scientific.net/amm.890.54.

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Marinha Grande is a city in Leiria’s district, Portugal. Marinha Grande is known as the moulding city, influenced by the glass, plastic and rapid manufacturing industry. Its history comes from the 18th century with the first glass factory. In order to improve technological development in the local industry, Centre for rapid and sustainable product development (CDRsp) was established in 2007.With that historical know-how and data-based moulding manufacturing, this work goal is to link that data with today’s technology, implementing the Industry 4.0. That information would be stored in a Cloud-Based Design and Manufacturing (CBDM) as well as the real-time operational data. Accessing to that cloud, the design and production engineers can work together to digitally create a product without having to stop the machinery.To implement these concepts, this paper suggests a Digital Twin (DT) to take advantage of the historical information allied to the existent industrial machinery. It suggests a digital twin of a robotic arm with an additive or hybrid manufacturing tool, printing big parts (e.g. garden benches or urban furniture) with reused materials such as tire, cork, wood or stone pow loads.
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Aurigi, Alessandro. "Competing urban visions and the shaping of the digital city." Knowledge, Technology & Policy 18, no. 1 (March 2005): 12–26. http://dx.doi.org/10.1007/s12130-005-1013-z.

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Weinberg, Lindsay. "From Smart Cities to Wise Cities: Studying Abroad in Digital Urban Space." Frontiers: The Interdisciplinary Journal of Study Abroad 34, no. 2 (August 31, 2022): 11–26. http://dx.doi.org/10.36366/frontiers.v34i2.571.

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This article analyzes the impact of experiential and inquiry-based learning exercises in a 2019 Toronto study abroad course on smart cities for first-year students. The course treated the city as a text to be read, analyzed, and unpacked. Students engaged with the disciplines of urban studies, critical race and ethnic studies, and surveillance studies in order to assess Toronto's smart city initiative while exploring firsthand how technology and urban planning currently structure the lived experiences of Toronto's inhabitants. Ultimately, students came to understand how data analytics order, pattern, and structure the complexity of urban life in ways that can be inclusionary and exclusionary, democratic and autocratic. They gained an appreciation for why a range of stakeholders with disparate social and economic power perceive smart city initiatives differently, and they theorized what it might mean to live in a wise city that accounts for history, ethics, and power.
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Villamizar-Santamaría, Sebastián F. "Eyes on the Screen: Digital Interclass Coalitions against Crime in a Gentrifying Rural Town." City & Community 21, no. 1 (October 31, 2021): 62–81. http://dx.doi.org/10.1177/15356841211041363.

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According to the theories of social disorganization and collective efficacy, population heterogeneity contributes to the erosion of social ties and the increase in crime. I test that assumption through an in-person and digital ethnography in La Calera, a rural area in Colombia undergoing population change through gentrification and facing increasing burglaries, cattle theft, and other crimes. I argue that the use of social media in this socially mixed community for a common goal—safety—enables coalitions among residents that reach across social divisions. By participating in community meetings but especially through social media, residents monitor the area to look after homes and each other, highlighting feelings of “unity” and “cohesion” that strengthen social ties among them and the police despite the heterogeneity in class composition. This case examines when social organization can occur despite class polarization, even in a country with a long civil war history and high class inequality.
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Lawrence, Nick, and Joe O'Brien. "An Ongoing Journey to Foster Urban Students' Online “Public Voices”." International Journal of Cyber Ethics in Education 4, no. 1 (January 2016): 32–45. http://dx.doi.org/10.4018/ijcee.2016010103.

