Academic literature on the topic 'Digital flesh'

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Journal articles on the topic "Digital flesh"

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Murray, Stuart J. "Digital Flesh." Glimpse 4 (2003): 95–100. http://dx.doi.org/10.5840/glimpse2003418.

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Roxanne, Tiara. "Digital territory, digital flesh." A Peer-Reviewed Journal About 8, no. 1 (August 15, 2019): 70–80. http://dx.doi.org/10.7146/aprja.v8i1.115416.

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Western Indigenous cultures have been colonized, dehumanized and silenced. As AI grows and learns from colonial pre-existing biases, it also reinforces the notion that Natives no longer are but were. And since machine learning requires the input of categorical data, from which AI develops knowledge and understanding, compartmentalization is a natural behavior AI undertakes. As AI classifies Indigenous communities into a marginalized and historicized digital data set, the asterisk, the code, we fall into a cultural trap of recolonization. This necessitates an interference. A non-violent break. A different kind of rupture. One which fractures colonization and codification and opens a space for colonial recovery and survival. If we have not yetcontemporized the colonized Western Indigenous experience, how can we utilize tools of artificial intelligence such as the interface and digitality to create a space that de-codes colonial corporeality resulting in a sense of boundlessness, contemporization and survival?
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Mellier, Denis, and Charles La Via. "The New Digital Flesh of Fantastic Bodies." SubStance 47, no. 3 (2018): 93–112. http://dx.doi.org/10.1353/sub.2018.0034.

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Fuggle, Sophie. "Pixelated Flesh." Cultural Politics 11, no. 2 (July 1, 2015): 222–33. http://dx.doi.org/10.1215/17432197-2895783.

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The pixel and the technique of pixelating faces belong to a politics of fear and a digital aesthetics of truth that shapes public perceptions of criminality and the threat of otherness. This article draws on Paul Virilio’s account of the pixel in The Lost Dimension to analyze its specific role and operation in relation to contemporary representations of incarceration. In particular, the article considers the figure of the incarcerated informant. The incarcerated criminal or informant plays a complex role as both subversive other and purveyor of truth and as such constitutes an important example of the ways pixelation functions as a visible signifier of a dangerous truth while blurring, erasing, and ultimately dehumanizing those “speaking” this truth. The discussion forms part of a larger analysis of the production, framing, and circulation of images of otherness, identifying Virilio as key to debates around the violence of the screen.
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Grimm, Eckhard, Felix Kuhnke, Anna Gajdt, Jörn Ostermann, and Moritz Knoche. "Accurate Quantification of Anthocyanin in Red Flesh Apples Using Digital Photography and Image Analysis." Horticulturae 8, no. 2 (February 9, 2022): 145. http://dx.doi.org/10.3390/horticulturae8020145.

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Red fleshed apples (Malus × domestica Borkh.) differ in colour intensity between cultivars, seasons and sites. The objective of this study was to develop a procedure for predicting anthocyanin content from digital images of flesh discs. Flesh cylinders of uniform colour were excised, scanned and their colours determined in the R, G and B and the L*a*b* colour spaces. Anthocyanin content was also quantified chemically. A calibration line was constructed to predict anthocyanin content of flesh discs of varying colour from a scan or a photograph in the studio or outdoors. Anthocyanin concentration was linearly related to the logarithms of G, B and L*. From these relationships, the anthocyanin content of a flesh disc was predicted, pixel by pixel. Colour corrections were applied using a reference colour chart included in all images. The Finlayson algorithm was most effective for correcting the G parameter obtained by a flatbed scanner. For variable imaging methods (scanning or photography), the Vandermonde algorithm for correcting the L* parameter and the Finlayson algorithm for correcting the G parameter were most effective in predicting anthocyanin content. The procedure allows accurate prediction of anthocyanin content of red fleshed apples from simple colour scans or photographs.
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Colletti, Marjan, and Marcos Cruz. "Convoluted Flesh: A Synthetic Approach to Analogue and Digital Architecture." Architectural Design 78, no. 4 (July 2008): 36–43. http://dx.doi.org/10.1002/ad.703.

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Giomi, Andrea. "Virtual Embodiment." Chiasmi International 22 (2020): 297–315. http://dx.doi.org/10.5840/chiasmi20202229.

