Academic literature on the topic 'Digital design tools'

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Journal articles on the topic "Digital design tools"

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Weichel, Christian, Jason Alexander, Abhijit Karnik, and Hans Gellersen. "Connected Tools in Digital Design." IEEE Pervasive Computing 14, no. 2 (April 2015): 18–21. http://dx.doi.org/10.1109/mprv.2015.29.

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Zhang, Zhewei, Aron Lindberg, and Youngjin Yoo. "Digital Design Tools and the Temporality of Design." Academy of Management Proceedings 2014, no. 1 (January 2014): 14272. http://dx.doi.org/10.5465/ambpp.2014.14272abstract.

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Mueller, Caitlin. "Distributed Structures: Digital Tools for Collective Design." Architectural Design 87, no. 4 (July 2017): 94–103. http://dx.doi.org/10.1002/ad.2201.

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Geppert, L. "Design tools for analog and digital ICs." IEEE Spectrum 36, no. 4 (April 1999): 41–48. http://dx.doi.org/10.1109/6.755440.

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KUBOTA, Koji, Takashi KOTANI, Keiichi NAKAMOTO, Tohru ISHIDA, and Yoshimi TAKEUCHI. "A10 Development of CAM System for Multi-tasking Machine Tools(Digital design and digital manufacturing(CAD/CAM))." Proceedings of International Conference on Leading Edge Manufacturing in 21st century : LEM21 2009.5 (2009): 49–54. http://dx.doi.org/10.1299/jsmelem.2009.5.49.

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Hatch, Cory. "Building with Digital Tools." Mechanical Engineering 142, no. 10 (October 1, 2020): 32–37. http://dx.doi.org/10.1115/1.2020-oct2.

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Abstract Researchers at Idaho National Laboratory have adapted digital engineering technology to help build the Department of Energy’s proposed Versatile Test Reactor (VTR). It is expected that developing VTR via digital engineering will significantly reduce risk by organizing all the project’s data and models in a centralized, interactive system that guides the complex project from inception, through design and construction, and into operations.
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WARISAWA, Shin'ichi, and Mamoru MITSUISHI. "Design and Manufacturing Educational by Means of Digital Tools(Digital Engineering)." Journal of the Society of Mechanical Engineers 106, no. 1013 (2003): 234–37. http://dx.doi.org/10.1299/jsmemag.106.1013_234.

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Daryanto, Daryanto, and Firza Utama. "Algorithmic Design Tools in Design Process." ComTech: Computer, Mathematics and Engineering Applications 2, no. 1 (June 1, 2011): 384. http://dx.doi.org/10.21512/comtech.v2i1.2770.

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This article explores algorithmic design methods in a design process that uses natural phenomena as the basis of its architectural morphology. It implements digital morphogenesis in reaction to ecology and the influential forces of the building environment. This paper is divided into two equally important sections: the process description and the project implementation. The description of the process demonstrates the methods used and the idea involved in incorporating nature’s influential elements as part of the creative task. Meanwhile, the project implementation showed practical case of the outcome of that process. Tools for visualizing and simulating nature’s environment are showed using algorithmic design method. The tools create transformations in NURBS-based surfaces through the translation of their respective control point matrices. The tools generate several different alternatives to be tested and analyzed.
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Jóźwiak, Lech. "Modern methods and tools in digital system design." Journal of Systems Architecture 47, no. 3-4 (April 2001): 197–200. http://dx.doi.org/10.1016/s1383-7621(00)00045-x.

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Ramalhete, P. S., A. M. R. Senos, and C. Aguiar. "Digital tools for material selection in product design." Materials & Design (1980-2015) 31, no. 5 (May 2010): 2275–87. http://dx.doi.org/10.1016/j.matdes.2009.12.013.

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Dissertations / Theses on the topic "Digital design tools"

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De, Oliveira Maria Cristina Ferreira. "CAD tools for digital control." Thesis, Bangor University, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.238368.

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Stanton, Christian J. "Material feedback in digital design tools." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/62983.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture; and, (S.M. in System Design and Management)--Massachusetts Institute of Technology, Engineering Systems Division, September 2009.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (p. 67-69).
How do design tools feedback material behavior to the designer? Digital design tools in use by designers today provide a rich environment for design of form but offer little feedback of the material that ultimately realize that form. This lack of materialism limits the value of the design tool and the exploration of the design space where material behavior provides important feedback to the designer. This study examines the modes and value of material feedback in design, illustrates the challenge with current tools and suggests enhancements to design tools to support material feedback.
by Christian J. Stanton.
S.M.in System Design and Management
S.M.
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Pfeiffer, Diane. "Digital Tools, Distributed Making and Design." Thesis, Virginia Tech, 2009. http://hdl.handle.net/10919/36171.

