Academic literature on the topic 'Digital-in-Concept Design Methodologie'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Digital-in-Concept Design Methodologie.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Digital-in-Concept Design Methodologie"

1

柯純融, 柯純融. "邁向湧現美學的基本設計教學研究." 建築學報 116, no. 116-1 (June 2021): 041–54. http://dx.doi.org/10.53106/101632122021060116009.

Full text
Abstract:
<p>本研究主要在探討建築設計在數位工具與生物學觀點介入後,如何將形態生成語彙的,以自然的湧現特質呈現在設計中。設計的操作方法透過材料特性的探索、量體聚集和力學傳遞的差異與連續,企圖創造出不同於以往只有幾何的組織特性而能傳達自組織美學的意。此看法包含Las Spuybroek所說解釋的新激進唯物主義概念,可以體現從構築、跨越物質感知與物質本身產生共鳴的設計方法。目前在數位設計型態上十分常見。但是,如何避免只是複製形式而不了解邏輯的生成原則,將材料探索和其生成意義傳遞給學生,需要一套較完整的設計教學方法。本研究歷經三年的嘗試,已接近明確的方法論,其目的就是希望讓學生從近身事物之觀察為起點,分門別類理解各種材料與對應工具的技術,最後運用於生成形式獨特的空間內涵。即便學生沒有直接接觸或使用計算機工具或任何種類的演算和結構運算軟體。學生也能自然地體驗形式由下而上的生成方法,以及來自構築性物件中結構力量的流動與傳遞經驗。他們可以看到組織的流動性如何轉移到物體結構中。</p> <p>&nbsp;</p><p>The research primarily explores how, after the introduction of digital tools and biological viewpoints, architectural design may express the morphological generation language within as a natural emergence. Through the exploration of material properties, mass aggregation and the force distribution and continuity, the design method attempts to create an assemblage characteristic containing more than simply geometry as in the past, and the ability to communicate the aesthetic value of self-assemblage. This aspect was also explained by Las Spuybroek, on new radical materialist concept that embodies a design approach resonating with the tectonics, cross-material perception and the material itself. At the moment, this approach is prevalent in digital design. Nonetheless, for the purpose of conveying this tectonic significance to students by the material exploration, and avoiding a simple replication of form and uninformed of the principles that generate such logic, a more thorough method in design teaching is required. After three years of experimentation, the research has nearly arrived at a clear methodology, which aims to allow students to take the observation of the surrounding objects as the outset, categorizing and understanding the materials and set of techniques of respective tools, and finally realized by generating unique forms of spatial connotation. Even if the students have yet been in direct contact or use of the computational tools or any types of algorithms and structural calculations, they can naturally experience the bottom-up approach of the form generation and the flow of structural force from the tectonic, thus pass on the experience. They will observe how the organizational mobility is transferred to the structure.</p> <p>&nbsp;</p>
APA, Harvard, Vancouver, ISO, and other styles
2

Bi, Zhuming, Wen-Jun Zhang, Chong Wu, Chaomin Luo, and Lida Xu. "Generic Design Methodology for Smart Manufacturing Systems from a Practical Perspective. Part II—Systematic Designs of Smart Manufacturing Systems." Machines 9, no. 10 (September 23, 2021): 208. http://dx.doi.org/10.3390/machines9100208.

Full text
Abstract:
In a traditional system paradigm, an enterprise reference model provides the guide for practitioners to select manufacturing elements, configure elements into a manufacturing system, and model system options for evaluation and comparison of system solutions against given performance metrics. However, a smart manufacturing system aims to reconfigure different systems in achieving high-level smartness in its system lifecycle; moreover, each smart system is customized in terms of the constraints of manufacturing resources and the prioritized performance metrics to achieve system smartness. Few works were found on the development of systematic methodologies for the design of smart manufacturing systems. The novel contributions of the presented work are at two aspects: (1) unified definitions of digital functional elements and manufacturing systems have been proposed; they are generalized to have all digitized characteristics and they are customizable to any manufacturing system with specified manufacturing resources and goals of smartness and (2) a systematic design methodology has been proposed; it can serve as the guide for designs of smart manufacturing systems in specified applications. The presented work consists of two separated parts. In the first part of paper, a simplified definition of smart manufacturing (SM) is proposed to unify the diversified expectations and a newly developed concept digital triad (DT-II) is adopted to define a generic reference model to represent essential features of smart manufacturing systems. In the second part of the paper, the axiomatic design theory (ADT) is adopted and expanded as the generic design methodology for design, analysis, and assessment of smart manufacturing systems. Three case studies are reviewed to illustrate the applications of the proposed methodology, and the future research directions towards smart manufacturing are discussed as a summary in the second part.
APA, Harvard, Vancouver, ISO, and other styles
3

Iliev, Georgi. "Integration of function, aesthetics and patients’ personal preferences in the prosthetic treatment planning." Stomatoloski glasnik Srbije 64, no. 4 (December 1, 2017): 200–204. http://dx.doi.org/10.1515/sdj-2017-0020.

