Academic literature on the topic 'Digital Urban History'

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Journal articles on the topic "Digital Urban History"

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Seligman, Amanda I. "Urban History Encyclopedias." Public Historian 35, no. 2 (May 1, 2013): 24–35. http://dx.doi.org/10.1525/tph.2013.35.2.24.

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Despite skepticism about the scholarly value of urban history encyclopedias, they represent a convergence of public, digital, and academic history. This essay demonstrates the existence of doubts about their value and then argues that both writing and editing urban history encyclopedias are forms of scholarly activity. The conclusion offers preliminary criteria for assessing urban history encyclopedias as works of scholarship.
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NOBLE, MALCOLM. "Bibliography of urban history 2009." Urban History 36, no. 3 (October 30, 2009): 519–77. http://dx.doi.org/10.1017/s0963926809990216.

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This year has seen the introduction of the digital bibliography online. This is a searchable database of all the bibliographies contained in the Urban History Yearbook and past numbers of this journal. Containing over 33,000 citations, this is an invaluable resource for research.
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Qiu, Dong, Binglin Lv, and Calvin M. L. Chan. "How Digital Platforms Enhance Urban Resilience." Sustainability 14, no. 3 (January 24, 2022): 1285. http://dx.doi.org/10.3390/su14031285.

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Throughout human history, natural and man-made disasters have devastated cities in unpredictable ways. Cities must therefore respond faster and better to minimize the risks posed by disasters. Nowadays, with the rapid development of communication technology, digital platforms are increasingly becoming an indispensable part of people’s lives; hence, they could become a new force for urban resilience. However, there are few studies on how digital platforms enhance urban resilience, so this paper attempts to use the method of CiteSpace (V.5.8.R3, 64 bit) scientometrics analysis and literature analysis to study the dimensions and trends of urban resilience, the role of digital platforms in the dimensions of urban resilience, especially focusing on how digital platforms impact on urban resilience during COVID-19. The results showed that there is considerable literature on natural disasters and infrastructure, but few papers discuss urban governance, knowledge systems, and social media. Furthermore, it is also found that digital platforms contributed to the enhancement of urban resilience in China and Singapore during COVID-19. These suggests that enhancing urban resilience through digital platforms can be a viable approach.
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Fraser, Benjamin. "Madrid’s Gran Vía: An urban cultural history and digital project." Journal of Urban Cultural Studies 2, no. 1 (June 1, 2015): 205–13. http://dx.doi.org/10.1386/jucs.2.1-2.205_1.

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McQuire, Scott. "Urban Digital Infrastructure, Smart Cityism, and Communication." International Journal of E-Planning Research 10, no. 3 (July 2021): 1–18. http://dx.doi.org/10.4018/ijepr.20210701.oa1.

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This article takes stock of the smart city concept by locating it in relation to both a longer history of urban computing, as well as more recent projects exploring the vexed issues of participatory urbanism, data ethics and urban surveillance. The author argues for the need to decouple thinking regarding the potential of urban digital infrastructure from the narrow and often technocentric discourse of ‘smart cityism'. Such a decoupling will require continued experimentation with both practical models and conceptual frameworks, but will offer the best opportunity for the ongoing digitization of cities to deliver on claims of ‘empowering' urban inhabitants.
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Zimmermann, Julian, Julian Happes, and Nadja Bergis. "Transformation and Continuity in Urban Space." Journal of Educational Media, Memory, and Society 11, no. 2 (September 1, 2019): 30–44. http://dx.doi.org/10.3167/jemms.2019.110202.

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The progressive digitization of society is irreversibly changing education. Specialists in teaching methodologies are having to address questions raised by the digital revolution in schools and develop appropriate training for teachers. This article responds to this revolution by proposing that smartphones be used to support digital teaching and learning processes in extracurricular learning settings. Specifically, it presents digital city tours as potential tools designed to help learners to explore the urban space integral to their living environment, recognize its historical dimension, and work on this dimension by developing digital narratives. The smartphone is understood here as a tool that makes it possible for learners to experience history and that encourages them to develop learning skills.
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Dyak, Sofia, and Iryna Sklokina. "DOCUMENTING, RESEARCHING AND PROMOTING URBAN HISTORY IN UKRAINE: EXPERIENCES OF THE CENTER FOR URBAN HISTORY IN LVIV." City History, Culture, Society, no. 1 (November 9, 2019): 49–74. http://dx.doi.org/10.15407/mics2016.01.049.

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The article presents establishing and developing the Center for Urban History in Lviv as a part of the larger trend to promote and institutionalize urban history and urban studies in Ukraine and Eastern Europe. Discussing founding ideas and program, as well as their further implementation gives an insight into academic as well as public landscapes of urban research, both locally and internationally. The Center was founded in 2004 as a private foundation in Vienna and two years later, in 2006, the office was established in Lviv to launch its program activities. Major objectives of the Center are to promote research on the history of cities and towns in Eastern and Central Europe; to advance urban history as an interdisciplinary field and a platform for international cooperation; to enhance critical understanding of urban history and heritage in cooperation with local and international institutions; to engage into contemporary cultural life in the city and thus contribute to public and open engagement with the past. Three major focuses of work of the Center were gradually shaped and now they include research, digital archiving, digital and public history. While initially many projects focused on Lviv, expanding geographical scope was part of the development of the institution.Therefore, presently, the interests include various urban experiences, such as of historical cities, Soviet cities, industrial and mono-industrial, multiethnic cities, as well as the cities surviving conflicts and violent transformations. Over the 10 years of its activities, the Center has become both the institution to conduct research and an instrumental actor to transform symbolic spaces of Lviv, the place for discussions and presentation of results of other studies and initiatives, a platform for informal educational practices and a laboratory to develop new ways of contextualizing, representing and using different archival media and documents. Different formats such as schools, conferences, workshops, seminars, lectures, presentations and round tables, exhibitions, interactive maps, digitalization and promotion of collections of photo and video materials, and educational programs for children and adults constitute our program activities and help engaging broader academic and non-academic audiences into a dialogue to promote participatory historical culture in Ukraine.
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Lee, John K., and Peter E. Doolittle. "Social Studies and History Teachers’ Uses of Non-Digital and Digital Historical Resources." Social Studies Research and Practice 1, no. 3 (November 1, 2006): 291–311. http://dx.doi.org/10.1108/ssrp-03-2006-b0002.

