Academic literature on the topic 'Digital social interactions'

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Journal articles on the topic "Digital social interactions"

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Pangrazio, Luci, and Julian Sefton-Green. "Digital Rights, Digital Citizenship and Digital Literacy: What’s the Difference?" Journal of New Approaches in Educational Research 10, no. 1 (January 15, 2021): 15. http://dx.doi.org/10.7821/naer.2021.1.616.

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Using digital media is complicated. Invasions of privacy, increasing dataveillance, digital-by-default commercial and civic transactions and the erosion of the democratic sphere are just some of the complex issues in modern societies. Existential questions associated with digital life challenge the individual to come to terms with who they are, as well as their social interactions and realities. In this article, we identify three contemporary normative responses to these complex issues –digital citizenship, digital rights and digital literacy. These three terms capture epistemological and ontological frames that theorise and enact (both in policy and everyday social interactions) how individuals learn to live in digitally mediated societies. The article explores the effectiveness of each in addressing the philosophical, ethical and practical issues raised by datafication, and the limitations of human agency as an overarching goal within these responses. We examine how each response addresses challenges in policy, everyday social life and political rhetoric, tracing the fluctuating uses of these terms and their address to different stakeholders. The article concludes with a series of conceptual and practical ‘action points’ that might optimise these responses to the benefit of the individual and society.
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Grønning, Ingeborg, and Aksel Tjora. "Digital absolution." Convergence: The International Journal of Research into New Media Technologies 24, no. 4 (November 28, 2016): 391–406. http://dx.doi.org/10.1177/1354856516678558.

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Based on online observation of communication in a web-based weight loss forum, this article identifies the relevance of confession and absolution as characteristics of online interactions. Our close study of forum messages, arranged as web diaries open to comments from participants, shows that self-blaming posts elicited absolutional replies. With a primary interest in those personal posts which had a confessional character, we identified three aspects of absolution in replies: collective, prospective and supportive. Of special sociological interest is how online interaction in the forum challenges the concept of ‘civil inattention’ (Goffman, 1971) as a basic social norm for interaction in public spaces. Rather, absolutional attention defines the interactional order within the forum, in which diary authors receive feedback on their accounts of challenges, problems and failures. Studying online communication in detail may contribute to an important theoretical refinement of interactionist sociology, which currently strongly rests on studies from pre-Internet times.
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Yuksel, Mujde, and Lauren I. Labrecque. "“Digital buddies”: parasocial interactions in social media." Journal of Research in Interactive Marketing 10, no. 4 (October 10, 2016): 305–20. http://dx.doi.org/10.1108/jrim-03-2016-0023.

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Purpose This paper aims to focus its inquiries on the parasocial interactions (PSI) and relationships (PSR) consumers form with personae in online social media communities. The authors extend the marketing literature on parasocial interaction/relationship beyond brands by focusing on personal social media accounts (public student-athletes). Design/methodology/approach The authors adopt a grounded theory methodology (Glaser and Strauss, 2009) triangulating observational netnographic data (Kozinets, 2010) of 49 public student-athlete accounts on Twitter (34,500 tweets) with in-depth interviews. The findings emphasize that PSI/PSR occur not only from interactions with brands but also through personal accounts on social media platforms. Findings The investigation reveals that through such social media platforms, PSI/PSR influence consumers cognitively, affectively and behaviorally. In terms of cognition, the data suggest that PSI/PSR can influence opinion, interests, attention allocation and construction of relations, specifically through the availability of in-depth knowledge about the social media persona. Additionally, the research findings indicate that affect-laden messages from persona can alter emotion and mood, induce empathetic reactions and trigger inspiration, especially in relation to the shared interest of the online community of the social media account. Behaviorally, the findings suggest that personas’ messages can direct and inspire both online and offline actions through endorsed behavioral parasocial interactions. Research limitations/implications This research focused on one specific social media platform, Twitter. Twitter was specifically chosen, because it is a popular social media platform and allows non-reciprocal relationships. Although the authors feel that the findings would hold for other social media platforms, future research may be conducted to see if there are differences in PSI/PSR development on different types of networks. Additionally, the authors focused on a specific type of personal account, student-athletes. Future research may wish to extend beyond this population to other personal social media accounts, such as fashion bloggers, diy bloggers and others. Originality/value This research reveals that PSI/PSR can occur not only from interactions with brands but also through personal accounts on social media platforms. The findings give support for the value of brand spokespersons and brand ambassadors and suggest that brands should take careful consideration into who is chosen to represent the brand.
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Hardey, Mariann. "THE FORMATION OF SOCIAL RULES FOR DIGITAL INTERACTIONS." Information, Communication & Society 11, no. 8 (December 2008): 1111–31. http://dx.doi.org/10.1080/13691180802109048.

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Simonsen, Line Maria. "Hybrid presence: Integrating interprofessional interactions with digital consultations." Nordicom Review 42, s4 (September 1, 2021): 22–44. http://dx.doi.org/10.2478/nor-2021-0039.

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Abstract Healthcare practitioners struggle to adapt to the changes that new digital media entail for social interactions, but what does the struggle look like, and how is it embedded in these professionals’ everyday experiences? I investigate these questions in this study of how digitalisation conditions social interactions in the context of the Danish medical setting by drawing on ethnographic work. Moreover, via a video-recorded case study, this article shows how two practitioners organise social actions by exploiting features of a digital communication system in a situation where they manage a practical problem. I propose the concept of hybrid presence related to the scientific fields of dialogism and distributed cognition as an explanation of how the participants are capable of immersing themselves with both the digital technology and the social interaction. Hybrid presence thus proves useful in the discussion of how practitioners may struggle with technology.
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Montasari, Reza, Richard Hill, Victoria Carpenter, and Farshad Montaseri. "Digital Forensic Investigation of Social Media, Acquisition and Analysis of Digital Evidence." International Journal of Strategic Engineering 2, no. 1 (January 2019): 52–60. http://dx.doi.org/10.4018/ijose.2019010105.

