Academic literature on the topic 'Digital architecture'

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Journal articles on the topic "Digital architecture"

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Almajidia, Basim Hassan, and Shams Ameer Kafi. "Digital Architecture Void Formation In Digital Architecture Interfaces." Al-Qadisiyah Journal for Engineering Sciences 13, no. 2 (July 1, 2020): 109–24. http://dx.doi.org/10.30772/qjes.v13i2.657.

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In the last era of the digital revolution, architectural outputs with distinctive void formations appeared. The development in digital technologies, which adopts solid geometry in the formation of its interfaces. So the void became an integral part of the design at the level of three dimensions, to serves as a fourth dimension of architecture. By connecting architecture with the time, the limits of length, width, and height fade away and change from the limits of place to those of time, and this void shifts out from achieving the aesthetic needs to achieving functional and structural needs. The direct correlation of the architectural void with the process of forming the interfaces led it to be considered as a basic architectural formation unit, and in light of this, the research problem was presented as (insufficient knowledge about the importance and role of the three-dimensional architectural void and the mechanisms of its formation in the interfaces of contemporary digital architecture as a void that generates or creates the design within the needs of the designer and the receiver ). The aim of the research came to reveal the concept of architectural void at the three-dimensional level, as well as revealing strategies and mechanisms for shaping the void in the interfaces. The research adopted the descriptive and analytical research methodology in proposing theoretical knowledge extracted from previous studies of building the theoretical framework for the geometry terms which contains (strategies for forming digital void, characteristics of void in digital output, features of digital spatial structure), and applying it on contemporary architectural models with a qualitative measure that is aimed at knowing the effect of terms on the selected samples and the percentage of their effectiveness in the characteristics of the digital output, and verifying the main research hypothesis which stipulated the adoption of the strategy of forming the digital void to combine the mechanisms of digital formation that is used to create void formation to meet the needs in contemporary architecture. The results indicated that the disappearance of the boundaries between the interior and exterior over time led to the use of the void in the formation of the building’s outer mass at the three-dimensional level so that the formation of the mass is based on that void which is called (design-generating void) and the structure which is created by the void called (the spatial structure), as its formation depended on "geometry" and its methods of formation.
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Steindl, Gernot, Martin Stagl, Lukas Kasper, Wolfgang Kastner, and Rene Hofmann. "Generic Digital Twin Architecture for Industrial Energy Systems." Applied Sciences 10, no. 24 (December 13, 2020): 8903. http://dx.doi.org/10.3390/app10248903.

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Digital Twins have been in the focus of research in recent years, trying to achieve the vision of Industry 4.0. In the domain of industrial energy systems, they are applied to facilitate a flexible and optimized operation. With the help of Digital Twins, the industry can participate even stronger in the ongoing renewable energy transition. Current Digital Twin implementations are often application-specific solutions without general architectural concepts and their structures and namings differ, although the basic concepts are quite similar. For this reason, we analyzed concepts, architectures, and frameworks for Digital Twins in the literature to develop a technology-independent Generic Digital Twin Architecture (GDTA), which is aligned with the information technology layers of the Reference Architecture Model Industry 4.0 (RAMI4.0). This alignment facilitates a common naming and understanding of the proposed architectural structure. A proof-of-concept shows the application of Semantic Web technologies for instantiating the proposed GDTA for a use case of a Packed-Bed Thermal Energy Storage (PBTES).
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Wu, Min, and Hong Ping Jian. "Digital Generation ──The Diversified Impact of Digital on Architecture." Key Engineering Materials 439-440 (June 2010): 1511–15. http://dx.doi.org/10.4028/www.scientific.net/kem.439-440.1511.

