Academic literature on the topic 'Digital games'
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Journal articles on the topic "Digital games"
Pivec, Paul, and Maja Pivec. "Digital Games." International Journal of Game-Based Learning 1, no. 1 (January 2011): 1–18. http://dx.doi.org/10.4018/ijgbl.2011010101.
Full textPlothe, Theo. "Bearded Dragons at Play." Exchanges: The Interdisciplinary Research Journal 7, no. 3 (June 24, 2020): 1–13. http://dx.doi.org/10.31273/eirj.v7i3.523.
Full textEt al., ChePa. "The Influence of Rewards on Games Flow, Challenge, and Its Effects Towards the Engagement of Malaysian Digital Traditional Games." Baghdad Science Journal 16, no. 2(SI) (June 20, 2019): 0534. http://dx.doi.org/10.21123/bsj.2019.16.2(si).0534.
Full textGreenberg, Raz. "The Animation of Gamers and the Gamers as Animators in Sierra On-Line’s Adventure Games." Animation 16, no. 1-2 (July 2021): 83–95. http://dx.doi.org/10.1177/17468477211025665.
Full textPinnguaq. "Digital Games Stills." Public 27, no. 54 (December 1, 2016): 187–90. http://dx.doi.org/10.1386/public.27.54.187_7.
Full textHeintz, Stephanie, and Effie L. C. Law. "Digital Educational Games." ACM Transactions on Computer-Human Interaction 25, no. 2 (April 26, 2018): 1–47. http://dx.doi.org/10.1145/3177881.
Full textAYDEMİR, Filiz. "DİJİTAL OYUNLAR VE ÇOCUKLAR ÜZERİNDEKİ ETKİLERİ." Adıyaman Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, no. 41 (August 30, 2022): 40–69. http://dx.doi.org/10.14520/adyusbd.1116868.
Full textVaz de Carvalho, Carlos, Manuel Pereira Lopes, and António Galrão Ramos. "Lean Games Approaches – Simulation Games and Digital Serious Games." International Journal of Advanced Corporate Learning (iJAC) 7, no. 1 (April 3, 2014): 11. http://dx.doi.org/10.3991/ijac.v7i1.3433.
Full textVitytė, Birutė. "Stereotyping of Digital Games." Pedagogika 136, no. 4 (December 20, 2019): 172–93. http://dx.doi.org/10.15823/p.2019.136.11.
Full textGatzidis, Christos. "Learning with Digital Games." International Journal of Game-Based Learning 2, no. 1 (January 2012): 90–91. http://dx.doi.org/10.4018/ijgbl.2012010106.
Full textDissertations / Theses on the topic "Digital games"
Falk, Anders. "Sacred Games - Becoming Gods : Priming digital game ethics." Licentiate thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18570.
Full textLarsson, Andreas, and Jonas Ekblad. "Physical vs Digital Tabletop Games." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20793.
Full textJin, Chengyue. "Game narrative conveyed through visual elements in digital games." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20104.
Full textTahmassebi, Shadi. "Digital Game Design for Elderly People." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20133.
Full textWenz, Karin. "Narrative logics of digital games." Universität Potsdam, 2010. http://opus.kobv.de/ubp/volltexte/2010/4275/.
Full textHolmqvist, Erik, and Cecilia Marklund. "Combining Digital Games and Rehabilitation." Thesis, Högskolan i Halmstad, Akademin för informationsteknologi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-30188.
Full textKluge, Jacob, and Jonas Bjärnmark. "Digital Games and Language Learning." Thesis, Malmö högskola, Lärarutbildningen (LUT), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-31841.
Full textJonsson, Sandra. "Are games more than fun? : Motivational aspects on digital games." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-63288.
Full textBarwick, Joanna. "Where have all the games gone? : an exploratory study of digital game preservation." Thesis, Loughborough University, 2012. https://dspace.lboro.ac.uk/2134/10222.
Full textHeintz, Stephanie Alexandra. "Digital educational games : methodologies for evaluating the impact of game type." Thesis, University of Leicester, 2016. http://hdl.handle.net/2381/37613.
Full textBooks on the topic "Digital games"
Digital games and learning. New York: Continuum International Pub. Group, 2010.
Find full textWilliams, Andrew. History of Digital Games. Boca Raton, FL: Taylor & Francis, 2017.: Routledge, 2017. http://dx.doi.org/10.1201/9781315715377.
Full textAngelides, Marios C., and Harry Agius, eds. Handbook of Digital Games. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2014. http://dx.doi.org/10.1002/9781118796443.
Full textChapman, Adam. Digital Games as History. New York, NY: Routledge, 2016. | Series: Routledge advances: Routledge, 2016. http://dx.doi.org/10.4324/9781315732060.
Full textVoorhees, Gerald. Dungeons, dragons, and digital denizens: The digital role-playing game. New York: Continuum, 2012.
Find full textMitra, Ananda. Digital games: Computers at play. New York: Chelsea House, 2010.
Find full textAbraham, Benjamin J. Digital Games After Climate Change. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-91705-0.
Full textPeterson, Mark, and Nasser Jabbari. Digital Games in Language Learning. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003240075.
Full textLowrie, Tom, and Robyn Jorgensen, eds. Digital Games and Mathematics Learning. Dordrecht: Springer Netherlands, 2015. http://dx.doi.org/10.1007/978-94-017-9517-3.
Full textChen, John, ed. 50 Digital Team-Building Games. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2012. http://dx.doi.org/10.1002/9781119203261.
Full textBook chapters on the topic "Digital games"
Beavis, Catherine. "Digital literacies, digital games." In Foreign Language Learning in the Digital Age, 107–20. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003032083-10.