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Various social networking sites (SNSs), widely referred to as social media, provide services such as email, blogging, instant messaging and photo sharing for social and commercial interactions. SNSs are facilitating new forms of social interaction, dialogue, exchange and collaboration. They allow millions of users and organisations worldwide to exchange ideas, post updates and comments or participate in activities and events, while sharing their wider interests. At the same time, such a phenomenon has led to an upsurge in significant criminal activities by perpetrators who are becoming increasingly sophisticated in their attempts to deploy technology to circumvent detection. Digital forensic Examiners (DFEs) often face serious challenges in relation to data acquisition. Therefore, this article aims to analyse the significance of SNSs in DFIs and challenges that DFEs often encounter when acquiring evidence from SNSs. Furthermore, this article describes the steps of the digital forensic investigation process that must be taken to acquire digital evidence that is both authentic and forensically sound.
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He, Jing, and Qinghai Li. "Can online social interaction improve the digital finance participation of rural households?" China Agricultural Economic Review 12, no. 2 (April 27, 2020): 295–313. http://dx.doi.org/10.1108/caer-11-2019-0213.

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PurposeDigital finance is a promising way to realize inclusive finance. However, the determinants of digital finance participation are largely unknown. This study aims to analyze the interface between social interaction and the digital finance participation of rural households and explore potential channels of social interaction to help them access digital finance.Design/methodology/approachUsing rural household survey data from China in 2017, employing the probit, ordered probit and count model, this study assesses the relationship between social interaction and digital finance.FindingsThe authors find that active online social interaction of rural households promotes digital finance participation, which also increases the depth and breadth of digital finance usage. Meanwhile, the role of traditional offline social interaction is insignificant. Contextual interaction is the channel through which online social interaction influences digital finance participation. Moreover, word-of-mouth, common topic pleasure and social norms in endogenous interactions are irrelevant. In addition, the role of online social interaction complements offline social interaction at promoting digital finance participation.Originality/valueThis study contributes to the understanding of digital finance by investigating the possible channels by which social interaction influences digital finance participation and highlight an important channel–contextual interaction, especially for online social interaction. This study expands the content of social interaction from traditional offline social interaction to online social interaction to evaluate the interface between social interaction and financial behavior more comprehensively.
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Kranzeeva, E. A., E. V. Golovatskiy, A. V. Orlova, N. V. Nyatina, and A. L. Burmakina. "Reactive social and political interactions in innovation processes in the Russian regions." POWER AND ADMINISTRATION IN THE EAST OF RUSSIA 95, no. 2 (2021): 86–102. http://dx.doi.org/10.22394/1818-4049-2021-95-2-86-102.

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The article deals with social and political interactions between the population and the authorities. Modern conditions have transferred a significant part of interactions into a virtual environment, which forms new reactive forms of communication between the authorities and the population. The innovative processes taking place in the regions should reflect not only the institutionally set priority directions of development, but also the interests and requests initiated by the local population, and this enhances the reactive nature of interaction. The purpose of the article is to analyze the reactivity of social and political interactions between the authorities and the population in the context of the innovative development of regions (federal districts) of the Russian Federation. The authors analyzed two digital platforms: the Russian Public Initiative (www.roi.ru) and Change.org (www.change.org). They highlighted the topical thematic areas of social initiatives and political petitions in the federal districts and outlined the transformation of social and political interactions in the formation of directions for the implementation of open innovations in the regions of the Russian Federation. As a result of the study, the authors came to the conclusion about the coincidence of the topics of the population's requests and the implemented purposeful state strategic project activities, expressed in national projects. In the context of digitalization, the population builds socio-political interactions in the channels and communication tools set by the authorities, and also gets the opportunity to carry out parallel network and cloud communications, which make it possible to form new spaces for interaction with authorities in the country and specific regions. Civic activism and participation in innovation processes are demonstrated by: the growth of digital presence; participation of citizens in the network and «cloud» (including self-organizing) communities; formation of a network environment for discussion and methods of digital interaction with the government institutions in the regions.
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Iwanicka, Agnieszka. "Children’s social interactions by means of digital media – Research report." Problemy Opiekuńczo-Wychowawcze 592, no. 7 (September 1, 2020): 50–60. http://dx.doi.org/10.5604/01.3001.0014.3569.

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Children grow up surrounded by new technologies, which obviously affects their entire childhood. Observing the closest environment – family and school – children undergo digital socialization and learn that by means of new technologies you can interact with society. They quickly notice that new technologies make it easier to enter peer relationships, but they can also pose a kind of danger by generating negative phenomena. Early school age children's perception of such entering into social relations with the help of new technologies has become the subject of research presented in the article. To answer the research problems set out in the text, I used the method of focus interview conducted on a group of nine-year-olds (5 groups of 3 children in each group). Based on the data obtained, I came to the conclusion that the social relations in which the child enters with the help of new technologies are just as important and significant for a child as those that take place directly. They allow children to integrate on the basis of common interests and experiences, but at the same time they can also be the cause of social exclusion or can lead to giving a specific rank to a peer group. On the one hand, they prove to be helpful – by strengthening social skills acquired offline, they are also a place where a child rejected by peers finds support. On the other hand, for other children, they can cause a build-up of their problems: can cause exclusion and increase feelings of loneliness. Undoubtedly, they change the way children spend their free time, which increasingly takes place with the help of new technologies. However, the way of entering social interactions does not change – usually relationships are initiated in the offline world but developed and maintained in the online world thanks to new technologies.
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Mejia, Shannon T., Shelbie Turner, and Karen Hooker. "THE IMPLICATIONS OF DIGITAL SOCIAL INTERACTIONS FOR OLDER ADULTS’ EXPERIENCES OF WELL-BEING IN DAILY LIFE." Innovation in Aging 3, Supplement_1 (November 2019): S15. http://dx.doi.org/10.1093/geroni/igz038.053.

