Journal articles on the topic 'Digital teamwork'
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Wallis, Laura. "Teamwork in the Digital Age." American Journal of Nursing 112, no. 2 (February 2012): 17. http://dx.doi.org/10.1097/01.naj.0000411165.03127.b6.
Full textLiu, Jyi-Shane, Mu-Hsi Tseng, and Tze-Kai Huang. "Building Digital Heritage with Teamwork Empowerment." Information Technology and Libraries 24, no. 3 (September 1, 2005): 130. http://dx.doi.org/10.6017/ital.v24i3.3374.
Full textVoigt, Andreas, and Helena Linzer. "Spatial Planning and Remote Teamwork." International Journal of Virtual Reality 3, no. 2 (January 1, 1997): 46–59. http://dx.doi.org/10.20870/ijvr.1997.3.2.2624.
Full textGanser, Christoph, Thomas Kennel, and Andreas Kunz. "Digital support for net-based teamwork in early design stages." J. of Design Research 6, no. 1/2 (2007): 150. http://dx.doi.org/10.1504/jdr.2007.015567.
Full textNaydenova, Elena, and Veneta Stoyanova. "DIGITAL ENVIRONMENT – INNOVATIV TEACHERS." Education and Technologies Journal 11, no. 2 (August 1, 2020): 326–28. http://dx.doi.org/10.26883/2010.202.2347.
Full textKirda, Engin, and Harald Gall. "A Service Architecture for Mobile Teamwork." International Journal of Software Engineering and Knowledge Engineering 13, no. 04 (August 2003): 447–67. http://dx.doi.org/10.1142/s0218194003001342.
Full textEdgar, Bill. "Managing in the digital environment: Managing teamwork in a university library digital environment: Issues to consider." Bulletin of the American Society for Information Science and Technology 33, no. 4 (September 11, 2008): 18–22. http://dx.doi.org/10.1002/bult.2007.bult1720330406.
Full textGao, Qin, Wenzhu Yu, Xiang Jiang, Fei Song, Jiajie Pan, and Zhizhong Li. "An integrated computer-based procedure for teamwork in digital nuclear power plants." Ergonomics 58, no. 8 (March 30, 2015): 1303–13. http://dx.doi.org/10.1080/00140139.2015.1008055.
Full textKaldy, Joanne. "Digital Therapeutics: Health Care Wired for the Future." Senior Care Pharmacist 35, no. 8 (August 1, 2020): 338–44. http://dx.doi.org/10.4140/tcp.n.2020.338.
Full textDulock, Michael, and Holley Long. "Digital Collections Are a Sprint, Not a Marathon: Adapting Scrum Project Management Techniques to Library Digital Initiatives." Information Technology and Libraries 34, no. 4 (December 22, 2015): 5. http://dx.doi.org/10.6017/ital.v34i4.5869.
Full textPopkov, S. I. "Application of the Digital Adaptive Platform for Learning Programming with the Teamwork Skills Forming Function." Моделирование и анализ данных 11, no. 1 (2021): 78–93. http://dx.doi.org/10.17759/mda.2021110106.
Full textZhao, Gui Fen. "The Study on Knowledge Service Models in Digital Library." Advanced Materials Research 143-144 (October 2010): 43–47. http://dx.doi.org/10.4028/www.scientific.net/amr.143-144.43.
Full textKonnova, Larisa, and I. Stepanyan. "Features of Group Work Organization in the Digital Space by the Example of Discipline «Digital Mathematics»." Standards and Monitoring in Education 9, no. 4 (August 16, 2021): 10–16. http://dx.doi.org/10.12737/1998-1740-2021-9-4-10-16.
Full textPopkov, S. I. "Features of the Software Implementation of the Digital Adaptive Platform for Learning Programming with the Teamwork Skills Forming Function." Моделирование и анализ данных 10, no. 3 (2020): 85–100. http://dx.doi.org/10.17759/mda.2020100307.
