Academic literature on the topic 'Digital media and motion pictures'
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Journal articles on the topic "Digital media and motion pictures"
Betancourt, Michael. "‘Cinema’ as a Modernist Conception of Motion Pictures." AM Journal of Art and Media Studies, no. 16 (September 5, 2018): 55. http://dx.doi.org/10.25038/am.v0i16.254.
Full textMurroni, Maurizio, Cristian Perra, and Daniele D. Giusto. "Slow Motion and Zoom in HD Digital Videos Using Fractals." International Journal of Digital Multimedia Broadcasting 2009 (2009): 1–12. http://dx.doi.org/10.1155/2009/496934.
Full textAsokan, R., and T. Vijayakumar. "Design of WhatsApp Image Folder Categorization Using CNN Method in the Android Domain." September 2021 3, no. 3 (October 16, 2021): 180–95. http://dx.doi.org/10.36548/jucct.2021.3.003.
Full textYulandina, Aldilla, Condra Antoni, and Ardiman Firmanda. "OPTIMALISASI UNSUR LIVE SHOOT DAN MOTION GRAPHIC UNTUK PROMOSI DIGITAL LEMBAGA PAUD." JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) 1, no. 1 (January 25, 2018): 1–19. http://dx.doi.org/10.30871/deca.v1i1.588.
Full textBhat, Romica, and Prithu Sarkar. "Covidization of Media and Entertainment Industry: Current Times and the Future Ahead." Indonesian Journal of Social Science Research 3, no. 2 (December 31, 2022): 113–20. http://dx.doi.org/10.11594/ijssr.03.02.07.
Full textLim, Bliss Cua. "Fragility, Perseverance, and Survival in State-Run Philippine Archives." Plaridel 15, no. 2 (December 2018): 1–40. http://dx.doi.org/10.52518/2018.15.2-01bclim.
Full textCutting, James E. "Representing Motion in a Static Image: Constraints and Parallels in Art, Science, and Popular Culture." Perception 31, no. 10 (October 2002): 1165–93. http://dx.doi.org/10.1068/p3318.
Full textYetimova, Serhat, and Abdrasul İsakov. "An Analysis of the Kurmanjan Datka Movie in the Context of Historical and Ideological Film Criticism." Galactica Media: Journal of Media Studies 6, no. 2 (May 20, 2024): 96–120. http://dx.doi.org/10.46539/gmd.v6i2.434.
Full textOchonicky, Adam. "Memory patterns." Science Fiction Film & Television 17, no. 1 (February 2024): 1–27. http://dx.doi.org/10.3828/sfftv.2024.1.
Full textDriscoll, Catherine, and Liam Grealy. "In the name of the nation: Media classification, globalisation, and exceptionalism." International Journal of Cultural Studies 22, no. 3 (July 5, 2018): 383–99. http://dx.doi.org/10.1177/1367877918784606.
Full textDissertations / Theses on the topic "Digital media and motion pictures"
Craddolph, Hayden V. "Developing a community of independent film/video producers to foster creation, marketing, and distribution of digital media." online access from Digital Dissertation Consortium, 2006. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?EP21256.
Full textTaylor, Paul. "Responding to the shock of the new : trade, technology, and the changing production axis in film, television, and new media /." Thesis, Connect to this title online; UW restricted, 1998. http://hdl.handle.net/1773/6202.
Full textScoma, David. "THE DEVELOPMENT OF LOOP-BASED CINEMATIC TECHNIQUES IN TWENTIETH CENTURY MOTION PICTURES AND THEIR APPLICATION IN EARLY DIGITAL C." Doctoral diss., University of Central Florida, 2008. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2227.
Full textPh.D.
Department of English
Arts and Humanities
Texts and Technology PhD
Jutterström, Ellinor, and Alexander Johansson. "Meeting Monsters - How Interactivity Affects the User Experience in Digital Motion Picture Horror Stories." Thesis, KTH, Medieteknik och interaktionsdesign, MID, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-188631.
