Dissertations / Theses on the topic 'Digital media – Social aspects'

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1

Pelletier, Johanne. "A matter of time : digital patina and timeboundedness in new media." Thesis, McGill University, 2005. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=98571.

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The term patina refers to a particular quality of decay in material objects, where the decay is both a physical and symbolic property of the object. As a physical property patina is an expression of the passage of time, a visual marker of the object's timeboundedness reflected in signs of ageing and/or use. This thesis considers the implications of a digital patina, including its relevance for an analysis of the relationship between things and time or timeboundedness.
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Lashgari, Maryam. "Digital Marketing Strategy:B2B and Stakeholders Communication." Doctoral thesis, KTH, Skolan för industriell teknik och management (ITM), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-220144.

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Since digital media entered the business domain, many different tools and platforms have transformed the nature of business communications. This transformation has not been easy, since the journey has been accompanied by challenges from the marketers’ side against the adoption of the new platforms into the firm’s communication channels. Business to business marketers have also been engaged in such challenges by maintaining a slow adoption, which has motivated the researchers to study the adoption of different means and tools of digital communication in a business context. Through this research, I contribute by exploring the adoption strategies of digital platforms in the B2B supply chain including B2B firms, retailers and end users. By digital media, I mainly refer to social media and beacon technology. First, I begin this thesis by identifying the adoption and integration strategies of social media and digital marketing into traditional marketing channels in a B2B context. In this part, I identify the B2B firms’ target audience and propose a model facilitating a B2B firm’s practical social media adoption strategies. Second, to explore the benefits of different social media content sharing approaches derived from information accessibility resulted in the prior study of this thesis, I introduce and examine Public and Gated-Content sharing approaches. Thereafter, assisted by Social Power Theory and Resource Dependence Theory, I examine the effect of Public and Gated-Content sharing approaches on the target audience’s willingness to interact with the firm. The findings of this study reveal that Gated-Content approach can help the firms build closer relationship with the target audience and engage them in a co-creation process. Third, by studying proximity marketing through the adoption of beacon technology in the retail context, I explore the current methods of usage, as well as the benefits and challenges of in-store proximity marketing adoption for content sharing purposes. I complete the thesis by presenting the different challenges of such adoption, which consist technical, human behavior, managerial perception, resource and privacy factors. Finally, I identify the need to integrate the physical aspect of place and location back again into the online digital communication channels within a retail context.

QC 20171219

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Tollemache, Catherine Elizabeth Ann. "How do new media technologies reconfigure the experience of watching and being watched?" Thesis, Bucks New University, 2012. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.714454.

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Zhu, Jun Chao. "The evolution of official media reports on video games :a case study of the People's Daily." Thesis, University of Macau, 2018. http://umaclib3.umac.mo/record=b3953768.

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Blicharz, Marta. "The corrosive moment : a look at the apocalyptic glitch." Thesis, Lethbridge, Alta. : University of Lethbridge, Dept. of New Media, c2012, 2012. http://hdl.handle.net/10133/3245.

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This thesis focuses on the contextualization of my artistic practice, which explores digital glitch as a disruptive force and an aesthetic treatment in the contemporary technological world. While the body of work draws on the methodology of glitch art, this paper attempts to relate the idea of glitch to a wider range of philosophical and artistic frameworks stemming from Lettrism, Situationist International, Punk, and Nihilism. The aim of this investigation of a digital disturbance through its categorization into natural, stimulated and assimilated glitch, is to facilitate an understanding of the glitch event as both something threatening and attractive, while it transitions from a spontaneous to a controlled process in a photoreal image. The passing of the destructive glitch from life to art is placed against the backdrop of the apocalypse, which one may imagine as a literal and metaphorical disaster in the physical world and value systems of western society.
vii, 113 leaves ; col. ill. ; 29 cm
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Walton, Shireen Marion. "Camera Iranica : popular digital photography in/of Iran." Thesis, University of Oxford, 2015. https://ora.ox.ac.uk/objects/uuid:7f6516bf-64c6-4551-b58c-08e42915183f.

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This thesis explores the contemporary genre of popular digital photography, with a specific look at photographs taken in/of Iran. It focuses on the contemporary practice of 'photoblogging' or photography-based weblogging. Photoblogs are the result of the daily posting of digital photographs concerning everyday life in Iran on personal blogs specifically dedicated to photography. The title of the thesis, Camera Iranica, refers to the subject and scope of the study, as well as to its digital-ethnographic field site. I demarcate this as a conceptual and transnational cultural field, encompassing the multitude of places and spaces, on- and offline in which Iranians across the world engage in the practice of producing and viewing popular digital photography. Iranian photoblogs are shown to operate in a manner contingent upon a particular 'visual legacy' of contested cultural identity politics since the Islamic Revolution of 1979, propagated inside Iran and in 'the West'. The thesis traces the social, economic and political implications of developments in photography and digital technologies in Iran in light of this backdrop, and explores how and why Iranians in Iran and abroad are taking up popular digital photography for visual storytelling projects, with 'Iran' as their visual subject. Based on the study's empirical findings, I extrapolate theoretical arguments concerning historical and cultural understandings of digital photographs shown and seen in online environments, and propose innovative methodological strategies for digital-visual anthropologists to continue work in these fields.
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Liu, Yi Ying. ""Old wine in new digital bottles" :an examination of the use of different forms of headlines in the context of multiple-media platforms and similar content : a case study of The Beijing News." Thesis, University of Macau, 2017. http://umaclib3.umac.mo/record=b3690623.

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Huq, Md Azizul. "Maintaining Long-Distance Childhood Friendships Using Digital Technology." Thesis, Umeå universitet, Institutionen för informatik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-185313.

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Social distancing has become a new social norm, and with it, digital technology takes a more prominent role in socialization as people try to stay home. People are connecting and interacting with each other using different digital technologies and social media platforms. This study investigates how digital technologies help to maintain long-distance childhood friendships. Specific research questions included determining the most popular forms of digital technology used to maintain long-distance childhood friendships of the male population of Southeast Asia, and how significant are these digitally-based long-distance childhood friendships in people who keep in touch with childhood friends, and do people use any other forms of contact to keep in touch with childhood friends other than digital? An online survey was used, with some open-ended follow-up questions sent by e-mail. Moreover, friends are living in different time zones. The Survey found that all friends using digital technology with an Internet connection. The results indicated that people are busy with family and work, and it can be hard to find the time to keep in touch with childhood friends. However, even people are busy and in different time zones, they still maintain friendships using different forms of digital communication. On the other hand, it is very hard to use other forms of contact to keep in touch with childhood friends other than digital. The study findings may contribute to better design of social media and other platforms which are used to support long-distance relationships of adults with their friends from childhood.

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Milton-Smith, Melissa. "A conversation on globalisation and digital art." University of Western Australia. Communication Studies Discipline Group, 2008. http://theses.library.uwa.edu.au/adt-WU2009.0057.

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Globalisation is one of the most important cultural phenomena of our times and yet, one of the least understood. In popular and critical discourse there has been a struggle to articulate its human affects. The tendency to focus upon macro accounts can leave gaps in our understanding of its micro experiences.1 1 As Jonathon Xavier Inda and Renato Rosaldo argue there is a strong pattern of thinking about globalisation 'principally in terms of very large-scale economic, political, or cultural processes'. (See: Jonathon Xavier Inda and Renato Rosaldo (Eds.), The Anthropology of Globalisation: A Reader, Malden, Blackwell Publishing, 2002, p. 5.) In this thesis, I will describe globalisation as a dynamic matrix of flows. I will argue that globalisation's spatial, temporal, and kinetic re-arrangements have particular impacts upon bodies and consciousnesses, creating contingent and often unquantifiable flows. I will introduce digital art as a unique platform of articulation: a style borne of globalisation's oeuvre, and technically well-equipped to converse with and emulate its affects. By exploring digital art through an historical lens I aim to show how it continues dialogues established by earlier art forms. I will claim that digital art has the capacity to re-centre globalisation around the individual, through sensory and experiential forms that encourage subjective and affective encounters. By approaching it in this way, I will move away from universal theorems in favour of particular accounts. Through exploring a wide array of digital artworks, I will discuss how digital art can capture fleeting experiences and individual expressions. I will closely examine its unique tools of articulation to include: immersive, interactive, haptic, and responsive technologies, and analyse the theories and ideas that they converse with. Through this iterative process, I aim to explore how digital art can both facilitate and generate new articulations of globalisation, as an experiential phenomenon.
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Urista, Mark A. "A study of Myspace and Facebook from the perspectives of uses and gratification and impression management." Scholarly Commons, 2008. https://scholarlycommons.pacific.edu/uop_etds/687.

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This thesis explored MySpace and Facebook, two popular social networking sites (SNS), from the perspectives of the uses and gratification model and impression management theory. As a qualitative exploratory study, this thesis had three objectives. First, it investigated why young people use SNS. Second, it sought to discover how members use SNS for self-presentation. Finally, it aimed to contribute to the current body of literature and serve as a basis for future qualitative and quantitative studies on SNS. The focus groups that were conducted for this thesis elicited ten themes that provided insights on the motivations and behaviors of individuals who use SNS for needs fulfillment and impression management. These themes included: 1) efficient communication, 2) convenient communication, 3) curiosity of others, 4) popularity, 5) relationship formation and reinforcement, 6) self-enhancement, 7) otherenhancement, 8) self-disclosure, 9) conformity and 1 0) identity-management. Based on the first five themes, the study suggested that an emerging theory of instant gratification is being developed. The theory helps researchers explain why young people use SNS and predict what factors motivate young people to get ,_ involved heavily in SNS. Based on the second five themes, this study confirmed the relevance of Goffi:nan's theories of the presentation of the self in explaining how young people manage their impressions through SNS. As a powerful socialization agent, SNS provide new opportunities and diverse ways of presenting one's self online. Though there are some evident differences between online and face-to-face social interaction, it is clear that Goffman's theories will continue to help researchers explain self-presentation within the context of SNS.
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Riley, Will. "We the undersigned." Thesis, Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/28102.

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Thesis (M. S.)--Literature, Communication, and Culture, Georgia Institute of Technology, 2009.
Committee Chair: DiSalvo, Carl; Committee Member: Bogost, Ian; Committee Member: Klein, Hans; Committee Member: Murray, Janet; Committee Member: Pearce, Celia
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James, Rina Lynne. "The Efficacy of Virtual Protest: Linking Digital Tactics to Outcomes in Activist Campaigns." PDXScholar, 2017. https://pdxscholar.library.pdx.edu/open_access_etds/4008.

