Journal articles on the topic 'Digital design tools'

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1

Weichel, Christian, Jason Alexander, Abhijit Karnik, and Hans Gellersen. "Connected Tools in Digital Design." IEEE Pervasive Computing 14, no. 2 (April 2015): 18–21. http://dx.doi.org/10.1109/mprv.2015.29.

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Zhang, Zhewei, Aron Lindberg, and Youngjin Yoo. "Digital Design Tools and the Temporality of Design." Academy of Management Proceedings 2014, no. 1 (January 2014): 14272. http://dx.doi.org/10.5465/ambpp.2014.14272abstract.

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Mueller, Caitlin. "Distributed Structures: Digital Tools for Collective Design." Architectural Design 87, no. 4 (July 2017): 94–103. http://dx.doi.org/10.1002/ad.2201.

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Geppert, L. "Design tools for analog and digital ICs." IEEE Spectrum 36, no. 4 (April 1999): 41–48. http://dx.doi.org/10.1109/6.755440.

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KUBOTA, Koji, Takashi KOTANI, Keiichi NAKAMOTO, Tohru ISHIDA, and Yoshimi TAKEUCHI. "A10 Development of CAM System for Multi-tasking Machine Tools(Digital design and digital manufacturing(CAD/CAM))." Proceedings of International Conference on Leading Edge Manufacturing in 21st century : LEM21 2009.5 (2009): 49–54. http://dx.doi.org/10.1299/jsmelem.2009.5.49.

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6

Hatch, Cory. "Building with Digital Tools." Mechanical Engineering 142, no. 10 (October 1, 2020): 32–37. http://dx.doi.org/10.1115/1.2020-oct2.

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Abstract Researchers at Idaho National Laboratory have adapted digital engineering technology to help build the Department of Energy’s proposed Versatile Test Reactor (VTR). It is expected that developing VTR via digital engineering will significantly reduce risk by organizing all the project’s data and models in a centralized, interactive system that guides the complex project from inception, through design and construction, and into operations.
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WARISAWA, Shin'ichi, and Mamoru MITSUISHI. "Design and Manufacturing Educational by Means of Digital Tools(Digital Engineering)." Journal of the Society of Mechanical Engineers 106, no. 1013 (2003): 234–37. http://dx.doi.org/10.1299/jsmemag.106.1013_234.

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Daryanto, Daryanto, and Firza Utama. "Algorithmic Design Tools in Design Process." ComTech: Computer, Mathematics and Engineering Applications 2, no. 1 (June 1, 2011): 384. http://dx.doi.org/10.21512/comtech.v2i1.2770.

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This article explores algorithmic design methods in a design process that uses natural phenomena as the basis of its architectural morphology. It implements digital morphogenesis in reaction to ecology and the influential forces of the building environment. This paper is divided into two equally important sections: the process description and the project implementation. The description of the process demonstrates the methods used and the idea involved in incorporating nature’s influential elements as part of the creative task. Meanwhile, the project implementation showed practical case of the outcome of that process. Tools for visualizing and simulating nature’s environment are showed using algorithmic design method. The tools create transformations in NURBS-based surfaces through the translation of their respective control point matrices. The tools generate several different alternatives to be tested and analyzed.
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Jóźwiak, Lech. "Modern methods and tools in digital system design." Journal of Systems Architecture 47, no. 3-4 (April 2001): 197–200. http://dx.doi.org/10.1016/s1383-7621(00)00045-x.

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Ramalhete, P. S., A. M. R. Senos, and C. Aguiar. "Digital tools for material selection in product design." Materials & Design (1980-2015) 31, no. 5 (May 2010): 2275–87. http://dx.doi.org/10.1016/j.matdes.2009.12.013.

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Fourie, Coenrad J. "Digital Superconducting Electronics Design Tools—Status and Roadmap." IEEE Transactions on Applied Superconductivity 28, no. 5 (August 2018): 1–12. http://dx.doi.org/10.1109/tasc.2018.2797253.

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Case, Keith. "Tools for User-Centred Design." Advanced Engineering Forum 10 (December 2013): 28–33. http://dx.doi.org/10.4028/www.scientific.net/aef.10.28.