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A gap in the literature on digital history was explored through the use of a survey of 104 high school social studies teachers, administered in a large urban/suburban school district in the southeastern United States. The survey examined the extent to which social studies teachers were using non-digital and digital historical resources and the ways in which they were using them. Results indicated that social studies and history teachers were using primary historical sources, but important questions remained regarding the nature of this use. Specifically, it was found that while the teachers in this survey reported using digital and non-digital primary historical sources in their classrooms, they did not report using these resources in a manner consistent with literature-based best practices for social studies and history education.
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Lv, Zhihan, Wen-Long Shang, and Mohsen Guizani. "Impact of Digital Twins and Metaverse on Cities: History, Current Situation, and Application Perspectives." Applied Sciences 12, no. 24 (December 14, 2022): 12820. http://dx.doi.org/10.3390/app122412820.

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To promote the expansion and adoption of Digital Twins (DTs) in Smart Cities (SCs), a detailed review of the impact of DTs and digitalization on cities is made to assess the progression of cities and standardization of their management mode. Combined with the technical elements of DTs, the coupling effect of DTs technology and urban construction and the internal logic of DTs technology embedded in urban construction are discussed. Relevant literature covering the full range of DTs technologies and their applications is collected, evaluated, and collated, relevant studies are concatenated, and relevant accepted conclusions are summarized by modules. First, the historical process and construction content of a Digital City (DC) under modern demand are analyzed, and the main ideas of a DC design and construction are discussed in combination with the key technology of DTs. Then, the metaverse is the product of the combination of various technologies in different scenes. It is a key component to promote the integration of the real world and the digital world and can provide more advanced technical support in the construction of the DC. DTs urban technology architecture is composed of an infrastructure terminal information center terminal and application server end. Urban intelligent management is realized through physical urban data collection, transmission, processing, and digital urban visualization. The construction of DTs urban platform can improve the city’s perception and decision-making ability and bring a broader vision for future planning and progression. The interactive experience of the virtual world covered by the metaverse can effectively support and promote the integration of the virtual and real, and will also greatly promote the construction of SCs. In summary, this work is of important reference value for the overall development and practical adoption of DTs cities, which improves the overall operation efficiency and the governance level of cities.
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Romney, Charles W. "New City Guides and Anachronic Public History." Public Historian 37, no. 3 (August 1, 2015): 29–44. http://dx.doi.org/10.1525/tph.2015.37.3.29.

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A new group of urban field guides highlight novel strategies for interpreting cities with multiple scales of time. While these new city guides—printed and digital—reveal the range of options for understanding an urban space, they also let public historians reflect on the larger intellectual problem of selecting a historic context for a place. A single historical timeframe remains a simple and accessible way to connect places to history, but the new city guides demonstrate the complexities and opportunities of representing chronology.
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Dissertations / Theses on the topic "Digital Urban History"

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Münster, Sander, Marcus Breitenstein, Jonas Bruschke, Kristina Friedrichs, Cindy Kröber, Frank Henze, Ferdinand Maiwald, and Florian Niebling. "Novel Approaches to research and discover Urban History." TUDpress, 2018. https://tud.qucosa.de/id/qucosa%3A33847.

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Photographs and plans are an essential source for historical research (Münster, Kamposiori, Friedrichs, & Kröber, 2018) and key objects in Digital Humanities (Kwastek, 2014). Numerous digital image archives, containing vast numbers of photographs, have been set up in the context of digitization projects. These extensive repositories of image media are still difficult to search. It is not easy to identify sources relevant for research, analyze and contextualize them, or compare them with the historical original. The eHumanities research group HistStadt4D, funded by the German Federal Ministry of Education and Research (BMBF) until July 2020 consists of 14 people – including 4 post-doctoral and 5 PhD researchers. Since a focal interest is to comprehensively investigate how to enhance accessibility of large scale image repositories, researchers and research approaches originate from the humanities, geoand information technologies as well as from educational and information studies. In contrast to adjacent projects dealing primarily with large scale linked text data as the Venice Time Machine project (“The Venice Time Machine,” 2017), sources addressed by the junior group are primarily historical photographs and plans. Historical media and their contextual information are being transferred into a 4D – 3D spatial and temporal scaled - model to support research and education on urban history. Content will be made accessible in two ways; via a 4D browser and a location-dependent augmented-reality representation. The prototype database consists of about 200,000 digitized historical photographs and plans of Dresden from the Deutsche Fotothek (“Deutsche Fotothek,”).
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Armand, Cécile. ""Placing the history of advertising" : une histoire spatiale de la publicité à Shanghai (1905-1949)." Thesis, Lyon, 2017. http://www.theses.fr/2017LYSEN024.