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Activists are increasingly relying on online tactics and digital tools to address social issues. This shift towards reliance on the Internet has been shown to have salient implications for social movement formation processes; however, the effectiveness of such actions for achieving specific goals remains largely unaddressed. This study explores how the types of Internet activism and digital tools used by activism campaigns relate to success in meeting stated goals. To address these questions, the study builds on an existing framework that distinguishes between four distinct types of Internet activism: brochure-ware, which is oriented towards information distribution; e-mobilizations, which treats digital media merely as a tool for mobilizing individuals offline; online participation, which is characterized by wholly online actions such as e-petitions or virtual protests; and online organizing, where organization of a movement takes place exclusively via the internet with no face-to-face coordination by organizers. Ordinal regression models were conducted utilizing cross-sectional data from the Global Digital Activism Data Set (GDADS), a compilation of information on 426 activism campaigns from around the world that began between 2010 and 2012; additional data regarding the types of Internet activism used was also appended to the GDADS using source materials provided within the data set. The findings suggest that use of the Internet for mobilizing offline actions is negatively associated with campaign success, but that this does not hold true for protest actions organized without use of digital tools. E-petition use was also found to be negatively related to achievement of campaign goals.
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Tran, Gina A. "Investigating E-servicescape, Trust, E-WOM, and Customer Loyalty." Thesis, University of North Texas, 2014. https://digital.library.unt.edu/ark:/67531/metadc699848/.

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Old Spice cleverly used a handsome actor to play the Old Spice Man character for a Super Bowl commercial in 2010. After the game, this Old Spice commercial was viewed more than 13 million times on YouTube, a social media video-sharing site. This viral marketing campaign, also known as electronic word-of-mouth (E-WOM), propelled the Old Spice brand into the forefront of consumers’ minds, increased brand awareness, and inspired people to share the video links with their family, friends, and co-workers. The rapid growth of E-WOM is an indication of consumers’ increased willingness to convey marketing messages to others. However, despite this development, marketing academics and practitioners do not fully understand this powerful form of marketing. This dissertation enriches our understanding of E-WOM and how e-servicescape may lead to E-WOM. To that end, stimulus-organism-response theory and the network co-production model of E-WOM are applied to investigate the relationships between e-servicescape, trust, E-WOM intentions, customer loyalty, and purchase intentions. Two forms of E-WOM were examined, namely emails and social network postings. E-servicescape is defined as the online environmental factors of a marketer’s website. E-servicescape is composed of three main dimensions, including aesthetic appeal, financial security, and layout and functionality. This study used cross-sectional customer data from a single e-tailer. Structural equation modeling was used to analyze the responses. Customer reviews was added as an additional sub-dimension of e-servicescape. The findings suggest e-servicescape positively impacts trust, which in turn positively influences E-WOM and customer loyalty. Moreover, two groups of customers were compared using multi-group analysis, where one group of users received emails and the other group received social network postings from the same e-tailer. Overall, the results indicated emails had a stronger impact on e-servicescape, E-WOM, and customer loyalty. Social networking site postings had slightly greater influence on trust, and two sub-dimensions of e-servicescape, i.e., interactivity and ease of payment. These findings contribute to the marketing research on E-WOM theory and electronic commerce shopping behavior. In particular, the sub-dimension of customer reviews is added to e-servicescape. This study yields practical implications for marketers in understanding consumers’ perceptions of websites and how to better design sites. In addition, these findings add to knowledge on how to engender consumers’ trust and customer loyalty online. Finally, this research provides suggestions for firms wanting to create marketing campaigns that will lead to E-WOM.
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Tallberg, Marina. "How can physical activity be enhanced through digital rewards? : An experiment where number of steps is rewarded with social media screen time." Thesis, Karlstads universitet, Handelshögskolan (from 2013), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-84767.

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Today nearly 9 in 10 internet users use social media each month. Most people enjoy social media and have a beneficiary relationship with the different platforms giving them opportunities to stay connected with family and friends. However, some people have a problematic relationship and can suffer consequences like anxiety, jealousy, depression and/or fear of missing out. As social media use has increased in in past twenty years, people have, during a longer period, become more and more sedentary. Digitalization is one of the reasons to why man has become less active. Television, computers, tablets and smartphones have content designed to make us spend as much time in front of them as possible. Physical activity during the day is important to maintain good health and counteract various types of wellbeing. A sedentary lifestyle can make people feel unhappy, anxious, stressed and in worst case lead to different types of life-threatening conditions. The purpose of this bachelor thesis is to identify how physical activity can be enhanced through digital rewards, from the perspective of people striving for a healthier lifestyle. An experiment was conducted to be able to answer the thesis research questions. The experiment consisted of a one-week test where participants got to take steps for social media screen time. Data and information were collected from the participants before the test week and after through surveys. The self-reported data and information from the surveys were after that analyzed and discussed. The result of the experiment cannot be considered valid due to the low number of participants. However, the results from the ones participating showed an increase in step count in almost all participants and a decrease in time spent on social media. The conclusion of the study indicates that social media screen time can be used as a digital reward to motivate physical activity. In addition, most participants reported being more aware of both social media screen time and their physical activity after the experiment.
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Lutz, Barend Frederik. "Public digital media and democracy : constructing instruments for measuring expressions of support for democracy on Twitter." Thesis, Stellenbosch : Stellenbosch University, 2013. http://hdl.handle.net/10019.1/79986.

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Thesis (MA)--Stellenbosch University, 2013.
ENGLISH ABSTRACT: The constant growth in information and communications technology (ICT) broadens the capabilities of researchers to understand and interpret the social world. New multidisciplinary methods of measuring social realities are constantly being developed and improved. This methodological study aims to incorporate novel methods of automated, computerised content- and sentiment analysis software in order to produce a usable instrument for measuring public expressions on democracy from the social network site, Twitter. Adapting methods developed by O‟Connor et al. (2010) and using an online platform called Chatterbox Analytics Ltd., this study attempts to complement traditional survey research data on democracy. The creation of this method allows researchers to automatically and without deep programming knowledge, extract and analyse opinionated data from a substantial segment of the population, namely Twitter users. This is the first study, as far as this researcher is aware, that develops automated instruments for the measurement of expressions on democracy from online social networks. The rationale for the development of this instrument lies in the apparent recent rise in negative sentiment on democracy in academic spheres and political realities alike. Throughout history support for democracy has swayed, which in turn placed democracy on a rocky path of development. As negative opinions on democracy became overwhelming this system of governance was forced to adapt by changing its core structure. This could be the case again today. Authors such as Crozier, Huntington and Watunaki (1975) have already warned of a crisis of democracy in the 1970s. More recently authors such as Dalton (2004) and van Beek (2012) expressed opinions indicating that globally citizens are steadily becoming more critical of political parties, politicians, political policies and the whole democratic process. These negative sentiments might be indicative of what van Beek (2012:12) calls “an erosion in support for democracy”. Traditional survey projects examining opinions on democracy, such as the World Values Survey, offer insights into global expressions on democracy, but are time consuming, costly and complicated to conduct. The method developed in this study allows researchers to complement traditional survey data with insights that are automatically gathered and analysed from the influential social media network, Twitter. This introductory study finds that automated analysis of expressions on democracy from Twitter is indeed feasible. In order to express the extent to which the developed method is feasible, this study offers an example case, examining expressions on democracy from Twitter for the period of 1 May to 31 July 2012. Furthermore the study offers a quantitative manual evaluation of the accuracy of the developed measurement instrument. With the present level of content- and sentiment analysis technology this study finds that the accuracy of the results from this method, though informative, is still limited. The study therefore concludes with an advisory section highlighting methods for future studies to improve on the accuracy of this measurement instrument.
AFRIKAANSE OPSOMMING: Deur die konstante groei in inligting- en kommunikasietegnologie (IKT) word die veld waaruit navorsers kan put om die sosiale wêreld te verstaan en te interpreteer al groter. Nuwe multidissiplinêre metingsmetodes om die sosiale werklikheid te verstaan, word konstant ontwikkel en verbeter. Hierdie metodologiese studie beoog om nuwe metodes van geoutomatiseerde, gerekenaariseerde, inhouds- en sentimentanalisesagteware saam te voeg om 'n bruikbare instrument vir die meting van publieke uitsprake oor demokrasie, op die sosiale netwerk Twitter te skep. Metodes wat deur O'Connor et al. (2010) en die aanlyn platform, Chatterbox Analytics Ltd ontwikkel is, is aangepas om 'n instrument te skep wat gebruik kan word om by te dra tot tradisionele opname-navorsingsdata oor demokrasie. Hierdie nuwe metode sal navorsers toelaat om outomaties en sonder veel programmeringsvaardighede opiniegelaaide data van 'n beduidende segment van die samelewing, naamlik Twitter gebruikers, te verkry en te analiseer. Hierdie is die eerste studie, sover hierdie navorser bewus is, wat geoutomatiseerde instrumente ontwikkel vir die meting van uitsprake oor demokrasie op sosiale netwerke. Die beweegrede vir die ontwikkeling van hierdie instrument vloei uit die oënskynlike onlangse styging in negatiewe sentiment oor demokrasie in sowel akademiese- as politieke sirkels. Die ondersteuning vir demokrasie het dwarsdeur die geskiedenis sy hoogte en laagtepunte gehad en hierdie onsekerheid het die ontwikkelingspad van demokrasie taamlik met dorings besaai. Die hele kernstruktuur van híérdie regeringsisteem was geforseer om hewig aan te pas elke keer wanneer die negatiewe opinies oor demokrasie oorweldigend geraak het. Dit wil voorkom asof demokrasie weer op die rand van verandering is. Skrywers soos Crozier, Huntington en Watunaki (1975) het alreeds in die 1970's gewaarsku teen 'n krisis rondom demokrasie. Meer onlangs het skrywers soos Dalton (2004) en van Beek (2012) opinies gelug dat burgers reg oor die wêreld stadig maar seker besig is om meer krities op politieke partye, politici en oor politieke beleide en die demokratiese proses in geheel raak. Hierdie negatiewe sentimente mag dalk 'n aanduiding wees van “'n erosie in die ondersteuning van demokrasie,”, soos Van Beek (2012:12) dit noem. Tradisionele opname-navorsingsprojekte wat na opinies oor demokrasie kyk, soos die „World Values Survey‟, bied wel 'n blik op globale uitsprake oor demokrasie, maar is duur, tydsaam en moeilik om deur te voer. Die metode wat in hierdie studie ontwikkel is, kan bykomende insigte tot tradisionele opname-navorsingsprojekte bring. Díé insigte word outomaties ingesamel en geanaliseer vanuit die invloedryke sosiale netwerk, Twitter. Hierdie inleidende studie bevind dat geoutomatiseerde analise van uitsprake oor demokrasie op Twittter inderdaad moontlik is. Ten einde die mate van sukses van hierdie metode wat ontwikkel is te illustreer, analiseer hierdie studie 'n datagreep van uitsprake oor demokrasie uit Twitter oor die tydperk 1 Mei tot 31 Julie 2012. Hierbenewens bied die studie ook 'n kwantitatiewe waardasie per hand wat die akkuraatheid van die ontwikkelde meetingsinstrument toets. Met die huidige ontwikkelingsvlak van inhouds- en sentiment-analisetegnologie vind hierdie studie dat die akkuraatheid van hierdie metode, alhoewel informatief is, tog beperk is. Die studie sluit af met 'n afdeling wat advies oor hoe verdere studies die akkuraatheid van hierdie meetinstrument kan verbeter, toelig.
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Petursdottir, Greta, and Sandra Nutti. "Att vara både här och där : En kvalitativ studie av hur unga vuxna upplever en växlande närvaro mellan en digital och analog värld." Thesis, Umeå universitet, Institutionen för informatik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-135332.

