Academic literature on the topic 'Digital social interactions'
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Journal articles on the topic "Digital social interactions"
Pangrazio, Luci, and Julian Sefton-Green. "Digital Rights, Digital Citizenship and Digital Literacy: What’s the Difference?" Journal of New Approaches in Educational Research 10, no. 1 (January 15, 2021): 15. http://dx.doi.org/10.7821/naer.2021.1.616.
Full textGrønning, Ingeborg, and Aksel Tjora. "Digital absolution." Convergence: The International Journal of Research into New Media Technologies 24, no. 4 (November 28, 2016): 391–406. http://dx.doi.org/10.1177/1354856516678558.
Full textYuksel, Mujde, and Lauren I. Labrecque. "“Digital buddies”: parasocial interactions in social media." Journal of Research in Interactive Marketing 10, no. 4 (October 10, 2016): 305–20. http://dx.doi.org/10.1108/jrim-03-2016-0023.
Full textHardey, Mariann. "THE FORMATION OF SOCIAL RULES FOR DIGITAL INTERACTIONS." Information, Communication & Society 11, no. 8 (December 2008): 1111–31. http://dx.doi.org/10.1080/13691180802109048.
Full textSimonsen, Line Maria. "Hybrid presence: Integrating interprofessional interactions with digital consultations." Nordicom Review 42, s4 (September 1, 2021): 22–44. http://dx.doi.org/10.2478/nor-2021-0039.
Full textMontasari, Reza, Richard Hill, Victoria Carpenter, and Farshad Montaseri. "Digital Forensic Investigation of Social Media, Acquisition and Analysis of Digital Evidence." International Journal of Strategic Engineering 2, no. 1 (January 2019): 52–60. http://dx.doi.org/10.4018/ijose.2019010105.
Full textHe, Jing, and Qinghai Li. "Can online social interaction improve the digital finance participation of rural households?" China Agricultural Economic Review 12, no. 2 (April 27, 2020): 295–313. http://dx.doi.org/10.1108/caer-11-2019-0213.
Full textKranzeeva, E. A., E. V. Golovatskiy, A. V. Orlova, N. V. Nyatina, and A. L. Burmakina. "Reactive social and political interactions in innovation processes in the Russian regions." POWER AND ADMINISTRATION IN THE EAST OF RUSSIA 95, no. 2 (2021): 86–102. http://dx.doi.org/10.22394/1818-4049-2021-95-2-86-102.
Full textIwanicka, Agnieszka. "Children’s social interactions by means of digital media – Research report." Problemy Opiekuńczo-Wychowawcze 592, no. 7 (September 1, 2020): 50–60. http://dx.doi.org/10.5604/01.3001.0014.3569.
Full textMejia, Shannon T., Shelbie Turner, and Karen Hooker. "THE IMPLICATIONS OF DIGITAL SOCIAL INTERACTIONS FOR OLDER ADULTS’ EXPERIENCES OF WELL-BEING IN DAILY LIFE." Innovation in Aging 3, Supplement_1 (November 2019): S15. http://dx.doi.org/10.1093/geroni/igz038.053.
Full textDissertations / Theses on the topic "Digital social interactions"
Adeel, Muhammad. "Adaptive mobile P2P malware detection using social interactions based digital footprints." Thesis, Queen Mary, University of London, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.612575.
Full textCross, Ellen. "Det dolda sociala spelet : En kvalitativ studie om digitala handlingar på Instagram." Thesis, Uppsala universitet, Medier och kommunikation, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-409774.
Full textRosquist, Oscar. "Adapting to the new remote work era : Improving social well-being among IT remote workers through scheduled digital social interactions." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-298027.