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Directement inspirée de P. Ethington et son projet de "situer le passé" (placing the past), cette thèse adopte une démarche spatiale pour « rematérialiser », « réincarner » et « repolitiser » l'histoire de la publicité à Shanghai (1905-1949), à la fois dans la presse locale (Shenbao, North China Daily News) et dans les rues de la ville. Refusant tout usage métaphorique de l'espace, cette thèse emprunte aux différentes « sciences de l'espace » pour tourner autour de l'objet publicitaire et l'appréhender dans ses multiples dimensions. Dans la première partie, la démographie et géopolitique sont convoquées pour prendre la mesure des populations et des territoires publicitaires (chapitres 1 et 2). La deuxième partie propose une sociologie des acteurs de la profession naissante (chapitre 3) et de la production/consommation (chapitre 4) afin de démonter la « fabrique » publicitaire. La troisième partie ouvre un observatoire de ses paysages et saisit les espaces publicitaires comme un « laboratoire » de la « modernité » à Shanghai (chapitres 5 et 6). La dernière partie s'efforce de remettre l'histoire spatiale en mouvement en retraçant les circulations et les rythmes publicitaires (chapitres 7 et 8). Au-delà, la démarche spatiale de cette thèse vise à « faire une place » à l'objet publicitaire dans l'historiographie. Nourrie de matériaux divers (presse, archives, photographies, croquis, cartes, statistiques), elle propose une alternative à l'histoire des représentations et apporte un autre éclairage sur l'histoire urbaine. Articulée à une plateforme ad hoc (MADSpace) (http://madspace.org/) qui en est le prolongement hypertextuel, cette thèse ouvre une réflexion sur les nouvelles manières de faire et d'écrire l'histoire à l'ère numérique
Directly inspired by Philip Ethington's proposal on "placing history", my dissertation offers a spatial approach to the history of advertising in modern Shanghai (1905-1949). Based on various materials (press, archives, photos, sketches, graphs, maps, trees), this spatial trend aims to shift the gaze from mainstream cultural approach (focused on representations visible on press advertisements) to a spatial and material approach of advertising, with a genuine concern for the physical aspects of advertisements. The first part (chapter 1 and 2) is devoted to mapping and measuring the populations and territories of advertising in Shanghai, both in the local press (Chinese newspaper Shenbao and British North-China Daily News), as well as within the city. The second part examines the actors who made and inhabited these spaces, namely the emerging advertising profession (chapter 3) and the actors involved in the production or consumption of advertised products (advertisers/manufacturing companies, brands/products, markets/consumers) (chapter 4). Chapter 5 is devoted to advertising “landscapes” - a term that I used as an operative concept to replace the overused, and often misused, notion of representation - in order to cover every dimension of advertisements (their physical environment at various scales, the copy surface, the discourses they carried). Chapter 6 offers to take advertising spaces as an ideal observatory for examining tensions, conflicts and other forms of relationships surrounding advertising, as well as a "laboratory" for inventing urban modernity – that is, new ways of conceiving and living the city in modern Shanghai. As spatial approaches are often blamed for “freezing” history, my dissertation eventually attempts to trace the circulations and rhythmic patterns between the printed and urban spaces, within and outside Shanghai (chapters 7 and 8). Beyond the "terrain", my dissertation strives to take advantage of the new resources available to historians in the digital age. The digital platform MADspace (http://madspace.org/), which has been especially designed as a digital companion to this PhD Projet, makes the assumption that the digital ecology offers unexpected opportunities for renewing research questions and methodologies in the field of (Chinese, urban) history
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Klaebe, Helen Grace. "Sharing stories : problems and potentials of oral history and digital storytelling and the writer/producer's role in constructing a public place." Thesis, Queensland University of Technology, 2006. https://eprints.qut.edu.au/16364/1/Helen_Klaebe_Thesis.pdf.

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The Kelvin Grove Urban Village (KGUV) is a 16-hectare urban renewal redevelopment project of the Queensland Department of Housing and the Queensland University of Technology (QUT). Over the last century, the land has housed military and educational institutions that have shaped Brisbane and Queensland. These groups each have their own history. Collectively their stories represented an opportunity to build a multi-art form public history project, consisting of a creative non-fiction historical manuscript and a collection of digital stories (employing oral history and digital storytelling techniques in particular) to construct a personal sense of place, identity and history. This exegesis examines the processes used and difficulties faced by the writer/producer of the public history; including consideration of the artistic selection involved, and consequent assembly of the material. The research findings clearly show that: giving contributors access to the technology required to produce their own digital stories in a public history does not automatically equate to total participatory inclusion; the writer/producer can work with the public as an active, collaborative team to produce shared historically significant works for the public they represent; and the role of the public historian is that of a valuable broker--in actively seeking to maximize inclusiveness of vulnerable members of the community and by producing a selection of multi-art form works with the public that includes new media.
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Klaebe, Helen Grace. "Sharing stories : problems and potentials of oral history and digital storytelling and the writer/producer's role in constructing a public place." Queensland University of Technology, 2006. http://eprints.qut.edu.au/16364/.

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The Kelvin Grove Urban Village (KGUV) is a 16-hectare urban renewal redevelopment project of the Queensland Department of Housing and the Queensland University of Technology (QUT). Over the last century, the land has housed military and educational institutions that have shaped Brisbane and Queensland. These groups each have their own history. Collectively their stories represented an opportunity to build a multi-art form public history project, consisting of a creative non-fiction historical manuscript and a collection of digital stories (employing oral history and digital storytelling techniques in particular) to construct a personal sense of place, identity and history. This exegesis examines the processes used and difficulties faced by the writer/producer of the public history; including consideration of the artistic selection involved, and consequent assembly of the material. The research findings clearly show that: giving contributors access to the technology required to produce their own digital stories in a public history does not automatically equate to total participatory inclusion; the writer/producer can work with the public as an active, collaborative team to produce shared historically significant works for the public they represent; and the role of the public historian is that of a valuable broker--in actively seeking to maximize inclusiveness of vulnerable members of the community and by producing a selection of multi-art form works with the public that includes new media.
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Moore, Alahna. "Using Digital Mapping Techniques to Rapidly Document Vulnerable Historical Landscapes in Coastal Louisiana: Holt Cemetery Case Study." ScholarWorks@UNO, 2018. https://scholarworks.uno.edu/td/2477.

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This thesis outlines a technique for rapid documentation of historic sites in volatile cultural landscapes. Using Holt Cemetery as an exemplary case study, a workflow was developed incorporating RTK terrain survey, UAS aerial imagery, photogrammetry, GIS, and smartphone data collection in order to create a multifaceted database of the material and spatial conditions, as well as the patterns of use, that exist at the cemetery. The purpose of this research is to create a framework for improving the speed of data creation and increasing the accessibility of information regarding threatened cultural resources. It is intended that these processes can be scaled and adapted for use at any site, and that the products generated can be utilized by researchers, resource management professionals, and preservationists. In utilizing expedited methods, this thesis specifically advocates for documentation of sites that exist in coastal environments and are facing imminent destruction due to environmental degradation.
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Crépet, Juliette. "Les écrans dans la ville." Thesis, Sorbonne Paris Cité, 2016. http://www.theses.fr/2016USPCA115.