Full text
Abstract:
Abstract Introduction Optimal aesthetic results require suitable smile design that fulfils patient’s expectations. Psychological importance of teeth appearance is clear and often discussed in relation to the success of prosthetic treatment. The objective of this article was to present methodology for creating customized smile design using the Visagismile concept and evaluate aesthetic satisfaction with prosthetic treatment. Case report A 52-year-old female patient required complete esthetical dental mouth reconstruction. Digital planning software (Visagismile) provided dentists and technicians a 2D preview of the final design that relates facial perception and personality of the patient. The latest innovation of used software in addition to documents that dentists send for the Visagismile application is that they need to send an intraoral 3D scan of the patients mouth (with any scanner) and define the length and position of incisal edges of the central incisors. This information as a STL file is sent to new Visagismile/REBEL center that is actually a digital lab, that converts 2D designs created by the Visagismile concept into 3D and create a digital wax up immediately. Conclusions Visagismile concept supports both dentist and patient in deciding the aesthetics of the prosthetic restoration. The total coefficient of the assessment of patients for the final aesthetic result was highly satisfactory. Using the proposed methodology, a smile design corresponding to individual facial features, temperament and personal preferences of the patient can be reproduced.
APA, Harvard, Vancouver, ISO, and other styles
4

Camara Dit Pinto, Stélian, Dimitri Masson, Eric Villeneuve, Guy Boy, and Laetitia Urfels. "FROM REQUIREMENTS TO PROTOTYPING: APPLICATION OF HUMAN-SYSTEM INTEGRATION METHODOLOGY TO DIGITAL TWIN DESIGN." Proceedings of the Design Society 1 (July 27, 2021): 1617–26. http://dx.doi.org/10.1017/pds.2021.423.

Full text
Abstract:
AbstractIndustrial digital transformation is bringing a need for new tools and concepts. However, designing such complex tools and concept requires methods to be correctly implemented. These methods are studied as part of system engineering to satisfy various identified goals, and more specifically human-system integration, which is the topic of this paper. This article introduces the method used to define key elements of human perception of reality called reality anchors to design scenarios to be tested in a digital twin prototype. This method goes from regulation study to user cognitive function analysis on the specific case of digital twin designing in oil-and-gas industry. This method highlighted the differences between theoretical process and the followed process as well as tools and competencies used to identify reality anchors. This knowledge will then be used to implement a new process to be implemented with a digital twin and scenarios to test the prototype using realistic simulation.
APA, Harvard, Vancouver, ISO, and other styles
5

Tarboush, Rasha, and Huriye Gürdallı. "Context and Concept in Architectural Design Studio: Design Studio IV." NEU Journal of Faculty of Architecture 4, no. 1 (April 8, 2022): 51–72. http://dx.doi.org/10.32955/neujfa202241527.

Full text
Abstract:
Context is an external component that indicates the conditions surrounding a project site. The study shows the importance of architectural context for the architectural studio, where the study focuses on the results of students' work in Architectural design studio IV at the third year of architectural study, to explore students' abilities in how to link the concept with the site context. The studio centers studies in the classroom in the 2019 -2020 Spring semester, where due to pandemics all around the world, the online lectures continued digital platforms and homely.The research methodology is geared towards collecting 9 students 'work in the assigned studio, to explore their abilities in how to create the bond between their concept and the context, to see, what is the impact of the pandemic? The study aims to highlight the impact of context on the concept in future architectural education.
APA, Harvard, Vancouver, ISO, and other styles
6

Gamidullaeva, Leyla, Alexey Finogeev, Mikhail Kataev, and Larisa Bulysheva. "A Design Concept for a Tourism Recommender System for Regional Development." Algorithms 16, no. 1 (January 16, 2023): 58. http://dx.doi.org/10.3390/a16010058.

Full text
Abstract:
Despite of tourism infrastructure and software, the development of tourism is hampered due to the lack of information support, which encapsulates various aspects of travel implementation. This paper highlights a demand for integrating various approaches and methods to develop a universal tourism information recommender system when building individual tourist routes. The study objective is proposing a concept of a universal information recommender system for building a personalized tourist route. The developed design concept for such a system involves a procedure for data collection and preparation for tourism product synthesis; a methodology for tourism product formation according to user preferences; the main stages of this methodology implementation. To collect and store information from real travelers, this paper proposes to use elements of blockchain technology in order to ensure information security. A model that specifies the key elements of a tourist route planning process is presented. This article can serve as a reference and knowledge base for digital business system analysts, system designers, and digital tourism business implementers for better digital business system design and implementation in the tourism sector.
APA, Harvard, Vancouver, ISO, and other styles
7

Kim, Eungsu, and Kiyeol Ryu. "Design for Weapon Live Test Decision Support System Using Digital Twin Architecture." Journal of the Korea Institute of Military Science and Technology 25, no. 5 (October 5, 2022): 501–12. http://dx.doi.org/10.9766/kimst.2022.25.5.501.

Full text
Abstract:
The purpose of the weapon live test during the phase of development is to provide essential information to decision makers that verify and validate the performance capabilities of weapons. Due to varying allocation and high variance of test resources with an increase in the weapon system’s capability, the test environment can get highly complex, which can lead to a decrease in the reliability of test results. This issue can be addressed by applying a decision support system that provides various timely information collected by resources during the test process. The decision support system can be designed by applying the concept of digital twins, that are defined as digital replicas of components, systems and processes. This paper describes a design methodology of the decision support system that consists of digital models and service functions using digital twin architecture. A case study illustrates the feasibility of the proposed methodology in supporting the weapon live test process.
APA, Harvard, Vancouver, ISO, and other styles
8

Jansen, Adam. "Object-oriented diplomatics." Records Management Journal 25, no. 1 (March 16, 2015): 45–55. http://dx.doi.org/10.1108/rmj-04-2014-0022.