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Digital technology means the data processing, transfer of information, intelligent control and many other multi-dimensional technologies that on the basis of computer technology. It will not only make the building more automatic, more efficient and more intelligentized, but also have a all-sided influence to the traditional architecture through the computer technology and net technology. In the area of architecture design, including the traditional thinking, method, craftsmanship and the constitution of architectural space and form, are also changing and developing in order to advancing with the times. This document is base on the nucleus of architecture design, put forward some consideration about design idea as well as research method of architecture in digital age and the trend and possibility of the architecture development under the action of digitization technic.
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Lin, Zhou. "Perspective of Digital Architecture World." Applied Mechanics and Materials 392 (September 2013): 909–12. http://dx.doi.org/10.4028/www.scientific.net/amm.392.909.

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Digital technology has played a crucial role in architectural development since being introduced in. Different application of digital design software has taken the place of traditional drawing. The innovated architecture design process has promoted a trend of space complexity. Advanced digital technology also produced a new design method; the computer can generate a unique building plan through the special program directly rather than the imagination of the human brain. Besides, digital technology has a wide range of applications in exploring the future architecture development, as well as virtual reality in the scheme deliberation and demonstration. The digital architecture has broken through the two-dimensional architectural design pattern and the aesthetic consciousness of the industrial era, and pushes the building industry development greatly.
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Armstrong, Ann R. E. "Architectural Archives/Archiving Architecture: The Digital ERA." Art Documentation: Journal of the Art Libraries Society of North America 25, no. 2 (October 2006): 12–17. http://dx.doi.org/10.1086/adx.25.2.27949434.

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Xiang, Xingwei, Xiaolong Yang, Jixi Chen, Renzhong Tang, and Luoke Hu. "A Comprehensive Model of Teaching Digital Design in Architecture that Incorporates Sustainability." Sustainability 12, no. 20 (October 12, 2020): 8368. http://dx.doi.org/10.3390/su12208368.

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Digital technology and its use in architecture support the construction industry in transitioning to more sustainable building development. Digital technology is widely taught in architecture programs in China, but there are few consistent strategies for combining digital architectural design with traditional architectural design in architectural education. Consequently, sustainable design concepts are not included in digital architectural design courses, and thus architectural education is not concerned with sustainable development. In this paper, we focus on the teaching of digital design in architecture and investigate how digital architectural design teaching can incorporate sustainability. Data from 15 universities were qualitatively analyzed, leading to the development of four models of teaching digital architectural design. Development of the models revealed that there are three increasing levels in digital architectural design teaching and that there is a close relationship between the teaching level and the transfer of architectural knowledge. This recognition led to the development of a single comprehensive model of digital architectural design teaching that is universally applicable. This research increases our understanding of digital architectural design teaching in architecture programs and strengthens the multi-level connections between digital architectural design teaching and designing and constructing sustainable built objects.
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Corniello, L. "3D MODELING AND VISUALIZATION OF ARCHITECTURE AND LANDSCAPE." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVI-4/W5-2021 (December 23, 2021): 159–66. http://dx.doi.org/10.5194/isprs-archives-xlvi-4-w5-2021-159-2021.

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Abstract. The study presents the results of architectural and vegetation survey missions in the UNESCO site of Quinta da Regaleira in the city of Sintra, Portugal. The different types of connecting elements of the epigean and hypogean architectures in the Park are analysed through the disciplinary tools of architectural design. Surveys and models of some of the connecting elements are proposed for an understanding of the site and its subsequent protection and valorisation through digital documentation. Of great interest is the architectural and social relationship that the site establishes with the city of Sintra.The survey of epigean architecture considered the following: the Casa da Renasceça, the Capela, the Cocheiras, the Estufa, the Oficina das Artes, the Loggia dos Pisoes, the Casa dos Ibis, the Torre da Regaleira the Terraço dos Mundos Celestes and the Fonte da Abundância.The survey of underground architecture considered the following architectures: the Gruta do Labirinto, the Gruta da Leda, the Lago da Cascata, the Gruta do Aquario, the Gruta do Oriente, the Portal dos Guardiães, the Poço Imperfeito and the Poço Iniziático.The work constitutes a complete and accurate analysis, represented through technical drawings, in different scales, digital point clouds and 3D modelling for the visualisation of the architecture in the Quinta da Regaleira in Sintra.
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Baheer, Baseer Ahmad, David Lamas, and Sónia Sousa. "A Systematic Literature Review on Existing Digital Government Architectures: State-of-the-Art, Challenges, and Prospects." Administrative Sciences 10, no. 2 (April 22, 2020): 25. http://dx.doi.org/10.3390/admsci10020025.