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Les écrans dans la ville sont les nouveaux écrans d'affichage numériques exposés depuis le début des années 2000 dans les villes industrialisées. Les marches quotidiennes dans la ville révèlent qu’ils sont qualifiables d’écrans d’ambiance. Ils montrent un rapport d’iconicité avec les œuvres picturales, dont les mises en place dans l’espace s’apparentent à une mise en exposition muséale. Intégrés dans la dynamique de la vie citadine, ils se fondent dans le contexte de vie, où leurs esthétiques formulent un climat moral et affectif. Mais ces écrans d'expositions de l’image ne peuvent être étudiés comme de l’art, ni comme des éléments d’ambiance, car ils sont avant tout des médias de communication. Cette thèse pose la question de savoir comment les écrans dans la ville, disposés dans le décor de vie des citadins, assurent la fonction de communiquer un message. Le dispositif est tout d’abord défini selon une étude historique de son origine. Ensuite, une méthodologie d’analyse est construite d'après la classification d’un relevé photographique international, et les résultats d’un entretien basé sur l’activité d’un citadin. Elle est appliquée à une enquête de terrain par observation directe dans 14 types de lieux parisiens (institutions et entreprises ; postes et banques ; agences de télécommunications ; services de transport ; agences immobilières ; supermarchés ; boulangeries ; nouveaux commerces ; confiseries ; tabacs ; bars ; lieux culturels ; parvis ; restaurants). L’enquête montre en définitive, que la mise en exposition de l'écran et de son image consiste à être la mise en présence d’une communication, opérant comme un outil de valorisation de lieu
Screens in the city are the new digital displays, they have been shown in industrialized cities since the beginning of the 2000s. As one walks through the city, they create a certain ambience. Digital display relate in an iconic manner to the images, whose displays in space seems to be like a museum exhibition. Incorporated into the dynamics of urban life, those screens merge with the context of living, where their aesthetics shape a moral and emotional atmosphere. But those digital displays cannot be studied as art, nor can they be studied as pure elements of ambience, because they are, first of all, a media of communication. This research seeks to find out how digital screens in the city, displayed in the life décor of the inhabitants, undertake the function of communicating a message. The apparatus of the screen is first defined following a historical study of its origin. Then, a method of analysis is constructed based on the classification of an international photographic transcript and the results of an interview of one inhabitant. This method is applied to a field study through direct observation within 14 Parisian spaces (institutions and firms; post-offices and banks; telecommunication agencies; transportation services; real estate agencies; supermarkets; bakeries; new shops; candy stores; tobacco shops; bars; cultural venues; forecourts; restaurants). The results of the inquiry show that the display of a screen consists of the exhibiting and materialization of a communication, operating as a tool for space valorization
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Antoniazzi, Asdrubal. "Simulação computacional de ambientes históricos : procedimentos metodológicos para estudo de caso na Praça Dante Alighieri e no entorno imediato." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2009. http://hdl.handle.net/10183/16934.

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A Simulação Computacional de Ambientes Históricos constitui um novo campo de conhecimento, que vem atuando como uma importante ferramenta à representação do passado e presente das cidades, contribuindo na compreensão de sua evolução histórica e no seu planejamento. Visando a despertar a sensibilidade em reconhecer e valorizar o produto arquitetônico histórico e seus elementos, bem como construir um olhar diferenciado sobre o futuro da cidade, esta dissertação reforça e traz à realidade o discurso que encara o passado e o presente não mais em épocas distintas, mas em uma "conversa" simultânea de muito respeito e consideração. O objetivo deste trabalho é sistematizar procedimentos metodológicos adequados, por meio do uso de programas computacionais, para a simulação do Patrimônio Histórico Arquitetônico. O trabalho inicia apontando dificuldades de manutenção e recuperação de edifícios históricos, fruto da falta de uma cultura que valorize esse patrimônio, sugerindo sua simulação virtual, como forma de contribuição para seu resgate e sua conseqüente valorização na memória coletiva. No segundo momento, é feita uma revisão do tema em exemplos produzidos em contextos semelhantes, para, depois, testar uma metodologia de reconstituição virtual no objeto de estudo escolhido, situado na praça Dante Alighieri, em Caxias do Sul. Resultado de diversas análises de aplicações, potencialidades e limites, contando com o auxílio da restituição fotogramétrica e de diversos programas de computação gráfica, a metodologia proposta percorre um caminho que começa com a busca e seleção da foto de época, e termina com a produção de modelos geométricos tridimensionais, com vistas ao desenvolvimento de futuros trabalhos de reprodução digital de todo o entorno da Praça em suas diferentes fases, ao longo da História. Esses procedimentos metodológicos buscaram a documentação não apenas de suas formas arquitetônicas, mas do processo de trabalho adotado, constatando além da viabilidade do método, como o potencial que os recursos da simulação computacional de ambientes históricos apresenta, tanto nos aspectos educativos quanto na valorização do patrimônio arquitetônico existente nas cidades.
The Computer Simulation of Historic Environments composes a new field of knowledge which has been acting as an important tool in representing the past and the present of the cities, contributing to the understanding of the historical evolution and its planning. Aiming to awaken sensitivity in recognizing and valuing the architectural historical product and its elements as well as build up a different look over the future of the city, this dissertation reinforces and brings to reality the speech that faces past and present not in distinct times anymore, but in a simultaneous "talk" filled with respect and consideration. The objective of this paper is to systematize proper methodological procedures, using computer programs to simulate the Architectural Historical Heritage. The paper starts pointing out difficulties in maintaining and recovering historical buildings, results of lack of a culture that values this heritage, suggesting its virtual simulation as a way of contribution to the rescue and consequent valorization in collective memory. In a second moment, a review of the theme in examples produced in similar contexts to later test a methodology of virtual reconstitution in the chosen object of study located at Dante Alighieri Square in Caxias do Sul. As a result of several analysis of applications, potentialities and limits, and with the help of photogrammetric restitution as well of several programs of graphic computing, the proposed methodology starts with the search and selection of the picture of the time, and ends with the production of its virtual tridimensional image, aiming the development of future works of virtual reproduction of the surroundings of the Square in its different phases along the History. These methodological procedures aimed the documentation not only of their architectural forms but also of the work process adopted evidencing both the feasibility of the method and the potential that the computer simulation of historical settings presents in educational aspects and in the valorization of the architectural heritage of the cities.
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Brooks, Dorcas A. "Situated Architecture in the Digital Age: Adaptation of a Textile Mill in Holyoke, Massachusetts." 2011. https://scholarworks.umass.edu/theses/575.