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Digital participatory media offer urban social studies teachers a unique opportunity to foster students' civic skills and public voice while enhancing their understanding of social justice within a democratic society. This article addresses the continuation of a New York City 8th grade U.S. history teacher's journey to use digital tools to foster his students' collaborative and communication skills and to help them learn social justice oriented content. While doing so, he overcame challenges related to technology integration, curricular alignment, selection of appropriate digital tools, and the need to cultivate his students' online academic norms. In doing so, he confronted Livingston's query about whether the use of technology necessitates a “fundamental transformation in learning infrastructure” and the need “to rethink the relations between pedagogy and society, teacher and pupil, and knowledge and participation” (2012, p. 8). He ended this part of his journey with these new challenges: how to enable his students to become navigators of their learning; ways to align the curriculum with his students' thinking; and, managing a dynamic instructional support system guided by his students' learning. His goal is “to forge a bridge between [his students'] media production and civic engagement' (Kahne, Lee, & Feezell, 2012).
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Abdelmonem, Mohamed Gamal. "ARCHITECTURAL AND URBAN HERITAGE IN THE DIGITAL AGE: DILEMMAS OF AUTHENTICITY, ORIGINALITY AND REPRODUCTION." International Journal of Architectural Research: ArchNet-IJAR 11, no. 3 (November 22, 2017): 5. http://dx.doi.org/10.26687/archnet-ijar.v11i3.1415.

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The archaeology of our built heritage is centred on the understanding of human experiences, rituals and social history that add meaningful narratives to physical fabric, structures and artefacts. The meaning of the building in the collective memory is intrinsically attached to the process by which it was produced and the manner with which it endured a series of critical socio-cultural change. Whilst we cannot live in the past, engaging with historic buildings or walking through traditional urban fabric and alleyways becomes an essential asset of the contemporary urban experience. This paper interrogates the dilemmas of authenticity, originality and legitimacy of the preservation of architectural and urban heritage through digital and virtual technologies. It addresses examples of historic buildings that have changed character, functions or got destroyed during times of wars and conflict. With advanced techniques of recording historic buildings through digital and virtual environments taking a leading role in modern preservation, integrating architectural heritage into the creative economy and income generating activities is critical to their survival in the digital age.
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de Kleijn, Maurice, Eduardo Dias, and Gert-Jan Burgers. "The digital cultural biography, a tool for interdisciplinary knowledge exchange on the history and heritage of the urban landscape." Journal of Cultural Heritage Management and Sustainable Development 6, no. 1 (May 16, 2016): 72–94. http://dx.doi.org/10.1108/jchmsd-04-2015-0015.

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Purpose – The purpose of this paper is to address the challenge for knowledge exchange between disciplines that study past urban landscapes, such as archaeologists, historians and historical geographers and disciplines that work on new urban landscapes such as architects and spatial planners. It presents the design, deployment and evaluation of a heritage instrument, the “digital cultural biography” (DCB), which aims to allow future-oriented disciplines to make more historical and heritage informed decisions. Design/methodology/approach – The paper makes three contributions. First it presents a methodology to disseminate geographic information across disciplines by applying the biography of the landscape research strategy. Second it translates this methodology to a digital instrument, the DCB, which makes it possible to configure the historical and heritage features diachronically as well as spatially. And third it evaluates the added value of this instrument by organizing a design concourse and applying various evaluation methods. The Roman neighbourhood of Testaccio functions as the use case for this study. Findings – The research shows a high potential to use digital tooling based on geospatial technologies to support the dialogue between future and past-oriented disciplines. Originality/value – The paper discusses how the recently developed biography of the landscape method can be used as a tool for collaboration between heritage managers and spatial planners. Moreover, for the first time it applies and evaluates digital tools and geospatial technologies to support this approach.
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Sarah Rojon. "Postindustrial Imagery and Digital Networks: Toward New Modes of Urban Preservation?" Future Anterior: Journal of Historic Preservation, History, Theory, and Criticism 11, no. 1 (2014): 85. http://dx.doi.org/10.5749/futuante.11.1.0085.

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Lewi, Hannah, and Wally Smith. "Hand-held histories: using digital archival documents on architectural tours." Architectural Research Quarterly 15, no. 1 (March 2011): 69–77. http://dx.doi.org/10.1017/s1359135511000376.

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The desire to learn about buildings, cities and cultural artefacts by journeying to experience them in situ pervades architectural history. It can be seen in the rise of the grand tour in the eighteenth century, subsequent formalised academic study tours, the ascendancy of cultural museums in the nineteenth century, and the institutionalisation of heritage sites and attractions in the twentieth century. More informally, such journeys are pursued in personal and less prescriptive ways through habitual urban strolling and site-seeing.
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Devine, Kit. "On country: Identity, place and digital place." Virtual Creativity 11, no. 1 (June 1, 2021): 111–23. http://dx.doi.org/10.1386/vcr_00045_1.