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User-Centred Design aims to involve users at all stages of the design of products. Some of the basic principles are briefly considered together with their relationship to ergonomics. Tools for the application of User-Centred Design are discussed including specific tools such as digital human modelling, personas, manikin characters, inclusive design and human behavioural modelling.
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Ali, Amjed M., and Hawar Himdad. "The Effect of Conventional and Digital Drawing Tools on Imagination in Architectural Design Education." Sulaimani Journal for Engineering Sciences 2, no. 2 (August 1, 2015): 27–45. http://dx.doi.org/10.17656/sjes.100022.

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Ali, Amjed M., and Hawar Himdad. "The Effect of Conventional and Digital Drawing Tools on Imagination in Architectural Design Education." Sulaimani journal for engineering sciences 2, no. 2 (August 1, 2015): 27–45. http://dx.doi.org/10.17656/sjes.10022.

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Yavuz, Arzu Ozen, and Tayfun Yildirim. "Utilization of Digital-Algorithmic Design Tools in Architectural Basic Design Education." Procedia - Social and Behavioral Sciences 51 (2012): 307–10. http://dx.doi.org/10.1016/j.sbspro.2012.08.164.

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Anciferov, S., A. Lyutenko, E. Sychev, and L. Sivachenko. "DIGITAL DESIGNING APPLYING GENERATIVE DESIGN." Technical Aesthetics and Design Research 1, no. 4 (December 23, 2020): 38–44. http://dx.doi.org/10.34031/2687-0878-2019-1-4-38-44.

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In this paper the two principal design methods applying in industry such as industrial design and computer-aided design and differences between them were studied. Design technology applying a generative design was considered. The most popular soft ware allowing a generative design realization is a Siemens Software – CAD/CAE-system Solid Edge with a wide range of tools for designing and analysis of new products. Procedure of generative design realization was carried out to determine an optimal geometrical shape of product taking into account specified boundary conditions and load using a CAD/CAE-system Solid Edge. The main goal of generative design is a rational using of source material for a final products manufacturing. When realization of generative design the preliminary analysis of loaded console to refine the values of strength and stiffness took place. Also, with the tool "Generative analysis" the generative analysis for geometrical model was made. As a result was two versions of generative analysis meeting a different requirements of customers. The main tendencies of generative analysis application for designing of a new product with less production and release time were presented.
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Tom Page and joong gyu ha. "Simulations as Supportive Learning Tools in Digital Design Education." Journal of Korea Design Knowledge ll, no. 6 (June 2008): 209–14. http://dx.doi.org/10.17246/jkdk.2008..6.023.

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Yushchyk, Oleg, Bogdana Havrysh, Oleksandr Tymchenko, and Karolina Szturo. "Design of modern tools for digital output raster scanning." Technical Sciences 2, no. 21 (July 11, 2018): 157–63. http://dx.doi.org/10.31648/ts.2881.

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Quality control at all stages of the polygraphic process will allow to establish a feedback between technological processes of printing. The validity of the selected criteria, technological effectiveness and objectivity of the quality assessment methods will allow to organise technically accurate modelling of the processes as well as to promptly interfere with the production process if necessary. The tendency of the development of technologies and control tools as well as computer expansion are the reasons why the objectivity and impartiality of the assessment become the main criteria for the choice of method for quality assessment of the polygrafic product. Methodological purpose of the quality control is to make the polygrafic process technologically driven and stable, and the quality of the received print - more predictable.
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19

Saul, P. H. "Analogue-Digital ASICs—Circuit Techniques, Design Tools and Applications." Electronics & Communications Engineering Journal 4, no. 4 (1992): 182. http://dx.doi.org/10.1049/ecej:19920035.

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Hurst, S. L. "Analogue-digital ASICs: Circuit techniques, design tools and applications." Microelectronics Journal 24, no. 5 (August 1993): 592. http://dx.doi.org/10.1016/0026-2692(93)90140-a.

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21

Landau, Susan. "Digital exposure tools: Design for privacy, efficacy, and equity." Science 373, no. 6560 (September 10, 2021): 1202–4. http://dx.doi.org/10.1126/science.abi9852.

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Zhang, Wenwen, and Charlie Ranscombe. "EMBRACING NEW VISUALISATION TOOLS IN EDUCATION: HOW THE LEARNING EXPERIENCE OF DIGITAL SKETCHING INFLUENCES ITS USE IN DESIGN PRACTICE." Proceedings of the Design Society 1 (July 27, 2021): 1353–62. http://dx.doi.org/10.1017/pds.2021.135.