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The City of Holyoke, Massachusetts is one of many aging, industrial cities striving to revitalize its economy based on the promise of increased digital connectivity and clean energy resources. But how do you renovate 19th century mills to meet the demands of the information age? This architectural study explores the potential impact of sensing technologies and information networks on the definition and function of buildings in the 21st century. It explores the changes that have taken place in industrial architecture since 1850 and argues for an architecture that supports local relationships and environmental awareness. The author explores the industrial history of Holyoke, appraises emerging uses of sensing technologies and presents a thorough narrative of her site analysis and conceptual design of a digital fabrication and incubation center within an existing textile mill.
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Cioli, Federico. "Identità urbana e patrimonio immateriale. Il rilievo e la rappresentazione delle attività commerciali storiche e tradizionali fiorentine." Doctoral thesis, 2021. http://hdl.handle.net/2158/1231420.

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La tesi affronta la tematica del rapporto tra la città e le attività commerciali, le quali costituiscono un’importante testimonianza della sua evoluzione storica e culturale, rappresentando tradizioni e abitudini sociali che si riflettono nei fronti urbani e nelle strade. Lo studio, attraverso l’approfondimento del caso studio delle attività storiche di Firenze, pone le basi per comprendere quelle che possono essere le implicazioni legate alla loro tutela. La ricerca ha l’obiettivo di definire un protocollo operativo per la documentazione delle attività commerciali applicabile sia sul piano nazionale che sul panorama internazionale che tenga in considerazione sia gli aspetti materiali della struttura architettonica sia gli aspetti immateriali relativi al prodotto, alle tecniche di lavorazione, alla cultura economica e alla tradizione, ma soprattutto alla storia e all’identità sociale di una città che esiste in quanto sintesi di entrambi questi aspetti. The thesis deals with the issue of the relationship between the city and commercial activities, which constitute an important testimony of its historical and cultural evolution, representing traditions and social habits that are reflected in the urban fronts and in the streets. The study, through an in-depth study of the case study of the historical activities of Florence, sets the stage for understanding what may be the implications related to their protection. The research aims to define an operational protocol for the documentation of commercial activities applicable both nationally and internationally that takes into consideration both the material aspects of the architectural structure and the intangible aspects relating to the product, to the processing techniques, to economic culture and tradition, but above all to the history and social identity of a city that exists as a synthesis of both these aspects.
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Books on the topic "Digital Urban History"

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Niebling, Florian, Sander Münster, and Heike Messemer, eds. Research and Education in Urban History in the Age of Digital Libraries. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-93186-5.

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Orozco, Asdrúbal López. Bogotá megaciudad: Libro e-lectrónico digital. Bogotá, Colombia: Ecociudad Editorial, 2001.

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The new geography: How the digital revolution is reshaping the American landscape. New York: Random House, 2000.

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Söke, Dinkla, Brockhaus Christoph fl 1975-, and Wilhelm-Lehmbruck-Museum der Stadt Duisburg, eds. Connected cities: Kunstprozesse im urbanen Netz = Processes of art in the urban network : Wilhelm Lehmbruck Museum Duisburg und ausgewälte Standorte der Industriekultur, 20. Juni bis 1. August '99. Duisburg: Wilhelm Lehmbruck Museum, 1999.

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Söke, Dinkla, Brockhaus Christoph fl 1975-, Kultur Ruhr, and Duisburg (Germany), eds. Connected cities: Kunstprozesse im urbanen Netz : Wilhelm Lehmbruck Museum Duisburg und ausgewählte Standorte der Industriekultur : 20. Juni bis 1. August '99 = processes of art in the urban network : Wilhelm Lehmbruck Museum Duisburg and selected sites of industrial culture. Ostfildern-Ruit: Hatje Cantz, 1999.

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Barbera, Filippo, Roberto Paladini, and Marco Vedovato. Venice Original E-commerce dell’artigianato artistico e tradizionale veneziano. Venice: Fondazione Università Ca’ Foscari, 2022. http://dx.doi.org/10.30687/978-88-6969-615-2.

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In the last few years, many researchers have highlighted the economic and cultural impact that crafts have on the development of territories, enhancing local identities and traditions. Various researches also point to the close relationship between trade (sometimes called ‘neighbourhood’ trade), crafts and historic centres, in terms of quality of life, and socio-economic and identity development of territories, showing their new centrality to processes of urban development and regeneration and the formation of social capital. It is evident how enterprise contributes to local development through social interactions based on negotiated and open collaborations between microenterprises, community and network. It was well argued how small business (commerce, crafts and neighbourhood stores) has always played an important role as a social garrison in sparsely populated areas, allowing cities and particularly urban centres to become more lively or livable, being able to give or take away quality from the city and the territory, attributing peculiarity, security and specificity to places or trivialising them in a homogenised landscape. Among the services of social utility recognised to the artisan workshop are: the guarantee of services useful to the livability of the place, the garrisoning of territories and the development of social relations, the promotion of local identity and its know-how, and the creation of employment opportunities through modest initial availability of capital. At the same time, the worsening recessionary dynamics that have occurred in the global economy over the past two decades and the disruptive digital transition have exposed such enterprises to increasing difficulties, disruptively accentuating the decline in competitiveness and propensity to innovate of a large proportion of craft SMEs, of which the socioeconomic literature does not see significant adaptations to the changed environment, such as reconfiguring the business model, adopting a totally new strategic plan adapting to the digital transition, generational transition, and adopting innovative organisational or system behaviours. This volume presents the Venice Original E-Commerce case – a project carried out by the Venice Metropolitan CNA thanks to the support of J.P. Morgan, the support of the Venice Rovigo Chamber of Commerce and the sponsorship of the City of Venice and Ca’ Foscari University of Venice – as a reference project intervention to focus on a possible model of intervention to support culturally-valued artisan micro-enterprises, intervening on the process of strategic renewal and the conditions to foster generational turnover, understood as an opportunity to fill the gap on the digitisation of the artisan sector.
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Sang-in, Chŏn, ed. Hanʼguk hyŏndaesa: Chinsil kwa haesŏk. Kyŏnggi-do Pʻaju-si: Nanam Chʻulpʻan, 2005.