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System architecture plays a crucial role in the establishment of Digital Government infrastructure. Over recent decades, various architectures have been introduced by scholars for the establishment of Digital Government infrastructure. However, there is no uniform agreement on Digital Government architecture concepts required for Digital Government infrastructure. To more thoroughly examine the Digital Government architecture introduced in this article, we collected 103 papers published between 2003 and 2020 retrieved from five leading literature databases. To conduct our research, we followed best practice scholarly accepted guidelines for researchers. Per the guidelines, we formulated research questions and employed an approach based on specific inclusion and exclusion criteria to meet our research goals. Our study found evidence that there is a lack of knowledge in terms of the state-of-the-art in Digital Government infrastructure and its challenges concerning existing Digital Government architectures. We identified a set of primary Digital Government architecture characteristics and building blocks on which the Digital Government infrastructures are built. These components are meant to improve the design of future Digital Government systems and applications. Furthermore, our research revealed a need for designing a reference architecture to provide government organizations with the best practice knowledge of already existing Digital Government architectures.
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Hasler, Jennifer. "Analog Architecture Complexity Theory Empowering Ultra-Low Power Configurable Analog and Mixed Mode SoC Systems." Journal of Low Power Electronics and Applications 9, no. 1 (January 21, 2019): 4. http://dx.doi.org/10.3390/jlpea9010004.

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This discussion develops a theoretical analog architecture framework similar to the well developed digital architecture theory. Designing analog systems, whether small or large scale, must optimize their architectures for energy consumption. As in digital systems, a strong architecture theory, based on experimental results, is essential for these opportunities. The recent availability of programmable and configurable analog technologies, as well as the start of analog numerical analysis, makes considering scaling of analog computation more than a purely theoretical interest. Although some aspects nicely parallel digital architecture concepts, analog architecture theory requires revisiting some of the foundations of parallel digital architectures, particularly revisiting structures where communication and memory access, instead of processor operations, that dominates complexity. This discussion shows multiple system examples from Analog-to-Digital Converters (ADC) to Vector-Matrix Multiplication (VMM), adaptive filters, image processing, sorting, and other computing directions.
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Lin, Y. C. "Application of Integration of HBIM and VR Technology to 3D Immersive Digital Management—Take Han Type Traditional Architecture as an Example." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W5 (August 18, 2017): 443–46. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w5-443-2017.

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HBIM technology makes great contributions to 3D digital preservation and management of the existing traditional architectures, and VR technology has also been gradually emphasized by 3D users in recent years, especially 3D immersive situation makes users more likely to experience the real space field. Taking Han type traditional architecture with relatively complex geometrical structure as an example, this research carries out digital preservation through HBIM technology and tries to switch to VR platform to allow users to enter 3D immersive scene for management and display. It is shown in the research results that the application of integration of HBIM and VR technology to Han type traditional architecture needs to consider 3D digital model of the architecture, and the number of polygon shall be controlled below about 2 million, which can make the operation in VR environment more smooth; the integration of two technologies can achieve the purpose of 3D immersive digital management, which can provide the humanized application close to the real experience for the display of subsequent management of ancient relics and architectural aesthetics.
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Dissertations / Theses on the topic "Digital architecture"

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Herbland, Anthony Joël Michel. "Digital video multiplexing architecture." Thesis, University of Hertfordshire, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.440162.

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Hannibal, Claire. "Digital sketching in architecture." Thesis, University of Liverpool, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.420293.

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CHACHULA, MARK W. "DIGITAL MOBILITY-AN ARCHITECTURE FOR THE DIGITAL LIFESTYLE." University of Cincinnati / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1179347942.