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AbstractNumerous visualisation tools based on digital and cross-reality (XR) platforms are emerging in industrial design. They offer new possibilities and promising advantages to the designers but also raise challenges for design education. This study investigates the learning experience of emerging tools in education and its influences on tool-use behaviours and attitudes in design practice. Digital sketching is selected for the case study as the emerging tool compared to more established tools (e.g., traditional sketching and CAD). Semi-structured interviews were conducted with 12 practising designers to compare their learning experience of digital sketching versus traditional sketching and CAD modelling in formal education. Results indicate that designers’ learning experience in education can have an influence on not only their skill sets but also attitudes towards engaging with emerging visualisation tools as they progress in their careers. The study suggests that embracing emerging design visualisation tools in education now is essential for helping our future designers be more resilient and flexible with tool selection and use in their future design practice.
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Soomro, Sohail Ahmed, Hernan Casakin, and Georgi V. Georgiev. "Sustainable Design and Prototyping Using Digital Fabrication Tools for Education." Sustainability 13, no. 3 (January 23, 2021): 1196. http://dx.doi.org/10.3390/su13031196.

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Prototyping physical artifacts is a fundamental activity for both product development in industrial and engineering design domains and the development of digital fabrication skills. Prototyping is also essential for human-centric problem-solving in design education. Digital fabrication assists in rapid prototype development through computer-aided design and manufacturing tools. Due to the spread of makerspaces like fabrication laboratories (FabLabs) around the world, the use of digital fabrication tools for prototyping in educational institutes is becoming increasingly common. Studies on the social, environmental, and economic sustainability of digital fabrication have been carried out. However, none of them focus on sustainability and prototyping-based digital fabrication tools or design education. To bridge this research gap, a conceptual framework for sustainable prototyping based on a five-stage design thinking model is proposed. The framework, which is based on a comprehensive literature review of social, economic, and environmental sustainability factors of digital fabrication, is applied to evaluate a prototyping process that took place in a FabLab in an education context aimed at enhancing sustainability. Three case studies are used to evaluate the proposed framework. Based on the findings, recommendations are presented for sustainable prototyping using digital fabrication tools.
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AOYAMA, Hideki, Tojiro AOYAMA, Nirimasa IIDA, and Kohichi HISHIDA. "Educational Program for Design and Production Using Digital Tools (Part 2)(Digital Engineering)." Journal of the Society of Mechanical Engineers 106, no. 1013 (2003): 238–41. http://dx.doi.org/10.1299/jsmemag.106.1013_238.

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25

Bezuidenhout, Louise, and Johanna Havemann. "The varying openness of digital open science tools." F1000Research 9 (November 2, 2020): 1292. http://dx.doi.org/10.12688/f1000research.26615.1.

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Background: Digital tools that support open science practices play a key role in the seamless accumulation, archiving and dissemination of scholarly data, outcomes and conclusions. Despite their integration into open science practices, the providence and design of these digital tools are rarely explicitly scrutinized. This means that influential factors, such as the funding models of the parent organizations, their geographic location, and the dependency on digital infrastructures are rarely considered. Suggestions from literature and anecdotal evidence already draw attention to the impact of these factors, and raise the question of whether the open science ecosystem can realise the aspiration to become a truly “unlimited digital commons” in its current structure. Methods: In an online research approach, we compiled and analysed the geolocation, terms and conditions as well as funding models of 242 digital tools increasingly being used by researchers in various disciplines. Results: Our findings indicate that design decisions and restrictions are biased towards researchers in North American and European scholarly communities. In order to make the future open science ecosystem inclusive and operable for researchers in all world regions including Africa, Latin America, Asia and Oceania, those should be actively included in design decision processes. Conclusions: Digital open science tools carry the promise of enabling collaboration across disciplines, world regions and language groups through responsive design. We therefore encourage long term funding mechanisms and ethnically as well as culturally inclusive approaches serving local prerequisites and conditions to tool design and construction allowing a globally connected digital research infrastructure to evolve in a regionally balanced manner.
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Bezuidenhout, Louise, and Johanna Havemann. "The varying openness of digital open science tools." F1000Research 9 (May 17, 2021): 1292. http://dx.doi.org/10.12688/f1000research.26615.2.