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Certomà, Chiara. Digital Social Innovation: Spatial Imaginaries and Technological Resistances in Urban Governance. Springer International Publishing AG, 2021.

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Globally Familiar: Digital Hip Hop, Masculinity, and Urban Space in Delhi. Duke University Press, 2020.

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Dattatreyan, Ethiraj Gabriel. Globally Familiar: Digital Hip Hop, Masculinity, and Urban Space in Delhi. Duke University Press, 2020.

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Book chapters on the topic "Digital Urban History"

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Smith, Brian K., Erik Blankinship, Alfred Ashford, Michael Baker, and Timothy Hirzel. "Image Maps: Exploring Urban History through Digital Photography." In Digital Cities, 326–37. Berlin, Heidelberg: Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/3-540-46422-0_26.

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Herold, Hendrik, and Robert Hecht. "3D Reconstruction of Urban History Based on Old Maps." In Digital Research and Education in Architectural Heritage, 63–79. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-76992-9_5.

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Münster, Sander, Florian Niebling, Jonas Bruschke, Kristina Barthel, Kristina Friedrichs, Cindy Kröber, and Ferdinand Maiwald. "Urban History Research and Discovery in the Age of Digital Repositories. A Report About Users and Requirements." In Digital Cultural Heritage, 63–84. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15200-0_5.

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Oevermann, Heike, Ayse Erek, Carola Hein, Conor Horan, Kata Krasznahorkai, Ida Sofie Gøtzsche Lange, Edmond Manahasa, et al. "Heritage Requires Citizens’ Knowledge: The COST Place-Making Action and Responsible Research." In Studies in History and Philosophy of Science, 233–55. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-91597-1_12.

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AbstractThis chapter reflects on responsible science with an eye toward concrete research practice. To this end, we briefly introduce the RRI paradigm (Responsible Research and Innovation) and then highlight seven EU research projects in the context of a transnational COST Action project. This COST Action will investigate how placemaking activities, like public art, civil urban design, and local knowledge production, reshape and reinvent public space, and improve citizens’ involvement in urban planning and urban design, especially in the context of heritage sites. The chapter introduces heritage case studies that either contrast, differentiate, and add to existing knowledge and practices in placemaking through specific initiatives, or enable the establishment of common ground within a wider constellation of societal actors and both, as we see, contribute in different ways to responsible research. We analyze how the four criteria of RRI, namely anticipation, reflexivity, inclusion, and responsiveness are considered and implemented, and the extent to which digital tools are supportive. Obviously, coproduction of knowledge is not sufficient when we call for responsible science in the narrow sense, hence the development of common ground also appears necessary.
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Isemann, Daniel, Tuan Anh Tran, and Adriaan Waiboer. "A Tentative Map of Influences Between Urban Centres of Genre Painting in the Dutch Golden Age - An Exercise in “Slow” Digital Art History." In Digital Research and Education in Architectural Heritage, 3–21. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-76992-9_1.

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Maiwald, Ferdinand, Kristina Barthel, Jonas Bruschke, Kristina Friedrichs, Cindy Kröber, Sander Münster, and Florian Niebling. "Research and Communication of Urban History in 4D Using Historical Photographs – A Status Report of the Research Group UrbanHistory4D." In Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 261–70. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01762-0_22.

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Müller, Francis. "Methods and Aspects of Field Research." In Design Ethnography, 31–76. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-60396-0_5.

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AbstractThis chapter lays out the history of ethnography, which began with travel narratives in antiquity and came to be used as a method in anthropology and urban sociology in the early twentieth century. Discussed, among other things, are the researcher’s role in the field and ethical considerations, as well as methods such as observation, interviews, digital, visual, and participatory ethnography, and the question of the documentation of design ethnography research. These are dealt with here within the specific context of design ethnography, which is usually significantly shorter in duration than the typical ethnographies in anthropology and cultural sociology and may seek not only to investigate a situation but also potentially to alter it.
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De Masi, Alessandro. "Documentation, Digital Survey and Protection for a Multidisciplinary Knowledge of Some Urban Historic Landscape in Italy." In Engineering Geology for Society and Territory - Volume 8, 351–56. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-09408-3_61.

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Xin, Yukun, and Yusu Xu. "Research and practice of digital protection of historic buildings relying on information models—Take the historical buildings of Taizhou Prefectural City as an example." In Advances in Urban Engineering and Management Science Volume 1, 691–97. London: CRC Press, 2022. http://dx.doi.org/10.1201/9781003305026-92.

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Siegmund, Alexander, and Anca Claudia Prodan. "Technological Change – Risk or Opportunity for UNESCO World Heritage?" In 50 Years World Heritage Convention: Shared Responsibility – Conflict & Reconciliation, 295–307. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-05660-4_23.