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Place is central to the identity of Aboriginal and Torres Strait Islander peoples. The Narrabeen Camp Project explores the use of immersive technologies to offer opportunities to engage with Indigenous histories, Storytelling and cultural heritage in ways that privilege place. While nothing can replace being ‘on Country’, the XR technologies of AR and VR support different modalities of engagement with real, and virtual, place. The project documents the Stories, Language and Lore associated with the Gai-mariagal clan and, in particular, with the Aboriginal Camp that existed on the north-western shore of Narrabeen Lakes from the end of the last ice age to 1959 when it was demolished to make way for the Sydney Academy of Sports and Recreation. The project will investigate evolving Aboriginal Storytelling dynamics when using immersive digital media to teach culture and to document a historically important site that existed for thousands of years prior to its demolition in the mid-twentieth century. It expects to generate new knowledge about Aboriginal Storytelling and about the history of urban Aboriginals. Expected outcomes include a schema connecting Aboriginal Storytelling with immersive digital technologies, and truth-telling that advances understanding of modern Australia and urban Aboriginal people. The research should promote better mental, social and emotional health and wellbeing for Indigenous Australians and benefit all Australians culturally, socially and economically.
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Gabdulhakov, Rashid. "Citizen-Led Justice in Post-Communist Russia: From Comrades’ Courts to Dotcomrade Vigilantism." Surveillance & Society 16, no. 3 (October 12, 2018): 314–31. http://dx.doi.org/10.24908/ss.v16i3.6952.

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This paper aims to provide a theoretical conceptualization of digital vigilantism in its manifestation in the Russian Federation where cases do not emerge spontaneously, but are institutionalized, highly organized, and systematic. Given the significant historical context of collective justice under Communism, the current manifestation of digital vigilantism in Russia raises questions about whether it is an example of re-packaged history backed with collective memory or a natural outspread of conventional practices to social networks. This paper reviews historical practices of citizen-led justice in the Soviet state and compares these practices with digital vigilantism that takes place in contemporary post-Communist Russia. The paper argues that despite new affordances that digital media and social networks brought about in the sphere of citizen-led justice, the role of the state in manifesting this justice in the Russian Federation remains significant. At the same time, with technological advances, certain key features of these practices, such as participants, their motives, capacity, targets, and audience engagement have undergone a significant evolution.
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McQuire, Scott. "The city without qualities: Inventing urban computing." New Media & Society 24, no. 11 (October 7, 2022): 2396–418. http://dx.doi.org/10.1177/14614448221122215.

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Smart city approaches which seek to utilise large-scale flows of urban data have become an exemplar of contemporary geomedia. In this article, I trace the migration of systems analysis and computational modelling from the RAND Institute’s pioneering nuclear war scenarios in the 1950s to their application to a broader set of social and urban problems in the 1960s. Focusing on the influential New York City-RAND Institute established in 1969, I analyse the socio-political context of data-driven approaches to urbanism and urban planning. I argue that the data-driven decision-making enabled by urban computing constitutes a critical threshold in terms of who is able to speak with authority about the city. This provides a productive lens for articulating the early history of urban computation with contemporary debates about smart cities and the ‘platformization’ of urban digital infrastructure.
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Bajçinovci, Bard, Uliks Bajçinovci, and Bujar Bajçinovci. "Interactive Academic Education and Its Impact on Urban Development - History and Contemporaneousness." Review of Artistic Education 18, no. 1 (March 1, 2019): 262–69. http://dx.doi.org/10.2478/rae-2019-0029.