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Although Merleau-Ponty never directly addressed the question of technics, over the past three decades, some of the core concepts of his philosophy have profoundly informed digital media discourse, especially in the field of media arts. The problem of embodiment, in particular, represents a keystone for the understanding of the relationship between bodies and technology. This paper seeks to examine the ways in which some of the French philosopher’s key concepts– embodiment, body schema, presence, intertwining, and flesh – have been employed and re-elaborated in the context of media art theory and practice. The purpose of this study is to shed light on the main conceptual entanglements between Merleau-Pontian philosophy and digital arts and performances. Thus, four topics will be discussed: the virtual body, prosthetics, virtual presence, and digital intertwining of flesh. In the conclusion, I question these concepts and their possibility/ability to pave the way for a Merleau-Pontian philosophy of technology based on the wider paradigm of virtual embodiment.
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Vieira Filho, Paulo Silva. "Floração da Carne/Flowering of the Flesh." Revista Interinstitucional Brasileira de Terapia Ocupacional - REVISBRATO 1, no. 4 (September 25, 2017): 437. http://dx.doi.org/10.47222/2526-3544.rbto12700.

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A composição do desenho digital foi inspirada no progresso das aulas de Análise do Movimento Humano nas Atividades Cotidianas do curso de graduação em Terapia Ocupacional da Universidade Federal do Rio de Janeiro, UFRJ, lecionadas pela professora doutora Ana Paula Martins Cazeiro.A intenção foi expressar o processo de compreensão da sensibilidade nos estudos terapêuticos ocupacionais acerca da reabilitação física, na perspectiva de um aluno que não imaginava encontrar tamanho potencial de criação e produção de vida nas práticas até então ainda desconhecidas por este.
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Monti, Alessandro, and Salvatore Maria Aglioti. "Flesh and bone digital sociality: On how humans may go virtual." British Journal of Psychology 109, no. 3 (April 1, 2018): 418–20. http://dx.doi.org/10.1111/bjop.12300.

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Shimizu, Taku, Kazuma Okada, Shigeki Moriya, Sadao Komori, and Kazuyuki Abe. "A High-throughput Color Measurement System for Evaluating Flesh Browning in Apples." Journal of the American Society for Horticultural Science 146, no. 4 (July 2021): 241–51. http://dx.doi.org/10.21273/jashs05027-20.

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The development of new high-quality apple (Malus ×domestica) cultivars that are resistant to flesh browning is needed to expand the use of apples in the food service and catering industry. However, conventional methods for evaluating apple flesh browning can be both time-consuming and costly, thereby rendering such methods unsuitable for breeding programs that must characterize a large number of product samples. Therefore, it is necessary to develop new, simple, and inexpensive methods. The aim was to develop a method for simultaneously measuring the color values of 42 apple samples using a digital camera. The processing time per sample was reduced to less than one-tenth of that of the conventional method. The measurement dispersion [sd of the color difference between two colors ] of this system was less than 0.08, equivalent to the nominal value of a general colorimeter. Time-series analysis of six apple cultivars using this method showed that the calculated browning index values correlated well with the degree of browning judged by human perception. Further, the measurement data showed that the CIE L* a* b* value trends associated with browning in reddish- and watercored-flesh samples, was different from the corresponding trends in yellowish-flesh samples. This work reports the development of a high-throughput analytical system of apple browning and provides cautionary notes for evaluating reddish- and watercored-flesh browning, which should be measured on a different basis from that used for normal-flesh browning.
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Dissertations / Theses on the topic "Digital flesh"

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Ciacciulli, A. "FRUIT FLESH IN PEACH:CHARACTERIZATION OF THE 'SLOW SOFTENING' TEXTURE." Doctoral thesis, Università degli Studi di Milano, 2018. http://hdl.handle.net/2434/540666.