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Abstract Digital communication technologies expand opportunities for social interactions and as a result have the potential to either amplify or dampen the coupling of social interactions with well-being in daily life. We use data from the 100-day Personal Understanding of Life and Social Experiences project (n = 99, age = 50 – 88) to examine variation in the sensitivity of older adults’ daily reports of well-being to the quality of social interactions with their five closest social partners across digital (email/social media) and analogue (in person/by phone) interactions. Digital interactions were more common among less-close social partners. Multilevel random coefficient models showed days with more digital interactions than normal to be characterized by a) lower well-being and b) less sensitivity in well-being to the quality of social interactions with close social partners on that day. The implications of our findings are discussed within a life-span perspective of social relationships and well-being.
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Dissertations / Theses on the topic "Digital social interactions"

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Adeel, Muhammad. "Adaptive mobile P2P malware detection using social interactions based digital footprints." Thesis, Queen Mary, University of London, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.612575.

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Cross, Ellen. "Det dolda sociala spelet : En kvalitativ studie om digitala handlingar på Instagram." Thesis, Uppsala universitet, Medier och kommunikation, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-409774.

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The aim of the study is to analyze how 18 year old Instagram users experience the strategic social interaction, which can be seen as a digital interaction online while using Instagram application. The main focus was to se how it affects and influences social life outside the digital sphere.    The study consists of two focus groups with a total of eight young secondary upper school students. This method worked out with reality-based scenarios based on Instagram, which we in our study refer to as “cases”. With the case the young students discussed their thoughts, opinions and ideas. In addition to the focus groups, the study was supplemented with two interviews. A total of three theories were used to analyze the material; Pierre Bourdieu's Habitus and social capital, Jay Blumer and Denis McQuails Uses and Gratification and Anja Hirdman's perspectives on gender in society and in digital media.  The result showed that 18 years old users tend to strategically use different combinations at the platform Instagram to influence their social life - the social room, a sphere that involves people in the real life (meetings). The fact that young people are affected both positively and negatively was also evident. Instagram can be seen as an interconnection tool but also a source of inspiration where you can escape your reality. However, all participants were aware that those who exist on the platform are exaggerated and far from reality.
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Rosquist, Oscar. "Adapting to the new remote work era : Improving social well-being among IT remote workers through scheduled digital social interactions." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-298027.

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In 2020, the world was struck by the Covid-19 pandemic. Recommendations to limit physically meeting with others caused somewhat of a paradigm shift in how office workers perform their work. A massive shift to remote work occurred and exposed the workforce to the remote work’s shortcomings and problems. Based on a literature study, remote workers were found to lack social interactions that happen automatically in an office. Therefore, a proposed solution of scheduling regular, social, and informal interaction sessions was tested in an experiment using Microsoft Teams with full-time, remote IT workers. To facilitate informal social interactions during these experiment sessions, the participants were allowed to play a few different games, participate in social activities or not participate at all. Analysis of the results from the experiment showed a slight improvement in the measured factors over the course of the experiment. However, only a decrease in emotional exhaustion was found to be statistically significant. Therefore, the results are insufficient to argue for or against the implementation of regular informal social interactions with a goal of improving employees’ remote working environment. The experiment had several areas which could be improved, particularly the scale and availability of the experiment. Future research should take into account the suggested areas of improvement for the experiment, specifically scaling up a similar experiment in order to support or refute the implementation of regular social interactions as part of a remote working environment. The increase in remote work is believed to persist in the future. Therefore, the drawbacks of remote work merit additional research to uncover techniques to mitigate them. Moreover, due to the nature of their work, IT workers have ample opportunities to work remotely. A suitable environment in which to work remotely can help them benefit from remote work while experiencing less of its negative effects.
Under början av året 2020 drabbades världen av Covid-19 pandemin. Rekommendationer att minimera fysisk kontakt med andra människor förändrade kontorsarbetares arbetsmiljö drastiskt. En omfattande förflytterlse av arbete till distansarbete skedde och syngligjorde dess nackdelar. Denna ökning av distansarbete förväntas fortsätta i framtiden. Nackdelarna hos distansarbete meriterar ytterliggare undersökningar kring tillvägagångsätt för att reducera dem. En av de vanligaste rapporterade nackdelarna är den socialt isolerande effekten. Detta examensarbete kommer fokusera på att undersöka hur man kan reducera den socialt isolerande effekten av distansarbete på heltid hos IT-arbetare. IT-arbetares arbetssätt har stora möjligheter för distansarbete. Därför skulle en bra miljö för distansarbete gynna IT-arbetare och göra det möjligt för fler individer att ta del av fördelarna från distansarbete. Innan pandemin var distansarbetare selektivt utvalda utefter deras personliga möjligheter att lyckas. Under pandemin så har även de individer som passar mindre bra för distansarbete även behövt jobba på distans. Detta gör det möjligt att undersöka möljliga förbättringsätt för fler typer av individer. Baserat på en literaturstudie så har det tydligjorts att distansarbetare saknar den sociala interaktion som sker automatistk i en kontorsmiljö. På grund av detta så föreslogs och testades en möjlig lösning av planerade, regelbundna, sociala och informella tillfällen över Microsoft Teams som ett experiment. För att främja informella och sociala interaktioner under experimenttillfällena så fick deltagarna spela ett par olika spel eller utföra aktiviteter med varandra. Resultaten pekar mot en liten förbättring från experimentet men endast en minsking av känslomässig utmattning var statistiskt significant. Det fanns flera förbättringsområden för experimentet. Sammanfatningsvis var storleken av experimentet och tiden för det, de stora förbättringsområdena. Resultaten är inte starka nog för att kunna tala för eller emot implementerandet av regelbundna, informella, sociala interaktioner med ändamålet att förbättra miljön för distanarbete. Framtida forskning bör ta hänsyn till förbättringsområdena och undersöka en upskalad variant av ett liknande experiment.
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Ziv, Ary. "Dynamics in interactions with digital technology| A depth psychological/theoretical exploration of the evolutionary-biological, symbolic, and emotional psyche in the digital age." Thesis, Pacifica Graduate Institute, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=3633365.