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Smartphones and social media are a central part of everyday life for many young adults in the modern digital society. The development of digital devices has created opportunities for young adults to be present in a digital world through social media while at the same with people they meet face-to-face. Smartphones make the digital world portable, which give us access to a virtual network no matter where we are or what we are doing. This study aims to answer the question: How do young adults perceive a constant accessibility to a virtual world through social media in face-to-face meetings? The empirical data is based on interviews in focus groups along with hidden observations. Results from the study indicate that technology has become an essential part of young adults as they are never separated from their smartphones and regularly need to check new activities; whether they are alone or in the company of others. Social media is perceived as disruptive in face-to-face meetings, although still used frequently. It appears as though young adults are struggling to find a balance between a digital and analogue presence in a world where they can be both here and there simultaneously.
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Griborn, Evelina. "Value co-creation in the digital media landscape : Exploring organizing logic shaped by layered modularity." Thesis, Umeå universitet, Institutionen för informatik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-122231.

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In a time of pervasive digitalization, technology is constantly reshaping contemporary society. Because digital product architecture allows for unprecedented flexibility in terms of design, production, distribution and use, significant shifts are seen in how firms organize to create value. As disruptive technologies enable novel ways of operating in the media industry, new actors are entering the stage, capitalizing on the affordances associated with digitalization of content. Established in 2013, multi-channel network United Screens build a business around online video creators posting original material to social media platforms such as YouTube, helping them with anything from audience growth to rights management. Connecting content creators with brands looking to market themselves through online video, United Screens provide an illustrative example of how relative positions of new and established actors are changing as an effect of digitalization. Because little research has previously been directed at multi-channel networks, this study set out to explore how United Screens organize themselves and their partnerships to create value in the digital media landscape. By interviewing employees and partners of the company, themes covering roles, offerings, affiliation and control were identified and subsequently discussed in relation to previous knowledge of business logic and digital product architecture. The study provides an empirical illustration of how digitalization enables new ways of creating value, and how this affects organizational arrangements. Concluding that more research is required in the field, the study serves as a starting point for theory generation concerning emergent actors and their organizing logic following pervasive digitalization.
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Ekberg, Robin, and Gina Michelle Svensson. "Alternative Media Online News during the Covid-19 Pandemic: within a Swedish Context : A comparative content analysis of Alternative Media and Mainstream media newspapers online in Sweden during the coverage of the coronavirus pandemic." Thesis, Jönköping University, JTH, Avdelningen för datateknik och informatik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-53830.

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Technology has allowed for the ability to create online platforms for sources ofreliable and unreliable news media. It is therefore important to understand the roleand relevance of alternative news media today and how disinformation is spreadonline. In this paper, we will examine the role of alternative news media websites inSweden and how it compares to the mainstream media websites spread of informationduring the coverage of the Covid-19 pandemic. We will also explore what thedifference is in their portrayal of events during the coronavirus, and what makes thisdifference appealing to certain readers. Using Google, we searched the top ten articlesfrom four online media news sources. Two of which sources were mainstream mediasources and the other two sources as alternative media. These articles were searchedfor during a specific timeframe and with the keywords such as “Corona” and “Covid19”. The dates for the timeframe of this experiment come from when the coronavirusbroke out in Sweden to one year after the event occurred. The top ten search resultsfrom each news source, as provided to us by Google’s algorithm, were placedthrough a text analysis tool called Voyant. The data findings are presented in threeformats: a Word Cloud, TermsBerry and Distinctive Words Comparison. The resultsof the experiment show a stark contrast in the difference in reporting on thecoronavirus topic between different online newspaper media, specifically alternativemedia news sources. Further research is recommended on a larger scale within thetopic of online alternative media.
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Gavard, Sandra. "Photo-graft : a critical analysis of image manipulation." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape9/PQDD_0015/MQ54990.pdf.

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Grindle, Mark. "The power of digital storytelling to influence human behaviour." Thesis, University of Stirling, 2014. http://hdl.handle.net/1893/21800.

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The aim of this multi-disciplinary research was to explore the power of digital, interactive or participatory storytelling to influence human behaviour in the context of public health. It addressed three related questions: RQ1: Does digital storytelling have the power to influence human behaviour? RQ2: If digital storytelling can influence human behaviour then how might it do so? RQ3: Is a ‘digital storytelling framework’ feasible as an approach to behaviour change? Four linked qualitative studies were conducted: a scoping review, in-depth interviews with 11 international ‘digital storytellers’, two case studies of ‘digital storytelling designed to influence human behaviour’ and six focus groups with 35 adolescent ‘digital story participants’. The research found that: RA1: Digital storytelling appears to influence human behaviour. RA2: Digital storytelling appears to influence by engaging at ever deepening emotional and non-conscious levels. Commerce appears to understand and embrace this power: But public health appears to rely on traditional uni-directional, non-participatory message led approaches and appeals to cognition. This presents threats and opportunities to public health. RA3: The proposed ‘digital storytelling framework’ is feasible and desirable as a behaviour change paradigm. The thesis concludes that Digital Storytelling appears to influence human behaviour. It appears to derive its power to influence by facilitating unprecedented depths of emotional engagement potentially en route to behaviour change. The current imbalance in how commerce and public health corral the power of digital storytelling suggests that the latter might embrace its potential; and tougher regulation might constrain how the former uses it to market harmful products. The proposed digital storytelling framework makes a valuable creative, analytical and critical contribution to both of these ends. Its core principles have informed the design of numerous story-led digital health interventions; and they now sit at the core of a counter-marketing campaign to reduce harmful effects of marketing on children’s health.
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21

Grošelj, Darja. "Keeping up with technologies : revisiting the meaning and role of Internet access in digital inclusion." Thesis, University of Oxford, 2015. http://ora.ox.ac.uk/objects/uuid:5f5b5b31-2428-4723-b649-b3e8efd7356f.

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The ways people go online have been transformed by the emergence of new mobile Internet technologies. As modes of Internet access are becoming increasingly diverse, this thesis sets out to examine how various forms of access shape engagement with online resources. Inequalities in Internet access have been neglected in the "second-level digital divide" research, which has focused on differences in skills and usage. Thus, I argue that inequalities of access have to be revisited and their role in digital inclusion reassessed. To study individuals' arrangements of Internet-enabled devices and locations holistically and as a dynamic entity, access is conceptualised as infrastructure. Theoretically, I distinguish between material dimensions of access and social practices shaping access, and draw on existing models of digital inclusion to examine the role of these dimensions and practices in online engagement. Empirically, a mixed methods research design is employed, complementing longitudinal analyses of survey data representative of the British population with 29 qualitative interviews with British Internet users. This study contributes to our understanding of material and social dimensions of access and their impact on Internet use patterns. First, the conceptualisation of Internet access as infrastructure is empirically validated. Second, quality, locality and ubiquity are established as material dimensions of access, where offline social and economic resources most strongly affect inclusion in high-quality, multi-local and ubiquitous Internet access. Third, three specific practices encompassing how users develop and maintain their access infrastructures are identified: spotlighting, distributing and being stranded. They reflect differences in roles Internet technologies play in individuals' daily lives as well as differences in availability of offline resources. Fourth, the results show that, controlling for a range of digital inclusion factors, the access inequalities have significant effects on a range of online engagement types, but are most strongly related to commercial and communication uses of the Internet. In sum, this study provides a nuanced understanding of how different mechanisms underlie the development, maintenance and engagement with Internet access, depending on whether access arrangements are shaped by digital exclusion or choice. Specifically, by outlining critical differences among all-round, mobile-mostly, mobile-only and home-only Internet users, broader policy and research implications are also discussed.
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22

Chatur, Noorin. "Political outcomes of digital conversations : case study of the Facebook group "Canadians against proroguing parliament"." Thesis, Lethbridge, Alta. : University of Lethbridge, Dept. of Political Science, 2011, 2011. http://hdl.handle.net/10133/3100.

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Since the emergence of the Internet, scholars have had mixed opinions regarding its role in influencing levels of political participation. Two frameworks, the mobilization and the reinforcement theses, were created from these opposing views. The introduction of social networking websites (such as Facebook) offers new platforms with which to test these opposing theories on. This study investigates the Facebook group ―Canadian‘s against Proroguing Parliament,‖ to determine: 1) what the members' motivations were for participating in the group, 2) whether the group attracted formerly marginalized voices to participate on the group, or simply reinforced those who were already active in the political process, and 3) whether the participation of members on the group translated into offline or real world political participation. The findings suggest that the group‘s members had a variety of reasons for joining the group. As well, the findings suggest that the group both mobilized reinforced its participants. Finally, the data indicates that in some instances, the group‘s members translated their online participation into real world political activity.
171 leaves ; 29 cm
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23

Craig, Rushing Stephanie Nicole. "Use of Media Technologies by Native American Teens and Young Adults: Evaluating their Utility for Designing Culturally-Appropriate Sexual Health Interventions Targeting Native Youth in the Pacific Northwest." PDXScholar, 2010. https://pdxscholar.library.pdx.edu/open_access_etds/24.

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American Indian and Alaska Native (AI/AN) youth are disproportionally burdened by high rates of sexually transmitted infections and teen pregnancy, heightening their need for sexual health interventions that are aligned to their unique culture and social context. Media technologies, including the Internet, cell phones, and video games, offer new avenues for reaching adolescents on a wide range of sensitive health topics. While several studies have informed the development of technology-based interventions targeting mainstream youth, no such data have been reported for AI/AN youth. To fill this gap, I: a) quantified media technology use in a select group of AI/AN teens and young adults living in Pacific Northwest tribes and urban communities; b) identified patterns in their health information-seeking and media preferences; and c) worked with local tribes and partners to develop recommendations for designing culturally-appropriate technology-based interventions targeting Native adolescents. This research included: a) an anonymous, paper-based survey of over 400 AI/AN youths age 13-21 years; b) a systematic review of technology-based sexual health interventions; and c) a variety of community-based participatory research strategies to analyze findings, prioritize options, and generate recommendations for designing interventions that align with the culture, needs, and organizational capacities of the tribes in the Pacific Northwest. Technology use was exceptionally common and diverse among survey respondents, mirroring patterns reported by teens in the general population. Seventy-five percent of AI/AN youth reported using the Internet, 78% reported using cell phones, and 36% reported playing video games on a daily or weekly basis. Thirty-five percent reported that they would feel most comfortable getting sexual health information from the Internet, and 44% reported having done so in the past. Youth expressed interest in a wide array of interactive media features, and culturally-specific content that holistically encompassed their wide-ranging health interests and concerns. Tribal health educators expressed particular interest in adapting Internet-based skill-building modules and informational websites, and teens expressed interest in websites and videos. These findings are now being used by the Northwest Portland Area Indian Health Board to inform the development and adaptation of culturally-appropriate interventions targeting AI/AN youth in the Pacific Northwest.
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24

Nascimento, Paulo Henrique Ferreira. "Comunicação digital e competência comunicativa : análise de recursos, produção, usabilidade e eficácia da comunicação no contexto do legislativo municipal bauruense /." Bauru, 2018. http://hdl.handle.net/11449/157349.