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The aim of this research was to deepen the knowledge about the slow softening texture in peach. The texture is a synthesis of several parameters detected by senses, derived from the food structure. The paramount sense in the texture perception is the tactile one, principally perceived by hand and mouth. The tactile perception is a combination of four classes of mechanoreceptors, each one specialized to perceive mechanic deformation with different speed. This combined perception influences the consumer evaluation of food quality, giving the texture importance among food characteristics. The texture could also affect the taste perception through mechanical actions on food structure. The mechanical property linked to the texture is associated with the cellular organization and the cell wall strength. The main cell wall component affecting texture in fresh fruit is pectin, a polymer of galacturonic acid. The disassembly of pectin involves several enzymatic and non-enzymatic activities acting directly in pectin cleavage or indirectly disrupting non-covalent interactions. The gold standard of texture analyses is the sensorial one, however several issues make sensorial analyses inapplicable to breeding programs to select plant with improved fruit texture. Several efforts were made to achieve instrumental analyses capable of substitute humans in texture analyses. To mimic the tactile sense, a discipline studying the material response to an applied force, the rheology, is applied. The easiest instrumental measure of rheology parameters is the penetrometer test, diffused to measure the firmness, but exploitable to collect the Young’s modulus and the slope of yield stress represented respectively elasticity and fracturability. In peach, so far at least four textures were described, melting (M), stony hard (SH), non-melting (NM) and slow softening (SS). Prior to this work, no reliable objective nor fast tool were available to phenotype and select the SS trait in peach germplasm. The only reliable approach was a sensorial assessment done by a texture-trained panel, requiring repeated and time-consuming assessment. An objective, instrumental method, was set up by processing the data of a digital penetrometer test. The penetrometer itself, as reported in paragraph 2, does not support the ability to discriminate among the different texture types, as already reported in other works. In addition, this method appears to be affected by the fruit ripening season, since the early-ripening accessions tend to show faster loss of firmness, while the late-ripening exhibit a slower firmness loss. Using the data collected in our experiment, the texture dynamic (TD) model was developed from the observation of differences in the rheogram shape due to the elasticity and fracturability parameters. The TD model, that excludes the firmness effect on the fracturability and elasticity parameters, was thus developed, after testing it on 20 accessions in three years, allowing for reliable discrimination between SS and M phenotype. Differences in the TD were also found when comparing M vs SH and M vs NM textures. In particular, when comparing M and SS, TD value is explained for the 96% from the texture. The developed method was then applied (together with sensorial evaluation) to genetically dissect the SS trait. Association and QTL mapping approaches were combined by analyzing a germplasm panel and a biparental progeny, and a single locus at the end of chromosome 8 was identified. RNA-seq analysis of 2 SS and 2 M accessions suggested some common features with the SH type described in literature. In both texture types a lower auxin response was found when compared to the M type. This agrees with the already known activity of auxin in the modulation of cell wall rearrangement and expansion. Therefore, slower softening could be associated to slower cell wall rearrangement. In future, comparison of auxin content in slow softening and melting type peaches might provide further insight into the validity of this hypothesis. In detail, by RNA-seq comparing M and SS a total of 64 differentially expressed genes were found in the genomic region harboring the SS locus. Out of these 64 genes, 16 are uncharacterized, while among the characterized ones, 4 are putatively involved in auxin response based on peach genome annotation. Analysis of polymorphisms in these 4 DEGs based on resequencing data of the ‘Max10’ and ‘Rebus 028’ parents of biparental population did not uncover any variants in agreement with the observed segregation. Analyzing 2kb gene models flanking regions, 16 genes were associated with polymorphisms outside the coding sequence: the possible regulatory effects of such variants require further evaluation by expression analyses. In summary, the major results are the setup of a reliable tool to score objectively the SS texture and the detection of a major locus and his dominant mendelian inheritance. However, NGS and RNA-seq approaches are presented as a speculative data only, because they are not supported by hormones content in fruit, and the large locus detected did not allow indication of a putative variant. These results will: a) give impetus in exploring SS genetic and physiology; b) support the design of future crosses and experiments; c) increase marker density in the locus; d) point out the possible central role of auxin (to validate the hypothesis of a similarity between SS and SH physiology); e) allow texture assessment of improved cultivars; and f) allow phenotyping of segregating progenies to develop molecular markers associated with the SS trait.
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Majidi, Rabeeh. "DIGITALLY ASSISTED TECHNIQUES FOR NYQUIST RATE ANALOG-to-DIGITAL CONVERTERS." Digital WPI, 2015. https://digitalcommons.wpi.edu/etd-dissertations/275.