Full textMoulin, Pierre. "Information-Hiding Games." In Digital Watermarking, 1–12. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/3-540-36617-2_1.
Full textArchambault, Dominique, and Jérôme Dupire. "Digital Games Accessibility." In Lecture Notes in Computer Science, 241–44. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-94277-3_39.
Full textPerlin, Ken, and Gerry Seidman. "Autonomous Digital Actors." In Motion in Games, 246–55. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-89220-5_24.
Full textLimperos, Anthony M. "Advertising in Video Games." In Digital Advertising, 435–38. Third edition. | New York, NY : Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315623252-27.
Full textBecker, Katrin. "Digital Game Pedagogy: Teaching with Games." In Choosing and Using Digital Games in the Classroom, 63–97. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-12223-6_3.
Full textde Melo, Celso M., Ana Paiva, and Jonathan Gratch. "Emotion in Games." In Handbook of Digital Games, 573–92. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2014. http://dx.doi.org/10.1002/9781118796443.ch21.
Full textDalmoro, Marlon, João Pedro dos Santos Fleck, and Carlos Alberto Vargas Rossi. "Online games." In The Routledge Handbook of Digital Consumption, 399–409. 2nd ed. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003317524-37.
Full textHusøy, Aleksander, and Tobias Staaby. "Teaching with video games." In The Digital Classroom, 78–87. Abingdon, Oxon; New York, NY: Routledge, [2021]: Routledge, 2020. http://dx.doi.org/10.4324/9781003104148-8.
Full textDe Prato, Giuditta. "The Video Games Industry." In Digital Media Worlds, 163–79. London: Palgrave Macmillan UK, 2014. http://dx.doi.org/10.1057/9781137344250_11.
Full textConference papers on the topic "Digital games"
Gheorghe, Ancuta florentina, Monica Crintescu, Carmen elena Cirnu, Daniel Beligan, Ioana andreea Stefan, and Antoniu Stefan. "PROTOTYPING DIGITAL EDUCATIONAL GAMES." In eLSE 2017. Carol I National Defence University Publishing House, 2017. http://dx.doi.org/10.12753/2066-026x-17-044.
Full textEsteves, Augusto, Elise van den Hoven, and Ian Oakley. "Physical games or digital games?" In the 7th International Conference. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2460625.2460651.
Full textKrzywinski, Aleksander, Weiqin Chen, and Erlend Røsjø. "Digital board games." In the ACM International Conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2076354.2076415.
Full textBezerra, Daniel Filgueira, Filipe Calegario, Giordano Cabral, and Geber Ramalho. "MySoundtrack: a tool for personalized and adaptive music listening while playing games." In Anais Estendidos do Simpósio Brasileiro de Games e Entretenimento Digital. Sociedade Brasileira de Computação, 2021. http://dx.doi.org/10.5753/sbgames_estendido.2021.19663.
Full textCirnu, Carmen elena, and Nazime Tuncay. "METAPHORS IN DIGITAL GAME CULTURE." In eLSE 2013. Carol I National Defence University Publishing House, 2013. http://dx.doi.org/10.12753/2066-026x-13-119.
Full textŞtefan, Antoniu, Ioana Andreea Stănescu, and Jannicke Madeleine Baalsrud Hauge. "Approaches to Reengineering Digital Games." In ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/detc2016-60061.
Full textPaavilainen, Janne. "Session details: Digital games: game design & experiences." In AcademicMindTrek '14: Media- Business, Content, Managment, and Services. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/3247495.
Full textPaavilainen, Janne. "Session details: Digital games: game design & sustainability." In AcademicMindTrek '14: Media- Business, Content, Managment, and Services. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/3247494.
Full textToivonen, Saara, and Olli Sotamaa. "Digital distribution of games." In the International Academic Conference. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1920778.1920806.
Full textDenisova, Alena, and Paul Cairns. "Adaptation in Digital Games." In CHI PLAY '15: The annual symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2793107.2793141.
Full textReports on the topic "Digital games"
Tokarieva, Anastasiia V., Nataliia P. Volkova, Inesa V. Harkusha, and Vladimir N. Soloviev. Educational digital games: models and implementation. [б. в.], September 2019. http://dx.doi.org/10.31812/123456789/3242.
Full textMartins, Francisco, Cíntia França, Francisco Santos, Diogo Martinho, Carolina Saldanha, and Élvio Rúbio Gouveia. Emerging technologies to promote fans interaction in football events: a systematic review. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, February 2023. http://dx.doi.org/10.37766/inplasy2023.2.0015.
Full textProkhorov, Оleksandr V., Vladyslav O. Lisovichenko, Mariia S. Mazorchuk, and Olena H. Kuzminska. Developing a 3D quest game for career guidance to estimate students’ digital competences. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4416.
Full textMasduki. Same game, new moves: digital threats to journalists in Indonesia. Edited by Ria Ernunsari and Sarah Bailey. Monash University, May 2022. http://dx.doi.org/10.54377/dc91-4ac8.
Full textNicky Kim-McCormack, Nicky Kim-McCormack. A game changer for primate welfare & conservation attitudes: Free-choice digital enrichment & Human-Animal Interaction. Experiment, October 2016. http://dx.doi.org/10.18258/8086.
Full textKornelakis, Andreas, Chiara Benassi, Damian Grimshaw, and Marcela Miozzo. Robots at the Gates? Robotic Process Automation, Skills and Institutions in Knowledge-Intensive Business Services. Digital Futures at Work Research Centre, May 2022. http://dx.doi.org/10.20919/vunu3389.
Full textDigital games, apps and e-therapy show promise for helping children manage obesity, anxiety and other long-term conditions. National Institute for Health Research, March 2021. http://dx.doi.org/10.3310/alert_45867.
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