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The intention of this exploratory research is to shed light on the psychological impact of interactions with digital technology, which is increasingly pervasive in our culture. This dissertation asks what psychological phenomena are generated by human interactions with digital technology, in general, and with complex recommendation systems, in particular. Nondigital technology is contrasted with digital technology, which achieves new levels of interactivity through its artificial and virtual capabilities. It is proposed that the degree of increased interactivity made possible by digital technology crosses a threshold impacting the psyche in new ways.

A theoretical framework for understanding human-digital technology interactions is introduced and developed. The psyche is conceptualized as evolutionarily and biologically based, functioning symbolically and emotionally both consciously and unconsciously. Ramifications of this conceptualization are explored in the context of interactions with digital/algorithmic technology, using recommendation systems as illustrations.

The theoretical investigation concludes that psyche-digital technology interactions are new phenomena. Psychic processes—by nature evolutionarily and biologically symbolic and largely unconscious—interact with nonbiological digital/algorithmic technology. Because of the incongruence of value systems between biological phenomena and digital/algorithmic logic, unconscious psychic processes resulting from interactions between the biological feeling psyche and nonbiological digital technology are likely to significantly impact both psychic development of individuals, in the short term, and quite possibly the human species at large, in the long term.

The method of exploratory research is interpretive and theoretically oriented, while employing a depth psychological lens. Contemporary depth psychology is described as an integrative field that is receptive to insights from all other fields; it considers unconscious phenomena as vital to human psychological makeup. This study brings together depth psychological and neurobiological theory; and is grounded in the work of depth psychologist Erich Neumann, who describes biological-evolutionary-symbolic unconscious and conscious dynamics of the psyche.

As background, social psychology's discoveries of unconscious social behaviors triggered by interacting with new media are highlighted as fundamental in interactions with computing technology. From a depth psychological point of view, conscious and unconscious relationships to and with technology are explored historically as precursors to interactions with digital technology.

Keywords: human-computer interactions, depth psychology, big data, recommendation systems, digital technology, emotions, affect, feeling, neurobiology, Carl Jung, Erich Neumann.

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Mechelfekh, Messaouda. "L'Islam spirituel contemporain au travers d'Internet : interactions, modélisation et prospective." Thesis, Strasbourg, 2014. http://www.theses.fr/2014STRAC020.

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À l’ère numérique, la société vit des mutations radicales. Internet et les autres technologies de l’information ont un retentissement majeur et croissant sur la plupart des composantes sociétales, dont le religieux. La spiritualité musulmane, composante du patrimoine culturel mondial, est elle aussi impliquée dans cette digitalisation effrénée. Ainsi, les réseaux sociaux, les forums de discussion et l’accès à Internet en mobilité influencent la trajectoire du soufisme. Les défis qui lui sont posés sont multiples. Leur analyse et la mise en perspective de l’islam spirituel contemporain au travers d’Internet nous permettent de mieux saisir les liens entre spiritualité et virtualité, entre technologies et religion, et, par là même, d’entrevoir des champs de recherche interdisciplinaires inédits. Au-delà de la spiritualité, nous nous intéressons aux parallèles que l’on peut dresser entre Internet et les activités qui comportent une initiation, un accompagnement, une formation ou un apprentissage
In this digital era, society is undergoing radical changes. Internet and other information technology are having major and growing repercussions on most societal components, including religion. Muslim spirituality, a component of the world’s cultural heritage, is also involved in this frantic digitalisation. Thus social networks, discussion forums and mobile Internet access are influencing the path Sufism is taking. The challenges facing it are multiple. Analysing them and putting into perspective modern, spiritual Islam through the Internet enables us to better grasp the links between spirituality and virtuality, between technology and religion, and at the same time glimpse at new, interdisciplinary fields of research. Beyond spirituality, we explore the parallels that can be made between the Internet and activities including initiation, support, training or apprenticeships
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Joksimovic, Srecko. "An analytics-based approach to the study of learning networks in digital education settings." Thesis, University of Edinburgh, 2017. http://hdl.handle.net/1842/25819.