Full text
Abstract:
Purpose – This paper aims to present a conceptual methodology, named herein as object-oriented diplomatics, based on a presentation given by the author at the Digital Diplomatics 2014 conference. This methodology centers on building digital records capable of supporting their authenticity over time and when removed from their original systems by extending archival diplomatics theory by leveraging object-oriented programming (OOP) principles. Design/methodology/approach – This paper presents new method for supporting the presumption of authenticity of digital records through extending archival diplomatics concepts into OOP principles when creating digital records within a record-keeping system. Findings – This paper is based on a preliminary research being conducted during the design of a government digital archives. This concept was used as a core design element for their digital archives and has thus far shown great promise in articulating and encapsulating those essential data elements that support the presumption of authenticity across a wide diversity of record types. Originality/value – This paper presents a new approach to support the presumption of authenticity of digital records by utilizing concepts from archival diplomatics leveraged with OOP principles. It is the hope of the author that this paper will initiate a deeper collaboration between archives and records management professionals and software developers in the design and implementation of digital repositories.
APA, Harvard, Vancouver, ISO, and other styles
9

Hiew, Fui Chin, and Esyin Chew. "Seams remain in seamless learning." On the Horizon 24, no. 2 (May 9, 2016): 145–52. http://dx.doi.org/10.1108/oth-09-2015-0063.

Full text
Abstract:
Purpose This paper aims to identify the digital gaps in seamless learning concept within the higher educational institutions (HEIs) context. Design/methodology/approach The most cited mobile-assisted seamless learning framework, recent Educause higher education research report and relevant articles have been reviewed. Findings The digital gaps among educators and students hinder the implementation of the seamless learning framework in HEIs. Practical implications The finding will inform HEIs in addressing digital gaps to ensure learning and teaching enhancement with educational technology across institutions. It will also be useful for the design and improvement of the seamless learning framework. The finding may also be useful in creating awareness among educators and students as to the benefit of educational technologies. Originality/value No previous viewpoints have been published on digital gaps in the seamless learning concept. The digital gaps among educators and students constitute one of the most critical issues in implementing technology-assisted teaching and learning design in HEIs. This paper addresses the root of the problem by examining the digital gaps among educators and students within the seamless learning framework.
APA, Harvard, Vancouver, ISO, and other styles
10

Westerlund, Parvaneh, Ingemar Andersson, Tero Päivärinta, and Jörgen Nilsson. "Towards automated pre-ingest workflow for bridging information systems and digital preservation services." Records Management Journal 29, no. 3 (November 18, 2019): 289–304. http://dx.doi.org/10.1108/rmj-05-2018-0011.

Full text
Abstract:
Purpose This paper aims to automate pre-ingest workflow for preserving digital content, such as records, through middleware that integrates potentially many information systems with potentially several alternative digital preservation services. Design/methodology/approach This design research approach resulted in a design for model- and component-based software for such workflow. A proof-of-concept prototype was implemented and demonstrated in context of a European research project, ForgetIT. Findings The study identifies design issues of automated pre-ingest for digital preservation while using middleware as a design choice for this purpose. The resulting model and solution suggest functionalities and interaction patterns based on open interface protocols between the source systems of digital content, middleware and digital preservation services. The resulting workflow automates the tasks of fetching digital objects from the source system with metadata extraction, preservation preparation and transfer to a selected preservation service. The proof-of-concept verified that the suggested model for pre-ingest workflow and the suggested component architecture was technologically implementable. Future research and development needs to include new solutions to support context-aware preservation management with increased support for configuring submission agreements as a basis for dynamic automation of pre-ingest and more automated error handling. Originality/value The paper addresses design issues for middleware as a design choice to support automated pre-ingest in digital preservation. The suggested middleware architecture supports many-to-many relationships between the source information systems and digital preservation services through open interface protocols, thus enabling dynamic digital preservation solutions for records management.
APA, Harvard, Vancouver, ISO, and other styles

Book chapters on the topic "Digital-in-Concept Design Methodologie"

1

Egloffstein, Marc, and Dirk Ifenthaler. "Tracing Digital Transformation in Educational Organizations." In Digital Transformation of Learning Organizations, 41–57. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-55878-9_3.

Full text
Abstract:
AbstractThis chapter describes the quantitative approaches for assessing various aspects of digital transformation from the joint research and development project #ko.vernetzt. In an application-oriented case study approach, the operationalization of a maturity model of digital transformation for educational organizations (MMEO) and the design and implementation of a multi-perspective evaluation concept are outlined. While the MMEO provides a state perspective on the digital transformation of an educational organization and its employees, the evaluation concept aims at tracing developments of media-related professional competencies. MMEO has been implemented in a study with N = 222 participants, while N = 59 learners were subject to the evaluation polls. The results provide the necessary evidence for implementing and continuously improving a qualification program in the regarded research context. However, the methodology can also be transferred to other organizations in the education sector and beyond.
APA, Harvard, Vancouver, ISO, and other styles
2

Cerreta, Maria, and Simona Panaro. "Collaborative Decision-Making Processes for Local Innovation: The CoULL Methodology in Living Labs Approach." In Regenerative Territories, 193–212. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-78536-9_12.

Full text
Abstract:
AbstractThe concept of the Living Lab is closely connected to the priorities of the Europe 2020 strategy and of the Digital Agenda for Europe and is the subject of numerous user-centric open innovation programs and European projects supported by the European ENoLL Network. The chapter presents a new methodology, called Collaborative Urban Living Lab (CoULL), to support the Collaborative Decision-Making Processes to activate local innovation processes at the neighbourhood, city or landscape scale. Starting from the Quintuple Helix framework and the literature review on the Living Lab concept, its extension to the city and territorial context, and the related people-centred approaches have been discussed. The potentials to using them for putting open innovation into practice and developing innovative solutions for the cities have been shown. Nowadays, the built environments need to accelerate the transition to sustainable, climate-neutral, inclusive, resilient, healthy and smart prosperous. In the last few years, the Living Lab approaches have been promoted and used by local and international research and innovation agencies in collaboration with enterprises, NGOs and local governments to find solutions to the new issues. However, the Living Lab methodologies to guide the urban scale’s co-development solutions are few and need more accurate research and experimentations. In that direction, the CoULL methodology, tested in four different research projects (including the REPAiR project), has defined a suitable process for supporting the co-design, co-production and co-decision cycles of urban innovative and sustainable solutions.
APA, Harvard, Vancouver, ISO, and other styles
3

Koch, Julian, Kolja Eggers, Jan-Erik Rath, and Thorsten Schüppstuhl. "Development Process for Information Security Concepts in IIoT-Based Manufacturing." In Lecture Notes in Mechanical Engineering, 316–31. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-18326-3_31.