Full textSamtidigt som media under det senaste decenniet har blivit alltmer interaktivt så har användarens tidigare roll som passiv åskådare skiftat till att istället vara en aktiv del av upplevelsen. Samma utveckling kan ses i historieberättandet, där traditionella, narrativa tekniker ofta kombineras med modern teknologi för att skapa en ny nivå av inlevelse med målet att förse användaren med känslan av att ”vara där”. Målet med denna studie är att praktiskt utreda interaktivt berättande och se hur olika nivåer av interaktivitet påverkar användarens generella upplevelse inom skräck-genren, samt om det finns ett samband mellan interaktivitet och inlevelse. På så vis hoppas vi på att utreda hur användandet av interaktivitet kan fortsätta att utvecklas för att förstärka känslan av inlevelse i historieberättandet. Studien genomfördes genom att låta ett antal försökspersoner se fem korta skräckfilmer med olika interaktiva tekniker, för att sedan svara på frågor om upplevelsen. Deltagarnas hjärtfrekvens mättes även under varje delmoment. Studien pekade på att ju högre nivå av interaktivitet, desto mindre kände användaren inlevelse, vilket gick emot hypotesen att högre nivåer av interaktivitet skulle öka inlevelsen. Samtidigt visade det sig att de interaktiva inslagen generellt uppskattades mer av användarna. Från resultatet kunde så småningom slutledas att det inte är interaktiviteten i sig som har potentialen att förstärka inlevelsen, utan förmågan att låta användaren interagera utan några upplevda begränsningar. För att interaktiviteten inte ska hämma känslan av inlevelse måste denna med andra ord passa berättelsen och använda sig av kontroller med naturlig känsla för att inte stjäla uppmärksamheten från innehållet.
Hall, Stefan. "“You’ve Seen the Movie, Now Play the Game”: Recoding the Cinematic in Digital Media and Virtual Culture." Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1300365433.
Full textJones, Sarah B. "Digitized : women, careers, and the new media age : a heuristic analysis." Virtual Press, 2008. http://liblink.bsu.edu/uhtbin/catkey/1397377.
Full textDepartment of Telecommunications
Santos, Sillas Carlos dos. "O processo criativo para roteirização nas mídias digitais : os casos de Anymalu e Agência Transmídia /." Bauru, 2019. http://hdl.handle.net/11449/183165.
Full textBanca: Marcos Américo
Banca: Glaucia Eneida Davino
Resumo: Discute-se a influência do advento das mídias digitais no processo de criação de roteiros para produções audiovisuais ficcionais brasileiras. Contextualiza-se a relação entre tecnologias e narrativas e também da produção de roteiros audiovisuais. Em seguida, discute-se esta influência a partir de um estudo de caso múltiplo, acompanhado de entrevistas em profundidade com criadores de produções brasileiras para mídias digitais
Abstracts: This discusses the influence of digital media in the process of creating Brazilian fictional screenplays. It adresses the relationship between technologies, narratives, and screenplay production. Then, this subject is approached from a multi-case study and in-depth interview with creators of Brazilian productions
Mestre
Smith, Keith. "Kodak's worst nightmare Super 8 in the digital age: A cultural history of Super 8 filmmaking in Australia 1965-2003." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2004. https://ro.ecu.edu.au/theses/1612.
Full textOLSON, PHILIP. "An Examination of the Effects of Broadband and Digital Technologies on the Distribution and Exhibition of Motion Picture and Television Content." Ohio University Honors Tutorial College / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1449960177.
Full textWestling, Jonas. "HDR and the Colorist : How new technology affects professionals in the motion picture industry." Thesis, Högskolan Dalarna, Ljud- och musikproduktion, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:du-30398.
Full textBooks on the topic "Digital media and motion pictures"
Meltev, Mikhail. Kino i elektronni medii: Mikhail Meltev. Sofii︠a︡: Nov Bŭlgarski Universitet, 2012.
Find full textDvivedī, Rāma Prakāśa. Ilekṭrônika mīḍiyā aura sinemā. Naī Dillī: Prāsaṅgika Pabliśarsa eṇḍa Ḍisṭrībyūṭarsa, 2013.
Find full textMcNeill, Isabelle F. Memory and the moving image: French film in the digital era. Edinburgh: Edinburgh University Press, 2010.
Find full textBrunella, Elisabetta. The European digital cinema report: Understanding digital cinema roll-out. Strasbourg: European Audiovisual Observatory, 2011.
Find full textSorg, Jürgen. Spielformen im Spielfilm: Zur Medienmorphologie des Kinos nach der Postmoderne. Bielefeld: Transcript, 2007.
Find full textLiang, Guowei. Kua yue shi kong de ying xiang jiao liu: Shu zi dian ying de mei jie xing tai. Beijing: Shang wu yin shu guan, 2007.
Find full textIsaacs, Bruce. Orientation of future cinema: Technology, aesthetics, spectacle. New York: Bloomsbury, 2014.
Find full textDixon, Wheeler W. 21st century Hollywood: Movies in the era of transformation. New Brunswick, N.J: Rutgers University Press, 2011.
Find full textAudrey, Foster Gwendolyn, ed. 21st century Hollywood: Movies in the era of transformation. New Brunswick, N.J: Rutgers University Press, 2011.
Find full textKindem, Gorham Anders. Introduction to media production: From analog to digital. Boston: Focal Press, 1997.
Find full textBook chapters on the topic "Digital media and motion pictures"
Molenda, Michael H. "History and Development of Instructional Design and Technology." In Handbook of Open, Distance and Digital Education, 1–18. Singapore: Springer Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-0351-9_4-1.