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Investigating howgroups communicate, build knowledge and expertise, reach consensus or collaboratively solve complex problems, became one of the main foci of contemporary research in learning and social sciences. Emerging models of communication and empowerment of networks as a form of social organization further reshaped practice and pedagogy of online education, bringing research on learning networks into the mainstream of educational and social science research. In such conditions, massive open online courses (MOOCs) emerged as one of the promising approaches to facilitating learning in networked settings and shifting education towards more open and lifelong learning. Nevertheless, this most recent educational turn highlights the importance of understanding social and technological (i.e., material) factors as mutually interdependent, challenging the existing forms of pedagogy and practice of assessment for learning in online environments. On the other hand, the main focus of the contemporary research on networked learning is primarily oriented towards retrospective analysis of learning networks and informing design of future tasks and recommendations for learning. Although providing invaluable insights for understanding learning in networked settings, the nature of commonly applied approaches does not necessarily allow for providing means for understanding learning as it unfolds. In that sense, learning analytics, as a multidisciplinary research field, presents a complementary research strand to the contemporary research on learning networks. Providing theory-driven and analytics-based methods that would allow for comprehensive assessment of complex learning skills, learning analytics positions itself either as the end point or a part of the pedagogy of learning in networked settings. The thesis contributes to the development of learning analytics-based research in studying learning networks that emerge fromthe context of learning with MOOCs. Being rooted in the well-established evidence-centered design assessment framework, the thesis develops a conceptual analytics-based model that provides means for understanding learning networks from both individual and network levels. The proposed model provides a theory-driven conceptualization of the main constructs, along with their mutual relationships, necessary for studying learning networks. Specifically, to provide comprehensive understanding of learning networks, it is necessary to account for structure of learner interactions, discourse generated in the learning process, and dynamics of structural and discourse properties. These three elements – structure, discourse, and dynamics – should be observed as mutually dependent, taking into account learners’ personal interests, motivation, behavior, and contextual factors that determine the environment in which a specific learning network develops. The thesis also offers an operationalization of the constructs identified in the model with the aim at providing learning analytics-methods for the implementation of assessment for learning. In so doing, I offered a redefinition of the existing educational framework that defines learner engagement in order to account for specific aspects of learning networks emerging from learning with MOOCs. Finally, throughout the empirical work presented in five peer-reviewed studies, the thesis provides an evaluation of the proposed model and introduces novel learning analytics methods that provide different perspectives for understanding learning networks. The empirical work also provides significant theoretical and methodological contributions for research and practice in the context of learning networks emerging from learning with MOOCs.
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Kaplo, Maria, and Adam Lundkvist. "How to stay relevant in a time of digital marketing : Investigating the perspectives of marketing agencies and business firms." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Företagsekonomi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-28756.

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Background: We certainly live in a digitalized world, most of the European countries will have at least half of their population being smartphone users. Marketers wants to use social media marketing as a way to both reach and interact with their consumers, in a fashion that has not been available before. Problem:        Consumers today are exposed to more marketing messages than ever, partly because that the consumers now are carrying around technology everywhere they go, but also because of the increase of popularity regarding the different social media platforms. Since the consumers’ presence on the digital media channels is high, the business firms have to keep up. This change has affected many firms in a different way and certainly the marketing agencies as well. Purpose:         The purpose of this thesis is to investigate the modern marketing landscape, in regards to digital marketing and the affects it has had on marketing agencies as well as the companies themselves. Method:         The study is exploratory and has an inductive approach using qualitative research in order to fulfill the purpose of the paper. Semi-structured interviews are chosen to gather the empirical data for the research. The semi-structured interviews are afterwards analyzed through a classical inductive data analysis. Conclusions: The perceptions of the changes in the marketing landscape is that the consumers are today demanding a two-way communication with firms through social media.  The most important marketing tools are within the digital world; the ecosystem of google but also advertising tools in Facebook. Most firms have noticed their customers’ demand about having the firms present online and have thereby adapted and gone online. The marketing agencies have adapted to the changes and specialized themselves online, rather than in traditional marketing. Many agencies have changed their name to “communication agencies” rather than “marketing/ advertising agencies”. Some firms do still seek professional help (marketing agencies) with applying the digital marketing, but most firms do it by themselves. The reasons behind it may differ from firm to firm.
Bakgrund:      Dagens samhälle är sannerligen digitaliserad, över hälften av befolkningen i majoriteten av de europeiska länderna kommer inom en framtid att vara smartphone-användare. Marknadsförare vill använda sig av social media i deras marknadsföring för att kunna nå samt interagera med sina kunder på ett sätt som inte har varit möjligt tidigare. Problem:        Dagens konsumenter är exponerade för mer marknadsföring än någonsin tidigare. Delvis på grund utav att dessa konsumenter ständigt bär med sig den teknologi som möjliggör denna marknadsföring. Detta beror även på den ökade populariteten runt olika sociala media plattformar. Ända sedan konsumenterna började med att använda digital media har detta ökat stadigt. Firmorna måste därför kämpa med att hålla tempot för att tillfredsställa marknaden. Denna förändring har påverkat flertalet firmor på olika sätt, även marknadsbyråer har påverkats av detta. Syfte:             Syftet med denna uppsats är att undersöka det moderna marknadsförings-landskapet, med fördjupning i digitala medier och dess effekt på marknadsförings-byråer och vanliga företag. Metod:           Denna undersökning är en explorativ studie och använder sig av en induktiv metod, där kvalitativ forskning har används för att uppfylla syftet. Intervjuerna som gjorts har varit semi-strukturerade, och denna data har analyserats med hjälp av en klassisk induktiv dataanalys. Slutsats:           De generella uppfattningarna gällande det aktuella marknadslandkapet är att dagens konsumenter kräver en två vägs kommuniké med firmorna genom sociala medier. Därför finner vi de viktigaste marknadsföringsinstrumenten i den digitala världen genom Googles ekosystem, men också genom de reklamverktyg som bland annat går att finna på Facebook. De flesta firmorna har lagt märke till konsumenternas nyfunna krav gällande att ha firmorna tillgängliga online och har därför anpassat sig till detta. Marknadsbyråerna har anpassat sig till förändringarna genom att specialisera sig på digital marknadsföring istället för traditionell marknadsföring. Många marknadsbyråer kallar sig numera för ”kommunikations-byråer” istället för att inkludera orden ”reklam” eller ”marknadsföring” i namnet. Vissa företag söker efter professionell hjälp, anledningarna varierar mellan varje specifik firma.
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Budiman, Adrian M. "Virtual Online Communities: A Study of Internet Based Community Interactions." Ohio : Ohio University, 2008. http://www.ohiolink.edu/etd/view.cgi?ohiou1215559506.