Full textUnder början av året 2020 drabbades världen av Covid-19 pandemin. Rekommendationer att minimera fysisk kontakt med andra människor förändrade kontorsarbetares arbetsmiljö drastiskt. En omfattande förflytterlse av arbete till distansarbete skedde och syngligjorde dess nackdelar. Denna ökning av distansarbete förväntas fortsätta i framtiden. Nackdelarna hos distansarbete meriterar ytterliggare undersökningar kring tillvägagångsätt för att reducera dem. En av de vanligaste rapporterade nackdelarna är den socialt isolerande effekten. Detta examensarbete kommer fokusera på att undersöka hur man kan reducera den socialt isolerande effekten av distansarbete på heltid hos IT-arbetare. IT-arbetares arbetssätt har stora möjligheter för distansarbete. Därför skulle en bra miljö för distansarbete gynna IT-arbetare och göra det möjligt för fler individer att ta del av fördelarna från distansarbete. Innan pandemin var distansarbetare selektivt utvalda utefter deras personliga möjligheter att lyckas. Under pandemin så har även de individer som passar mindre bra för distansarbete även behövt jobba på distans. Detta gör det möjligt att undersöka möljliga förbättringsätt för fler typer av individer. Baserat på en literaturstudie så har det tydligjorts att distansarbetare saknar den sociala interaktion som sker automatistk i en kontorsmiljö. På grund av detta så föreslogs och testades en möjlig lösning av planerade, regelbundna, sociala och informella tillfällen över Microsoft Teams som ett experiment. För att främja informella och sociala interaktioner under experimenttillfällena så fick deltagarna spela ett par olika spel eller utföra aktiviteter med varandra. Resultaten pekar mot en liten förbättring från experimentet men endast en minsking av känslomässig utmattning var statistiskt significant. Det fanns flera förbättringsområden för experimentet. Sammanfatningsvis var storleken av experimentet och tiden för det, de stora förbättringsområdena. Resultaten är inte starka nog för att kunna tala för eller emot implementerandet av regelbundna, informella, sociala interaktioner med ändamålet att förbättra miljön för distanarbete. Framtida forskning bör ta hänsyn till förbättringsområdena och undersöka en upskalad variant av ett liknande experiment.
Ziv, Ary. "Dynamics in interactions with digital technology| A depth psychological/theoretical exploration of the evolutionary-biological, symbolic, and emotional psyche in the digital age." Thesis, Pacifica Graduate Institute, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=3633365.
Full textThe intention of this exploratory research is to shed light on the psychological impact of interactions with digital technology, which is increasingly pervasive in our culture. This dissertation asks what psychological phenomena are generated by human interactions with digital technology, in general, and with complex recommendation systems, in particular. Nondigital technology is contrasted with digital technology, which achieves new levels of interactivity through its artificial and virtual capabilities. It is proposed that the degree of increased interactivity made possible by digital technology crosses a threshold impacting the psyche in new ways.
A theoretical framework for understanding human-digital technology interactions is introduced and developed. The psyche is conceptualized as evolutionarily and biologically based, functioning symbolically and emotionally both consciously and unconsciously. Ramifications of this conceptualization are explored in the context of interactions with digital/algorithmic technology, using recommendation systems as illustrations.
The theoretical investigation concludes that psyche-digital technology interactions are new phenomena. Psychic processes—by nature evolutionarily and biologically symbolic and largely unconscious—interact with nonbiological digital/algorithmic technology. Because of the incongruence of value systems between biological phenomena and digital/algorithmic logic, unconscious psychic processes resulting from interactions between the biological feeling psyche and nonbiological digital technology are likely to significantly impact both psychic development of individuals, in the short term, and quite possibly the human species at large, in the long term.
The method of exploratory research is interpretive and theoretically oriented, while employing a depth psychological lens. Contemporary depth psychology is described as an integrative field that is receptive to insights from all other fields; it considers unconscious phenomena as vital to human psychological makeup. This study brings together depth psychological and neurobiological theory; and is grounded in the work of depth psychologist Erich Neumann, who describes biological-evolutionary-symbolic unconscious and conscious dynamics of the psyche.
As background, social psychology's discoveries of unconscious social behaviors triggered by interacting with new media are highlighted as fundamental in interactions with computing technology. From a depth psychological point of view, conscious and unconscious relationships to and with technology are explored historically as precursors to interactions with digital technology.
Keywords: human-computer interactions, depth psychology, big data, recommendation systems, digital technology, emotions, affect, feeling, neurobiology, Carl Jung, Erich Neumann.
Mechelfekh, Messaouda. "L'Islam spirituel contemporain au travers d'Internet : interactions, modélisation et prospective." Thesis, Strasbourg, 2014. http://www.theses.fr/2014STRAC020.