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Given the current social and business trends with digital fabrication and communication technologies, change in the manner and means of physical object production is clearly on the horizon. Recent peripheral projects show how access to digital fabrication and communication tools pull information for making toward the user, and enable the distribution of information and product outward. They also demonstrate vibrant user innovation in smaller scale projects for both personal and commercial applications. These current trends and peripheral projects are used to help locate where design and designers may find areas of growth in a potentially less-centralized, and more varied landscape of product development and production in the future.
Master of Science
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Vermillion, Joshua D. "The digital craftsperson : an investigation into digital tools/processes/craft." Virtual Press, 2005. http://liblink.bsu.edu/uhtbin/catkey/1318944.

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One potential role for the architect of the future will be that of the digital craftsperson. Digital technology is allowing the designer to take control of and retool the entire design I fabrication I assembly process. With this new power, architects are crafting the digital tools and processes required to make architecture for the digital age.First, this thesis examines the notion of craft in the traditional way—how it has applied to architecture and building for most of history. This story recounts the architect's role in the designing and making of architecture, from the medieval master mason to the present-day architect. Craft, it is argued, is based on an understanding and skillful application of tools and processes as they relate to designing and making.The second part of this thesis applies this definition of craft to a new set of digital skills, tools, and processes. Digital craft is a combination of the skills of the architect, augmented by computers and computer-driven machines. Designing and making with digital tools is very dependent on a feedback loop driven process centered around a digital master model, into which, design information and data is input, and direct fabrication information and representation is output.The third part of this thesis describes the digital craftsperson through three case studies. The first case study recounts the process of digital tool-making. The second, describes the development of innovative fabrication and assembly techniques using digital tools and unconventional materials. The last case study recounts the design and fabrication process of a full-scale prototype by the author and a team of students.
Department of Architecture
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Meacham, Richard J. "High-level design routes for digital systems." Thesis, University of Sheffield, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.298949.

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HABIB, MD AHASHAN, and LIPOL LEFAYET SULTAN. "Digital Tools for Product Development and Organizational Management." Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-20120.

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The report illustrates about the digital tools those are used for product development and organizational management (apparel sector). We went to Lectra Sweden AB, DTS solutions AB to search our planned information about those tools. We got some additional information from them as well. We were interested to learn about much software for this but we studied about Lectra Fashion PLM, PISA PDM, and ERP Garp system (CRM, SRM, MRM) as we could manage opportunity to know about them only.For Lectra, we focused on general idea about this software, its different divisions, its working procedure, its advantage to use, its possibility to use for every company. On the other hand, we concentrated on almost similar way of Lectra for PDM, PLM, ERP (CRM, SRM, and MRM).We got different divisions of Lectra, namely- Kaledo, Modaris, Diamino, Optiplan are using for various purposes, like - design, pattern making, marker making, spreading and cutting. On the opposite side of the coin, if companies implement PDM, PLM and ERP system, they can assist to manage the whole business chain very easily for instance- product development, order, purchase, manufacturing, stock/distribution, economy, logistics etcetera. We also knew that it is expensive to buy those software’s and require special skill to operate so it is not prolific to all company.
Program: Magisterutbildning i Applied Textile Management
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Löf, Anton. "Generating and Manipulating Sound : Tools for digital music production." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-136886.