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Background: Digital tools that support open science practices play a key role in the seamless accumulation, archiving and dissemination of scholarly data, outcomes and conclusions. Despite their integration into open science practices, the providence and design of these digital tools are rarely explicitly scrutinized. This means that influential factors, such as the funding models of the parent organizations, their geographic location, and the dependency on digital infrastructures are rarely considered. Suggestions from literature and anecdotal evidence already draw attention to the impact of these factors, and raise the question of whether the open science ecosystem can realise the aspiration to become a truly “unlimited digital commons” in its current structure. Methods: In an online research approach, we compiled and analysed the geolocation, terms and conditions as well as funding models of 242 digital tools increasingly being used by researchers in various disciplines. Results: Our findings indicate that design decisions and restrictions are biased towards researchers in North American and European scholarly communities. In order to make the future open science ecosystem inclusive and operable for researchers in all world regions including Africa, Latin America, Asia and Oceania, those should be actively included in design decision processes. Conclusions: Digital open science tools carry the promise of enabling collaboration across disciplines, world regions and language groups through responsive design. We therefore encourage long term funding mechanisms and ethnically as well as culturally inclusive approaches serving local prerequisites and conditions to tool design and construction allowing a globally connected digital research infrastructure to evolve in a regionally balanced manner.
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Marinova, Galia, and Zdravka Tchobanova. "Circuit Design for Green Communications – Methods, Tools and Examples." Spring 2017 5, no. 2 (May 1, 2017): 1–11. http://dx.doi.org/10.33107/ijbte.2017.5.2.01.

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The paper makes an overview of the existing methods applied for circuit design with low power consumption objective. It considers Computer-Aided Design (CAD) tools and modules for power consumption estimation at the design stage. For analog and mixed analog-digital circuit design, the power estimation options in ORCAD Design Suit with PSpice and Analog Filter Wizard are studied. For digital communication systems the study covers the power estimation, analysis and optimization in ISE and Vivado systems, Xilinx Power Estimator (XPE) tool and spreadsheet, the XPower Analyzer, as well as similar tools proposed by ALTERA - PowerPlay Early Power Estimator and QUARTUS II Power Play Power Analyzer. Two examples are developed: Power consumption estimation of a Universal Software Radio Peripheral (USRP)-based communication system design, based on datasheets and software energy monitoring tools, and power consumption estimation of a Kasami pseudo-random sequence generator circuit design on FPGA using Vivado.
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Panjaitan, Dita Trisna, Jeksen Kristian Sinaga, Nurul Qodri, Vianola Elisa Karo Sekali, Fatuan Arif Sitorus, and Rita Juliani. "DESIGN OF DIGITAL SHOE BASED SHOES SKIN MODELING AND CUTTING MACHINE." Jurnal Geliga Sains: Jurnal Pendidikan Fisika 7, no. 1 (July 24, 2019): 40. http://dx.doi.org/10.31258/jgs.7.1.40-45.

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Bunut is one of regions in Kisaran. The majority of Asahan District work as shoe craftsmen. The length time ofshoes making procces make the shoe craftsmen need long time to market it. Similarly when designing shoe modelthat still us traditional tools that make shoe’s model impressed outdated. In terms of making Bunut shoe is noteasy. Cutting leather shoe that use traditional tools make the cutting process of the shoe becomes long. Themethod is started from designing a modeling tool, preparing tools and material, making and testing machines.The result obtained by this shoe modeling machine work optimally 8 hours per day with the cutting velocity 1,4minutes for each shoe's pattern, from the result modelling machine able to cut design pattern a pair of shoes in40 minutes. So in one day it can produce shoe pattern pieces is able to produce 12 pairs of shoe patterns from theprevious one, only 2 pairs per day.
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Yin, Hai Jun, and Ye Hu. "The Application of Lightweight Visualization Tool-Product View to Aircraft Development." Applied Mechanics and Materials 376 (August 2013): 307–11. http://dx.doi.org/10.4028/www.scientific.net/amm.376.307.

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This article describes the function of lightweight visualization tool--Product View. It introduces the application process of lightweight visualization tool--Product View in aircraft development from lightweight model assembly, lightweight model simulation, visual collaboration, collaboration between R & D, and human factor analysis, etc. Product View is a better collaborative communication tool between process design and design, design and technology in the aircraft development.There are not only high demands on the design and assembly, but also a lot of cooperative work between different equipments, equipments and staff, different staff in aircraft development[1]. In order to more efficiently share and use the digital product content created in this process, the demands on high-performance lightweight visualization tool become more and more strongly. Compatibility[2] and interactivity[3] are the two most important indicators when choosing a lightweight visualization tool. Variety of different tools may be used to create digital products during the design process, the compatibility between lightweight visualization tools and digital tools helps to enhance the user’s experience. The interactivity of lightweight visualization tools is also indispensable, it can timely discover the problems of geometric dimensions, tolerance annotations, elements conflict, and interference, give a comprehensive evaluation of the design, and then provide an effective medium between engineering, manufacturing and other downstream participants.
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R, Ganesh. "Design Procedure for Digital and Analog ICs using Cadence Tools." CVR Journal of Science & Technology 9, no. 1 (December 1, 2015): 56–60. http://dx.doi.org/10.32377/cvrjst0911.