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Berntsson, Lisa. "Hur kan digitala resurser stärka undervisningen vid distansutbildning i biologi?" Thesis, Malmö universitet, Fakulteten för lärande och samhälle (LS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-32656.

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Today more and more courses at both universities and at the municipal adult educations (Komvux) are given as distance courses. Therefore, the need for good digital resources is ever growing, to provide the same standard of education at the distance courses as it is on the regular courses. The following study is an investigation of some of the digital resources available for both aid in information intake and subject understanding, and also on the resources available for social interactions with other students as well as teachers during the courses. The study is conducted as a systematic literature study with a thematic analysis. The resources studied are LMS, virtual classrooms, the flipped classroom model and digital textbooks and libraries. Also, the importance of adaptive digital resources as well as how digital resources are best implemented are studied. Conclusions made shows that much can be improved in the distance courses and that a combination of flipped classroom presentations together with a program for social interactions (such as Edmodo) could be a better solution. For the parts of the courses in Biology where a more in depth understanding of processes is necessary, special model building programs would be favorable. Since the possibilities for individual adaptions is very limited in distance courses it would also be advantageous with adaptive digital resources, to increase the possibilities for a student to pass the course.
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Castello, Edna. "Le Net participatif, levier d’acquisition des littératies traditionnelle et numérique : étude sur deux terrains, en FLE et auprès d'un public migrant faiblement scolarisé." Thesis, Université Grenoble Alpes (ComUE), 2016. http://www.theses.fr/2016GREAL007/document.

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Cette recherche vise à comprendre de quelle manière l’exploitation des sites du Net participatif et de leur dimension sociale peut favoriser les apprentissages en classe de langue. Notre recherche s’appuie sur deux expériences de terrain réalisées auprès de deux publics différents, un public en FLE en 2012 et en 2013, à l’Alliance française Paris Île-de-France, et un public faiblement ou non scolarisé, en 2014, aux Cours Municipaux pour Adultes de la Ville de Paris, en post-alphabétisation. Dans une approche sociocritique, nous avons analysé des dispositifs pédagogiques dans lesquels les apprenants ont posté des messages sur des forums de discussion, des avis et des commentaires sur différents sites dont TripAdvisor, YouTube, Doctissimo, Le Parisien. Essentiellement qualitative, notre analyse a tout particulièrement interrogé la prise en compte de la dimension interactionnelle et sociale du Net participatif qui est sa caractéristique et son avantage principal. L’expérience en FLE nous a permis, en adoptant une approche émique, de repérer un certain nombre de conditions, favorables et défavorables, à l’intégration du Net participatif en classe de langue, de montrer le rôle déterminant de la culture d’usage dans l’appropriation de l’outil par les apprenants et de mettre en avant les notions de besoin et d’utilité de la tâche. À partir de ces conclusions, nous montrons qu’en post-alphabétisation les sites du Net participatif utilisés semblent avoir répondu aux besoins des apprenants faiblement ou non scolarisés. Grâce à la socialisation des écrits qu’il permet, et à l’engouement certain qu’il suscite chez ce public, le Web participatif, crée un effet d’entraînement dans les tâches de lecture-écriture. Nous émettons l’hypothèse que l’hybridité entre oral et écrit et entre langage et action des messages de forums de discussion et des sections commentaires lève certaines inhibitions généralement constatées chez ce public et facilite le processus d’écriture. Ainsi, nous avons repéré sur ce deuxième terrain le potentiel du Net participatif en tant que levier d’acquisition de la littératie traditionnelle et numérique chez un public en insécurité scripturale, et examiné les liens synergiques qui peuvent se créer entre ces deux littératies. Nous dégageons l’intérêt heuristique que présente le Net participatif dans les tâches de lecture-écriture, quel que soit le public, et nous montrons les avantages d’une démarche centrée sur l’apprenant
The aim of this research was to understand and evaluate the use of some sites of the participative web, viewed in their social dimension, to meet the learning needs of learners in language courses. Our study was based on two field experiments conducted on two different types of audiences, one in 2012 and 2013 with French as a Foreign Language (FFL) students at the Alliance française Paris Île-de-France, and another in 2014 with learners with low levels of education at the Cours Municipaux d’Adultes de la Ville de Paris (adult training provider of the City of Paris) in a post–literacy programme. Following a sociocritical approach, we worked on case-based scenarios in which learners were asked to post messages on discussion forums and in the comments section of online magazines on websites such as TripAdvisor, YouTube, Doctissimo and Le Parisien. In a qualitative analysis, we took into account the interactional and social dimensions of the Web 2.0 which are its distinctive features and main advantages. In FFL our experiment enabled us, through an emic approach, to pinpoint some conditions necessary for the effective use of the participative web in language courses, to show the decisive role of culture of use in tool appropriation and to underline the two notions of need and purpose. Our first results led us to show in a second experiment that in post-literacy programmes, the participative websites seemed to answer the needs of learners with low levels of education. Socialization of writing skills and the keen interest these tools arouse in this type of audience were the main factors of improved achievements. The fact that the participative web seemed to improve the performance of reading and writing tasks leads us to formulate the hypothesis that the hybridization of written and oral languages and of language and action found in discussion forum messages and comments section frees this second type of learners from some of the anxieties generally observed at a low education level and helps the writing process. We suggest from our findings that the participative web is a potential lever for the acquisition of traditional and digital literacies in learners with writing skill insecurities, and examine the synergies that could be created in the acquisition of these two literacies. We look into the heuristic value of the participative web in writing-reading skills, regardless of the learner's level of education, and we discuss the benefits of a learner-centered approach
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Books on the topic "Digital social interactions"

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Sarmento, Anabela, and Chia-Wen Tsai. Human behavior, psychology, and social interaction in the digital era. Hershey, PA: Information Science Reference, 2015.