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With the advance of technology and rapid growth of digital systems, low power high speed analog-to-digital converters with great accuracy are in demand. To achieve high effective number of bits Analog-to-Digital Converter(ADC) calibration as a time consuming process is a potential bottleneck for designs. This dissertation presentsa fully digital background calibration algorithm for a 7-bit redundant flash ADC using split structure and look-up table based correction. Redundant comparators are used in the flash ADC design of this work in order to tolerate large offset voltages while minimizing signal input capacitance. The split ADC structure helps by eliminating the unknown input signal from the calibration path. The flash ADC has been designed in 180nm IBM CMOS technology and fabricated through MOSIS. This work was supported by Analog Devices, Wilmington,MA. While much research on ADC design has concentrated on increasing resolution and sample rate, there are many applications (e.g. biomedical devices and sensor networks) that do not require high performance but do require low power energy efficient ADCs. This dissertation also explores on design of a low quiescent current 100kSps Successive Approximation (SAR) ADC that has been used as an error detection ADC for an automotive application in 350nm CD (CMOS-DMOS) technology. This work was supported by ON Semiconductor Corp, East Greenwich,RI.
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Puig, Mailhol Vincent. "Le numérique et l'esprit. Prendre soin des technologies numériques de l'esprit à la lumière de Gilbert Simondon, Maurice Merleau-Ponty, Henri Bergson." Electronic Thesis or Diss., Poitiers, 2023. http://www.theses.fr/2023POIT5001.

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Cette adresse aux designers procède d'une démarche de décentrement anthropologique pour tenter de penser et prendre soin du digital comme spiritual au sens où Derrida interprétait ainsi le processus de questionnement mais aussi la technique chez Heidegger. Cet itinéraire passe par une critique de la notion d'information chez Simondon pour repenser « l'âme des objets ». Il se poursuit par une analyse de la question de la chair à partir de Merleau-Ponty pour proposer le passage d'une « chair souffrante du numérique » à une organologie et une pharmacologie du geste digital. Il aborde enfin ce que Bernard Stiegler nommait les technologies de l'esprit, par le prisme de l'intuition bergsonienne et de la transduction simondonienne pour réintroduire la pensée analogique dans le design numérique d'une bienveillance dispositive, condition techno-esthétique, éthique, cosmotechnique et politique du développement du bien commun et des savoirs
This address to designers stems from an approach of anthropological decentering to think and take care of the digital as spiritual in the sense that Derrida designated the process of questioning but also the of technique in Heidegger. This route goes through a critique of the notion of information in Simondon to try to rethink "the soul of objects". It continues with an analysis of the question of the Flesh from Merleau-Ponty to propose the passage from a "digital suffering flesh" to an organology and a pharmacology of the digital gesture. Finally, it approaches what Bernard Stiegler called the technologies of the through the prism of Bergsonian intuition and Simondonian transduction to reintroduce analogical thought into the digital design of a dispositive benevolence, techno-estheú, cosmotechnic, ethical and political condiú)n for the development of the common good and of knowledge
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Seto, Jim Carleton University Dissertation Engineering Electrical. "An 8 bit BiCMOS subranging flash analog to digital converter." Ottawa, 1991.

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Hassan, Raza Naqvi Syed. "1 GS/s, Low Power Flash, Analog to Digital Converter in 90nm CMOS Technology." Thesis, Linköping University, Department of Electrical Engineering, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-8382.

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The analog to digital converters is the key components in modern electronic systems. As the digital signal processing industry grows the ADC design becomes more and more challenging for researchers. In these days an ADC becomes a part of the system on chip instead of standalone circuit for data converters. This increases the requirements on ADC design concerning for example speed, power, area, resolution, noise etc. New techniques and methods are going to develop day by day to achieve high performance ADCs.

Of all types of ADCs the flash ADC is not only famous for its data conversion rate but also it becomes the part of other types of ADC for example pipeline and multi bit Sigma Delta ADCs. The main problem with a flash ADC is its power consumption, which increases in number of bits. This thesis presents the comparison of power consumption of different blocks in 1Gbps flash ADCs for 2, 4 and 6 bits in a 90nm CMOS technology. We also investigate the impact on power consumption by changing the design of decoder block.