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31

Masterman, Elizabeth, and Marion Manton. "Teachers’ perspectives on digital tools for pedagogic planning and design." Technology, Pedagogy and Education 20, no. 2 (July 2011): 227–46. http://dx.doi.org/10.1080/1475939x.2011.588414.

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32

Massara, R. "Correction: Analogue–Digital ASICs—Circuit Techniques, Design Tools and Applications." IEE Review 38, no. 2 (1992): 71. http://dx.doi.org/10.1049/ir:19920032.

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Martin, Genevieve, Christophe Marty, Robin Bornoff, Andras Poppe, Grigory Onushkin, Marta Rencz, and Joan Yu. "Luminaire Digital Design Flow with Multi-Domain Digital Twins of LEDs." Energies 12, no. 12 (June 21, 2019): 2389. http://dx.doi.org/10.3390/en12122389.

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At present, when designing a Light Emitting Diode (LED) luminaire, different strategies of development are followed depending on the size of the company. Since on LED datasheets there is only limited information provided, companies designing LED luminaires spend a lot of effort gathering the required input of LED details to be able to design reliable products. Small and medium size enterprises (SMEs) do not have the bandwidth to gather such input and solely rely on empirical approaches leading to approximated luminaire designs, while larger companies use advanced hardware and software tools to characterize parts, design versions, and finally optimize all design steps. In both cases, considerable time and money is spent on prototyping, sampling, and laboratory testing. Digitalization of the complete product development (also known as Industry 4.0 approach) at all integration levels of the solid state lighting (SSL) supply chain would provide the remedy for these pains. The Delphi4LED European project aimed at developing multi-domain compact models of LED (for a consistent, combined description of electronic, thermal, and optical properties of LEDs) as digital twins of the physical products to support virtual prototyping during the design of luminaires. This paper provides an overview of the Delphi4LED approach aimed at supporting new, completely digital workflows both for SMEs and larger companies (Majors) along with some comparison with the traditional luminaire design. Two demonstration experiments are described: One to show the achievable benefits of the approach and another one to demonstrate the ease of use and ability to be accommodated in a larger scale product design for assessing design choices like e.g., number and type of LEDs versus electrical/thermal conditions and constraints, in a tool agnostic manner.
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Indrawan, Stephanus Evert, Gervasius Herry Purwoko, and Tri Noviyanto P. Utomo. "Reparameterizing Tectonics Perception on Planar Material-Design." International Journal of Creative and Arts Studies 6, no. 1 (August 22, 2019): 69–77. http://dx.doi.org/10.24821/ijcas.v6i1.3276.

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Indonesia is known as a country rich in types of building materials and technologies inherited from generation to generation. Along with the passage oftime appears the computer as a human tools. However during the materialsprocessing this computational approach is still separated. Computers are still usedas tools for drawing and not used as design tools in the design thinking process.Computational design has an ability to integrating the design focus from thematerial side, structure, and formation associated with digital fabrication. Thispaper focuses to divide concepts of tectonics as general and relate them to theunderstanding of digital perception. This paper also presents the results of a studythat has involved digital perception in the study of planar materials and wafflestructure systems from the early stages to the model of construction. Plywood isthe only material used, made with milling machines and built by students. Thisprocess introduces students to different experience of the design process.Computational design makes possibilities to integrating the design focus from thematerial side, structure, and formation associated with digital fabrication.
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Ranscombe, Charlie, and Wenwen Zhang. "WHAT MOTIVATES AND DISCOURAGES DESIGNERS TO USE DIGITAL SKETCHING? COMPARING ITS USE TO EXTERNALISE IDEAS VERSUS COMMUNICATING WITH EXTERNAL STAKEHOLDERS." Proceedings of the Design Society 1 (July 27, 2021): 3441–50. http://dx.doi.org/10.1017/pds.2021.605.