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AbstractThis chapter provides reflections on the consequences of technological change in relation to World Heritage properties. While technological change is a core means of human adaptation and survival, it becomes a risk if the pace is too fast. This has increasingly affected societies worldwide since the industrial revolution, resulting in many negative consequences for people and the environment. Technological change is also associated with positive developments, such as those brought about by digital technology. Insights into both risks and opportunities are given in this chapter, and they are illustrated with examples, such as mining and digital geomedia. Technological change appears as a double-edged sword, but there is currently no methodology for assessing its consequences for World Heritage properties. Therefore, the chapter turns to lessons learnt from the Historic Urban Landscape approach, the UNESCO Man and the Biosphere Programme, and from impact assessment methods. While these provide useful inspiration and a basis for further reflection, the chapter concludes by emphasizing the necessity of a methodology for assessing the impacts of technological change on World Heritage properties against the background of the Sustainable Development Goals.
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Conference papers on the topic "Digital Urban History"

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Chodějovská, Eva, and Keti Lelo. "Digital narrations of urban history." In International Conference Virtual City and Territory. Roma: Centre de Política de Sòl i Valoracions, 2014. http://dx.doi.org/10.5821/ctv.7974.

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Niebling, Florian, Ferdinand Maiwald, Sander Munster, Jonas Bruschke, and Frank Henze. "Accessing Urban History using Spatial Historical Photographs." In 2018 3rd Digital Heritage International Congress (Digital Heritage) held jointly with 2018 24th International Conference on Virtual Systems & Multimedia (VSMM 2018). IEEE, 2018. http://dx.doi.org/10.1109/digitalheritage.2018.8809998.

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Tamborrino, Rosa, and Fulvio Rinaudo. "Digital urban history as an interpretation key of cities' Cultural Heritage." In 2015 Digital Heritage. IEEE, 2015. http://dx.doi.org/10.1109/digitalheritage.2015.7419503.

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Januszkiewicz, K., and J. Gołębiewski. "Parametric Green Footbridges in Urban Space. a new Approach to Design Environment-friendly Structures." In IABSE Symposium, Wroclaw 2020: Synergy of Culture and Civil Engineering – History and Challenges. Zurich, Switzerland: International Association for Bridge and Structural Engineering (IABSE), 2020. http://dx.doi.org/10.2749/wroclaw.2020.0372.

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<p>In the 21st century, digital design tools, which are interfaced with the CNC technology, have opened the new opportunities that not only are shaping structural objects, but also interfering with the urban tissue. The first part of the paper defines the main features of the “green” approach to the built environment. Selected examples illustrate diverse approaches to designing footbridges, and what combines them is the use of digital tools, especially the topological and analytical ones, in shaping and constructing parametric forms. The second part presents how structural engineers and architects can develop a new framework for the urban design by correlating digital morphogenesis and ecology. This integrated “morpho-ecological” approach has resulted in a new kind of eco-friendly bridges, based on the modulation of micro-environmental conditions within an emergent macro-environmental system. The conducted research has presented alternative ideas of efficiency and sustainability.</p>
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De Jaegher, Lars, Maria De Waele, and Veronique Van Goethem. "The use of digital media in a new urban history exhibition: STAM — Ghent city museum." In 2012 18th International Conference on Virtual Systems and Multimedia (VSMM). IEEE, 2012. http://dx.doi.org/10.1109/vsmm.2012.6365976.

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Bugs, Geisa. "Planejamento urbano e participação." In Seminario Internacional de Investigación en Urbanismo. Barcelona: Curso de Arquitetura e Urbanismo. Universidade do Vale do Itajaí, 2016. http://dx.doi.org/10.5821/siiu.6244.

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As definições de planejamento urbano vão desde as que incidem sobre a forma física até as mais holísticas. Também variam amplamente as definições de participação. Algumas permitem a distinção entre situações de participação e de não participação associadas ao modelo tradicional de governo. Alternativamente, as tecnologias digitais suportam o que pode ser considerado um novo tipo de participação "auto-organizada”. Diferentes visões são consequências das teorias e práticas subjacentes. A busca por definições exige uma análise mais aprofundada, tanto ao longo da história, quanto em relação às tendências futuras. Assim, com o intuito de investigar como a participação pública se revela nos processos de planejamento urbano, o artigo apresenta uma rápida perspectiva histórica da participação no planejamento urbano no Brasil, e explora algumas das principais abordagens para a questão, desde o modelo racional até novas abordagens contemporâneas. Urban planning definitions range from those relating to the physical form until the more holistic ones. The participation definitions also vary widely. Some allow the distinction between situations of participation and non-participation associated with the traditional model of government. Alternatively, digital technologies support what can be considered a new type of participation "self-organized". Different views are consequences of the theories and practices underlying. The search for definitions requires further analysis, both throughout history and in relation to future trends. Thus, in order to investigate how public participation is revealed in urban planning processes, the article gives a brief historical perspective of participation in urban planning in Brazil, and explores some of the main approaches to the issue, from the rational model to the new contemporary approaches.
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Borodkin, L., D. Zherebyatyev, A. Entin, O. Kim, S. Chernov, and V. Moor. "Digital technologies for creating a virtual reconstruction of the historical landscape and urban development of Bely Gorod (17th – 18th centuries)." In Historical research in the context of data science: Information resources, analytical methods and digital technologies. LLC MAKS Press, 2020. http://dx.doi.org/10.29003/m1832.978-5-317-06529-4/352-360.

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The article is devoted to the issues of methodology and methods of virtual reconstruction of the historical landscape of cities with a long history. This is one of the developing areas of modern historical urban studies, methodological basis of which includes 3D modeling technologies and three-dimensional GIS. The article describes an interdisciplinary project for creating a virtual reconstruction of the landscape of Bely Gorod of the 16th – 18th centuries – a historical area in the center of Moscow. On the basis of generated source base, a virtual reconstruction of the dominant historical objects of Bely Gorod is built, the 3D models of which are "embedded" into historical landscape restored using a three-dimensional GIS
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Poluyanova, Olga. "CREATIVE INDUSTRIES AS A FACTOR OF REGIONAL MODERNIZATION." In MODERN CITY: POWER, GOVERNMENT, ECONOMY. Digital Transformation State and Municipal Administration. Perm National Research Polytechnic University, 2021. http://dx.doi.org/10.15593/65.049-66/2021.15.