Full text
Abstract:
AbstractDigital technologies are increasingly utilized by manufacturers to make processes more transparent, efficient and networked. Novel utilization elicits the challenge of preventing deployed information technology from compromising processual security. The digital enabling of formerly analog operation technology, the extensive use of information technology connectivity like MQTT, TCP/IP, Wi-Fi, and the deployment of IoT edge computing platforms create an application scenario for the Industrial Internet of Things (IIoT), which also introduces the associated vulnerabilities, which have been extensively exploited in the past. This paper introduces a development process for information security concepts designed for production scenarios based on the IIoT. This concept is then applied using an illustrative use case from aircraft production. The main contents of the development process include: Formulation of reasonable assumptions, system modelling, threat analysis including risk assessment, recommendation of countermeasures, reassessment after incorporating countermeasures. Specifically, a Data Flow Diagram as the model is developed, and a “risk first” variation of the STRIDE methodology is applied to identify threats and prioritize them. The aforementioned state-of-the-art methodologies are adjusted to our cyber-physical use case in the IIoT. The resulting concept aims to enable manufacturing processes to be digitized as sought. The adjustments to the methodologies are independent from our use case and may be suitable to a broad field of scenarios in the IIoT.
APA, Harvard, Vancouver, ISO, and other styles
4

Pavan, Alberto, Vittorio Caffi, Alessandro Valra, Davide Madeddu, Diego Farina, Jacopo Chiappetti, and Claudio Mirarchi. "Development of BIM Management System." In Innovative Tools and Methods Using BIM for an Efficient Renovation in Buildings, 29–49. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-04670-4_3.

Full text
Abstract:
AbstractWith BS 1192:2007 and even more so with BS PAS 1199-2:2013 and 1192-3:2014, the concept of Common Data Environment (CDE) of the order (project, construction or management that is). Originating from a standard dedicated to design (BS 1192:2007) and although its concept has been extended to information management in general: Capex (strategy, project, construction: PAS 1192-2) and Opex (exercise: PAS 1192-3), the CDE, as it is understood today in common practice, is still very much affected by the original link with the design and the design phase (and in particular the design in the new building). All this according to an information flow that is still very linear and sequential: client, designer, builder, manager, user; more than circular, as the so-called BIM methodology would like. The risk, therefore, is that the commercial software market is affected by this CDE approach, which is also useful for the very rich real estate market of the emerging economies, neglecting the construction market of the more consolidated economies (Europe for before), very built up, and aimed more at housing quality, sustainability, reuse, and renewal of the existing heritage rather than the new one. It is consequently necessary to define new information flows and a new type of information management environment (CDE) for the phases of use, conservation, and renovation of buildings for the European market. The need arises for a specific BIM Management System (BIMMS, overcoming the classic CDE) for asset management and their enhancement that collects information from the buildings themselves and its users (Digital Twins, IoT, sensors, etc.). A new CDE / BIMMS that uses semantics and open dialogue, via API, with multiple Tools rather than acting as a repository of files and models. BIMMS is a new concept of CDE created for the operation/renovation phases in mature real estate markets (such as the European one).
APA, Harvard, Vancouver, ISO, and other styles
5

DeCoito, Isha. "Addressing Digital Competencies, Curriculum Development, and Instructional Design in Science Teacher Education." In Advanced Methodologies and Technologies in Modern Education Delivery, 1–14. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7365-4.ch001.

Full text
Abstract:
The author reports on a mixed-methods study focusing on teacher candidates' (TCs') digital competencies as they integrated digital literacies in a science methods course. The emphasis is on course assignments which incorporated digital literacies on a variety of levels as TCs developed 1) digital case studies, 2) scientific timelines, 3) concept presentations, and 4) science resource websites focusing on multimedia interactive activities. Results indicate that the explicit integration of digital literacies created and engaged learning communities while improving technological and scientific literacies in a purposeful manner. Findings include enhanced technological literacy in terms of learning about technology, awareness of the process of knowledge construction, personalized learning pedagogy, and heightened self-efficacy. There was also evidence that TCs utilized digital literacies learned in the course during their practicum.
APA, Harvard, Vancouver, ISO, and other styles
6

Ross, Fiona G. E. "Digital Typeface Design and Font Development for Twenty-First Century Bangla Language Processing." In Technical Challenges and Design Issues in Bangla Language Processing, 1–15. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-3970-6.ch001.

Full text
Abstract:
Typeface and font design are fundamental to textual communication, and therefore, such communication, whether for use in print or on screen, is greatly enhanced and facilitated by the development and application of high-quality designs. The chapter discusses the key issues that underpin best practice in Bengali digital type design—from a design’s conception to its implementation, that is, the design concept and brief, the character set, the design dimensions, character fitting, and also the considerations for harmonious multi-script setting. The design methodology described is founded on research-based practice in non-Latin type design and font development. It considers how past practices in type-making and typesetting affected current Bengali typeforms and how an evaluation of these practices, in conjunction with the use of the existing and emerging font technologies, can inform the practitioner in the design of high-quality cross-platform OpenType Bengali fonts.
APA, Harvard, Vancouver, ISO, and other styles
7

Reyes-Torres, Agustin, and Margarida Castellano-Sanz. "Learning by Design Through Born-Digital Texts in EFL." In Advances in Educational Marketing, Administration, and Leadership, 63–82. IGI Global, 2023. http://dx.doi.org/10.4018/978-1-6684-8156-1.ch005.