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Seyferth, Staci Lynne. "Digital playhouse." This title; PDF viewer required. Home page for entire collection, 2004. http://archives.udmercy.edu:8080/dspace/handle/10429/9.

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DI, NUNZIO LUCA. "Reconfigurable digital architecture for high speed digital signal processing." Doctoral thesis, Università degli Studi di Roma "Tor Vergata", 2010. http://hdl.handle.net/2108/1295.

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Low cost microprocessors and DSPs are optimized to perform arithmetic and logic operations on data having a xed size, typically 16,32 or 64 bit. On the other hand, their e ciency decreases when data shorter respect than their native wordlength are processed (more clock cycles per operation are required). Recently di erent solutions have been proposed to overcome this problem. Among those, the ones based on a main processor with a Recon gurable Unit used as hardware accelerator are the most interesting in terms of performance and exibility. Typically those architectures are similar to very small FPGA; they consist in arrays of Look-Up Tables (LUTs) interconnected by pass transistors networks. This work proposes a new Recon gurable Accelerator called ADAPTO (Adderbased Dynamic Architecture for Processing Tailored Operators). The main di erent between ADAPTO and the others Recon gurable Units proposed in literature is the reduced hardware complexity in terms of silicon area. This feature give the possibility to integrate ADAPTO in embedded low cost microprocessors and DSPs (Digital Signal Processors), in fact, for these kind of processors, the area occupation and therefore the cost is a very critical aspect. The ADAPTO Unit supports both hardware recon guration and instruction execution in the same processor clock cycle. These goals have been obtained with the multicontext approach using a recon gurable unit based on full adders, instead LUTs. As discussed in this work this choice allows to the multicontext technique a reduced wasting of hardware resources.
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Bar, Tal. "Digital architecture and difference : a theory of ethical transpositions towards nomadic embodiments in digital architecture." Thesis, University College London (University of London), 2018. http://discovery.ucl.ac.uk/10042282/.

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This thesis contributes to histories and theories of digital architecture of the past two decades, as it questions the narratives of its novelty. The main argument this thesis puts forward is that a plethora of methodologies, displacing the centrality of the architect from the architectural design process, has folded into the discipline in the process of its rewriting along digital protocols. These steer architecture onto a post-human path. However, while the redefinition of the practice unfolds, it does so epistemically only without redefining the new subject of architecture emerging from these processes, which therefore remains anchored to humanist-modern definitions. This unaccounted-for position, I argue, prevents novelty from emerging. Simultaneously, the thesis unfolds a creative approach – while drawing on nomadic, critical theory concepts, there surfaces an alternative genealogy already underpinning digital methodologies that enable a reconceptualization of novelty framed with difference to be articulated through nomadic digital embodiment. Regarding the first claim, I turn to the narratives as well as to the mechanisms of digital discourse emerging in two modes of production – mathematical and biological – in exploration of the ways perceptions of novelty are articulated: a) through close readings of its narratives as they consolidate into digital architectural theory (Carpo 2011; Lynn 2003, 2012; Terzidis 2006; Migayrou 2004, 2009); b) through an analysis of the two digital methodologies that support these narratives – parametric architecture and biodigital architecture. In parallel, this thesis draws on twentieth-century critical theory and twenty-firstcentury nomadic feminist theory to rethink two thematic topics: difference and subjectivity. Specifically, these are Gilles Deleuze’s non-essentialist, nonrepresentational philosophy of difference (1968, 1980, 1988) and Rosi Braidotti’s nomadic feminist reconceptualization of post-human, nonunitary subjectivity (2006, 2011, 2015). Nomadic feminist theory also informs my methodology. I draw on Rosi Braidotti’s cartographing and transposing (2006, 2011) because they engender a non-dualist approach to research itself that is dynamic and affirmative, insisting on grounding techniques – grounding in subject positions that are nevertheless post-human and nonunitary. This leads to a redefinition of novel digital practices with ethical ones.
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Spikol, Daniel. "Digital diorama." Thesis, Massachusetts Institute of Technology, 1992. http://hdl.handle.net/1721.1/70214.