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Music making and technological development has always been connected. The digital revolution has made advanced music production, writing and distribution tools universally accessible. New intelligent tools built on machine learning are entering the market potentially changing how we create music and interact with creative content.  The aim of this thesis project has been to find alternatives to existing interaction models manifested in modern DAWs (Digital Audio Workstations). Ideas developed through rough sketches and simple prototypes—the outcome consists of three concept videos proposing changes to three moments in the workflow of songwriters and producers. This thesis started with an idea of exploring the borderland between computer generated music and human creativity. Through desk research and interviews I learned that computational creativity exist and that there is a lot of different ways of defining creativity and art. Creating creative computers should not aim to replace humans creative abilities—it is rather about automating and creating tools that enhance our creative abilities.  To understand how songwriters and producers work the subject were investigated through semi-structured contextual interviews. The different ways of working and using tools were mapped out and potential opportunity areas were identified. This thesis have been a project that through sketching, mock-ups and simple prototypes questions how we use digital tools in music production. These concepts and sketches were continuously brought back to experts for feedback. The outcome consists of three concepts. They are presented through three short videos. These videos are now shared with a bigger audience and will act as an conversation starter for people interested in tools for digital music production.  1. Automating parts of the songwriting process and create a collaborative workflow between a you and a computer, through a conversational user interface.  2. A pressure sensitive touch surface that let you manipulate sound. It is an adaptive system that automatically detects active controls in your DAW—it maps these active controls from your computer screen down to a touch pad.  3. The third concept changes the way you organise and look for sound files. It is a automatised process where a software helps you compare different sounds to each other. It takes away most labels and focuses on mapping sound according to its auditory profile.
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Marlow, Gregory. "Week 07, Video 02: Modeling Tools." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/digital-animation-videos-oer/51.

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Fischer, Thomas, and sdtom@polyu edu hk. "Designing (tools (for designing (tools for ...))))." RMIT University. Architecture and Design, 2008. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080424.160537.

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Outcomes of innovative designing are frequently described as enabling us in achieving more desirable futures. How can we design and innovate so as to enable future processes of design and innovation? To investigate this question, this thesis probes the conditions, possibilities and limitations of toolmaking for novelty and knowledge generation, or in other words, it examines designing for designing. The focus of this thesis is on the development of digital design tools that support the reconciliation of conflicting criteria centred on architectural geometry. Of particular interest are the roles of methodological approaches and of biological analogies as guides in toolmaking for design, as well as the possibility of generalising design tools beyond the contexts from which they originate. The presented investigation consists of an applied toolmaking study and a subsequent reflective analysis using second- order cybernetics as a theoretical framework. Observations made during the toolmaking study suggest that biological analogies can, in informal ways, inspire designing, including the designing of design tools. Design tools seem to enable the generation of novelty and knowledge beyond the contexts in and for which they are developed only if their users apply them in ways unanticipated by the toolmaker. Abstract The reflective analysis offers theoretical explanations for these observations based on aspects of second-order cybernetics. These aspects include the modelling of designing as a conversation, different relationships between observers (such as designers) and systems (such as designers engaged in their projects), the distinction between coded and uncoded knowledge, as well as processes underlying the production and the restriction of meaning. Initially aimed at the development of generally applicable, prescriptive digital tools for designing, the presented work results in a personal descriptive model of novelty and knowledge generation in science and design. This shift indicates a perspective change from a positivist to a relativist outlook on designing, which was accomplished over the course of the study. Investigating theory and practice of designing and of science, this study establishes an epistemological model of designing that accommodates and extends a number of theoretical concepts others have previously proposed. According to this model, both design and science generate and encode new knowledge through conversational processes, in which open-minded perception appears to be of greater innovative power than efforts to exercise control. The presented work substantiates and exemplifies radical constructivist theory of knowledge and novelty production, establishes correspondences between systems theory and design research theory and implies that mainstream scientific theories and practices are insufficient to account for and to guide innovation. Keywords (separated by commas) Digital design tools, geometry rationalisation, second-order cybernetics, knowledge generation
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Marlow, Gregory. "Week 01, Video 03: Maya UI Manipulation Tools." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/digital-animation-videos-oer/8.

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Books on the topic "Digital design tools"

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Chapman, Nigel P. Digital media tools. 3rd ed. Chichester, England: John Wiley, 2007.

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Jenny, Chapman, ed. Digital media tools. 2nd ed. Chichester, England: John Wiley, 2003.

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Jenny, Chapman, ed. Digital media tools. New York: John Wiley, 2002.

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Chapman, Nigel P. Digital media tools. Chichester: Wiley, 2001.

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Chapman, Nigel P. Digital media tools. 3rd ed. Chichester, England: John Wiley, 2007.

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Design with digital tools: Using new media creatively. New York: McGraw Hill, 2000.

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Statistical tools for simulation practitioners. New York: M. Dekker, 1987.

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Wes, Michaels, ed. Digital drawing for landscape architecture: Contemporary techniques and tools for digital representation in site design. Hoboken, N.J: John Wiley & Sons, 2010.

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Benini, Luca. Dynamic power management: Design techniques and CAD tools. Boston: Kluwer, 1998.