Full textMolenda, Michael H. "History and Development of Instructional Design and Technology." In Handbook of Open, Distance and Digital Education, 57–74. Singapore: Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-19-2080-6_4.
Full textFuller, Linda K. "Media-Mediated Relationships in Motion Pictures, Music, and More." In Media-Mediated Relationships, 147–70. New York: Routledge, 2023. http://dx.doi.org/10.4324/9781003250234-5.
Full textGriffey, Julia V. "Animation and motion graphics." In Digital Media Production for Beginners, 139–62. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003462200-10.
Full textMills, Kathy A., Len Unsworth, and Laura Scholes. "Haptics and motion in literacy practices with digital media." In Literacy for Digital Futures, 107–24. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003137368-8.
Full textKutscher, Nadia. "Positionings, Challenges, and Ambivalences in Children’s and Parents’ Perspectives in Digitalized Familial Contexts." In Families and New Media, 59–72. Wiesbaden: Springer Fachmedien Wiesbaden, 2023. http://dx.doi.org/10.1007/978-3-658-39664-0_3.
Full textLotherington, Heather. "Language in Digital Motion: From ABCs to Intermediality and Why This Matters for Language Learning." In Beyond Media Borders, Volume 1, 217–38. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49679-1_7.
Full textWon, Haeyeon, and Jeongmin Yu. "Interactive Media Art Based on Location and Motion Tracking of Multi-performers." In Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 111–17. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01765-1_13.
Full textJan, Steven. "7 Conclusion." In Music in Evolution and Evolution in Music, 565–626. Cambridge, UK: Open Book Publishers, 2022. http://dx.doi.org/10.11647/obp.0301.07.
Full textGowanlock, Jordan. "Conclusion: Engineering Movies." In Palgrave Animation, 171–80. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74227-0_7.
Full textConference papers on the topic "Digital media and motion pictures"
Bakke, Arne M., Jon Y. Hardeberg, and Steffen Paul. "Simulation of film media in motion picture production using a digital still camera." In IS&T/SPIE Electronic Imaging, edited by Susan P. Farnand and Frans Gaykema. SPIE, 2009. http://dx.doi.org/10.1117/12.816405.
Full textMiyamoto, Yoshihiro, Mutsumi Ohta, and Takao Omachi. "Study On Non-Real-Time Motion Picture Coding For Read-Only Digital Storage Media." In 1989 Symposium on Visual Communications, Image Processing, and Intelligent Robotics Systems, edited by William A. Pearlman. SPIE, 1989. http://dx.doi.org/10.1117/12.970167.
Full textKanfer, Michael. "Contemporary Techniques for Digital Compositing in Motion Pictures." In SMPTE Technical Conference. IEEE, 1996. http://dx.doi.org/10.5594/m00135.
Full textKlinke-Schroth, Janine. "Pictures in Motion - Using moving images to approach urban tasks." In eCAADe 2003: Digital Design. eCAADe, 2003. http://dx.doi.org/10.52842/conf.ecaade.2003.505.
Full textKlinke-Schroth, Janine. "Pictures in Motion - Using moving images to approach urban tasks." In eCAADe 2003: Digital Design. eCAADe, 2003. http://dx.doi.org/10.52842/conf.ecaade.2003.505.
Full textChambah, Majed, Bernard Besserer, and Pierre Courtellemont. "Recent progress in automatic digital restoration of color motion pictures." In Electronic Imaging 2002, edited by Reiner Eschbach and Gabriel G. Marcu. SPIE, 2001. http://dx.doi.org/10.1117/12.452979.
Full textDas, Dipto, Malay Bhattacharyya, Laura S. Gaytan-Lugo, Ebtisam Alabdulqader, and Nova Ahmed. "Note: Importance of Digital Profile Pictures on Social Media Perceived by Different Groups." In COMPASS '22: ACM SIGCAS/SIGCHI Conference on Computing and Sustainable Societies. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3530190.3534853.
Full textTirakoat, Suwich. "Optimized Motion Capture System for Full Body Human Motion Capturing Case Study of Educational Institution and Small Animation Production." In 2011 Workshop on Digital Media and Digital Content Management. IEEE, 2011. http://dx.doi.org/10.1109/dmdcm.2011.53.
Full textIsmail, Ismahafezi, Mohd Shahrizal Sunar, Hay Wen Qian, and Mohd Azhar M. Arsad. "3D character motion deformation technique for motion style alteration." In 2015 4th International Conference on Interactive Digital Media (ICIDM). IEEE, 2015. http://dx.doi.org/10.1109/idm.2015.7516341.
Full textFu, Pengbin, Haifei Xiong, and Huirong Yang. "A Motion Estimation Algorithm for Educational Video Compression." In 2011 Workshop on Digital Media and Digital Content Management. IEEE, 2011. http://dx.doi.org/10.1109/dmdcm.2011.33.
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