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The development of states, regions and individual cities throughout the history of mankind has taken place along the path corresponding to a particular era. Modern conditions dictate new rules, and it is insufficient to build an economy based only on city-forming enterprises for the development of a city or region, which is typical for industrial societies. New factors are needed for regional and urban modernization, and one of them is the emergence and development of creative industries, which are an element of the creative city model. This article proposes to describe the modernization of the region and individual cities of the Perm Region in the last decade from the perspective of the development of creative industries and laying the foundations of the creative city model.
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Radicioni, Fabio, Pietro Matracchi, Aurelio Stoppini, Grazia Tosi, and Laura Marconi. "THE ETRUSCAN CITY GATES OF PERUGIA: GEOMATIC TECHNIQUES FOR THE DOCUMENTATION AND STUDY OF AN URBAN HISTORY HERITAGE." In ARQUEOLÓGICA 2.0 - 9th International Congress & 3rd GEORES - GEOmatics and pREServation. Editorial Universitat Politécnica de Valéncia: Editorial Universitat Politécnica de Valéncia, 2021. http://dx.doi.org/10.4995/arqueologica9.2021.12058.

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The Engineering Department of the University of Perugia and the Architecture Department of the University of Florence have started a research project on the ancient city gates of Perugia, belonging to the Etruscan city, dating between the third and second centuries b.C., and to the subsequent city wall completed in the twelfth century. In this paper, focus is placed on three Etruscan gates - Porta Eburnea (also called Porta della Mandorla), Porta Cornea and Porta Trasimena – which have in common profound Middle Age transformations and further significant context changes following the loss of function as defensive walls. Due to the decommissioning of this urban infrastructure, the gates have assumed a marginal role; nowadays they are almost completely absorbed by residential buildings, almost losing the memory of their origins and of the important Etruscan remains that are still preserved in the gates. Geomatic surveys on the three Etruscan gates were carried out by the Geomatics Laboratory of Perugia University in the frame of a research project financed by the Cassa di Risparmio di Perugia Foundation. The survey was carried out by means of a coordinated use of more Geomatic techniques: GNSS, Total Station, Terrestrial LIDAR and Digital Photogrammetry. From LIDAR and photogrammetry were derived dense point clouds, beside CAD plans, sections and elevations. The information acquired with these detailed surveys provide a completely new and accurate documentary evidence of the gates’ consistency, allowing to identify the actions and interventions that have changed their structure over time.
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Gheorghiu, Dragos, and Livia Stefan. "VIRTUAL MUSEUMS: DEALING WITH CULTURAL IDENTITY IN THE DIGITAL AGE." In eLSE 2018. Carol I National Defence University Publishing House, 2018. http://dx.doi.org/10.12753/2066-026x-18-280.

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One of the roles of traditional museums was that to support cultural identities. According to UNESCO’s definition, the heritage that generates the identity of a community is both material (objects, architectural constructions), and immaterial (represented by technologies, customs).In order to preserve today, and to transfer into the future the identity of a community, a solution is the digitalization of both categories of cultural heritage, complemented by a subsequent structuring of the information, starting from the objects and buildings, up to their utilization by people. This logical process outlines the possible structure of a virtual museum of cultural identity. The virtual museum we have implemented within the Time Maps Project (www.timemaps.net), following the above mentioned concept, in a first stage presents to the visitor the objects specific to the local history, virtually reconstructed in 3D. In a secondary stage, the visitor can study the technologies behind the manufacturing of the 3D objects, explained by means of a series of video films. In the third stage, the visitor will be immersed in the architectural contexts virtually reconstructed, in which the 3D objects have been introduced, as well as the human characters that utilize these objects, the latter being created with 3D photogrammetry techniques. The 3D content has been simplified for optimal utilization of the virtual museums in online and mobile environments. The e-learning experiments with the virtual museums of cultural identity have been performed in different rural and urban communities within the Time Maps project, and will be described and discussed in the current paper.
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Reports on the topic "Digital Urban History"

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Shaping the COVID decade: addressing the long-term societal impacts of COVID-19. The British Academy, 2021. http://dx.doi.org/10.5871/bac19stf/9780856726590.001.

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In September 2020, the British Academy was asked by the Government Office for Science to produce an independent review to address the question: What are the long-term societal impacts of COVID-19? This short but substantial question led us to a rapid integration of evidence and an extensive consultation process. As history has shown us, the effects of a pandemic are as much social, cultural and economic as they are about medicine and health. Our aim has been to deliver an integrated view across these areas to start understanding the long-term impacts and how we address them. Our evidence review – in our companion report, The COVID decade – concluded that there are nine interconnected areas of long-term societal impact arising from the pandemic which could play out over the coming COVID decade, ranging from the rising importance of local communities, to exacerbated inequalities and a renewed awareness of education and skills in an uncertain economic climate. From those areas of impact we identified a range of policy issues for consideration by actors across society, about how to respond to these social, economic and cultural challenges beyond the immediate short-term crisis. The challenges are interconnected and require a systemic approach – one that also takes account of dimensions such as place (physical and social context, locality), scale (individual, community, regional, national) and time (past, present, future; short, medium and longer term). History indicates that times of upheaval – such as the pandemic – can be opportunities to reshape society, but that this requires vision and for key decisionmakers to work together. We find that in many places there is a need to start afresh, with a more systemic view, and where we should freely consider whether we might organise life differently in the future. In order to consider how to look to the future and shape the COVID decade, we suggest seven strategic goals for policymakers to pursue: build multi-level governance; improve knowledge, data and information linkage and sharing; prioritise digital infrastructure; reimagine urban spaces; create an agile education and training system; strengthen community-led social infrastructure; and promote a shared social purpose. These strategic goals are based on our evidence review and our analysis of the nine areas of long-term societal impact identified. We provide a range of illustrative policy opportunities for consideration in each of these areas in the report that follows.
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