Full textIn this digital era, society is undergoing radical changes. Internet and other information technology are having major and growing repercussions on most societal components, including religion. Muslim spirituality, a component of the world’s cultural heritage, is also involved in this frantic digitalisation. Thus social networks, discussion forums and mobile Internet access are influencing the path Sufism is taking. The challenges facing it are multiple. Analysing them and putting into perspective modern, spiritual Islam through the Internet enables us to better grasp the links between spirituality and virtuality, between technology and religion, and at the same time glimpse at new, interdisciplinary fields of research. Beyond spirituality, we explore the parallels that can be made between the Internet and activities including initiation, support, training or apprenticeships
Joksimovic, Srecko. "An analytics-based approach to the study of learning networks in digital education settings." Thesis, University of Edinburgh, 2017. http://hdl.handle.net/1842/25819.
Full textKaplo, Maria, and Adam Lundkvist. "How to stay relevant in a time of digital marketing : Investigating the perspectives of marketing agencies and business firms." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Företagsekonomi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-28756.
Full textBakgrund: Dagens samhälle är sannerligen digitaliserad, över hälften av befolkningen i majoriteten av de europeiska länderna kommer inom en framtid att vara smartphone-användare. Marknadsförare vill använda sig av social media i deras marknadsföring för att kunna nå samt interagera med sina kunder på ett sätt som inte har varit möjligt tidigare. Problem: Dagens konsumenter är exponerade för mer marknadsföring än någonsin tidigare. Delvis på grund utav att dessa konsumenter ständigt bär med sig den teknologi som möjliggör denna marknadsföring. Detta beror även på den ökade populariteten runt olika sociala media plattformar. Ända sedan konsumenterna började med att använda digital media har detta ökat stadigt. Firmorna måste därför kämpa med att hålla tempot för att tillfredsställa marknaden. Denna förändring har påverkat flertalet firmor på olika sätt, även marknadsbyråer har påverkats av detta. Syfte: Syftet med denna uppsats är att undersöka det moderna marknadsförings-landskapet, med fördjupning i digitala medier och dess effekt på marknadsförings-byråer och vanliga företag. Metod: Denna undersökning är en explorativ studie och använder sig av en induktiv metod, där kvalitativ forskning har används för att uppfylla syftet. Intervjuerna som gjorts har varit semi-strukturerade, och denna data har analyserats med hjälp av en klassisk induktiv dataanalys. Slutsats: De generella uppfattningarna gällande det aktuella marknadslandkapet är att dagens konsumenter kräver en två vägs kommuniké med firmorna genom sociala medier. Därför finner vi de viktigaste marknadsföringsinstrumenten i den digitala världen genom Googles ekosystem, men också genom de reklamverktyg som bland annat går att finna på Facebook. De flesta firmorna har lagt märke till konsumenternas nyfunna krav gällande att ha firmorna tillgängliga online och har därför anpassat sig till detta. Marknadsbyråerna har anpassat sig till förändringarna genom att specialisera sig på digital marknadsföring istället för traditionell marknadsföring. Många marknadsbyråer kallar sig numera för ”kommunikations-byråer” istället för att inkludera orden ”reklam” eller ”marknadsföring” i namnet. Vissa företag söker efter professionell hjälp, anledningarna varierar mellan varje specifik firma.
Budiman, Adrian M. "Virtual Online Communities: A Study of Internet Based Community Interactions." Ohio : Ohio University, 2008. http://www.ohiolink.edu/etd/view.cgi?ohiou1215559506.
Full textBerntsson, Lisa. "Hur kan digitala resurser stärka undervisningen vid distansutbildning i biologi?" Thesis, Malmö universitet, Fakulteten för lärande och samhälle (LS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-32656.
Full textCastello, Edna. "Le Net participatif, levier d’acquisition des littératies traditionnelle et numérique : étude sur deux terrains, en FLE et auprès d'un public migrant faiblement scolarisé." Thesis, Université Grenoble Alpes (ComUE), 2016. http://www.theses.fr/2016GREAL007/document.