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Orientador: Osvando José de Morais
Banca: Marcos Americo
Banca: Maria Erica de Oliveira Lima
Resumo: Este trabalho tem o objetivo de analisar os aspectos mais importantes na construção e utilização das competências ou habilidades comunicativas e a usabilidade das redes sociais por políticos para com seu público-alvo, como condutores da comunicação e geradores de elementos de inovação no discurso político atual, que tem exigido cada vez mais transparência e legitimidade. É importante ressaltar que num cenário contemporâneo, a comunicação política objetiva transmitir informação e anseia que esta tenha sentido e seja assimilada pelo público-alvo, gerando o benefício da informação das políticas governamentais e o atendimento das demandas mais diversas da população. Assim, a relação entre político e eleitor na contemporaneidade se assemelha à das marcas e produtos inseridos na sociedade em rede que estão sujeitas às mudanças nas relações sociais. Parte-se do pressuposto de que a forma como a comunicação política é direcionada e se relaciona com os eleitores em potencial, principalmente no ambiente digital, criam um elo de proximidade e desenvolvem um forte elemento indutor para o processo de relacionamento. Através do enriquecimento de repertório gerado pelo desenvolvimento das habilidades em competência comunicativa e usabilidade haverá uma melhoria dos processos de comunicação resultando na geração de conteúdo menos funcionalista e uma comunicação assimétrica e bilateral. Portanto, o objetivo é estudar a importância da competência comunicativa e usabilidade e os processos da pr... (Resumo completo, clicar acesso eletrônico abaixo)
Abstract: This work aims to analyze the most important aspects in the construction and use of communicative skills or abilities and the digital usability by politicians towards their target audience, as drivers of communication and generators of elements of innovation in the current political discourse that has increasingly demanded transparency and legitimacy. It is important to emphasize that in a contemporary scenario, aims to transmit information and longs for it to be understood and assimilated by the target public, generating the benefit of information on government policies and the the population. Thus, the relation between politician and voter in the contemporaneity resembles that of the brands and products inserted in the network society that are subject to the changes in the social relations. It is assumed that the way in which political communication is directed and related to potential voters, especially in the digital environment, creates a close link and develops a strong inductive element in the relationship process. Through the enrichment of repertoire generated by the development of skills in communicative competence and digital usability there will be an improvement of the communication processes resulting in the generation of less functional content and an asymmetric and bilateral communication. Therefore, the objective is to study the importance of communicative competence and digital usability and the processes of the production of meaning in the communication of a... (Complete abstract click electronic access below)
Mestre
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Ferreira, José Maurício Bacellar. "Mídias digitais, viralização e reputação corporativa: a percepção de executivos de agências de mídias digitais." reponame:Repositório Institucional do FGV, 2015. http://hdl.handle.net/10438/14956.

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Social media are gaining importance in recent years, and transforming how people articulate, engage or simply exchange information on all matters. The evolution of mobile communication technologies, more and more robust, and the spread of smartphones, modern apparatuses and complete for the convergence of voice and image, have played an important role in an environment of permanent connection with everything and everyone. This research aims to discuss how word-of-mouth campaigns (eWOM) in Facebook (most social media all) are impacting corporate reputation management and brand image, based on field research to capture the standpoint of digital marketing agencies’ executives, added by a secondary research on the experiences of some high profile companies. The results show that social media have made more complex the reputation management process, that is increasingly out of absolute control of organizations and more shared with its stakeholders. They also indicate that social media can offer more opportunities for organizations that prepare themselves for this new environment and more threats to the ones in the opposite direction.
As mídias sociais vêm ganhando grande importância nos últimos anos, e transformando a maneira como as pessoas se articulam, se engajam ou simplesmente trocam informações a respeito de todos os assuntos. A evolução das tecnologias móveis de comunicação, cada vez mais robustas, e a disseminação de smartphones, aparatos modernos e completos para a convergência de voz e imagem, têm cumprido um papel importante no contexto de conexão permanente das pessoas, com tudo e com todos. Essa pesquisa se propõe a debater como campanhas de boca-a-boca (eWOM) no Facebook (a maior mídia social de todas) vêm impactando a gestão de reputação das corporações e de imagem de marcas, a partir de pesquisa de campo que capturou a visão de executivos de agências de mídia digital, complementada por pesquisa secundária para a análise de experiências vividas por algumas empresas de grande visibilidade. Os resultados demonstram que as mídias sociais tornaram mais complexo o processo de gestão de reputação, que está cada vez mais fora do controle absoluto das organizações e mais compartilhado com os seus públicos de interesse. Indicam, ainda, que as mídias sociais podem representar mais oportunidades para as organizações que se prepararem para elas e mais ameaças para as que forem em sentido contrário.
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26

Kallin, Maria. "Community Policing with support of digitalcommunication channels." Thesis, Mittuniversitetet, Avdelningen för data- och systemvetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-36851.

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While today's   police forces are decreasing in number and their resources are limited,   population is at the same time increasing. This means that other types of   efforts and strategies are needed to fight crime. There are different   strategies to do this, one of which is called community policing that   involves proactive cooperation between citizens and the police to deal with   the problems. Traditionally, community policing meant that a local police in   the neighbourhood called for physical meetings, where citizens and police   together raised problems and discussed solutions to these. With today's   limited resources, there is little possibilities for the police to execute   this kind of physical collaboration and meetings. On the other hand, another   meeting place has been added (the one online) and an alternative way to   implement community policing may be online. With digital channels for this   purpose, there may also be an opportunity to reach groups of citizens that   the police have not reached before, but in order to do so, it requires work   and a use of these digital channels in the right way according to community   policing. The purpose of   this paper is to investigate what challenges and requirements that needs to   be taken into consideration when implementing community policing with the   support of digital communication channels. For this purpose, qualitative   research in the form of literature studies and semi-structured interviews   were conducted. Findings show   there are a lot of challenges and requirements to consider and there are   guidelines in the analysis and discussion section, to help begin to implement   this way of working. The practical   implications for this thesis may help police improving their relationships   with citizens in vulnerable areas to be able to cooperate according to   community policing to make these areas a better and safer place to live.
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Brudvik, Vigdis, and Agnes Törnerud. "Digital Musik och Algoritmer : En användarstudie om hur Spotify's algoritmer påverkar unga vuxnas musikkonsumtion." Thesis, Uppsala universitet, Institutionen för informatik och media, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-446286.

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This study aims to examine how the generation of young adults who grew up in a digital society relate to algorithms that control them on Spotify, how they experience the personification on the platform and how the algorithms affect their flows. The purpose is also to investigate how young people experience and relate to the effects of Spotify's algorithms.  The survey is based on six in-depth qualitative interviews conducted with young adults aged 20-30, that have been transcribed, discussed and analyzed using a thematic narrative analysis. The purpose of the study has been formulated according to the interview guide and the thematic narrative analysis. Results and analysis have been merged and there the respondents' intersubjective opinions and values are connected with the theoretical framework.  The results show that users believe that algorithms mainly have had a positive impact on their music consumption. The majority of the respondents described that they prefer the custom-made playlists on Spotify (created by algorithms), and that they like to be presented with personalized content. However, few respondents stated that they notice or are aware that the algorithms control them, which means they are being guided towards certain music preferences without being aware of it. This will further be analyzed with the help of previous research and the theoretical framework.
Denna studie ämnar undersöka hur den generation unga vuxna som vuxit upp i ett digitaliserat samhälle förhåller sig till de algoritmer som styr dem på Spotify, hur de upplever personifieringen på plattformen och hur algoritmerna påverkar deras flöden. Syftet är att undersöka och belysa hur unga vuxna upplever och förhåller sig till effekterna av Spotifys algoritmer i kontext till deras musikkonsumtion.  Undersökningen baseras på sex stycken utförda kvalitativa djupintervjuer med unga vuxna i åldrarna 20-30 år som studerar vid Uppsala Universitet. Djupintervjuerna har transkriberats, kodats och därefter analyserats med hjälp av tematisk narrativ analys. Kapitlet för resultat och analys är hopslagna och där sammankopplas respondenternas narrativ beståendes av deras upplevelser och värderingar ihop med det teoretiska ramverket. Uppsatsen avslutas med ett avsnitt innehållandes slutdiskussion där även tidigare forskning vävs in.  Resultatet visar att användare anser att algoritmer i huvudsak haft en positiv påverkan på deras musikkonsumtion. Majoriteten av respondenterna i denna studie beskriver att de föredrar Spotifys färdiggjorda spellistor (som skapats av algoritmer), och att de gärna tar del av ett personifierat innehåll. Problematiken är dock att få av respondenter utger sig för att vara fullt medvetna om algoritmerna och hur de styr dem, vilket innebär en risk att de lotsas mot vissa musikpreferenser utan att vara medvetna om det. Detta analyseras därför vidare med hjälp av tidigare forskning samt studiens teoretiska ramverk och nyckelbegrepp.
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Costa, Andrew Aurélio Pinto de Almeida. "O discurso hegemônico de combate ao crack na internet e a política de internação compulsória no Brasil." Niterói, 2017. https://app.uff.br/riuff/handle/1/3770.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior
Em contexto da política do governo federal “Crack, É Possível Vencer”, a presente dissertação realiza a análise de discurso de 60 notícias que possuem, simultaneamente as palavras-chave “crack” e “internação compulsória”. São 20 matérias de cada um dos 3 portais de notícias online com maior número absoluto de acessos no Brasil: G1, R7 e UOL. A partir de uma análise dos sentidos discursivos presentes na matéria, desenvolve-se reflexões sobre o papel da mídia hegemônica na legitimação de políticas manicomiais de controle social como as internações compulsórias de usuários de crack em comunidades terapêuticas. A partir de conceitos como hegemonia, vida nua e controle biopolítico, a investigação científica tenta compreender a ideologia por trás dos textos que produzem dominação.
In the context of the federal government's policy "Crack, É Possível Vencer", the present dissertation performs the discourse analysis of 60 news articles that simultaneously have the keywords "crack" and "compulsory hospitalization". There are 20 stories from each of the 3 online news portals with the highest absolute number of accesses in Brazil: G1, R7 and UOL. From an analysis of the discursive senses present in the article, reflections on the role of hegemonic media in the legitimization of manicomial policies of social control as the compulsory hospitalizations of users of crack in therapeutic communities are developed. From concepts like hegemony, bare life and biopolitical control, scientific research attempts to understand the ideology behind the texts that produce domination.
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Atinuke, Jimoh Rashidat. "Investigating the use of social networking via mobile phone as an extension tool in small-scale (emerging) agriculture in selected farming communities in the Cacadu District." Thesis, Nelson Mandela Metropolitan University, 2015. http://hdl.handle.net/10948/18398.