Full text
Abstract:
The new contexts and challenges of the 21st century require the implementation of methodologies and resources that focus both on words and on other modes of representation to construct knowledge. To this end, language education involves paying attention to diverse pedagogical demands of a global and digital world. This chapter supports the notion of literacy as a multidimensional concept and proposes the “learning by design” concept as a means for teachers of English as a foreign language (EFL) to use born-digital texts and other visual elements. To this end, a learning path has been designed following the pedagogy of multiliteracies to work with first-year students in the course “English for teachers” at the University of València. The results show a very positive impact regarding the enhancement of learners to become meaning-makers and express their ideas in the target language.
APA, Harvard, Vancouver, ISO, and other styles
8

Shafrir, Uri, and Ron S. Kenett. "Concept Science Evidence-Based MERLO Learning Analytics." In Handbook of Research on Applied Learning Theory and Design in Modern Education, 334–57. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-9634-1.ch016.

Full text
Abstract:
This chapter is about Concept Science Evidence-Based MERLO Learning Analytics, an educational informatics system based on the teaching and learning methodologies described in the chapter on “Learning in the Digital Age with Meaning Equivalence Reusable Learning Objects (MERLO)” (Etkind, Kenett, & Shafrir, 2015). It collects, documents, analyzes, and reports data gathered from implementation of a pedagogy for conceptual thinking and peer cooperation in elementary, secondary, and post-secondary educational institutions, as well as from learning programs in private and public organizations.
APA, Harvard, Vancouver, ISO, and other styles
9

Gordon, Eric, and Gabriel Mugar. "Introduction." In Meaningful Inefficiencies, 1–25. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190870140.003.0001.

Full text
Abstract:
The introduction introduces the concept of civic design and the social context from which it arises. Civic designers are practitioners working within public-serving organizations (government, news, and civil society), many of which are experiencing pressure to adopt new technologies and be responsive to a digital culture. These practitioners are pushing up against pressures to incorporate digital technologies for enhanced efficiency in order to build trust and forge new relationships with a plurality of publics. Each is engaging in the creation of meaningful inefficiencies, which is the intentional design of less efficient over more efficient means of achieving some ends. The introduction describes the conceptual framework surrounding these practices and explains the research methodology. Finally, each of the book’s chapters is introduced.
APA, Harvard, Vancouver, ISO, and other styles
10

Kuo, Jo-Yu, Xue Ting Song, Chun-Hsien Chen, and Chandrakant D. Patel. "Fostering Design Thinking in Transdisciplinary Engineering Education." In Advances in Transdisciplinary Engineering. IOS Press, 2021. http://dx.doi.org/10.3233/atde210083.

Full text
Abstract:
Disruptive technologies such as 3D printing, artificial intelligence (AI), and robotics have changed how people think, learn, and work fundamentally. Engineering education must adapt to this digital transformation. There has been increasing interest in integrating design in the engineering curriculum around the world. While traditional problem solving is a linear and structured approach, design thinking is set by a human-centered innovation process which leads to better products and services. This concept is well aligned with the educational vision of transdisciplinary engineering. However, it is challenging to teach the mindset of design thinking for people with various domain knowledge. In this paper, the differences in how industrial designers and design engineers tackle a design project are explained. We intend to share a few successful examples regarding how design methodology captures customer requirements and explores creative solutions in the product development lifecycle within the current engineering curriculum. Also, the user experience research in response to the trend of cyberphysical integration is discussed. Finally, we conclude with the need for a holistic curriculum design in digital manufacturing as a case study to illustrate the role of design thinking for future transdisciplinary engineering education.
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "Digital-in-Concept Design Methodologie"

1

Kernei¨s, Claude, Jarmo Korhonen, and Mikko Martinsuo. "Methodology and Principle for Emergency Operation Computerization in Loviisa NPP Automation Renewal Project." In 16th International Conference on Nuclear Engineering. ASMEDC, 2008. http://dx.doi.org/10.1115/icone16-48929.

Full text
Abstract:
Loviisa NPP has two VVER 440-type pressurised-water reactors. The automation renewal project started in the beginning of 2005 when Fortum signed a contract with a consortium of AREVA-NP and Siemens AG. The functional concept of the new I&C is defined in terms of task categories. In normal operational conditions the nuclear power unit is controlled by normal process control functions. Also safety-related preventive protection functions may be activated. Reactor protection functions are activated in operational transients and in accidents. Also diverse manual and automatic backup of the Reactor Protection System is foreseen. After an operational transient or an accident the operators steer the plant to a safe state using plant shutdown or accident management functions. The new control systems and Man Machine Interface (MMI) will be implemented using safety and non-safety digital control platforms and user interfaces. In addition to these conventional non-digital platform with dedicated MMI will be provided to control selected critical functions. Loviisa NPP is using Emergency Operating Procedures (EOP) designed together with AREVA-NP, EdF and Fortum consisting of event and state oriented procedures. This set of procedures is being adapted to a functional concept of the new I&C together with AREVA-NP and Fortum. The rules for organisation of operation with different EOPs and MMIs and the principles and methods of computerization of the EOPs are defined. The rules for organisation of operation with different EOPs and MMIs are designed taking into account requirements set for different task categories and criticality of the actions to be performed by the operator. Priority to the safety MMI is given in case of critical actions. Conventional MMI is used if fast operator response is required. The principles and methods of computerization of the EOPs are consistent with the concept developed for the French EPR and also for the new Chinese plant. This concept takes into account the N4 plant feedback. One of the main targets of the EOP computerizations is to keep the design of operation and support screens close to the present ones.
APA, Harvard, Vancouver, ISO, and other styles
2

A.I. Azeem, Omar, and Lorenzo Iannucci. "A machine learning assisted preliminary design methodology for repetitive design features in complex structures." In Design Computation Input/Output 2022. Design Computation, 2022. http://dx.doi.org/10.47330/dcio.2022.caxl3310.