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Abstract Education for urban development is a process with a primary role to preserve and use of environment, to manage spatial planning and urban development as a whole holistic system. In relation to education for sustainable development, creativity of urban planning and design can significantly improve quality of life of their urbanites. Ergo, students and teachers are an epic symbiosis in a process of teaching. Actually, this interaction can be more bonded and interdependent with high-tech didactic tools. The digital era has implemented in the education system new creative methods of learning, a new way style in schooling. The new turn of the century began a crucial activity for the city of Prishtina in terms of urban, demographic and education phenomena. The study and aim of this paper are to examine the teaching process, with the focus on creativity of interactive education. The research methods consist of empirical observation, and direct observation of teaching methods. Findings indicate that through an informal meeting places for interactive education, the teaching process in architectural studies can bring more: sustainable development and awareness of space, a didactic process which bonds multidimensional threads between students and teachers. Research concludes that uniform old teaching platform, cannot respond to all specific issues faced by students in this globalization era. Therefore, new teaching strategies must involve creativity of interactive education.
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Currie-Williams, Kelann. "Life After Demolition: The Absented Presence of Montreal’s Negro Community Centre." Urban History Review 48, no. 2 (April 2021): 56–75. http://dx.doi.org/10.3138/uhr.48.2.04.

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In 2014, The Negro Community Centre (NCC) located in the Little Burgundy neighbourhood of Montreal was demolished after being closed for nearly 25 years. As one of the first organizations of social, cultural, and community support for Black folks in Montreal during the twentieth century, it is remembered by those who attended as a site of empowerment and encouragement. While almost all the building’s debris has been removed from the site, there still remain large stones surrounding the hole were the NCC once stood as a reminder of the loss of a site of Black sociality. In the physical world the NCC no longer exists, however, when its 2035 Coursol address is entered into Google Street View, the centre stands upright—its digital presence defying its physical absence. As such, this article is an opening-up of what it means to experience place through images and through “digital remains”. In doing so, it proposes that an understanding of the experiential can be taken up anew through a focus on lost material sites of Black life or Black geographies. In what ways can virtuality and spatial imagery generate a paradigmatic shift in how we participate and observe the past? With a particular focus on the interplay of presence and absence as well as the virtual and the actual, this article is concerned with paradoxical encounters with images.
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Christmann, Gabriela, Ajit Singh, Jörg Stollmann, and Christoph Bernhardt. "Visual Communication in Urban Design and Planning: The Impact of Mediatisation(s) on the Construction of Urban Futures." Urban Planning 5, no. 2 (June 26, 2020): 1–9. http://dx.doi.org/10.17645/up.v5i2.3279.

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<p>This editorial introduces the subject matter of the thematic issue, which includes a diverse collection of contributions from authors in various disciplines including, history, architecture, planning, sociology and geography. Within the context of mediatisation processes—and the increased use of ever-expanding I&amp;C technologies—communication has undergone profound changes. As such, this thematic issue will discuss how far (digital) media tools and their social uses in urban design and planning have impacted the visualisation of urban imaginations and how urban futures are thereby communicatively produced. Referring to an approach originating from the media and communication sciences, the authors begin with an outline of the core concepts of mediatisation and digitalisation. They suggest how the term ‘visualisation’ can be conceived and, against this background, based upon the sociological approach of communicative constructivism, a proposal is offered, which diverges from traditional methods of conceptualising visualisations: Instead, it highlights the need for a greater consideration towards the active role of creators (e.g., planners) and recipients (e.g., stakeholders) as well as the distinctive techniques of communication involved (e.g., a specific digital planning tools). The authors in this issue illustrate how communicative construction, particularly the visual construction of urban futures, can be understood, depending upon the kind of social actors as well as the means of communication involved. The editorial concludes with a summary of the main arguments and core results presented.</p>
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Car, Viktorija. "Digital Activism." Southeastern Europe 38, no. 2-3 (November 21, 2014): 213–31. http://dx.doi.org/10.1163/18763332-03802002.