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We live in the era in which the internet is now available on the majority of mobile phones at a very cheaper rate. This advancement in technology has created a boom in the use of mobile phone social networking as a primary communication tool - not only for individuals but also commonly used by professionals in most fields. The trends and growing usage of social networking via mobile phone indicate a potentially effective new platform for increasing production especially in agricultural sectors. In this age of information technology, farming communities can be empowered with the latest information and knowledge through mobile phone social networking to enhance agricultural development. The study investigates the use of mobile phone social networking as an extension tool in small-scale (emerging) farmers in selected farming communities in the Cacadu District Municipality of the Eastern Cape of South Africa. Specifically, the study investigates the use of available mobile phone social networks; what they are used for; and the importance and benefits of social networking both generally and to the farming communities. The study further identifies problems inhibiting the use of mobile phone social networking. Other channels through which the small-scale (emerging) farmers acquire agricultural information, aside from via mobile phone, and the type of agricultural information these farmers acquire, are also investigated. This study focuses on the use - and not the testing or adoption of - mobile phone social networking in small-scale (emerging) agriculture. In the exercise to investigate the use of social networking apps via mobile phone, data was collected from 40 small-scale (emerging) farmers using a purposive sampling method. This study used a survey design, exploratory and descriptive research methodologies. Data was captured by administering a questionnaire through personal face-to-face interviews. Descriptive statistics such as simple frequency tables, percentages and bar graphs were used. From the Chi-square testing, it was found that agricultural knowledge levels, internet access and size of production farm land influence the use of social networking by the small-scale (emerging) farmers. However, the result of this study showed that gender, age, other income and educational level of the small-scale (emerging) farmers are not statistically significant determinants of social networking use. Cronbach’s alpha coefficient was found to be 0.95. To establish the strength of associations of the variables, Cramer’s V ranging between 0.04 and 0.9 (signifying relationships from negligible to very strong association) was used. The findings showed that different social networks are used by the farming communities, such as WhatsApp, Facebook, and Blackberry messenger, MXit, Twitter and YouTube. The various uses of these social networks by the farmers are discussed. The benefits and problems inhibiting their use are also outlined. Other sources of acquiring agricultural information by the farmers aside from social networking via mobile phone are examined. The result of the study shows that [agricultural extension officers, other farmers, farmers’ discussion groups, friends and family,] are major sources of agricultural information to the small-scale (emerging) farmers while other sources are television, radio, print media and result demonstrations. The study suggests that to enhance mobile phone social networking to ensure that timely and effective agricultural information is readily accessible to the small-scale (emerging) farmers. These include agricultural extension officers making optimal use of social networking via mobile phone, due to the strong interaction and trust between them and the farmers. This interaction can be instrumental in the effective use of this technology as a resourceful medium for accessing agricultural information to enhance productivity. Proper awareness and understanding of the potential and benefits of mobile social networking by the farmers will motivate the small-scale (emerging) farmers to use the technology for effective agricultural purposes. Also, ensuring the availability of agricultural information to small-scale (emerging) farmers by setting up on-line pages or websites to discuss matters of interest and educate and update farmers on agricultural issues should be encouraged. This may attract the younger generation and the youth to participate fully in agricultural activities - thereby enhancing agricultural development.
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Lorinius, Michelle, and Linnea Östberg. "IKT-verktyg slår inte det fysiska mötet : En jämförande fallstudie om chefers kommunikation på distans och på plats." Thesis, Linköpings universitet, Informatik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166898.

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Verktyg för informations- och kommunikationsteknik (IKT-verktyg) får en viktigare roll inom organisationer, både då medarbetare befinner sig på samma arbetsplats såväl på distans. Att arbeta på distans innebär nya förutsättningar för chefer och kommunikation, något som upplevs vara komplicerat (DeRosa et al., 2004; Alistoun & Upfold, 2012; Van Quaquebeke & Felps, 2018). IKT-verktyg är en grundförutsättning för kommunikation på distans (Sivunen, 2008; Kraft, 2019; Darics, 2020) och kännedom om vilka kommunikationskanaler som används av chefer vid vilka kommunikationstillfällen kan vara ett sätt att förbättra kommunikation (Kayworth & Leidner, 2000). Syftet med studien är därför att öka förståelsen för chefers kommunikation med hjälp av IKT-verktyg vid distansledarskap. Som delsyfte vill vi undersöka om det finns likheter och skillnader mellan distansledarskap och ledarskap på plats vad gäller kommunikation och val av kommunikationskanaler. Studiens ansats är kvalitativ, abduktiv och hermeneutisk. Semistrukturerade intervjuer med tolv chefer från tio organisationer genomfördes. Urvalet utgjordes av en kombination av ett målstyrt, snöbolls- och bekvämlighetsurval. Dataanalysen utgjordes av en tematisk analys.  Sex kommunikationstillfällen identifierades på distans och på plats. Kommunikationstillfällena var desamma både på distans och på plats. Ytterligare fem teman för likheter och skillnader skapades. Det vi kunnat uttyda är att distansledarskap och ledarskap på plats inte skiljer sig åt gällande kommunikationstillfällena utan att skillnaden snarare återfinns i hur kommunikationen sker. Vi har därtill funnit att kommunikation vid distansledarskap innebär fler utmaningar än kommunikation på plats.  Studien visar även att kommunikation kan underlättas om uttryckssymboler används i högre utsträckning vid skriftlig kommunikation samt om videosamtal nyttjas då det behövs på distans, eftersom icke-verbal kommunikation förstärker och förtydligar budskap. Kommunikationen kan på så vis bli mer effektiv då färre missförstånd uppstår då ömsesidig mening av budskapet enklare skapas. Videosamtal kan även leda till att kommunikationen blir mer tidseffektiv då mindre tid behöver läggas på att reda ut missförstånd. Dock används videosamtal i låg utsträckning vilket vi funnit kan bero på ovana att använda verktyget. Nya beteenden behöver därför skapas för att forma nya vanor om hur IKT-verktyg kan nyttjas vid distansledarskap. Därtill fann vi att chefer regelbundet behöver träffa sina distansmedarbetare fysiskt eftersom relationen upplevs bli bättre vid fysiska möten. En god relation har vi funnit är av vikt för att kommunikationen på distans ska vara effektiv.
Information and communication technology (ICT) tools are getting more important in organizations, both when employees are working at the same location as their manager as well as when employees are working remotely at other locations. Working remotely have led to new conditions for managers and communication, something perceived more complicated than when employees are at the same location as managers (DeRosa et al., 2004; Alistoun & Upfold, 2012; Van Quaquebeke & Felps, 2018). ICT tools are a prerequisite for communication when employees are working remotely (Sivunen, 2008; Kraft, 2019; Darics, 2020) and knowledge of which communication channels are used by managers at what occasions may be a way of improving communication (Kayworth & Leidner, 2000). The purpose of the study is therefore to increase the understanding of managers communication with ICT tools. Further, we want to investigate if there are similarities and differences regarding managers communication and choice of communication channel when employees are working remotely or on-site. The study's approach is qualitative, abductive and hermeneutic. Semi-structured interviews with twelve managers from ten organizations were conducted. The sampling consisted of a combination of purposive, snowball and convenience sampling. The data analysis was thematic analysis.  Six occasions for communication were identified. The occasions for communication were the same both remotely and on site. Another five themes for similarities and differences were detected. We found that the occasions for communication does not differ depending on distance, but rather that the difference lies in how the communication is carried out. In addition, we have found that communication at distance leadership poses more challenges than on-site communication.  The study also show that communication may be easier if emoticons are used more frequently and if video calls are used when needed, that is, when non-verbal communication reinforces and clarifies the message. In this way, communication can become more effective as fewer misunderstandings arise since it is easier to establish mutual meaning. Video calls may also make communication more time efficient as less time is needed for clearing up misunderstandings. However, video calls are not commonly used due to lack of habit using the tool. Therefore, new behaviors and habits should be created in order for managers to make efficient use of ICT tools. In addition, we have found that a good relationship is important for communication remotely to be effective. Therefore, managers regularly need to physically meet their employees working remotely as the relationship is perceived to get better with physical meetings.
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Ask, Alexandra, and Emma Österlund. "Mitt jag och min avatar : Identifikation och emotionella förbindelser genom spelkaraktärer i digitala spel." Thesis, Södertörns högskola, Medieteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-44481.

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Emotionell design är ett fenomen som är relevant i samband med användarupplevelsen inom speldesign. Designers har möjlighet att utveckla en produkt som ger en större känslomässig upplevelse för användaren genom att ta hänsyn till emotionella förbindelser och känslor. I samband med den växande spelindustrin är det relevant för spelutvecklare att ta emotionella förbindelser till hänsyn. Då det är viktigt att förstå vart motivationen för spelandet ligger hos användaren.  Denna studie har undersökt hur användare relaterar och identifierar sig med egenskapade karaktärer. Studien har utgått ifrån massiva onlinespel rollspel (eng. massive multiplayer online role-playing games, MMORPG) där sociala och emotionella förbindelser tas till hänsyn. Arbetet utvärderar också hur relationen mellan användare och avatar förefaller. Det kommer också att presenteras teorier som sammanställer datainsamlingen vilket presenteras och diskuteras. Slutligen redovisas ett resultat som bevisligen introducerar hur relationerna ser ut och varför det ser ut som det gör.
Emotional design is a phenomenon that is relevant in connection with the user experience in game design. Designers could develop a product that provides a more emotional experience for the user by taking emotional connections and emotions to consideration. With the growing gaming industry, it is relevant for game development to take emotional connections into consideration. During the process it is important to understand where the motivation for the game lies within the user.  This study examined how users relate and identify with their own created characters. The study has been based on Massive Multiplayer Online Role-Playing Games (MMORPG) where social and emotional connections are observed. The work also evaluates how the relationship between the user and the avatar appears. Theories will also be presented that compile the data collection, which will be presented and discussed. Finally, the result is presented that demonstrably introduces what the relationship looks like and why it looks the way it does.
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Miteche, Sacha Patrick. "A mobile phone solution for ad-hoc hitch-hiking in South Africa." Thesis, Rhodes University, 2014. http://hdl.handle.net/10962/d1013340.