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Digital experience design: Ideas, industries, interaction. Bristol, UK: Intellect, 2008.

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Materiality and organizing: Social interaction in a technological world. Oxford: Oxford University Press, 2012.

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1951-, Dyer-Witheford Nick, and De Peuter Greig 1974-, eds. Digital games: The interaction of technology, culture, and marketing. Montréal: McGill-Queen's University Press, 2003.

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Digital technologies of the self. Newcastle: Cambridge Scholars, 2009.

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Ismailov, Nariman, Samira Nadzhafova, and Aygyun Gasymova. Bioecosystem complexes for the solution of environmental, industrial and social problems (on the example of Azerbaijan). ru: INFRA-M Academic Publishing LLC., 2020. http://dx.doi.org/10.12737/1043239.

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A key objective of the modern development of society is the observance of ecological and socio-economic unity in human life and comprehensive improvement of environment and quality of life should be considered in close connection with the quality of the natural landscape. The formation of scientific understanding of the unity of society and nature is driven by the need for practical implementation of such unity. This defines the focus of this monograph. Given the overall assessment of the current state of the environment in Azerbaijan, considers the scenarios for the future development of the area. The prospects of the use of biotechnology in integrated environmental protection. In the framework of the above to address complex social, environmental and production problems in Azerbaijan developed scientific basis of integrated system of industrial farms — biclusters with a closed production cycle through effective utilization of regional biological resources, whose interactions and relationships take on the character of vzaimodeistvie components for obtaining focused final result with high practical importance. Microbiological, biochemical and technological processes are the basis of all development of biotechnology. Presents the development will help strengthen the ties between science and production, establishing mechanisms to conduct applied research in the field of innovation and creation of knowledge-based technologies in solving current and future environmental problems in Azerbaijan. We offer innovative ideas distinguishes the potential need for their materialization into new products, technologies and services, including the widespread use of digital technologies to design dynamic digital environmental map in space and in time. For students, scientific and engineering-technical workers, students and specializing in environmental technology, environmental protection.
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Taiwo, Olurotimi Adebowale. Handbook of research on discourse behavior and digital communication: Language structures and social interaction. Hershey, PA: Information Science Reference, 2010.

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Digital aesthetics. London: SAGE, 1998.

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Brain gain: Technology and the quest for digital wisdom. New York, NY: Palgrave Macmillan, 2012.

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Inventing the medium: Principles of interaction design as a cultural practice. Cambridge, Mass: MIT Press, 2012.

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Book chapters on the topic "Digital social interactions"

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Rafanell, Irene, and Maja Sawicka. "What Counts as Social Reality?" In Emotions in Digital Interactions, 11–18. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-21998-7_2.

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Rafanell, Irene, and Maja Sawicka. "Emotions as Products of the Social: Extrinsic Accounts." In Emotions in Digital Interactions, 19–25. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-21998-7_3.

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Rafanell, Irene, and Maja Sawicka. "Concluding Points: Theoretical Models, Social Reality, and Everyday Practice." In Emotions in Digital Interactions, 99–111. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-21998-7_8.

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Rafanell, Irene, and Maja Sawicka. "Emotions as Constitutive Methods: An Intrinsic Account of the Social." In Emotions in Digital Interactions, 27–47. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-21998-7_4.

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Bauman, Sheri, and Ian Rivers. "Being Connected: Friendships and Social Interactions." In Mental Health in the Digital Age, 103–16. London: Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137333179_7.

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Asakura, Takayoshi, Takahiro Shiroshima, and Toshiaki Miyashita. "Agent Community with Social Interactions for Worker and Job Hunting." In Digital Cities, 261–74. Berlin, Heidelberg: Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/3-540-46422-0_21.

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Ye, Xinyue, Bo Zhao, Thien Huu Nguyen, and Shaohua Wang. "Social Media and Social Awareness." In Manual of Digital Earth, 425–40. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-32-9915-3_12.

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Abstract The human behaviors and interactions on social media have maintained themselves as highly dynamic real-time social systems representing individual social awareness at fine spatial, temporal, and digital resolutions. In this chapter, we introduce the opportunities and challenges that human dynamics-centered social media bring to Digital Earth. We review the information diffusion of social media, the multi-faced implications of social media, and some real-world cases. Social media, on one hand, has facilitated the prediction of human dynamics in a wide spectrum of aspects, including public health, emergency response, decision making, and social equity promotion, and will also bring unintended challenges for Digital Earth, such as rumors and location spoofing on the other. Considering the multifaceted implications, this chapter calls for GIScientists to raise their awareness of the complex impacts of social media, to model the geographies of social media, and to understand ourselves as a unique species living both on the Earth and in Digital Earth.
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Marín-López, Inmaculada, Izabela Zych, Claire P. Monks, and Rosario Ortega-Ruiz. "Empathy, Morality and Social and Emotional Competencies in Interpersonal Interactions Online." In Thriving in Digital Workspaces, 217–33. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-24463-7_11.