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AbstractDigital design tools have dominated engineering and design practice offering many advantages that ultimately improve efficiency in the design process. Digital sketching is one such example of these tools yet, its current use is primarily to present work to stakeholders (External Communication). It is relatively underused to externalise ideas (Externalisation) where sketching on paper is still favoured. This paper aims to understand the characteristics of digital sketching that motivate or discourage designers to use the tool. Semi-structured interviews were undertaken with 12 designers to gain insights on the tool's use in External Communication and Externalisation. Results highlight a trade-off between fidelity of visualisations and time and effort expended to achieve visualisations. The key difference between the use scenarios is the way in which this trade-off is connected to managing stakeholder involvement. While designers acknowledge advantages that digital sketching can offer in externalisation, it is viewed as requiring a level of detail to begin use. In conclusion we suggest segmenting roles of digital sketching in terms of the characteristics identified in this study would help to motivate use in Externalisation.
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Roskos, Kathleen, Laura Northrop, Jeremy Brueck, Lisa Lenhart, and Michelle Evans. "Descriptive Observations of Tool Functionality and Application for Assessing Digital Reading Program Quality." Journal of Cognitive Education and Psychology 18, no. 2 (October 1, 2019): 174–89. http://dx.doi.org/10.1891/1945-8959.18.2.174.

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Access to books for students' independent reading practice is undergoing a profound shift from print to digital books in cloud-based digital reading programs. Tools for assessing the qualities of these programs as curriculum products are limited. This study describes a set of analytical tools for reviewing digital reading program software and investigates the learning management system (LMS) qualities of six commercial digital reading programs using these tools. Results examine tool functionality qualitatively and describe the product qualities of programs at platform, dashboard, digital book, and screen page levels. Descriptive observations highlight the need for cross-disciplinary and collaborative research work to improve analytical tool design. Overall product quality of the programs was in the average range.
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Castillo, E., D. P. Morales, A. García, L. Parrilla, E. Todorovich, and U. Meyer-Baese. "Design Time Optimization for Hardware Watermarking Protection of HDL Designs." Scientific World Journal 2015 (2015): 1–14. http://dx.doi.org/10.1155/2015/752969.

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HDL-level design offers important advantages for the application of watermarking to IP cores, but its complexity also requires tools automating these watermarking algorithms. A new tool for signature distribution through combinational logic is proposed in this work. IPP@HDL, a previously proposed high-level watermarking technique, has been employed for evaluating the tool. IPP@HDL relies on spreading the bits of a digital signature at the HDL design level using combinational logic included within the original system. The development of this new tool for the signature distribution has not only extended and eased the applicability of this IPP technique, but it has also improved the signature hosting process itself. Three algorithms were studied in order to develop this automated tool. The selection of a cost function determines the best hosting solutions in terms of area and performance penalties on the IP core to protect. An 1D-DWT core and MD5 and SHA1 digital signatures were used in order to illustrate the benefits of the new tool and its optimization related to the extraction logic resources. Among the proposed algorithms, the alternative based on simulated annealing reduces the additional resources while maintaining an acceptable computation time and also saving designer effort and time.
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Zhang, Wenwen, Charlie Ranscombe, David Radcliffe, and Simon Jackson. "Creation of a Framework of Design Tool Characteristics to Support Evaluation and Selection of Visualisation Tools." Proceedings of the Design Society: International Conference on Engineering Design 1, no. 1 (July 2019): 1115–24. http://dx.doi.org/10.1017/dsi.2019.117.

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AbstractIn Industrial Design, new design visualisation tools are emerging offering significant benefits to the designers. However, studies show alongside some benefits, new tools can also inhibit designers' creativity or cause time inefficiency if used in the wrong context. Thus, understanding which tools to use and when during the design process is increasingly necessary to ensure the best use of resources in design practice. Existing research on understanding the performance of design tools and the resulting frameworks for comparing tools are either specific to certain tools or highly generalised making evaluation across different design tools challenging. As such, this paper reports the creation of a more comprehensive framework of design tool characteristics to facilitate a better understanding of design tools and their uses. Demonstration of application of the framework is also given in the form of a case study on the use of Digital Sketching and its comparable tools with four practising designers. In conclusion, we show how the Design Tool Characteristics (DTCs) framework is an effective way to understand design tools, with further implications for design tool development.
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Zhao, Ya Wei, Ru Gao, and Tao Zhang. "Design and Implement ComGIS System." Applied Mechanics and Materials 416-417 (September 2013): 1196–99. http://dx.doi.org/10.4028/www.scientific.net/amm.416-417.1196.