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Janette, Bradley, ed. Developer's digital media reference: New tools, new methods. Amsterdam: Focal Press, 2003.

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Book chapters on the topic "Digital design tools"

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Chandrakasan, Anantha P., and Robert W. Brodersen. "Computer Aided Design Tools." In Low Power Digital CMOS Design, 259–308. Boston, MA: Springer US, 1995. http://dx.doi.org/10.1007/978-1-4615-2325-3_8.

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Hanna, Sean. "Digital Tools for Creative Hinges." In Distributed Intelligence in Design, 106–22. Oxford, UK: Wiley-Blackwell, 2011. http://dx.doi.org/10.1002/9781444392395.ch8.

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Penty, Jane. "Electronic tools and digital gateways." In Product Design and Sustainability, 209–48. New York : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9780203732076-9.

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Vestartas, Petras, Mary Katherine Heinrich, Mateusz Zwierzycki, David Andres Leon, Ashkan Cheheltan, Riccardo La Magna, and Phil Ayres. "Design Tools and Workflows for Braided Structures." In Humanizing Digital Reality, 671–81. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-6611-5_55.

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Longo, Justin. "Digital Tools for Rapid Policy Design." In Routledge Handbook of Policy Design, 288–301. New York, NY : Routledge, 2018.: Routledge, 2018. http://dx.doi.org/10.4324/9781351252928-19.

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Kumar, Kaushik, Divya Zindani, and J. Paulo Davim. "Methods and Tools of Design Thinking." In Design Thinking to Digital Thinking, 39–47. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-31359-3_3.

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Navabi, Zainalabedin. "Tools for Design and Prototyping." In Digital Design and Implementation with Field Programmable Devices, 161–85. Boston, MA: Springer US, 2005. http://dx.doi.org/10.1007/1-4020-8012-3_6.

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Salcic, Zoran, and Asim Smailagic. "Design Tools and Logic Design with FPLDs." In Digital Systems Design and Prototyping Using Field Programmable Logic, 91–118. Boston, MA: Springer US, 1997. http://dx.doi.org/10.1007/978-1-4615-6125-5_3.

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Francken, Kenneth, and Georges Gielen. "Process Migration Tools for Analog and Digital Circuits." In Analog Circuit Design, 89–112. Boston, MA: Springer US, 2003. http://dx.doi.org/10.1007/0-306-47950-8_6.

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Fucci, Massimo. "The Evolution of Digital Tools for Product Design." In Innovation in Product Design, 1–14. London: Springer London, 2011. http://dx.doi.org/10.1007/978-0-85729-775-4_1.

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Conference papers on the topic "Digital design tools"

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Dally, William J., Chris Malachowsky, and Stephen W. Keckler. "21st century digital design tools." In the 50th Annual Design Automation Conference. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2463209.2488850.

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Johnson, A. J., G. Collier, S. Sarama, J. Charland, A. Dagenais, and D. McGranahan. "Digital work design tools for FTTP." In OFCNFOEC 2006. 2006 Optical Fiber Communication Conference and the National Fiber Optic Engineers Conference. IEEE, 2006. http://dx.doi.org/10.1109/ofc.2006.215667.

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Klitgaard, J., P. H. Kirkegaard, and M. Mullins. "On the integration of digital design and analysis tools." In DIGITAL ARCHITECTURE 2006. Southampton, UK: WIT Press, 2006. http://dx.doi.org/10.2495/darc060191.

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Artuhov, Vitalii, and Oleksii Brytov. "Digital filter design by Micro-Cap tools." In 2015 IEEE 35th International Conference on Electronics and Nanotechnology (ELNANO). IEEE, 2015. http://dx.doi.org/10.1109/elnano.2015.7146898.

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Pedó, Bárbara, Fernanda M. P. Brandalise, Daniela D. Viana, Patricia Tzortzopoulos, Carlos T. Formoso, and Andrew Whitelock-Wainwright. "Digital Visual Management Tools in Design Management." In 28th Annual Conference of the International Group for Lean Construction (IGLC). International Group for Lean Construction, 2020. http://dx.doi.org/10.24928/2020/0071.

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Schmidt, Jan, Petr Fier, and Jiri Balcarek. "On Robustness of EDA Tools." In 2014 17th Euromicro Conference on Digital System Design (DSD). IEEE, 2014. http://dx.doi.org/10.1109/dsd.2014.22.