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Venditti, Simona. "Socializing: Enabling Interactions Through Social Media and Digital Fiction." In Universities as Drivers of Social Innovation, 231–38. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-31117-9_16.

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Ferreira, Jennifer, and Mark Perry. "From Transactions to Interactions: Social Considerations for Digital Money." In Disrupting Finance, 121–33. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-02330-0_8.

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Conference papers on the topic "Digital social interactions"

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Pirker, Johanna, Andreas Punz, and Johannes Kopf. "Social interactions in game jams." In FDG '19: The Fourteenth International Conference on the Foundations of Digital Games. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3337722.3341843.

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Kavanaugh, Andrea L., and Ziqian Song. "Reflecting Community Events and Social Interactions through Archived Social Media." In dg.o '17: 18th Annual International Conference on Digital Government Research. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3085228.3085282.

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Sampaio, Deyse, Leticia Rocha Machado, Bruna Slodkowski, Geanine Silva, Tássia Grande, Patricia Behar, and Magali Teresinha Longhi. "DIGITAL INCLUSION OF ELDERLY: ANALYSIS OF SOCIAL INTERACTIONS." In 12th annual International Conference of Education, Research and Innovation. IATED, 2019. http://dx.doi.org/10.21125/iceri.2019.2047.

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Medaglia, Rony, and Demi Zhu. "Paradoxes of Deliberative Interactions on Government-Managed Social Media." In dg.o '16: 17th International Digital Government Research Conference. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2912160.2912184.

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Low, Pey-Yng. "Role of Social Interactions during Digital Game-based Learning in Science Education: A Systematic Review." In ASCILITE 2020: ASCILITE’s First Virtual Conference. University of New England, Armidale, 2020. http://dx.doi.org/10.14742/ascilite2020.0110.

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Digital games have been used for teaching science subjects; however, merely playing games does not guarantee that learning will take place. Educators need to scaffold the gameplay experience and integrate other instructional methods into the process to enhance and ensure learning. Social constructivism is one such approach. Although there are a number of studies on game-based learning, they focus more on the effectiveness of learning or the classification of learning outcomes rather than the mode of social interactions in game-based learning. A systematic review was carried out to identify the different modes of social interactions and their impact on digital game-based learning in science education. Five modes of social interactions were identified; face-to-face conversation between students, group discussion, online/virtual collaboration, teacher-facilitated classroom discussion and answering of questions by teachers. Social interactions enhanced learning through collaborative sense making, promoting learner motivation, enabling scientific reasoning and providing instructional support. These form a basis for educators to design productive social interactions for digital game-based learning in science education.
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Ribeiro, Ana Carolina Ribeiro, Anna Helena Silveira Sonego, Caroline Bohrer do Amaral, Cristina Alba Wildt Torrezzan, Leticia Rocha Machado, and Patricia Alejandra Behar. "Social interactions in distance education: Development of a digital educational material." In 2017 12th Iberian Conference on Information Systems and Technologies (CISTI). IEEE, 2017. http://dx.doi.org/10.23919/cisti.2017.7975876.

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Grujic, Jelena, Marija Mitrovic, and Bosiljka Tadic. "Mixing patterns and communities on bipartite graphs on web-based social interactions." In 2009 16th International Conference on Digital Signal Processing (DSP). IEEE, 2009. http://dx.doi.org/10.1109/icdsp.2009.5201238.

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Saburova, Lyudmila. "Depersonalization of Liaison in Digital Communication: “Lightened Sociality” Phenomenon." In The Public/Private in Modern Civilization, the 22nd Russian Scientific-Practical Conference (with international participation) (Yekaterinburg, April 16-17, 2020). Liberal Arts University – University for Humanities, Yekaterinburg, 2020. http://dx.doi.org/10.35853/ufh-public/private-2020-03.

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The digital technologies used in social communications give rise to new phenomena requiring both innovative measuring and descriptive tools, and new methodological approaches to understanding them. In particular, there is a need for a theoretical-methodological rationale of researches into social communities to account for the specificity of the new type of sociality that digital interactions generate. The article describes a study aimed at constructing a theoretical model of functioning virtual communities of a mobilisation type. The initial phase of the study included the analysis of interaction in virtual communities under the methodology of the ‘grounded theory’. The continuous observation of the behaviour of online communities on the VKontakte and Facebook platforms allowed us to identify the most relevant features of interaction hypothesised to influence the dynamics of the communities. Underpinned by analysis of quantitative data having been obtained during the study, the basic hypothesis was formulated as follows: digital technologies both determine the transition to non-linear communications and to the prevalence of horizontal connections, and form the ‘weakest’ social connections, leading to the depersonalisation of communication, dispersion and relativisation of social capital. Transformable social interactions create a new type of sociality described in the article through the metaphopr of ‘lightened sociality’. ‘Weaker’ linkages between digitalised social actors allow us to say about a ‘lightened’ sociality since the social capital of participants gets reduced to a symbolic amount, whereas the level of mutual obligations and social liability substantially decreases compared to off-line reality.
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Tian, YongHong, TieJun Huang, and Wen Gao. "Quantitatively evaluating the influence of online social interactions in the community-assisted digital library." In the second ACM/IEEE-CS joint conference. New York, New York, USA: ACM Press, 2002. http://dx.doi.org/10.1145/544220.544357.

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McGookin, David, and Mikko Kytö. "Understanding user attitudes to augmenting face-to-face interactions with digital and social media." In MUM '16: 15th International Conference on Mobile and Ubiquitous Multimedia. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/3012709.3012731.

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