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Sivakumar, Balasubramanian. "A 6-Bit Sub-Ranging High Speed Flash Analog To Digital Converter With Digital Speed And Power Control." The Ohio State University, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=osu1229631191.

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Säll, Erik. "Implementation of Flash Analog-to-Digital Converters in Silicon-on-Insulator Technology." Licentiate thesis, Linköping University, Linköping University, Electronics System, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-5260.

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High speed analog-to-digital converters (ADCs) used in, e.g., read channel and ultra wideband (UWB) applications are often based on a flash topology. The read channel applications is the intended application of this work, where a part of the work covers the design of two different types of 6-bit flash ADCs. Another field of application is UWB receivers.

To optimize the performance of the whole system and derive the specifications for the sub-blocks of the system it is often desired to use a topdown design methodology. To facilitate the top-down design methodology the ADCs are modeled on behavioral level. The models are simulated in MATLAB®. The results are used to verify the functionality of the proposed circuit topologies and serve as a base to the circuit design phase.

The first flash ADC has a conventional topology. It has a resistor net connected to a number of latched comparators, but its thermometer-tobinary encoder is based on 2-to-1 multiplexers buffered with inverters. This gives a compact encoder with a regular structure and short critical path. The main disadvantage is the code dependent timing difference between the encoder outputs introduced by this topology. The ADC was simulated on schematic level in Cadence® using the foundry provided transistor models. The design obtained a maximum sampling frequency of 1 GHz, an effective resolution bandwidth of 390 MHz, and a power consumption of 170 mW.

The purpose of the second ADC is to demonstrate the concept of introducing dynamic element matching (DEM) into the reference net of a flash ADC. This design yields information about the performance improvements the DEM gives, and what the trade-offs are when introducing DEM. Behavioral level simulations indicate that the SFDR is improved by 11 dB when introducing DEM, but the settling time of the reference net with DEM will now limit the conversion speed of the converter. Further, the maximum input frequency is limited by the total resistance in the reference net, which gets increased in this topology. The total resistance is the total switch on-resistance plus the total resistance of the resistors. To increase the conversion speed and the maximum input frequency a new DEM topology is proposed in this work, which reduces the number of switches introduced into the reference net compared with earlier proposed DEM topologies. The transistor level simulations in Cadence® of the flash ADC with DEM indicates that the SFDR improves by 6 dB compared with when not using DEM, and is expected to improve more if more samples are used in the simulation. This was not possible in the current simulations due to the long simulation time. The improved SFDR is however traded for an increased chip area and a reduction of the maximum sampling frequency to 550 MHzfor this converter. The average power consumption is 92 mW.

A goal of this work is to evaluate a 130 nm partially depleted silicon-oninsulator (SOI) complementary metal oxide semiconductor (CMOS) technology with respect to analog circuit implementation. The converters are therefore implemented in this technology. When writing this the ADCs are still being manufactured. Since the technology evaluation will be based on the measurement results the final results of the evaluation are not included in this thesis. The conclusions regarding the SOI CMOS technology are therefore based on a literature study of published scientific papers in the SOI area, information extracted during the design phase of the ADCs, and from the transistor level circuit simulations. These inputs indicate that to fully utilize the potential performance advantages of the SOI CMOS technology the partially depleted SOI CMOS technology should be exchanged for a fully depleted SOI CMOS technology. The manufacturing difficulties regarding the control of the thin-film thickness must however first be solved before the exchange can be done.


Report code: LiU-Tek-Lic-2005:68.
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Cicalo, James. "An embedded calibration technique for high-resolution flash time-to-digital converters." Thesis, University of British Columbia, 2007. http://hdl.handle.net/2429/31637.