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At the beginning of the twenty-first century, technological innovations and the development of digital media have brought about new possibilities for media content providers and, because of their interactivity, for the users as well. The advent of the internet age, Web 2.0 technology, and the ubiquity of cell phones have imparted high expectations that new media technologies will systematically enhance civic engagement and further develop national and global political cultures. This paper focuses on how citizens in Croatia are taking the opportunities offered by new media for civil and political activism. Digital platforms are used more and more frequently for activism in Croatian civil society, especially Facebook – the number one digital tool activists use to spread information or invite members to events. It happened first in late April 2008, when third-year high school students, unified on a national level via Facebook, organized protests against the ‘national school-leaving examination’ that they had to take the year after. The protest was successful, and the Minister of Science and Education postponed the examination for another year. Since then, a number of different digital activities of civil engagement have been organized in Croatia, but the success of the first one has yet to be repeated. The conclusion of this paper is that digital activism in Croatia is not well developed yet. There are only a small number of activists who use digital media regularly and strategically for their actions, and they are usually found amongst the smaller, urban minority, as these opportunities for digital mobilization have not yet reached mainstream society. Usually, it is the same few groups that support different types of action, and use digital media for a variety of social and political goals.
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Dawes, Simon. "Representing the City: Non-Representation, Digital Archives and Megacity Phenomena." Theory, Culture & Society 31, no. 7-8 (September 16, 2014): 227–38. http://dx.doi.org/10.1177/0263276414545832.

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Taking technological developments in urban mapping and the megacity phenomena of rapid change and sprawling space as its starting point, this essay provides a history of the present through a genealogy of maps of Montpellier in France, a rapidly growing modern city that provides examples from the earliest printed maps of the 16th century through to the most recent innovations in public-sponsored 3D mapping. By tracing the shifting correlations of narrative elements, it places in historical perspective the relationship between those concepts, such as verticality and horizontality, and perception and representation, which are problematized in the contemporary contexts of megacities and digital technology.
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DELMONT, MATT. "Introduction." Urban History 43, no. 4 (July 13, 2016): 635–38. http://dx.doi.org/10.1017/s0963926816000389.

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The fields of urban history and visual culture both thrive on expansive horizons. Streets and rivers, neighbourhoods and stadia, festivals and parks populate the work of urban historians, who examine these and other subjects from local, metropolitan, regional, national and transnational perspectives. Viewing these urban themes with and through visual culture increases the potential areas of analysis exponentially. Not only do photography, film, television and advertising produce countless images of urban spaces, visual culture encourages scholars to take seriously the ways of seeing and practices of looking that shape how people understand and engage with the metropolis. Visual technologies, both old and new, make places meaningful in ways that have broad cultural, political and economic consequences. As digital tools continue to make more urban spaces visible to more people, scholars have a crucial role to play in researching, organizing, contextualizing and analysing these myriad urban sights.
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NAKAGAMI, Kento, Haruhiko GOTO, Taro TAGUCHI, and Yoshito YAMAZAKI. "MAKING THE DIGITAL ARCHIVE OF ORAL HISTORY FROM VIEWS OF USER INTERFACE AND EFFECT : Case study in "Machizukuri-Oral-History"(Urban Planning)." AIJ Journal of Technology and Design 10, no. 20 (2004): 301–6. http://dx.doi.org/10.3130/aijt.10.301.

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43

Russo, V. "CONSTRUCTION HISTORY AND DIGITAL HERITAGE. EXPERIMENTATIONS ON RENAISSANCE DOMES IN CAMPANIA (ITALY)." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIV-M-1-2020 (July 24, 2020): 295–302. http://dx.doi.org/10.5194/isprs-archives-xliv-m-1-2020-295-2020.