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Digital campus is the embodiment of "digital earth" in the campus and the important part of it. The most important task to construct campus informatization is to realize the digital campus project. Based on such a background, using development tools as MapInfo, Visual Basic and the basic data from ShijiaZhuang Information Engineering Occupational Institute with GIS technology, database technology, the dissertation researches all relevant information resources about school management, teaching and scientific research and so on and establishes the digital campus system with comprehensive anlysis and integration of the data.
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Paulus, Trena M., Kristi Jackson, and Judith Davidson. "Digital Tools for Qualitative Research: Disruptions and Entanglements." Qualitative Inquiry 23, no. 10 (September 27, 2017): 751–56. http://dx.doi.org/10.1177/1077800417731080.

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In this introduction to the special issue on digital tools for qualitative research, we focus on the intersection of new technologies and methods of inquiry, particularly as this pertains to educating the next generation of scholars. Selected papers from the 2015 International Congress of Qualitative Inquiry special strand on digital tools for qualitative research are brought together here to explore, among other things, blogging as a tool for meaning-making, social media as a data source, data analysis software for engaging in postmodern pastiche and for supporting complex teams, cell phone application design to optimize data collection, and lessons from interactive digital art that pertain to the use of digital tools in qualitative research. This collection disrupts common conceptions (and persistent misconceptions) about the relationship between digital tools and qualitative research and illustrates the entanglements that occur whenever humans intersect with the nonhuman, the human-made, or other humans.
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Kasnakova, Gergana, Desislava Giteva, and Kristina Kilova. "DIGITAL SMILE DESIGN (DSD)- TECHNOLOGY OF THE FUTURE." Knowledge International Journal 28, no. 7 (December 10, 2018): 2517–21. http://dx.doi.org/10.35120/kij28072517g.

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Digital Smile Design (DSD) is a digital design of the smile by means of the study the relationships between the teeth, gums, and lips of the patient in order to plan their treatment virtually. The use of digital tools offers a new perspective to daily clinical activities. The digital information is an objective and efficient communication tool among dentist, patient, and technician. Тhe DSD simulation is not enough for the patient to understand and observe the changes that will be performed on the teeth. This combination of techniques can offer predictability to results as.A beautiful smile and harmonic facial esthetics are attributes that contribute to the well-being of any patient. Smile esthetics are related to the form, texture, color, and alignment of the teeth as well as to intraoral soft tissues. An important objective of an esthetic treatment is that the final result should be as close as possible to the patient's expectations, improving his/her facial esthetics and smile.
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Pak, Burak, Ozan Onder Ozener, and Arzu Erdem. "Utilizing Customizable Generative Design Tools in Digital Design Studio: Xp-GEN Experimental Form Generator." International Journal of Architectural Computing 4, no. 4 (December 2006): 21–33. http://dx.doi.org/10.1260/147807706779398962.

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Mochimaru, Masaaki. "Digital Human Models for Human-Centered Design." Journal of Robotics and Mechatronics 29, no. 5 (October 20, 2017): 783–89. http://dx.doi.org/10.20965/jrm.2017.p0783.

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Digital human models represent variations of body shapes for the target end-user population. They can simulate human motions, evaluate workloads, and are utilized to assess safety and usability of products and environments in a virtual space with computer-aided design. The digitalized process can reduce actual test panels, time and cost for human-centered design. Recent trends in research show that the target population of digital human models includes people with special needs. Moreover, digital human models are embedded into interactive tools to support design workshop.
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Eisenmann, Jonathan, Matthew Lewis, and Rick Parent. "Spatiotemporal Ideation & Generation with Interactive Evolutionary Design." Leonardo 49, no. 3 (June 2016): 246–50. http://dx.doi.org/10.1162/leon_a_01102.

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Interactive evolutionary design tools enable human intuition and creative decision-making in high-dimensional design domains while leaving technical busywork to the computer. Current evolutionary algorithms for interactive design tools accept only feedback about entire design candidates, not their parts, which can lead to user fatigue. This article describes several case studies in which designers used an enhanced interactive evolutionary design tool with region-of-interest feedback for character animation tasks. This enhanced interactive evolutionary design tool is called the Interactive Design with Evolutionary Algorithms and Sensitivity (IDEAS) tool. Designers’ feedback and narratives about their experiences with the tool show that interactive evolutionary algorithms can be made suitable for the ideation and generation of digital assets, even in time-varying domains.
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Ranscombe, Charlie, Wenwen Zhang, Jacob Rodda, and David Mathias. "Digital Sketch Modelling: Proposing a Hybrid Visualisation Tool Combining Affordances of Sketching and CAD." Proceedings of the Design Society: International Conference on Engineering Design 1, no. 1 (July 2019): 309–18. http://dx.doi.org/10.1017/dsi.2019.34.