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The purpose of this study was to investigate the use of mobile phones in organizing ad-hoc vehicle ridesharing based on hitch-hiking trips involving private car drivers and commuters in South Africa. A study was conducted to learn how hitch-hiking trips are arranged in the urban and rural areas of the Eastern Cape. This involved carrying out interviews with hitch-hikers and participating in several trips. The study results provided the design specifications for a Dynamic Ridesharing System (DRS) tailor-made to the hitch-hiking culture of this context. The design of the DRS considered the delivery of the ad-hoc ridesharing service to the anticipated mobile phones owned by people who use hitch-hiking. The implementation of the system used the available open source solutions and guidelines under the Siyakhula Living Lab project, which promotes the use of Information and Communication Technology (ICT) in marginalized communities of South Africa. The developed prototype was tested in both the simulated and live environments, then followed by usability tests to establish the viability of the system. The results from the tests indicate an initial breakthrough in the process of modernizing the ad-hoc ridesharing of hitch-hiking which is used by a section of people in the urban and rural areas of South Africa.
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Bengtsson, Marina, and Mattias Ekwall. "Digitaliseringen av institutionen för informatik och medias utbildningsverksamhet under Covid-19 pandemin." Thesis, Uppsala universitet, Institutionen för informatik och media, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-413833.

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Effekterna av Covid-19 pandemin medförde bland annat en övergång till distansundervisning för institutionen för informatik och media på Uppsala universitet. I samband med denna övergång digitaliserades institutionen ytterligare, under en kort tidsperiod. Syftet med studien är att undersöka hur digitaliseringen av institutionens utbildningsverksamhet gick till under denna rådande pandemi utifrån Goldkuhl och Röstlingers (2019) teori om den funktionellaoch regulativa dimensionen. En kvalitativ fallstudie genomfördes och grundar sig i fyra intervjuer med medarbetare inom institutionen och inom Uppsala universitets verksamhet. Dessa intervjuer kompletterades även med dokumentanalys. Intervjuerna och dokumentanalys utgjorde empirin som sedan analyserades baserat på tidigare forskning inom digitalisering och kommunikation inom organisationer samt organisationsförändringar. Empirin analyserades dessutom utifrån Goldkuhl och Röstlingers (2019) teori om digitala resurser i verksamheter utifrån den funktionella och regulativa dimensionen. Slutsatsen för studien är att institutionens utbildningsverksamhet har digitaliserat de verksamhetsprocesser som tidigare inte varit digitaliserade. Dessa innefattar undervisningsmoment som föreläsningar, workshops, laborationer, seminarier och examinationer som ses som delvis digitaliserade delprocesser. Med hjälp av Zoom, Inspera, Studentportalen och mail har dessa undervisningsmoment kunnat digitaliseras och bedrivas på distans. Dessutom har möten digitaliserats i full utsträckning med hjälp av applikationen Zoom. Det visade sig att kommunikationen har digitaliserats ytterligare med hjälp av digitala resurser som Medarbetarportalen, Studentportalen, Uppsala univeristets hemsida, Rektorsbloggen och mail. Dessa har fungerat som kommunikationsinstrument och har visat sig vara en väsentlig del för att kunna genomföra digitaliseringen. Slutsatsen för studien är även att råd, riktlinjer och bestämmelser på olika författningsnivåer har haft en reglerande karaktär och styrt digitaliseringsprocessen för institutionen.
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Cruz, Carole Ferreira da. "Ativismo anti-homofobia : embates político-midiáticos da rede LGBT na internet." Pós-Graduação em Comunicação, 2014. https://ri.ufs.br/handle/riufs/4038.

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This work emerged from the interest in studying the increasing use of information and communication tools available on the Internet for strengthening the political activism online and offline. To verify the characteristics and specificities of this new type of collective action and its relation to the question of mediatic visibility, we have chosen as the empirical object the electronic discussion group LGBT National Alliance, created by the Brazilian Association of Lesbian, Gay, Bisexual, Transvestite and Transgender (ABGLT), which has articulated and consolidated the largest LGBT network in Latin America. The comprehension of the functioning mode of this network and its strategic actions required the theoretical and conceptual supply of social networks, collective action, repertories of action and mediatic visibility applied to the practices of interaction and communication of LGBT movements observable both in digital platforms as well as offline activities. Due to the specificities of this object, the empirical study was based on two complementary methodological approaches: content analysis and virtual ethnography. The first one guided the structural analysis and the analysis of the discussion group dynamics, as well as data collection on topics that motivated larger participation, which concentrated on the years 2012 and 2013. The second one based the online participant observation of performances in the network and semistructured interviews carried out with members from all regions of the country. From these procedures, it was selected four representative case studies of the two main paradigmatic axes identified as the guidelines of the activism of the network: the political-institutional antagonism (conflicts with the evangelical countertop); and the mediatic antagonism (conflicts with traditional media). Among the conclusions of the research are: the repertories of action (on network, mediatic, cyberactivists) emerge as strengthening tactics of political activism, aiming at expanding its reverberation in public debate and in the political sphere; the search for mediatic visibility is an imbricated strategy in activist actions which covers the |intermedia| mobilizations on digital platforms and recurrent attempts of guiding journalistic vehicles; online and offline articulations, mobilizations and interventions are correlated and can be started either in spaces of mediated interaction as in the traditional political spaces and vice versa; the mobilization of occasional activists and other informal partners is a strategic practice to visualize and reinforce the mechanisms of pressure; the discussion group is potentially more active in civil conversations for purposes of exchanging information, conjuncture analysis, specialized consulting, planning and evaluation of actions; cyberactivism is notably more successful in situations in which the Internet plays a relevant role in the dissemination of alternative informative channels for the collective awareness and engagement; the association of political activism to a number of mediatic repertories, online and networked has contributed to increasing public visibility, the set of alliances and the support of society around anti-homophobia struggles in the country.
O presente trabalho surgiu do interesse em investigar a crescente utilização das ferramentas de informação e comunicação disponíveis na Internet para o fortalecimento do ativismo político online e off-line. Para verificar as características e as especificidades desse novo tipo de ação coletiva e sua relação com a questão da visibilidade midiática, escolhemos como objeto empírico o grupo de discussão eletrônico Aliança Nacional LGBT, criado pela Associação Brasileira de Lésbicas, Gays, Bissexuais, Travestis e Transexuais (ABGLT), que articulou e consolidou a maior rede LGBT da América Latina. A compreensão do modo de funcionamento dessa rede e de suas ações estratégicas exigiu o aporte teórico-conceitual das redes sociais, da ação coletiva, dos repertórios de ação e da visibilidade midiática, aplicados às práticas de interação e comunicação dos movimentos LGBT observáveis tanto no âmbito das plataformas digitais quanto na atuação off-line. Em razão das especificidades desse objeto, o estudo empírico apoiou-se em duas abordagens metodológicas complementares: a análise de conteúdo e a etnografia virtual. A primeira orientou a análise estrutural e da dinâmica do grupo de discussão, assim como a coleta de dados nos tópicos que motivaram maior participação, os quais se concentraram nos anos de 2012 e 2013. A segunda embasou a observação participante online das atuações na rede e as entrevistas semiestruturadas realizadas com membros de todas as regiões do país. A partir desses procedimentos, foram selecionados quatro estudos de caso representativos dos dois principais eixos paradigmáticos identificados como norteadores do ativismo da rede: o antagonismo político-institucional (embates com a bancada evangélica); e o antagonismo midiático (embates com a mídia tradicional). Entre as conclusões da pesquisa estão: os repertórios de ação (em rede, midiáticos, ciberativistas) surgem como táticas de reforço do ativismo político, visando ampliar a sua reverberação no debate público e na esfera política; a busca pela visibilidade midiática é uma estratégia imbricada nas ações ativistas que abrange as mobilizações intermídia nas plataformas digitais e as tentativas recorrentes de pautar os veículos jornalísticos; as articulações, mobilizações e intervenções online e off-line estão correlacionadas, podendo ser iniciadas tanto nos espaços de interação mediada quanto nos espaços políticos tradicionais e vice-versa; a mobilização de ativistas ocasionais e demais parceiros informais é uma prática estratégica para visibilizar e reforçar os mecanismos de pressão; o grupo de discussão é potencialmente mais ativo nas conversações civis para fins de troca de informações, análise de conjuntura, consulta especializada, planejamento e avaliação de ações; o ciberativismo é notadamente mais bem-sucedido nas situações em que a Internet exerce um papel relevante na disseminação de canais informativos alternativos para a conscientização e o engajamento coletivos; a associação do ativismo político a uma série de repertórios midiáticos, online e em rede tem contribuído para ampliar a visibilidade pública, o conjunto de alianças e o apoio da sociedade em torno das lutas anti-homofobia no país.
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Sjögren, Jennifer, and Elin Sehlstedt. "Betydelsen av reflektion inom Digital medieproduktion : En kvalitativ studie om komplexiteten i designprocessen." Thesis, Umeå universitet, Institutionen för informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-160916.

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This essay will identify the importance of reflection, where it has its most significant place in the design process and how the reflection develops with experience. Though there is theories, there is a lack studies about reflection during the design process within digital media production. Based on Donald Schöns theory (1983) about reflection and Löwgren and Stolterman (2004) description of the design process, this essay will bring an understanding of the complexity of a design situation. It is a qualitative study where five respondents working with digital media production have been taking part in interviews regarding their design process. Introspection is used to get further understanding of the importance and development of reflection, where two practitioners writes diaries during a concept-development of a commercial. The practitioners and respondents ability to reflect will be analysed using King and Kitcheners “reflective judgement stages” (1994, referred in Hoare, 2006, 76-77) and Dreyfus and Dreyfus “five steps from novice to expert” (1986, 21- 35). The result will show how communication is a crucial component not only for the individual designer but also for the design team. Further the result shows that the ability to reflect differs in relation to experience and the importance as a designer to be open for flaws in its own creating in order to develop its practice.
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(UPC), Universidad Peruana de Ciencias Aplicadas. "Social Media - SI378 201801." Universidad Peruana de Ciencias Aplicadas (UPC), 2018. http://hdl.handle.net/10757/623263.

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Curso de especialidad de Social Media en la carrera de Ingeniería de Sistemas de Información de carácter práctico dirigido a los estudiantes del 5to ciclo, que busca desarrollar las competencias general de pensamiento innovador y la específica Analiza hechos del mundo contemporáneo identificando el impacto en el desempeño profesional de Ingeniería acorde al ABET-Student Outcome(j). El curso busca identificar las diferentes estrategias para promocionar y difundir una marca, producto y servicio a través de las redes sociales. También tiene un enfoque participativo porque permitirá emplear técnicas y herramientas web 2.0, marketing digital y métricas para así aumentar la visibilidad de los negocios y tomar decisiones acertadas, entendiendo los constantes cambios e implicancias de comunicación social
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Karlsson, Alexander, Linus Mattisson, and Victoria Lindh. "Digitala sällskapsspel med den sociala aspekten som utgångspunkt." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4259.