Full text
Abstract:
The current industrial practice used at the preliminary design stage of complex structures involves the use of multifidelity submodelling simulations to predict failure behaviour around geometric and structural design features of interest, such as bolts, fillets, and ply drops. A simplified global model without the design features is first run and the resulting displacement fields are transferred to multiple local models containing the design features of interest. The creation of these high-fidelity local feature models is highly expert dependent, and their subsequent simulation is highly time-consuming. These issues compound as these design features are typically repetitive in complex structures. This leads to long design and development cycles. Application of machine learning to this framework has the potential to capture a structural designer’s modelling knowledge and quickly suggest improved design feature parameters, thereby addressing the current challenges. In this work, we provide a proof of concept for a machine learning assisted preliminary design workflow, see Figure 1, whereby feature-specific surrogate models may be trained offline and used for faster and simpler design iterations. The key challenge is to maximise the prediction accuracy of failure metrics whilst managing the high dimensions required to represent design feature simulation parameters in a minimum training dataset size. These challenges are addressed using: a modified Latin Hypercube Sampling scheme adjusted to improve design of experiment in composite materials; a bi-linear work-equivalent homogenisation scheme to reduce the number of nodal degrees of freedom; a non-local volume-averaged stress-based approach to reduce the number of target features; and linear superposition of stacked bi-directional LSTM neural network models. This methodology is demonstrated in a case study of predicting the stresses of open hole composite laminates in an aerospace C-spar structure. Results highlight the high accuracy (>90%) and time saving benefit (>15x) of this new approach. This methodology may be used to faster correct and iterate the preliminary design of any large or complex structure where there are repetitive localised design features that may contribute to failure, such as in Formula 1 or wind turbines. Combined with exascale computing this methodology may also be applied for predictive virtual testing of digital twins.
APA, Harvard, Vancouver, ISO, and other styles
3

Vitale, Anna Serena, and Margherita Pillan. "Products as communication platforms: Investigating and foretelling the evolution of product&service systems in the digital era." In Systems & Design: Beyond Processes and Thinking. Valencia: Universitat Politècnica València, 2016. http://dx.doi.org/10.4995/ifdp.2016.3329.

Full text
Abstract:
In the lifecycle of material products, from the very initial design phase of concept generation to the final disposal, information and communication have always played a prominent part that, in the digital era, is growing and is expected to grow further, also enabling the blooming of grass root and bottom-up changes in the galaxy of design-production-retail systems. Since the beginning of the human history, commerce has been playing a major role in shaping social organization systems. Retail services are not just a way to obtain goods: they provide opportunities for social relationship and cultural growth, and can be considered as a field for social innovation. Our research is aimed to investigate the systemic changes that are occurring in the realm of information and communication services in retail of material products, and their consequences on design, production and distribution processes. The research is supported by TIM-Telecom Italia, it is a wide-ranging study of social, professional and industrial phenomena enabled by digital technologies, and it involves both physical (i.e. traditional distribution in physical retail spaces) and on line services. Our goal is to outline strategic approaches to the design of innovative service/systems and, presently, we mainly focus on two key issue: - understanding and modelling the tangle of factors that determine the user experience in traditional and digital shopping processes; - develop design methodologies supporting the creation of new meaningful services so to support the customers in the understanding of value and in the search of quality in shopping processes. The paper investigates new social behaviors related to shopping, such as show-rooming and web-rooming, and we demonstrate that the pervasive use of mobile devices produces new social phenomena in retail processes and enables new opportunities to create value in retail services. From the investigation of on-line and off-line markets, it emerges the importance of social dynamics and human interactions belonging to physical world: relational dynamics and knowledge acquisition processes play a very important role in the elicitation of senses and emotions, in cultural upgrading, value understanding, quality awareness, trust building. Thereafter, a driving research questions is: how can we orient the design of innovative services so to improve the relationship between customers and retailers? The analysis of these new trends and the presentations of some design experiences bring us to the definition of some strategic directions guiding the generation of new paradigms of services in the retail field.DOI: http://dx.doi.org/10.4995/IFDP.2016.3329
APA, Harvard, Vancouver, ISO, and other styles
4

Abramov, Binyamin, Vladimir Ostrovsky, and Ronen Poltek. "Teaching Reconfigurable Systems by RAM-Based FSM Designing." In ASME 2008 9th Biennial Conference on Engineering Systems Design and Analysis. ASMEDC, 2008. http://dx.doi.org/10.1115/esda2008-59098.

