Books on the topic 'Digital audio effects'

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1

Zölzer, Udo, ed. DAFX: Digital Audio Effects. Chichester, UK: John Wiley & Sons, Ltd, 2011. http://dx.doi.org/10.1002/9781119991298.

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2

Udo, Zölzer, and Amatriain Xavier, eds. DAFX: Digital audio effects. Chichester: Wiley, 2002.

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3

COST-G6 Workshop on Digital Audio Effects (1st 1998 Barcelona). Proceedings 98 Digital Audio Effects Workshop: Barcelona, November 19-21, 1998. Barcelona: Audiovisual Institute, Pompeu Fabra University, 1998.

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4

Dylan, Jones. iPod, therefore I am: Thinking inside the white box. New York, NY: Bloomsbury, 2005.

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5

Dylan, Jones. iPod, therefore I am. London: Weidenfeld & Nicolson, 2005.

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6

Dave, Raybould, ed. The game audio tutorial: A practical guide to sound and music for interactive games. Amsterdam: Boston, 2011.

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7

Steve, Albanese, ed. Pro Tools 7 power!: The comprehensive guide. 2nd ed. Boston, MA: Thomson Course Technology, 2008.

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8

Ozer, Jan. Adobe digital video how-tos: 100 essential techniques with Adobe production studio. Berkeley, CA: Peachpit, 2007.

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9

Jenny, Bartlett, ed. Practical recording techniques: The step-by-step approach to professional audio recording. 4th ed. Burlington, Mass: Focal, 2005.

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10

M, Rubin David. The audible Macintosh. San Francisco: SYBEX, 1992.

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11

Kelby, Scott. The iTunes for Windows book: Just what you need to unlock the power of Apple's digital jukebox, music store, and iPod. [Berkeley, Calif.]: Peachpit Press, 2004.

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12

Bartlett, Bruce. Practical recording techniques. Carmel, Ind: Sams, 1992.

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13

Jenny, Bartlett, ed. Practical recording techniques. 5th ed. Boston: Elsevier/Focal Press, 2008.

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14

Jenny, Bartlett, ed. Practical recording techniques. 2nd ed. Boston: Focal Press, 1998.

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15

Jenny, Bartlett, ed. Practical recording techniques. 3rd ed. Boston, MA: Focal Press, 2002.

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16

Frankel, Justin. MP3 Power: With Winamp. Cincinnati: Muska & Lipman Publishing, 1999.

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17

Dafx: Digital Audio Effects. Wiley & Sons, Incorporated, John, 2004.

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18

Dafx: Digital Audio Effects. Wiley & Sons, Incorporated, John, 2011.

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19

Zölzer, Udo. Dafx: Digital Audio Effects. Wiley & Sons, Limited, John, 2011.

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20

Arfib, Daniel, Xavier Amatriain, Jordi Bonada, Pierre Dutilleux, and Gianpaolo Evangelista. Dafx: Digital Audio Effects. Wiley & Sons, Incorporated, John, 2002.

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21

Lzer, Udo, Daniel Arfib, Xavier Amatriain, Jordi Bonada, and Pierre Dutilleux. Dafx - Digital Audio Effects. Wiley & Sons, Incorporated, John, 2002.

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22

Zölzer, Udo. Dafx: Digital Audio Effects. Wiley & Sons, Incorporated, John, 2011.

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23

Zölzer, Udo. Dafx: Digital Audio Effects. Wiley & Sons, Incorporated, John, 2011.

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24

DAFX: Digital audio effects. 2nd ed. Chichester, West Sussex, England: Wiley, 2011.

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25

Arfib, Daniel, Udo Zölzer, Xavier Amatriain, Jordi Bonada, Pierre Dutilleux, Gianpaolo Evangelista, Florian Keiler, et al. DAFX:Digital Audio Effects. Wiley, 2002.

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26

Reiss, Joshua D., and Andrew McPherson. Audio Effects: Theory, Implementation and Application. Taylor & Francis Group, 2014.