Full textSalvetti, Fernando, Barbara Bertagni, Pierluigi Ingrassia, and Gabriele Pratticò. "HoloLens, Augmented Reality and Teamwork: Merging Virtual and Real Workplaces." International Journal of Advanced Corporate Learning (iJAC) 11, no. 1 (August 29, 2018): 44. http://dx.doi.org/10.3991/ijac.v11i1.9228.
Full textScimeca, Manuel, Nicoletta Urbano, Rita Bonfiglio, Orazio Schillaci, and Elena Bonanno. "Management of oncological patients in the digital era: anatomic pathology and nuclear medicine teamwork." Future Oncology 14, no. 11 (May 2018): 1013–15. http://dx.doi.org/10.2217/fon-2017-0698.
Full textSmaradottir, Berglind F., Gro K. Rosvold Berntsen, and Rune W. Fensli. "How to Enhance Digital Support for Cross-Organisational Health Care Teams? A User-Based Explorative Study." Journal of Healthcare Engineering 2020 (September 22, 2020): 1–8. http://dx.doi.org/10.1155/2020/8824882.
Full textBeckelhimer, Lisa. "Of Soft Skills and Remote Work: The English Discipline Was Made for a Pandemic." Scholarship and Practice of Undergraduate Research 4, no. 1 (November 13, 2020): 78–79. http://dx.doi.org/10.18833/spur/4/1/14.
Full textRogers, Bryan L., Laura T. Madden, Leah K. Grubb, and Joy H. Karriker. "Shouting across the digital divide: the import of social interactions in virtual teams." Team Performance Management: An International Journal 27, no. 1/2 (February 8, 2021): 1–14. http://dx.doi.org/10.1108/tpm-05-2020-0042.
Full textNastiti, Safitri Maya. "Pengembangan Perusahaan Berbasis Nilai Islam pada Digital Startup." Indonesian Journal of Religion and Society 1, no. 2 (January 7, 2020): 115–25. http://dx.doi.org/10.36256/ijrs.v1i2.27.
Full textCeccacci, Laura. "La scuola dell’Infanzia alla prova dei LEAD: l’esperienza del territorio marchigiano." Media Education 11, no. 2 (November 2, 2020): 163–69. http://dx.doi.org/10.36253/me-9644.
Full textGoñi, Julian, Catalina Cortázar, Danilo Alvares, Uranía Donoso, and Constanza Miranda. "Is Teamwork Different Online Versus Face-to-Face? A Case in Engineering Education." Sustainability 12, no. 24 (December 14, 2020): 10444. http://dx.doi.org/10.3390/su122410444.
Full textLacayo Mendoza, Alexander, and Carmen De Pablos Heredero. "Managing relationships and communications in higher education efficiently through digital social networks: The importance of the relational coordination model." DYNA 83, no. 195 (February 23, 2016): 138–46. http://dx.doi.org/10.15446/dyna.v83n195.49296.
Full textPons Lelardeux, Catherine, Michel Galaup, David Panzoli, Pierre Lagarrigue, and Jean-Pierre Jessel. "A Method to Design a Multi-Player Educational Scenario to Make Interdisciplinary Teams Experiment Risk Management Situation in a Digital Collaborative Learning Game: A Case of Study in Healthcare." International Journal of Engineering Pedagogy (iJEP) 8, no. 2 (May 2, 2018): 88. http://dx.doi.org/10.3991/ijep.v8i2.8140.
Full textSalvetti, Fernando, and Barbara Bertagni. "Leadership 5.0: An Agile Mindset for a Digital Future." International Journal of Advanced Corporate Learning (iJAC) 13, no. 2 (September 18, 2020): 57. http://dx.doi.org/10.3991/ijac.v13i2.17033.