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Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1992.
Includes bibliographical references (leaves 57-58).
Digital Diorama may be briefly presented as: a historical exploration of the vision devices, performances, and installations of the nineteenth century, and their influences on the project. These histories of the magic lantern, the panorama, and the diorama are investigated in relation to forming a context for creating an interactive environment with digital video on a personal computer. Critical theories of the late twentieth century are used to illustrate the change of vision from classical to modern and present a framework for understanding the potentials of digital technology.
by Daniel Spikol.
M.S.V.S.
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Vermillion, Joshua D. "The digital craftsperson : an investigation into digital tools/processes/craft." Virtual Press, 2005. http://liblink.bsu.edu/uhtbin/catkey/1318944.

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One potential role for the architect of the future will be that of the digital craftsperson. Digital technology is allowing the designer to take control of and retool the entire design I fabrication I assembly process. With this new power, architects are crafting the digital tools and processes required to make architecture for the digital age.First, this thesis examines the notion of craft in the traditional way—how it has applied to architecture and building for most of history. This story recounts the architect's role in the designing and making of architecture, from the medieval master mason to the present-day architect. Craft, it is argued, is based on an understanding and skillful application of tools and processes as they relate to designing and making.The second part of this thesis applies this definition of craft to a new set of digital skills, tools, and processes. Digital craft is a combination of the skills of the architect, augmented by computers and computer-driven machines. Designing and making with digital tools is very dependent on a feedback loop driven process centered around a digital master model, into which, design information and data is input, and direct fabrication information and representation is output.The third part of this thesis describes the digital craftsperson through three case studies. The first case study recounts the process of digital tool-making. The second, describes the development of innovative fabrication and assembly techniques using digital tools and unconventional materials. The last case study recounts the design and fabrication process of a full-scale prototype by the author and a team of students.
Department of Architecture
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Pickersgill, Robert Sean, and sean pickersgill@unisa edu au. "Architecture and Horror: Analogical Explorations in Architectural Design." RMIT University. Architecture and Design, 2009. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20090525.162052.

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This thesis examines the relationship between the practice of architectural design and the media through which it is represented. It makes a consistent critical appraisal of the philosophical presumptions under which architectural theory is made, in particular, the relationship between theories of expression and representation. The thesis presents seven distinct projects by the author which developmentally explore the degree to which architecture is able to represent the sublime - in particular through the concept of horror. In this instance horror emerges as a category of excess that supervenes the uses of the term in the genres of film and literary studies. Within the thesis horror describes an (impossible) objective for representation The thesis argues that the environment within which these philosophical questions of 'effect' may most resonantly be explored is, ultimately, digital media. The author draws on contemporary commentary by Jacques Derrida and Georges Bataille, in particular Derrida's discussion of the Parergon and contemporary discussion of l'informe, the informal to support these arguments. It is within the apparently 'real' environments of virtual reality that the presentation of the mise-en-scene of horror may be explored. Immersive digital environments, it is argued, provide an appropriate level of freedom and direction for the exploration of the spatial experience of the abyss. The thesis concludes by presenting observations on the antinomy of aspirations that any materialist theory of architectural practice must attend to when working within digital media.
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Jordan, Trevor P. "Digital Craft: Refabricating Digital to Analog Design Methodologies." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1337718599.

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Books on the topic "Digital architecture"

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Yudong, Liu, ed. Defining digital architecture: 2001 Far East International Digital Architectural Design Award. Basel: Birkhäuser, 2002.

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Yudong, Liu, ed. Demonstrating digital architecture: 5th Far Eastern International Digital Architectural Design Award. Basel: Birkhäuser, 2005.

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Neil, Leach, Turnbull David architect, and Williams Chris, eds. Digital tectonics. Chichester, West Sussex, U.K: Wiley-Academy, 2004.

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A, Ali, and Brebbia C. A, eds. Digital architecture and construction. Southampton: WIT, 2006.

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Fabricate: Making digital architecture. Toronto: Riverside Architectural Press, 2011.