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27

Physical Audio Signal Processing: For Virtual Musical Instruments and Digital Audio Effects. W3K Publishing, 2010.

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28

Staff, IEEE. 2021 24th International Conference on Digital Audio Effects (DAFx). IEEE, 2021.

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29

Reiss, Joshua D., and Andrew McPherson. Audio Effects: Theory, Implementation and Application. Taylor & Francis Group, 2014.

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30

Reiss, Joshua D., and Andrew McPherson. Audio Effects: Theory, Implementation and Application. Taylor & Francis Group, 2014.

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31

Audio Effects: Theory, Implementation, and Applications. Taylor & Francis Group, 2014.

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32

Rose, Jay. Audio Postproduction for Digital Video. Taylor & Francis Group, 2012.

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33

Hawkins, Chris, and Eric Grebler. Cubase SX 3 Ignite! Thomson Course Technology, 2005.

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34

Pro Tools 10 for game audio. Boston, Mass: Course Technology/Cengage Learning, 2012.

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35

Berglund, Karl. Reading Audio Readers. Bloomsbury Publishing Plc, 2024. http://dx.doi.org/10.5040/9781350358393.

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The first computational study of reading to focus on audiobooks, this book uses a unique and substantial set of reader consumption data to show how audiobooks and digital streaming platforms affect our literary culture. Offering an academic perspective on the kind of user data hoard we associate with tech companies, it asks: when it comes to audiobooks, what do people really read, and how and when do they read it? Tracking hundreds of thousands of readers on the level per user and hour, Reading Audio Readers combines computational methods from cultural analytics with theoretical perspectives from book history, publishing studies, and media studies. In doing so, it provides new insights into reading practices in digital platforms, the effects of the audiobook boom, and the business-models for book publishing and distribution in the age of streamed audio.
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36

Jones, D. M. IPod, Therefore I Am. Weidenfeld & Nicholson, 2005.

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37

Sinclair, Jean-Luc. Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media. Taylor & Francis Group, 2020.

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38

Sinclair, Jean-Luc. Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media. Taylor & Francis Group, 2020.

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39

Sinclair, Jean-Luc. Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media. Taylor & Francis Group, 2020.

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40

Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media. Taylor & Francis Group, 2020.

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41

E-music: Finding, playing, recording, and organizing digital music. Indianapolis, Ind: Sams, 2000.

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42

Bartlett, Jenny, and Bruce Bartlett. Practical Recording Techniques: The Step-By-Step Approach to Professional Audio Recording. Taylor & Francis Group, 2013.

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43

Bartlett, Bruce. Practical Recording Techniques: The Step- by- Step Approach to Professional Audio Recording. Taylor & Francis Group, 2013.

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44

Bartlett, Jenny, and Bruce Bartlett. Practical Recording Techniques: The Step-by-Step Approach to Professional Audio Recording. Taylor & Francis Group, 2005.

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45

Bartlett, Jenny, and Bruce Bartlett. Practical Recording Techniques: The Step- by- Step Approach to Professional Audio Recording. Taylor & Francis Group, 2012.

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46

Bartlett, Bruce. Practical Recording Techniques: The Step- by- Step Approach to Professional Audio Recording. Taylor & Francis Group, 2013.

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47

Bartlett, Jenny, and Bruce Bartlett. Practical Recording Techniques: The Step-By-Step Approach to Professional Audio Recording. Taylor & Francis Group, 2016.

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48

Bartlett, Jenny, and Bruce Bartlett. Practical Recording Techniques: The Step-By-Step Approach to Professional Audio Recording. Taylor & Francis Group, 2016.

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49

Bartlett, Jenny, and Bruce Bartlett. Practical Recording Techniques: The step-by-step approach to professional audio Recording. Taylor & Francis Group, 2005.

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50

Bartlett, Jenny, and Bruce Bartlett. Practical Recording Techniques: The Step-By-Step Approach to Professional Audio Recording. Taylor & Francis Group, 2016.

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