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As CMOS technology continues to advance, device dimensions will continue to decrease, thus enabling the creation of circuits which operate at increasingly greater frequencies. However, this Increase In operating frequency has resulted in a reduced tolerance for circuit timing uncertainties. Therefore, techniques capable of measuring the timing characteristics of multi-GHz signals are needed to help address the growing number of timing problems found in modem CMOS circuits. For cost and accuracy reasons, embedded time interval measurement techniques which offer picosecond measurement accuracies and millisecond test-times are required to overcome these challenges. The "sampling offset" based flash time-to-digital converter (SOTDC) is an embedded time interval measurement technique that has recently garnered much attention due to its attractive properties. These properties include sub-millisecond test times of multi-GHz signals, in addition to the potential for measurement accuracies in the order of picoseconds. However, the accuracy of an SOTDC is strongly dependent upon the capabilities of its calibration technique, and present SOTDC calibration techniques suffer from some very serious limitations. In fact, these limitations are so severe that present calibration techniques are impractical under realistic production test conditions. This thesis presents the design and analysis of a novel embedded SOTDC calibration technique. The proposed calibration technique offers the potential for both sub-picosecond calibration accuracies and sub-100 millisecond calibration times. However, the main contribution of this work concerns the suitability of the proposed technique with a realistic production test environment. The capabilities of the proposed calibration technique have been proven using both mathematical analysis and behavioural modelling simulations.
Applied Science, Faculty of
Electrical and Computer Engineering, Department of
Graduate
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Säll, Erik. "Implementation of flash analog-to-digital converters in silicon-on-insulator technology /." Linköping : Linköpings universitet, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-5260.

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Guerrero, Maximiliano. "“3-1, shut your flash” : How shooter games convey agency." Thesis, Karlstads universitet, Institutionen för geografi, medier och kommunikation (from 2013), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-80328.

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This study aims to understand how games teach the player how to enact agency within them. Agency refers to the ability of the player to actively interact with the world around them, and understand the circumstances and results of those actions. Three games of the shooter sub-genre were selected: Call of Duty: Modern Warfare (2019), Cuphead, and Red Dead Redemption 2. These were chosen as they are modern representations of three of the most popular genres within the shooter mantle: First-Person Shooter, Run and Gun, and Third-Person Shooter, respectively. Each game’s first level was analyzed to see how they introduce the selected definition of agency. Each element that was found to convey agency was categorized according to it being diegetic (existing within the story) or non-diegetic (existing outside the story), explicit or implicit, and by the level of agency play it represented, these being Agency Relationship (the relationship between the user agency and system agency), Agency Scope (the impact the player’s actions will have on the narrative), Agency Dynamics (changes in agency through time, or more accurately, in different circumstances) and User Input Direction (what controls can be pressed to perform certain direct actions). These elements and their respective categories have been represented in a cell document, followed by which categories they belong to. Furthermore, for each game, the categories and which elements represent them are displayed as well, for a more identifiable examination of each category’s representation in each game, and to allow for comparison between them. Each level was described in accordance with the elements that conveyed agency, in their order of appearance. The elements or instances were described, and what categories they belong to were noted as well. In addition, explanations for why they belong to those specific categories were expressed if necessary. Conclusively, the games were shown to contain certain similarities among them, such as agency relationship being conveyed through the positioning of certain elements in connection to their environment and the player. However, the differences between the games were more prominent than their similarities. With each game having a particularly noticeable way in which they presented a great deal of the elements. In Modern Warfare, the game tried to use as few non-diegetic and as many diegetic elements as possible. In Cuphead, the game presented agency exclusively through enemy and object placement in relation to the level to teach the player about how certain mechanics functioned. And in Red Dead Redemption 2, the game tries to teach the player about game mechanics by juxtaposing the narrative, non-diegetic explanations, and diegetic instances, to accustom players to a fusion of elements trying to communicate the same message.
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Books on the topic "Digital flesh"

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Greenleaf, Stephen. Flesh wounds. New York: Pocket Books, 1996.

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Greenleaf, Stephen. Flesh wounds. New York: Scribner, 1996.

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Greenleaf, Stephen. Flesh wounds: The daring new John Marshall Tanner novel. New York: Scribner, 1996.

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Gerantabee, Fred. Flash CS4 Professional Digital Classroom. Hoboken: John Wiley & Sons, Inc., 2011.

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Team, AGI Creative, ed. Adobe Flash Professional CS5 digital classroom. Indianapolis, IN: Wiley, 2010.