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Abstract. The paper describes an ongoing research project granted by the University of Naples Federico II (2017–2020) concerning masonry domes considered as visual poles in the historic urban landscape and as a constructively vulnerable built heritage. Studies focus on Renaissance domes in Campania region (Naples included) and combine established strategies with innovative ones for the knowledge of visible/invisible parts. Verticals and curved structures are investigated with a unitary approach, together with the pre-reinforcements placed during the construction phases or for later strengthening. These topics deal with issues crucial for the domes’ study: firstly, the overlapping of inner and outer surfaces that hide structural elements and do not enable their comprehension. In addition, we must consider the recurring difficult inspection or inaccessibility due to the big dimensions and heights from the ground. All these factors, together with the fact that decorated surfaces are a limit for the traditional diagnosis, require new investigation strategies – remote and by non-destructive methods – so as to document the invisible both for emerging and for underground parts. A model for knowledge characterized by the interlacement of ‘humanistic’ interpretation and bottom-up/bottom-down surveys is discussed. The understanding of what is invisible to direct inspection is considered a stimulating frontier for proposing innovative dissemination tools for the comprehension of cultural heritage, able to reach new communicative horizons related to the construction of complex forms of architecture. The transposition of the research outcomes into digital “accessible” data aims at having impacts for sharing a broader cultural awareness of the built heritage historical constructive significance.
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Nikolova, Yordana. "Digitalization as a Form of Preservation of Cultural and Historical Heritage. Examples from Sofia. Project CLaDA-BG." Cultural and Historical Heritage: Preservation, Presentation, Digitalization 8, no. 2 (December 26, 2022): 45–53. http://dx.doi.org/10.55630/kinj.2022.080204.

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The archive "Immovable Cultural Assets" at the Regional History Museum - Sofia contains 1300 documentation folders of buildings, bridges and monuments located in the centеr of the city. Currently, all folders have their own digital copies - text in MS Word file and original old photos, mainly from the 70s and 80s of the last century, with corresponding image from current time. Plans and sketches of the surrounding landscape are attached as well. However, the focus of the digital unit is not on the architectural ensemble and urban planning, but for the historical reference for the person or event related to the particular monument. Through various methods of work, an attempt was made to preserve part of the history of the city - preserving its memory in digital format. Тhey consisted digitalization of the paper folder, collecting information in two various ways: at the libraries, archives and in the field - by describing and photographing the monument.
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45

Micklewright, Nancy. "Islamic Architecture on the Move: Publishing Architectural History in the Digital Age." International Journal of Islamic Architecture 10, no. 1 (January 1, 2021): 147–58. http://dx.doi.org/10.1386/ijia_00036_1.

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46

Stark, Luke, and Kate Crawford. "The Work of Art in the Age of Artificial Intelligence: What Artists Can Teach Us About the Ethics of Data Practice." Surveillance & Society 17, no. 3/4 (September 7, 2019): 442–55. http://dx.doi.org/10.24908/ss.v17i3/4.10821.

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Problematic use of data, patterns of bias emerging in AI systems, and the role of platforms like Facebook and Twitter during elections have thrown the issue of data ethics into sharp relief. Yet the focus of conversations about data ethics has centered on computer scientists, engineers, and designers, with far less attention paid to the digital practices of artists and others in the cultural sector. Artists have historically deployed new technologies in unexpected and often prescient ways, making them a community able to speak directly to the changing and nuanced ethical questions faced by those who use data and machine learning systems. We conducted interviews with thirty-three artists working with digital data, with a focus on how artists prefigure and commonly challenge data practices and ethical concerns of computer scientists, researchers, and the wider population. We found artists were frequently working to produce a sense of defamiliarization and critical distance from contemporary digital technologies in their audiences. The ethics of using large-scale data and AI systems for these artists were generally developed in ongoing conversations with other practitioners in their communities and in relation to a longer history of art practice.
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SIMMS, ANNGRET, and SARAH GEARTY. "The European Historic Towns Atlas project: success and challenges (with particular reference to the Irish Historic Towns Atlas)." Urban History 46, no. 1 (May 16, 2018): 149–62. http://dx.doi.org/10.1017/s0963926818000238.

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ABSTRACT:The European Historic Towns Atlas project, probably the largest one in European urban history, is conceptually rooted in national histories. Methodologically it is focused on the production and interpretation of large-scale maps primarily for the understanding of urban morphogenesis and the role of morphological agents but also of issues connected with the economic and cultural aspects of urban life. The atlas project now involves 19 countries and with over 520 towns produced across Europe, pioneer comparative urban studies have been published. Comparative work based on theoretical underpinning is the aim of the project and though it holds great potential, it also faces challenges: access to published towns, language barriers and consistency between national productions. It is argued that the digital production of the atlases may provide a chance for a more unified approach in the future.
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48

Apgar, Richard B. "Emplacing Berlin: Digital Itineraries and Short-term Study Abroad in the City." International Journal of Humanities and Arts Computing 12, no. 1 (March 2018): 26–36. http://dx.doi.org/10.3366/ijhac.2018.0204.