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Detta kandidatarbete undersöker om det går att behålla den sociala aspekten då man digitaliserar ett sällskapsspel. För att undersöka problemområdet skapades ett spelkoncept utifrån de teorier och slutsatser vi fått fram genom litteraturstudier. Spelkonceptet testades på respondenter som efteråt intervjuades. I detta arbete försöker vi förklara vår definition av ordet social och dess innebörd, samt diskuterar och spekulerar vi hur social interaktion mellan människor fungerar. Sedan presenterar vi våra resultat och metoder för hur man kan gå tillväga för att skapa ett digitalt sällskapsspel där det sociala ligger i fokus.
Detta är en reflektionsdel till en digital medieproduktion.
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Jarhult, William, and Tobias Köhler. "Corporate strategy in digital- and social media." Thesis, Linnéuniversitetet, Ekonomihögskolan, ELNU, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-20712.

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The purpose of this study was to investigate how companies have linked their corporatestrategy with their digital- and social media strategy. The authors believed that these strategieshad to be connected somehow and wanted to research it further.Qualitative research methodology was utilized in this study. The research data consisted oftwo semi-structured interviews with one employee at Hestra Gloves and one at Kronfönster.The interviews were made after the same protocol in form of questions and documentation.The result of the interviews revealed that both Hestra Gloves and Kronfönster had overallbusiness core values which were reflected in their strategies. Hestra Gloves had a generalbusiness idea which was used as a corporate strategy, they also had a social media strategyand they had working guidelines for their digital channels. Kronfönster followed their corevalues which permeate the whole organization and they had guidelines for both corporatelevel, digital level and social media level.The findings show that the companies which were investigated have linked their corporatestrategy with their digital strategy in a medium way. The findings also show that theinvestigated companies have linked their corporate strategy with their social media strategy ina medium way. The authors conclude that some strategy components are linked in a strongway and that some components are linked in a weak way.
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Kelly, Kristy. "Emergent Arguments: Digital Media and Social Argumentation." Thesis, University of Oregon, 2017. http://hdl.handle.net/1794/22285.

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This dissertation proposes a new framework for understanding how argumentation and rhetorical action unfold in digital space. While studies in the field of rhetorical theory often address new discursive practices in spaces like Twitter and Facebook, they do not always assess the ways that the platforms themselves can influence the forms and conventions of argumentation. Similarly, the field of new media studies has attended to the structural and technical components of digital platforms, but rarely views these details through a rhetorical lens. Thus, this dissertation combines the two disciplines by approaching its thesis from two angles. First, it employs major scholarly and theoretical work from the field of rhetorical studies to determine the ways in which digital rhetorical practices align with or differ from previous ones. Second, it combines new media scholarship with close readings of digital texts, in order to examine how argumentation functions across different media platforms. This interdisciplinary approach provides unique insight into the ways that media platforms and rhetorical practices coevolve. The dissertation’s central term, “emergent arguments,” marks an epistemological shift away from the idea that an argument resides within a single text or narrative. Instead, arguments emerge from sustained and engaged interactions with digital communities, from explorations of hyperlinked trails of information, from patterns of images, words, and datasets. In digital space, knowledge is constructed communally, meaning that argumentation takes place in collaboration with a community. The project follows closely with the work of Aristotle and Perelman and Olbrechts-Tyteca, where argumentation is an inherently social act driven by cultural context and shared knowledge. The dissertation builds upon this premise by claiming that digital media make this sociality visible, traceable, and more dynamic than previous communicative platforms. It ultimately argues that in digital space, meaning itself is social, intertextual, and multimodal.
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Yeo, Tien Ee Dominic. "The psychology of social media." Thesis, University of Cambridge, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.609065.

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Dahlberg-Grundberg, Michael. "Digital media and the transnationalization of protests." Doctoral thesis, Umeå universitet, Sociologiska institutionen, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-114456.

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Recent developments in communications technology have transformed how social movements might mobilize, and how they can organize their activities. This thesis explores some of the geographical consequences of the use of digital media for political activism. It does this by focusing on the transnationalization of protests. The aim is to analyse how movements with different organizational structures and political scopes are affected by their use of digital media. This is done with a specific focus on how digital media use influences or enables transnational modes of organization and activism. The thesis comprises four different case studies where each study examines a social movement with a specific organizational structure. There are, however, also important similarities between the movements. In each study, somewhat different perspectives and methodological approaches are used. Some of the methods used are semi-structured interviews, content analysis of written data (retrieved from Facebook as well as Twitter), and social network analysis. The analysis indicates that digital media do have a role in the transnationalization of protest. This role, however, differs depending on what type of social movement one studies. The organizational structure of social movements, together with their specific forms of digital media use, influences how the transnationalization of protests and movements is articulated and formed. In cases where a social movement has a hierarchical organizational structure, there is less transnationalization, whereas in social movements with a more non-hierarchical organizational structure one sees more transnationalization. The thesis concludes that the transnationalization of protests is affected by social movements’ organizational structure. The more decentralized the social movement, the more vibrant the transnational public. In order to explain how transnational social movements, using digital media, can emerge in cases where geographical distances might make such coalitions unlikely, the thesis introduces the notion of affectual proximity. This concept helps us understand how transnational social movements, connecting actors from all over the world, can emerge through digital media.
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Hedin, William, and Benjamin Olsson. "Designförslag för hur digitala utbildningsmedier kan designas för att stötta formativ feedback mellan lärare och studerande." Thesis, Högskolan i Halmstad, Akademin för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-39646.

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I dagsläget har lärare inom e-lärande svårt att identifiera var de studerande befinner sig i sitt lärande. Tidigare forskning inom traditionellt klassrumslärande visar på att formativ feedback är väsentligt för att utöka sina kunskaper, däremot har formativ feedback inte utforskats lika väl inom e-lärande. Syftet med denna studie var att ta reda på hur tidigare etablerade teorier för formativ feedback inom traditionellt klassrumslärande kan användas inom e-lärande. Detta genomfördes med en designorienterad forskningsansats där kategorier för formativ feedback inom traditionellt klassrumslärande implementerades i en prototyp. Detta för att kunna identifiera vilka delar av formativ feedback som var mest väsentliga inom e-lärande. Studien resulterade i tre designförslag för hur digitala utbildningsmedier bör designas för att kunna stötta formativ feedback mellan lärare och studerande.
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Morani, Marina. "'New Italians' and digital media : an examination of intercultural media platforms." Thesis, Cardiff University, 2017. http://orca.cf.ac.uk/104335/.

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This thesis presents a critical investigation of ‘intercultural digital media’ in Italy from 2000 to 2016. In this, it focuses on the diverse digital media platforms (largely web-portals and collective blogs) that have offered alternatives to mainstream media discourses of immigration and cultural diversity in Italy, and which have involved people of immigrant background as media producers. Through a focused, in-depth study of website content mainly published in 2014, including mission statements, thematic structures and discursive strategies, as well as the contextual and organisational structures, processes and roles of content producers and editors, the thesis offers a critical insight into the discourse of intercultural digital media in practice. Combining Critical Discourse and Multimodal Analysis approaches with Cultural Studies and digital citizenship theories of identity, representation and belonging, the research aims to explore the possibilities for constructing alternative, ‘intercultural’ discourse through these platforms. In investigating how intercultural discourse can be variously articulated within different modes such as journalism, self-representation and citizenship advocacy, the analysis engages closely with the strategic, organising idea of the ‘new Italians’, and raises broader questions about the cultural politics of under-represented groups seeking inclusion and recognition as ‘citizens’ in increasingly diverse societies.
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Lintelman, Karryn Audra. "Students for Social Change: Activist Literacy and Digital Media." Miami University / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=miami1248473294.

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Mayor, Farguell Santi. "Digital Media and Democratization. The case of Myanmar." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23999.

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This research project aims at exploring the role and potential of digital media in the current democratization process in Myanmar. Understanding democratization as a process of social change that implies empowering civil society and ensuring equality, the question is how digital media contribute to building a participatory democracy in Myanmar after a five decades long military regime. The fast chain of events that led to the recent gradual opening of Myanmar raises doubts and expectations colliding with the vibrant reality of the country. In order to analyse the role of digital media within such a fast-changing scenario, this research intends to answer the following questions: a) How do digital media portray Myanmar? This question will be analysed in relation to the media discourse of the official visit paid by Myanmar’s President Thein Sein to US President Barack Obama in Washington on 20 May 2013. b) How do stakeholders in Myanmar use digital media for democratization? To what extent can digital media become a tool for democratization within a very limited connectivity context? What challenges may the digital media imply in the democratization of Myanmar? Semi-structured interviews with stakeholders were conducted in Yangon to gather up-to-date and first-hand insights. The combination of two qualitative research methods, discourse analysis and semistructured qualitative interviews, aims at building a deeper understanding of the role and potential of digital media in Myanmar. This research pays attention to specificities of Myanmar’s cultural, political and economic context, with a focus on technology and Internet. Field research showed the importance of taking into account the role of social media. A brief theoretical discussion of key concepts such as ‘digital media’, ‘social change’ and ‘democratization’ is provided to build a solid basis for analysis.
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46

Cecil, Malcolm Kirk. "Simulation and the digital refiguring of culture." Thesis, McGill University, 1996. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=26726.

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This thesis elaborates on existing definitions and descriptions of simulation to develop an extended, inter-disciplinary concept of simulation that serves as an orienting model for the interpretation of culture. As cultural theory, simulation offers insights into the stabilization and propagation of cultural forms. Used descriptively, the metaphor of simulation throws into definition a cultural pattern of progressive formalization through increasingly sophisticated methods of abstraction. I find evidence of the pattern at many levels of analysis; metaphysical, social and micro-social, particularly at the level of the body. I use the speculative notion of the digital refiguring of culture to articulate this tendency towards abstraction through a parallel with the enhanced analytic and representational capacities of digital technology. I consider several actual and hypothetical ways that the computer figures in this process. I argue that the basis for cultural form is shifting away from the referential function of the body, as the abstract realm of mediated relations takes on greater importance in modern culture.
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47

Jones, R. "Social media/ted practice @ the interface." Thesis, University of Salford, 2013. http://usir.salford.ac.uk/29421/.