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Bob, Keenan, and Ostrowski Steve, eds. Speedlights & speedlites: Creative flash photography at lightspeed. Amsterdam: Focal Press/Elsevier, 2009.

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1955-, Ozer Jan, ed. Hands-on guide to Flash video: Web video and Flash media server. Amsterdam: Focal Press, 2007.

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Dennis, Thomas J., ed. Nikon creative lighting system digital field guide. 3rd ed. Indianapolis, IN: Wiley Pub., 2012.

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Deutschmann, Rod. Off-camera flash: Creative techniques for digital photographers. Buffalo, NY: Amherst, 2010.

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J, Parrott Clifford, ed. Hollywood 2D digital animation: The new Flash production revolution. Boston, Mass: Thomson Course Technology, 2004.

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Book chapters on the topic "Digital flesh"

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Hermawati, Setia, and Russell Marshall. "Realistic Elbow Flesh Deformation Based on Anthropometrical Data for Ergonomics Modeling." In Digital Human Modeling, 632–41. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02809-0_67.

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Pelgrom, Marcel J. M. "Flash Analog-to-Digital Conversion." In Analog-to-Digital Conversion, 643–79. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-90808-9_13.

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Ansari and Naushad Alam. "TFET-Based Flash Analog-to-Digital Converter." In Emerging Low-Power Semiconductor Devices, 223–53. Boca Raton: CRC Press, 2022. http://dx.doi.org/10.1201/9781003240778-11.

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Klose, U., G. Schroth, G. Varallyay, J. Gawehn, and D. Petersen. "Kernspintomographische Analyse von Pulsationen mit getriggerten FLASH-Sequenzen." In Digitale bildgebende Verfahren Interventionelle Verfahren Integrierte digitale Radiologie, 402–7. Berlin, Heidelberg: Springer Berlin Heidelberg, 1988. http://dx.doi.org/10.1007/978-3-642-73134-1_71.

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Matthaei, D., and A. Haase. "Weiterentwicklungen der Kernspintomographie auf der Grundlage der FLASH-MR-Sequenz." In Digitale bildgebende Verfahren Interventionelle Verfahren Integrierte digitale Radiologie, 643–51. Berlin, Heidelberg: Springer Berlin Heidelberg, 1988. http://dx.doi.org/10.1007/978-3-642-73134-1_110.

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Coughlin, Thomas M. "Fundamentals of Flash Memory and Other Solid-State Memory Technologies." In Digital Storage in Consumer Electronics, 61–86. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-69907-3_4.

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Meng, Xiangzeng, and Lei Liu. "On Retrieval of Flash Animations Based on Visual Features." In Technologies for E-Learning and Digital Entertainment, 270–77. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-69736-7_29.

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Al-Mamari, Mahmood M., Sameh A. Kantoush, and Tetsuya Sumi. "Innovative Monitoring Techniques for Wadi Flash Flood by Using Image-Based Analysis." In Natural Disaster Science and Mitigation Engineering: DPRI reports, 251–66. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-2904-4_9.

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AbstractFlash floods in wadi systems are a very important environmental issue, and their monitoring is necessary for many applications, including water resource management, irrigation and flood control. However, monitoring networks are very rare and lack spatial distribution features. In this study, image-based techniques were used to quantify and monitor flash floods in wadi channels by using two different methods. In the first section, we employed photogrammetry processing technique to quantify post-peak flood discharges by using a drone survey to build a digital elevation model (DEM) with a high resolution and calibrated and validated the model with a field survey (levelling measurements). This technique used drone-collected images to construct a DEM for extracting a cross-sectional profile and elevation points to calculate the peak discharge using the slope-area method with the Manning equation. In the second section, we combined the previous technique with the large-scale particle image velocimetry (LSPIV) technique to measure flash flood discharge by installing a fixed camera on a road bridge crossing a wadi channel and using a digitally extracted cross section from the DEM in the analysis. The results of those techniques show a high efficiency that is equivalent to that of conventional methods.
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Guo, Feng, Qin Mei, and Da Li. "Design of Digital-Analog Control Algorithm for Flash Smelting Metallurgy." In Advances in Intelligent Systems and Computing, 25–30. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-33-4572-0_4.