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Yusupov, Kamil, Victor Kosarev, Airat Mukhametzyanov, Elena Philippova, Alexander Gavrilov, Anvar Safiullin, Maksim Vakhitov, Alexander Starovoytov, and Denis Klygach. "Compact Digital Orientation Module for Borehole Logging Tools." In 2018 IEEE East-West Design & Test Symposium (EWDTS). IEEE, 2018. http://dx.doi.org/10.1109/ewdts.2018.8524792.

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Mehrotra, R., T. English, K. L. Man, E. Popovici, and M. P. Schellekens. "Digital power estimation flow combining academic and industrial tools." In 2008 International SoC Design Conference (ISOCC). IEEE, 2008. http://dx.doi.org/10.1109/socdc.2008.4815691.

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Sklyarov, V., I. Skliarova, P. Almeida, and M. Almeida. "Design tools and reusable libraries for FPGA-based digital circuits." In Proceedings. Euromicro Symposium on Digital System Design. IEEE, 2003. http://dx.doi.org/10.1109/dsd.2003.1231939.

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Rahman, Mohammad, Ryan Afonso, Hiran Tennakoon, and Carl Sechen. "Design automation tools and libraries for low power digital design." In 2010 IEEE Dallas Circuits and Systems Workshop (DCAS). IEEE, 2010. http://dx.doi.org/10.1109/dcas.2010.5955034.

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Reports on the topic "Digital design tools"

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Horvat, Miljana, Marie-Claude Dubois, Mark Snow, and Maria Wall. International Survey About Digital Tools Used by Architects for Solar Design. IEA Solar Heating and Cooling Programme, July 2011. http://dx.doi.org/10.18777/ieashc-task41-2011-0001.

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Parhi, Keshab K. Design Tools and Architectures for Dedicated Digital Signal Processing (DSP) Processors. Fort Belvoir, VA: Defense Technical Information Center, July 1996. http://dx.doi.org/10.21236/ada397589.

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Dubois, Marie-Claude, and Miljana Horvat. State-of-the-Art of Digital Tools Used by Architects for Solar Design. IEA Solar Heating and Cooling Programme, September 2010. http://dx.doi.org/10.18777/ieashc-task42-2010-0001.

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Chattaraman, Veena, Lindsay Tan, and Paula Peek. Incorporation of Pen-Based Digital Drawing Tools in Apparel and Interior Design Instruction for Effective Design Communication. Ames: Iowa State University, Digital Repository, 2013. http://dx.doi.org/10.31274/itaa_proceedings-180814-752.

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Luke, Christina, Sierra Noakes, and Aubrey Francisco. Rapid Cycle Pilots: Using Edtech to Support English Learners. Digital Promise, 2017. http://dx.doi.org/10.51388/20.500.12265/26.

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In 2016-2017 Digital Promise conducted pilots of two different edtech tools to support English Learners in San Diego area school districts. This report shares process and outcome findings to improve the design, selection, and implementation of edtech for English Learners.
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Urquidi, Manuel, Gloria Ortega, Víctor Arza, and Julia Ortega. New Employment Technologies: The Benefits of Implementing Services within an Enterprise Architecture Framework: Executive Summary. Inter-American Development Bank, July 2021. http://dx.doi.org/10.18235/0003403.

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Public employment services (PES) offer tools through different channels to both employers and job seekers. The multiplicity of services and channels, paired with processes that are sometimes inadequately mapped, creates challenges when implementing digital systems. This document discusses how using enterprise architecture can provide a framework for defining and representing a high-level view of the organizations processes and its information technology (IT) systems, as well as their relationship with different parts of the organization and external entities. Having a strategic vision and a high-level design allows implementing systems in phases and modules to organize services to improve their efficiency and effectiveness. This document aims to support policy makers, managers and officials working with employment policies in understanding the benefits of implementing a comprehensive digital transformation in institutions within the framework of a strategic tool such as enterprise architecture.
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Baral, Aniruddha, Jeffrey Roesler, M. Ley, Shinhyu Kang, Loren Emerson, Zane Lloyd, Braden Boyd, and Marllon Cook. High-volume Fly Ash Concrete for Pavements Findings: Volume 1. Illinois Center for Transportation, September 2021. http://dx.doi.org/10.36501/0197-9191/21-030.