Full text
Abstract:
Reconfigurable systems have the potential to boost hardware performance, efficiency and to stimulate development activity by enabling designers to work with flexible “modeling clay”, rather than with fixed units of hardware. One of the design issues not widely covered in current Advanced Logic Design courses is the issue of reconfigurable systems design. The proposed pedagogical approach enables the achievement of reconfigurable electronic systems representations through Finite State Machine (FSM), and may be helpful for teaching disciplines, in subjects such as reconfigurable computing and advanced digital systems. The approach intends to cover topics such as architectures and capabilities of field-programmable logic devices; system specification, modelling, and synthesis of digital systems; design methodology; computer-aided design tools; reconfiguration techniques. FSMs are probably the most widely used control components in digital systems. The accepted FSM design methodology taught today is problem oriented, especially its combinatorial part. This approach makes changes to the design complicated and undesirable. In contrast, in the new suggested approach, the emphasis is on the automata behavior and not on its implementation logic. The result of this approach is a more flexible and less complicated design abilities that uplift the course to a more intense and focused levels while enabling at the same time to perform a larger amount of experiments, and enhance the students’ self-efficacy. The proposed design method for FSM implementation with both combinational part and state memory part is built primarily from RAM blocks. The basic components of the circuit are utilizing the FPGA’s RAM blocks, by reprogramming these one can provide for different functionality. The design procedure is automated by software shell that converts the FSM representation in Kiss2 format to a VHDL description that corresponds to the proposed architecture. This paper suggests methods for the design of a reconfigurable FSM to be used in Advanced Logic Design course, and deals with the following aspects: a) system formalization by high (behavioral) level of abstraction; b) RAM based FSM architecture; c) reusable templates d) software system for FSM static reconfiguration. In addition, the proposed approach enables non-hardware background people to be able to control algorithm representation as FSMs and it also provides an additional motivation for students since the reconfigurable systems concept may be linked to studies in other disciplines; and a dynamic reconfiguration is overviewed.
APA, Harvard, Vancouver, ISO, and other styles
5

Gao, Jie, and Yifan Li. "From design to verification - Case Study of Vehicle Interaction and Experience design." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002000.

Full text
Abstract:
With the acceleration of scientific and technological innovation in the Internet, big data, cloud computing, artificial intelligence, 5G communications and other technologies, the digital economy driven by intelligent vehicles is becoming a key field that countries around the world are competing to develop. In the automotive industry with the implementation and development of the strategy of new energy, intelligence and network connection in the automobile industry, the design idea is also transformed from the "product-centered" to "user-centered".Interaction and experience design integrates the participation of consumers into the design. Experience is regarded as "stage", products as "props" and environment as "scenery", designers trying to make consumers feel good experience in the process. The purpose of experience design is to immerse users in beautiful and comfortable experience in the process of using the product, so as to recognize the value of the product, generate resonance and loyalty. In the field of product design, this concept has been widely used. In recent years, the authors have participated in the design work of a number of production cars and concept car projects, but follows the traditional styling development process of the automobile industry, and pays more attention to "style". In the future, based on the usage scenarios and user needs, the author will formulate design direction and carry out design and development through the experience design research of immersive cockpit. Based on the vehicle level project of a certain brand, this paper analyzes the workflow and method of vehicle interaction and experience design through four stages: design research, design definition, design development and design verification. At present, the authors are still using this methodology to implement design and validation in production vehicle projects.Keywords: Automotive design, Experience Design, Design process
APA, Harvard, Vancouver, ISO, and other styles
6

Abbondati, Francesco, Cristina Oreto, Nunzio Viscione, and Salvatore Antonio Biancardo. "RURAL ROAD REVERSE ENGINEERING USING BIM: AN ITALIAN CASE STUDY." In 11th International Conference “Environmental Engineering”. VGTU Technika, 2020. http://dx.doi.org/10.3846/enviro.2020.683.

Full text
Abstract:
The use of Building Information Modeling (BIM) is changing the way to perceive, manage and maintain any infrastructural project. The concept of Smart Roads relaunches the transport infrastructure sector through the digital transformation, able to create lean, quality, safer and cheaper infrastructures. The reverse engineering parametric modeling process was applied to “SS18 VAR” rural road, one of the main viabilities in Southern Italy. The case study was developed in according to the following steps: a) creating Digital Terrain Model (DTM); b) modeling horizontal alignment-vertical profiles; c) modeling 3D Corridor; d) modeling Viaducts; e) creating realistic 3D rendering. Bentley Systems software ® were used in this study. The case study provided interesting elements to evaluate the advantages and disadvantages of design practice through BIM style tools, as well as the current state of the methodology itself.
APA, Harvard, Vancouver, ISO, and other styles
7

Stroble, Jacquelyn K., Robert B. Stone, and Steve E. Watkins. "Assessing How Digital Design Tools Affect Learning of Engineering Design Concepts." In ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2009. http://dx.doi.org/10.1115/detc2009-86708.

Full text
Abstract:
Engineering education has been evolving over the last few decades to include more engineering design courses in the curriculum or offer a new degree altogether that allows one to design a unique degree suited to his or her own interests and goals. These new engineering curricula produce engineers with strong backgrounds in fundamental engineering and design knowledge, which make them strong candidates for solving complex and multidisciplinary engineering problems. Many universities have embraced the need for multidisciplinary engineers and have developed interdisciplinary engineering design courses for many experience levels. Such courses build a foundation in engineering design through a unique series of lectures, real-world examples and projects, which utilize validated design tools and methodologies. This paper assesses the value of using design tools, web-based and downloadable, in undergraduate interdisciplinary design engineering courses. Six design tools are tested for their ability to increase the student’s knowledge of six design concepts. Also, the tools are evaluated for ease of use and if the different digital formats affect their educational impact. It was found that most students valued all the design tools and that the tools reinforced all but one design concept well. Quotes from the open-ended portion of the survey demonstrate the acceptance of the design tools and a general understanding of the importance of engineering design. The design tools, design concepts course goals, survey questions and survey results are discussed.
APA, Harvard, Vancouver, ISO, and other styles
8

Simões, Ana Raquel, Christiane Lütge, Lavinia Bracci, Fiora Biaggi, Isabelle Thaler, and Mariana Coronha. "HOW TO DEVELOP DIGITAL CITIZENSHIP EDUCATION? – A WORKSHOP FOR FOREIGN LANGUAGE EDUCATORS." In International Conference on Education and New Developments. inScience Press, 2022. http://dx.doi.org/10.36315/2022v1end128.