Full textThe aim of this research was to understand and evaluate the use of some sites of the participative web, viewed in their social dimension, to meet the learning needs of learners in language courses. Our study was based on two field experiments conducted on two different types of audiences, one in 2012 and 2013 with French as a Foreign Language (FFL) students at the Alliance française Paris Île-de-France, and another in 2014 with learners with low levels of education at the Cours Municipaux d’Adultes de la Ville de Paris (adult training provider of the City of Paris) in a post–literacy programme. Following a sociocritical approach, we worked on case-based scenarios in which learners were asked to post messages on discussion forums and in the comments section of online magazines on websites such as TripAdvisor, YouTube, Doctissimo and Le Parisien. In a qualitative analysis, we took into account the interactional and social dimensions of the Web 2.0 which are its distinctive features and main advantages. In FFL our experiment enabled us, through an emic approach, to pinpoint some conditions necessary for the effective use of the participative web in language courses, to show the decisive role of culture of use in tool appropriation and to underline the two notions of need and purpose. Our first results led us to show in a second experiment that in post-literacy programmes, the participative websites seemed to answer the needs of learners with low levels of education. Socialization of writing skills and the keen interest these tools arouse in this type of audience were the main factors of improved achievements. The fact that the participative web seemed to improve the performance of reading and writing tasks leads us to formulate the hypothesis that the hybridization of written and oral languages and of language and action found in discussion forum messages and comments section frees this second type of learners from some of the anxieties generally observed at a low education level and helps the writing process. We suggest from our findings that the participative web is a potential lever for the acquisition of traditional and digital literacies in learners with writing skill insecurities, and examine the synergies that could be created in the acquisition of these two literacies. We look into the heuristic value of the participative web in writing-reading skills, regardless of the learner's level of education, and we discuss the benefits of a learner-centered approach
Books on the topic "Digital social interactions"
Sarmento, Anabela, and Chia-Wen Tsai. Human behavior, psychology, and social interaction in the digital era. Hershey, PA: Information Science Reference, 2015.
Find full textDigital experience design: Ideas, industries, interaction. Bristol, UK: Intellect, 2008.
Find full textMateriality and organizing: Social interaction in a technological world. Oxford: Oxford University Press, 2012.
Find full text1951-, Dyer-Witheford Nick, and De Peuter Greig 1974-, eds. Digital games: The interaction of technology, culture, and marketing. Montréal: McGill-Queen's University Press, 2003.
Find full textDigital technologies of the self. Newcastle: Cambridge Scholars, 2009.
Find full textIsmailov, Nariman, Samira Nadzhafova, and Aygyun Gasymova. Bioecosystem complexes for the solution of environmental, industrial and social problems (on the example of Azerbaijan). ru: INFRA-M Academic Publishing LLC., 2020. http://dx.doi.org/10.12737/1043239.
Full textTaiwo, Olurotimi Adebowale. Handbook of research on discourse behavior and digital communication: Language structures and social interaction. Hershey, PA: Information Science Reference, 2010.
Find full textDigital aesthetics. London: SAGE, 1998.
Find full textBrain gain: Technology and the quest for digital wisdom. New York, NY: Palgrave Macmillan, 2012.
Find full textInventing the medium: Principles of interaction design as a cultural practice. Cambridge, Mass: MIT Press, 2012.
Find full textBook chapters on the topic "Digital social interactions"
Rafanell, Irene, and Maja Sawicka. "What Counts as Social Reality?" In Emotions in Digital Interactions, 11–18. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-21998-7_2.
Full textRafanell, Irene, and Maja Sawicka. "Emotions as Products of the Social: Extrinsic Accounts." In Emotions in Digital Interactions, 19–25. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-21998-7_3.
Full textRafanell, Irene, and Maja Sawicka. "Concluding Points: Theoretical Models, Social Reality, and Everyday Practice." In Emotions in Digital Interactions, 99–111. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-21998-7_8.
Full textRafanell, Irene, and Maja Sawicka. "Emotions as Constitutive Methods: An Intrinsic Account of the Social." In Emotions in Digital Interactions, 27–47. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-21998-7_4.
Full textBauman, Sheri, and Ian Rivers. "Being Connected: Friendships and Social Interactions." In Mental Health in the Digital Age, 103–16. London: Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137333179_7.