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High-volume fly ash concrete (HVFAC) has improved durability and sustainability properties at a lower cost than conventional concrete, but its early-age properties like strength gain, setting time, and air entrainment can present challenges for application to concrete pavements. This research report helps with the implementation of HVFAC for pavement applications by providing guidelines for HVFAC mix design, testing protocols, and new tools for better quality control of HVFAC properties. Calorimeter tests were performed to evaluate the effects of fly ash sources, cement–fly ash interactions, chemical admixtures, and limestone replacement on the setting times and hydration reaction of HVFAC. To better target the initial air-entraining agent dosage for HVFAC, a calibration curve between air-entraining dosage for achieving 6% air content and fly ash foam index test has been developed. Further, a digital foam index test was developed to make this test more consistent across different labs and operators. For a more rapid prediction of hardened HVFAC properties, such as compressive strength, resistivity, and diffusion coefficient, an oxide-based particle model was developed. An HVFAC field test section was also constructed to demonstrate the implementation of a noncontact ultrasonic device for determining the final set time and ideal time to initiate saw cutting. Additionally, a maturity method was successfully implemented that estimates the in-place compressive strength of HVFAC through wireless thermal sensors. An HVFAC mix design procedure using the tools developed in this project such as the calorimeter test, foam index test, and particle-based model was proposed to assist engineers in implementing HVFAC pavements.
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Dominguez, Ximena, Elizabeth Rood, Danae Kamdar, Tiffany Leones, and Kayla Huynh. Splash and Bubbles for Parents App: Field Study Report. Digital Promise, June 2021. http://dx.doi.org/10.51388/20.500.12265/119.

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This report prepared for The Jim Henson Company shares findings of a field study examining the promise of the Splash and Bubbles for Parents app, a second-screen digital resource designed for parents and caregivers to support young children’s learning of ocean science. The study conducted in 2020 involved a two-group, quasi-experimental design in which family participants were randomly assigned to either the intervention condition (who watched the show and used the app) or the comparison condition (who watched the show but did not have access to the app). Findings from this study provided information about how the app supported families to talk about science together; what science concepts and practices children learned through engaging with the app and related science activities; and how families shifted their attitudes, beliefs, or practices around science and media. Another finding highlighted parents and caregivers’ need for support around ways to engage with and use the app given that this represents a new type of digital tool.
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DiGrande, Laura, Sue Pedrazzani, Elizabeth Kinyara, Melanie Hymes, Shawn Karns, Donna Rhodes, and Alanna Moshfegh. Field Interviewer– Administered Dietary Recalls in Participants’ Homes: A Feasibility Study Using the US Department of Agriculture’s Automated Multiple-Pass Method. RTI Press, May 2021. http://dx.doi.org/10.3768/rtipress.2021.mr.0045.2105.

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Abstract:
Objective: The purpose of this study was to assess the feasibility of administering the Automated Multiple-Pass Method (AMPM), a widely used tool for collecting 24-hour dietary recalls, in participants’ homes by field interviewers. Design: The design included computer-assisted personal interviews led by either a nutritionist (standard) or field interviewer. Portion estimators tested were a set of three-dimensional food models (standard), a two-dimensional food model booklet, or a tablet with digital images rendered via augmented reality. Setting: Residences in central North Carolina. Participants: English-speaking adults. Pregnant women and individuals who were fasting were excluded. Results: Among 133 interviews, most took place in living rooms (52%) or kitchens (22%). Mean interview time was 40 minutes (range 13–90), with no difference by interviewer type or portion estimator, although timing for nutritionist-led interviews declined significantly over the study period. Forty-five percent of participants referenced items from their homes to facilitate recall and portion estimation. Data entry and post-interview coding was evaluated and determined to be consistent with requirements for the National Health and Nutrition Examination Survey. Values for the number of food items consumed, food groups, energy intake (average of 3,011 kcal for men and 2,105 kcal for women), and key nutrients were determined to be plausible and within reasonably expected ranges regardless of interviewer type or portion estimator used. Conclusions: AMPM dietary recall interviews conducted in the home are feasible and may be preferable to clinical administration because of comfort and the opportunity for participants to access home items for recall. AMPMs administered by field interviewers using the food model booklet produced credible nutrition data that was comparable to AMPMs administered by nutritionists. Training field interviewers in dietary recall and conducting home interviews may be sensible choices for nutrition studies when response rates and cost are concerns.
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Needs of architects regarding digital tools for solar building design. IEA Solar Heating and Cooling Programme, June 2012. http://dx.doi.org/10.18777/ieashc-task41-2012-0002.

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