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Pala, Giacomo. Digital park: Storie, teorie e immaginari del digitale in architettura. Ladispoli]: Deleyva editore, 2016.

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Walliss, Jillian. Landscape Architecture and Digital Technologies. Abingdon, Oxon [UK] ; New York : Routledge, [2016]: Routledge, 2016. http://dx.doi.org/10.4324/9781315713526.

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D, Murray William. Computer and digital system architecture. Englewood Cliffs, N.J: Prentice-Hall, 1990.

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L, Harris Sarah, and ScienceDirect (Online service), eds. Digital design and computer architecture. 2nd ed. San Francisco, Calif: Morgan Kaufmann, 2013.

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Jay, Noden, and George William 1948-, eds. Contemporary digital architecture: Design & techniques. Barcelona: Links, 2010.

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Book chapters on the topic "Digital architecture"

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Sommer, Dieter. "Architecture." In Digital Privacy, 151–288. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-19050-6_9.

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Hoe, Siu Loon. "Digital Enterprise Architecture." In Digital Transformation, 105–18. Boca Raton: Auerbach Publications, 2022. http://dx.doi.org/10.1201/9781003311393-8.

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Sheil, Bob. "Manufacturing Bespoke Architecture." In Digital Fabrication, 441–56. Basel: Springer Basel, 2012. http://dx.doi.org/10.1007/978-3-0348-0582-7_4.

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Brott, Simone. "After iconic architecture." In Digital Monuments, 171–88. New York : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9780429259647-19.

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Keiser, Bernhard E., and Eugene Strange. "Digital Switching Architecture." In Digital Telephony and Network Integration, 373–405. Boston, MA: Springer US, 1995. http://dx.doi.org/10.1007/978-1-4615-1787-0_11.

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Keiser, Bernhard E., and Eugene Strange. "Digital Switching Architecture." In Digital Telephony and Network Integration, 293–333. Dordrecht: Springer Netherlands, 1985. http://dx.doi.org/10.1007/978-94-015-7177-7_11.

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dos Santos, Carlos Henrique, and José Arnaldo Barra Montevechi. "Digital Twins Architecture." In Digital Twins: Basics and Applications, 1–12. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-11401-4_2.

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Marković, Dejan, Robert W. Brodersen, Rashmi Nanda, and Borivoje Nikolić. "Digital Filters." In DSP Architecture Design Essentials, 111–43. Boston, MA: Springer US, 2012. http://dx.doi.org/10.1007/978-1-4419-9660-2_7.

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de la Fuente, María Lourdes. "Peripheral Architectural Hierophanies. Claudio Caveri’s Sacred Architecture." In Digital Modernism Heritage Lexicon, 1155–83. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-76239-1_50.

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Fauerbach, Ulrike, Willike Wendrich, Salma Khamis, Martin Sählhof, Bethany Simpson, and Angela Susak. "AEgArOn – Ancient Egyptian Architecture Online." In Digital Heritage, 463–72. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-16873-4_37.

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Conference papers on the topic "Digital architecture"

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Briscoe, D. "Practically digital." In DIGITAL ARCHITECTURE 2006. Southampton, UK: WIT Press, 2006. http://dx.doi.org/10.2495/darc060121.

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Holland, M. C. G. O. "The Virtual School of Architecture and Design." In DIGITAL ARCHITECTURE 2006. Southampton, UK: WIT Press, 2006. http://dx.doi.org/10.2495/darc060131.

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Perin, G. "Operative representation and the digital." In DIGITAL ARCHITECTURE 2006. Southampton, UK: WIT Press, 2006. http://dx.doi.org/10.2495/darc060141.

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Papi, D. G. "Infoarchitecture." In DIGITAL ARCHITECTURE 2006. Southampton, UK: WIT Press, 2006. http://dx.doi.org/10.2495/darc060151.