Full text
Abstract:
"Digital Citizenship Education (DCE) has emerged as an international priority. As a result, we aim to propose a workshop on implementing teaching and learning practices and developing DCE in Foreign Language Learning (FLL) classrooms. The workshop is an opportunity to develop the participants’ digital literacy by putting in evidence the importance of oriented educational practices and the creation of unit plans and pedagogical resources for the development of DCE in FL education. In addition, it seeks to discuss the concept of DCE and share practices, methodologies and resources to improve professionals’ knowledge. The participants will be able to empower younger citizens to participate actively and responsibly in a digital society and to foster their skills of using digital technologies effectively and critically. The workshop would consist of a 45-minute session, divided into three parts: - a brief introduction to the concept of DCE in FLL and an overview of the activities of the workshop (10 minutes); - group-work in which the participants analyse teaching units developed by the authors, within an Erasmus+ project, to be used in FLL classrooms for different school levels, following specific guidelines (20 minutes); - presentation and discussion of the analysis of the teaching units by each group (15 minutes). The workshop addresses in-service and pre-service teachers, as well as teacher trainers or researchers. It is designed in a flexible and context-sensitive way to enable participants from diverse educational contexts in different countries to attend. The number of participants should be limited to 25."
APA, Harvard, Vancouver, ISO, and other styles
9

Mincolelli, Giuseppe, Gian Andrea Giacobone, and Michele Marchi. "PLEINAIR project: participatory methodologies to validate and integrate product concepts with young users." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001868.

Full text
Abstract:
This contribution describes the final part of the development process of PLEINAIR (Free and Inclusive Parks in Networks for Recreational and Physical Intergenerational Activity), a two-years multidisciplinary research project financed by the POR FESR 2014-2020 program regulated by Emilia Romagna Region in Italy.The PLEINAIR project aims to develop a smart outdoor park, specifically designed for encouraging positive socio-recreational interactions among different generations and for promoting the adoption of active lifestyles for all and at any stage of their life.This is because, according to WHO, sedentary lifestyle is increasing worldwide and it risks to produce more cardiovascular diseases compared to the past, but also because most of the urban parks nowadays are composed of arbitrary and selective areas that do not stimulate interaction between different generations.The purpose of PLEINAIR is to provide real solutions through operational products called OSOs (Outdoor Smart Objects). Monitoring a series of parameters ­– through an IoMT (Internet of Medical Things) infrastructure – related to people’s motor or ludic activities, the OSOs aim to find the most suitable and customizable motivational strategies to stimulate a positive health lifestyle for any user at any age.PLEINAIR is based on a Human-Centered Design approach and it utilizes participative Co-Design techniques to discover and satisfy the real needs of people.Due to the COVID-19, the first part of the needs analysis was conducted remotely. Despite there were no chances to interact with users in person, the on-line activities collected many insights to develop the early concepts of the OSOs.When the Italians lockdown restrictions in public education were temporally less severe, two Co-Design workshops were organized involving two schools in Province of Bologna, Italy, to collaboratively validate and refine the concept ideas with young users.Considering this, the paper describes two Co-Design activities performed in both schools.The first workshop collaborated with an elementary school and it was divided in two parts: the first stage collected the children’s and expectations about the OSOs’ early concepts through a visual questionnaire; the second stage used free drawing to collect children’s ideas, dreams and expectations about their personal concepts of PLEINAIR outdoor park.The second workshop involved an high school and it was divided in three main round tables, each one focused on a specific aspect of the PLAINAIR IoTM system: the first table co-designed the graphical interface and the navigation system of PLAINAIR application; the second table co-designed and co-validated the motivational strategies that the app uses to encourage people to improve their health conditions; the third table co-designed digital and analogic interactions for dialoguing with the OSOs. The activities were based on an open debate and free drawing session because they let young users free to express themselves around the three themes of the workshop. The final results produced qualitative data that were difficult to collect during the remote activities and they were used, as guidelines, to improve many aspects of the User Experience of the PLEINAIR IoTM system.
APA, Harvard, Vancouver, ISO, and other styles
10

Fuhrmann, Artur, and Elmar Schömer. "A General Method for Computing the Reachable Space of Mechanisms." In ASME 2001 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2001. http://dx.doi.org/10.1115/detc2001/dac-21057.

Full text
Abstract:
Abstract A new methodology is presented for computing a minimal envelope for the reachable space of a mechanism, i.e. the space that contains a given mechanism in all its admissible configurations. The research is motivated by the packaging process in Digital Mock-Up applied in automotive industry. An important task in the concept phase, the automated determination of the space requirement for all parts, is still an unsolved problem in the case of mechanisms. The particular benefit of the method presented is its generality and robustness: It is able to deal with both open- and closed-loop mechanisms. The reachable space is computed with regard to the geometric description of each part. The approximation is enclosing and always converges in a uniform way and the tolerance can be pre-defined by the user. The method combines the use of bounding object hierarchies and the application of interval analysis. It is also able to approximate the swept volume of an object following a parameterized trajectory. We describe how the efficiency can be improved by lazy evaluation and by a deeper problem analysis. The presented algorithms are implemented and tested to a large extent.
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography