Dissertations / Theses on the topic 'Digital architecture'

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1

Herbland, Anthony Joël Michel. "Digital video multiplexing architecture." Thesis, University of Hertfordshire, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.440162.

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Hannibal, Claire. "Digital sketching in architecture." Thesis, University of Liverpool, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.420293.

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3

CHACHULA, MARK W. "DIGITAL MOBILITY-AN ARCHITECTURE FOR THE DIGITAL LIFESTYLE." University of Cincinnati / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1179347942.

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4

Seyferth, Staci Lynne. "Digital playhouse." This title; PDF viewer required. Home page for entire collection, 2004. http://archives.udmercy.edu:8080/dspace/handle/10429/9.

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5

DI, NUNZIO LUCA. "Reconfigurable digital architecture for high speed digital signal processing." Doctoral thesis, Università degli Studi di Roma "Tor Vergata", 2010. http://hdl.handle.net/2108/1295.

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Low cost microprocessors and DSPs are optimized to perform arithmetic and logic operations on data having a xed size, typically 16,32 or 64 bit. On the other hand, their e ciency decreases when data shorter respect than their native wordlength are processed (more clock cycles per operation are required). Recently di erent solutions have been proposed to overcome this problem. Among those, the ones based on a main processor with a Recon gurable Unit used as hardware accelerator are the most interesting in terms of performance and exibility. Typically those architectures are similar to very small FPGA; they consist in arrays of Look-Up Tables (LUTs) interconnected by pass transistors networks. This work proposes a new Recon gurable Accelerator called ADAPTO (Adderbased Dynamic Architecture for Processing Tailored Operators). The main di erent between ADAPTO and the others Recon gurable Units proposed in literature is the reduced hardware complexity in terms of silicon area. This feature give the possibility to integrate ADAPTO in embedded low cost microprocessors and DSPs (Digital Signal Processors), in fact, for these kind of processors, the area occupation and therefore the cost is a very critical aspect. The ADAPTO Unit supports both hardware recon guration and instruction execution in the same processor clock cycle. These goals have been obtained with the multicontext approach using a recon gurable unit based on full adders, instead LUTs. As discussed in this work this choice allows to the multicontext technique a reduced wasting of hardware resources.
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6

Bar, Tal. "Digital architecture and difference : a theory of ethical transpositions towards nomadic embodiments in digital architecture." Thesis, University College London (University of London), 2018. http://discovery.ucl.ac.uk/10042282/.

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This thesis contributes to histories and theories of digital architecture of the past two decades, as it questions the narratives of its novelty. The main argument this thesis puts forward is that a plethora of methodologies, displacing the centrality of the architect from the architectural design process, has folded into the discipline in the process of its rewriting along digital protocols. These steer architecture onto a post-human path. However, while the redefinition of the practice unfolds, it does so epistemically only without redefining the new subject of architecture emerging from these processes, which therefore remains anchored to humanist-modern definitions. This unaccounted-for position, I argue, prevents novelty from emerging. Simultaneously, the thesis unfolds a creative approach – while drawing on nomadic, critical theory concepts, there surfaces an alternative genealogy already underpinning digital methodologies that enable a reconceptualization of novelty framed with difference to be articulated through nomadic digital embodiment. Regarding the first claim, I turn to the narratives as well as to the mechanisms of digital discourse emerging in two modes of production – mathematical and biological – in exploration of the ways perceptions of novelty are articulated: a) through close readings of its narratives as they consolidate into digital architectural theory (Carpo 2011; Lynn 2003, 2012; Terzidis 2006; Migayrou 2004, 2009); b) through an analysis of the two digital methodologies that support these narratives – parametric architecture and biodigital architecture. In parallel, this thesis draws on twentieth-century critical theory and twenty-firstcentury nomadic feminist theory to rethink two thematic topics: difference and subjectivity. Specifically, these are Gilles Deleuze’s non-essentialist, nonrepresentational philosophy of difference (1968, 1980, 1988) and Rosi Braidotti’s nomadic feminist reconceptualization of post-human, nonunitary subjectivity (2006, 2011, 2015). Nomadic feminist theory also informs my methodology. I draw on Rosi Braidotti’s cartographing and transposing (2006, 2011) because they engender a non-dualist approach to research itself that is dynamic and affirmative, insisting on grounding techniques – grounding in subject positions that are nevertheless post-human and nonunitary. This leads to a redefinition of novel digital practices with ethical ones.
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Spikol, Daniel. "Digital diorama." Thesis, Massachusetts Institute of Technology, 1992. http://hdl.handle.net/1721.1/70214.

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Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1992.
Includes bibliographical references (leaves 57-58).
Digital Diorama may be briefly presented as: a historical exploration of the vision devices, performances, and installations of the nineteenth century, and their influences on the project. These histories of the magic lantern, the panorama, and the diorama are investigated in relation to forming a context for creating an interactive environment with digital video on a personal computer. Critical theories of the late twentieth century are used to illustrate the change of vision from classical to modern and present a framework for understanding the potentials of digital technology.
by Daniel Spikol.
M.S.V.S.
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8

Vermillion, Joshua D. "The digital craftsperson : an investigation into digital tools/processes/craft." Virtual Press, 2005. http://liblink.bsu.edu/uhtbin/catkey/1318944.

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One potential role for the architect of the future will be that of the digital craftsperson. Digital technology is allowing the designer to take control of and retool the entire design I fabrication I assembly process. With this new power, architects are crafting the digital tools and processes required to make architecture for the digital age.First, this thesis examines the notion of craft in the traditional way—how it has applied to architecture and building for most of history. This story recounts the architect's role in the designing and making of architecture, from the medieval master mason to the present-day architect. Craft, it is argued, is based on an understanding and skillful application of tools and processes as they relate to designing and making.The second part of this thesis applies this definition of craft to a new set of digital skills, tools, and processes. Digital craft is a combination of the skills of the architect, augmented by computers and computer-driven machines. Designing and making with digital tools is very dependent on a feedback loop driven process centered around a digital master model, into which, design information and data is input, and direct fabrication information and representation is output.The third part of this thesis describes the digital craftsperson through three case studies. The first case study recounts the process of digital tool-making. The second, describes the development of innovative fabrication and assembly techniques using digital tools and unconventional materials. The last case study recounts the design and fabrication process of a full-scale prototype by the author and a team of students.
Department of Architecture
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9

Pickersgill, Robert Sean, and sean pickersgill@unisa edu au. "Architecture and Horror: Analogical Explorations in Architectural Design." RMIT University. Architecture and Design, 2009. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20090525.162052.

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This thesis examines the relationship between the practice of architectural design and the media through which it is represented. It makes a consistent critical appraisal of the philosophical presumptions under which architectural theory is made, in particular, the relationship between theories of expression and representation. The thesis presents seven distinct projects by the author which developmentally explore the degree to which architecture is able to represent the sublime - in particular through the concept of horror. In this instance horror emerges as a category of excess that supervenes the uses of the term in the genres of film and literary studies. Within the thesis horror describes an (impossible) objective for representation The thesis argues that the environment within which these philosophical questions of 'effect' may most resonantly be explored is, ultimately, digital media. The author draws on contemporary commentary by Jacques Derrida and Georges Bataille, in particular Derrida's discussion of the Parergon and contemporary discussion of l'informe, the informal to support these arguments. It is within the apparently 'real' environments of virtual reality that the presentation of the mise-en-scene of horror may be explored. Immersive digital environments, it is argued, provide an appropriate level of freedom and direction for the exploration of the spatial experience of the abyss. The thesis concludes by presenting observations on the antinomy of aspirations that any materialist theory of architectural practice must attend to when working within digital media.
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Jordan, Trevor P. "Digital Craft: Refabricating Digital to Analog Design Methodologies." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1337718599.

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11

Popescu, George A. "Digital materials for digital fabrication." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/41754.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2007.
Includes bibliographical references (leaves 50-51).
This thesis introduces digital materials by analogy with digital computation and digital communications. Traditional fabrication techniques include pick-and-place, roll-to-roll, molding, patterning and more. Current research in fabrication includes algorithmic assembly [3], programmed assembly[9], self-assembly[1,2], assembly by folding [4] as well as guided self-assembly [2]. While these research areas are studying means of fabrication, here we introduce the study of the digital materials they assemble. Moreover we present a new type of three-dimensional digital printer for use with functional digital materials. Most importantly, the digital materials are shown to be tuneable; the code describing a digital material allows one to predict and adjust the properties of the material itself. In the same 'way digital communications and computation are discrete in the code space, digital fabrication is discrete in the physical space. Just as digital communications enabled cheap long-distance communications and digital computation enabled cheap,universal and efficient computers, digital fabrication enables cheap, efficient and universal fabrication. Building digitally will reduce the complexity of the assembler and can produce a wider variety of objects for a smaller cost.
by George A. Popescu.
S.M.
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12

Checkwitch, Benjamin. "Augmenting interface, investigating digital design and architecture." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/MQ39642.pdf.

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13

Georgousopoulos, C. "Multi-agent based architecture for digital libraries." Thesis, Cardiff University, 2005. http://orca.cf.ac.uk/55153/.

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Digital Libraries (DL) generally contain a collection of independently maintained data sets, in different formats, which may be queried by geographically dispersed users. The general problem of managing such large digital data archives is particularly challenging when the system must cope with data which is processed on demand. This dissertation proposes a Multi-Agent System (MAS) architecture for the utilisation of an active DL that provides computing services in addition to data-retrieval services, so that users can initiate computing jobs on remote supercomputers for processing, mining, and filtering of the data in the library. The system architecture is based on a collaborative set of agents, where each agent undertakes a pre-defined role, and is responsible for offering a particular type of service. The integration of services is based on a user defined query which can range in complexity from simple queries, to specialised algorithms which are transmitted to image processing archives as mobile agents. The proposed architecture enables new information sources and services to be integrated into the system dynamically, supports autonomous and dynamic on-demand data processing based on collaboration between agents, capable of handling a large number of concurrent users. Focus is based on the management of mobile agents which roam through the servers that constitute the DL to serve user queries. A new load balancing scheme is proposed for managing agent load among the available servers, based on the system state information and predictions about lifetime of agent tasks and server status. The system architecture is further extended by defining a gateway to provide interoperability with other heterogeneous agent-based systems. Interoperability in this sense enables agents from different types of platforms to communicate between themselves and use services provided by other systems. The novelty of the proposed gateway approach lies in the ability to adapt an existing legacy system for use with the agent-based approach (and one that adheres to FIPA standards). A prototype has been developed as a proof-of-concept to outline the principles and ideas involved, with reference to the Synthetic Aperture Radar Atlas (SARA) DL composed of multi-spectral remote-sensing imagery of the Earth. Although, the work presented in this dissertation has been evaluated in the context of SARA DL, the proposed techniques suggest useful guidelines that may be employed by other active archival systems.
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Faber, George. "Designing Design: Exploring Digital Workflows in Architecture." University of Cincinnati / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1427898395.

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15

Meyer, John. "Technological Proximity: Ambient Digital Interaction in Architecture." University of Cincinnati / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1459438801.

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Fernandes, Marco Paulo dos Santos. "P2P and SOA architecture for digital libraries." Doctoral thesis, Universidade de Aveiro, 2010. http://hdl.handle.net/10773/2531.

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Doutoramento em Engenharia Informática
In an information-driven society where the volume and value of produced and consumed data assumes a growing importance, the role of digital libraries gains particular importance. This work analyzes the limitations in current digital library management systems and the opportunities brought by recent distributed computing models. The result of this work is the implementation of the University of Aveiro integrated system for digital libraries and archives. It concludes by analyzing the system in production and proposing a new service oriented digital library architecture supported in a peer-to-peer infrastructure
Numa sociedade em que o volume e o valor da informação produzida e disseminada tem um peso cada vez maior, o papel das bibliotecas digitais assume especial relevo. O presente trabalho analisa as limitações dos actuais sistemas de gestão de bibliotecas digitais e as oportunidades criadas pelos mais recentes modelos de computação distribuída. Deste trabalho resultou a implementação do sistema integrado para bibliotecas e arquivos digitais da Universidade de Aveiro. Este trabalho finaliza debruçando-se sobre o sistema em produção e propondo uma nova arquitectura de biblioteca digital sustentada numa infrastrutura peer-to-peer e orientada a serviços.
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Glass, Andrew T. "Revealing a Digital Tectonic Intelligence of Digital Fabrication, a Poetics of Detail." University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1398759553.

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18

Sherkat, Mohammad Reza. "Co-design of analog to digital interface and digital signal processing architecture /." The Ohio State University, 2000. http://rave.ohiolink.edu/etdc/view?acc_num=osu1488202678774616.

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19

Godzina, Mark Kenneth. "A clockwork architecture digital minds in analog spaces /." PDF viewer required Home page for entire collection, 2007. http://archives.udmercy.edu:8080/dspace/handle/10429/64.

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20

Alqahtany, Saad. "A forensically-enabled IaaS cloud computing architecture." Thesis, University of Plymouth, 2017. http://hdl.handle.net/10026.1/9508.

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Cloud computing has been advancing at an intense pace. It has become one of the most important research topics in computer science and information systems. Cloud computing offers enterprise-scale platforms in a short time frame with little effort. Thus, it delivers significant economic benefits to both commercial and public entities. Despite this, the security and subsequent incident management requirements are major obstacles to adopting the cloud. Current cloud architectures do not support digital forensic investigators, nor comply with today’s digital forensics procedures – largely due to the fundamental dynamic nature of the cloud. When an incident has occurred, an organization-based investigation will seek to provide potential digital evidence while minimising the cost of the investigation. Data acquisition is the first and most important process within digital forensics – to ensure data integrity and admissibility. However, access to data and the control of resources in the cloud is still very much provider-dependent and complicated by the very nature of the multi-tenanted operating environment. Thus, investigators have no option but to rely on the Cloud Service Providers (CSPs) to acquire evidence for them. Due to the cost and time involved in acquiring the forensic image, some cloud providers will not provide evidence beyond 1TB despite a court order served on them. Assuming they would be willing or are required to by law, the evidence collected is still questionable as there is no way to verify the validity of evidence and whether evidence has already been lost. Therefore, dependence on the CSPs is considered one of the most significant challenges when investigators need to acquire evidence in a timely yet forensically sound manner from cloud systems. This thesis proposes a novel architecture to support a forensic acquisition and analysis of IaaS cloud-base systems. The approach, known as Cloud Forensic Acquisition and Analysis System (Cloud FAAS), is based on a cluster analysis of non-volatile memory that achieves forensically reliable images at the same level of integrity as the normal “gold standard” computer forensic acquisition procedures with the additional capability to reconstruct the image at any point in time. Cloud FAAS fundamentally, shifts access of the data back to the data owner rather than relying on a third party. In this manner, organisations are free to undertaken investigations at will requiring no intervention or cooperation from the cloud provider. The novel architecture is validated through a proof-of-concept prototype. A series of experiments are undertaken to illustrate and model how Cloud FAAS is capable of providing a richer and more complete set of admissible evidence than what current CSPs are able to provide. Using Cloud FAAS, investigators have the ability to obtain a forensic image of the system after, just prior to or hours before the incident. Therefore, this approach can not only create images that are forensically sound but also provide access to deleted and more importantly overwritten files – which current computer forensic practices are unable to achieve. This results in an increased level of visibility for the forensic investigator and removes any limitations that data carving and fragmentation may introduce. In addition, an analysis of the economic overhead of operating Cloud FAAS is performed. This shows the level of disk change that occurs is well with acceptable limits and is relatively small in comparison to the total volume of memory available. The results show Cloud FAAS has both a technical and economic basis for solving investigations involving cloud computing.
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Wu, Qiong 1972. "Bracket study : textual, computational, and digital." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/70751.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2003.
Includes bibliographical references (p. 87-88).
Bracket system is an important and characteristic component in the traditional Chinese architecture. Much has been studied about the system - its origin, historical evolution, structure, and composition - in the traditional way: documents, hand drawings, and physical models. In this thesis, non-traditional methods are applied to the research of the bracket system. The composition of bracket is illuminated in the language of a shape grammar; a computer implementation based on the grammar serves as a teaching tool as well as a design tool of the bracket system. Through the study of the specific element, brackets, it has been explored about the application of the non-traditional research methods into the architectural historical research and education. Meanwhile, this thesis covers the topic of the computer implementation into shape grammars.
by Qiong Wu.
S.M.
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22

McLean, David Bruce 1975. "Mobile retrospective : shrinking the digital divide." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/28265.

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Thesis (M.Arch.)--Massachusetts Institute of Technology, Dept. of Architecture, 2003.
Includes bibliographical references (leaves 82-83).
The concept of the digital divide is a condition in the urban context where informationalization via computer technology exacerbates a duality that consists of those who have access to information technologies, and those who do not. The resultant outcome is a marginalized community left behind - a polarized urban system socially, spatially, and technologically. Low-income communities become devalued, disadvantaged, and dis-empowered. Left behind is a community that is not computer literate, lacks skills to attain entry-level jobs, and lacking in resources and infrastructure to maintain a competitive computer competency. Infrastructure that is needed goes beyond just computer software and hardware. More important is that of human infrastructure, which is needed as a constant, in order to instruct, mentor, and interact with the community on a daily basis. Moreover, physical space that can facilitate the potential of computer technologies cannot be overlooked. The areas of the city, which this thesis focuses on, are that of the extreme poor; the ghettos that are frequently neglected physically and financially. These are environments where the presence of fear, lack of trust, and danger are everyday psychological realities in which the young and the old must persevere. Space allotted for learning, safety, and interaction is a much-needed resource. Shrinking the digital divide requires and understanding of the social theory that exists at the core of implementing high technologies within low-income communities. From an architectural standpoint, placing mobile architecture within its historical context, and present applications, became a necessity. The thesis attempts to shorten the present digital divide, and posits that an architectural solution designed through flexibility and adaptability, in addition to the integration with specific technologies and program, can initiate a community computer - where members become active producers rather than consumers. The architecture will be a resolution beyond providing infrastructure and access, but instead instilling within the community ownership, trust, and a street presence. Furthermore, the thesis promotes social interaction and a community history - two components that are deciding factors, and at the heart of, defining a community.
David Bruce McLean.
M.Arch.
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23

Barbuta, Diana. "Voluntary Prisoners of Digital Technologies." Thesis, Umeå universitet, Arkitekthögskolan vid Umeå universitet, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-133140.

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Haddad, Nicholas. "Transmission of digital images using data-flow architecture." Ohio : Ohio University, 1985. http://www.ohiolink.edu/etd/view.cgi?ohiou1184007755.

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Bosscher, Paul Michael. "Digital clay : architecture designs for shape-generating mechanisms." Thesis, Georgia Institute of Technology, 2003. http://hdl.handle.net/1853/18195.

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Runyon, Ginger R. "Parallel processor architecture for a digital beacon receiver." Thesis, Virginia Tech, 1990. http://hdl.handle.net/10919/41422.

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Hull, Simon Antony. "Digital photogrammetry for visualisation in architecture and archaeology." Master's thesis, University of Cape Town, 2000. http://hdl.handle.net/11427/4987.

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Bibliography: leaves 117-125.
The task of recording our physical heritage is of significant importance: our past cannot be divorced from the present and it plays an integral part in the shaping of our future. This applies not only to structures that are hundreds of years old, but relatively more recent architectural structures also require adequate documentation if they are to be preserved for future generations. In recording such structures, the traditional 2D methods are proving inadequate. It will be beneficial to conservationists, archaeologists, researchers, historians and students alike if accurate and extensive digital 3D models of archaeological structures can be generated. This thesis investigates a method of creating such models, using digital photogrammetry. Three different types of model were generated: 1. the simple CAD (Computer Aided Design) model; 2. an amalgamation of 3D line drawings; and 3. an accurate surface model of the building using DSMs (Digital Surface Models) and orthophotos.
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Garrison, John. "The Contemporary Uncanny: An Architecture for Digital Postmortem." University of Cincinnati / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1617109466087914.

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Webb, Nicholas. "Digital re-analysis of lost or unbuilt architecture." Thesis, University of Liverpool, 2012. http://livrepository.liverpool.ac.uk/9369/.

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The research presented here utilises contemporary digital techniques enabling a consistent analytical technique to systematically study significant works of unbuilt, damaged and destroyed architecture. The analytical technique provides a methodology that can be utilised for future research employing digital tools in the context of investigating historic works of architecture. Digital representation tools are therefore used to re-analyse and re-interpret unbuilt, damaged and destroyed works of architecture. This augments research already undertaken by architectural historians, who provide traditional critique and analysis, by testing such studies further using a range of contemporary digital techniques. The research is significant as it demonstrates how contemporary representation techniques can advance knowledge and understanding of significant architectural designs that once existed, or could have once existed. Consequently, this enhanced understanding can then be used to add to knowledge already attained about a particular architect and buildings they designed. Three case studies by important twentieth century architects were used to demonstrate and advance the methodological process provided. These were an unbuilt student project by Sir James Stirling, a pair of unbuilt museum projects by Auguste Perret, and a partially built cathedral design by Sir Edwin Lutyens. Each case offered its own benefits in researching the analytical technique. The Stirling case study enabled the techniques and principles of the methodological process to be established and demonstrated that it could provide enhanced understanding of an architect’s work. The Perret case study was important in finding unexpected results as part of the digital representation construction process, which enabled the methodology to be revised to take into account the significance of serendipity in the research. The Lutyens case study was particularly successful in developing lines of enquiry through looking at primary and secondary source data available for a design, which could then be used to re-analyse and enhance understanding of the design using digitally augmented techniques. The findings offer enhanced understanding of using digital tools as a technique to study unbuilt, damaged and destroyed works of architecture. In the first instance they demonstrate the significance of the process of constructing digital representations of such architectural artefacts. During this process inferences have to be made as representational source data such as architectural drawings are almost always incomplete, therefore parallel study into the architect, their architecture and the contemporary context they worked within has to be investigated in order to fill in gaps in an informed way. It is during this investigative process that enhanced critical understanding of an architect and their architecture is achieved. The findings also illustrate how contemporary digital tools can be used to augment and enhance knowledge of unbuilt, damaged or destroyed works of architecture by following particular lines of enquiry generated through the study of primary and secondary source data. The key here is the advanced knowledge that digital techniques bring when compared against critique of a work of architecture that was established in a pre-digital context.
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Aljukic, Melika. "The Third Digital Turn of Non-Standard Architecture." Thesis, The University of Sydney, 2020. https://hdl.handle.net/2123/25664.

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This thesis explores Non-Standard Architecture, a movement in Postmodern architecture on non-Euclidean parametric and algorithmic formalism, and suggests a series of inherent limits prevented its full realisation. The thesis answers how these limits might be overcome by formulating the Third Digital Turn of Non-Standard. The Third Digital Turn emerged from the Second Digital Turn, an architectural movement from 2012 that realised parametric architecture through novel methods of form finding and construction using parametric data models and robotics. Through the Third Digital Turn the thesis formulates the Statutes of Non-Standard Architecture that describe the process of legislation in terms of the invention of new practice for Non-Standard Architecture. The thesis traces the evolution of the Second Digital Turn through novel interpretations of geometric lineage across architectural epochs, and identifies parametrisation with the codified law of architecture beginning in the Renaissance. The thesis identifies a gap between the possibilities of digital technologies in architecture and the current capacities of the building industry to realise them. Persistent challenges to achieving these objectives of automation are the limits of the regulatory environment and conservative construction practices. The thesis argues that such inherent limits can be overcome by reconsidering the existing regulations that frame technology and by implementing a methodology for ecological governance in architecture. The thesis contributes to the field in two key areas. First, it evolves Non-Standard architectural codification and production processes to extend the capacity of existing skills and technologies. Second, it indicates opportunities for environmental sustainability with protocols for Non-Standard design and construction, functional grading of material and automation in architecture.
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Fatkins, Paul J. "Digital Integration in the Design Process." University of Cincinnati / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1306500492.

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Nunes, Fábio Pessoa. "Arquitetura de mobilidade IPv6 entre cidades digitais = Mobile IPv6 architecture between digital cities." [s.n.], 2012. http://repositorio.unicamp.br/jspui/handle/REPOSIP/259452.

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Orientador: Leonardo de Souza Mendes
Dissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Engenharia Elétrica e de Computação
Made available in DSpace on 2018-08-21T21:10:42Z (GMT). No. of bitstreams: 1 Nunes_FabioPessoa_M.pdf: 6956532 bytes, checksum: 55194ac0a721f75279923f8424903edc (MD5) Previous issue date: 2012
Resumo: O resumo poderá ser visualizado no texto completo da tese digital
Abstract: The abstract is available with the full electronic document
Mestrado
Telecomunicações e Telemática
Mestre em Engenharia Elétrica
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Perez, Michael A. "Digital Public: Materializing the Space of Communication." University of Cincinnati / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1423581096.

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34

Seely, Jennifer C. K. 1975. "Digital fabrication in the architectural design process." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/27030.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2004.
Includes bibliographical references (leaves 60-62).
Digital fabrication is affecting the architectural design process due to the increasingly important role it has in the fabrication of architectural models. Many design professionals, professors, and students have experienced the benefits and challenges of using digital fabrication in their design processes, but many others in the field are not yet aware of the possibilities and drawbacks afforded by these technologies. The research presented here unveiled key issues on the matter through a series of interviews with twenty-five individuals, focusing on digital fabrication in their practices and schools, and through three experiments utilizing eight digital fabrication methods, such as three-dimensional printing, laser cutting, and desktop milling. The interviews and experiments form a basis for suggesting better ways to utilize current digital fabrication methods in design and for proposing future methods better suited for the architectural design process.
by Jennifer CK Seely.
S.M.
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35

Araya, Goldberg Sergio. "Parametric constructs : computational designs for digital fabrication." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/35505.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2006.
Includes bibliographical references (leaves 150-152).
This thesis explores strategies for building design toolchains in order to design, develop and fabricate architectural forms. The hipothesys of this research is that by embedding ruled based procedures addressing generative, variational, iterative, and fabricational logics, into early phases of form finding or form research process, it is possible to enhance and augment the repertoire of possible design methods yet facilitating the development and fabrication of such designs. Shape computing, parametric modeling, scripting, and digital fabrication are the tools chained in the research presented in this thesis. Complex curved forms were chosen in the different case studies to exemplify the advantages of this method in designing and fabricating this complex shapes which have proven to be particularly difficult to construct by traditional methods, usually requiring a reduction in complexity. The method proposed here allows the designer to maintain certain level of complexity and yet explore better and more appropriate solutions.
by Sergio Araya Goldberg.
S.M.
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36

Zayas-San, Miguel Luisel Emmanuel. "Spline : rethinking concrete in the digital era." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/103488.

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Thesis: M. Arch., Massachusetts Institute of Technology, Department of Architecture, 2016.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 119-122).
Curvature has always been present in architecture though largely explored for structural purposes. It can be found in Roman arches and domes, in the catenary vaults of Antoni Gaudí, and in the hyper paraboloid shells of Félix Candela, as the result of form-finding techniques. Questions of materiality arose parallel to the development of these techniques, enabling the common use of concrete. Concrete allowed for the production of custom stones and replaced traditional hand-carving methods of making. Concrete is one of the most ubiquitous materials in the built environment, yet it is often cast in orthogonal repeating parts. Why is such a supple and liquid material, capable of any form, limited to the conceptions of the industrial era? The building industry commonly assumes that formwork must be repeatable, yet the prevailing goal of the digital era is serial variability. Therefore, a gap exists between the goals of the computational revolution and the standards of material production. This research states that it is possible to reconsider the role of concrete in the digital era via the aid of robotic fabrication. If formwork is commonly informed by the goal of efficiency and economics, this research asks what emerges when it is informed by environmental, structural, or formal concerns. This thesis proposes a specific way of making that emerges from a computational understanding of spline geometries. The process allows the designer to materialize data into a complex geometry that has been programmed to perform one or more architectural parameters. Fabrication methodologies today are leading architects to reclaim the role of the masterbuilder. This thesis argues that designing and making are part of a single process. Architects should not design materially uninformed architectural spaces; rather, they should design through the making process while integrating geometrical and material concerns. Therefore, what kind of architecture emerges when the spline is foregrounded in a process of concrete construction?
by Luisel Emmanuel Zayas-San Miguel.
M. Arch.
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37

Tsamis, Alexandros 1976. "Digital graft : towards a non-homogeneous materiality." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/28810.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2004.
Includes bibliographical references (leaves 104-110).
(cont.) and form development. Through this approach, space can be perceived not as distributed geometries, but rather as a composite graft responding locally to flows of programmatic and environmental parameters.
Digital methodologies have radically shifted our conception of the design process, as well as our understanding of geometry in terms of flexible relationships instead of finite positions in space. However, the material tectonic that digital means imply has not yet been explored on the basis of the new possibilities disclosed by these very same tools. Tectonic investigations have almost exclusively focused on construction techniques and primarily on the optimisation of methods that preceded the appearance of digital tools. I would argue, that computer generated architecture might imply a new understanding of matter and mass. So far, the materialization of formal expressions instigated by such processes are primarily based on techniques of assembly, which do not negotiate the advanced levels of material complexity that the tools put forward. This thesis lies on the premise of investigating modes to address an emergent rather than imposed materiality of distributions, instigated by computer-generated processes. Methodologically, this thesis has a twofold task. The former is to interrogate an alternate prism of construction history, which does not shed emphasis on geometry, but rather on mass and matter, paraphrasing Michel Serres. The atter task is to launch design experiments that respond to an alternate, emerging perception of material densities, constellations and coagulations. Through a series of digital case studies it becomes both a "theoretical" and "technical" probe of a materiality with local differences exploring non-homogeneous ways of distributing matter in space. Three material strategies--thread, component and substance--will be presented in an attempt to address modes of interrogating a reciprocal relationship between material
by Alexandros Tsamis.
S.M.
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38

Kilian, Axel 1971. "Defining digital space through a visual language." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/33801.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2000.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Includes bibliographical references (p. 110-111).
Current approaches toward digital spaces mainly mimic the physical space that surrounds us. While this approach is valid in a wide range of applications and research, the goal of this thesis is to propose an alternative approach towards digital space based on principles of vision and memory to provide a theoretical framework for the development of a model for accessing and monitoring information. The core idea is to incorporate the principle of dynamic reaction of the space model to the point of attention of the user through methodically scaling the level of detail. The intention behind the creation of such a model is to enhance the communication between the information and the user as well as to allow multiple users to collectively influence and expand the space they view. This involves the definition of a visual language, definition of the space model and multi-user relations. Techniques proposed in this thesis are gaze tracking to map the point of attention and the programming of visual interfaces that respond dynamically to user input.
by Axel Kilian.
S.M.
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39

Bergman, John. "IMMERSIVE GALLERY OF DIGITAL ART." Thesis, KTH, Arkitektur, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-223228.

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40

Brabin, Marlee. "Digital Urbanism: Defining the Modern Public Realm." University of Cincinnati / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1427899391.

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41

Maksoud, Aref. "Parametric Design and Digital Fabrication: Journey with parametric design and digital fabrication in architecture." Doctoral thesis, Universitat Internacional de Catalunya, 2017. http://hdl.handle.net/10803/456562.

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Complexity and Strategies for parametric design in architecture. An application of practice led research. Nowadays a new specialist design role is emerging in the construction industry. The primary task related to this role is focused on the control, development and sharing of geometric information with members of the design team in order to develop a design solution. Individuals engaged in this role can be described as a parametric designers. Parametric design involves the exploration of multiple solutions to architectural design problems using parametric models. In the past these models have been defined by computer programs, now commercially available parametric software provides a simpler means of creating these models. It is anticipated that the emergence of parametric designers will spread and a deeper understanding of the role is required. This thesis is aimed at establishing an understanding of the tasks related to this new specialism and to develop a set of considerations that should be made when undertaking these tasks. The position of the parametric designer in architectural practice presents new opportunities in the design process this thesis also aims to capture these. Through research and design, this thesis seeks to answer two questions: what is parametric design and how can it benefit the field of architecture? Looking at historical and present-day sources, the evolution of computer aided design has been drawn out leading to the emergence of parametric design. An explanation and analysis of parametric tools, including a series of case studies, has been conducted to show how these tools are presently being utilized by designers.
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42

Shelden, Dennis R. (Dennis Robert). "Digital surface representation and the constructibility of Gehry's architecture." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/16899.

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Abstract:
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Architecture, 2002.
Includes bibliographical references (p. 335-340).
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
This thesis presents work in the development of computational descriptions of Gehry's architectural forms. In Gehry's process for realizing buildings, computation serves as an intermediary agent for the integration of design intent with the geometric logics of fabrication and construction. This agenda for digital representation of both formal and operational intentions, in the context of an ongoing exploration of challenging geometries, has provided new roles for computation in architectural practice. The work described in this thesis focuses on the digital representation of surface geometry and its capacity for describing the constructibility of building enclosure systems. A particular class of paper surface forms - curved surfaces with minimal in plane deformation of the surface material - provide the specific object of inquiry for exploring the relationships between form, geometry and constructibility. An analysis and framework for the description of Gehry's geometry is developed through existing theory of differential geometry and topology. Geometric rules of constructibility associated with several enclosure system strategies are presented in this framework. With this theoretical framework in place, the discussion turns to efforts to develop generative strategies for the rationalization of surface forms into constructible configurations.
by Dennis R. Shelden.
Ph.D.
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43

Kamath, Ayodh Vasant. "Integrating digital design and fabrication and craft production." Thesis, Massachusetts Institute of Technology, 2009. http://hdl.handle.net/1721.1/49541.

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Abstract:
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2009.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Includes bibliographical references (p. 61-63).
This thesis examines if methods of manual craft production can be utilised to overcome the indeterminacies of physical materials and processes that hinder Digital Design and Fabrication (DDF). Indeterminacies in physical materials and processes are considered to be errors that prevent DDF from achieving its stated goal of a seamless transition from digital model to physical artefact. One of the definitions of craft, by contrast, is "(potentially) error through and through...[where error is]... an incomputable deviation from the norm" (Dutta, 2007, p. 211). This concept of error as being 'incomputable' is analysed using theories from computation, systems theory and sociology to formulate a definition of material craft production for this thesis. Material craft production is then compared to the concept of digital craft and it is argued that digital craft is limited in its capacity to negotiate physical materials and processes. Tools from systems theory are then used to propose a model describing material craft production. This model is called the Sensing-Evaluating-Shaping (SES) model. The validity of the SES model is tested through case studies of material craft production. The SES model is analysed using systems analysis tools and a role for DDF is proposed within the SES model, giving rise to digital SES production. The ability of digital SES production to negotiate indeterminacies in physical materials and processes is tested through the fabrication of a series of increasingly complex physical artefacts.
by Ayodh Vasant Kamath.
S.M.
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44

Kashyap, Sameer 1978. "Digital making : exploring design with computer controlled fabrication." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/27027.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2004.
Includes bibliographical references (p. 73-74).
This thesis examines the underlying issues innate to the design process of developing architectural solutions using the digital for "making" architecture, focusing on architectural production. It proposes an alternative method for fabricating architecture that supports a fast, inexpensive design process using a combination of digital modeling (explicit or with generative methods) and computer controlled fabrication machines. A series of explorations and studies are conducted to establish a procedure for the integration of representational techniques and fabrication processes into methods for digital making. The thesis also suggests how computer-controlled fabrication can be integrated into design exploration, by embedding activities of digital making into the design process.
by Sameer Kashyap.
S.M.
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45

Hovsepian, Sarah. "Digital material skins : for reversible reusable pressure vessels." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/72807.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2012.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 50-51).
Spacecraft missions have traditionally sacrificed fully functional hardware and entire vehicles to achieve mission objectives. Propellant tanks are typically jettisoned at different stages in a spacecraft mission and left to burn in the atmosphere after one use, creating a substantial amount of waste and redundancy which leads to high operational costs. Spaceflight programs cannot continue to rely on current methods of discarding hardware, since the cost to transport materials from Earth is extremely high. Significant improvements need to be made in recovery and reuse of valuable hardware, to be able to lower costs per mission and increase the number of missions. Strategies need to focus on avoiding complete loss of hardware. This thesis proposes a new class of materials called digital material skins, that will revolutionize the fabrication and assembly of everyday functional objects to spacecraft structural applications, by embedding the intelligence not in the fabrication tools but in the materials themselves, to create reusable and recyclable materials. A workflow for digital material skins is also demonstrated, based on existing fabrication tools to rethink the entire lifecycle of functional skins from design to fabrication to disassembly. When a child builds a structure out of Legos, precision lies not in the human assembler but in the material, component geometry, and linking mechanism to dictate how and where each material interlocks within the larger material system. A digital material skin is made of discrete units with a finite set of parts and joints used to construct a functional structural skin for airtight,waterproof, high or low pressure applications.The surface is enclosed or the surface is open. Digital material skins are used to construct any shape or interior volume that is regular or amorphous. A digital material skin is an exterior structure which relies on an interior digital material structure for support, or a digital material skin is self-supported with few or no interior support. Parts and links are arranged and configured in a regular pattern to create a surface larger than the units themselves. The skin is part of a larger assembly or part of a single unitary structure of any size or shape. The skin may have a thickness that is smaller or larger than any dimension. The skin is made of one or more layers of one material or multi-material units. The joints are reversible, allowing transfer of forces from one unit to adjacent units to create a continuous bulk material. The work will develop a prototype of a digital material skin concept for pressure vessel skins, and adumbrate a new design methodology that considers the entire lifecycle of digital material skins.
by Sarah Hovsepian.
S.M.
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46

Langford, William Kai. "Electronic digital materials." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/95609.

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Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2014.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 107-109).
Digital materials are constructions assembled from a small number of types of discrete building blocks; they represent a new way of building functional, multi-material, three-dimensional structures. In this thesis, I focus on the construction of microelectronics from vertically assemble-able two-dimensional parts. With just a conducting and insulating part-type, I show that it is possible to make discretely assembled electrical networks. With a third resistive part-type, I show that it is possible to make any passive electronic component and complex impedance circuitry, including antennas and matching networks. Finally, with four semiconducting part-types I suggest that it is possible to assemble active components like diodes and transistors. This work details the part production processes to create two-dimensional micro-bricks, modeling and assembly strategies to create functional structures from discrete parts, the measurement and evaluation of the bulk properties of the assemblies, and experiments in assembly automation.
by William Kai Langford.
S.M.
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47

Myjak, Mitchell John. "A medium-grain reconfigurable architecture for digital signal processing." Online access for everyone, 2006. http://www.dissertations.wsu.edu/Dissertations/Spring2006/m%5Fmyjak%5F042706.pdf.

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48

Ayoglu, Halil. "Digital Architecture As The Extension Of Physical Spaces: Asymptote." Master's thesis, METU, 2005. http://etd.lib.metu.edu.tr/upload/2/12605769/index.pdf.

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The aim of this thesis is to develop an understanding of digital architecture as an extension to the physical spaces. The thesis claims that Virtual Reality Environments (VREs) coexist, supplement, support and extend the physical environments. VREs enable the users to deal with manipulable, multi-dimensional, interactive digital environment. Asymptote&rsquo
s New York Stock Exchange Three-Dimensional Trading Floor (NYSE 3DTF) VRE is a significant example to analyze digital architecture in this perspective. The 3DTF is a project where architecture and information bring each other into a new meaning through the spatialization of information in digital medium. The thesis analyzes how 3DTF VRE becomes extension to the existing actual NYSE in terms of four tools of analysis: visualization, navigation, interaction,and data integration. This thesis proposes to rethink architecture&rsquo
s relation with information through an understanding of extension.
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49

Smith, Grant Y. (Grant Yoshiki) 1976. "Multi-standard digital FM receiver using limited IF architecture." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/47649.

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Thesis (S.B. and M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1998.
Includes bibliographical references (p. 148-149).
by Grant Y. Smith.
S.B.and M.Eng.
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50

Courtemanche, Anthony James. "A lisp-oriented multiprocessor architecture for digital parity simulation." Thesis, Massachusetts Institute of Technology, 1987. http://hdl.handle.net/1721.1/14833.

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