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Al-Haddad, T., and T. R. Gentry. "PerFORMance: integrating structural feedback into design processes for complex form-active surfaces." In DIGITAL ARCHITECTURE 2006. Southampton, UK: WIT Press, 2006. http://dx.doi.org/10.2495/darc060111.

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Chiang, Y. c. "The study of design problem in design thinking." In DIGITAL ARCHITECTURE 2006. Southampton, UK: WIT Press, 2006. http://dx.doi.org/10.2495/darc060101.

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Colajanni, B., G. Pellitteri, and S. Concialdi. "Which new semantic for new shapes?" In DIGITAL ARCHITECTURE 2006. Southampton, UK: WIT Press, 2006. http://dx.doi.org/10.2495/darc060011.

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Maze, J., M. McGlothlin, and K. Tanzer. "Fluid (in)form and the encoding of space." In DIGITAL ARCHITECTURE 2006. Southampton, UK: WIT Press, 2006. http://dx.doi.org/10.2495/darc060021.

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Bier, H., K. de Bodt, and J. Galle. "SpaceCustomiser: InterActive." In DIGITAL ARCHITECTURE 2006. Southampton, UK: WIT Press, 2006. http://dx.doi.org/10.2495/darc060031.

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Andersson, I. K., and P. H. Kirkegaard. "A discussion of the term digital tectonics." In DIGITAL ARCHITECTURE 2006. Southampton, UK: WIT Press, 2006. http://dx.doi.org/10.2495/darc060041.

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Reports on the topic "Digital architecture"

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Oxstrand, Johanna Helene, Ahmad Yahya Mohammad Al Rashdan, Aaron Douglas Bly, Brandon Charles Rice, Kirk Fitzgerald, and Keith Leon Wilson. Digital Architecture Planning Model. Office of Scientific and Technical Information (OSTI), March 2016. http://dx.doi.org/10.2172/1262491.

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2

COLSA INC HUNTSVILLE AL. Digital Hardware Architecture Implementation. Fort Belvoir, VA: Defense Technical Information Center, February 1993. http://dx.doi.org/10.21236/ada263219.

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3

Levy, Saul Y., J. S. Hall, and Miles J. Murdocca. Architecture for Optical Digital Computers. Fort Belvoir, VA: Defense Technical Information Center, August 1987. http://dx.doi.org/10.21236/ada195477.

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4

Oxstrand, Johanna Helene, Kenneth David Thomas, and Kirk Fitzgerald. Digital Architecture – Results From a Gap Analysis. Office of Scientific and Technical Information (OSTI), September 2015. http://dx.doi.org/10.2172/1245690.

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5

Thomas, Kenneth, and Johanna Oxstrand. Light Water Reactor Sustainability Program: Digital Architecture Requirements. Office of Scientific and Technical Information (OSTI), March 2015. http://dx.doi.org/10.2172/1178070.

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6

Turner, W. The Document Architecture for the Cornell Digital Library. RFC Editor, August 1994. http://dx.doi.org/10.17487/rfc1691.

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7

Thomas, Ken. Light Water Reactor Sustainability Program: Digital Architecture Project Plan. Office of Scientific and Technical Information (OSTI), September 2014. http://dx.doi.org/10.2172/1168630.

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8

Andrews, Michael, and David James. SBNR (Signed Binary Number Representations) Digital Signal Processor Architecture. Fort Belvoir, VA: Defense Technical Information Center, May 1987. http://dx.doi.org/10.21236/ada184603.

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9

Adams, Susan S., Robert J. Bruneau, Nicholas Jacobs, Nicole Murchison, Daniel Ray Sandoval, and Bibiana Elisabeth Seng. Enhancing Power Plant Safety through Coupling Plant Simulators to Cyber Digital Architecture. Office of Scientific and Technical Information (OSTI), November 2018. http://dx.doi.org/10.2172/1484584.

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10

Hageman, Michael. Modular Digital Radio Frequency (RF) Receiver System (MODRFS) Program. System Architecture Definition Report. Fort Belvoir, VA: Defense Technical Information Center, June 1999. http://dx.doi.org/10.21236/ada403917.

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