Books on the topic 'Digital games'
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Digital games and learning. New York: Continuum International Pub. Group, 2010.
Find full textWilliams, Andrew. History of Digital Games. Boca Raton, FL: Taylor & Francis, 2017.: Routledge, 2017. http://dx.doi.org/10.1201/9781315715377.
Full textAngelides, Marios C., and Harry Agius, eds. Handbook of Digital Games. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2014. http://dx.doi.org/10.1002/9781118796443.
Full textChapman, Adam. Digital Games as History. New York, NY: Routledge, 2016. | Series: Routledge advances: Routledge, 2016. http://dx.doi.org/10.4324/9781315732060.
Full textVoorhees, Gerald. Dungeons, dragons, and digital denizens: The digital role-playing game. New York: Continuum, 2012.
Find full textMitra, Ananda. Digital games: Computers at play. New York: Chelsea House, 2010.
Find full textAbraham, Benjamin J. Digital Games After Climate Change. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-91705-0.
Full textPeterson, Mark, and Nasser Jabbari. Digital Games in Language Learning. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003240075.
Full textLowrie, Tom, and Robyn Jorgensen, eds. Digital Games and Mathematics Learning. Dordrecht: Springer Netherlands, 2015. http://dx.doi.org/10.1007/978-94-017-9517-3.
Full textChen, John, ed. 50 Digital Team-Building Games. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2012. http://dx.doi.org/10.1002/9781119203261.
Full textMitra, Ananda. Digital games: Computers at play. New York: Chelsea House, 2010.
Find full textMitra, Ananda. Digital games: Computers at play. New York: Chelsea House, 2010.
Find full textDigital Digimon monsters: The official character guide. New York, NY: HarperEntertainment, 2000.
Find full textDigital warfare. New York: MIS:Press, 1996.
Find full textWhitman, John. Digimon digital monsters: The official game guide. London: Puffin, 2000.
Find full textMadej, Krystina. Physical Play and Children’s Digital Games. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-42875-8.
Full textFay, Nissenbaum Helen, ed. Values at play in digital games. Cambridge, Massachusetts: The MIT Press, 2014.
Find full textJin, Dal Yong. Digital Hallyu 2.0: Transnationalization of Local Digital Games. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252039973.003.0007.
Full textRutter, Jason, and Jo Bryce. Understanding Digital Games. SAGE Publications, Limited, 2008.
Find full textUnderstanding Digital Games. 1 Oliver's Yard, 55 City Road, London EC1Y 1SP United Kingdom: SAGE Publications Ltd, 2006. http://dx.doi.org/10.4135/9781446211397.
Full text(Editor), Jason Rutter, and Jo Bryce (Editor), eds. Understanding Digital Games. Sage Publications Ltd, 2006.
Find full textRodriguez, Sarah, and Bounthavy Suvilay. Indie Games Digital. Ablaze, LLC, 2020.
Find full textRutter, Jason, and Jo Bryce. Understanding Digital Games. SAGE Publications, Incorporated, 2006.
Find full text(Editor), Jason Rutter, and Jo Bryce (Editor), eds. Understanding Digital Games. Sage Publications Ltd, 2006.
Find full textWhitman, John. Digimon, digital monsters. Gallimard, 2001.
Find full textWhitton, Nicola. Learning with Digital Games. Routledge, 2009. http://dx.doi.org/10.4324/9780203872987.
Full textWhitton, Nicola. Digital Games and Learning. Routledge, 2014. http://dx.doi.org/10.4324/9780203095935.
Full textDigital games and learning. Antonella Carvalho de Oliveira, 2019. http://dx.doi.org/10.22533/at.ed.742192501.
Full textAngelides, Marios C., and Harry Agius. Handbook of Digital Games. Wiley & Sons, Limited, John, 2014.
Find full textAngelides, Marios C., and Harry Agius. Handbook of Digital Games. Wiley & Sons, Incorporated, John, 2014.
Find full textDigital Games As History. Taylor & Francis Group, 2016.
Find full textAngelides, Marios C., and Harry Agius. Handbook of Digital Games. Wiley-Interscience, 2014.
Find full textChildren And Digital Games. Hogrefe Publishing, 2013.
Find full textAngelides, Marios C., and Harry Agius. Handbook of Digital Games. Wiley & Sons, Incorporated, John, 2014.
Find full textAngelides, Marios C., and Harry Agius. Handbook of Digital Games. Wiley & Sons, Incorporated, John, 2014.
Find full textRodriguez, Sarah, and Bounthavy Suvilay. Indie Games 2 Digital. Ablaze, LLC, 2022.
Find full textAlexander, Shelly. Sinful Games-English Digital. A Touch of Sass, LLC, 2018.
Find full textAngelides, Marios C., and Harry Agius. Handbook of Digital Games. Wiley & Sons, Incorporated, John, 2014.
Find full textDigital Games As History. Taylor & Francis Group, 2018.
Find full textChuang, Tsung Yen. Digital Games and Learning. VDM Verlag Dr. Mueller e.K., 2007.
Find full textBreen, Derek. Designing Digital Games: Create Games with Scratch! Wiley & Sons, Incorporated, John, 2016.
Find full textDesigning Digital Games: Create Games with Scratch! Wiley & Sons, Incorporated, John, 2016.
Find full textBreen, Derek. Designing Digital Games: Create Games with Scratch! Wiley & Sons, Incorporated, John, 2016.
Find full textBreuer, Johannes, Daniel Pietschmann, Benny Liebold, and Benjamin P. Lange. Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers. Taylor & Francis Group, 2018.
Find full textEvolutionary Psychology and Digital Games: Digital Hunter-Gatherers. Taylor & Francis Group, 2018.
Find full textBreuer, Johannes, Daniel Pietschmann, Benny Liebold, and Benjamin P. Lange. Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers. Taylor & Francis Group, 2018.
Find full textVoorhees, Gerald A., Joshua Call, and Katie Whitlock. Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game. Bloomsbury Publishing Plc, 2012.
Find full textSilva, Adriana de Souza e. and Sutko Daniel M, eds. Digital cityscapes: Merging digital and urban playspaces. New York: P. Lang, 2009.
Find full textDigital Games: Computers at Play (The Digital World). Chelsea House Pub (L), 2008.
Find full textBreuer, Johannes, Daniel Pietschmann, Benny Liebold, and Benjamin P. Lange. Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers. Taylor & Francis Group, 2018.
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