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Svendsen, Mette N., Mie S. Dam, Laura E. Navne, and Iben M. Gjødsbøl. "Moral Ambiguities: Fleshy and Digital Substitutes in the Life Sciences." In The Palgrave Handbook of the Anthropology of Technology, 529–46. Singapore: Springer Singapore, 2022. http://dx.doi.org/10.1007/978-981-16-7084-8_27.

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Conference papers on the topic "Digital flesh"

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Comer, Sean, Jacob Buck, and Brice Criswell. "Under the scalpel - ILM's digital flesh workflows." In SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2775280.2792584.

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Hermawati, Setia, and Russell Marshall. "Realistic Flesh Deformation for Digital Humans in Ergonomics Modeling." In Digital Human Modeling for Design and Engineering Symposium. 400 Commonwealth Drive, Warrendale, PA, United States: SAE International, 2008. http://dx.doi.org/10.4271/2008-01-1884.

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Prusten, Mark J., and Arthur F. Gmitro. "An Optical Flash Analog to Digital Converter." In Optical Computing. Washington, D.C.: Optica Publishing Group, 1995. http://dx.doi.org/10.1364/optcomp.1995.otue3.

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Fast analog-to-digital (A/D) converters are important in a number of applications. Several systems have been proposed for fast A/D converters using optical technology1-4. The most common types of converters are the successive approximation and Flash converters. In a Flash converter there is a separate comparator for each possible output bit code. Each comparator is biased with a reference level that is a specific increment of the full scale value. Since comparators in a Flash converter operate in parallel, this architecture is intrinsically fast. However, as the accuracy requirements increase, the number of comparators increases as 2N where N is the number of bits. In the case of an 8 bit Flash ADC, there are 256 comparators. The 256 comparator output signals are routed to a decoder circuit that produces and 8 bit digital word. The schematic for a Flash converter is shown in Fig. 1. The focus of this paper is on a new implementation of an 8 bit Flash converter utilizing optical technologies.
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Petschnigg, Georg, Richard Szeliski, Maneesh Agrawala, Michael Cohen, Hugues Hoppe, and Kentaro Toyama. "Digital photography with flash and no-flash image pairs." In ACM SIGGRAPH 2004 Papers. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1186562.1015777.

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Fernandes, Luiza Cintra Fernandes, and Arcilan T. Assireu. "TÉCNICAS DE RECONHECIMENTO DE PADRÃO APLICADO A MODELO DIGITAL DE TERRENO E INFLUÊNCIAS PARA O ESCOAMENTO DO VENTO." In IX SBEA + XV ENEEAmb + III FLES. São Paulo: Editora Blucher, 2017. http://dx.doi.org/10.5151/xveneeamb-193.

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Yamamoto, Yoshitaka. "Flash photography by digital still camera." In 24th International Congress on High-Speed Photography and Photonics, edited by Kazuyoshi Takayama, Tsutomo Saito, Harald Kleine, and Eugene V. Timofeev. SPIE, 2001. http://dx.doi.org/10.1117/12.424272.

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Grantham, S. G. "Digital Speckle X-Ray Flash Photography." In Shock Compression of Condensed Matter - 2001: 12th APS Topical Conference. AIP, 2002. http://dx.doi.org/10.1063/1.1483659.

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Snehalatha, G., and M. Anjikumar. "Stochastic Flash Analog to Digital Converter Compared with Conventional Resistor ladder Flash Analog to Digital Converter." In 2022 International Conference on Futuristic Technologies (INCOFT). IEEE, 2022. http://dx.doi.org/10.1109/incoft55651.2022.10094440.

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Chen, Peng, and Robert Bogdan Staszewski. "Exponential extended flash time-to-digital converter." In 2016 Second International Conference on Event-based Control, Communication, and Signal Processing (EBCCSP). IEEE, 2016. http://dx.doi.org/10.1109/ebccsp.2016.7605281.

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Chia-Nan Yeh and Yen-Tai Lai. "A novel flash analog-to-digital converter." In 2008 IEEE International Symposium on Circuits and Systems - ISCAS 2008. IEEE, 2008. http://dx.doi.org/10.1109/iscas.2008.4541901.

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