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AbstractVisualisation of ideas and emergent designs is an essential ingredient in design practice. Sketching and CAD represent two widely used visualisation tools, each with complementary affordances that dictate their typical use during the design process. Sketching has affordances of fast and fluent visualisation whereas CAD affords easy modification of detailed designs. This paper proposes a hybrid tool, Digital Sketch Modelling, investigating the extent to which it can deliver complementary affordances of both sketching to CAD. Analysis of diary entries made by 62 postgraduate designers using sketching, digital sketch modelling and CAD within a design project forms the basis of the study. Results illustrate how digital sketching over crude 3d digital models, combined with benefits of digital image editing software enhance affordance for easy visualisation of ideas. Concurrently, the level of software used in Digital Sketch modelling led to fewer concerns over the level of difficulty to modify designs, enhancing the affordance for easy modification. As such we conclude Digital Sketch Modelling does combine affordances indicating its potential benefit in use between sketching and CAD.
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Raju, Kota Solomon. "Digital Multichannel GPS Receiver Baseband Modules using Model Based Design Tools." International Journal of Mobile Network Communications & Telematics 2, no. 4 (August 31, 2012): 9–18. http://dx.doi.org/10.5121/ijmnct.2012.2402.

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Gaj, K., Q. P. Herr, V. Adler, A. Krasniewski, E. G. Friedman, and M. J. Feldman. "Tools for the computer-aided design of multigigahertz superconducting digital circuits." IEEE Transactions on Appiled Superconductivity 9, no. 1 (March 1999): 18–38. http://dx.doi.org/10.1109/77.763251.

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Kuritsyn, D. N., V. V. Kuritsyna, and M. V. Siluyanova. "Digital Twins in the Design of Tools for Friction Stir Welding." Russian Engineering Research 41, no. 4 (April 2021): 357–59. http://dx.doi.org/10.3103/s1068798x21040146.

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Gu, Yan, and Li Gu. "Exploration on Digital Teaching of industrial design course." E3S Web of Conferences 236 (2021): 05013. http://dx.doi.org/10.1051/e3sconf/202123605013.

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In the spring of 2020, affected by the new epidemic situation, the state called for "suspension of classes and no suspension of school", and encouraged schools to use the Internet and other informationbased means for teaching. Deepening the reform of China's higher education, actively exploring the teaching of industrial design under the digital background, and cultivating designers with innovative spirit and innovative ability are the responsibilities of industrial design teachers. Digital teaching mode emphasizes students' independent and innovative learning, which is easy to realize digital virtualization of learning environment, and provides students with more creative space and practical freedom. Teachers should combine the requirements and characteristics of industrial design courses, with the help of webbased network teaching platform, multimedia production tools and network programming tools to construct the system mode of digital teaching resources system for industrial design courses. Digital teaching provides an effective means for teachers to implement innovative education and build a platform for students to learn independently. Exploring the advantages of digital teaching, developing multimedia courseware and innovating multi-media teaching material database have become effective teaching means to cultivate students' ability and ensure the quality and sustainable development of industrial design talents.
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Zaman, Tariq, and Hasnain Falak. "Framing Indigenous Knowledge in Digital Context." International Journal of End-User Computing and Development 7, no. 2 (July 2018): 36–51. http://dx.doi.org/10.4018/ijeucd.2018070103.

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For more than three decades, designers have been increasingly involved in various design activities through a large number of participatory design projects in indigenous communities. To understand the indigenous information taxonomies, the designers need active participation and engagement of the local community in the design process. Designers are in the continuous quest for methods and tools that can work as “all-in-one solutions.” However, every project is unique, and it is necessary to decide which design approach, method and tool to use in a specific context. This article covers the experiences of the community-driven design process in the development of indigenous knowledge management systems in a rural site of Borneo. The authors' endeavors lead them to question the validity of techniques and interpretations of interactions originating from a Western scientific paradigm and pursue the creation of an indigenous HCI paradigm to frame design methods. It hoped that the experience will help designers to understand the importance of local communities' active engagement in the design process.
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