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This research contributes to the evolving field of New Media Studies through an empirical examination of social media design in real-time practice at the computer interface. In recent years questions of technology and design have started to figure more prominently in research into Social Network Sites (SNSs) but critical analysis of design in practice, at the interface remains under-researched. The interface is becoming an increasingly important analytical concept in the digital age as it is the space where machine readable code is translated into the cultural codes which are accessible to the everyday users of digital media technology. Furthermore, there have been recent calls for an expansion of the traditional media practice paradigm encouraging practice approaches to media which take seriously the mediating role of technologies in emergent forms of digital media practice. This thesis carries out empirical research into social media/ted practice; it critically examines sites and real-time interactions at the interface, to understand the interrelationships between the specific design of platforms and evolving forms of social media/ted practice. The thesis draws on Media Studies, New Media Studies, Sociology and Social Studies of Technology to explicate an original interdisciplinary analytical framework for studying people’s interactions with social media technologies at the interface. This framework is referred to as the triple articulation of social media/ted practice. The triple articulation of social media/ted practice acknowledges the interplay between the materiality of social media technologies, the cultural coding of social media technologies and active practice with social media technologies. The term social media/ted practice has been coined specifically to emphasise the mediating role of technology in social media use. Using SNSs as a case study the thesis combines critical site analysis with interviews at the interface which illuminate the interpretive and constructive elements of the micro-interactions between people and SNSs that underpin related forms of social media/ted practice. Whilst this thesis is focused on SNSs, the analytical framework has wider applicability in New Media Studies and media-orientated Sociology. The central argument of this thesis is that design matters for social media/ted practice. Site-specific ‘micro’ architectures, affordances and algorithmic processes continue to shape social media/ted practice at the interface. The user-interface works to render aspects of the technology visible, accessible, meaningful and useful. This thesis calls attention to the user-interface as a key site for: (1), mediating social practice (2), understanding emerging social trends (3), site governance and (4), developing critical digital media literacies.
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48

Mauvoisin, Mélanie. "L'énonciation de l'homosexualité masculine : espaces médiatiques et usages des technologies numériques." Thesis, Bordeaux 3, 2017. http://www.theses.fr/2017BOR30056.

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La recherche réalisée dans le cadre de notre thèse vise à étudier les conditions de la construction de l’énonciation de l’homosexualité masculine en proposant une analyse comparative des époques récentes. Ce qui nous intéresse alors, ce sont ainsi les supports de communication (espaces médiatiques et technologies numériques) et les formes de prise de parole. Notre thèse s’organise autour de trois parties. La première partie consiste à mettre en avant le contexte et les caractéristiques de l’énonciation de l’homosexualité. Nous proposons de revenir sur les travaux de Michel Foucault (au travers de son ouvrage La volonté de savoir) afin d’étudier la mise en discours du sexe et ainsi la construction des sexualités. Cela nous amène ainsi à identifier, à travers les époques, les variations de l’énonciation allant d’une logique du secret à une logique revendicative (voire subversive), mais également à étudier la place et les différentes conceptions du coming out. Dans une deuxième partie, nous mettons en avant les différents héritages des formes d’énonciation. Pour cela, nous évoquons les différentes manières de représenter l’homosexualité masculine au cinéma, à la télévision et dans les web séries, à travers une approche linéaire et généalogique des années 1930 à aujourd’hui. Puis, nous revenons également sur les pratiques de la drague homosexuelle selon les lieux ouverts et fermés ; ce qui nous amène alors à nous interroger sur l’existence d’une libération des formes expressives. Enfin, à partir de l’analyse de l’application mobile Grindr, nous proposons dans une troisième et dernière partie, d’identifier les différentes figures du dragueur et ses itinérances à l’heure de la géolocalisation. Nous abordons plus précisément le statut et le rapport à l’image, l’identification des différents types de regards qui s’organisent dans l’application, et les enjeux et les conséquences dans le cadre de l’énonciation de l’homosexualité
The research conducted as part of our thesis aims at looking into the construction of the utterance of male homosexuality putting forward comparative analysis of recent times. Our concern is communication medium (media environment and digital technologies) as well as the different forms of speaking. Our thesis is organized around three parts. The first part consists in highlighting the context and the characteristics about telling homosexuality. We will suggest to revisit Michel Foucault’s work (through his work La volonté de savoir – The will to know) in order to study the implementation of the discourse about sex and then the construction of sexualities. It is also a question of identifying the variations of the self-ascription from the logic of secret to a protest or even subversive form of logic through different times, with the evocation of the place and the different aspects of “coming out”. In a second part, we will explain the different legacies of the ways to express homosexuality. We will then mention the different ways to represent male homosexuality in films, television and in web series through a linear and genealogical basis from the 1930’s until today. We will next review the practice of cruising according to open or closed areas: this will lead us to question the existence of the liberation of expressive forms. Finally, in a third and last part, we will put forward, from the mobile phone application Grindr, the identification of the different features of the cruiser as well as his roaming in a geo-tracking world. We will discuss more precisely the status and the relationship to image, the identification of the different types of views organized through the applications and the stakes and consequences as part of the utterance of homosexuality
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49

Youmans, Kristin. "Redefining the digital dialectic the dialectics of user-generated media /." Fairfax, VA : George Mason University, 2007. http://hdl.handle.net/1920/2941.

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Thesis (M.A.)--George Mason University, 2007.
Title from PDF t.p. (viewed Jan. 22, 2008). Thesis director: Byron Hawk. Submitted in partial fulfillment of the requirements for the degree of Master of Arts in English. Vita: p. 58. Includes bibliographical references (p. 53-57). Also available in print.
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50

Valls, Dalmau Francesc. "Digital traces and urban research : Barcelona through social media data." Doctoral thesis, Universitat Politècnica de Catalunya, 2019. http://hdl.handle.net/10803/667168.

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Most of the world’s population now resides in urban areas, and it is expected that almost all of the planet’s growth will be concentrated in them for the next 30 years, making the improvement of the quality of life in the cities one of the big challenges of this century. To that end, it is crucial to have information on how people use the spaces in the city, and allows urban planning to successfully respond to their needs. This dissertation proposes using data shared voluntarily by the millions of users that make up social network’s communities as a valuable tool for the study of the complexity of the city, because of its capacity of providing an unprecedented volume of urban information, with geographic, temporal, semantic and multimedia components. However, the volume and variety of data raises important challenges regarding its retrieval, manipulation, analysis and representation, requiring the adoption of the best practices in data science, using a multi-faceted approach in the field of urban studies with a strong emphasis in the reproducibility of the developed methodologies. This research focuses in the case of study of the city of Barcelona, using the public data collected from Panoramio, Flickr, Twitter and Instagram. After a literature review, the methods to access the different services are discussed, along with their available data and limitations. Next, the retrieved data is analyzed at different spatial and temporal scales. The first approximation to data focuses on the origins of users who took geotagged pictures of Barcelona, geocoding the hometowns that appear in their Flickr public profiles, allowing the identification of the regions, countries and cities with the largest influx of visitors, and relating the results with multiple indicators at a global scale. The next scale of analysis discusses the city as a whole, developing methodologies for the representation of the spatial distribution of the collected locations, avoiding the artifacts produced by overplotting. To this end, locations are aggregated in regular tessellations, whose size is determined empirically from their spatial distribution. Two spatial statistics techniques (Moran’s I and Getis-Ord’s G*) are used to visualize the local spatial autocorrelation of the areas with exceptionally high or low densities, under a statistical significance framework. Finally, the kernel density estimation is introduced as a non-parametric alternative. The third level of detail follows the official administrative division of Barcelona in 73 neighborhoods and 12 districts, which obeys to historical, morphological and functional criteria. Micromaps are introduced as a representation technique capable of providing a geographical context to commonly used statistical graphics, along with a methodology to produce these micromaps automatically. This technique is compared to annotated scatterplots to relate picture intensity with different urban indicators at a neighborhood scale. The hypothesis of spatial homogeneity is abandoned at the most detailed scale, focusing the analysis on the street network. Two techniques to assign events to road segments in the street graph are presented (direct by shortest distance or by proxy through the postal addresses), as well as the generalization of the kernel density estimation from the Euclidean space to a network topology. Beyond the spatial domain, the interactions of three temporal cycles are further analyzed using the timestamps available in the picture metadata: daytime/nighttime (daily cycle), work/leisure (weekly cycle) and seasonal (yearly cycle).
La major part de la població mundial resideix actualment en àrees urbanes, i es preveu que pràcticament tot el creixement del planeta es concentri en elles en els propers 30 anys, convertint la millora de la qualitat de vida a les ciutats en un dels grans reptes del present segle. És per tant imprescindible disposar d'informació sobre les activitats que les persones desenvolupen en elles, que permetin al planejament donar resposta a les seves necessitats. Aquesta tesi proposa l'ús de dades compartides de manera voluntària pels milions d'usuaris que conformen les comunitats de les xarxes socials com una valuosa eina per a l'estudi de la complexitat de la ciutat, per la seva capacitat de proporcionar un volum d'informació urbana sense precedents, reunint components tant geogràfics, temporals, semàntics i multimèdia. No obstant això, aquest volum i varietat de les dades planteja grans reptes pel que fa a la seva obtenció, tractament, anàlisi i representació, requerint adoptar les millors pràctiques de la ciència de dades, aplicades des de múltiples punts de vista al camp dels estudis urbans, posant sempre l'èmfasi en la reproductibilitat de les metodologies desenvolupades. Aquesta investigació se centra en el cas d'estudi de la ciutat de Barcelona, a partir de les dades públiques obtingudes de Panoramio, Flickr, Twitter i Instagram. Després d'una revisió de l'estat de l'art, es desenvolupa l'operativa d'accés als diferents serveis, revisant les dades disponibles i les seves limitacions. A continuació, s'analitzen les dades obtingudes en diferents escales espacials i temporals. La primera aproximació a les dades es desenvolupa a partir de l'origen dels usuaris que han pres fotografies geolocalitzades de Barcelona, a través de la geocodificació de les ubicacions que apareixen en els seus perfils públics de Flickr, permetent identificar les regions, països i ciutats amb major afluència de visitants i relacionar els resultats amb diferents indicadors a escala global. La següent escala d'anàlisi es centra en la ciutat en el seu conjunt, desenvolupant metodologies per a la representació de la distribució espacial de les localitzacions obtingudes, evitant els artefactes produïts per la superposició de mostres. Per a això s'agreguen les localitzacions en tesselacions regulars, la mida de les quals es determina empíricament a partir de la seva distribució espacial. S'utilitzen dues tècniques d'estadística espacial (I de Moran i G* de Getis-Ord) per a visualitzar l'autocorrelació espacial local dels àmbits amb densitats excepcionalment altes o baixes, seguint un criteri de significança estadística. Finalment s'introdueix com a alternativa no paramètrica l'estimació de la densitat. El tercer nivell de detall coincideix amb la delimitació administrativa oficial de Barcelona en 73 barris i 12 districtes, realitzada a partir de criteris històrics, morfològics i funcionals. S'introdueixen els micromapes com a tècnica de representació capaç d'aportar un context geogràfic a gràfics estadístics d'ús comú, juntament amb una metodologia per produir aquests micromapes de manera automàtica. Es compara aquesta tècnica amb diagrames de dispersió anotats per a relacionar la intensitat de fotografies amb diferents indicadors urbans a escala de barri. En l'escala més detallada s'abandona la hipòtesi d'homogeneïtat espacial i es trasllada l'anàlisi al sistema viari. Es presenten dues tècniques d'atribució de localitzacions a trams de carrer del graf vial (directa per distància o indirecta a través de les adreces postals), així com la generalització de l'estimació de la densitat d'un espai euclidià a una topologia de xarxa. Fora del context espacial, s'analitzen les interaccions de tres cicles temporals a partir de les metadades del moment en què van ser preses les fotografies: diürn/nocturn (cicle diari), treball/oci (cicle setmanal) i estacional (cicle anual).
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