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As destination of choice for many short-term study abroad programs, Berlin offers students of German language, culture and history a number of sites richly layered with significance. The complexities of these sites and the competing narratives that surround them are difficult for students to grasp in a condensed period of time. Using approaches from the spatial humanities, this article offers a case study for enhancing student learning through the creation of digital maps and itineraries in a campus-based course for subsequent use during a three-week program in Berlin. In particular, the concept of deep mapping is discussed as a means of augmenting understanding of the city and its history from a narrative across time to a narrative across the physical space of the city. As itineraries, these course-based projects were replicated on site. In moving from the digital environment to the urban landscape, this article concludes by noting meanings uncovered and narratives formed as we moved through the physical space of the city.
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Maiwald, F., F. Henze, J. Bruschke, and F. Niebling. "GEO-INFORMATION TECHNOLOGIES FOR A MULTIMODAL ACCESS ON HISTORICAL PHOTOGRAPHS AND MAPS FOR RESEARCH AND COMMUNICATION IN URBAN HISTORY." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W11 (May 4, 2019): 763–69. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w11-763-2019.

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<p><strong>Abstract.</strong> This contribution shows ongoing interdisciplinary research of the project HistStadt4D, concerning the investigation and development of different multimodal access strategies on large image repositories. The first part of the presented research introduces different methods of access, where classical analogue access stands in contrast to digital access strategies such as online collections, Web3D, Augmented Reality (AR) and Virtual Reality (VR). We discuss the main persisting issues of libraries, advantages of digital methods, and different access tools. The second part shows technologies and workflows used to create various access possibilities. The photogrammetric and geo-informational work serves as a technical basis for a 3D WebGIS as well as multiple AR/VR applications, which require spatial oriented images, object coordinates, and further spatial data. We introduce a research environment that allows art historians spatial access to historical photography, integrating 3D/4D models with photographic documents of the respective architecture. For dissemination of research results in installations and museums, we present fully immersive VR as well as handheld AR applications allowing users a free exploration of historical photography in a spatial setting.</p>
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Mager, Tino, and Carola Hein. "Digital Excavation of Mediatized Urban Heritage: Automated Recognition of Buildings in Image Sources." Urban Planning 5, no. 2 (June 26, 2020): 24–34. http://dx.doi.org/10.17645/up.v5i2.3096.

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Digital technologies provide novel ways of visualizing cities and buildings. They also facilitate new methods of analyzing the built environment, ranging from artificial intelligence (AI) to crowdsourced citizen participation. Digital representations of cities have become so refined that they challenge our perception of the real. However, computers have not yet become able to detect and analyze the visible features of built structures depicted in photographs or other media. Recent scientific advances mean that it is possible for this new field of computer vision to serve as a critical aid to research. Neural networks now meet the challenge of identifying and analyzing building elements, buildings and urban landscapes. The development and refinement of these technologies requires more attention, simultaneously, investigation is needed in regard to the use and meaning of these methods for historical research. For example, the use of AI raises questions about the ways in which computer-based image recognition reproduces biases of contemporary practice. It also invites reflection on how mixed methods, integrating quantitative and qualitative approaches, can be established and used in research in the humanities. Finally, it opens new perspectives on the role of crowdsourcing in both knowledge dissemination and shared research. Attempts to analyze historical big data with the latest methods of deep learning, to involve many people—laymen and experts—in research via crowdsourcing and to deal with partly unknown visual material have provided a better understanding of what is possible. The article presents findings from the ongoing research project ArchiMediaL, which is at the forefront of the analysis of historical mediatizations of the built environment. It demonstrates how the combination of crowdsourcing, historical big data and deep learning simultaneously raises questions and provides solutions in the field of architectural and urban planning history.
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