Full textAsakura, Takayoshi, Takahiro Shiroshima, and Toshiaki Miyashita. "Agent Community with Social Interactions for Worker and Job Hunting." In Digital Cities, 261–74. Berlin, Heidelberg: Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/3-540-46422-0_21.
Full textYe, Xinyue, Bo Zhao, Thien Huu Nguyen, and Shaohua Wang. "Social Media and Social Awareness." In Manual of Digital Earth, 425–40. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-32-9915-3_12.
Full textMarín-López, Inmaculada, Izabela Zych, Claire P. Monks, and Rosario Ortega-Ruiz. "Empathy, Morality and Social and Emotional Competencies in Interpersonal Interactions Online." In Thriving in Digital Workspaces, 217–33. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-24463-7_11.
Full textVenditti, Simona. "Socializing: Enabling Interactions Through Social Media and Digital Fiction." In Universities as Drivers of Social Innovation, 231–38. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-31117-9_16.
Full textFerreira, Jennifer, and Mark Perry. "From Transactions to Interactions: Social Considerations for Digital Money." In Disrupting Finance, 121–33. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-02330-0_8.
Full textConference papers on the topic "Digital social interactions"
Pirker, Johanna, Andreas Punz, and Johannes Kopf. "Social interactions in game jams." In FDG '19: The Fourteenth International Conference on the Foundations of Digital Games. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3337722.3341843.
Full textKavanaugh, Andrea L., and Ziqian Song. "Reflecting Community Events and Social Interactions through Archived Social Media." In dg.o '17: 18th Annual International Conference on Digital Government Research. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3085228.3085282.
Full textSampaio, Deyse, Leticia Rocha Machado, Bruna Slodkowski, Geanine Silva, Tássia Grande, Patricia Behar, and Magali Teresinha Longhi. "DIGITAL INCLUSION OF ELDERLY: ANALYSIS OF SOCIAL INTERACTIONS." In 12th annual International Conference of Education, Research and Innovation. IATED, 2019. http://dx.doi.org/10.21125/iceri.2019.2047.
Full textMedaglia, Rony, and Demi Zhu. "Paradoxes of Deliberative Interactions on Government-Managed Social Media." In dg.o '16: 17th International Digital Government Research Conference. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2912160.2912184.
Full textLow, Pey-Yng. "Role of Social Interactions during Digital Game-based Learning in Science Education: A Systematic Review." In ASCILITE 2020: ASCILITE’s First Virtual Conference. University of New England, Armidale, 2020. http://dx.doi.org/10.14742/ascilite2020.0110.
Full textRibeiro, Ana Carolina Ribeiro, Anna Helena Silveira Sonego, Caroline Bohrer do Amaral, Cristina Alba Wildt Torrezzan, Leticia Rocha Machado, and Patricia Alejandra Behar. "Social interactions in distance education: Development of a digital educational material." In 2017 12th Iberian Conference on Information Systems and Technologies (CISTI). IEEE, 2017. http://dx.doi.org/10.23919/cisti.2017.7975876.
Full textGrujic, Jelena, Marija Mitrovic, and Bosiljka Tadic. "Mixing patterns and communities on bipartite graphs on web-based social interactions." In 2009 16th International Conference on Digital Signal Processing (DSP). IEEE, 2009. http://dx.doi.org/10.1109/icdsp.2009.5201238.
Full textSaburova, Lyudmila. "Depersonalization of Liaison in Digital Communication: “Lightened Sociality” Phenomenon." In The Public/Private in Modern Civilization, the 22nd Russian Scientific-Practical Conference (with international participation) (Yekaterinburg, April 16-17, 2020). Liberal Arts University – University for Humanities, Yekaterinburg, 2020. http://dx.doi.org/10.35853/ufh-public/private-2020-03.
Full textTian, YongHong, TieJun Huang, and Wen Gao. "Quantitatively evaluating the influence of online social interactions in the community-assisted digital library." In the second ACM/IEEE-CS joint conference. New York, New York, USA: ACM Press, 2002. http://dx.doi.org/10.1145/544220.544357.
Full textMcGookin, David, and Mikko Kytö. "Understanding user attitudes to augmenting face-to-face interactions with digital and social media." In MUM '16: 15th International Conference on Mobile and Ubiquitous Multimedia. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/3012709.3012731.
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