Full textHowe, Edward, and Andres Ruberg. "DigiPen: Secondary School Project-Based Learning in Game Design, Digital Arts and Life Skills." Canadian Journal of Action Research 20, no. 2 (April 30, 2019): 28–47. http://dx.doi.org/10.33524/cjar.v20i2.462.
Full textGašová, Katarína, Tomáš Mišík, and Zuzana Štofková. "EMPLOYERS DEMANDS ON E-SKILLS OF UNIVERSITY STUDENTS IN CONDITIONS OF DIGITAL ECONOMY." CBU International Conference Proceedings 6 (September 24, 2018): 146–51. http://dx.doi.org/10.12955/cbup.v6.1147.
Full textBulavin, V. F., V. V. Yakhrichev, and A. S. Stepanov. "Policy of Digital Technologies in Small Machine-Building Enterprises." Proceedings of Higher Educational Institutions. Маchine Building, no. 9 (714) (September 2019): 35–45. http://dx.doi.org/10.18698/0536-1044-2019-9-35-45.
Full textTorres, Lisette E. "Digital Contemplative Community in Pandemic Times." Networking Knowledge: Journal of the MeCCSA Postgraduate Network 14, no. 1 (July 5, 2021): 94–97. http://dx.doi.org/10.31165/nk.2021.141.639.
Full textPainter, Gilbert, Pamela Posey, Douglas Austrom, Ramkrishnan Tenkasi, Betty Barrett, and Betsy Merck. "Sociotechnical systems design: coordination of virtual teamwork in innovation." Team Performance Management 22, no. 7/8 (October 10, 2016): 354–69. http://dx.doi.org/10.1108/tpm-12-2015-0060.
Full textHill, Valerie. "Digital citizenship through game design in Minecraft." New Library World 116, no. 7/8 (July 13, 2015): 369–82. http://dx.doi.org/10.1108/nlw-09-2014-0112.
Full textRodríguez-Moreno, Javier, Ana María Ortiz-Colón, Eulogio Cordón-Pozo, and Miriam Agreda-Montoro. "The Influence of Digital Tools and Social Networks on the Digital Competence of University Students during COVID-19 Pandemic." International Journal of Environmental Research and Public Health 18, no. 6 (March 10, 2021): 2835. http://dx.doi.org/10.3390/ijerph18062835.
Full textГлазунова, Олена Григорівна, Тетяна Володимирівна Волошина, and Валентина Ігорівна Корольчук. "HYBRID CLOUD-ORIENTED LEARNING ENVIRONMENT FOR IT STUDENT PROJECT TEAMWORK." Information Technologies and Learning Tools 77, no. 3 (June 19, 2020): 114–29. http://dx.doi.org/10.33407/itlt.v77i3.3210.
Full textKivarina, Mariya, and Anna Makarevich. "Economic research and education in the era of digital economy." E3S Web of Conferences 164 (2020): 12006. http://dx.doi.org/10.1051/e3sconf/202016412006.
Full textNorkutė, Odeta, Vaida Jurgilė, and Tetiana Ponomarenko. "THE EFFECT OF DIGITAL STORYTELLING ON TEACHER EDUCATION: EXPERIENCES OF PRE-SERVICE TEACHERS." SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 4 (May 20, 2020): 561. http://dx.doi.org/10.17770/sie2020vol4.4866.
Full textAkazaki, Jacqueline Mayumi, Ester Morsoletto Poegere, Carla Bueno Sigal, Leticia Rocha Machado, Ketia Kellen Araújo da Silva, and Patricia Alejandra Behar. "Digital Fluency and the Construction of Pedagogical Strategies for Distance Learning." International Journal for Innovation Education and Research 8, no. 12 (December 1, 2020): 112–32. http://dx.doi.org/10.31686/ijier.vol8.iss12.2818.
Full textPorter, James E. "Professional Communication as Phatic: From Classical Eunoia to Personal Artificial Intelligence." Business and Professional Communication Quarterly 80, no. 2 (January 13, 2017): 174–93. http://dx.doi.org/10.1177/2329490616671708.
Full textJardim, Jacinto. "Entrepreneurial Skills to Be Successful in the Global and Digital World: Proposal for a Frame of Reference for Entrepreneurial Education." Education Sciences 11, no. 7 (July 16, 2021): 356. http://dx.doi.org/10.3390/educsci11070356.
Full textMosan, James. "Digital Change and Organizational Development: Views from the Public Sector in Papua New Guinea." South Pacific Journal of Psychology 16 (2005): 48–58. http://dx.doi.org/10.1017/s0257543400000079.
Full textRybing, Jonas, Erik Prytz, Johan Hornwall, Heléne Nilsson, Carl-Oscar Jonson, and Magnus Bang. "Designing a Digital Medical Management Training Simulator Using Distributed Cognition Theory." Simulation & Gaming 48, no. 1 (November 4, 2016): 131–52. http://dx.doi.org/10.1177/1046878116676511.
Full textBeard, Isaiah. "The eBethArké Syriac digital library: a case study." Digital Library Perspectives 33, no. 1 (February 13, 2017): 40–47. http://dx.doi.org/10.1108/dlp-07-2016-0017.
Full textCocciolo, Anthony. "Situating Student Learning in Rich Contexts: A Constructionist Approach to Digital Archives Education." Evidence Based Library and Information Practice 6, no. 3 (September 14, 2011): 4. http://dx.doi.org/10.18438/b8dp6n.
Full textParadis, M. A., T. Nicolas, R. Gaugne, J. B. Barreau, R. Auger, and V. Gouranton. "MAKING VIRTUAL ARCHEOLOGY GREAT AGAIN (WITHOUT SCIENTIFIC COMPROMISE)." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W15 (August 23, 2019): 879–86. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w15-879-2019.
Full textBosco, Alejandra, Noemí Santiveri, and Susanna Tesconi. "Digital Making in Educational Projects." Center for Educational Policy Studies Journal 9, no. 3 (September 24, 2019): 51. http://dx.doi.org/10.26529/cepsj.629.
Full textSultanova, Leila, Liudmyla Milto, and Maryna Zheludenko. "The Impact of the Covid-19 Pandemic on the Development of Higher Education." Acta Paedagogica Vilnensia 46 (September 8, 2021): 132–47. http://dx.doi.org/10.15388/actpaed.46.2021.9.
Full textH., Pysarevska. "TRENDS OF DEVELOPMENT OF THE USE OF DIGITAL TECHNOLOGIES IN PERSONNEL MANAGEMENT." Scientific Bulletin of Kherson State University. Series Economic Sciences, no. 41 (March 31, 2021): 54–60. http://dx.doi.org/10.32999/ksu2307-8030/2021-41-10.
Full textOnwubiko, Cyril. "CyberOps: Situational Awareness in Cybersecurity Operations." International Journal on Cyber Situational Awareness 5, no. 1 (December 24, 2020): 82–107. http://dx.doi.org/10.22619/ijcsa.2020.100134.
Full textMichelsen, Gunnar, Tor Slettebø, and Ingunn Brita Moser. "Inclusive physical and digital spaces in vocational rehabilitation." Nordic Journal of Science and Technology Studies 7, no. 1 (May 19, 2019): 32–41. http://dx.doi.org/10.5324/njsts.v7i1.2796.
Full textHougham, R. Justin, Marc Nutter, and Caitlin Graham. "Bridging Natural and Digital Domains: Attitudes, Confidence, and Interest in Using Technology to Learn Outdoors." Journal of Experiential Education 41, no. 2 (January 9, 2018): 154–69. http://dx.doi.org/10.1177/1053825917751203.
Full textFantazir, Kirsten, and Murray Bartley. "Role-Playing Gamification Technologies with Adult Learners." Imagining SoTL 1 (February 10, 2021): 3–24. http://dx.doi.org/10.29173/isotl520.
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